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Choose Champion Build:
-
Top Lane
-
Jungle
Recommended Items
Runes: Conqueror (Classic)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Ignite
Teleport
Items
Ability Order Skill Order
Warpath (PASSIVE)
Hecarim Passive Ability
Threats & Synergies
Darius
Darius completely denies Hecarim's laning power. His slows for E & W denies the damage boost from your passive, also prevents you from kiting him out. As you ramp up your Conqueror and Q, he just gets stacks his passive on you. Once everything is stacked up/ready (Q + Conq + Last Stand), Darius also has his passive ramped up with bonus AD and a max damage R ready to execute you. Darius is stronger than you throughout the whole game.
Zilean
Can give you a movement speed boost up to 99% which converts to huge damage and helps you pick off a target. Also he can place a bomb on you to deliver to the enemy team. Zilean R is also fantastic on Hecarim as you often dive into the enemy team and onto the backline.
Zilean
Can give you a movement speed boost up to 99% which converts to huge damage and helps you pick off a target. Also he can place a bomb on you to deliver to the enemy team. Zilean R is also fantastic on Hecarim as you often dive into the enemy team and onto the backline.
Champion Build Guide
10/3/21 Update - Might unironically become meta with the Conqueror nerfs and Ingenious Hunter buffs?
Predator Dark Tech Hecarim?? Wtf is that?




?? This sounds like an 4fun movespeed Hecarim build. How did you come up with this/was this stolen from a YouTube video? Is there even thought behind this strategy? UNNESSCESSARY READ IF YOU AREN'T INTERESTED IN THE BUILD'S DEVELOPMENT + WHY IT (theoretically) WORKS

Initially I was testing lethality Hecarim on patch 11.17, and I was planning to rush Prowler's Claw

However, I had heard/seen numerous high elo assassin players, specifically Zed





Predator

As I was testing this Predator





The Turbo Chemtank






Hecarim basically had all 4 of his kneecaps broken as he instantly fell out of meta, before Riot slowly introduced some compensation buffs in the upcoming patches. On patches 11.11 and 11.12, Hecarim gained buffs that increased his Q




If Youmuu's









Alright, I guess you thought this through at least. How come you can go no Sheen item though?




This doesn't mean you cant go a Sheen




If it's the spiritual successor of Chemtank







Turbo Chemtank






The issue I have with going Phase Rush








I prefer Predator as the burst is more reliable with my combo and also the upfront movement speed is really what helps Hecarim snowball. It also allows me to access the Ingenious Hunter

Would you say this build/playstyle is basically the same as the Chemtank Phase Rush Hecarim that dominated the meta? Or would you say it's better/worse?




I would also argue that you are spiking much harder and earlier as you have access to more damage and movement speed in comparison to before. Youmuu's


The one weakness/downside I would say that comes with Youmuu's





Okay you convinced me, how do I play this? Does it differ from normal brusier Hecarim?



With this Hecarim strategy, you have much more power spikes, which allows you to look for plays much more frequently and earlier in comparison to standard Hecarim. These power spikes include acquiring boots




(literally every item completion is a power spike)
As Predator



Prioritize establishing control of the tempo of the game, farming is somewhat of an afterthought. Clear 1-2 camps -> gank, 1-2 camps -> gank. Smart jungle pathing still matters as you don't want the enemy jungler to feed off of your camps. You melt through camps with your early Youmuu's

After all this talk and theorycrafting, have you even HAD success with the Hecarim playstyle?




