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Choose Champion Build:
Spells:
Flash
Clairvoyance
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Introduction
Taric - The Gem Knight"This is my first guide, and I have been playing Taric for quite a while now, and really enjoy this champion. So I thought I had to share my ways of playing him, with the rest of you guys!
As you might have noticed, I decided to make a guide covering more than just the 'usual' Support build, Yes ladies and g'ments!
I actually tested out Jungling-AD
BE AWARE That I have in mind to split up the Runes, Masteries and Items up into 4 sections : Support, AP-Carry, Jungle and Tank. So keep in mind what section you are by, so you do not get confused.
I recommend you to read the whole guide, before voting(I know you guys will skip most of it anyways). And post a comment on why you either like or dislike this guide, of course criticism is allowed. Thank you.
- Taneren <'3

Pro's
+ A Tanky support (Unlike
+ Good CC(Crowd Control) with
+ Is capable of Solo top, Jungle, Mid and botlane with a partner.
+ A lovely mate to partner with, both on lanes and in teamfights.
+ Ultimate with a decent damage, which buffs the whole team!
+ Can easily scare the enemy, and outzone them while your carry gets free farm
+ Auras for the team (
+ Great at pushing due to being so tanky and having a decent heal.
+ In need of mana? Just right click on a random minion, and get it replenished.
+ A good

Cons
-
- The output of damage is mostly based on a small Go in poke, out again combo. He can't burst anyone down with a single combo (Unlike
- Can have mana issues if your AD carry does not allow you to hit some of the minions (Not necessarily last hit) for your passive to give you back an amount of Mana.
-The team might see you as some random troll, if you decide to go full AP or AD Taric. (Show them wrong!)
My primary summoner spell for
Other Options
I have always been happy about using
Taric.
Ignite is a good spell, to finish off another Champion. And a wonderful counter vs other healers, like
Nothing much to say about
Don't listen to
Teleport can be used, but shouldn't. This might be an optional choice to pick, if your team already got
Exhaust can be used if you're the tank, remember your role and protect the squishies!
Heal - Alright, since the recent nerf of
Promote doesn't really suit me, but I know how much of a pain this new summoner spell can be to people in a classic 5v5 match early game or dominion, and therefore also a viable choice when going support. I would not recommend taking it otherwise.The summoner spells that I did not mention are not supposed to be used.
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Can be a minus in the laning phase, as you are forced to auto-hit some of the minions to keep up your mana. You might have to put yourself in range to get harassed, simply pushing your lane by auto-hitting. Also keep in mind to hit minions, who have a high amount of health. This way you can avoid killing them; last hitting is something the carry has to care about, not you. |
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A decent heal with a high cooldown early game, which is lowered late game. It is one of the spells that is nomnomnomming on your Mana |
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Shatter is a useful aura in both team fights and in the lane, granting you armor. This will aid you and your AD carry in the bot lane vs another AD carry & Support, giving you an advantage. The spell can also be used as a nuking device, it even decreases their armor. |
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Yes, sire! Dazzle is a perfect CC ability, probably one of the best single target stuns in the game. It is easy to land and will help you out zone the enemy, as they will be in fear of that stun. it can be the key to winning a teamfight, when used to stun their carries. In lane, it's just fantastic when combined with another ability like |
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The ultimate that got buffed! This is such a brilliant spell, a burst damage and a team buff, granting both AP and AD! The cooldown isn't too long, and it lasts long enough for a team fight to finish off. |
Support:
-
On the lane you should primarily focus on the following:
- Keep your partner alive, don't do something stupid that gets you both killed.
- Aid your carry to get free farm (Try and see if you can zone them)
- Let your carry have the kills, you're looking for when the opportunity arises.
- Make a quick push, using your abilities when you have in mind to recall or leave the lane(for a swift dragon or gank)
- Prepare to sacrifice yourself, if it means you get to save a fellow teammate.
-
On the lane you should primarily focuse on the following:
- Farm, Farm, Farm.
- Be smart when harassing, and try to avoid getting harassed too much. The good thing about Taric is that he got heal, so trade a few attacks on each other - You can just heal yourself up again.
