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Jayce Build Guide by AhmedFouadWafaie

AD Offtank Jayce The Slayer

AD Offtank Jayce The Slayer

Updated on January 18, 2014
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League of Legends Build Guide Author AhmedFouadWafaie Build Guide By AhmedFouadWafaie 7 10 42,342 Views 19 Comments
7 10 42,342 Views 19 Comments League of Legends Build Guide Author AhmedFouadWafaie Jayce Build Guide By AhmedFouadWafaie Updated on January 18, 2014
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Choose Champion Build:

  • LoL Champion: Jayce
    Heh. Gotcha!
  • LoL Champion: Jayce
    Did I Scare You?
  • LoL Champion: Jayce
    Feel Free To Give Up Now
  • LoL Champion: Jayce
    I'm Going To Enjoy This
  • LoL Champion: Jayce
    Hammer Time!
  • LoL Champion: Jayce
    Cannon Engaged!

Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

Items

Other Late Game Offensive Situational Choices

Introduction

.......... ..........
Hello! everyone this is Ahmed and welcome to my new Jayce guide. I want this guide to be a resource to help players learn more about Jayce and improve their skills with him. I know this is my first time to create a guide to a champion but i really love playing Jayce and he is my most played champion in ranked. A Short Overview about him:

Jayce is an AD bruiser, Fighter, Melee, Ranged. He has strong poke damage with his combination of Acceleration Gate and Shock Blast. Because he's focused on doing more damage,it is critical for him to get Trinity Force, Black Cleaver and Bloodthirster because is these are his damage dealing items. Since he's mainly played as an AD bruiser, it's also helpful to add to your build a Guardian Angel and some tankiness. Especially in very late game, Guardian Angel is a game changing item. Furthermore, Jayce doesn't really have to rely on basic attacks to do heavy damage, he can simply rely on his abilities to do a well-round good amount of damage. Also, Jayce can be played mid lane you will face some APC champion so you need items like Maw of Malmortius for the magic resistance and shield benefit also you could buy Iceborn Gauntlet for the full cooldown and armor benefit and for mana sustain. Sometimes Jayce play jungle, i know that some people don't like jungle Jayce but he adds to his ganks many varieties of damage by his ranged, speed, slowing effects & knockback which if combined will it can be lead to many kills and he has the ability to clear jungle fast. Sometimes Jayce play ADC, i know that its rare to find people playing him ADC but Jayce can really carry the team and make a perfect ADC to the team, he has a good range from his basic attack and skills so why not playing him ADC.
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Pros / Cons





Pros:



+ Gives team a second ranged damage source.
+ Very Versatile.
+ Strong Poke.
+ Has very good match-ups.
+ Safe in lane.
+ Has 8 abilities+ passive.
+ Fast To Get Back In Lane And To Catch Kills.
+ Has A Great Farming Ability.

Cons:



- No lockdown CC, only a knockback.
- Not innately tanky.
- Skill Shots.
- A lot of combos to master.
- low base movement speed.
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Mastries

Offense Tree
If you are playing Jayce, most of the time you are going to be playing him for his damage, poke, and utility. The best way to make the most of his damage is to go down the Offense Tree. This tree will center around giving you kill power, which you will need throughout the game.

Defensive Tree
The Defensive Tree is useful for lane trades and if invested in can be useful later in the game against the enemy damage dealers and champions who would want to CC you but putting more points into Offence is the better option as Jayce is mostly a damage dealing champion.

Utility Tree
I do recommend putting points in the Utility Tree on Jayce. As putting more points in Utility will give you sustain and the mana you need in lane harass.

Mastries Build:
Offense Tree:
Notes


Defense Tree:
Notes


Utility Tree:
Notes
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Runes

Runes

Precision
Press the Attack
Arcane Comet
Fleet Footwork
Phase Rush
Marks:
I choose to go 9x Greater Mark of Attack Damage, Why? because Jayce has bad Attack Damage at level 1 and having these will help you harass your opponent and deal more damage with your Skills and range attacks. If you want to change it, you can change to 9x Greater Mark of Armor penetration if you are against heavy tank champions Example: Garen, Cho'Gath, Riven & Malphite.

Seals:
I choose to go 9x Greater Seal of Armor, Why? because if you go top, armor will help you withstand against AD bruiser and assassins. Also makes you tanky at early game and is useful for lane trades.

Glyphs:
I choose to go 8x Greater Glyph of Magic Resist & 1x Greater Glyph of Attack Damage, Why? because you need magic resistance if go against an AP champion and why flat not per level? because you usually needs the magic resistance in early game and if you need more you can buy Mercury's Treads, the magic resistance per level is usually good for junglers. Why 1x Greater Glyph of Attack Damage? because it gives you one bonus attack damage at early game from (15->16) and you could need it but you are free to go with 9x Greater Glyph of Magic Resist if you want to, it's your choice.