For the Precision/Sorcery rune page, I usually take Challenging Smite




For the Precision/Inspiration and Precision/Domination rune page I tend to go Chilling



![]() |
Smite: Quite obvious, as a jungler it helps with clears and objective control. |
At level 3 usually you want E


1ST TREE - PRECISION:
2ND TREE - Sorcery:
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Nimbus Cloak: Nimbus cloak is very strong on Hecarim with his all-ins as not only does he get movement speed, he also gets more damage as his passive turns additional move speed into damage
![]() |
![]() |
Celerity: Amplifies the movement speed from things like your E
![]() ![]() ![]() |
2ND TREE - Inspiration:
For the bonus stat runes, always go 1 attack speed, 1 adaptive force and choose between an armor or magic resist rune depending on matchup.
1ST TREE - SORCERY:
![]() |
Nimbus Cloak: Nimbus cloak is very strong on Hecarim with his all-ins as not only does he get movement speed, he also gets more damage as his passive turns additional move speed into damage
![]() |
![]() |
Celerity: Amplifies the movement speed from things like your E
![]() ![]() ![]() |
![]() |
Scorch: Makes you do a little more damage in lane. As Hecarim you want to snowball so every bit of damage helps. |
2ND TREE - Inspiration:
For the bonus stat runes, always go 1 attack speed, 1 adaptive force and choose between an armor or magic resist rune depending on matchup.
![]() |
Sudden Impact: Gives you some nice extra lethality when going in with E or Ult. Helps bursting enemies which is nice when looking for picks and trying to snowball early. |
![]() |
Eyeball Collection: Takedowns become more damage. Damage means harder snowball. Good rune. |
2ND TREE - Precision:
For the bonus stat runes, always go attack speed, adaptive force and choose between an armor or magic resist rune depending on matchup.
![]() |
Nimbus Cloak: Nimbus cloak is very strong on Hecarim with his all-ins as not only does he get movement speed, he also gets more damage as his passive turns additional move speed into damage
![]() |
![]() |
Celerity: Amplifies the movement speed from things like your E
![]() ![]() ![]() |
2ND TREE - Precision:
2ND TREE - Domination:
![]() |
Sudden Impact: Gives you some nice extra lethality when going in with E or Ult. Helps bursting squishies which is nice when looking for picks and trying to snowball early. |
For the bonus stat runes, always go attack speed, adaptive force and choose between an armor or magic resist rune depending on matchup jungle/overall enemy team damage type.
2ND TREE - Domination:
![]() |
Sudden Impact: Gives you some nice extra lethality when going in with E or Ult. Helps bursting squishies which is nice when looking for picks and trying to snowball early. |
![]() |
Ravenous Hunter: Since Conqueror
![]() ![]() |
2ND TREE - Inspiration:
![]() |
Cosmic Insight: Some extras cooldown reduction on Summoner Spells and Items. Always feels nice, as your lower CD on summoner spells are very important on Hecarim. |
2ND TREE - Sorcery:
![]() |
Nimbus Cloak: Nimbus cloak is very strong on Hecarim with his all-ins as not only does he get movement speed, he also gets more damage as his passive turns additional move speed into damage
![]() |
![]() |
Celerity: Amplifies the movement speed from things like your E
![]() ![]() ![]() |
For the bonus stat runes, always go attack speed, adaptive force and choose between an armor or magic resist rune depending on matchup.
Trinity Force:
Divine Sunderer:
Comparison:
+ Comparing item stats - 30% Attack Speed


+ Comparing Mythic Passive - 3 AD, 3 AH, 3 MS per every Legendary item, 12 AD/AH/MS at full build




+ Comparing item passives - this is where things can get tricky especially regarding the spellable passives. There are plenty of mathematical breakdowns out there already comparing the spellblades, so I'm not going to dive into the mathematics (also because the differences/value depends on too many variables). A lot of people argue the healing you get from Divine Sunderer


+ Summary - While both items are good in their own right, generally most Hecarim players will agree Divine Sunderer









Chilling Smite

USES OF EACH SMITE
Challenging Smite

Chilling Smite

Author Notes/Preferences:
For the Precision/Sorcery rune page, I usually take Challenging Smite




For the Precision/Inspiration rune page I tend to go Chilling





Personally I have no preference, I believe both Chilling Smite







The Basic Clear
- Start at a buff (Blue
/Red
) -> Gromp
/Krugs
(Smite
) this camp) -> Wolves
/Raptors
. (Start Botside for a better leash, start Topside if you fear getting invaded - since most people start bot. However, if you know for sure you want to level 3 gank, starting Red Buff is usually the smartest choice as the slows that it applies to your autos greatly increase the chance of the gank working out).
- Check if mid is gankable.

