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Choose Champion Build:
-
Tanky DPS (Spin-To-Win)
-
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction

***updated 28.03.2014 for a new simplified unified recommended safer Core Build, which you just have to adjust for the last two items in end game
Hello dear summoners
welcome to my first guide at MobaFire. My name is Wongstar from the EU West Server and i wrote this guide for all the players, who are making first experience with the LoL Champion



Why am i writing a guide for



Many professional Players would suggest you a classic Off.Tank.build with starting







Challenge of this guide: It requires you to play your

I won't tell you, that this choice is the only or best way to build


As a beginner you need to learn, what style you like to play, because if the playstyle makes max fun for you, you can make the best out of you. So most important is: Find your own style with this fantastic Demacian Knight. Just do it!

The Role of this Champion
- Role:
Garen should not be played as a Full.Tank, nor should he be played as a pure AD-Carry (with little to zero sustain). Due to his characteristic stats he is in his Core a Bruiser - a mix of AD-Carry and Tank. It's simply because his abilities scale insanely with AD-Items and benefits from Armor + Magic Resis Items.
- Position: In most games you will play him Solo Top because of his high Melee Damage and Good Survivability, but weakness against Kiting. After taking down the Top Tower, you should go for some powerful ganks at the other Lanes, though priority is Mid lane. When teamfights start you should not play him as a Damage Sink in first place - that is the role of a Fulltank!
- Job:
Garen's job is to quickly break through enemy lines and assassinate the Carries of the enemy team and then take down the rest with the whole Teampower. Some players would rather suggest to play
Garen as a Carry Bodyguard. But that's not my playstyle, because i believe more in Offense is best Defense!

In this guide I will show you a basic & powerful Core-Build for Mid Game, and then you have some options to finish your build depending on the match-situation. With this guide of mine i show you how



Thank you for playing


p.s.:
If you have some ideas to optimize my approach, i enjoy to read your constructive comments + ideas. And if you have success with this guide, pls don't hesitate to upvote. Thx!
p.p.s.:
In the Cheatsheet above you can find my other "classic" Garen Builds. They are more agressive to begin with. So if you have no difficulties with aggressive Approaches, then try the other ones.
"For the Emperooor!.. oops i mean... for DEMACIAAA!"
*** Attention: Visual Update on 1st Oct 2013 ! ***
For a first impression watch this impressive spotlight!!!





Specific Pros & Cons of this guide
Pros:
- adaptable to situation after early game
- high Attack Damage Value from early game until end game
- high Critical Chance Value after mid game (spin-to-win)
- high Armor at early-mid game already
- high Armor Penetration value possible (spin-to-penetrate-to-win)
- good extra Health possible
- high Magic Resistence possible
Cons:
- not a short guide, will take some of your time
- its a guide for LoL Beginners, Advanced Players can miss some more depths in some aspects


Runes




This here is usually the Standard Rune Build, which you should go for Melee Fighters. Its a good Build because the benefits are quite reasonable.
- greater mark of armor penetration - for higher damage at midgame until endgame
Greater Seal of Armor - for more survivability during laning phase
Greater Glyph of Magic Resist - for more survivability against mage attacks
Greater Quintessence of Attack Damage - for more better creepkilling ability during laning phase




Offense is best Defense. So go for the following masteries:
-
Double-Edged Sword A Double-Edged Mastery, but any additional Damage can let you kill faster!
Garen will get more tanky anyways, more tanky than most other Champions, so don't fear
Sorcery boost your CDR by 5%! (1% more than in S3!)
-
Brute Force and
Martial Mastery and
Warlord boost your attack damage throughout the whole game fiercely
-
Executioner Make you reach the PoA for your Ultimate Skill
Demacian Justice faster
-
Block and
Unyielding Increases your Defense Power against Enemy-Champion-Attacks greatly
-
Recovery Makes
Garen heal even faster
-
Veteran's Scars and
Juggernaut Extra Health right from the beginning
-
Enchanted Armor ,
Hardiness and
Reinforced Armor are all boosting the Defense Power of
Garen even more, so you can stay longer in lane at early game and against incoming Enemy Damage
The Changes i did for S4 can be felt, since i balance



