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Choose Champion Build:
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Jungle Elise
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Krittank Elise
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Lifesteal-Tank Elise
Recommended Items
Spells:
Teleport
Smite
Items
Ability Order
Introduction

Hello everyone and welcome to my Jungle-Elise Guide. ^^


*Krittank adn Lifesteal Elise are just little bonuses for fun. I will ad chapters for it later.
Pros+She has great Burst-Potential. +Long range Skillshot-Stun( ![]() +She can escape from even the hardest situations. +Fast cleartime and good invade. +Good Build-options. +She is a freaking spider! |
Cons-Very squishy at the beginning. -Situational gapcloser( ![]() -Stun can be blocke by minions and pets. -Pretty much dead, when silenced in humanform. -Looses against a lot AD-Bruisers in a clear 1v1. -It realy hurts to see your Spiderlings die and they die fast... T__T |
Ability Explanation





















Always have in mind, that all her abilitys scale only with Ap and that she is realy cooldown dependend. If you know the enemy locations, go for their Bluebuff. She clears fast and you shouldn`t get in danger.
Ability Sequence Order
Combos
Farmig-Combo:
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Surpriseattack-Combo:
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Open Combat:
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Be aware of your mana. Then do as much damage as you can to the best target(Carrys should be your top-priority) you could reach in an instant with your spider-abilitys. Your

Chasing-Extension:
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*Depending on how long the fight lasted before, your abilitys may not be off cooldown in humanform. If that is the case, wait for your R to transform. She is a ranged champion in her humanform and would stop chasing, if she just autoattacked, because she wouldn`t have to chase for this. Also your spiderform deals more damage with them, so thats a thing. You must know your cooldowns very well for this to work out right.
17/10/3. She highly profits from Ap as in the jungle and for ganks, so I highly suggest to put some points into her.
If you would play her as a your Ap-carry, you could invest even more here, but as a jungler, I recommand less damage from turrets using Safeguard(I would use an icon here, but Lee Sin gets in the way).
Veteran's Scars
simply helps you throughout the entire game. Health is pretty good on
Elise, because her Spiderform gives her Armor and MR, which also reflects in her build so
Veteran's Scars
should be chosen, too. To ad a bit more survivability, less damage from champions. ^^
If you would play her as a your Ap-carry, you could invest even more here, but as a jungler, I recommand less damage from turrets using Safeguard(I would use an icon here, but Lee Sin gets in the way).



Runes







You could also use movementspeed, gold/time or taanky runes, but I feal the most comfortable with the hevy damage runes.
Your Main-Spells
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Obviously you should use ![]() |
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Situational Spells
When you don`t like the Teleport-Homeguard-Strategy, because it is to risky for you, you always forget to use teleport or just want another Spell, chose one. There is no sense in torturing yourself with something you are not comfortable with.
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Well, ![]() ![]() ![]() ![]() |
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If your enemy team uses a lot of autoattacks(![]() ![]() ![]() ![]() ![]() |
Core
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Most of the time you want ![]() ![]() ![]() ![]() ![]() Also as an early enchantment I would recomment Homeguard. It just let`s you gank so hard, when you are using ![]() |
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This item is so great on Jungle-Elise, you can`t imagine it. AP for burst and sustain, faster cleartime, 20% less cooldown on smite and Spellvamp, wich procs on smite and greatly on your Q in both forms! Well, ![]() |
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Liandry's is propably Elises best item. It gives her everything, that she needs. Also its passive works excellent with Rylia`s, which is another coreitem for her. But be careful! Try not to buy it before ![]() |
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You already have a lot MR with ![]() ![]() |
Situational
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When you have bought an early Kage's Lucky Pick you could build it into an ![]() ![]() ![]() |
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If the enemy team has offtanks like ![]() ![]() ![]() |
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When you are getting fed yourself, feel free to buy it and murder everyone that comes on your way, but make sure you are tanky enough to back it up. A dead spider is no good spider. Elise is here quit the opposit of ![]() |
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Basically it is never bad to have. It gives you great sustain and buffs your natural healingrate greatly. Health, health and more health, realy nothing more to it. ![]() |
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This item is pretty situational. It`s effect is just all around great, but it has no use, when you are the only on left and just die again. Of course, the Armor and MR are great, but sometime you are just better of with a ![]() |
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AP, Armor, Mana, Slow, Spellblade and the passive works as AOE. It is good, but the spellblade works only on AD so you should only take it, if you want to be more tanky. |
You are the jungler and come around more around the map then anyone else from your team. Always keep that in mind. It pretty much gives you the best opportunity to ward. Most wards can be easely set up by your Teammates, because they don`t have to go far from there lane to set them up, and as a result, the ward-pressure is pretty situational, but in case they don`t ward, you should know were to set Sight Ward`s up.

