Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Everything, in a nutshell:)
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Introduction

I just wanted to introduce my guide and myself!
Hi! My name is SoFcknPro. I'm playing in the EUwest servers.. I am from Hungary and i like to make guides on MobaFire! This will be my third guide, my second guide was a Ranked Carry ~here~


This guide will help you to find your favourite champion, and help you to find the role what's fit to you. I will explain a lot of thing what you may have not known before.
If you want to know what champion fits to you, or what role will be your favourite. First, i will list you your options, and you can chose the role what you like. THEN you can make a decision what is the best champion for you.
These champions using abilities to deal as much damage as possible, they main "fuel" to cast spells is mana. Almost all of the AP casters, are using ranged auto attacks, with this you can stay at a long range from your enemies, and don't have to get close to minions to farm them down. So first of all, AP casters need ability power, to improve their spells damage. You can get a lot of AP trough items, like this one
Rabadon's Deathcap.
These champions using auto attacks to deal an insane amount of psychical damage! Every AD carry has ranged basic attacks! Usually every AD carry also has mana, in early game, carries using their abilities to harass they opponents, but also you can poke them with basic attacks if you have the chance to do it without letting them trading back the damage what you've just dealt. You will need a bunch of AD through items. You will need Attack Speed and Lifesteal as well. There are some carries whose using abilities to deal the huge damage like
Ezreal or
Corki. If you are playing against AD carries, you can buy armor against them.
These champions helps the AD carries in early game, and then helps the whole team to get stronger trough buying Aura Items, and bring vision to the map. These kind of champions doesn't farm, they get money from the money generator items, like philosopher's stone and kage's lucky pick. They goal to get item(s) which has auras what's gives your team boosts passively. And also they have to get sight wards or
Sightstone's to bring vision to hot spots, just like warding
baron nashor and/or warding
dragon.
These champions usually playing in the jungle, with this strategy they can create another lane, therefore there will be 3 lanes where players are playing alone, who's getting more money, and experience because the don't have to share it with another player. The junglers goal is to help the other lanes by ganking them. Giving the AP carries
blue buffs if they want, and hold the lanes till the original lane players comes back from the base. That is a very important part of the team, if some of your lane fails against the enemy, its your task to help them out!
Tanks haven't got a fixed lane, a tanks can go to jungle (not all of them for example
Shen,
Dr. Mundo,
Amumu.), can go to top, or can play as an aggressive support. If a tank goes to top, he will have to get more armor or/and magic resist, hp items etc. If a tank goes to jungle, he is going to lack from it in early game, but he will have more aggressive items. If a tank goes to bottom lane to help the AD carry, as a supporter he has to get more hp, and aura items.
This kind of champions, are almost the same as the AD carries, they will use auto attacks mainly to deal a high amount of psychical damage, but of course using abilities as well, and they also get AD items, with more hp items as well. They are usually go to top lane in ranked games, but you can try going bottom lane as a carry, but this is not recommended.
AP carries

These champions using abilities to deal as much damage as possible, they main "fuel" to cast spells is mana. Almost all of the AP casters, are using ranged auto attacks, with this you can stay at a long range from your enemies, and don't have to get close to minions to farm them down. So first of all, AP casters need ability power, to improve their spells damage. You can get a lot of AP trough items, like this one

AD carries

These champions using auto attacks to deal an insane amount of psychical damage! Every AD carry has ranged basic attacks! Usually every AD carry also has mana, in early game, carries using their abilities to harass they opponents, but also you can poke them with basic attacks if you have the chance to do it without letting them trading back the damage what you've just dealt. You will need a bunch of AD through items. You will need Attack Speed and Lifesteal as well. There are some carries whose using abilities to deal the huge damage like


Supporters

These champions helps the AD carries in early game, and then helps the whole team to get stronger trough buying Aura Items, and bring vision to the map. These kind of champions doesn't farm, they get money from the money generator items, like philosopher's stone and kage's lucky pick. They goal to get item(s) which has auras what's gives your team boosts passively. And also they have to get sight wards or



