Help Support

Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Teemo Build Guide by Shroom101

Top Season 9 Build and Climb successfully with Teemo

By Shroom101 | Updated on May 13, 2019
53,400 Views
48 Votes
9 Comments
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Tanky Dps Nuke

1 2 3 4 5
Resolve
Grasp of the Undying
Demolish
Bone Plating
Overgrowth

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+10% Attack Speed
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)

LeagueSpy Logo
Top Lane
Ranked #12 in
Top Lane
Win 53%
Get More Stats

Items

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Introduction

Hi Im shroom101 my friends call me zai or bonzai Im a former rank 1 Teemo Japan,I made this guide to share my successful build for this season (season 8) and Im planning to give more guides in the near future that can help you climb ranks with Teemo and make your way through the ladder with your duel changing Blinding Dart and barrage of Toxic Shot and suffocate them with well placed Noxious Trap.

Im a former Nunu & Willump main from season 3 to season 5 and by season 6 I felt like Nunu & Willump is not fun to play anymore, so then I started to search for another champion for me to play and conincidentally I have a friend who really likes to play Teemo a lot and by a lot I mean a lot, so I watched her play for about 3 games everyday and saw how happy and enjoyed she was when playing Teemo so I asked her why she likes that champion, she told me Teemo's just fun to play and eventually asked myself if I should give him a try, so I tried it myself and got destroyed but what I felt is something that I felt from Nunu before, its the annoyance that I gave both to my teammates and opponents, I started to practice him in the jungle and as expected I got rekt multiple times but that doesnt stopped me, I played him everytime Im jungling and soon everytime I played I felt so happy and I didnt even noticed that I am climbing up the ladder til I got low diamond, by that time I considered taking him in the top lane because jungling doesnt work for me anymore and top lane worked pretty well and eventually tried him all lanes, after a year I became one of the best Teemo player and I consistently winning my match up, everytime a patch came up I need to experiment a new build that will work consistently for the patch it is a trial and error phase but as a Teemo main the most important trait that you need is not being mechanically knowledgable or a 1 shot wonder but the patience you must put in playing this Squishy and one of the most hated champion that is so satisfying to kill.
Back to Top

Teemo Pros and Cons


Pros

+ Long ranged poke
+ Multiple damage over time
+ AoE slow
+ Global taunt
+ Attack speed steroid
+ Quick movement speed

Teemo may not have a reliable escape but his Noxious Trap can slow and deals huge damage to enemies that gives him enough time to Move Quick his self out of the situation or can fight back with Blinding Dart and barrage of Toxic Shot and can even juke them out with his playful Guerrilla Warfare, he can also outplay them with kiting, Teemo is also a marksman that can deal damage from a distance which means he can harass his opponent specially melee opponents

Cons

- Low range autos
- Prone to ganks
- No reliable escape
- 15 minute power spike
- Squishy by nature
- Hated by the community
Just like any other champions Teemo has some weaknesses, some of the champions can out-range Teemo's auto attack, he has no escape such as dash or blink and he is squishy by nature which means they can burst you easily if they got the chance, his power spike is also late if you havent snowball early his damages are counterable by Adaptive Helm until you got magic penetrations
Back to Top

Summoner's Spell


SUMMONER SPELLS
-
FLASH: Flash is a very important summoner spell to the champions that lacks escape abilities, with this you can supplement Teemo's lack of escape, you can also use this as a chase and reposition summoner's spell, a self explanatory spell.
IGNITE: Ignite is an essential spell that can add more damage and burst into his kit, I highly recommend you to take Ignite as your secondary spell for it can secure you a kill by level 2 or level 3 and also Ignite is scaling damage so it will not fall off late game, a very very good spell for Teemo.
TELEPORT: I dont recommend you taking Teleport on Teemo but if you are a lover of this spell then you can but taking this spell only negates your chance to secure early kills on the enemy you are laned against, yes you can use Teleport and be on a teamfight to get some kills but thats only 1% of chance its gonna happen because Teemo doesnt deal huge damage early on, it will only risk you of dying and most of the time you will use this spell to go back on the lane, might as well use Move Quick to run back in lane instead.
Back to Top

keystones and Runes

Teemo is categorized as a specialist which mean that you can use any runes and masteries for him without suffering huge consequences, I want to talk about the pros and cons of the keystones that suits Teemo very well. Either you like to be a glass cannon freak or a sustain Dps Monster or a standard safe build these masteries can support your needs but keel in mind what this runes and masteries has to offer that suits your playstyle
I highly recommend you take Grasp of the Undying for its sustainablity, damage and tankiness it offers towards the mid and late game


