Teemo Build Guide by Sovereign Kitten
[9.10] - | THE DETAILED GUIDE TO TEEMO | SUP/TOP/JNGBy Sovereign Kitten | Updated on May 21, 2019
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Choose Champion Build:
SUPPORTMO (CLICK 1-4)
TOP LANE (CLICK 1-8)
JUNGLE (CLICK 1-3)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order The Standard
Threats & Synergies
What makes a Blitzcrank difficult to deal with in a nutshell is that he has a hookshot. This enables him to pull you to his location with a knock up. This combo is practically a death sentence. One of the easiest ways not to fall for this is to stay behind the minions. Do NOT utilize the bush as your primary source of harassment because he will assume you’re hiding there and try to pull you out. However, if your lane is pushed well, he can also speed himself up to get behind the minions and catch you there. The upside if he does use his speed-up ability it will cause him to be slowed, which is one of the best times to catch him out.
He is kind of like Blitzcrank, but is slightly easier to deal with due to the hook being much more pronounced and delayed. You can use this time to side-step or use a minion as a meat shield. Same idea when it comes to bushes; don't utilize them as your primary source of harassment. If he decides to face check the bush suddenly, it means there is going to be a 3v2 from their Jungle shortly. So run! His passive will allow him to pick up souls from fallen enemies, stacking ability power. The more souls he has the more powerful his E (Flay) will be, dealing extra magic damage per auto attack. The damage is equal to the number of souls he has collected plus 100 / 125 / 150 / 175 / 200% of attack damage, based on length of time since last attack. He is an engage support, what he mostly will try to do is hook you or your ADC with a Q(Death Sentence) toss out his W(Dark Passage) and pull himself towards you or your ADC. His ally will then grab his thrown out lantern and be pulled to your location as well. Following up with a chain of his E(Flay) which will CC you backward and of course his ultimate R(The Box) which will slow you for 99% of your movement speed for 2 seconds. This will create an opening in that side of the box (5 sides) for your ADC to escape or your team to avoid. You will want to focus on the ADC in this case. Thresh is a peel champion with a lot of CC so you want to tough through it and collapse upon his ADC.
Extremely easy to poke down and deny farm for his ADC, just sidestep the ability which procs the stun. If you do manage to get hit by it and they go all in on you, you can utilize the bush to go stealth in most cases the ADC won't have anything to unstealth you unless it is a Kaisa. A very easy matchup to farm your support item and quiet honestly dark harvest.
Brad is a dick sometimes. You should never follow him through his portal, and never stand next to your ADC or the wall as this will cause his Q to stun you leading to you and or your ADCs death.
Really really annoying but pretty easy to avoid her Q(Howling Gale) since it gives you a small tornado effect upon activation underneath her. It will stay like this and build up power over 3 seconds. Its range, speed, damage, and knock up duration increase for each second it is left charging. You will want to just run out of the bush or side step it in the lane if she charges it in the bush. That being said, keep the bushes warded so she can not freely use this cheese. However the slow + speed + shield + healing from her other abilities and the CC is very painful to deal with. The upside is she is very easy to poke, but hard to all in. Her shield will counter your attacks, so open with an auto then Q so the damage from your Q will do more damage rather than the shield absorbing it. Since you are going to be maxing your Q against the enemy ADC. You can also opt to go with an auto-auto-Q combo.
Leona is a really solid support for pretty much every ADC. Her passive “sunlight” marks enemies hit with Sunlight for 1.5 seconds. Any damage dealt by allies (other than herself) consumes Sunlight, dealing 25 − 144 (based on level) bonus magic damage. Shield of Daybreak her (Q) stuns the targeted champion for 1 second. Teemo can blind this if timed correctly, since it is an empowered auto attack. This will also reset her auto attack allowing her to Auto-Q-Auto a vision ward as soon as it is placed on top of her in a bush. So try not to waste a vision trinket if she has priority over the other bush. Zenith Blade her (E) allows her to engage onto you or your ADC usually she will go for your ADC. This is the time when you should be ready with your Q to blind her combo which is W-E into Q(stun) since you can blind it. You want to stand back from the bush she is trying to contest. You will not be caught out of stealth if she lanes any of her abilities. She can dash to you with her E, and land her R(Solar Flare) which still stuns you, but does not reveal you. You should focus all of your efforts to kill her ADC since she is a good tank at mitigation, and peel. So long as you know your ADC is safe. You shouldn't have to blind her Q stun, use it on the ADC.