Spells are the summoner bound abilities. You can use two summoner spells during any match in the Fields of Justice. You select them during the Champion Selection before each match and they cannot be changed if the game has started. So chose wisely, because sometimes the spells can save your champion from being killed in fights or they can help you to secure kills for your team. In this chapter i shortly recommend you some useful spells for

Recommended Choice

Second Choices



First thing you have to know as Beginner: Garen's Main Attack Skill is his E.Skill


















Skill Combo
Garen's Attack Combo is simple to perform: (Flash-Exhaust-)Strike-Spin-Shield(-Execute).
If your


Your Q.Skill










Priority
This is my preferred order of skill leveling. It's quite a standard recommendation since


You should put 1 point first at Q.Skill

Directly after your first point set on


Put your fourth point in W.Skill

Go on with


After that it's quite simple to level up your skills. Max out



The remaining points after maxed-out R, E, Q go into W.Skill



Since the rightly chosen items are essential to build up an effective





Start Items
Standard (recommended)
Costs: 325g + 4x 35g = 465g


Alternate#1: Aggression (situational)
Costs: 440g + 35g = 475g


Alternate#2: Protection (situational)
Costs: 440g + 35g = 475g


Alternate#3: Anti-Ganks
Cost: 350g + 1x 35g + 75g= 460g


Early - Mid Game Items
The first 20 minutes will decide if you can dominate your lane or not. With these items you can stack up enorm damage while you have good options to raise your sustain against incoming damage. Make sure you activate your W.Skill






Boots


Offense Items


Defense Items


Sustain Items

Boots Enchantments


Mid Game Core
high AD, high armor, high health, high magic resis
movement speed, anti-slow, ArP, CDR
This is my new Mid Game Core Build, which is superstrong. You can succeed to build it up, if you don't let your enemy push you out of your lane, but instead staying long for farming a lot. You have Movement Speed Boost, Anti-Slow, Magic Resistance from the Shoes, but most important you get high Damage & Health & Armor & additional Magic Resistance from the three other Items. And they don't you a lot.
You will feel the Might of this Pre-Core, whenever you Spin-To-Win!
Even with all the extra Armor, Health and Magic Resistance, your






Mid - Late Game Items
After finishing the Pre-Core Build it's time to evaluate the situation and ask yourself, what Items you need from now till end game depending on all the other Enemies & their Abilities. Can you go on with pushing your Offense Stats, or is it better to gain more Defense Stats against e.g. Heavy AP (Burst) Damage. There are several very viable options for

E.g. stack up Critical Strike Chance Items, stack up Armor Penetration Items, stack up Cool Down Reduction Items, stack up Magic Resistance Items, stack up Health Items, whatever. Make your priorities depending on the match-situation! You can't win, if you don't master

Offense Items

Defense Items


Final Build Recommendations
In this section i explain my final item build recommendations in detail and show you what pros and cons you get with each build. Finally i give you detailed information about the development of your


"Tanky-DPS" Build #1: Spirit of Demacia (Recommended)
Costs: 1200g + 2650g + 2750g + 3000g + 3800g + 2300g + 475g = 16175g
- Pros: very High AD (incl.AoE), very High ARM, High Health, High MR, good CSC, good CDR, good ARP, High Health Regeneration, very cheap
- Cons: low AS
The Idea of this build is simply to have a balanced build, which gives


