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Recommended Items
Runes: Early/Burst
1
2
3
4
Domination
Sorcery
Spells:
1
2
Ignite + Flash
Flash
Ignite
Items
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Yasuo
Jarvan IV
Jarvan can lock multiple people in an arena while your ulti damages them
Ideal
Strong
Ok
Low
None
Jarvan IV
Jarvan can lock multiple people in an arena while your ulti damages them
Champion Build Guide
Introduction
Hello and welcome.
After a small break I decicded to update my guides.
Updated Season 25.
Anivia chose me and brought me nothing but victory.
Are you ready to unlock her true potential and rise like a Phoenix.
Or you can skip the guide and keep playing Angry Birds.
Other usefull Guides
After a small break I decicded to update my guides.
Updated Season 25.

Are you ready to unlock her true potential and rise like a Phoenix.
Or you can skip the guide and keep playing Angry Birds.
Other usefull Guides
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Pros / Cons
Pro | Con |
Requires skill | She's slow |
huge crowd control | Squishy |
Wall can be very usefull | Wall can be useless (depending the match up) |
Huge AOE damage | Mana Issues |
Transforms into an egg instead of dying | 4 mins cooldown on egg |
Abilities
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Rebirth (passive) Upon Reviving Anivia transforms into an egg with full HP and dispells all debuffs. Eggnivia loses/gains -40 to +20 armor and magic resist for 6 seconds. Advanced Tip: The egg can still be moved by external factors and by Teleport |
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(Q) Flash Frost This is a very powerfull ability stunning multiple enemies when aimed correctly. The ability deals damage twice and can remove a banshee while still stunning with the 2nd proc. Projectile Speed: 850 Advanced Tip: Punish enemies for farming. Use trading stance. |
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(W) Crystalize Anivia summons a wall of ice at knocking units away. This wall can be dashed over by many champions with dashes and can be broken by ![]() Advanced Tip: You can trap people with this and make them walk the long way around. |
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(E) Frostbite This ability does double damage to champions hit by ![]() ![]() Advanced Tip: Using this ability on a Champion will pull minion agro. |
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(R) Glacial Storm This is your AoE damage (Area of Effect) used mostly to waveclear. This is a huge manadrain. Advanced Tip: This ability will continue while using ![]() |
Combos
Q+E =
Flash Frost +
Frostbite
This is a hit and run where you cant be poked back most of the time.
This is the standard combo
Q+E+aa =
Flash Frost +
Frostbite + auto attack
This is where enemy will retalliate. Only used to proc
Electrocute or
Phase Rush
This is the standard combo for electrocute or phase rush
W+Q+E =
Crystallize +
Flash Frost +
Frostbite
You can use the wall to make your enemy run into the combo.
Will also trigger electrocute/phase rush
W+Q+E+aa =
Crystallize +
Flash Frost +
Frostbite + aa
If you missed the wall the aa will proc
Electrocute or
Phase Rush
Mostly used when the wall doesn't hit
R+W+Q+E =
Glacial Storm +
Crystallize +
Flash Frost +
Frostbite
Placing the ultimate. Then forcing them to stay in there with the wall.
Once you know which way they will be pathing you can Q+E.
This is the non advanced combo
R+W+E+Q+E+ =
Glacial Storm +
Crystallize+
Frostbite +
Flash Frost +
Frostbite
Not to hard to pull off.
This is the advanced combo
R+W =
Glacial Storm +
Crystallize
zoning to clear a full minion wave while enemies siege.
Works best against minions without baron buff
R+z+E =
Glacial Storm +
Zhonya's Hourglass +
Frostbite
You create the ultimate then press
Zhonya's Hourglass and wait for the R to get max radius continue with
Frostbite.
Standard Combo for teamfights
R+z+Q+E =
Glacial Storm +
Zhonya's Hourglass +
Flash Frost +
Frostbite
You create the ultimate then press
Zhonya's Hourglass and wait for the
Glacial Storm to get max radius then go for the standard
Flash Frost and
Frostbite combo.
Combo for 1v1 bait kills


This is a hit and run where you cant be poked back most of the time.
This is the standard combo
Q+E+aa =


This is where enemy will retalliate. Only used to proc


This is the standard combo for electrocute or phase rush
W+Q+E =



You can use the wall to make your enemy run into the combo.
Will also trigger electrocute/phase rush
W+Q+E+aa =



If you missed the wall the aa will proc


Mostly used when the wall doesn't hit
R+W+Q+E =




Placing the ultimate. Then forcing them to stay in there with the wall.
Once you know which way they will be pathing you can Q+E.
This is the non advanced combo
R+W+E+Q+E+ =





Not to hard to pull off.
This is the advanced combo
R+W =


zoning to clear a full minion wave while enemies siege.
Works best against minions without baron buff
R+z+E =