- Auto-hit minions when possible, don't worry about pushing the lane - I doubt you will get to push it as Taric unless you're spamming Shatter (Which you shouldn't do)
- Did I get to say you had to farm? .. Farm, you will need it.
- Use every single chance you get to hurt the enemy, or kill him.
- Stay away from the lane, you're a jungler. Laning AD Taric isn't the best.
- Be quick on the ganks, you got a stun. Its a sure kill almost everytime.
- When you are asked to hold a lane for a fellow teammember, do NOT I repeat do NOT auto-hit the minions, only last hit.
- Counter-Jungle the enemy on Wraiths and Golems.
- Nothing wrong with using your ultimate when having to steal the enemy junglers buff's.
- Ward the enemy jungle, for easy counter-jungling.
- You're the tank, I hope you know what that means.
- It is your role to protect your teammates, and tank the burst damage.
- Farming as the tank is okay, unless you're taking them from another Carry.
- You are the one to engage the teamfight
- Use your brain, you can be the one to lead your team into victory or death.
- Think about every single step you do, the team will follow you.
Now to the laning partners.
Usefull laning partners(my favorites) are the following:
Ranged AD Carries:
-
Caitlyn <'3 She is definitely my favorite partner over everyone, and combined together with
Taric she is even stronger.
Taric throws a
Dazzle on the enemy, followed by
Caitlyn's
Yordle Snap Trap. A good CC and free time to damage them down and force them to retreat.
-
Vayne is also another strong AD carry to lane with if
Taric first gets a stun on the enemy, she has plently of time to place herself in a good position and knock them into the wall with
Condemn
-
Urgot might look disgusting, but don't judge him by his look - This fellow got some high damage! Once again
Taric stuns and
Urgot gets free time to land his
Noxian Corrosive Charge, which procs with his
Acid Hunter (Q) Simply giving too much damage for anyone to outheal it.
-
Graves, fresh meat. This guy is the latest AD-Carry in the game, and I've been playing with a few
Graves, it dominates the bot lane, thanks to
Taric's wonderfull
Dazzle - The second
Taric hits the enemy champion with a
Dazzle,
Graves can easily Dash forward and hit the target with all 3 bullets.
-
Nomnomnom,
Cho'Gath is my favorite partner when it comes to an AP carry. I am playing together with a good
Cho'Gath in ranked, and quite frankly we haven't lost a single ranked game together with that combo yet(3v3). It seems unstoppable, as long as our top-carry is doing decent as well. It's even better with a mate who knows the combo, for example my 3v3 partner Nisbeth. By the ding of lvl 2-3 we get atleast 1 kill, and we keep on nuking them. Truly a trolling CC-combo.
-
Bird, bird.. Bird is the word. Together with an
Anivia, a lane will get dominated (This is not recommended for ranked, only trolling in normal) Anivia can smoothly land her
Flash Frost on the enemy when first
Taric placed a
Dazzle. The combo is also really hard to gank, so they shouldn't worry about pushing. Double stun + Slow + a wall. Not the easiest thing to get nearby them.
-
I haven't played much with the Sion/Taric combo, but it functions. A double stun + lots of burst damage. After the buff on
Taric's
Radiance(ultimate), all the AP-Carry/Taric combo's turned even stronger.
-
Yup, this combo is just straight up trollin'
Soraka +
Taric, the high armor and magic resist combined.. Auch, the lane that never dies? This combo might not get any kills, but it fits for trolling and pissing off your opponent.
-
Talon, assassin that bursts you down before you get to react. I have played with a lot of
Talons while being support myself, and most of them have been doing good. Talon/Support seems to brutally counter AD-Ranged/Support.
-
Garen, spin to win!
Garen's spin to win will literally roflcopter the enemy when a
Dazzle is placed.
-
Pantheon is also a strong companion, due to the strong burst and CC.
Taric is wonderful partner for everyone.The feeling of everyone that lanes with
Taric:
Keep in mind to use
It might not be a
Support : Keep in mind that you are support, stay in the background after popping your
ultimate, stun their carries and heal your team mates. You're not the one to get the kills.
