
Top/Jungle [11.1] - In-Depth Hecarim Guide
By The Real Fake | Updated on January 10, 2021





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Choose Champion Build:
-
Top Lane
-
Jungle
Runes: Conqueror (Classic)











+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Ignite

Teleport
Items
Ability Order Skill Order

Warpath
Hecarim Passive Ability
Threats & Synergies






Darius
Darius completely denies Hecarim's laning power. His slows for E & W denies the damage boost from your passive, also prevents you from kiting him out. As you ramp up your Conqueror and Q, he just gets stacks his passive on you. Once everything is stacked up/ready (Q + Conq + Last Stand), Darius also has his passive ramped up with bonus AD and a max damage R ready to execute you. Darius is stronger than you throughout the whole game.





Zilean
Can give you a movement speed boost up to 99% which converts to huge damage and helps you pick off a target. Also he can place a bomb on you to deliver to the enemy team. Zilean R is also fantastic on Hecarim as you often dive into the enemy team and onto the backline.




Champion Build Guide



For the Precision/Sorcery rune page, I usually take Challenging Smite




For the Precision/Inspiration rune page I tend to go Chilling





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Smite: Quite obvious, as a jungler it helps with clears and objective control. |
At level 3 usually you want E


1ST TREE - PRECISION:
2ND TREE - Sorcery:
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Nimbus Cloak: Nimbus cloak is very strong on Hecarim with his all-ins as not only does he get movement speed, he also gets more damage as his passive turns additional move speed into damage
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Celerity: Amplifies the movement speed from things like your E
![]() ![]() ![]() |
2ND TREE - Inspiration:
For the bonus stat runes, always go 2 adaptive force and choose between an armor or magic resist rune depending on matchup.
1ST TREE - SORCERY:
![]() |
Nimbus Cloak: Nimbus cloak is very strong on Hecarim with his all-ins as not only does he get movement speed, he also gets more damage as his passive turns additional move speed into damage
![]() |
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Celerity: Amplifies the movement speed from things like your E
![]() ![]() ![]() |
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Scorch: Makes you do a little more damage in lane. As Hecarim you want to snowball so every bit of damage helps. |
2ND TREE - Inspiration:
For the bonus stat runes, always go 2 adaptive force and choose between an armor or magic resist rune depending on matchup.
![]() |
Nimbus Cloak: Nimbus cloak is very strong on Hecarim with his all-ins as not only does he get movement speed, he also gets more damage as his passive turns additional move speed into damage
![]() |
![]() |
Celerity: Amplifies the movement speed from things like your E
![]() ![]() ![]() |
2ND TREE - Precision:
2ND TREE - Domination:
![]() |
Sudden Impact: Gives you some nice extra lethality when going in with E or Ult. Helps bursting squishies which is nice when looking for picks and trying to snowball early. |
For the bonus stat runes, always go attack speed, adaptive force and choose between an armor or magic resist rune depending on matchup jungle/overall enemy team damage type.
2ND TREE - Domination:
![]() |
Sudden Impact: Gives you some nice extra lethality when going in with E or Ult. Helps bursting squishies which is nice when looking for picks and trying to snowball early. |
![]() |
Ravenous Hunter: Since Conqueror
![]() ![]() |
2ND TREE - Inspiration:
![]() |
Cosmic Insight: Some extras cooldown reduction. Always feels nice, as your abilities/summoner spells are very important on Hecarim. |
2ND TREE - Sorcery:
![]() |
Nimbus Cloak: Nimbus cloak is very strong on Hecarim with his all-ins as not only does he get movement speed, he also gets more damage as his passive turns additional move speed into damage
![]() |
![]() |
Celerity: Amplifies the movement speed from things like your E
![]() ![]() ![]() |
For the bonus stat runes, always go attack speed, adaptive force and choose between an armor or magic resist rune depending on matchup.
Trinity Force:



Chilling Smite

USES OF EACH SMITE
Challenging Smite

Chilling Smite

Author Notes/Preferences:
For the Precision/Sorcery rune page, I usually take Challenging Smite




For the Precision/Inspiration rune page I tend to go Chilling





Personally I have no preference, I believe both Chilling Smite







The Basic Clear
- Start at a buff (Blue
/Red
) -> Gromp
/Krugs
(Smite
) this camp) -> Wolves
/Raptors
. (Start Botside for a better leash, start Topside if you fear getting invaded - since most people start bot. However, if you know for sure you want to level 3 gank, starting Red Buff is usually the smartest choice as the slows that it applies to your autos greatly increase the chance of the gank working out).
- Check if mid is gankable.

- Always go Red Buff
-> Raptors
-> Krugs
-> Recall
(Purchase boots
+ Control Ward
) -> Head towards Blue side jungle
. (By purchasing boots, you can now utilize your Predator
rune).
- Once you head to your Blue side jungle
, go Blue Buff
-> Scuttle Crab
-> Look for gank (mid/sidelane) -> Gromp
-> Wolves
. (You can usually cheese a gank with Predator
, Scuttle's Speed Shrine
, and your E
. Also, if you really can´t see an opportunity to gank during these times, DO NOT FORCE IT)
- After this your Raptors
should respawn soon, followed by your Krugs
. Therefore you should head to that side of the jungle to clear it. If possible, make a transition gank through mid. If not, just head straight straight to Raptors
.
- After this basic first clear you should really be adapting to the game state (ganking overextended lanes, securing objectives, or farming/counterjungling). This step/plan can also be implemented after your first clear of Blue side
.
- You can cancel your auto attack animation if you Q
right after the auto damage goes through, however if you Q
too early/before auto damage goes off your Q
will cancel your auto attack.
- Right before impact of your E
, you can Q
for slightly more damage due to the movement speed buff from E
.
- When using your Ultimate
(duration of ultimate animation) your E
duration is "frozen" where it will not tick down. You can use your ult
to buy more time to re-position yourself for a good E
. You can ult
behind an enemy and use your E
to kick them into your team for a pseudo-Insec.
- Your E
knockback distance increases based off of distance traveled during the E
duration. If you utilize this well you can knockback an enemy into your team while following them, consequentially singling out a target and also bringing yourself to safety.
- You are tanky via your W
drain, therefore you have to do damage to heal/absorb damage. Make sure to dodge vital cc and buy tenacity (or take in runes). Also damages your allies do, also heals you, so make sure you communicate that to your team.
- During your Ultimate
animation, you can still cast spells such as Q
, W
, Smite
, or Ignite
. You don´t need to wait for full animation to be over to use abilities
Top Hecarim Guides

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