Junglers

These champions usually playing in the jungle, with this strategy they can create another lane, therefore there will be 3 lanes where players are playing alone, who's getting more money, and experience because the don't have to share it with another player. The junglers goal is to help the other lanes by ganking them. Giving the AP carries

Tanks

Tanks haven't got a fixed lane, a tanks can go to jungle (not all of them for example



Melee DPS

This kind of champions, are almost the same as the AD carries, they will use auto attacks mainly to deal a high amount of psychical damage, but of course using abilities as well, and they also get AD items, with more hp items as well. They are usually go to top lane in ranked games, but you can try going bottom lane as a carry, but this is not recommended.
Now you can take a look at the positives and negatives of your role. You may change your mind, and you won't like your first decision, that's why i show you the bad things behind the roles!
SPACESPA |
Pros!+ Extremely high magic damage! + Game changer role! + Nice team fighters! |
SPACESPACESPACESP |
Cons!- Low defensive, armour and magic resist, hp. - Might be hard to handle. - If out of mana, its useless. |
SPACESPA |
Pros!+ Insane damage! + Useful without mana! + Important for the team! |
SPACESPACESPCESPACESPAC |
Cons!- Low defensive, armour and magic resist, hp. - Might get focused in team fights. - Squishy early game. |
SPACESPA |
Pros!+ Easiest to master! + Important for the team! + Grate starter role! |
SPACESPACESPACESPACESP |
Cons!- Might be boring with a bad team. - You won't get a pentakill. - If you fail, your mate will fail too. |
SPACE |
SPACESPA |
Pros!+ Good defence, armour and magic resist, hp! + The most satisfying role! + Good feeling, after a successful gank! |
SPACESPA |
Cons!- Hard to master. - Not the best late game dps. - They always blame the jungler. |
SPACESPA |
SPACESPA |
Pros!+ Huge defence, armour and magic resist, hp! + Flexible role! + Can save lives with it! |
SPACESPA |
Cons!- Not very much dps. - Hard to do a good engage. - Not easy to master. |
SPACESPA |
SPACESPA |
Pros!+ Huge damage! + Normal defence, armour and magic resist, hp! + Awesome team fighters! |
SPACESP |
Cons!- Squishy early game. - Melee, and its dangerous. - Not easy to master. |
SPACESPA |
Now you know, what is the work of each roles, and now you know what is the negatives and positives behinds the roles, now i will show you the play style of each role!
The AP carries, going to mid lane, to fight against another AP carry, except if you gets countered! You can get countered for example, when you are going to mid with
Kassadin they might counter you with a
Talon etc., But this is unusual in normal games! First of all, if you are with an AP carry, you will start with a
Boots, and
Health Potions x2,
Mana Potion. It depends on your champion. If you are in low level, when you haven't really got masteries, nor runes, you can try to start with
Doran's Ring, but you won't be able to stay on your lane longer! If you want to farm, you have to last hit! What means you will do the killing blow on the minions! Not less, not more. By this you will have more money then your opponent, and your lane will not be pushed against the enemy! What is good because your jungler can gank easier! After some farm, you can get boots, of upgrade your boots, the main boots for an AP carry, is the
Sorcerer's Shoes, but more boots viable too. After your boots you can get some more AP from cheaper items, like a
Hextech Revolver, this is not good for every AP casters of course. After you have a boots and a small amount of AP, you can rush for an expensive item, like
Rabadon's Deathcap. All in all, when you are stronger, got some AP etc. You can be more, and more aggressive! Actually with or without runes, or masteries, you have to be aggressive when you reach lvl 6! Not before not after, this is recommended, but! You can harass too! Harassing means you do one or two auto attacks on the enemy champion to get his HP down a little bit, then run away to block the minion aggro what you have generated by hitting the enemy champion! Hold your lane, win your lane, and then in team fights you will be a beast!:)
With an AD carry, you will go bottom! Its hard to counter an AD carry, but its possible! If you notice that you have been countered, of anything, start with a
Boots with
Health Potionx3! That means even if you have got countered, you can stay on your lane more, and more, waiting for a glorious gank from your jungler! If you countered the enemy, or just simply you think your champion is better, and you can handle him more than the enemy, you can start with a