AP-Carry : You might need to break into them, try and hit multiple targets when popping your
AD-Carry : You're not a powerfull magican anymore, you're a melee hero. Let the tank engage, and follow him into the teamfight, pick out the carries with your
Tank: You're the tank now, it's your role to make the right decisions on when to start the team fight, use the chances you get if someone from the enemy team is out of position. Wherever you go, your team should follow you. But use your brain, they might not always follow you into a suicide mission. You will have the armor, magic resist and health to tank everyone from the opposite team, so do it! The more burst and damage they use on you, the better.
AND FOR GOD SAKE, DO NOT CHASE A TARGET AND LEAVE YOUR TEAM! KEEP CLOSE TO YOUR TEAM DURING THE FIGHT!
- Start the game by casting a
Clairvoyance by the enemy Nexus, it should show their starter items and what lane they are heading towards. - Your build order is quite simple with the starter items, and should not be affected by their team combo. Buy x1
Faerie Charm and x2 Sight Ward's + 2 Health pot's and a mana pot. If you have some gold to spare (due to the new masteries), buy whatever suits you. - Recall when you have money for Philosopher's Stone, followed by
Boots(Remember to bring a ward or two) - On the third recall you should have money enough for
Heart of Gold and shoes(I will explain which boots can be suitable later on) - Congratulations, you got your shoes. Now it's time to buy either a
Vision Ward or an Oracle(I'd personally go with Oracle) To remove the other team's wards, and decreasing their map control.
game-breaking momemt, when you discover one of their carries left the team to go farm. That is where you pop
Lets start off with
Ninja's tabi are not the best shoes for Taric, but they can be of use. The 25armor and 12dodge are a good counter vs heavy AD-teams,and this item should ONLY be bought if the team is filled with melee and AD characters.
Now to the Mercury's Treads, you should get this item in almost every game, since you're already pretty tanky vs AD thanks to your
Shatter. The magic resist is nice, and it really helps you against high CC based teams.
Boots of Mobility? That sounds kinda strange for a
Ionian Boots of Lucidity, are viable as well. They're cheap and grant you CD reduction, nothing to complain about. I noticed several times that I was 0.2 seconds from that On the other hand is Abyssal Scepter granting you Ability Power, magic resist and reducing the enemies magic resist as well. So Abyssal Scepter would be recommended if you have a lot of AP carries on your team and if they team is filled with fed AP Champions, while Randuin's Omen is recommended if they got some fed AD carries.
I recommend only picking one of them, and keep your 6th slot free for wards.
Runes fitting for Taric support:
-
Marks:
Greater Mark of Magic Penetration: The Magic Penetration is very good for Taric, and my favorite rune pick in marks, the burst damage with Shatter, Dazzle and Radiance is a bit higher with Magic Penetration.
Greater Mark of Armor: Is another good pick, if we are almost 100% sure that the combo you meet at bot will be AD-carry. The added armor makes the carry feel like he/she has no damage, when she is attempting to harass you.
Seals:
Greater Seal of Scaling Mana Regeneration: Mana regen per level? Perfect! Easier to remain on the lane, without having to auto-hit the minions constantly for more mana.
Greater Seal of Armor: The same as above in Marks, the extra armor makes the enemy AD-Carry feel like its invalid to harass you.
Glyphs:
Greater Glyph of Magic Resist: Magic resist? It's always useful, along with the armor to engage the battles, without feeling too squishy.
Greater Glyph of Scaling Ability Power: AP per level, for more damage and heal on the lane, who can complain about that? I bet your partner likes that you have good damage and heal.
Quintessences:
Greater Quintessence of Health: The extra health is always nice, you get the feeling of being more tanky.
Greater Quintessence of Ability Power: Ability Power increases
Taric's early game damage with a good amount, and it might make the difference between getting the kill or not. Should give you a better start in the laning phase.
Greater Quintessence of Gold: It's decent, 1 gold per 10sec is always nice, but not something I use often.
Greater Quintessence of Movement Speed: The extra movement speed will make the enemy step further back, in fear of you rushing out from the bush to land a stun on them.
I personally like to start out 9/0/21, taking up in
Archaic Knowledge for the 10% Spell penetration. 1% of the target's magic resistance is quite a lot, even though it had a nerf from 15% to 10%.
