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Recommended Items
Runes: Hail of Bards

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Flash
Ignite
Items
Ability Order Standard Max Order

Traveler's Call (PASSIVE)
Bard Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Amumu
Good luck. Now that his Q has two charges, he'll mess you up if you even think about pushing into him. Try to poke him out with autos and Qs when you know he can't go in, or when you're behind minions and he doesn't have his R up.

Caitlyn
Having a Caitlyn ADC means that you'll be able to roam as much as you want without much consequence, as a good Caitlyn can 1v2 in lane with very little issue by exploiting her long range. She also brings pretty solid damage that she can dish out safely, meaning that she doesn't need to commit with you in order to help you whittle someone down.
Synergies

Caitlyn
Having a Caitlyn ADC means that you'll be able to roam as much as you want without much consequence, as a good Caitlyn can 1v2 in lane with very little issue by exploiting her long range. She also brings pretty solid damage that she can dish out safely, meaning that she doesn't need to commit with you in order to help you whittle someone down.
Champion Build Guide
There's a lot of rune and item options here, but all of them are simply examples based on my own experiences. Especially with items, they're always matchup dependent, and if you have a preference one way or another, I encourage you to make edits and improve my builds! Especially with Bard, items and runes are never set in stone.
As a bit of a foreword, I'm very sorry for the formatting, as this is my first guide and I can't say I'm all that experienced with BBCode. I hope the guide is understandable regardless!
Traveler's Call is one of your most important mechanics. You gain XP, mana, and temporary movespeed by collecting chimes that spawn randomly around the map. By collecting these, you enhance your Meeps, which are on-hit modifiers that scale off of your AP and chimes collected. They spawn every few seconds and the max you can have up is based on the number of chimes you have. This passive is most of what lets Bard build anything and still be incredibly powerful. You can roam constantly because the damage you do is mostly based off of chimes, which you get from roaming, and the speed you get allows you to be everywhere at once. The meeps also slow on hit, so if you want to land a Q, be sure to auto attack first to make it easier to hit the skillshot.
Cosmic Binding is a standard skillshot that slows, but if there's a wall or another enemy behind your target, it'll stun both your main target and whoever's behind them, if it procced off of a second enemy. This is a very powerful tool, and is what makes you win lane 90% of the time. Using this ability in lane teaches you positioning around minions very quickly, as you'll be looking for ways to shoot your Q through a minion to stun an enemy standing behind them. It's incredibly fun to look for opportunities with this ability, and if you use it correctly, you can win any lane matchup. Additionally, although one-time spell shields (like those of
Caretaker's Shrine is a health pack that gets stronger if it stays up for 10 seconds. Notably, it gets destroyed if an enemy walks over it, similar to Zyra's plants. Use it similarly to Teemo shrooms - you want to set them up so that you or your ADC can escape an engage with the health and movespeed. You can only have 3 out at once, but if you place it directly on yourself or another champion, you can use it without it erasing the first one placed as it gets immediately used. Use it on yourself whenever you're roaming and collecting chimes, as the movespeed is nice, the health tops you off, and you get the mana back anyways just by getting chimes. You can also use this to check bushes, as it'll grant vision for a second or two when you place it.
Magical Journey is your best friend and your greatest tool. I can't even begin to go over the amazing portals you can place here, so I'll just go over general use cases. It can be used to escape a gank, as you can Q any enemies that follow you through it to stun them immediately against the wall that they come out of. You can use it to gank, too, since you can easily catch up to or cut off anyone trying to run away. Don't use this off cooldown or you'll be very, very sorry when you have to use it for something much more important than getting a chime slightly faster.
Tempered Fate is a versatile ability that will either make your teammates sing your praises or curse your name under their breath. It's so, so easy to mess up this ult, but at the same time, it's incredibly easy to carry the game with it. If you're in a teamfight, using it to engage or stun their backline for a few seconds can be useful, or you can just use it while ganking to catch up to someone trying to run away. Just like a stopwatch, it can block damage that's normally unblockable, like from
Locket of the Iron Solari is the most viable mythic on Bard. It is also the most boring. It's incredibly powerful, sure, but it also doesn't really do all that much besides help you win. You don't get to have fun just by saving your team. You need to do dumb **** to have fun, you're Bard. Go this 90% of the time in Ranked.
Luden's Tempest is typically what you'll be going if you want to do damage. It's easy to proc with your meeps and your Q, and it'll enhance any burst combo. Bard generally lends himself well to bursty trades due to how his meeps work, and this will help you make them.