Doran's Blade, for the bonus AD, and lifesteal! You have to last hit! What i mentioned at the AP carry section. After if you last hit all of the minions, and let enemy champion push his lane, and you harassed him a little bit, you can call your jungler to take a try to kill him! And minimize the chance that you will get ganked by the enemy jungler! After upgrading your boots for a
Berserker's Greaves you can rush for a B.F. Sword depends on your money, of if you are having a bad time, you can have some sort of attack damage, attack speed, etc. depend on your champions requirements! With an AD carry, you have to be aggressive by harassing the enemy carry, to send him home ASAP! But! Its better if you are NOT giving a kill for the enemy carry, then risk the chance to get a kill for you! Farming is always a better way to get some gold then try to kill yourself for it! Win your lane, hold your lane, send the enemy carry home ASAP, get better items than him, and in the team fights focus the AP, or the AD carry!:)
You will go to the bottom lane, to support your carry, and protect him at any cost! Even if you have to sacrifice yourself! You will have to start, by getting some wards! I show you a regular starting sequence for supporters! Get a
Faerie Charm, a
Vision Ward, and one or two sight wards! You have to get to get the
Greed
and
Wealth
masteries, to more sight wards! At 2:00, put a sight ward, near to the dragon, but a bit more closer to the bottom lane! If you see an enemy supporter whose trying to put down a ward, you can counter his ward, by putting down a
Vision Ward what reveals all of the stealth wards, enemies, etc. Stand in one of the bushes near your carry, to bring vision into that bush too, help him at any cost, but leave him farming and don't steal minions because its annoying. When you want to go home, upgrade your
Faerie Charm to a philosopher's stone, get more sight ward, and
Vision Ward, and rush to your next item:
Heart of Gold. After it you can ask your mate what do he needs, zeke's herald etc. And buy it! After when the middle game comes, and your team starting to engage in team fights, you can start to buy way more sight wards and reveal all of the map! More wards, more vision, better chances to win!:)
You will start in the jungle, there is two ways to start it, kill the wolves, or kill the wraiths, then you can go to
red buff, or
blue buff it depends on your champion. You have to call someone to help your starting! The main starting items are a
Hunter's Machete and
Health Potionx5! If your champion using more abilities, fuelled by mana you should get the
blue buff first, if you are not, you should start at
red buff, and you can do after reached level 2, you can do a fast gank, to a lane where the enemy is pushing, etc. The good way to be a successful jungler, less farm, more successful gank! No one likes the a jungle camper jungler. Go home to buy stuffs, when you can't really gank, and you have enough gold, to get something awesome!:)
Tanks, are the most tough champions in league of legends, if you like to take damage, and save your mates life, and engage first in team fights, this is your champion! You can go, top, if you go top, you can get
Rejuvenation Bead, and
Health Potions, or just a
Boots and
Health Potionx3. If you are going to jungle, you can start with
Cloth Armor and
Health Potionx5, or
Rejuvenation Bead, and
Health Potions, of course. If you are going to bottom as a supporter you can get a
Faerie Charm,
Vision Wards! I explained almost everything, but i didn't explain the solo top lane, so, you are going to top, you have to last hit, and stop pushing at any cost! Because top lane is the main lane, where are the junglers ganking the most! After the first recall, you should get a sight ward, and ward near
baron nashor, but closer to your lane. If you feed yourself, get HP, and armor, magic resist. You should get more defense, by checking the enemy team, if the AD carry fed more, get armor, if the AP carry fed more, get magic resist. There isn't any fixed build for tanks, because it depends on the enemy team:)!
So, with a melee DPS, you can to jungle, and solo top! If you are going to jungle, you will need defence what i mentioned before, if you are going to top, you will need
Boots +
Health Potionx3, or different things, like if you are with
Tryndamere you will need
Brawler's Gloves,
Health Potionx2. If you are fed up by last hitting, and getting successful ganks, you can have your
Berserker's Greaves, and some hardcore AD items, after that, something defensive items, and then you can rush full AD, and attack speed, and some sort of lifesteal. In team fights, you should engage second, after the tank, except if you are the only tanky champion in the team, then you have to buy a
Frozen Mallet or
Warmog's Armor, and a
Atma's Impaler, if you want some armor, crit chance, and more AD, from its passive. So after you engaged or, engage second, you have to focus their carries!:)
AP carries