"Tanky DPS" Build #2: Anti-AD (situational)
Costs: 1200g + 2650g + 2750g + 3000g + 3000g + 3800g + 475g = 16875g
- Pros: High AD (incl.AoE), very High ARM, very High Health, High MR, good CSC, good CDR, good ARP, High Health Regeneration
- Cons: low AS
If you have to deal with one or more heavy ad enemies, then this is a very strong counterbuild. With a very high Armor Value plus High Health, you should take incoming physical damage without dying fast. Additionally you get a high chance for critical strikes and high Armor Penetration to cut through enemies, who dare to fight you, even when they stack up Health and Armor. Keep in mind, that you can slow Enemies with



"Tanky DPS" Build #6: Anti-AP (situational)
Costs: 1200g + 2650g + 2750g + 3000g + 2750g + 3200g + 475g = 16025g
- Pros: High AD (incl.AoE), High ARM, very high MR, very High Health, good CDR, good ARP, High Health Regeneration, very cheap
- Cons: low CSC, low AS
If you have finished early - mid game core and could dominate Top Lane, but have to deal with Heavy AP Enemies from the other lanes, you should rush on




Because





Solo Top Lane (recommended)





Bot Lane (not optimal)
Since on bot lane you have Enemies with high CC + Kiting Abilities, it is not recommended to play


Mid Lane & Jungling (not recommended)
Mid Lane
You won't play





Jungle
Jungling

- He has no gapcloser for good ganks, except using
Flash
- He has no stuns, no slow downs from skill set for good ganks
- His passive
Perseverance is not healing him fast enough, and btw it stops if you are attacked by monsters from the jungle!
- His
Judgment is very weak at the beginning
- He needs very much gold for good builds, more than the jungle can offer

Note: Even though



Farming & Harassment
Farming is very important at early game, much more important than killing the enemy. Of course, it will help you to farm without ruffle and excitement, if your enemy is on respawn time. But sometimes it's wise to play safely instead of risking a death, which will let you lose much time and dominance over your lane. Only go for Kills, if you are sure to succeed 100%. Otherwise it's better to harrass your opponent and push him back to base to lvl up yourself faster.
How to farm correctly
First thing to know about farming with

Decisive Strike Use this skill to strike the siege creep, when its Health is low. Don't let it be killed by your creeps, or you lose much money. Do it, if the Enemy is out of range or he will use your cooldown time to attack you.
Judgment Your main farming attack. Use this skill right in the center of a group of creeps to take out several simultanously. If your AD value is high, you can farm very fast.

Sometimes it is better to do autoattack + lasthits on the creeps and save your skills for sudden counterattacks of enemies. Keep your eyes on the minimap and figure out the location of your enemies. If you can't see one of them, then be careful.
How to harrass the enemy at farming
Stopping the enemy from farming is very important to gain dominance over your lane. As long as your creeps are alive, you have more firepower on the enemy. Enemy creeps will fall faster and Enemy Champions will be shot by your creeps, if they attack you. At early game it is easy to harrass your enemy from farming with



Destroying the Enemy & Tower
Correct Fighting
There are some simple rules for fighting with

- Always fight with caution and never let your guard down, even when you are attacking. The enemy's teammates wont sleep, so whenever you feel you are running into a trap, retreat.
- Except at early game, never go into a fight solo, unless you know the exact location of every enemy.
- Whenever it is possible, use your Skill-Combo to push your enemy back.
- Whenever your Enemy has low Health, be ready to use your Ultimate Execution Sword
Demacian Justice
- Whenever your Enemy start to attack you (with his own Skill.Combo), activate
Courage to deflect the Damage
- Use
Flash to close the gap to your Enemy, e.g. for finishing attacks
- It's more safe to have a Supporter behind you, who can cover you, or a Jungler, who can gank in, while the enemy is distracted.
- You better wait until your Ultimate
Demacian Justice is (almost) cooled down, before you go into a fight. Sometimes is just the difference of 1 second to win or lose a fight. With your Ultimate ready, you oftenly have that 1 Second Time bonus!
- Hiding in the bushes is always good for a fight initialisation. Hide in a bush and wait until your Enemy is within your reach. Should he come near you, rush in with
Decisive Strike and spin, before he can use any skills himself.
- If necessary activate
Courage to maximize your Protection.
- Use
Flash and
Exhaust wisely for attacks, you won't have them for escape
- Towerdive, if your enemy has low Health (read in respective section)
Calling the Jungler for Assistance
Whenever you have difficulties with your lane enemy, call your jungler to gank in. Tell him to come at the right timing and be sure, the enemy hasnt set a sight ward yet. If he did already, then tell this to your jungler, so he can take another route to surprise the enemy.
How to destroy Enemy Towers