KEYSTONES



GRASP OF THE UNDYING

Grasp of the Undying
The reason why I Recommend this keystone is because it deals more damage than Summon Aery early game and since this is in Resolve tree, you enjoy free bonus HP apart from scaling HP everytime you proc this with your auto attack and the sustain it provide for you to farm for your items longer, by late game you're going to be extremely tanky while dunleashing damage overall way better than the other keystones.

SUMMON AERY

Summon Aery
This is the standard keystone for Teemo you can proc Summon Aery twice with a single Toxic Shot, the damage is decent early game to mid game for poking and for long term fights but late game its not so impactful because it falls off late game and counterable by Adaptive Helm, if you're looking for sustain damage then aery is for you.

ELECTROCUTE

Electrocute
This keystone deals the most damage of all keystones but it has a long cooldown, dealing 3 damaging attacks in a short amount of time deals huge adaptive damage this is for glass cannon build which you're gonna unleash all of your damage output then you have to back off until you have your cooldowns again, thats the only downside of this keystone, the cd and lack of sustain damage.


RUNES


Bone Plating
After taking damage from an enemy champion, for 3 seconds, the next 3 spells or attacks you receive from the same enemy champion deal 15 − 40 (based on level) less damage, Bone Plating can help you withstand poking abilities or burst damage of your lane opponent, taking this rune minimize the damage you are taking and help you survive the laning phase

Demolish
Marks the enemy turret, after a couple of seconds your next basic attack will deal 30% of your maximum HP, this rune gives you additional pushing power which makes you an effective split pusher and can push with your team so fast after a team fight or with a baron buff

Overgrowth
Every 8 monsters or enemy minions that die near you permanently increase your base and bonus health by 0.2%, since Teemo relies on hard farming Overgrowth will be worth to take because you will most likely to clear waves for 15 minutes and build tanky and damage items this can help to make you more tanky by mid game til late game since you dont have heal or shield that can utilize Revitalize and you dont need the tenacity offered by Unflinching then Overgrowth is the best rune for Teemo



Taste of blood
Damaging an enemy champion heals you for 18 − 35 (based on level) (+ 20% bonus AD) (+ 10% AP), this rune can help you sustain your EARLY GAME and to keep you alive for you to stay longer and farm your core items this rune is better than Cheap Shot because Taste of Blood keeps you alive longer in a teamfight rather than deals scaling true damage from Cheap Shot that you can only proc by Noxious Trap while Sudden Impact will only proc if you use your Guerrilla Warfare which is not effective in an intense teamfight.

Eyeball collection
PASSIVE: Collect 2 Eyeballs from champion kills and 1 Eyeball from champion assists and wards up to 20. Gain 0.6 bonus Attack Damage or 1 Ability Power (Adaptive) per Eyeball, up to 12 bonus Attack Damage or 20 Ability Power (Adaptive). Eyeball Collection has a 10 second assist timer.
Completing your collection awards an additional 6 bonus Attack Damage or 10 Ability Power (Adaptive).
ADAPTATIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed

Ravenous Hunter
Heal for 2.5% − 15% (based on Bounty Hunter stacks) of the damage dealt by your abilities, on-hit effects and items. Benefits from the Heal.
Earn a Bounty Hunter stack for champion up to one per unique enemy champion, this rune is your sustain for the LATE GAME this can help you tank while healing from your abilities and attacks, your poison from Toxic Shot and Noxious Trap heals you overtime.



