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Choose Champion Build:
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AD UDYR
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AP UDYR
Recommended Items
Runes: STANDARD
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Aurora
Taric
Insane synergy with Udyr. He can ult as you charge in and you will always get your damage off no matter what and his stun is also really good.
Taric
Insane synergy with Udyr. He can ult as you charge in and you will always get your damage off no matter what and his stun is also really good.
Champion Build Guide
ABOUT ME
On League I go by Federals1, and since 2018 I have hit challenger with at least 900 lp every single season.

I have also hit Challenger on EUW

I was also the number 1


Over the years have gotten top 10/5 on








I will be livestreaming at https://www.twitch.tv/federals123 , so if you want to check it out and see how it's going be sure to tune in! I will be answering any questions and trying to give my thought process while playing, giving general tips and such. I hope if you end up checking it you will enjoy your time.
FUTURE GUIDES
I will be making more guides in the future, some already being in the works. My goal is to make a guide for every single champion I am extremely confident with, and ones I've been playing for a very long time where I have unique insights to share.
I am currently working on multiple guides but I cannot give an exact date when they will be out. I will post them gradually as I finish them, so if you want to see when they are out for a new champion you can follow and be up to date. To make sure they are done quicker not all of them will them will have a matchup spreadsheet at the start, that alone takes me a week by itself, it's massive.





xMid Game xLate Game
xTriple Tonic Explained xMixed damage build explained |
xAll possible runes
xCons |


AP
UDYR:
Your early game is actually really strong and you can look to fight as soon as level 1. Unless the enemy champion is some hyper monster dueler like 


However, there are lane matchups where you cannot do this and are forced to play it safer. In those kind of sitations start with your W


















AD
UDYR:
If you choose to go AD 


You have 2 options when playing AD: either start


















With all that said, DO NOT FORGET THAT YOUR EARLY GAME IS VERY BAD IF YOU DON'T TAKE EARLY R POINTS!
I almost always take early points just so I can fight more and be able to have more agency in the early game.


For

AP
UDYR:
If you are playing into tanks you can actually sit on side lane and pressure them really well. You will have a lot of % 


Ideally you want to look to teamfight more than anything. Your awakened R




If you want to engage fights, most of the time you actually need to wait for someone else to do it for you.










AD
UDYR:
Unlike AP 












However, I feel obligated to say this again: your teamfighting power is incredibly weak. You are like a







EXTREMELY IMPORTANT:
At this stage using the correct awakened ability is of maximum importance. You will not get more than 1 per fight in most cases, unless you run some very specific rune and items setups, or vs specific comps.AP
UDYR:
This is the point of the game where the build you have and the abilities you have maxed will fully dictate your role in the game. In the late game the role of AP 





During the late game stage it is of utmost importance to figure out what items you need and for what situation you will use them. Almost every build combination has its pros and cons at this point, but the true skill of playing out the late game as AP




AD
UDYR:
Compared to AP 

Losing on side lane is not an option. It is the one area you MUST win at all costs. Personally I love playing AD








BRIDGE BETWEEN (P)

This basically acts like












WILDING CLAW (Q)

This is the main damage ability of AD





AWAKEN NOTE
You do not need to use the Q
You can see in this video that I have awakened my Q







IRON MANTLE (W)

This is the ability you will use by far the most in lane to just outsustain your lane opponent and win strades due to the shield it gives. The ability also gives




AWAKEN NOTE
The shield and extra health regen



You can see in the video I am in my E








BLAZING STAMPEDE (E)

This is going to be your primary tool for running around the map and your only source of hard cc. The speed




AWAKEN NOTE
1: You can actually use your awakened E
In this video you can see that even though I used my awakened E




2: Awakened E

In this example I walk up to




The way you need to time your awakened E


This can actually happen with a ton of slowing abilities that last more than the cc immunity duration, like a







WINGBORNE STORM (R)

This is the main damage ability of AP







AWAKEN NOTE
1: Your awakened R


You can see here that I awaken my R






2: The awakened R

This is just good to know in general so that you know how to better manage your awakened R




I will now explain what

At levels 3, 6 and 9 you will gain one unique potion, each having a different effect.
Level 3 potion:

Effect: Grants you 5 true damage on-hit vs minions for 1 minute, after which the effect expires and you are granted 40 gold.
This potion is basically a filler one, you don't really care for it that much. You just get like 2 minions for free in terms of gold when it expires.
Level 6 potion:

Effect: Grants 20 adaptive force for 1 minute.
This one also seems pretty basic, just like the first potion, but the thing about this one that makes it quite good for



Level 9 potion:

Effect: Grants 1 skill point
This is the potion that makes taking this rune insanely good. The second one is also nice, but isn't super needed on








Let's say in lane you needed to put 4 points into your W






However, this isn't even all this elixir offers. Normally, when you reach level 18 the extra skill point you get from the elixir doesn't matter anymore and the rune effect is fully gone. You have all your spells fully maxed out by level 17, and once level 18 hits all you get is an increase to your base numbers and possibly some spell scalings, but no actual skill point. This is not the case for

In the picture below you can see I have fully maxed 3 of



Once I actually use the elixir, you can see that I am actually allowed to put a point into my Q



Mixed Damage Udyr: |
1![]() R |
2![]() W |
3![]() R |
4![]() E |
5![]() R |
6![]() Q |
7![]() R |
8![]() Q |
9 + ![]() ![]() ![]() Q + Q |
10![]() Q |
11![]() Q |







The 3 core items for the build are:


























































































































































































Tier 2 boot upgrades:












Tier 3 boot upgrades:








The rune choices you have on

KEYSTONE RUNES:


















RUNE SLOTS:

















































































+Good sustain in the mid to late game from his W
+Insane split push power when maxing Q
+Quick around the map, he can permanently use his E to run around very fast
+Strong early game if you take early points in R
+Good burst damage with awakened Q isolation as well as solid sustained damage and very good tank shredding power, both his Q and R do % max health damage
+Can permanently proxy with is R and then be able to do other sutff around the map
+Extremely good at fighting in choke points if you are doing an R max setup
+Is able to stonewall basically every single champion in the entire game, making early game focused picks a lot weaker
-Early game mana issues, if you need to sustain with W a lot you will most likely be forced into buying a mana item
-Q max Udyr is rather weak early on, which almost always forces you to put early points into R or W to have more agency in lane
-Very weak teamfighting if you are doing a Q max setup
-Not super beginner friendly, you actually need to know your all in ranges and spell rotations well to make Udyr work in a lot of matchups, Q max Udyr is especially tricky to get the hang of early on in this regard
-Even though he has a lot of build diversity, there will be lanes where you are forced to build specific items or else you lose big time

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Update Log
Season 15
Patch 25.S1.113th January 2025:
- added

- added

- changed


- added tier 3 boots to the items section
- added tier 2 and tier 3 boots to the all final items explained guide chapter after all the legendary items
-


Season 14
Patch 14.237th December 2024:
- the publish date of the guide
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