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Choose Champion Build:
-
Standard AP Mid
-
Alternative Aggressive In-Lane
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Introduction


Viktor is an AP Caster through and through. As such, he can deal boatloads of damage to an enemy team. What makes him special amongst other AP casters is his remarkable versatility and the extreme utility he provides for his team as a whole. Overall, he's a blast to play (literally and figuratively). If you enjoy being a huge asset to your team and pulling off amazing plays with style and flair, then Viktor may be for you.
Like many other mids, he is best kept safe from harm when possible, although he has the tools to defend himself when needed. Overall, his role is that of a heavy damage dealer, while providing amazing zone control, team protection, and general utility. He therefore fits well in almost any team comp, as long as he isn't taking all of the damage. To this end, building high damage, cooldown reduction, and a splash of survivability will help you successfully accomplish these goals.
Pros/Cons to Viktor
PROS![]() |
CONS![]() SPACES PACESPACE SPACESPA CESPACE ESPAC SPACE SAPCE SPACE SPACE SPACE SPACE SPACE |

In general, Viktor can use the same runes that you would use for most other AP mids you might play.
I find the following runes to be particularly good on Viktor:
Runes




These runes provide an early 7.8 magic pen for trading with the enemy mid, as well as 12.1 magic resist for defense against their spells. I take flat MR instead of scaling because they provide more MR than scaling runes up to level 9, by which time many games are already in the teamfight phase. I also take flat armor seals (for a total of 9 armor), because physical damage from minion counterattack will be the most salient in the early game. In my opinion, the first few levels of play are what you should optimize when building rune pages for AP mids.
The 3 AP quints yields a respectable 14.85 ability power
You could swap



I wouldn't recommend

I also wouldn't use any mana (




Good Choices
Flash is almost obligatory on most champions. Its ability to both secure kills and save your life make it indispensable.SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE | Ignite is amazing as both the final component to a damaging combo, as well as retaining its usefulness in late game against healing. As a damage dealer, ignite fits Viktor's role well. |
Viable Choices
Teleport is viable for getting back to lane after shopping and for the improved map presence when ganking and defending towers. SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE SPACE |
Exhaust is also viable, though you'll probably get more mileage with ignite (especially against other AP mids). Exhaust is, however, a better escape tool, and it will work well against certain champions, if you know you'll be matched up against them (i.e. ![]() ![]() |
Barrier is also OK, though your ![]() |
Heal is an underrated summoner spell - the double heal and speed boost in teamfights is amazing. However, ![]() |
NOT RECOMMENDED
I would NOT recommend taking these summoner's spells on Viktor







R
Arcane Storm > E
Hextech Ray > Q
Power Transfer > W
Gravity Field




Passive - Evolving Technology
The hex core is an often overlooked item, and most people tend to disregard it as a useless item that gimps Viktor's damage potential as an AP caster.
To this I say, "nonsense!" The hex core instantly provides an impressive 3 AP per level for FREE, without having to go back to the shop. This means that Viktor does not have to return to the shop as often in order to keep up his damage output. In fact, as Viktor and the enemy mid stay in lane for longer periods of time, Viktor gradually gains an advantage over his opponent, since his AP will rise more rapidly. This may force the enemy to recall to shop in order to acquire the items necessary to match Viktor's damage output, thereby giving you free farm (and who doesn't like that?).
The augments themselves also make this passive well worth it, but we'll get to those later.
Remember that you can't sell the hex core (but considering how awesome it is, why would you want to?).
Power Transfer (Q)

The important thing to remember about power transfer is that it fulfills distinctively different roles depending on the stage of the game in which it's being used.
In the early game, its low cost and decent damage make it excellent for last hitting minions. However, power transfer doesn't have the range or early game damage to justify putting yourself in harm's way in a trade with most enemy mids. Additionally, the shield (arguably power transfer's most useful component) doesn't usually return fast enough to block much damage in quick single-spell exchange against enemy champions. You'll usually end up behind if you try to use it this way in the early game, and this often frustrates many beginning Viktor players.
That being said, in the mid/late game, and in long, drawn-out teamfights, power transfer is great at providing sustained damage output while protecting yourself from damage. In these situations, Viktor CAN trade well with multiple power transfers, particularly with some AP and cooldown reduction.
Additionally, power transfer is excellent at all stages of the game as a defensive ability against damage-over-time spells, especially