Try to keep yourself positioned facing away from the wall if they try to all in you and your ADC, Vayne will stun you if you get knocked back into a wall or structure. However if you are in a bush and their support can not get to you in time, your blind will blind her autos after the stun allowing you to go stealth mid-fight.
Ashe is not really much of a threat to Teemo, however, the poke from Volley her (W) is very annoying, especially when you just want to safely harass her from the edge of your bush. A good way to deal with this, is to simply go back and forth from each end of the bush to avoid it, then go in for the poke after it misses. You shouldn't spend too much time in their controlled bush. She will just keep hitting you with the volley and you should really just rely on the minion waves to protect you, since they do not pierce targets. Once she hits level 6, she now has engage and disengage it is depending on how far away she has hit you with Enchanted Crystal Arrow her (R) the stun can last 1 − 3.5 seconds (based on distance traveled). Overall she is a very simple champion with no mobility, just a slow and a stun which is possible to avoid, by side stepping.
Zyra has a lot to offer her team more specifically her Jungle and ADC. She is what we classify as a damage support. She is relatively squishy. But what she lacks in defenses she makes up for with CC and damage output. She can spawn plants if she hits her seeds with Deadly Spines her (Q) or Grasping Roots her (E) which will last for 8 seconds or until killed. They pack quite a punch especially if she purchases crystal scepter. This will apply constant slows to you through her plants auto attacks. If she is level 6 she can cast Stranglethorns her (R) which is a large AOE. After 2 seconds, the vines snap upward, knocking up all enemies caught in the thicket for 1 second. Plants hit by the thicket are enraged, restoring 50% of their current health, increasing their maximum health by 50%, and resetting their duration for the full duration of the thicket. You can step on her bulbs that get thrown out into the bushes. However there is her E(Rampant Growth) which can reveal you if you step on them. It can be hard to figure out which one is which, but ideally the ones in the bush will tend to be Rampant Growth and the ones flying around randomly are the passive. They have a very small indicator for each of her skins to tell you which are which. The long story short is treat them all like they are going to reveal you. She is weak so long as you avoid that CC from Grasping Roots her (E) allowing you to get in some good pokes before retreating back to your bush.
His STUN is what makes laning and rushing out of the bush difficult, stay in the bush he can't unstealth you with a stun.
Basic auto-attacker just watch out for her chompers, otherwise you can't run and hide in your bush like a coward.
If her support is supporting her well, and shes getting the Q bounces off on you or your ADC you will have a very bad time. That being said, you can't really do much if your ADC does nothing but line up perfect Q bounces for her. Past level 6 try to not utilize the bush harass, she can 100% 0 if she ults.
Harass her after she uses her Q she can do nothing to you in the bush unless you unstealth.
Kogmaw is a hard to deal with champion for a few reasons, he can unstealth you. He has a very large range and is easy to get support from his support due to him having such a long range and damage. He is not chosen a lot though. So you shouldn't have a problem dealing with him.
Usually the majority of lulu players will be very very squishy if possible kill her first, or just harass her as your main traget as her shields and speed are extremely annoying to deal with.
Try to avoid an E - Q or Q - E combo. Her Starcall (Q) will slow you if you are caught in the circle, also healing her. Paired with Equinox (E) rooting you if you’re still in the circle while silencing you when it is placed down on you. Nobody wants to be either of those things, much less one directly after the other, so be wary going forward. The good and bad thing about her is her heal. If she’s a good support she will heal her ADC when they get low, making them more of a hassle to deal with later on. Subsequently, it uses her health to heal them, making it easier to take her down so focus on her first instead of the ADC. Please remember the ability of her Q, she gives health with W but gains health if she lands her Q. Build Morellonomicon to deal with the heals before they become too strong. You can politely ask your ADC to build Executioners Calling to solve the issue early game. Do not rely too heavily on them to do so, nobody ever builds Executioner's early game.
