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Choose Champion Build:
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🦋Presentation
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🔓Basics
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🪃All Items Explained [ WIP ]
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📔Tactic-Oriented [ WIP ]
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📔Witch-Oriented [ WIP ]
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📔Aery-Oriented [ WIP ]
Recommended Items
Spells:

Flash
Smite

Flash
Scorchclaw Smite

Flash
Gustwalker Smite

Flash
Mosstomper Smite
Items
Recommended Items
Spells:

Flash
Smite

Flash
Gustwalker Smite

Flash
Scorchclaw Smite

Flash
Mosstomper Smite
Items
Ability Order ⁜ Main: Protect / Invade
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Aurelion Sol
❌Ban: Maybe (it wouldn't be bad, if we can afford it)
I just do not remember the last time I had achieved any Victory as Lulu JG against an Aurelion Sol MID.

Bel'Veth
❌Ban: Interesting
After just a few of her Stacks apparently, she starts becoming not only a Hyper-Carry, but an Unkillable one (and this is where the problem lies). It's most likely just impossible to Win against Bel'Veth JG, if our teammates are reckless and aren't aware of how this Champion functions —based on the most absurd Snowball potential in the game.

Rammus
❌Ban: Adequate
Rammus JG has become way too valuable on these long-term ADC/Tank Metas. It's not that games are unplayable; it's just that it's very easy to lose Team Fights against this Pick; besides Wombo-Combo potential with his Ultimate. At least, so far I do not know how to deal with this Threat. Probably on AP/Buff Builds.

Shaco
❌Ban: Yes (Perma-Ban by default)
Riot keeps Buffing him: a quite complete, Versatile and even Flex Champion. Even on Metas where Shaco JG doesn't represent a significant Threat to Lulu JG herself, he may still pose serious Threat to other teammates, already from Early Game; besides the annoyance factor, including the fact that Chasing a Shaco can waste valuable time and resources. So, why bother?
Yet, if we have to Ban something else and happens to be against a Shaco JG, then, last time I've checked, Full AP has been the most effective strategy against him for a while. Consider Witch-Oriented Build, with Full AP Scaling Runes (Zombie Ward, Absolute Focus, Crescent Storm) and, naturally, Ingenious Hunter to spam that Oracle Lens.

Briar

Cho'Gath

Brand

Teemo

Rengar

Darius

Fiddlesticks

Kha'Zix

Master Yi
BAN: Unlikely
I think Master Yi is not as powerful now as he was during Season 13 Split 2. Yet, his Scaling remains very Threatening; so we cannot Build WHATEVER we wish and expect to Win against this Match Up, just because historically Lulu has great tools that can Counter Master Yi. It doesn't work like that anymore. Thanks Riot for Buffing all the broken Champs in the game, except for Lulu of course. The only good news, is that Lulu JG now can also, sometimes, become quite oppressive against this Match Up —a bit like the old days.

Diana

Evelynn

Gragas

Hecarim

Ivern

Jarvan IV

Kayn

Kindred

Lee Sin

Xin Zhao

Zed

Bard

Ekko

Graves

Jax

Nidalee

Udyr

Aatrox

Amumu

Aurelion Sol

Bard

Bel'Veth

Brand

Briar

Camille

Cho'Gath

Darius

Diana

Dr. Mundo

Ekko

Evelynn

Fiddlesticks

Gragas

Graves

Gwen

Hecarim

Ivern

Jarvan IV

Jax

Kai'Sa

Karthus

Kayle

Kayn

Kha'Zix

Kindred

Lee Sin

Lillia
Synergies
Items
Recommended Items
Runes: Tactical Cuddle

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Items
Recommended Items
Runes: AP-related

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Items
Recommended Items
Runes: Fastest Support wins!

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

+10% Attack Speed
+2.5% Movement Speed
+15% Tenacity/Slow Resist
Items
Champion Build Guide
🍄Main Lulu JG ⁜💜Purple⚗️Science
By Lulu Mushroom TeasBesides checking on funny historical content, more recent content should be popping up, provide I'm playing LoL.
Spoiler: Click to viewRUNE PATHS
KEYSTONES
Bad idea to randomly approach
Similar to the previous Keystone,
This is the most Versatile Keystone in
This one is kinda funny. Not super-relevant though, and I still struggle to find a niche for it. Often, I'm inclined to accumulate different Sustain resources, and try to accumulate some amount of both AS and AH Bonus Stats (because that should help Stacking), and Build-wise, I probably try to go Hybrid (AP/AD), Bruiser or Mix. However, reaching the full Stacks Proccing of this Keystone on
LESSER RUNES
SHARDS
5.4 bonus Attack Damage or 9 Ability Power (Adaptive)
Immediately turned into Bonus AP for
10% Attack Speed
This is the least changing Rune ever for me. Actually, on any Role, it usually suits
8 Ability Haste
I do not hold a lot of experience with this Shard, because it makes me unconfortable. It's just not my style to be lacking that tiniest base DPS from its cousin Shard of 10% Attack Speed. But we can make it work anyways; it's just a bit niched in my opinion. It seriously means we're looking to rely on our Abilities, besides anything else (so, Mage/Buff/even Tank Builds). Some technical aspects to consider: differently from an Adaptive Shard, the Bonus AH won't boost the Pets' True Damage; although this earliest AH is quite valuable in general, it would make more sense if we get that Bonus AH combined with another Shard of Adaptive (or any other immediate source of Adaptive from Runes), so that as we are able to spam more of our Abilities, at least we are doing that above 0 AP!
5.4 bonus Attack Damage or 9 Ability Power (Adaptive)
We pick this Shard we're looking for more raw Damage, stronger Buffs and/or faster Jungle-Clear.
2% bonus movement speed
I've seen myself blinding this Shard prior to even its cousing Shard of 5.4 bonus Attack Damage or 9 Ability Power (Adaptive) (which was my default, before the Shards Mini-Rework). Logic? Well, most
10 − 180 (based on level) bonus Health
If we need to be Tankier for a particular game, or are straight on a Tank Build, then this is a nice choice, in detriment of the rest.
65 bonus Health
I lack understanding of this Shard's concept, and how it can affect the game better than its Scaling cousin. Because
10% Tenacity and Slow Resist
Undoubtedly, this is one of the best Shards. A game-changer we should take for granted. Only when Compositions require us to be Tankier, should we take a Health-related Shard instead.
10 − 180 (based on level) bonus Health
I'd say this Shard isn't totally about Tank Build (although in most cases, yes), but about being slightly Tankier. Though for the most times (even on a Tank Build), I'd very often prefer the unique Shard of 10% Tenacity and Slow Resist.
Fundamentally, I'm trying to find the cost-efficiency of each Item taken individually.
I intend to share a Google X-Sheet open link (but it is not ready yet). The chart we see below is just a presentational test in MOBAFire... turns out it is just too complicated to edit these charts directly in here.
A little story, of why this is important (🍄🟫Lulu JG ⚗️Science):
Recently,
However, Now, I need to update those calculations, and make them available here; probably before 2025.
| 🎁Item | 🪙 | ⏱️ | ||||
|---|---|---|---|---|---|---|
|
| 3,000 | 213.0 | ||||
|
| 3,000 | 213.0 | ||||
Lulu JG - "The (Now Not So) Versatile Hybrid Mixer"




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