You should always have a ward, that covers dragon and the jungle entrance, baron and the jungle entrance, one in each tribush and two around the mid-lane, one in each small bush above and below the lane. This way you alway know, where enemies leave the jungle and when. It let`s you plan your next actions and where to gank.
It can be fatale, if you gank while the enemy-jungler is near your position or, what is even worth, if he surprises you. Therefor you can set wards up in the enemy-half of the jungle. But these wards have a lower priority, so only set wards there, if you have enough gold on you to buy these without ruining your game. And who know? Maybe you will be able to steal some buffs to even out the money you used for setting up these wards.
Finally there are the bonus-wards in the Top- and Bot-lane, which are pretty situational to be honest. Against champs like
Nidalee and
Blitzcrank you realy want them, so that you have enough time to dodge there skillshots, but against other champions they will only help you to a very small degree. But there is a reason, why there are listed in this jungle-guide, but not the other situational wards! You can use them for your teleport and gank from behind! If your team can set them up without beeing noticed, your enemies won`t even know, that you have this option to gank.

*The bigger the wards are the higher, the priority to set them is.
Top priority:
You should always have a ward, that covers dragon and the jungle entrance, baron and the jungle entrance, one in each tribush and two around the mid-lane, one in each small bush above and below the lane. This way you alway know, where enemies leave the jungle and when. It let`s you plan your next actions and where to gank.
Low priority:
It can be fatale, if you gank while the enemy-jungler is near your position or, what is even worth, if he surprises you. Therefor you can set wards up in the enemy-half of the jungle. But these wards have a lower priority, so only set wards there, if you have enough gold on you to buy these without ruining your game. And who know? Maybe you will be able to steal some buffs to even out the money you used for setting up these wards.
Situational priority/Gank-wards:
Finally there are the bonus-wards in the Top- and Bot-lane, which are pretty situational to be honest. Against champs like


If you choose
Elise early during draftpick, most people will asume, that you will be the Top- or Mid-laner. As a result, they will try and counter you with following champions. Make sure, that your team counters them as a result. Best works, if your Top- or Mid-laner is someone, that would be your jungler most of the time. Then he could even choose before you to work this out. This does not works always out, but you should be fine most of the time and nothing goes always perfect.

