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Nami Build Guide by Dotje

Support [11.23] 🌊Dotje's in-depth guide on Nami (updating)

Support [11.23] 🌊Dotje's in-depth guide on Nami (updating)

Updated on November 27, 2021
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League of Legends Build Guide Author Dotje Build Guide By Dotje 631 17 1,103,967 Views 48 Comments
631 17 1,103,967 Views 48 Comments
League of Legends Build Guide Author Dotje Nami Build Guide By Dotje Updated on November 27, 2021
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Choose Champion Build:

  • LoL Champion: Nami
    Support
  • LoL Champion: Nami
    Howling abyss
  • LoL Champion: Nami
    Midlane
  • LoL Champion: Nami
    Adc
  • LoL Champion: Nami
    Jungle
  • LoL Champion: Nami
    Toplane
  • LoL Champion: Nami
    URF (Just a suggestion)

Runes: Basic runepage (Click 1,2,3,4) ---->

1 2 3 4 5 6 7
Sorcery
Summon Aery
Manaflow Band
Transcendence
Scorch

Inspiration
Biscuit Delivery
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Aggressive
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Support Role
Ranked #9 in
Support Role
Win 52%
Get More Stats
Support Role Ranked #9 in
Support Role
Win 52%
More Nami Runes
>

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.23] 🌊Dotje's in-depth guide on Nami (updating)

By Dotje
Important notes
Nami's Tidecaller's blessing

So something interesting happened to Nami in season 11. Her E Tidecaller's Blessing used to be an ability that wouldn't count as your attack. Now, in season 11, it kind of does. This means, if you use your E Tidecaller's Blessing on an ally, and it WILL still proc the following items/runes: So for example, building Imperial Mandate together with an item like Chemtech Putrifier will make your E Tidecaller's Blessing an insane buff for your ally. I'd personally suggest using this on an ally that is most likely to burst someone down.

Careful about applying you E Tidecaller's Blessing to an ally when owning Imperial Mandate because this can steal kills! If you do not want to steal kills, don't apply your E on an ally when the enemy is about to die.

Electrocute Nami support

So recently it has come to peoples attention that Nami can proc Electrocute trough her E Tidecaller's Blessing as mentioned above. This is a great strategy if you're able to coordinate burst attacks with adc's like Lucian, Draven, Kog'Maw and Twitch.

Though I personally do not think this rune is ideal in every situation.
From example:
  • The enemy botlane has heavy engage (unless you are confident you can outplay and position well)
  • The enemy team has a lot of assasins
  • Your adc's priority is to scale (For example Ezreal, Vayne, Jinx)
    These adc's will do enough damage without your electrocute and just need protection
    I do think Vayne combines with Nami's electrocute sounds like fun
  • You're not comfortable with the rune or aren't able to sustain/stay alive with it
Recent guide updates (click here to view)
˙.˙Hey fellow summoner!˙.˙

Welcome to my guide! This is my very first guide that I will update continuously. Before you get started I would like to inform you that:
I'm NOT a pro. Please keep in mind that some of my advice is experience/opinion based!

Everybody has their own play style and opinion, and I try to consider that! Just keep in mind that you have to find out what works for you. And don't assume I know everything or am right about everything! It's also important to consider different playstyles work at different skill-levels.

To get around this now pretty big guide faster you should definitely make use of the navigation bar on the right.
And make sure to hover overin the top right for more information about the item and rune builds!


˙.˙Short about me˙.˙
Drawn by Rosyre https://www.instagram.com/rinzuri/

Hello I'm Dotje, I'm a support main and I've been playing league for several years now. I'm from the Netherlands and I'm 23 years old. Playing games for me is about having fun. I play on the EUW servers and sometimes on NA. The reason I main support is because I enjoy enabling my teammates and because I used to always have internet and fps issues. Recently I have been practicing new champions and roles but support is my go to. :)

I've played Nami for a lot of seasons now and many consider me the best Nami player they know. After my internet and FPS issues got resolved I still love her, because she basically has no real counters. You ALWAYS have a shot on winning with her, especially below diamond. Nami is also really relaxing to play for me, so try her out if you want to have some fun!