Nami has everything an ADC needs: Sustain damage, Movement speed, CC team fight CC. It sucks an regardless of if she is squishy or not, she will deny your ability to force them out of lane. She can not reveal you with her CC unless it's her ULT. Her passive will give her allies bonus movement speed if her abilities pass through them. The biggest issue is she can heal and do damage at the same time.
She can unstealth you for the entire enemy team which is your main form of harass he burst is also hard to deal with since BLIND does nothing for your defensive side.
It's kind of hard to dodge his W but pretty easy to avoid the stun, keep a aggressive poke on him from the bushes, but do not over extend in the bush (sometime I do constantly) run if they get a 3 man on you since he can just bush you down eventually in stealth.
The funny thing with Alistar is his "Trample" skill does not affect your ability to go stealth. So long as he doesn't knock you up, knock you back, or auto attack you. So usually you kite him into the bush, blind him after he hard CCs and Tramples then just stand still, you will stealth if it's just him.
You never really see a Mundo support anymore... nothing really to add, avoid the cleaver it's pretty self explanatory. He doesn't really offer support, just ranged poke and slow while running you down like a maniac.
Lux is a support AP mage, that deals a truck load of damage to you if you allow her to unleash her full combo. Illumination is her (Passive) which marks her target with light energy for 6 seconds. Her basic attacks and Final Spark consume the mark, dealing 20 − 190 (based on level) (+ 20% AP) If you try to chase her down at low HP and she gets 2 auto attacks off on you while she has 0 mana, and ludens she can burst you with the passive. So be careful! Light Binding is her (Q) which will pierce through 2 units, while also rooting them for 2 seconds. This is a skill shot so it is avoidable by standing behind 2 minions or simply by side stepping. Final Spark is her (R) she shoots a global laser beam which can deal a large sum of damage with full AP and Ludens and Dark Harvest. Late game it will go on a 15 second cool down if she gets a kill on them within 1.75 seconds of using the ability. So be very careful on facing her after that. It's not on a long cool down anymore. Besides all of this she is still a relatively squishy champion to face off against. So long as you avoid the root, you are golden.
Okay, this is a hard matchup due to his ability to engage and disengage immediately if he goes electrocute it's basically free damage to you followed up by his ADC which usually ends up being a very quick trade, in which you lose. Save your W and try to bait out the CC then poke him down hiding back into stealth.
Most ezreal players will keep spamming their Q into the bush often times they land every Q while other times they miss them all, so it's a relatively 50/50 matchup. A quick Q and E then back off if usually good enough to get him behind in cs if he is scarred and using his Q to try and hit you.
She has long range, CC traps which can often be overlooked until it's too late, but she is very simple to deal with, in honesty it usually is based on who is supporting them. Hard engage is usually a passive lane for Teemo.
This guy is an annoying little shit. Doesn't matter if you are stealth in the bush his Q will bounce off of you, giving away your position allowing him to just all in you after hitting 6. He is however extremely squishy so I would coordinate being super aggressive with your ADC.
Be aggressive early game because once they reach 6, they will be extremely difficult to deal with, due to the Zilean R.
It's like if Thresh, Urgod, Kaisa and Nocturne all got together and had an orgy creating pyke in the process, hes not hard, he just has a lot of CC / gap close in his kit. The real problem comes with his late game. He is very annoying to deal with if he is a good Pyke. You could ban him but you just need to be good at avoiding his gap close stun CC.
He is a highly Auto Reliant champion but your blinds don't do very much since he can just get QSS or he can just E you making the blinds duration less for you to go in for the poke. Ninja Tabis is a must.