Whenever your Enemy is back to base, you should concentrate your attacks on the enemy tower. Definitely stop attacking the Tower, whenever you see the Enemy is approaching. He could either slow you, stun you or distract you, while his Jungler ganks in! Do it carefully, because nothing is more annoying than to die, because you can't avoid Tower Fire.
When the Tower is fallen, your Role is to support Mid Lane, while the Jungler can concentrate his ganks on the other side lane. Do it carefully, sometimes it is wisely to retreat before the enemy can gank you. Use

Tower Diving
If your enemy has less than 30% Health and hides under his tower, you can risk for a Kill by Tower Diving! It is very satisfying. :->
You need










In this chapter i want to give you a feeling for your most expected lane enemies. The following champions are mainly played at Top Lane, and if you play


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When you have succeeded to make some kills at early game, got the Enemy Tower destroyed and maybe even finished your early - mid game item core build, you should aim for extended team work tasks. Now is the time to prove, if you can survive as a team or not, if you are a better team than the enemy. LoL is a Teambattle Game. So don't ever try to play solo. If you don't understand this, then you maybe should play offline solo games. Ok, lets start with the real things you must know for winning the match, together.
Warding
Warding is crucial to win a match. With Sight Wards set at the right positions you can gain control over the enemy's movement. Whenever you have destroyed your first Tower, the next time you go back to base, buy a sight ward for your team. You might spend some money for it, but you earn it back later, if you can harrass the enemy from farming the lane and the jungle!
Always keep in mind following 2 questions, if you are back at base:
- Do i still have potions? No? -> Need to buy at least 2! Yes? Ok, go for items
- Do i have enough money to buy a ward after buying an item? No? -> Ok, buy one. The rest money is for items

The right positions of sight wards

Ganking the Enemy
One of the favorite things, that



When the first towers have fallen usually the enemies are sticking together to make their way through your mid lane. Don't be careless, when you attack. Even if you are tanky, most times you can't take the full attack power from 2 or 3 strong enemies. At least have a support at your back, who can stun your enemies or even enforce you with Buffs.

Dragon
Knowing the dragon in detail and be able to kill him quickly before the enemy team does, is crucial to win a match. On the one hand each player of your team gains extra gold, on the other hand you would hinder your enemy to get faster gold than you.
Some facts about the Dragon:
- Gold: 190 for each player on the killing team (+25 for the slayer)
- Experience: 400
- Initial spawn time: 2:30
- Respawn time: 6:00
By killing the Dragon at the right moment your whole team gets a gold advantage early to upgrade your item kits faster than thee enemy can do. Try to take down the dragon before the enemy notice. This will give you another advantage: Only you and your allies know the respawn time.
Beware, good players would set sight wards to control the Dragon. So it might be difficult to do it unaware. So don't ever try to kill the Dragon alone, especially if enemies are not visible on the map for you! You definitely will be ganked and worst - the enemy steals the Dragon away. Tell your jungler to set a



Baron
Same as Dragon. But in my opinion not as important as Dragon. If your teamplay is good, you dont need the buff to win the teamfights. If you are bad, then even the Baron Buff cant save you. BUT: Controlling the Baron to hinder the Enemy team from getting the Baron killed is crucial to win a match. If your team is fast, you can try to disrupt their attempt and maybe you can even destroy the whole enemy team plus stealing the Buff to storm their base.