The AP carries, going to mid lane, to fight against another AP carry, except if you gets countered! You can get countered for example, when you are going to mid with









AD carries

With an AD carry, you will go bottom! Its hard to counter an AD carry, but its possible! If you notice that you have been countered, of anything, start with a




Supporters

You will go to the bottom lane, to support your carry, and protect him at any cost! Even if you have to sacrifice yourself! You will have to start, by getting some wards! I show you a regular starting sequence for supporters! Get a








Junglers

You will start in the jungle, there is two ways to start it, kill the wolves, or kill the wraiths, then you can go to






Tanks

Tanks, are the most tough champions in league of legends, if you like to take damage, and save your mates life, and engage first in team fights, this is your champion! You can go, top, if you go top, you can get











Melee DPS

So, with a melee DPS, you can to jungle, and solo top! If you are going to jungle, you will need defence what i mentioned before, if you are going to top, you will need









So here are the Summoner Spells!
The summoner spells, helps you in any situation. There are three types of the summoner spells. First is the offensive summoner spells. Second is the Defensive summoner spells. And third is the Escaper summoner spells. Of course there are more an more summoner spells what doesn't really fits in my group. The first of all, you will have to have, if you are an, AP carry, melee DPS etc. Who's work is to kill the enemy. You will need two type of summoner spells. Not two escaper, like a










AP carries

These champions, what i said before, are playing in middle lane. So there is two place when the enemy jungler can gank! So you will need a fast escaper spell,









![]() |
SPA | and | SPA |
![]() |
AD carries

So what do we need for an AD carry? Usually, you need an escaper summoner spell of course,




![]() |
SPA | and | SPA |
![]() |
SPA |
![]() |
Supporters

And here we go! The mighty supporter role, what is very very important! In ranked games, you can't start a match if you haven't got a supporter or a tanky one! First of all, we need a good ol' friend, the escaper spell, of course here is the











![]() |
SPA | or | SPA |
![]() |
SPA | or | SPA |
![]() |
SPA | and | SPA |
![]() |
Junglers

What should i pick for my Junglers? Easy question, pick a












![]() |
SPA |
![]() |
SPA | or | SPA |
![]() |
SPA | or | SPA |
![]() |
SPA | and | SPA |
![]() |
Tanks

If you are with tanks, it depends on your role, if you are with a jungler one, you should use the jungler summoner spells, if you are with a supporter one, you should use the supporter one, if you are with a solo topper, its different, not really different, but a little bit it is!:) You can use






![]() |
SPA | or | SPA |
![]() |
SPA | or | SPA |
![]() |
SPA | and | SPA |
![]() |
Melee DPS