Utility
Utility 0/9/21:
Wards:
Warding guide, with both Sight Wards and As you might see, I decided to place down a
Well, that was my supportive part of the guide. Lets move on to AP-Carry.
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Frost Shot Keep in mind to stay behind the minions until From there on it should be easy to handle, the second The most dangerous part would be when she reaches level 6 and gets her But in overall I'm not afraid of |
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I rarely see |
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Solo mid with no teleport, but she can also duo bot with no teleport :3 I feel like rage-quitting, when I pick Use your brain versus |
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Skill.. Shots, Shots, Shots, Shots! Keep in mind that Just keep in mind when recalling while on low health that he might fire his ultimate |
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I haven't found a good song for Stay out of range, He shouldn't be a problem, the only thing that annoys me about him is |
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No song yet, if you got one, please link it. Annoying little creature, with a passive that annoys me. When finally killing this guy he ends up with his passive You should be able to handle this guy, just play a bit defensive. |
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Miss Fortune ft. Gangplank xD I personally love |
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Your base about to Blow-uh-uh-uh up Believe it or not, I HATE meeting |
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Captain Teemo! Captain |
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No song yet When meeting |
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No song yet The Plague Rat is not a big problem, you shouldn't worry too much about him early game. |
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Time to die Ugh, most disgusting Champion in this game? |
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No song yet Keep in mind that Be careful when staying in the bush, or close to another wall, you can have a hard time escaping when first she gets to |
Support:
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Hey there Alistar! Damn that cow! Be careful as always |
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Walk the Plank I know the most of you wonder why I decided to place But I have seen enough support gankplanks to accept this, I am not a fan of it myself, but after thinking it through he fits perfectly with another AD-Carry. Imagine Be careful when playing vs this pirate, he can quickly turn the fight around before you get to react. |
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0:10-1:20, Janna taking care of the mic Time for Try and save somesort of interrupt to when |
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No song yet Most underrated support champion in the game: People do not realise how much damage she has, and how good her skills are. |
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Till The Game Ends I never played |
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1:14-1:35, Lux takes over the mic in D-Town. D'aww, Lux <'3, I love playing on a lane with |
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..Just listen Some people roll it, and I feel the need to place her in the support section. I personally like her going solo-top a lot more than bot as support, she need some last hits and the second she gets her ascept of the cougar she usually decides to take some creeps no matter if her partner complains or not. But lets see it from another perspective, where she isn't stealing the creeps, she got some good damage and a powerful But that said |
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Brings back memories If you have a better song here, please link it. I cannot speak from personal experience when writting this part about Acording to me But he is also really easy to counter, the second he uses |
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Sona <'3 Play me another song <'3 :* - When I cannot play |
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Hey there Soraka 2-legged unicorn? |
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Truly Truly Outrageous Oh no what is this?! Mirror lane?! Don't worry, I met What you have to do is be patient and wait for the enemy |
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Bonus XP in effect I met him a few times, and I hate this guy. High damage early game, thanks to |
If you feel like I miss anyone, please do not hesitate to tell me.
And if you feel like you know a better song to a Champion that the one I picked, just show me and I will think about it.
AP-Taric is one of the rare builds out there in the League of Legends, and something I haven't seen with my own eyes, except for myself playing AP-Taric. I've seen a guide or two about it, and was quite impressed by some of the scores (I was originally inspired to try out AP-Taric, by iCheatx. Look him up on Mobafire) I decided to test it out, and was quite impressed over the results and the damage output that When playing AP-Taric, you should use the advantage of having
Start items:
- Start of with
Doran's Ring (I find his AP ratio a little too low for MID carry without
Doran's Ring as starter item) On your first recall, you should have the money for
Boots, buy them and x1 health pot and x1 mana pot. - On your next recall I suggest for you to buy Kage's Lucky Pick all depending on how it is going, if you're feeling a bit too squishy and mana hungry, pick up another
Doran's Ring instead before you continue with your build.
Deathfire Grasp is the MOST important item in this build, and you should get it as soon as possible, I sometimes jump straight to Deathfire's Grasp before I get tier 2 boots.
Taric's rotation is not enough to kill a target with full hp, he will be in need of the extra damage from
very important, since you need a high AP ratio, and its kinda a standard core item for AP-carries in general.