Although you can max this first for consistent damage and a stronger shield, I put 1 point in at level 2 and only max it after Viktor's E (

Gravity Field (W)

Gravity field is another easily misunderstood skill. Many people try to use it as an initiation tool to begin a damaging combo. Without its eponymous

This is not to say you won't ever use it as part of a combo to stun your enemy and burst them down. You'll just usually have to wait for the enemy to initiate on YOU before they are close enough for you to use gravity field in this manner.
However, gravity field is SUPERB at stopping aggressive opponents and preventing ganks. This is especially the case against champions that lack blinks who must run straight towards you to (i.e.

It's equally useful as an escape mechanism if you are being pursued. Drop it behind you in the path your enemies must take, and you'll force them to either go around the field or through it. Either way, you'll buy yourself time to escape.
It can also be used as a zoning tool, though I wouldn't use it in this way unless you have mana to spare and are reasonably sure you won't be ganked soon (it has a relatively high mana cost and long cooldown early game)
Because extra ranks in gravity field don't significantly improve its utility, I put 1 point into it at level 3, and max it last.
Death Ray (E)

Death ray is the reason you play Viktor (well, one of the reasons). It does immense damage at long range (which is not reduced by minions), can be cast without interrupting movement, and has a variable firing vector. In other words, it's an ideal poke and farming tool. With a little AP, a well-placed death ray can clear an entire minion wave as it approaches. It can also devastate an opposing team by hitting multiple targets with the same cast.
Mastering this spell is crucial for reaching Viktor's full damage potential. Therefore, it is important to practice using this skill, especially for beginner Viktor players who may find the targeting and hitbox to be a bit awkward. Although it can only begin firing near Viktor, it can reach extreme ranges when aimed directly outward, and will outrange most other pokes. If you aim carefully, you can often hit all the minions in a wave, even after they've begun attacking each other.
Death ray also gives vision along its path. Use it to check bushes or reveal enemies in the fog of war.
The insane damage and utility of this spell warrant getting it at level 1 and maxing it immediately.
Chaos Storm (R)

Chaos storm is a very powerful ultimate with tremendous sustained damage output over its duration. If cast directly on top of an enemy champion, the storm will follow the enemy as they move, even if they stealth or enter a bush. This is fantastic for locking down opponents (like

If it is not initially cast upon an enemy champion, it will NOT automatically track any champions that subsequently cross its path. It can however be continually redirected by pressing R again and clicking on a new location. In this manner, you CAN follow another champion with the ultimate even if it wasn't initially cast on them.
In addition to the damage over time, it deals an initial burst of damage, as well as an initial silence on the first enemy champion it is cast on. It will NOT silence any champion after the initial cast.
Although the constant area damage is great for scattering enemy teams and zoning off portions of the battlefield in teamfights, the silence and initial burst are also vital components, giving Viktor much of his power as a burst mage, and making him a deadly opponent against a huge number of champions (especially other casters).
Level chaos storm whenever possible.

There has been much debate on the relative benefits of leveling


For the vast majority of games with Viktor,





However, the case for leveling

1. You are intending to purchase
Augment: Power early.
OR
2a. You have absolutely no hope of hitting your opponent without a targeted
Power Transfer.
AND
2b. You have little risk of retaliation from getting in range to use
Power Transfer.