I made an off-role guide for Nami. It's still work in progress as jungle/toplane are hard to figure out. If you want to take a break from Nami support and prove your real champion mastery click on the image or here to check it out. Click on the image to check me out on twitch where I will stream my game play sometimes. I'm not planning on growing but if you're interested or got any questions leave me a follow and drop by :)

˙.˙The safe blind pick˙.˙

To help you weigh out the pro and cons of playing Nami I listed them below.
It may not seem to most but because of Nami's flexibility she doesn't have hard counters. She also fits into almost every teamcomp with at least one frontliner.
Even if you had a bad start, Nami always has a good shot at winning. Not everybody knows Nami's true power though and will give up regardless.
If these things are not important to you, keep in mind that she's a lot of fun to play. Her movement speed makes it comfortable to roam and her heal makes it easy to sustain, she's very chill!


---Pros---

[+] High mobility
[+] Engage
[+] Disengage
[+] Health sustain
[+] Fits in almost every teamcomp
[+] Can shutdown carry champions
[+] Playable with bad internet/fps
Nami has a lot of mobility thanks to her passive, you can apply it on allies or yourself. This also helps with engaging and disengaging as does you crowd control abilities.
Nami has a bit of everything, and great sustain (except for her mana pool which is fixable) this means she fits every team composition and is hard to counter. Her Q Aqua Prison and R Tidal Wave can be great to shut down carry champions when needed. Because her ultimate is huge, and at least 2 abilities are on-click you can play her with a bad internet connection/fps.

---Cons---

[-] Needs one frontliner to really work
[-] Squishy
[-] Hard to hit skillshot(Q)


Nami really needs a frontliner to properly work, else she can't setup fights or keep her allies alive. It's possible to make it work, but when your team doesn't have a frontliner, your team is waiting to get caught and die.
Nami is very squishy, which is why it's comfortable to go Guardian and Relic Shield. This is not a magical solution but it does help you die less. You have to really learn how to position if you do not want to feed. The only other bad thing she has is her hard to hit skillshot Q Aqua Prison. You can set up a slow to land this ability, but in a stressful situation it's unreliable.
˙.˙Tips to master Nami˙.˙

If you main a champion you often know a little more about a champion than casual players. This is why I'm adding some champion specific tips in here for people to pick up. Make sure to click on the spoiler at the bottom of this chapter for more tips.

‧˙✰.‧˙﹤General knowledge﹥˙‧.✰˙‧

  • Don't use your Q for no reason! The best pressure is to hold on to it. This doesn't mean you should never try to hit a cheeky bubble.
  • In teamfights try to always use your W on an ally for the double heal!
  • When trading, try to always use W on the enemy. Doing this will make you instantly heal back the damage they do during this trade. You'll even have a chance to make it double bounce on the other enemy laner for a bit more damage.
  • If you and your adc are getting low in lane you could try to go for the double heal instead. It's most reliable to cast W on your adc when he's in range of an enemy and then walk up to receive the second bounce.
  • Hitting your abilities on allies gives them a movement speed buff. Which means your Q Aqua Prison too!

‧˙✰.‧˙﹤Quick tips﹥˙‧.✰˙‧

  • Use E to get around faster (or to get in lane). The mana cost is low enough to regenerate back before using E again.
  • Your W has a slightly bigger range when it's bouncing off someone. This means if you self-cast the ability it will hit slightly further. Same with bouncing it off an enemy or another ally.
  • Use your Q on bushes you're about to facecheck. Your Q reveals an enemy it hits.
  • Try to always sneak in a basic attack especially while trading with W for more spellthief stacks.
  • While peeling an ally from a melee champion, aim your Q for your allies position. This will speed up your ally as well give you a good shot at hitting the enemy.
Advanced tips (click here to view)
˙.˙Support item˙.˙

A support item is a must-have as support, else you will lose a lot of gold income and vision control. I recommend Spellthief's Edge for the casual players. Since season 11 Spellthief's Edge is the better choice because it grants you more gold, but make sure you're able to proc this. If not, you can safely go for Relic Shield.