Lich Bane is made through your
the max, if you know how to use it decently. If you have the time, try and put in an auto-attack between every single spell (even
I'm gonna keep this one very short, there is only one kind of boots you should get for Taric, when going AP-Carry - And that is Sorcerer's Shoes! End of discussion. You will be in need of that Magic Penetration.
Void staff or
Abyssal Scepter. And should be chosen if you are too squishy to survive and give any damage at all.
Lets start off with Rylai's scepter, 500 health + 80 AP, and a slow activated by your spells. Thats pretty nice. It will help you catch those who run easier.
Next in line could be Guaridan Angel, this helps you out a lot if you feel like getting focused by the enemy team, and dying too often. Who would say no to get a free extra life in the middle of a battle? + This item is an all around item, and should be picked if your enemy team is a good mixture between AP and AD.
Banshee's Veil is a good counter if your enemy have a few too many CC's for you to handle + Some Health, mana and Magic Resist.
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Runes fitting for Ability Power Taric:
-
Marks:
Greater Mark of Magic Penetration:, Magic penetration? Aye, I would not say that this should be replaced. I won't recommend anything else in this section, you will be in need of that Magic Penetration.
SPACESeals:
Greater Seal of Scaling Mana Regeneration, as
Taric always says "With Clarity", instead of going with the Summoner spell
Clarity, just take the runes. The mana regen is a nice thing, and really helps on his mana-hunger.
Greater Seal of Ability Power, is also great, if you have intentions to go flat AP in all your runes (Do NOT change them in marks, go Armor Penetration there]
Glyphs:
Greater Glyph of Scaling Ability Power goes as my top 1. recommended in blue runes, the extra ability power early game will make the difference on getting a kill, or seeing him escape with 5hp.
Greater Glyph of Magic Penetration stacked with your build? You will penetrate through their magic resist, like a knife cutting through butter.
Quintessences:
Greater Quintessence of Ability Power = Yay! High damage early game, while the enemy got no kind of Magic resist to stop your spells from piercing right through their Magic resist.
Greater Quintessence of Magic Penetration,Mhmrhm another Magic penetration rune.
Greater Quintessence of Health: More health early game? Why the heck not? Anything that will make you less squishy is always an option.
A quick brief about the Masteries:
They are very much alike the aggressive support style 9/0/21, but I placed some of the talents in the Utility tree somewhere else.
Utility 9/0/21 :
Shatter as well in the supportive masteries, for the early damage Shatter offers you. Instead of heal, I recommend maxing up
Dazzle afterwards, for the extra damage.
Imbue should be maxed out last, when going for AP-Carry, and remember to pick your ultimate
Radiance, in lvl 6, 11 and 16.
Gameplay :
I know most of you probally have an idea on how Taric functions, but for those of you who do not know, I'm gonna show you a good rotation when going in for the kill (Don't worry, there are pictures to show it) Since
What you will have to do is go in with
Now with some pictures, to keep it more simple :)
Dazzle :(
Deathfire Grasp :/
Radiance :)
Shatter :o
Ignite to end him :O(The smileys are supposed to represent your real life facial reaction when bursting them down)
I hope I managed to go in depth on everything you needed to know. If not, please inform me.
-Once again, I was originally inspired by Cheatx to try out AP-Taric, look him up on Mobafire.