So where can a Melee DPS go? He can go to the jungle if he does, he should use the jungler spells, if he goes to bottom, as a carry, he should use the AD carry spells, if he goes to top, he should use the solo topper ones. The chose is up on you :) But of course there is a regular summoner sequence for him, but this is only good if you go solo top, what is the Melee DPSes favourite place!:)
Now you know a few thing about the play style of the League Of Legends. If you decided what kind of role you want, now i thing your first question would be, but what champion?
First of all, if you are poor, and haven't got too much IP i will list you a few awesome AP carries.
There aren't too much champion in the 450IP section, but you can choose from a pair.
The first is
Ryze, he is the most tanky AP carry in LoL. Why is he tanky? Because you only have to buy mana based items. Not only, but you know the old school
Ryze has way more mana then AP. The pros of this champion is, that you will have insane middle and late game damage, with a very tanky champion. You will have a huge burst AOE damage from your
Desperate Power, and spamming your other spells. The cons of this champion is that its very hard to play good with it. You need awesome farm, kills, etc. And lastly if you got counter picked, and you got kicked in the ***, basically you won't be as badass as you have to be.
Ryzes counters are:
Cassiopeia!!,
Brand!,
Xerath.
The second champion i would suggest you is
Annie. Really she was my favourite AP carry, you can farm easily with your
Disintegrate, because if you kill an enemy unit with it, you will get back the full mana cost of your spell! With this trick, you can easily stack up your
Pyromania to nuke the enemy without any harm you get. Annie could get counter picked very, very easily, because
Annie's spells hasn't got a really big range. To be honest they have a very small ones. Anyway if you want a fully AP Burster, with insane damage, and nice tanky stats because of her
Molten Shield, then choose
Annie.
Annies counter picks are:
Brand!!,
Kassadin!,
Morgana.
If you want to make another step forward, till the 1350IP champions, then read this thread too, if you want further introductions about AP carry champions!
I will list your three AP champions in the 1350IP section. Not only three AP champions are in this section, but i think they might be the most viable chooses for you.
Morgana is a very good champion, but a bit overrated with those "must have bans" in ranked games, but still she is a very awesome team fighter AP champion! If you want to play her as an enemy team killer, of course you want, then you should get a
Zhonya's Hourglass, because when you are casting your
Soul Shackles in the middle of the enemy team, you will need that protection till your
Soul Shackles finishes them off.
Morgana a really fun to play champion, you can stay on your lane more, because of your
Soul Siphon. Your
Dark Binding helps you in escaping, or just snare the enemy if your jungler coming for a gank! You can easily escape from any CC harm with your
Black Shield such as
Amumus
Curse of the Sad Mummy etc.
Morganas counter picks are:
Talon!!,
Fizz!,
Vladimir.
Twisted Fate is a nice but a scum bag champion! He is awesome because he can stay in his lane a very long time with full mana bar, because of his
Pick A Card, he has stun, and AOE slow too, also because of his
Pick A Card. He can farm easily, he can poke the enemy easily, and the best he can get the low hp jungler with a random
Destiny, or just simply get the enemy with it, or do an awesome gank with it of course. But he has cons too. He can be counter picked easily, and if he hasn't got gold for his gear, he is just simply useless.
Twisted Fates counter picks are:
Fizz!!, Le blanc!,
Diana.
Oh
Veigar, if he got fed he is just simply one shooting every AP Based champions with his
Primordial Burst, the main goal with
Veigar, is you have to farm over the first 15mins, and last hitting every minions with your
Baleful Strike to stack up some AP, you can chase and kill everyone by using your
Event Horizon, so you won't suffer any damage from them. You can turn a team fight with your
Event Horizon too. The goals are, Farm, Kill, Gear, and stun 'em and kill 'em. Of course he could get counter picked very easily because of his low HP etc.
Veigars counter picks are:
Ryze!!,
Talon!,
Fizz.
So here comes the 3150IP champions.
Anivia is a very tough and skilled champion. She has a skill shot, and you have to aim with your crystallyze very well. Your
Rebirth is very useful if the enemy tower dives you, because after a, 3 sec delay you will come back to life and you can finish them off easily.
Anivia is a very slow carry, and she is very mana hungry, so basically you will need a really good team to get the most out of it. With
Anivia you will have a very high burst damage, with your
Frostbite and and other spell combo. But be aware if you have a bad team, sometimes your
Rebirth is useless because when you go into an egg form, and your team doesn't protect you in it, its useless and you give another free kill to the enemy.
Anivia's counter picks are:
Fizz!!,
Kassadin!,
Diana
Karthus is a very OP champion in my opinion, and that's why he is one of my favourite champion. He can help the team fights even if he is dead, be honest, lot of pro
Karthus tactics based under, that you rush into the middle of the enemy in a team fight, and do how much damage is possible, and when you are dead, after one or two
Lay Waste you can cast your
Requiem easily, and after this huge damage, the enemy team must be dead. With
Karthus you have to focus for the farm only until level 4, then with your
Wall of Pain you harras the **** out of your enemy.
Karthus is a very hard carry, but the easiest to counter. So be aware, and get fed:)
Karthus's counter picks are:
Kassadin!!,
Fizz!,
Ahri.
What is the best with
Gragas? Every spell what is yours, is damaging in AOE. So you can farm very, very easy. The second thing is
Gragas is very tanky, can get a lot more damage then the other paper AP carries. And lastly