He is a monster right now. He can get all 3 hits off on you and dash away in seconds before you can get your blind off on him. I would suggest banning him because it is just too hard to deal with him. Especially with a hard CC support.
Spell Shield, will always block your blind and she will kite and chase you down while always having the lane shoved.
Morgana has a spellshield, massive damage if she lands her combo and the ability to unstealth you in the bush if she hits her ultimate near you. This champion should always be banned when you play support, trust me. You do not want to play a Sivir/Morgana matchup you will be absolutely useless.
Corki can become a pain in your side if he decides to utilize his Phosphorus Bomb to reveal you in the bushes. He has pretty good damage out put and ranged distance to catch you out as you flee or go in for the poke. It is best to try and catch him out after he has used his R but he also has a gap close and Special Delivery which can knock you out of stealth if he decides to use it on the bush you're hiding in... (But why would you be waiting when he has it!?) He can be difficult but he is rather squishy. I would recommend Electro.
The problem with Neeko is even as a ADC/SUPPORT she deals a fuck ton of damage, especially the root Q combo which constantly bursts you for AP damage if you stay inside it. Then there is the decoy, and the ultimate which gives her some shields as she runs in. You just need to dodge the root. But outside of that she is a pain to deal with. If she gets 3 autos off she does a lot of damage just like the way Press The Attack works.
Yuumi doesn't offer anything for her ADC, she is very basic in her role. She will reside inside of her ally effectively making the 2v2 lane a 2v1 lane. Allowing you the freedom to rush in and poke out her ADC. She can slow you and heal her ally pre level 6. Once she hits level 6 she can hit you with 3 of the 6 mini-sona ultimate's which will root you if 3 of them land.
Jhin has been since the start of Season 8 one of the BEST ADCs to lane with. He has range, he has damage and he has CC. A good Jhin Teemo combo is unstoppable with Deadly Flourish.
A little off meta but this Duo bot lane is pretty hecking strong when played into the right enemies and played well by the duo. Great for engaging onto a matchup like Caitlyn x Janna.
Very long range, great synergy with her traps and your shrooms, especially if the enemies are not AP and just melee tanks like Braum / Leona, allowing you to harass with little effort from the bushes standing around the traps.
It really all depends on this little guy. A TYLER 1 draven is the best thing you could ask for. A passive Draven who is going for Adoration stacks is very bad, hes suppose to be AGGRO he is one of the best for that. His synergy is amazing when played right, horrible when played passively.
I would say the same as Draven, if the are not utilizing switcharoo, it's going to be a cluster fuck of a bad duo. Along with utilizing good Chompers. Be it to help you escape of catch someone off guard/escaping.
Very good range poke and an overall good ADC however, if they are not as stated before being aggressive and looking for poke opportunities you're not really going to get much accomplished.
Nothing really special about Vayne until the mid/late game, she doesn't really dominate the laning phase early on and gets out poked by pretty much everyone else unless she has a good CC support. Outside of the laning phase shes pretty godlike when played right.
Having no escape or mobility and being as basic as a auto attacking champion can be, it's safe to say she isn't the best to work with as a Teemo Support. The laning phase can be annoying, Late game stuns is about all shes useful for if shes not being one shot.
Very strong ADC in the sense of having everything she needs. Gap Close, Mobility, Range, Burst. The laning phase can go either way depending on the matchup. It's better to try and give her the kills, due to it being very hard for the enemies to stop her from snowballing.
Double poison sounds great but it's pretty lackluster, you both stealth and have the element of surprise but are very prone to hard CC and getting caught out.
A decent synergy, range, harass, CC, Immunity. It's a good thing for an ADC to have these while you dish out the DoT and pressure.
Whose my evil little overlord~? You are<3! If he lands his combo you both win lane pretty much. He can play ADC or SUPPORT so vice versa to you.
Burn combos well with your poison, the stun is great aswell... He can play ADC or SUPPORT so vice versa to you.
This is my Waifu, he is also my daddy. Praise Demacia <o/