Triumph
Also known as the removed mastery Dangerous Game , after a 1-second delay of enemy takedown you will restore 12% of your missing health and grant an additional 20 gold. So if you decided to take the Precision tree then Triumph is a must take rune because it is the only useful 1st tier rune available that you can utilize the whole game and since you are not building lifesteal, there's no need for you to take Overheal, your Noxious Trap has a low cooldown too so you wont need Presence of Mind as well, there will be so many times that Triumph will save your life

Legend: Alacrity
PASSIVE: Gain 3% − 18% (based on Legend stacks) bonus Attack speed
LEGEND: Gain Legend stacks for every 20 points earned, up to 10:
  • 20 points for champion
  • 20 points for epic monster
  • 5 points for large monster kills
  • 1 point for minion kills
If you want more attackspeed or you are not satisfied enough from the attackspeed you gained from Nashor's Tooth then you can take Legend: Alacrity for that sweet sweet 18% bonus attackspeed, you can also take Legend: Bloodline if you are doing lifesteal Teemo.

Coup de Grace
PASSIVE: Deal 7% increased damage to champions below 40% maximum health.
Additionally, you gain 9 bonus Attack Damage or 15 Ability Power (Adaptive) for 10 seconds whenever you score a champion, This bonus does not stack.
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.



Nullifying orb
If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs 40 − 120 (based on level) (+ 15% bonus AD) (+ 10% AP) magic damage for 4 seconds.
Nullifying Orb will be your best bet since you will not have any mana issues since you will buy Rod of Ages to cover up for your mana consumtion and Nimbus Cloak will be a very bad idea since your Noxious Trap is just a trap ability.

Celerity
PASSIVE: Gain 1.5% Movement speed
Additionally, you gain bonus Attack Damage or Ability Power (Adaptive) based on your bonus movement speed.
  • (6% bonus MS) Attack Damage
  • (10% bonus MS) Ability Power
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.

Gathering Storm
PASSIVE: Every 10 minutes, gain (1 per 10 Minutes) stacks of Gathering Storm. Each stack grants 4.8 bonus Attack Damage or 8 Ability Power (Adaptive).
This stacks with no upper limit, for a total of 4.8 − ∞ (based on Minutes) AD or 8 − ∞ (based on Minutes) AP at 10 − ∞ (based on Stacks) minutes.
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.



Inspiration
Magical Footware
PASSIVE: At 10 minutes (-30 seconds per Takedown), you gain Slightly Magical Boots. Slightly Magical Boots are identical to the regular boots and can be upgraded as if they were Boots of Speed but cheaper for 50gold. If the inventory is full while receiving the boots, the boots appear as soon as a place in the inventory is freed.
Additionally, your boots gain PASSIVE: 10 bonus Movement speed
However, Boots of Speed are disabled in the store and you cannot purchase tier-2 boots prior to obtaining Slightly Magical Boots.
this may be a disadvantage but after 10 minutes or less, base on takedowns, you will have a faster and cheaper boots.

Future's Market
PASSIVE: You can enter debt to buy items, up to 150gold (+5 gold per Minute), which is displayed as negative gold in your treasury.
A 50 gold lending fee is added on to the amount of money you owe after leaving the store, you cannot borrow money before 2:00. the additional 50 gold lending fee may sound as a bad thing because you will need to earn more just to pay your debt but in reality you will not feel the additional 50 gold because it is just the cost of 2 to 3 melee minion , this rune is good if you feel like you need to buy items faster and you feel like you will have a problem farming early game this can help you to buy now and pay later.

Time Warp Tonic
PASSIVE: Potions, biscuits and elixirs last 20% longer.
Gain 5% bonus movement speed while under the effect of potions or elixirs, this rune gives you the sustain that you need for EARLY GAME and the extension of elixirs will give huge benefit for the LATE GAME.
Back to Top

Teemo's Abilities



Guerrilla warfare: (How good is your aim boy?) Standing still or moving through brushes for 1.5 seconds will make you stealth infinitely unless you are displace, knock up or charm by the enemies, getting hit or being damage will gives the enemy a glance of your position by releasing a glitter effect, Control Ward wont reveal Teemo but Oracle Lens will show your position, also leaving the stealth gives you a buff called element of surprise which gives you massive Attack speed.