OR
2a. You have absolutely no hope of hitting your opponent without a targeted

AND
2b. You have little risk of retaliation from getting in range to use

I can't argue with the first situation - if that's your plan, go ahead and level up

However, it's almost impossible to find yourself in a situation that meets BOTH criteria for situation 2. Even someone as mobile as





While Viktor's kit is what gives him most of his versatility, the augments strengthen his stats and provide a unique functionality to one of his skills. Your choice of augment is part of what makes Viktor fun to play, and colors his playstyle (and his staff).
Augment: PowerThe combination of health, health regen, and (most importantly) movement speed, make ![]() ![]() Verdict: Viable |
Augment: GravityAlthough the CDR and mana regen are useful, the real reason you would want this augment is for the longer range on ![]() ![]() ![]() Verdict: Use Sparingly |
Augment: Death
This is my preferred augment in most games, and will be the focus of the rest of this guide.
The flat 45 AP that it provides (for 1000 gold) is in and of itself a cost-effective purchase. Additionally, the passive effect of



The extra 30% damage on





It can even yield you an unexpected kill on an opponent. Many players will not realize the strength of the DoT, and will forget to use


Most games, you'll want to rush straight for this as your first item, even before boots. It's just that good.
Verdict: Highly Recommended
Although many players tend to start with
Boots +
Health Potions these days, I find
Doran's Ring to be a much more useful item to start with.
Ever since the Season 3 nerf to boots' movement speed, they are less effective at dodging skillshots or helping you backing away from attacking enemy minions. The concurrent buff to all champions' base movement speed means that even without boots, you are inherently better at dodging skillshots and avoiding enemy harassment.
Additionally,
Doran's Ring gives flat health (always useful for survivability), AP, and mana regen for some basic lane sustain. However, its passive (mana restoration upon killing a unit) is what gives Doran's ring its true strength as a starting item. Gaining 5 mana after killing minions gives you the potential for at least 30 free mana after every creep wave (assuming you last hit diligently).
In the mid game, when you have enough AP to allow
Hextech Ray to instantly clear minions, it basically reduces the mana cost of death ray by around 30% for an average creep wave (though if the wave is big enough, you can potentially GAIN mana from a well-placed
Hextech Ray). Since you likely won't get rid of the ring for a while, this is a very significant advantage in lane.
This, combined with the ring's other stats, gives you utility and sustain that
Boots +
Health Potions can't provide.
Furthermore, the reduction in Dorans Ring's cost from 475 to 400 allows you to buy 2 potions, or even a ward in addition to the Ring.
Call me old fashioned, but I think
Once in lane, your job is to assess your enemy and use your skills to zone him out and out-farm him. You may even be able to continually poke his health down to the point of recalling, or ideally, bursting him down.
As mentioned earlier, rushingS
Augment: Death is fantastic for making you a dominant force in the mid game, with an eventual
Chalice of Harmony and
Boots rounding out your basic items. I love Chalice because it gives you great mana sustain, and sets you up for purchasing the amazing multipurpose
Athene's Unholy Grail later. Although
Tear of the Goddess is also an ok item (that eventually turns into the much better
Seraph's Embrace), I don't find myself buying it that often since its recent nerf makes it very difficult to get it fully charged before the game is already decided. If you feel like you can get away with it, then feel free to buy Tear, though I don't recommend it.
1. Your basic burst combo involves using
Arcane Storm and
Gravity Field to lock your opponent down, and then using
Hextech Ray,
Power Transfer, and autoattacks for as long as you can remain in range and as often as your cooldowns permit.
2. Make sure to use
Gravity Field judiciously - although it's your only skill that doesn't do damage, it is often the most crucial skill to land correctly for both protecting yourself and dealing maximal burst. You don't want it on cooldown when you get ganked, and your damage output is not as assured before landing its stun.
3.
Power Transfer's cooldown can get very low at later levels and with high CDR (≈ 3 seconds). For this reason, I recommend smartcasting this skill to maximize your DPS and shield protection. A split second can often make the difference between successfully shielding yourself from fatal damage or dying to the final tick of
Ignite. Clicking only once to use this skill helps shave precious moments off of your cast time. Most new Viktor players will experience moments when they wish they had cast
Power Transfer sooner - save yourself the heartache with smartcast.
4. Because of the variable trajectory of
Hextech Ray, it can be difficult for your opponent to avoid. Cast
Hextech Ray from different angles to keep them guessing.
5. Don't forget about the initial silence on
Arcane Storm - it's often more important to land the silence than to actually deal the damage (i.e. during
Katarina's
Death Lotus or
Nunu & Willump's
Absolute Zero). Also, remember that you can redirect the storm during its entire duration. Forgetting to do this can leave your storm sitting over empty ground, while it could have been attacking other players. This is critical in maximizing your damage potential as Viktor.