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Might not be Akali based, but she got a picture of This girl should not be a problem early game, you should take her on the lane, but it can turn out difficult when she begins to get enough spellvamp, you get the feeling that your harass is in vain. And it is, by this point you should have killed her once or twice, and start focusing on either farming as much as possible or ganking on the different lanes. When |
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Bird, Bird, Bird is the word This bird is a lovely partner for you in a normal game, but also a very easy champion to win against. True, she got her annoying passive You can take this bird, don't you worry! |
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Annie ft Alistar A small girl, she seems harmless right? NO! |
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Who can I slay? Another person using fire?.. Jeezh, against |
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1:28 - 1:44, N-Game Cassiopeia. Probally one of the hardest AP-carries you can meet on the lane, and that doesn't only go for You have no choice get those |
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Like a Gragas Care for a drink? I'm sure |
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Press R Okay, I'm gonna be honest here: Meeting Lets see: You will loose much more on it than him. Ask for ganks 24/7, drop the farm and go gank on the side lanes. You cannot meeting anyone worse than |
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The Void Unless |
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Katarina takes care of this song, N-game The Deadly Beauty When |
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I wanna be the very best!(Pokémon) League of Legends Pokémon? You can take him, but you gotta play good. |
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Tu es Foutu (I did not understand a single word in this song) If She will test your skills without a doubt, be cautious, you cannot afford a failure and fall behind on xp and gold. |
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1:14-1:35, Lux takes over the mic in D-Town. I will more or less do a CTRL-C CTRL-V from my other chapter, telling you how to handle |
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Dubstep version This guy can be hard, but you should beat him on the sustain. Wait for He can begin to be a problem around level 6, as |
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No song yet Doesn't matter what kind of character I play on the mid lane as AP-Carry, I hate meeting |
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Orianna's song :) and uhm.. BALLS TO YOU Get |
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I'm blue da ba dee, da ba die.. Very hard champion for you, one of the worst to meet for you. Everytime you |
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Bone-Thug Sion (Arnold Schwarzenegger) xD Almost like a mirror lane, your abilities reminds of eachother. When you see |
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T-Swain in the lane, N-Game When playing against |
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Baleful Strike (Dynamite Parody) I would suggest for you to get x3 Sometimes you can just see when |
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Trolololol A hard champion for you, play extremly aggresive in the first few levels, when |
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No song Is one of the strongest AP-Champions in the game at the moment, when it comes to the laning phase. Such a high burst and insane range, I have intentions of buying this champion after the next patch, unless Riot decides to him. When playing against |
If you feel like I need a specific AP-Character up there, feel free to tell me so and I will update it. + If you find a better song, fitted for a specific Champion I will listen to it and judge.
I used several attempts, tested different runes, masteries, builds and jungle routes attempting to get the best result possible, and I hope to get some positive feedback and criticism around my jungle guide, as I would always like to upgrade it to the be the best guide possible.
I'm gonna start it of by introducing you to 'my' way of jungling
- Start off with
Cloth Armor and 1
Health Potion (You will only need 1 before recalling), as spell you have to choose
Shatter - Go down to the wolf camp and focuse the big wolf, kill the small ones afterwards (DO NOT
Smite! OR USE A HEALTH POT) - When done with the wolf camp, head towards the Wraith's camp but
Smite the big wraith (The blue one) not the 3 other Wraiths then pick
Imbue(just kill them afterwards), use
Imbue the second you get it and pop your
Health Potion. - Go down towards the two Golems and start nuking them.
- After the two Golems you should recall, and buy x4
Health Potion's and a pair of shoes (or 4 health pots only, and spare up for
Madred's Razors) - Now head down towards the big Golem (Blue) and nuke it, smite when its on low health then kill the two small minions beside it.(Remember to use your
Imbue rapidly and 1
Health Potion in the beginning of blue, when your health pot runs out, use another one) - By this time, the wolves should have respawned for you to pick them up. Your second health pot from blue should still be on while you're fighting the wolves. (Don't pop a healthpot by blue, wait till you attack the wraiths before taking your 3rd last healthpot)
- You killed the wraiths, and got only 1 healthpot back.. Do not use it yet. Go down and kill Lizard (Red), when he is about to die you should pop your last healthpot and head down to the golems.
- Finish off the two golems, and you should have around 800g (if you did not buy
Boots, which should be enough for
Madred's Razors and a ward. You should probally find somewhere to gank now, while having double buff.
Starting items:
- Most of the starting items is explained in the jungling route guide, but start with
Cloth Armor and 1
Health Potion. - On your first recall get x4
Health Potion's and
Boots (you have to remain the base for 5 seconds more) or keep the 350g and continue jungling with only x4
Health Potion's, if you decide not to go with the boots to buy
Madred's Razors, instead when you have the gold. - When you finished the jungle, you should have 800g (Unless counter jungled or bought the boots) and have money enough for your
Madred's Razors, which costs 700g. If you decided to go with the boots, get
Long Sword and a
Health Potion. - On your next recall you should have enough for
Heart of Gold, and are ready to begin building your core items.