Blinding Dart: (Can you Right Click harder?). Teemo shoots a poisonous dart that deals huge damage and affects their Exteroceptive senses, If the enemy is affected with this ability, their basic attacks will miss for up to 2.5 seconds take note that enemies that uses abilites that enhance their auto attack such as Leona's Shield of Daybreak and Blitzcrank's Power Fist will completely dodge by this ability.

Move Quick: (Usain Bolt is my Father). Passively Teemo gains upto 26% movespeed, being damage removes the passive effect of Move Quick, activating this instantly reactivating the passive effect and wont be disable by damage then doubles the movement speed gains for 3 seconds.

Toxic Shot (He's Killing me softly with his song). One of the reason why Teemo is so hated is because of this ability, Toxic Shot modifies Teemo's basic attack with poison darts that deals decent damage on impact followed by damage over time for 4 seconds, applying Toxic Shot again will not stack the damage but will refresh the debuff. continuesly applying this will burn enemies HP un-noticely

Noxious Trap: (Are you really sure these mushrooms are edible?) Now this Ability is what makes Teemo a Teemo, this is his trademark, Teemo carries 3 mushroom that works on an ammo system that recharges every 26 seconds, Teemo can drop these shrooms that stealth after 2 seconds and arm itself, getting stepped or have a contact on an enemy unit will detonate this mushroom that deals massive damage for 4 seconds, Teemo's throw range increases everytime you upgrade Noxious Trap, overlapping mushroom will bounce the mushroom for 4 Teemo units and just like Toxic Shot, multiple explosion will only refresh the duration and would not stack the damage.
Back to Top

Effective skill path

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Teemo is very weak early on until you put more points on his abilities and build some components item so here's the build path that can make your game easy
Against: Typical enemy
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

this is your standard skill build, here you have to max your Toxic Shot to make last hitting minions easier and to maximize your damage output, then you have to put 1 point on your Move Quick just to make you faster and max your Blinding Dart to maximize your damage output and negate auto attack enhanced abilities, by level 11 you gonna have to put 2 points on your Noxious Trap by this time 1 trap is enough to clear the caster minions.
Against: Tanky enemies with no auto enhanced abilities
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

with this skill build you just have to max your Move Quick after you max Toxic Shot to make you faster and kite those enemies, I recommend this over the Blinding Dart for the reason of you cant blind any abilities and I prefer the movement speed rather than damage that Blinding Dart offers, this skill build can help you kite, dodge and manuever the map efficiently.
Against: Pantheon
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This skill build is specifically for Pantheon for this is the only way you can win against him. Max your Blinding Dart immediately and trade Blinding Dart for his Spear Shot you just have to trade every time he tries to poke you with Spear Shot.
PS: Blinding Dart has an 8 seconds cooldown while Spear Shot has 4 seconds cooldown so after you used your Q keep your distance until you have your cd up, dont give him free Spear Shot, Spear Shot cost more mana than Blinding Dart but Blinding Dart deals more damage the more points you put.
Back to Top

Items that can make your teemo 1v9


We want this item for the Magic Penetration it provides, so that we deal extreme damage with our abilities, since our basic attack is a mix damage part of Toxic Shot will penetrate from magic pen and early movespeed incorporate well with the trades.

You dont typically see this Item for Teemo but I assure you this will make a big impact overall in our Teemo with its scaling HP, AP and Mana it provides, you wont have any mana issues and you can trade safely and win the lane very well specially melee opponents

Teemo's ability does really kick a punch when it comes to damage, but howbyou make it even stronger? buy a Nashor's Tooth not only it will add more ability power to make your abilities stronger it also add on-hit attack magic damage to power up your Toxic Shot more, the higher AP, AS and on-hit the higher the damage output

More Magic Penetration to nuke those pesky tanks and to nuke those squishy instantly aswell, In addition to that this makes you more tanky aswell with the HP it offers into the table and to top it all off, you have a grievious wounds to counteract those who has an in-built heals and lifesteal and If they ever plan to build lifesteal then you wont have to worry about them that much.