Starting Item
Doran's Ring
Ever since the Season 3 nerf to boots' movement speed, they are less effective at dodging skillshots or helping you backing away from attacking enemy minions. The concurrent buff to all champions' base movement speed means that even without boots, you are inherently better at dodging skillshots and avoiding enemy harassment.
Additionally,

In the mid game, when you have enough AP to allow


This, combined with the ring's other stats, gives you utility and sustain that


Furthermore, the reduction in Dorans Ring's cost from 475 to 400 allows you to buy 2 potions, or even a ward in addition to the Ring.
Call me old fashioned, but I think
Doran's Ring is the way to start.

Who needs boots anyway?
Early Items

Once in lane, your job is to assess your enemy and use your skills to zone him out and out-farm him. You may even be able to continually poke his health down to the point of recalling, or ideally, bursting him down.
As mentioned earlier, rushingS







Basic Combat
1. Your basic burst combo involves using




2. Make sure to use

3.



4. Because of the variable trajectory of


5. Don't forget about the initial silence on





At this point, feel free to adjust the build as necessary, though I find
Rabadon's Deathcap,
Ionian Boots of Lucidity, and
Athene's Unholy Grail to be solid choices.
These constitute your core build, giving you an impressive 35% cooldown reduction (40% if you count the
Sorcery mastery), incredible sustain from mana font, and high damage output (Oh, and a decent bit of MR against the enemy mid, if they are still skirmishing with you). Because all of Viktor's basic skills have relatively short cooldowns (especially
Power Transfer), itemizing for CDR helps immensely in teamfights and skirmishes, where your combined damage and disruption capabilities will be unmatched.
If you absolutely cannot fathom forgoingS
Sorcerer's Shoes, then use them instead. In my experience, the CDR is much more useful though - after all, magic penetration doesn't matter when farming minions. In general, your ridiculously high AP will outclass the magic resist they buy, which will only matter in the late game.
It's also sub-optimal with regard to
Power Transfer, since the shield is unaffected by damage reduction. You're better off being able to use it more often.
Seeker's Armguard is also a great buy at this stage because it of it's scaling AP and armor (which you'll probably need by now). It also builds into
Zhonya's Hourglass, which you will eventually want to buy.
With your high AP and almost maximum cooldown reduction, you want to force teamfights as much as possible, since your AoE stuns and damage will give you an advantage over the other team. Viktor really shines when he can hit all the enemy champions with his spells and disrupt enemy teams with his board control. Between the cost-effectiveness of
Augment: Death and his supreme AoE, mid game is where Viktor shines brightest and snowballs the hardest.
It's worth noting that you do very well with objective control. You can easily delay/scatter oncoming enemy teams with
Gravity Field and
Hextech Ray when protecting important objectives like Dragon and Baron. You are also one of the best champions at contesting objectives that the ENEMY team is attempting to take. The threat of stunning and damaging an entire team with
Gravity Field +
Arcane Storm is usually enough to get players to back off. If they don't, you have a very high likelihood of killing them and taking the objective yourself.