- Always go Red Buff
-> Raptors
-> Krugs
(You clear Raptors
-> Krugs
over Krugs
-> Raptors
so your camps respawn nicely when you path back top, also allows possible sidelane gank after Krugs
).
- Gank sideline/punish them if they are over extended (only go for if its free, your blue quadrant vulnerable). Recall immediately after and head towards your Blue side jungle
.
- Recall
(Purchase boots
+ Control Ward
) -> Head towards Blue side jungle
. (By purchasing boots, you can now utilize your Predator
rune).
Once you head to your Blue side jungle

- Go Blue Buff
-> Scuttle Crab
-> Look for gank -> Gromp
-> Wolves
. (You can usually cheese a gank with Predator
, Scuttle's Speed Shrine
, and your E
.
- Gank mid/sidelane immediately. (This gank window works very well as it is around 2:50/3:00 minute mark so it is quite unexpected. Since it’s later than when a level 3 rush jungler would gank, but still early for the crab contest). After this gank, whether you kill or burn enemy summoner, you have one lane of priority to secure you crab. You can then go and clear your Blue Buff
-> Scuttle Crab
-> Look for gank (mid/sidelane) -> Gromp
-> Wolves
..
Also, if you really can´t see an opportunity to gank during these times, DO NOT FORCE IT.
- After this your Raptors
should respawn soon, followed by your Krugs
. Therefore you should head to that side of the jungle to clear it. If possible, make a transition gank through mid. If not, just head straight straight to Raptors
.
- After this basic first clear you should really be adapting to the game state (ganking overextended lanes, securing objectives, or farming/counterjungling). This step/plan can also be implemented after your first clear of Blue side
.
Additional Notes:- If you are wondering why it has to be a Red Brambleback
start, it is due to the Red Buff
granting you a slow on autos. This then makes your first gank more likely to be successful.
- This is a given for jungling in general, but it is super crucial with this Predator
playstyle/setup especially. CHECK YOUR LANE STATES BEFORE YOU GANK, as in while you are still clearing/walking towards the side of the map. If you get in position for a gank and then realise it is ungankable, you are wasting valuable time, which is extremely important for the high tempo/pressure play of Predator
Hecarim
.
- If you are wondering why it has to be a Red Brambleback
- You can cancel your auto attack animation if you Q
right after the auto damage goes through, however if you Q
too early/before auto damage goes off your Q
will cancel your auto attack.
- Right before impact of your E
, you can Q
for slightly more damage due to the movement speed buff from E
.
- When using your Ultimate
(duration of ultimate animation) your E
duration is "frozen" where it will not tick down. You can use your ult
to buy more time to re-position yourself for a good E
. You can ult
behind an enemy and use your E
to kick them into your team for a pseudo-Insec.
- Your E
knockback distance increases based off of distance traveled during the E
duration. If you utilize this well you can knockback an enemy into your team while following them, consequentially singling out a target and also bringing yourself to safety.
- You are tanky via your W
drain, therefore you have to do damage to heal/absorb damage. Make sure to dodge vital cc and buy tenacity (or take in runes). Also damages your allies do, also heals you, so make sure you communicate that to your team.
- During your Ultimate
animation, you can still cast spells such as Q
, W
, Smite
, or Ignite
. You don´t need to wait for full animation to be over to use abilities
From now on I'm going to document all updates/changes to this guide here, with dates added.
-
9/14/2021 - Updated for 11.18, introduced Dark Tech Hecarim and updated rest of guide.
10/13/2021 - Updated for 11.20, added to Dark Tech Hecarim section, as well as hard advocating for Ingenious Hunter.
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