Wriggle's Lantern will be a key-item early game, and is one of those things you should rush too as quick as possible. The stats are simply too great for a jungler as Taric to ignore, the item got some nice stats, but what makes this item so important early game is the 500 Magic damage it can do once in a while on the minions. It really helps you through the jungle and on dragon. + A free sight ward every 3rd minute.
Stark's Fervor is always nice, buffing your team, combined with 1-2 more AD carries on
your team, this thing is worth the gold. Attack damage to yourself, 20% lifesteal & Attack speed + 30 regen per 5th second to the whole team + Reduction of the nearby enemy Champions armor.
Time for Frozen Mallet, with a passive slow combined with red buff this baby will not just
slow your target, he can barely move! You will start to feel squishy, and this big hammer should keep you more tanky + It's not just some tank item, it has the damage you search for as well. Even better for you to get, thanks to the slow it grants.
Ninja's Tabi is a decent choice, but not my favorite. Should ONLY be picked if they have heavy AD Champions on their team.
Mercury's Treads are my personal choice, going full AD Taric will simply make him too squishy, and since he is easily countered by heavy CC, Mercury's Treads will aid Taric.
I tried out these boots, but I feel too squishy without Mercury's Treads. Useful for high damage, but makes you very squishy.
Randuin's Omen, A 100% Defensive thing? Sometimes you will need a defensive thing or two if you wish to survive the teamfight longer, or survive through the whole thing. Armor, Health and regen + Unique passive with 5% Cooldown Reduction and a chance to slow their auto attacks with 20%. While its Unique passive slows the movement and attack speed of the surrounding units for 35%, while reducing their armor and magic resist, it can change the outcome of a teamfight and turn the whole thing around.
I would pick up Jungle runes fitting for Taric :
-
Marks:
- Greater Mark of Desolation: The extra Armor Penetration is good, since I decided not to use armor penetration quintessences. I do not have many armor penetration items, which is also why I pick these runes in marks.
Greater Mark of Attack Speed: Attack speed marks? This is a pref. in most of the guides I have read about a jungling Taric. But it's not really something I like to go with.
Seals:
Greater Seal of Armor: Armor! Armor, Armor, Armor! It's a great choice for runes early game when you're jungling.
Greater Seal of Attack Speed Greater Seal of Alacrity : Attack speed in seals can also be very good, and I used to go with it myself but I like the armor seals a bit more.
Glyphs:
Greater Glyph of Attack Speed: Another rune part to use Attack speed. If you did not pick attack speed it either Marks(red) or Seals(yellow) You need to take them in Glyphs!(blue) Nothing much more to discuss.
Greater Glyph of Magic Resist: If you have enough attack speed, just go with Magic resist. Always a nice defensive glyph to have on you.
Quintessences:
Greater Quintessence of Attack Damage: Attack damage is mostly for early game to make it through the jungle a bit quicker and have some extra damage when ganking on the lanes.- Greater Quintessence of Fortitude size: 26+ health in the start is recommended, but only take 1 of these Quintessences not all 3, you're AD not tank.
- Greater Quintessence of Desolation: 3.33 armor penetration, aye! Should only be taken if you skipped Armor penetration in your Marks.
I play Jungle Taric with two different kind of masteries, the offensive one 21/0/9, and the Defensive/Utility one, going 1/14/15 (If you want me to go into depth of why I am picking these, please ask in a comment and I will go in depth about them).
Defensive:
Dazzle, I start out with
Shatter for the armor and AoE damage on the minions, followed by
Imbue, I first pick
Dazzle by level 4, unless I have intentions of ganking early. Max out Shatter first, second should be Imbue, followed by your ultimate
Radiance and remember to pick your ultimate
Radiance, in lvl 6, 11 and 16.
I hope I managed to take care of everything you wish to know, if I miss something tell me.
Tanky
I will not go into details about this part of my guide, as Tank
Start items:
- I would suggest you starting the game with
Doran's Ring.
(Q:That's not very tanky, why aren't you going with
Doran's Shield.
A: Well,
Taric is tanky enough early game thanks to his
Shatter which grants you armor + it's not health regen you need, it's mana regen so you can heal yourself up). - Get your Philosopher's stone as soon as possible, to help you sustain in the lane, early onn.