We all know how to make an AP champion strong, Its to buy more AP, Increase your AP beyond your roof with Rabadon's Deathcap, take the role of an Assassin and Assassinste the opposong AD carry with sneaking Auto and the life threatening Blinding Dart that can pretty much 1 shot a carry.

Multiply your damage output every 2nd basic attack, now this will make your shredding way more effective, if your magic pen still having a hard time penetrating their resistances then Guinsoo's Rageblade is the answer, see how fast those tank's HP burn.
"You'll be surprise how quick fur ignites"-


This is typically my standard build but the game is not redundant so you have to adapt and react depending on the build and the opponent's characteristics, strengths and weaknesses of their champion, now Im gonna tackle some comparison and alternatives to cope with the situation

Ω Item Comparison Ω


Q: Which is better as first Core Item?


ROD OF AGES
VS

LIANDRY'S TORMENT
  • 60 Ability Power
  • 300 Health
  • 300 Mana
every minute gains a stack that gives additional 20 health, 10 mana and 4 Ability Power up to 10 stacks, additionally spending mana restores health equal to 20% spent mana and restores mana equal to 15% damage taken.
  • 75 Ability Power
  • 300 Health

Hitting an Enemy gives 1 stacks for 4 seconds increasing damage upto 10%, Dealing Magic Damage Abilities burns the enemy for 4.5 of their Max HP , If the enemy's movement is impared the damage increases to 7.5%
On Patch 8.4 Liandry's Torment was changed due to mage's item reworked, its Magic Penetration got removed and replaced with damage amplification base on enemy's current health, its Ability power also got lowered while the amplification is only working on damaging ability and doesnt work on on-hit attacks, the passive that burns HP still stays the same. Now I really recommend you to take Rod of Ages simply because it has higher HP, Higher AP and it gives you 400 mana which can sustain your mana issue when it comes to throwing spells, Teemo has a base mana of 334 MP and your Noxious Trap mana cost is 75 MP so that means 5 shrooms can pretty much drain your mana excluding the poke and spam of Blinding Dart and Move Quick, even in late game you will be oom easily, by buying Rod of Ages this can cover up the mana issues just by sacrificing damage amplification which is not relevant since enemies doesnt stack HP unless its Pantheon, you really need Liandry's Torment against Pantheon.


Q: Which is Better to pick up


MORELLONOMICON
VS

LIANDRY'S TORMENT
  • 80 Ability Power
  • 300 Health

UNIQUETOUCH OF DEATH: +15 magic penetration.
UNIQUECURSED STRIKE: Dealing magic damage to an enemy champion inflicts them with Grievous Wounds for 3 seconds.
  • 75 Ability Power
  • 300 Health

Hitting an Enemy gives 1 stacks for 4 seconds increasing damage upto 10%, Dealing Magic Damage Abilities burns the enemy for 4.5 of their Max HP , If the enemy's movement is impared the damage increases to 7.5%

I will recommend you to take Morellonomicon as we already talked about the stats changes of Liandry's Torment's magic penetrations removal, this item is only strong to champions that stacks HP and since this season is fast phase, players tend to buy damage items to snowball and since both of this item has HP the magic penetration from Morellonomicon put it on the lead since the players buy damaging and resistances, the bonus effect of Morellonomicon counters the sustain including the Ravenous Hunter rune.


Ω Other Alternatives Ω


Other options: Boots options



-OR-

Ninja Tabi > Armor and Basic Attack Damage Reduction
If you are aware of your safety and prefer defensive rather than magic penetration and the enemy have a lot of physical or auto enhance abilities then Ninja Tabi can help you survive and withstand trades a lot longer, it can also block 12% damage from basic attacks a very cheap and a reliable defensive items against auto attackers

Mercury's Treads > Tenacity and magic resist
There are games when you are being caught out by CC and you haven't taken Cleanse for whatever reason, or if you're getting destroyed by ability power damage. Grab these boots instead of Sorcerer's Shoes for the tenacity and magic resist.