Shard of true ice
You buy it as Spellthief's Edge and it upgrades into Frostfang into Shard of True Ice as you gain gold. When you attack an enemy it stacks gold and automatically upgrades into an item that can place wards at 500 gold. Make sure to attack the turret when you can as this also grants you gold.
Good pick
vs poke/sustain



Bulwark of the Mountain
Consider this item vs hook matchups or matchups you prefer not trading against. This not only helps denying the enemy support gold if they have Spellthief's Edge (by not trading), but also keeps you healthier to sustain. You can save your mana for heals and ganks. Make sure you try to use all its charges on canon minions and melee minions for most amount of gold. At 500 gold this item automatically upgrade into an item that places wards.
Safe pick
vs hook and engage
based champs



˙.˙Boots˙.˙

Always get boots! Consider getting them earlier when you're against a hook lane like Blitzcrank because you are able to dodge and reposition faster. Skipping boots for an earlier item is also a strategy, but it does make you much weaker at roaming.

Boots of speed
Movement speed is important for dodging abilities, getting out of a fight and warding. Though if you are able to survive without them, you could use that gold to finish another item faster.
Good early
vs skillshots

Boots of mobility
These boots are always a good choice because you can roam well, position better, and get your wards down quicker. The boots also give quite some pressure and allow you to dodge better too! People tend to rush these when botlane is miserable because you can help the rest of your team better and quicker.
Good pick
for roaming



Ionian Boots of Lucidity
In the current patches getting these boots is meta. You get a little less movement speed than Boots of Swiftness and Mobility Boots but the summoner cooldown and 20 ability haste is really useful. I love rushing these boots in combination with Cosmic Insight. It's also a good combination with Imperial Mandate because casting more abilities means more procs!
Always
a decent
pick



Boots of swiftness
These boots have always been my favourite. It's now cheaper than Mobility Boots and has a consistent speed buff. This makes it easier to get out of fights and reposition. I also enjoy taking these boots into a Senna with Glacial Augment or Ashe. If you're playing vs a team with a lot/heavy slows it feels pretty great to buy these.
Optional
into slow
teams or lane

Mercury's treads
These boots are a great option when you're playing against a composition with a lot of cc. Getting stunned means you're not able to do anything, or even die. It's best to position a way you won't get hit but there are some champions that are hard to avoid like Leona and Nautilus and not even the pros can dodge everything.
Optional
into cc teams



Plated Steelcaps
I've bought these boots a lot of times on tanks, but on Nami it doesn't feel worth getting. You could consider it when the enemy is full ad and you gathered some HP, but honestly you better get another kind of boots and stack some armor/hp.
Optional
into full ad

˙.˙The mythics˙.˙
In the preason mythics items got added. You can only choose one of the mythics to fit your build. As the patches go on, every mythic has started to become a viable option. On Nami I've felt that going Imperial Mandate helps greatly with snowballing, but that Moonstone Renewer is never really a bad choice. I tend to even sell Imperial Mandate for another mythic a handful of games because it helps better with teamfighting.

If you need more help with choosing a mythic item click >>here<<

Moonstone renewer
This item gives Nami a lot of healing, it sadly doesn't give the mana regen like the old athene's did. But the ability haste and stronger heals are great to have generally. I suggest taking this item when the burst from Imperial Mandate wouldn't matter as much as sustain in fights.
Good with
long lasting
fights

Imperial Mandate
I think this item is the best when your team is snowballing, especially when your team is good lategame as well. The bonus movementspeed and damage are not to be underrated you and your ally become super deadly! Casting E Tidecaller's Blessing on an ally makes them trigger Imperial Mandate! Keep this in mind, it's very strong!
Good with
pick based
team

Shurelya's Reverie
In combination with a good engage this item will be most useful. Now together with the active movementspeed you can speed up an ally with your E Tidecaller's Blessing or Summon Aery. I'd usually get this item for a better disengage or position in fights. It's great with a melee team and versus a melee team.
Good if
team needs
more mobility