Night Harvester is a good item, although in my opinion the 40 second cooldown kind of hampers it. I'd only go this if I was running
Do you want to run Bard as an AP Bruiser? Build Riftmaker - the only AP bruiser mythic in the game! Yeah, Riot's itemization in Season 12 kind of sucks for some champions, but that's fine. I don't find this a very viable mythic, but it's not like it's bad on him. If you want to build tanky but still do a good amount of damage, this is the mythic you want to go. Bard does surprisingly well in sustained trades if he builds into it.
Liandry's Anguish is just ****ing annoying. The AoE from your upgraded Meeps can proc this past wave, so you can just be incredibly annoying and constantly burn your enemies. Poke your enemies out of lane with this, focusing more on small trades than all-ins due to the damage over time. Even with this, though, his all-ins are pretty good due to the inherent base power of his Q and meeps.
Kraken Slayer is a mythic you build solely for the attack speed. The crit and true damage is nice, but 10% attack speed on every legendary item is really good, especially since you get a free legendary with your support item if you're building this as support.
Galeforce is similar - build it if you want a small dash and movespeed scaling on your legendaries. This one's a meme, but it's an incredibly fun one.
Moonstone Renewer is, to put it bluntly, a meme on Bard. He doesn't have the poke to abuse its passive like Zyra or Brand, and he doesn't have substantial enough heals to make use of the increased heal and shield power. It's fun, but not very good.
Evenshroud is a really good item on Bard if you don't want to run Locket and want to be a more offensive playmaker tank. I think it's weaker in general, since Locket has a super powerful active and Consecration is incredibly powerful, but it's still good if you want to support in kills rather than saving people.
Crown of the Shattered Queen is an item that won't get you much value in the 2v2 lane, but it will help you immensely in jungle fights and lane ganks due to the fact that you'll have downtine while roaming to reset the cooldown. It's also a solid choice in mid or lategame if there's an assassin that keeps killing you.
Nashor's Tooth is in my opinion the best damage item on Bard, and I build it almost every game. It gives a stupid amount of both AP and attack speed, two things that Bard loves to have. It improves your burst by a good amount, and gives you consistent damage by giving your auto attacks AP scaling through the on-hit effect.
Dead Man's Plate improves your roaming and gives you good ganking with its passive. It's built by almost every Bard for a reason, and I build it whenever I'm not messing around with a full damage build. The stats it gives are great too, since Bard makes a surprisingly good use of the damage, and armor and health are always relevant.
Frozen Heart is a busted item against divers, and is a great item in general. The flat damage reduction seems pretty weak until you realize it's post-mitigation, meaning it blocks much, much more than you realize. Lowering attack speed is nice too, especially when there's a Pyke or someone similar whittling you down. Notably, the damage reduction stacks with
Cosmic Drive got reworked for the preseason, and while it's not bad, it's no longer a must-have item on Bard. You want to take this if you're going to go for more extended fights, with any less bursty build. Works well if you're on Riftmaker, Nashor's, or a tankier build.
Horizon Focus got a nice little change in the preseason, making it proc off of slows. This means that you don't even need to Q to proc it, which makes it about 20x more powerful as all of your meeps apply a slow effect.
Demonic Embrace is good for the same reasons
Rapid Firecannon is an item that I've come to love on Bard. I haven't sung its praise my whole time as a Bard lover, but I do admit that he likes all of the stats on it (except for crit) and the passive is great to help engages. This is a generally solid supportive item that fits into almost any build.
Redemption is insane on Bard, as I've mentioned twice before in the guide. It has the same windup as
Zhonya's Hourglass is an item that I admittedly don't like building. It's not in any of my recommended builds because I genuinely think it's too boring of an item. It can singlehandedly save your life or turn a losing fight into a winning one, but it doesn't do so in a way that's stupid. If you're trying to win, build this 2nd or 3rd item. If you're playing to have fun, building the most overpowered item in the game probably isn't great, especially when its effect is so relatively boring.
Shadowflame is perhaps one of the most interesting items added in Season 12. It's the only item that gives flat magic penetration outside of Sorcery Shoes or your mythic, which gives it an interesting niche if you're trying to stack magic pen. It's great for cleaning up people who would otherwise escape, since you already have so much chase potential between portal, ult, and chimes you may pick up in the chase.
Shurelya's Battlesong is a great item that is generally a good pick on Bard if you're going a more support-oriented Fleet Footwork or Guardian build. Unfortunately the passive will only really work on his W, so you're mostly going to be using it for its active effect to chase kills or peel for your team.