Other options:Second Core Item



-OR-

Rabadon's Deathcap > Increase your Ability Power by huge amount
If your enemies are squishy and not a threat then take this opportunity to grab Rabadon's Deathcap to increase your damage early and one shot anyone very early into the game.

Wit's End > Shred and gain Magic Resist
If you are against tanks that deal magic damage or assassins that deals msgic damage then take in consideration to build Wit's End to help you not only to survive against assassins but also to shred tanks and be a bit more tanky.

Situational Options


OR

Being Cc'd is one of the most powerful counter for all the champions, being disabled for a period of time will make you useless and vulnerable for death, so by taking this anti cc items will do big impact and can make the tides of the game from losing to winning but both of these items has their weakness for Teemo, Mercurial Scimitar is a good Cleanse to every CC and the movement speed it gives after you cast it gives a good mobility in both escaping or chasing, and what's good with this is you can decide when will you use your Cleanse active, but the AD and Lifesteal stats is not that great when you build AP, then we have the Banshee's Veil that gives you AP stats and magic resist that it offers but tye downside is the Passive: Spell Shield is always Up and can be disable by any abities throw to you.

This Frozen Mallet maybe outdated and a core item in season 7 for Teemo but its not effective anymore, you can only build this for On-Hit build, the slow is still nice they will have problem escaping and the tankiness can help you survive while you stack up your Guinsoo's Rageblade stacks.

If enemies can burst you negate their burst and save your own life with Zhonya's Hourglass stasis effect and buy time for your team to counter attack their engage, this item is recommended against Zed's Death Mark, Fizz's Chum the Waters also Lux's Final Spark.
"Two and a half seconds is all it takes."-


These are the build that I usually go for when using Teemo but keep in mind that you can change any items depending on the composition of the enemy, dont be afraid to try items on Teemo because it can still work, you can also try splitpush Teemo with Demolish and Zz'Rot Portal just do everything you want but take it as your own responsibility and be a team player ti play him successfully
Back to Top

Match Ups

Im not gonna tackle all the possible match up in this guide but I will talk about the match up I usually encounter and How I play the match up, remember some of this is really hard match up where your goal is not winning the lane but to be annoying enough for the whole opponents team

ORNN: This is a very very simple match up even tho most of the players are saying Ornn is a hard match up because of his tankiness and % health damage paired with his CC but in fact none of those will make you a hard time, just rush to buy Wit's End, by rushing this will help you shred his tankiness and give you more magic resist against his magic damage attacks, Max your Toxic Shot and your Move Quick to kite him around and just save your Blinding Dart for his Bellows Breath auto attack he wont stand a chance against you, buy more couple of AP attackspeed and Magic penetration and you'll win the game.


AUTO BASED CHAMPIONS: These kind of Champion are one of the easiest ofcourse you can counter most of their damage by Blinding them, you can now go with the Glasscannon build and destroy them in mere seconds, but you still have to be careful because sometimes they tend to build tanky or crit items which if they manage to reach those items they can just buy quick silver sash and for some reason QSS can remove the debuff from Blinding Dart even tho the ability is not a crowd control, I suggest you still build My standard build specially against Tryndamere so that even he uses his Undying Rage or use quick silver sash you will be quite tanky and can still kite him.