Gragas has insane damage output. So if you want to do some damage, use your
Barrel Roll on your enemy, then instantly use your
Body Slam, because if you hit the enemy champion with
Body Slam he gets a little snare, so he can't escape from your
Barrel Roll. With your
Explosive Cask you can separate the enemy in a huge team fight, or push them away if you have to escape, or just simply push them to yourself if you want to kill 'em.
Gragas has a very nice escape mechanism as well, with his
Body Slam he can dash trough walls easily to escape from his chasers.
Gragas's counter picks are:
Fizz!!,
Mordekaiser!,
Swain.
Lets see some 4800IP champions.
Cassiopeiaactually is my favourite champion. Your poisons does AOE damage, you can farm easily of course. If you hit an enemy champion with
Noxious Blast you will get an insane movement speed bonus, what you can use if you are chasing, or if you are running away from someone. With your
Miasma you can do a nice amount of damage, slowing your enemy, and you can spam your
Twin Fang if the enemy is standing in it. Your
Petrifying Gaze simply OP if you use it properly. You can stun a whole enemy team with it, then putting your
Miasma under them, spam a couple of
Noxious Blast then you can execute, the survivors with
Twin Fang. If you want to do some nice pentakills, then you have the champion for it.
Cassiopeia's counter picks are:
Galio!!, Le blanc!,
Talon.
She is a very hard champion. Not the easiest to play with, but she a nice damage output as well. You can support your team as a carry, with your
Command: Protect, you can save a mate, you can give yourself to save or helps you to chase the enemy, and its shields you as well. You can send your ball with
Command: Attack, it does a nice amount of damage, if you combine it with
Command: Dissonance it will deal more damage, at its slowing the enemy who passes trough in it. With your
Command: Shockwave at your ball's location, it will generates a force field, what will grab all of the enemies in your ball's area, and drop them inside the field, dealing a very nice amount of damage.
Orianna is a very insane champion if you can with it well, you can harass your enemy easily with your auto attack because of your passive:
Clockwork Windup.
Orianna's counter picks are: Le blanc!!,
Diana!,
Ahri.
He is the real anti-tank. You can farm very easily, with your
Malefic Visions, because if you use it on a minion, and if the minion will die it will bounce to another minion or enemy champion without any mana cost, and the best thing, you will receive mana if you kill an enemy unit with it. Your
Call of the Void, silence the enemy an deals a nice amount of damage. Your
Null Zone places an area, what damaging your enemy. If your enemy has more health, you will deal more damage. Combined this with your ultimate
Nether Grasp, you will kill them easily. So the route is, silence them with
Call of the Void, then put
Malefic Visions on them, place your
Null Zone under them, and lastly your
Nether Grasp will kill him instantly. Have fun with him.
Malzahar's counter picks are:
Gangplank!!,
Lux!,
Galio.
And here comes the 6300IP champions.
She is a very strong champion, she has two skill shot ability so you have to aim good if you wanna play with her. She has a charm, what makes the enemy come slowly towards you, and she has a very nice and strong skill shot, what does damage when you send it away, and does true damage when it comes back, so you can do a nicely amount of damage against tanky enemy. Her ultimate is
Spirit Rush she can "flash" two times dealing tons of damage to the enemy. It can annoys them as well, when they try to gank you, but you just easily ult away!:) You can do an OP combo with
Charm, then
Spirit Rush, activate Fox fire, send your
Orb of Deception and your last
Spirit Rush. :)
Ahri's counter picks are:
LeBlanc!!,
Talon!,
Kassadin.
Fizz is a very hardcore carry, with
Playful / Trickster you can juke every enemy abilities, like
Brand and
Karthus ultimate. He has awesome damage, two AOE ability, and a nice DOT ability. And of course he has his
Urchin Strike, what is used to dash forward to your enemy, or away them rescuing yourself. A fed
Fizz, is a really awesome team fighter, with his ultimate
Chum the Waters, he can distract at least two enemy champions. Afterwards dashing in the team fight with
Urchin Strike and then another awesome AOE ability, his
Playful / Trickster, you can also deal a bunch of damage with it. All in all,
Fizz is a very tough and can be a very annoying champion in the enemy's eyes;).
Fizz's counter picks are:
Ryze!!,
Mordekaiser!,
Akali.
Xerath is a real tanky carry, because he earns armor trough ability power, what is a really nice thing against a hardcore AD enemy team. He is a real burster, you can use his
Arcane Barrage three times, dealing insane damage. By using a combination of your Mage Chains, and any other offensive
Xerath spell, you will stun your target. Locus of Power is simply an OP ability, you will acquire a ridiculous amount of range for you abilities, and you will have another bonus quantity of magic penetration. If you interrupt this standing, you will get a nice bonus movement speed. All in all,
Xerath can burst the enemy team, while his team is fighting, and he is out of range from them! You will enjoy him:).
Xerath's counter picks are:
Ahri!!,
LeBlanc!,
Fizz.
Viktor is a very nice AP bruiser, he has ridiculous amount of damage output in a lil' period of time. You can eliminate a whole enemy team, your ultimate does instant damage to an area, then it will follows a champion and it will does DOT damage them. So if you combine your ultimate with a
Liandry's Torment you will have a ridiculous HP burner ability. If you combine your
Hextech Ray with the
Augment: Death, you will have again a deadly HP burner. You can stun a whole enemy team with your
Gravity Field, and you can shield yourself and by damageing the enemy with the
Power Transfer ability. If he is fed, you're gonna die.
AP carries