Imperial Mandate procs off of your meeps and your Q. This is free damage that you don't need to do anything out of your way to earn, on an item tied for the cheapest mythic in the game. This is good on any Bard build that wants to deal damage without necessarily stealing kills.
Mobility Boots, or Shmobis as I prefer to call them (as they offer intense shmovement), are by far the best boots you can go on Bard. If you're roaming to gank, these give you the most mapwide mobility, especially when stacked with chimes and
Boots of Swiftness are generally a much more consistent version of Shmobis, since they don't have the downside of being lost in combat and they have the upside of slows being less effective on you, but you lose out on 55 speed because of it.
Ionian Boots of Lucidity are the second cheapest boots in the game, right behind Boots of Swiftness, and they provide ability haste and summoner spell haste. Bard likes both of these stats. These are just a generally good boot option if you don't know what else to build - they're right next to Boots of Swiftness as the safest pick in general circumstances.
Sorcerer's Shoes are generally the go-to first item for mages, but Bard is an interesting exception. He's not really carried by his damage, and you'll likely get more kills by going something that improves your roam and chase pressure. These aren't bad boots to go, but they're not always the choice like they would be on someone like Neeko.
Berserker's Greaves are good if you want to add on some more damage in an attack speed build, or really any build if you're running Nashor's. I'd recommend these if you can't roam for whatever reason and you're not building tank, as they'll give more consistently good damage compared to Sorc's.
Plated Steelcaps and Mercury's Treads are two sides of the same coin. You pick Steelcaps vs. heavy AD, especially against champions that primarily do damage through autos, and you pick Treads vs. heavy AP, especially against champions that have a lot of CC. If it's about even between AP and AD, typically Mercury Treads are the better option. Although these give you more defense, you should have plenty of defense on tank, and you shouldn't need the extra defense on damage. I find these generally to be inferior to just building |
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Supportive
With a supportive build, you're likely going to be building
For items, you're always going to want to be building
Recommended Runes: Guardian, Fleet Footwork
Tanky
So you saw the supportive section, and decided that you wanted to actually build more tanky, rather than full support. As a tank Bard, you want to build
For your second item, you'll probably want to build
Past that, you'll likely just be going with standard tank itemization.
Recommended Runes: Guardian, Fleet Footwork
AP Burst
If you want to run a burstier build, you're in luck - Bard's passive means that he excels at short auto trades with a limited number of empowered autos, so shorter trades running Electrocute or Hail of Blades work phenomenally on him. If you're going with a bursty AP build, I highly recommend taking
When it comes to mythic, you have a few options.
If you only care about damage, your main options are
When it comes to non-mythics (that aren't Nashors), Bard has a lot of options.
Recommended Runes: Hail of Blades, Electrocute, Arcane Comet, Dark Harvest
Consistent AP Damage
If you don't care all too much about burst, you can go for a more teamfight oriented AP build. For your mythic, you can go
Recommended Runes: Arcane Comet, Electrocute
Bard ADC
So, picture this - you see a support with purely AP scaling, but a lot of utility in his abilities. You ask yourself "well, how do I make Kraken Slayer work?". You are met with silence from the Heavens above, but thankfully this guide goes against the wishes of any gods that may be watching my every move.
You have four mythic options, in my opinion.
When it comes to attacking, Bard really likes to build on-hit, because his base autos leave a bit to be desired, and his passive is an on-hit effect anyways. This means items like
Recommended Runes: Hail of Blades, Lethal Tempo, Fleet Footwork, Press the Attack
Bruiser Bard
When it comes to bruiser, there's a lot of overlap - you can justify pretty much any item on a bruiser build, be it AP or AD, more tank-focused or more damage-focused.
Damage: Nashors Tooth for consistent on-hit AP,
Survivability:
Utility:
Recommended Runes: Lethal Tempo, Conqueror, Grasp of the Undying
Lethality Bard
This is probably the least viable one so far. Bard has no innate AD scaling, so you're definitely going to need to build some attack speed - this is difficult, as no lethality items offer attack speed. You'll need to spec into at least one attack speed item, and most likely runes like
For your mythic, you want to go
For your first (non-mythic) item, you almost always are going to want to go
Recommended Runes: Hail of Blades, Lethal Tempo, Predator, Dark Harvest
Please note that this is by no means exhaustive - the only way to know what items work for you is to play with them, and I can't go in depth enough to explain exactly when you should pick certain items. This section is meant to be more of a guideline where I express my own experiences with each build, and I highly recommend you experiment to find out what items work for you. However, I am free to answer any questions you have on itemization![/i]
































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