VLADIMIR: "FEAR THE OLD BLOOD" just kidding its just a bloodborne reference in fact Vladimir is one of the easiest match up you can face despite of what the community said, they said that your poison will be out-healed and you will explode from his burst combo, in fact that is a lie, with the right item and playstyle, Vladimir wont even have a single chance, early game you must focus on last hitting minions and poking a little bit once his empowered Transfusion is up you must back off to conserve your HP, rush Wit's End and now you can trade against him face to face since his cd's are quite long just fight him until he has his empowered Q up again then back off, dont forget to use Ignite if you plan to all in to negate his healings from Transfusions and Hemoplague


PANTHEON: Another easy match up even tho players said that Pantheon counters Teemo but in reality its the other way around, the ccommon mistake that players do is they are maxing Toxic Shot against Pantheon, but all you have to do is max your Blinding Dart and trade it with his Spear Shot. The trick to win against Pantheon is just trade Q for Q then back off and repeat, since Spear Shot only have 4 seconds cooldown, you have to back off until your Q comes back again never ever and I mean never give him a free Spear Shot remember this. Spear Shot cost more mana and Blinding Dart deals more damage by level 5 and just build full ap and he will lose so hard.


ZED: Now Zed is not a joke to face against, you cant mess around if you are against a good Zed he can literally one shot you by level 6 with serated dirk, you must be aware of his Living Shadows and importantly avoid his Razor Shurikens specially when he marked you with Death Mark, you are also obligued to buy a Stopwatch or Zhonya's Hourglass to survive. I suggest build Rod of Ages followed by Zhonya's Hourglass to counter his kill potential, constantly poke him once his combo is down, a well auto Q auto will take a big chunk of his HP and will give him a hard time early game to delay his power spike item and make yourself tanky, the key is just move a round constantly to give a hard time aiming shurikens.


RUMBLE: You must be careful early game because once you give him a kill, his power spike will be earlier than ever and you'll die again and again, his Flamespitter is the same range with your autos, his Scrap Shield can block a decent amout of damage and his Electro-Harpoon deals huge damage and slows you, for this match up just focus on farming and poke him away from minions avoid getting hit with Electro-Harpoons rush Wit's End and you win the trade, keep kiting him and when he all in make sure you are not standing on his The Equalizer lure him away then fight back, you will shred him quick and you can withstand his basic abilities, use Blinding Dart when you fight hand to hand with his Junkyard Titan.


YASUO: Actually this is an easy match up but since yasuo is so strong there is a chance you will still lose specially to the great yasuo but this is pretty simple, you can consistently poke down his shield passive then you can also poke him around while last hitting, save your Blinding Dart for when he is about to make a contact with you so even after he knocks you up with sweeping tornado he wont get a free auto you can also shroom yourself before he gets closer to you, if he place his Wind Wall you can hit him around just find a spot that will let your auto pass through, this is really easy you deals a lot of damage and can tilt most of them, your power spike wont let him catch up if you caught him several times.


RIVEN: Just like Zed and Yasuo she can kill you instantly if she gets ahead early making a mistake is a huge impact for her once she's 6 she can literally all in you so becareful for when will you throw your blind, knowing her cooldowns will be a factor, poke her to force her to use her shield to lessen the pressure early game focus on poking a bit and build your core items, once you got your Morellonomicon the game is over for her even if she build Maw of Malmortius and Death's Dance.


DR.MUNDO: This match is quite easy early game with this match I kinda recommend to take Smite and Unsealed Spellbook because you're gonna be building ON-hit build, you can poke him while hiding behind your minions so he cant hit you with Infected Cleaver, just becareful if he kills you one time then its game over for you, his gonna be building Adaptive Helm and Spirit Visage and can out heal your damage while he tower dives plus on-hit items are quite expensive so being careful til you have your blade of ruined king, Skirmisher's Sabre - Bloodrazor, Nashor's Tooth, Guinsoo's Rageblade can destroy him even if its late game.


URGOT: I must say Urgot is easy pre-6 but the powerspike becomes huge in favor of Urgot, he can use Corrosive Charge to poke you dealing a decent amout of damage and slowing you, Corrosive Charge is almost the same range of your auto attack pressuring Teemo to make decisions in csing, dodging and poking, he also has a huge shield from Purge allowing him to tank both the impact and the poison from your Toxic Shot, the only way to win against him is focus on your decision making wether you fight or kite since you can dodge his Corrosive Charge that is your best chance to fight back. If he engage you and got Disdained you can shroom yourself and then use Blinding Dart to counter his Purge and kite him back but make sure to kite him back in one side of his legs so you wont eat multiple Echoing Flames, I suggest you max Move Quick over your Blinding Dart and take either Boots of Swiftness or Ninja Tabi to counter his slow or his Purge, deciding the right move will determine either you destroys Urgot or he destroy you, I also suggest to buy quick silver sash as your 2nd item. If you are not aware QSS works against Fear Beyond Death. Just becareful, one mistake and you wont be able to kill him anymore and you will die instantly from his full combo. beating him in a race towards core items makes you superior and by late game you will be able to grasp the victory off his hands.