Locket of the iron solari
If your team has the better lategame composition I'd go for another mythic item. If your team is not snowballing or needs a little more defence against burst, I'd go for this item. I personally don't think it's worth on Nami right now tho.
The shield also procs Ardent Censer for your team.
Optional
into burst
champs

Everfrost
Still testing if this item is viable. In theorie the mana pool is really useful, you have another way to proc your Glacial Augment and an extra way to peel from engage. It's at least fun to try it out!
Optional
with glacial
extra peel

˙.˙Optional items˙.˙

To finish up your item build you should always consider what your team needs, the enemy has, or what you need. If your carry unable to do anything due to crowd control, or will potentional be shut down by it, go Mikael's Blessing. Does the enemy team have a lot of healing? Then you can go Chemtech Putrifier. Maybe you need to protect yourself? Getting a Stopwatch is a good idea for an important fight. Even getting Frozen Heart can be a gamechanger. If your team doesn't really need any of this, you don't know what to build or your team needs a bit more power. Going Staff of Flowing Water or Ardent Censer is always decent.

Chemtech putrifier
This item is the ideal antiheal item for a support. It has great great synergy with E Tidecaller's Blessing because it will apply the 40% healing reduction.
Now the 60% heal reduction gets applied when the ally you heal/shield deals damage. It should be easily applied with Summon Aery Font of Life and Moonstone Renewer together with your W Ebb and Flow.
The reason you choose this item over Morellonomicon is because of the mana regen, ability haste and the way the antiheal debuff applies.
Pick this
into heal
champions
or builds

Staff of flowing water
This item gives you and your ally an ability haste and ability power bonus! I think this is a great general item to have. If you use the rune Summon Aery you can also proc this item's passive by using E Tidecaller's Blessing. Font of Life also triggers this item just as it triggers Ardent Censer.
I think this item fits great with Ezreal and Kai'Sa.
Pick this
to empower
ap/cd champs

Ardent censer
This item gives your adc a lot more power. If you have an ap champion in botlane you can rush this item later on as you probably have other champions in your team that can benefit from this. It's easiest to proc this item with Summon Aery but if you went Guardian it will also be enabled by Font of Life. If you're getting Redemption too you can turn around or empower a lot of fights.
Good with
AA majority
teams

Mikael's Blessing
When your carry (doesn't have to be your 'adc') get's shut down by cc it's great to get a Mikael's Blessing this item also empowers your heals by 20% instead of 10% which should not be understimated. The new Mikael's Blessing now also gives a small heal! I also suggest taking this item if you're in need for some magic resist.
Good vs
pick based
cc

Vigilant Wardstone
If you're facing a Twitch, Viego, Evelynn, Shaco or maybe a Teemo it can be important to counter them and their traps with control wards. Buying the Watchful Wardstone will allow you to bring 3 control wards and after an upgrade allows you to place 2 of them too!

Because of patch 11.11 the item gives an increase on most of your stats when you're level 13 and have 20 wards placed. It won't give you the movementspeed anymore but it still gives a fair amount of ability haste when it's upgraded.
Pick for
quick power
and vs
invis champs

Redemption
This item gives a big aoe heal that is really strong in teamfights when placed well. Combined with other healing buffs and Ardent Censer it can give a huge comeback to fights.
Good for
extra heal/shield
power

Winter's Approach
Been testing this item a lot, so far it seems to make you super tanky when it's turned into Fimbulwinter. I enjoy taking this item in combination with Glacial Augment. Make sure to buy this when your tear is already stacked, else it's not really worth it.
Extra mana
and tankiness

Frozen heart
If their comp based on sticky ad champions like Nocturne and Irelia you can consider taking this item to defend the backline. It gives an aoe att speed slow and makes it possible to shut down an ad.
Just keep in mind the passive of Frozen Heart doesn't work on a Master Yi inside his ult. You choose this item over other armor items because of the ability haste it gives. I rarerly buy this item, but it has done it's job whenever I needed it.
Good into
sticky melee
ad champs

Zeke's Convergence
With the new season they changed this item, making it fit Nami much better! It scales with health and ability power. I now think this item is a great tank alternative if you're not thinking about taking Locket of the Iron Solari as legendary. Zeke's Convergence now also gives 20 Ability haste, which can be useful.