Top-laner:
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Yorick will be their champion of choise most of the time. Pick ![]() |
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Here you realy should make sure to counter him. A fed ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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When they choose ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Mid-laner:
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Kassadin is theoretically the best counter against ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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He can be pretty nasty, even if you are the jungler. If ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Brant is very dangerous for teamfights and your Spiderlings let his Ult bounce, too, but you can trickk it out with your transform and ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Top-laner:
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You can change lanes with ![]() ![]() |
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He can be better the ![]() ![]() ![]() ![]() ![]() |
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During the laningphase ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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His ![]() ![]() ![]() |
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His Ult, AOE-Autoattacks ans Slow makes it for you easy to hit your stun. If he doesn`t get banned, he is always great to have, esspecially in teamfights. The enemyteam needs to spred or they will all be hit by ![]() ![]() ![]() |
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Rengar is just one big pack of burst. He needs his Ferocity-Bonus for his ![]() ![]() ![]() |
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Well.... I hate him as an enemy... But he is quite a good alie for some Matchups. Free ward-mushrooms alias ![]() ![]() ![]() ![]() ![]() ![]() |
Mid-laner:
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If he is mid, it is nearly the same as Top, only that he maybe trades tankyness for damage. The other reasons can be found in the Top-laner-Section. |
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He jumps in, bursts, silences and walks out. In laningphase and during Teamfights he will work good with you. Same goes for ![]() |
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Nearly the same as ![]() |
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Well, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Supporter:
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Just because I can ![]() ![]() ![]() |
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Propably the best supporter to have with ![]() ![]() ![]() |
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Well, he has a realy nice grab. He will grab whoever is in the way or if everything works out perfectly, he will grab a carry. Shoot with ![]() ![]() ![]() ![]() |
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This liddle soul-collecting fellow is a far better choice then ![]() ![]() |
Your first clear
First of all, the first clear doesn`t always happen, as you want to. Invades and early ganks can realy chance it completly. Don`t try to follow this, despite the situations. Your team will at least not flame you for it.
I should point out, that you get 10 bonus movementspeed in your spiderform. Use it to get faster from one position to another, if yur are safe. If you don`t know the enemies locations, use your humanform to walk. Then you can stun, turn into a spider and run for your life, if you need to.
First of all, start at the wolves, if your team helps you with the damage. Her basic signature in the jungle is, that her spider can tank the entire jungle for you. Each humanform ability will give you on spider and you can hold a maximum of 2 at the start and 5 at the end. You can sacrifice 1 spider for the wolves, but not more or someone needs to tank the Bluebuff, which should be your next objective. If you get not enough help, start with the Bluebuff and do the wolves after that.
You first skill is your W. Use it in humanform and then transform to your spiderform. Let your spiders attack your objective and then go in an instant behind your Spiderlings, because thanks to the recent changes always the frontline will be attacked. Don`t hesitate to use

The next steps are always the same, if you want to clear the small camps. First Humanform. W, then Q. Transform and then Q again. Your spiders will jump to the target, which gets them in a better position to tank. Then use your W. It gives you and your spiders attackspeed and you will deal a lot of damage to your enemy of choise with it. Also it heals you. Take a second point in it at level 3, if you don`t want or can`t handel an early gank. But be careful! If your enemy tends to invade, you won`t have your stun and gapcloser. If the danger is to high, its not a shame to take it at Level 3, even if your clear time gets worse.
After blue and wolves clear the ghosts-camp, then take the golems and finally the Redbuff. You should have smite up by now. From now on for the Buff-camps use your


*If you didn`t use smite at the blue, you can try to counterjungle with Elise. She is fast and should have enough health to even escape when being spotted while stealing. But NEVER do this, if you know, that the enemy jungler arrives before you are done and/or if he is stronger at dueling. You won`t have your


Ganking
Her stun is a skillshot stun, bu is being blocked by minions. You need to time your ganks between the minionwaves or your comrades need to clear them for you, if you don`t want to use your




After being in range, use wour W-Q-Combo in humanform for a maximum damage output. Despite using your





Be careful, when you see stuns or silences incoming. She deals a lot of damage, but can be bursted down easely, too. Use the tri-bushes for your adventage. The chance for them not being warded is higher and you can avoid the blocking minions and be there before they escaped even if you were spotted, when attacking from behind. Also you can do blindganks using your

Your role in teamfights is basically easy, but hard to fulfill. You need to jump in, kill the carries fast and escape. Also use your
Cocoon to stun dangerous targets or to interrupt Ults(
Katarina or
Nunu & Willump for an example). As explained earlier your spiders serv as a target for
Teleport. This could help your teammates splitpushing and jumping to your team, when a teamfight is approching. Also feel free to use Teleport for the exact same reason. For an APler
Elise can destrroy turrets very fast using her spiders and
Skittering Frenzy.
When you are on the run, use your humanform to harres and stun, if only few enemies could catch up(Someone with a short speedbuff, like
Garen and
Evelynn). With
Rylai's Crystal Scepter you can slow multiple targets using your
Volatile Spiderling. If you see no point in this, because they are just to many or to fast just run in spiderform! You get 10 bonus movementspeed can use
Rappel to escape using the junglecamps to your advantage.