Quintessence:
I choose to go 3x Greater Quintessence of Attack Damage, Why? because 3x Greater Quintessence of Attack Damage with the 9x Greater Mark of Attack Damage & 1x Greater Glyph of Attack Damage lead to +16 Attack Damage , and that will help your early game in Critical Striking and harassing.
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Summoner Spells

Primary:

Notes


Situational:

Notes
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Ability Explanation


(Innate): Jayce gains 40 movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.
Notes


(Active): Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.
  • Range: 600
  • Cost: 40 / 45 / 50 / 55 / 60 mana
  • Cooldown: 16 / 14 / 12 / 10 / 8 seconds
  • Physical Damage: 20 / 65 / 110 / 155 / 200 (+1.0 per bonus attack damage)=(+ 100% Bonus AD)
  • Slow: 30 / 35 / 40 / 45 / 50 %
Notes


(Active): Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.
  • Cooldown: 8 seconds
  • Range: 1050
  • Projectile speed: 1450
  • Cost: 55 / 60 / 65 / 70 / 75 mana
  • Physical Damage: 60 / 115 / 170 / 225 / 280 (+1.2 per bonus attack damage)=(+ 120% Bonus AD)
  • Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+1.68 per bonus attack damage)=(+ 168% Bonus AD)
Notes


(Passive): Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.
(Active): Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.
  • Cost: 40 mana
  • Cooldown: 10 seconds
  • Diameter of AoE: 570
  • Mana per hit: 6 / 8 / 10 / 12 / 14
  • Magic Damage Per Second: 25 / 42.5 / 60 / 77.5 / 95 (+ 25% AP)
  • Magic Damage: 100 / 170 / 240 / 310 / 380 (+1.0 per ability power)=(+ 100% AP)
Notes


(Active): Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.
  • Cost: 40 mana
  • Cooldown: 14 / 12 / 10 / 8 / 6 seconds
  • Damage: 70 / 85 / 100 / 115 / 130 %
Notes


(Active): Deals magic damage equal to a base amount plus a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters.
  • Range: 240
  • Cost: 40 / 50 / 60 / 70 / 80 mana
  • Cooldown: 14 / 13 / 12 / 11 / 10 seconds
  • Base Magic Damage: 100% bonus attack damage
  • Max Health to Damage Ratio: 8 / 11 / 14 / 17 / 20%
  • Max Damage to Monsters: 200 / 300 / 400 / 500 / 600
Notes


(Active): Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.

If Shock Blast is fired through the gate, the missile speed and range will be increased, and its damage will increase by 40%.
  • Cost: 50 mana
  • Range: 650
  • Cooldown: 16 seconds
  • Bonus Movement Speed: 30 / 35 / 40 / 45 / 50 %
Notes


(Active): Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.

The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.
  • Cooldown: 6 seconds
  • Armor and Magic Resist Reduction: 10 / 15 / 20 / 25 %
Notes


(Active): Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities and bonus armor and magic resist.

The next attack in Hammer Stance deals additional magic damage.
  • Cooldown: 6 seconds
  • Bonus Armor and Magic Resist: 5 / 15 / 25 / 35
  • Bonus Damage: 20 / 60 / 100 / 140 (+0.4 per ability power)=(+ 40% AP)
Notes


Transform is automatically unlocked at level 1. It can reach up to rank 4 by upgrading the ability at levels 6, 11, and 16.
Notes
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Ability Sequence Order

For Top Lane Builds:
Notes


For Mid Lane Build:
Notes


For Jungler Build:
Notes


For ADC Build:
Notes
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Items

Boot Options:
Notes


Offensive Items:
Notes


Defensive Items:
Notes
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Build Usage

Notes
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Ward Coverage & The Superman Leash

That is for Blue Team which is on the right, for the Purple Team will be the opposite.

The Superman Leash helps your jungler or i mean Jayce in jungle if you can let your mid player do it this will help you in clearing jungle more faster without receiving damage from jungle monsters.
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Tips & Tricks

Lane Phase:
Notes

Teamfights:
Notes

Other Helpful Information:
Notes
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Farming & Turrets Destroying


For farming i will split it into 2 ways to know when to use it properly in lane:
1- Easy Farming Without Hard Pushing:
Notes

2- Easy Farming With Hard Pushing:
Notes
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How To Decrease Jayce Issues


In my opinion Jayce has 2 problems that you will face:
1- Mana Hunger:
Notes

2- Lots Of Skill Shots:
Notes
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Jayce Background

Lore:
The LORE

Quotes:
All Quotes
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Summary

Well this is my guide on Jayce. Jayce is a really fun champion with a high skill ceiling, so I doubt we will be seeing any master on Jayce for a little while. The things you can do if you learn him are pretty crazy. Jayce has a way to adapt to every situation, that is fun and very unique.I hope you enjoyed my style of playing him and learned a lot about the champion himself.
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Patch History For Jayce

2012:
All Patches

2013:
All Patches
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Changelog

25-03-2013 Guide Release!
04-06-2013 Adding the mid Jayce build, Skills change, build update, name change and adding other counters.
07-06-2013 Adding more details on runes,farming and turrets destroying, team fights and how to Decrease Jayce issues.
21-06-2013 Adding the Frozen Heart in tanky items, Mastery change and skill order change.
09-07-2013 Improving the guide by adding more details in the ability section, adding Jayce Background and Patch History Sections.
10-07-2013 Changed the name of Teamfigths Section to the Skill Usage Section without removing the teamfight strategy + Adding the new patch information and changing the Acceleration Gate cooldown + the Shock Blast Projectile speed.
20-07-2013 Added the Items & Build Usage + Updated my builds and added a new cool names.
20-10-2013 Updating my build and change some info.
18-01-2014 Updating Masteries & Change The Name Skill Usage ---> Tips & Tricks

Coming Soon: Some Of Countering Information.
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