˙.˙Whenever you're ahead or think it fits better˙.˙

Whenever you're ahead, or think this fits your comp even better these are some considerable items. It's important to have fun in your games, especially normal games.

Anathema's Chains
If there's one fed carry on the enemy team that prevents you from properly supporting your team I recommend Anathema's Chains. This item will make you a lot tankier, give ability haste and allows your cc to disable your target longer.

Knight's Vow
This item on Nami seems an alright option. It gives no armor or magic resist but it does give 400hp and a lot of regen.
Because of the change in preseason I'm interested in testing good scenarios for this item. So far I'm not sure if this item is worth it, but testing continues.

Banshee's veil
Againt heavy ap based comp you can consider taking this item. But I recommend taking Mikael's Blessing for the magic resist. If you really need the ability block from this item, or want a little more ap as you get mr, feel free to take this item. Against heavy ap burst I'd still recommend Zhonya's Hourglass.

Morellonomicon
I'd suggest taking Chemtech Putrifier over this one. But if you want more ability power and have good mana manegement, why not. Your E Tidecaller's Blessing on an ally will proc the 40% heal reduction.

Shadowflame
In theorie this item seems really good with Imperial Mandate and AP champions. The item really delays your strength and should be carefully considered. I'm still testing this item.

Rylai's Crystal Scepter
My favourite item to build for fun! This items gives a slow on your W Ebb and Flow which I really like when you're using this ability on your allies to catch someone. It also gives some HP and AP. I do not recommend this item overall but it's fun.

Dark seal
I like getting this item when I'm ahead and in no risk of dying. If you're really far ahead and already have some core items you can upgrade this into Mejai's Soulstealer

Rabadon's Deathcap
We all know why you will build this item, lots of ability power! Try it out, you'll be very scary, and your heals are even stronger!

If you need more help with choosing a runepage click >>here<<

˙.˙The basic rune page˙.˙
Summon aery
This keystone is the best go-to option on every shield/heal support. This guarantees to add more poke to your abilities. And an extra shield to also proc Ardent Censer. This ability doesn't really have a cooldown also, you just need to pick up the little aery up to proc it again.
Manaflow band
Manaflow band is unmissable on most supports. Nami is a little mana hungry so this is a great way to increase your mana pool when you trade/poke.
Transcendence
Ability haste without having to buy items is great, the ability haste bonus can make a big impact. At level 11 you even get 20% cooldown refunds on takedowns! I think ability haste and cooldown reduction works great on Nami. If you're feeling confident you can also get a bit more slippery and get Celerity instead.
Scorch
This rune feels as the best choice for me at the moment, other patches I went the other choices but Scorch just adds that little more damage you need to be dominant in lane.
Biscuit delivery
This rune makes sure you're safe losing HP while trading in lane which allows you to get more spellthief's stacks. Also when you need that little mana for the kill/safe you can eat your cookie mid-fight. I've had this happen to me a lot.
Cosmic insight
This rune now gives you summoner spell haste and item haste. The item haste is a nice add-up if you're planning on going for Mikael's Blessing, Redemption or Shurelya's Battlesong. The summoner spell haste lets you use your summoners spells a bit more, it's a good combination with taking Heal and makes it harder for you to get caught.
˙.˙ Tanky and scaling˙.˙
Guardian
This keystone is my new favourite, it gives more than double the shield as aery does and it scales with AP and HP. One negative thing is that it doesn't proc as much as Summon Aery does, so use it wisely! You can also trigger this rune by empowering your ally with an ability like E Tidecaller's Blessing and W Ebb and Flow.