You create the ultimate then press


Standard Combo for teamfights
R+z+Q+E =




You create the ultimate then press




Combo for 1v1 bait kills
Runes
Usefull runes.
Electrocute: Deals huge damage.
Cheap Shot: Always triggers if you hit your
Flash Frost.
Grisly Mementos: Gain Trinket haste per Takedown.
Deep Ward: Gain extra 60 seconds on deep wards.
Arcane Comet: Always hits when you hit
Flash Frost.
Manaflow Band: Can be stacked by
Frostbite.
Transcendence: Increases Cooldown reduction .
Scorch: Very strong for early. Works well with
Flash Frost.
Gathering Storm: Very strong for late, only pick this if you don't surrender.
Magical Footwear: Extra Speed on boots.
Biscuit Delivery: Cookies <3.
Cosmic Insight: Gain Spell haste and Summoner haste.
Presence of Mind: Restores Mana on Damage and Takedowns.
Coup de Grace: Deal more damage on Low HP Targets.
Mediocre runes.
Dark Harvest: Stacks Infinite for additional damage.
Treasure Hunter: Gain Extra Gold Per Takedown.
Relentless Hunter: Out combat movement speed bonus Per Takedown.
Ultimate Hunter: Increase Ultimate haste per Takedown.
Phase Rush: Greatly increases movement speed in combat.
Aftershock: Greatly increases armor and magic resist when you hit
Flash Frost.
Second Wind: Works great in combination with
Doran's Shield.
Overgrowth: Permanently increases Health.
Unsealed Spellbook: Swapping Summoners Spells.
First Strike: Extra Damage.
Triumph: 20 Gold and 5%HP per kill.
Legend: Haste: Takedowns grant permanent Ability Haste.
Cut Down: Deal more damage on High HP Targets.
Last Stand: Deal more damage when Low HP.
Hints:
Flash Frost+
Frostbite+
Cheap Shot+
Scorch+
Dark Seal+
Coup de Grace
I would recommend not taking
Coup de Grace when playing with these Executioners because they make the rune useless.
Cho'Gath has
Feast
Darius has
Noxian Guillotine
Garen has
Demacian Justice
Mel has
Searing Brilliance
Pyke has
Death from Below
IF they execute you won't proc any damage with this.


















Mediocre runes.
















Hints:






I would recommend not taking











IF they execute you won't proc any damage with this.
Gameplay
Early Game
Early clownfiesta's/invades will usually work out for
Anivia since you have a safety-net for passive and your stun can hit multiple people. Hitting a skill-shot will also proc your manaflow and kill/assist will grant you a hunter/pom stack.
Early
Anivia is horrible in laning phase. Due to the fact she has some of the lowest base stats in the game like health, movement speed, damage, projectile speed, etc she is very fragile to play and easy to outplay.
Try to poke with e to stack manaflow but don't trade unless you have to, any other champion you face will do more damage with their combo than your double damage on both spells.
Mid-Game
If you get a blue buff 7-9 minutes in game you can start stacking your team.
Don't be surprised you're no killing machine yet, but try to take raptors every 2 minutes for an xp lead. Only help out your jungler in your jungle, don't help him out in enemy jungle.
Make sure not to miss any cs, you might get lazy once you have your ultimate but every cs counts.
This phase is where you could set up the ganks for your jungler.
Never follow an enemy who roams on your own. He will turn and kill you.
Late Game
After you pick up your
Liandry's Torment your damage spike's insane. Add a deathcap as soon as possible to completely destroy enemies. You never want to fight in lane anymore, jungle is where you want to pick up kills as you can totally lock people with your wall.
Anivia is the only champion I've experienced to single highhandedly stop the entire enemy team as long as they don't use herald or empowered minions.
Try getting level advantages that boost the numbers of the base stats to be usefull
Early clownfiesta's/invades will usually work out for

Early

Try to poke with e to stack manaflow but don't trade unless you have to, any other champion you face will do more damage with their combo than your double damage on both spells.
Mid-Game
If you get a blue buff 7-9 minutes in game you can start stacking your team.
Don't be surprised you're no killing machine yet, but try to take raptors every 2 minutes for an xp lead. Only help out your jungler in your jungle, don't help him out in enemy jungle.
Make sure not to miss any cs, you might get lazy once you have your ultimate but every cs counts.
This phase is where you could set up the ganks for your jungler.
Never follow an enemy who roams on your own. He will turn and kill you.
Late Game
After you pick up your


Try getting level advantages that boost the numbers of the base stats to be usefull
Secrets
Self
Anivia will continue the
Teleport while in
Rebirth
Anivia Will cleanse all debuffs in
Rebirth
Enemy
Anivia can
Crystallize enemies to interrupt their channeling/suppressing abilities.
1. Channeling
Fiddlesticks ->
Bountiful Harvest and
Crowstorm
Anivia ->
Glacial Storm
Caitlyn ->
Ace in the Hole (Ability will go on 6 seconds cooldown)
Nunu & Willump ->
Absolute Zero
Miss Fortune ->
Bullet Time
Xerath ->
Rite of the Arcane
Katarina ->
Death Lotus
Karthus ->
Requiem
Master Yi ->
Meditate
Jhin ->
Curtain Call
Vel'Koz ->
Life Form Disintegration Ray
2. Suppressing
Warwick ->
Infinite Duress
Malzahar ->
Nether Grasp
3. Other
Rift Herald
Teleport
Anivia can
Crystallize minions behind the turret to control the wave.
This will cause a slow push to turn into a freeze
Ally
Tahm Kench can
Devour your egg and move it.
Kalista Can move the egg with
Fate's Call.
Both Ally and Enemy
Vayne Can
Condemn Enemies/Allies in your
Crystallize.
Poppy Can
Heroic Charge Enemies/Allies in your
Crystallize.
Ornn Can break the
Crystallize
Jarvan IV has
Cataclysm to lock multiple targets in
Glacial Storm
Not mentioned.
Every ability that can dash over the
Crystallize
Every ability that can interrupt the
Glacial Storm





Enemy


1. Channeling























2. Suppressing




3. Other




This will cause a slow push to turn into a freeze
Ally




Both Ally and Enemy











Not mentioned.
Every ability that can dash over the

Every ability that can interrupt the

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