When you are on the run, use your humanform to harres and stun, if only few enemies could catch up(Someone with a short speedbuff, like





Farming is relativly easy with her. Just use your W in both forms to grind down minionwaves, if you are safe. If you don`t want to push, while holding lanes, lasthit in humanform. In spiderform your spiders would attack, too. You don`t want to know, how strong an army of spiders can push against your will... Also keep in mind, that pushing is not always bad. If the enemies tower kills the minions, your opponent will lose lasthits and experience, when he isn`t there. Just sabotage the lane, if you are safe against ganks or want to go back, too. If you can`t have minions, why should your enemies have them? ^^
She has a strong lategame, but a weak early. You could work against that, by using Ap-Runes for the start. The main issue is, that you won`t be able to gank often without it. It hurts her late, but not so mutch. Oh, and only try this after you have masterted Ap-Elise in the jungle to a certain point and when you are playing with 4 friends. I am talking from experience... Well, the first times I played
Elise, I always played her that way, and my friends hated it, because didn`t use Ap-Runes at that point for her. ^_^"
Her
Skittering Frenzy gives her so mutch AS, you will Crit the enemies away, when you have a full build. Also your spiderlings will profit from your armorpenetration, so maybe you could switch
Black Cleaver for a
Last Whisper, but I didn`t tried it out yet.
This build pretty much focuses about Atmas and a
Warmog's Armor, but both got nerfed in their power or final power in th case of
Warmog's Armor. This build will mostly be only for fun while playing with friends or if you suddently need to switch to AD at the beginning, because you enemyteam just builds magicresistence from the beginning, until one or both of them gets buffed, mostly
Atma's Impaler.... o_Ò
So have fun with it and report to me how you liked it, but I doubt that it will be the new Meta. XDD

Her



This build pretty much focuses about Atmas and a



So have fun with it and report to me how you liked it, but I doubt that it will be the new Meta. XDD
I still want to make more use of her
Skittering Frenzy`s AS-Steroid, so I thought while seeing
Blade of the Ruined King and
Guinsoo's Rageblade: "Hey, Lifesteal with both and AS with both, but ones needs time for the lifesteal and the one has it delayable... Bating-Time!!! :3" And the
Muramana came along my mind plus
Spirit Visage. All in all... I still need to find someone, who let`s my try it, but I am posting it here for you to see even before it was tested. It is just for fun and not rankets, so this shouldn`t be a problem. ^^





Well, first of all I would like to credit whoever made this great Elise-Wallpaper. I want to credit him, but I don`t know who did make it... If anyone claims it theirs and doesn`t want it here I will take it out.
This is my first guide, so my thanks go to jhoijhoi for the Guide Help and IceCreamy for his How to use Columns-Guide. I didn`t knew anything, so both of them realy helped me here. Oh, and I want to thank MRxMONEY for the extra section for boots by the items. It isn`t mutch, but I think it looks much better now. ^^
Then I want to thank my friends, who taught my, how this dam- game works and who even played with me, when I used a horrobile build-rune-combination...
And finally I want to thank all the enemies I have slain, so that I know, that this build realy works. :3
This is my first guide, so my thanks go to jhoijhoi for the Guide Help and IceCreamy for his How to use Columns-Guide. I didn`t knew anything, so both of them realy helped me here. Oh, and I want to thank MRxMONEY for the extra section for boots by the items. It isn`t mutch, but I think it looks much better now. ^^
Then I want to thank my friends, who taught my, how this dam- game works and who even played with me, when I used a horrobile build-rune-combination...
And finally I want to thank all the enemies I have slain, so that I know, that this build realy works. :3
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