Font of life
This rune works on slowed or immobilized enemies, which means it should be fairly easy for you to trigger this in teamfights. Especially now that Nami's E Tidecaller's Blessing on an ally will also proc Font of Life. It gives tiny heals for your allies and apparently it triggers Ardent Censer and Staff of Flowing Water.
Bone plating
If you're going for a stronger laning phase this rune is what you want. It's very hard to be outtraded with this rune. If you are certain you don't need it in lane you could go for Conditioning it's actually pretty decent. Going Conditioning together with Locket of the Iron Solari is ideal.
Revitalize
This rune grants more heal and shield power, even more powerful when the target is below 40% hp. A real life saver!
Presence of mind
This rune used to be really good for a champion like Nami but right now it feels a LOT weaker, it still gives you back some mana when you trade. So now that Spellthief's Edge more worth it again, it's also not bad to take this rune with it.
Cut down
I used to take Legend: Alacrity before but because I started prefering taking attack spead instead of adaptive damage I think it's better to use Cut Down. Taking Legend: Tenacity still is an optional choice.
˙.˙Other viable options as second rune˙.˙
Bone plating
This rune is a great option if you want to win trades or live a little longer against engage champions. This rune is most viable early game, which is why I started using Conditioning instead if I avoid trades in lane.
Revitalize
This rune grants that small healing buff on you and from you when the target is below 40% health.
Zombie ward
This rune allows you gets you more vision when killing enemy wards, combined with Ingenious Hunter you can just sweep wards to get wards for days. This rune also gives bonus AP/AD upon ward kill/assist.
Ingenious hunter
This rune make sure you always have your Redemption up for every fight. You can also spam your sweeping lens a bit more.
Ultimate hunter
If you do not like Ingenious Hunter this rune is a great option. You're able to cast your ultimate just a bit more often, and combined with air dragon the cooldown reduction becomes insane.
˙.˙What are Nami's abilities?˙.˙

It's useful to know what your abilities are, and how to use them. There are different ways to use them in different team compositions. So keep in mind to think for yourself. I wrote some utilization tips you should know to get started. (I hope they're not too obvious)
˙.˙Ability sequence˙.˙

The ability order is displayed below, I recommend maxing W Ebb and Flow first, after that I most often max E Tidecaller's Blessing especially now that it procs on abilities too. But if you're great at hitting your Q Aqua Prison you could consider maxing this ability before your E Tidecaller's Blessing because maxing your Q Aqua Prison lowers the cooldown, which makes you able to cast it more often in fights. Maxing your E Tidecaller's Blessing doesn't lower it's cooldown, it just increases the damage.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

˙.˙Surging tides˙.˙


Passive
All allied champions touched by any of Nami's abilities gain 45 (+ 20% AP) bonus movement speed for 1.5 seconds, doubled when touched by Tidal Wave.
Your passive is a bit underrated, the movement speed is very useful in different situations. Use it to get around the map yourself by self-casting E Tidecaller's Blessing, even your Q Aqua Prison is able to speed allies up!

˙.˙Aqua prison˙.˙


Q





Nami sends a bubble towards the targeted area, dealing Magic damage magic damage to all enemies hit, revealing them,and suspending them for 1.5 seconds.

To utilize your Q Aqua Prison the best, you want to use this only when you're confident you'll hit something.
It's often better to rather hold onto your ability than using it without reason.
Situations that give you a better shot at hitting Q can be:
[≋]When you adc is kiting someone
[≋]When slow is applied on an enemy (like with you E Tidecaller's Blessing
[≋]When someone is cc'd by another ability like your R Tidal Wave
[≋]When someone doesn't have vision on you
[≋]When someone is cornered

When you are running away from someone melee, you can often stun them by casting Q Aqua Prison on top of yourself.

˙.˙Ebb and flow˙.˙


W



Nami unleashes a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies, allies and herself.

Ebb and Flow heal power heals allies and deals magic damage to enemies, with each bounce being 85% (+ 7.5% per 100 AP) as effective as the previous one.

You can utilize your W in various ways like:

[≋]Trading using W on the enemy
[≋]Trading using W on yourself while walking up to an enemy (try using the ALT button for this)
[≋]Double heal your allies by making it bounce onto the enemy
[≋]In teamfights you can bounce W onto an enemy to reach an ally out of range

˙.˙Tidecaller's blessing˙.˙


E







Nami blesses the target allied champion or herself for 6 seconds, causing her target's next three basic attacks or abilities to each deal bonus magic damage and slow their target for 1 second.