JAX: Jax is one of the strongest Late game champion and can solo your entire team, he can block all your autos by his Counter Strike he has a low cooldown Leap Strike, he has fast attacks, he becomes tanky from his ult and he has multiple bonus damage from his kit. poking his early into the game makes you feel superior but be cautious after 6 because he can deal huge damage in short period of time, you can just poke him and back off but once he engage with his Leap Strike immediately shroom yourself and never attack him during his Counter Strike, listen to your instinct on when will he reactivate it to stun you, throw a Blinding Dart before you get stun so that his attacks will miss while you are stunned. focus on farming and be tanky aswell if you manage to build your core items then you are in upperhand even in clash you can just blind him and he wont do anything to your teammates. In conclusion Teemo is better in early game then Jax may comeback mid game but if you are still in-tact then Teemo will counter his damages and wont do anything in clash.


FIORA: Her mobility, her damage, her sustain and her anti tank features makes her one of your nightmare specially to the hardcore Fiora mains which are good on slicing through and bursting both tank and squishy targets, she can also solo your entire team because of her sustain heals. Just like any other melee you can poke her a bit but becareful with her once she have a lead on you then its already over, she can rush Ravenous Hydra and can literally out-heal your damage you cant escape from her low cooldown Lunge and you cant even blind it. if you are not behind just keep your distance while poking and conserve your Blinding Dart for her crit. be cautious when will you use your blind, you dont want her to Riposte that, just keep your distance at all times and if she all in immediately shroom yourself or the closest minion. Observe if she uses her Bladework then blind her to counter the crit part. If she uses Grand Challenge dont fight back immediately run towards the wall and hide one of her Duelist's Dance weakspot and on there you can fight back since she wont get her mark until her ult ends and she can only dash around but not through thick wall, blind her when she still fight you but never move from your position just auto and Noxious Trap yourself, consider to take Morellonomicon ASAP.


ZILEAN: Now this match up is nearly impossible to win specially if he is hitting his Time Bombs, he has tons of damage, tons of crowd control and you will not be able to kill him so the plan here is survive all the way to the midgame and make yourself tanky and annoying to his teammates. I suggest to take abyssal helm and build as a shroom type. Your objective here is to be a frontline type as well as a shroom type that can stop their push with your mushrooms, unless Zilean sucks then you can win with standard build but that is a low chance to happen. he can slow you and speed himself with Time Warp, if you killed someone that he Chronoshifted immediately attack someone else before the enemy resurected dont wait for the target to revive because he can put a well place Time Bomb stun. then after you shove them away return to kill the main target. make every seconds count hahaha no pun intended.Be a coordinated team if you want to win.


SION: Another nearly Impossible match he is so tanky and he gets tankier the longer the game goes, he has a Jurassic shield, a strong slow, multiple knock ups and stuns and he deals alot of damage he counters you in every aspect of his kit unless you dodge his slow for you to run and dodge his Decimating Smash but the bad news is he can stop the charge and still deals a lot of damage to you, your basic attack is low range enough for you to move close and get slowed by Roar of the Slayer all you can do is dodge and last hit minion and ask for a gank from an anti tank jungler or any other champion, if you manage to kill him then shroom him during his Glory in Death animation and then run if he manage to catch up just blind him. but if the situation is no gank then you have to rely on your dodging skill and dont die. but if you're lucky enough and earn for on-hit items then you can trade against him just focus on dodging his CC max your Toxic Shot and Move Quick, in this match up all you can do is rely on teamwork, there is nothing much you can do against Sion.