- I suggest recalling when you have money for both
Heart of Gold and
Boots - Get
Mercury's Treads afterwards (Unless they got heavy AD, get [[Ninja tabi]). - Keep in mind to sell both
Doran's Ring & Philosopher's Stone when you got no space for them, and need a better item. Philosopher's stone is only a temp. item in your build, which you should not complete but sell. - Afterwards you should get
Aegis of the Legion, the buff it grants your teammates is simply too good early/mid-game to ignore.
Abyssal Scepter is really important for you, not only as AP-carry but also as Tank. It grants you magic resist and reduces their magic resist + Granting you ability power. The reason I find this item so important is because of the Ability power it grants. You might be a tank, but you also need some damage. What is the point if the enemy do not fear you? And can pretty much just ignore you, because you got zero damage. This item should make them
I've been telling you guys about Randuin's Omen already, and will keep it
relatively short this time. Randuin's Omen is just perfect for Taric, Armor, health and regen with an awesome unique passive slowing the enemy units Also a chance of slowing their auto-hit speed, when they hit on you.
All around item, granting armor & Magic resist + It revives you from the F'ing dead! How cool is that? Almost like somekind of necromancer reviving you.. except for the fact that it is Angels that revive him. When the enemies see this item on you they'll be like "How will we ever get to kill this guy?"
Banshee's, good vs heavy CC teams and AP Champions. It grants you health, mana & Magic resist. I think that pretty much covers what you need in this build.. But wait, it only got a unique passive! Blocking one spell from the enemy every 45 second! Can really get you out from a sticky situation.You should pick them both, to complete your build, unless you are vs a HEAVY AD TEAM, then replace
I know most of you wish there was a
Runes to make you even more unstoppable :
-
Marks :
Greater Mark of Magic Penetration: The Magic penetration is decent, and a viable choice. Just break through some of their Magic resist, a tank isn't worth much if he gives so little damage, that the enemies can ignore him.
Greater Mark of Magic Resist: Is useful, granting you flat Magic resist early game. Usefull for a tank.
Seals :
Greater Seal of Armor: This is a must to have in Seals, the armor will be of use. This is a must for tanks. M'kay?
Glyphs :
Greater Glyph of Magic Resist: Granting magic resist, this is a MUST HAVE if you didn't choose Magic resist in Marks.- Greater Glyph of Replenishment: A little Ability power won't hurt you. Stacked with Doran's ring early game, you might get able to get a few early kills if you go aggressive early game.
Quintessences :
Greater Quintessence of Health: grants you health early game, this is my favorite in the Quintessence spot to make you very tanky early game.
Greater Quintessence of Magic Resist: Good amount of flat magic resist early game.
Greater Quintessence of Armor: Same as above, except this goes for armor instead of Magic resist. flat armor vs AD-carry in bot, will make them feel so useless and with 0 damage.
About my masteries. It's pretty standard for a tank. 0/23/7.
This build is not recommened by me at all, but I feel the need for this chapter, due to the fact of my guide name.
I really hope that you enjoyed my guide, and that you understood what I wrote and meant. Please leave a comment and vote, it means a lot to me. If you have any questions then shoot, I will try and answer them if I can.
Criticism is allowed, but try to have a reason instead of writting stuff like "ubadnoob dis i don't liek" :)
(What does my guide need?)
- Also a quick Thank you to Jhoijhoi who made an excellent guide, showing how to create a good guide, which helped me a lot.
( http://www.mobafire.com/league-of-legends/build/making-a-guide-101506 )
- A big THANK YOU to Calibern, who helped me a lot with the coding, and a few other things.
I suggest for you all to go and check him out, +rep him and visit his Xin Zhao guide.
-Taneren <'3 (EU-West) You're welcome to add me.
Thank you for reading my guide.

Well, I know that I have a few to many kills. But I actually have excellent excuses for this one! One of them, I solo turret dived 2 and got a double kill. + 1 more from a solo turret dive early game. Then there was one, where ez was oom and had 40hp - I had no choice, he would have died if I didn't take. One where my ch--- You get the point. Most of my kills are where I take them alone, or if my partners give me no choice but to take them.






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