First of all, if you are poor, and haven't got too much IP i will list you a few awesome AP carries.
There aren't too much champion in the 450IP section, but you can choose from a pair.

The first is








The second champion i would suggest you is










If you want to make another step forward, till the 1350IP champions, then read this thread too, if you want further introductions about AP carry champions!
I will list your three AP champions in the 1350IP section. Not only three AP champions are in this section, but i think they might be the most viable chooses for you.
























Oh










So here comes the 3150IP champions.
























What is the best with














Lets see some 4800IP champions.













She is a very hard champion. Not the easiest to play with, but she a nice damage output as well. You can support your team as a carry, with your










He is the real anti-tank. You can farm very easily, with your












And here comes the 6300IP champions.

She is a very strong champion, she has two skill shot ability so you have to aim good if you wanna play with her. She has a charm, what makes the enemy come slowly towards you, and she has a very nice and strong skill shot, what does damage when you send it away, and does true damage when it comes back, so you can do a nicely amount of damage against tanky enemy. Her ultimate is








































AD carries

And here comes the 450IP champions.

If you want to know everything about





Lets see some 1350IP champions.




Lets see some 3150IP champions.












Are you ready? Here come the 4800IP champions.

Oh yep,

















Ahh i love her, she is a very awesome team fighter with her ultimate





Phew finally the 6300IP champions.

He is a really underused champion to be honest. He is very hard to play, and you can't locate yourself very good in team fights because of your



Currently he is the most tanky AD carry in the game due to his passive,






Junglers

Lets start with the usual 450IP junglers.

He is not the best jungler to be honest, but he can be dangerous if you use your passive well. After you got the red buff, and you have your passive active, you can start a gank. First of all, wait in the bush for the perfect time, then activate




Now a pair of 1350IP champs.























Some of the 3150IP champs.

A long time ago, he was a permanent ban in ranked games. Now not really, but if you can play him well, it can lead your team to victory. He can travel and gank fast with his





I love








Riot nerfed








If you want to know everything about


Da 4800IP ones.

[Jarvan IV] is a very tanky champion. At least if you build him tanky. Actually he only needs




















You must be logged in to comment. Please login or register.