Team Fights
When the first tier towers of the enemies (or yours) have been fallen, the first team fights will start. Now your team should have set enough sight wards to see the enemy's movements. If it comes to a confrontation of your team and them, you should know your role:
- Assassin the Enemy Carries as fast as possible, before getting killed (such like
Ashe,
Miss Fortune,
Caitlyn,
Draven,
Ezreal,
Sivir,
Tristana,
Varus,
Vayne)
- Silence the one of the enemy team with the most dangerous ability, thats usually the CC ones (Stun, Slow Down, Weaken).
- Engage first when team fight has been initialised by someone else (usually the one with CC attack).
Garen needs someone wo help him close the gap to his enemies, or he will be shot dead before he arrives!
- Give commands to your team! A true Demacian Warrior is always giving wise commands to his subordinates.
- Survive till the end to exexute the Enemy Tank with your
Demacian Justice, when no one of your team can take him down.
Never forget - never ever fight solo after midgame, because the enemy does not! Even with the suggested item builds,






In this Chapter i want to give you a feeling, which Champions are suited to fight with





































































After reading this guide, you finally might acknowledge, who is the true might of demacia. This guide is directed to beginners, who needs guides to play better. Furthermore this guide features my own play style. It is very possible, that it is not suited for every


Summarized Features


Most important: Have fun with







Sanguine Garen



Desert Trooper Garen



Commando Garen



Dreadknight Garen



Rugged Garen



Steel-Legion Garen





Thank you very much for reading my guide at MobaFire. I hope you enjoyed reading it like i enjoyed writing it. I know that there are many things, what other

If you have any questions or advices or maybe even ideas for alternative super interesting item builds for



Credits to:
Jhoijhoi for her guides to help us to make good guides at MobaFire
All Guide.Writers for

My Wife for not killing me for putting so much time & energy into this work
My Family for supporting me (with foods. haha)
All the friends, who took a look and giving me advices

[26.11.2013] Update for S4!
- Recommendation for S4 Final Build "Spirit of Demacia", which can be completed in all three Approaches in the Cheat-Sheet
- Updated Title from "The Power of Steel-Legion [S3]" to "Garen - The Spirit of Demacia [S4]"
- Removes Alternate Starting Items "Anti-Gank" and replaced with "Totem of Choice" in the Cheat-Sheet
- Masteries-Points changed from very offensive 21-9-0 (S3) to balanced 15-15-0 (S4)
- Masteries-Section updated for S4-Masteries
- Summoner Spells-Section updated due to Masteries-Change.
- Added Changelog
[27.11.2013] New Banners for each Section + few section title changes. Also dropped two Final Build Suggestions in the Cheat-Sheet to make it a bit more slender
[21.12.2013] Minor grammar & spelling fixes.
[23.12.2013] Minor updated content for S4 in Section "Items".
[24.12.2013] Updated Section "Lane Matchup" with some missing Champions.
[28.12.2013] Made the Looks more slender by using some more Spoilerboxes.
[01.01.2014] Wish you all a Happy New Year 2014!!! Here come some content updates for the guide:
- Optimized "Order of Purchase" in Cheatsheet for Build 1 "Tanky DPS". Now showing more clearly, that this build starts with the lower tier Defense Items first, before finishing the
Infinity Edge.
- Updated Build 3 "Heavy Bruiser" in Cheatsheet. Postponed
Infinity Edge after
Sunfire Aegis for even safer early game.
- Updated Section "Items" by adding Alternative Start "Protection" with
Doran's Shield for defensive gamestyle in early game (just what the Pros tell us to do in competitive games)
[28.03.2014] Updated with a simplified unified recommended safer Build Approach, which you just need to adjust after Midgame for the last two Items depending on the game situation.
[31.03.2014] Minor changes in the Introduction Section since the Critical Combo



[01.04.2014] Minor Changes in the recommended Purchase Order and Notes for the Final Builds. Two additional Final Builds "The Guardian" and "The Frozen Knight". Both are almost indestructible! :-)
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