These constitute your core build, giving you an impressive 35% cooldown reduction (40% if you count the


Ideal Mid Game Inventory

If you absolutely cannot fathom forgoingS

It's also sub-optimal with regard to




Teamfights
With your high AP and almost maximum cooldown reduction, you want to force teamfights as much as possible, since your AoE stuns and damage will give you an advantage over the other team. Viktor really shines when he can hit all the enemy champions with his spells and disrupt enemy teams with his board control. Between the cost-effectiveness of

Textbook example of ideal Viktor teamfight
It's worth noting that you do very well with objective control. You can easily delay/scatter oncoming enemy teams with




Late Game Build

By late game, you want to round out your build with both damage and, more importantly, some survivability. Most importantly, you want to think about getting


In general, the ability for

ZHONYA'S HOURGLASS
DON'T LEAVE BASE WITHOUT IT
Tons of Damage

If you don't have any other specific issues that you have to address, I like to sell the


Your main alternative to Void Staff is



As such,
Zhonya's Hourglass and
Abyssal Mask will be you main go-to choices.


![]() |
![]() |
If you need more survivability,
Guardian Angel and
Banshee's Veil are both solid defensive options. Even
Quicksilver Sash can be situationally useful (U MAD
Malzahar???).




Item Swaps
Sometimes, certain champions become disproportionately threatening in particular games. For example, your top laner may have fed the enemy ![]() |
![]() |
In that case, it may be necessary to counter-build certain champions. If you are at full build, swapping your





-For this reason,
Lich Bane is a fantastic candidate to replace boots. Not only do you get mana, AP, and the sheen proc, but the movement speed helps replace your boots' functionality.

-
Morellonomicon can also turns the tides of battle, especially against champions that rely on healing (I’m looking at you
Vladimir…). It also allows you to maintain max CDR even without your
Ionian Boots of Lucidity, and is therefore my favorite alternative to boots.



-
Deathfire Grasp or
Liandry's Torment can be useful for killing pesky targets who built lots of magic resist.


-
Rylai's Crystal Scepter is great to stop enemies from kiting/escaping easily, while also giving you a good amount of health and AP.

As a final note, it's important to optimize placement of your
Hextech Ray to last hit, damage minions, and poke champions, preferably all at once. The best Viktor players learn to do this seamlessly while moving and avoiding enemy skills, giving you great lane presence and easy farm.


This is a good vector to aim your
Hextech Ray


So is this

By aiming directly at Morgana, Viktor will miss 2 of the caster minions. Aiming slightly to the right will still allow him to hit Morgana, but with the added benefit of damaging all of the caster minions.
You can also cast
Hextech Ray while the minions advance towards you. The fact that they are in a straight line will usually result in the all the minions taking damage, with the last minion barely touching the end of the
Hextech Ray if you time it right.
You won't always be able to hit every creep with a single
Hextech Ray - use
Power Transfer to finish off stray minions.
Viktor also shines as an unconventional top laner. His strength in this position lies in his amazing poke and the ability to stop melee champs dead in their tracks. Many scary top champions, such as
Darius,
Fiora, and
Xin Zhao fall to pieces as they simply cannot deal with his kit. Viktor top is particularly useful when your mid champion is AD (i.e.
Talon). In general, the same items, runes, and masteries work well here (though armor seals should be prioritized).
You can also cast


You won't always be able to hit every creep with a single



TOP LANE
Viktor also shines as an unconventional top laner. His strength in this position lies in his amazing poke and the ability to stop melee champs dead in their tracks. Many scary top champions, such as





As my favorite AP mid, I enjoy how powerful, versatile, and fun
Viktor is to play. I hope this guide has increased your understanding of his gameplay and inspired you to give him a try.

With some practice, your match history could easily look like this
Spoiler: Click to view
Thank you for reading my guide. Please leave comments and suggestions (don't just downvote it without a reason) as I hope to improve this guide in the future.
Thanks,
Daedalusx99
Special thanks to Trykstr for his help in editing this guide
And Jhoijhoi's Guide to Making Guides, which taught me basically everything

Thank you for reading my guide. Please leave comments and suggestions (don't just downvote it without a reason) as I hope to improve this guide in the future.
DESTROY! THEN IMPROVE!
My new motto for life
Thanks,
Daedalusx99


What the victory screen SHOULD look like
A little music for playing Viktor
Viktor has pro dance moves too
DAT SWAG
Special thanks to Trykstr for his help in editing this guide
And Jhoijhoi's Guide to Making Guides, which taught me basically everything
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