This ability now counts as your magic damage, this means it will proc the following items/runes:







This is very important, because you can really help a bursty ally getting their kill with this. Your E Tidecaller's Blessing is now also a great tool to steal kills, when you apply this ability on the last attack for a kill.

You could use your E Tidecaller's Blessing to:

[≋]Give movement speed to an ally
[≋]Help an ally kite someone
[≋]Use it as a setup for your Q Aqua Prison
[≋]Get around the map faster (try using the ALT+E for this)
[≋]Empower an ally's damaging abilities.

˙.˙Tidal wave˙.˙


R





Nami summons a tidal wave that surges forth, dealing magic damage to all units it hits, knocking them up for 0.5 seconds and then slowing them for 2 − 4 (based on distance traveled) seconds.

You could use your R Tidal Wave as:

[≋]Follow up to an engage
[≋]Disengage
[≋]Picks, consider using it after you successfully caught someone with your Q






˙.˙Combos˙.˙

There are several combo's with your abilities you can use, here I'll list them. The thing is that you should always consider what's best in every situation.

‧˙✰.‧˙﹤The best way to land your Q﹥˙‧.✰˙‧


->
AA
->


This is possibly the most basic combo, a rule you have to hold on to. Use your E Tidecaller's Blessing on you or your carry, and try to always slow the enemy before you cast your Q Aqua Prison. If you need to do a little more damage you can cast your W Ebb and Flow right after you hit, look at the situation and see if you and your ally needs heals, or just need to do damage.

‧˙✰.‧˙﹤Utilizing your ultimate﹥˙‧.✰˙‧


->


This is the most reliable way to cc someone. Your ultimate Tidal Wave is best used later in a team fight or to peel your carry. It's best cast later in a team fight because people start to usually line up more. The best case scenario is to land a good Q Aqua Prison and then follow up with R Tidal Wave because during this combo the enemy cannot escape. But if you R>Q they have a small window to flash or dash out.

‧˙✰.‧˙﹤Another setup for your Q﹥˙‧.✰˙‧


->
->


Your abilities now get empowered if you cast E Tidecaller's Blessing on yourself which is why it's not a bad idea to slow someone with your W Ebb and Flow. This is also a good setup for your Q Aqua Prison to land.

‧˙✰.‧˙﹤Animation cancel﹥˙‧.✰˙‧


->


This combo is not very functional, but it's interesting how it cancels your W Ebb and Flow animation. This saves a few MS for you to do more. There used to be an ultimate cancel but riot already fixed that bug.
˙.˙Matchups˙.˙

If you're looking for a little more advice on support matchups, this is where you will find some. Remember, I'm not an expert and things can be based on experience. There are a lot of lanes that will be harder or easier depending on how good you are or the enemy is. Make sure to click on the spoilers to reveal the text!

Working on an update to improve this chapter

Threath level: Extreme (click here to view)



Threat level: Major (click here to view)



Threat level: Even (click here to view)



Threat level: Minor (click here to view)



Threat level: Tiny (click here to view)

Help with choosing a mythic and runes
Choosing mythic (click here to view)
Choosing runes (click here to view)
˙.˙What is the support role?˙.˙

There are mixed opinions on what the support role is supposed to be. But as far as I know is your main objective supporting your teammates to empower, especially the (ad)-carry. You achieve this mainly by:

[≋]Protecting your carry/teammates
[≋]Granting vision control
[≋]Engaging teamfights
[≋]Disengaging teamfights
[≋]Roaming to gank/ward or assist your jungler

Also by:
[≋]Keeping an eye on summoner cooldowns for your teammates, maybe even write them collectively down in chat for your team.
[≋]Keeping a good eye on the map and ping wherever necessary
[≋]Buying supportive items
[≋]Shotcalling for your team


˙.˙Warding˙.˙

A big part of being a support is focusing on vision control. Down here I will try to go over some tips and insight about what vision control is all about. If you want to know more about this I suggest looking up this guide about vision control because it goes super in-depth for every role. Besides all the info you may gather, experience will surely teach you the most.

‧˙✰.‧˙﹤Where do you place wards?﹥˙‧.✰˙‧


Listed below are some general tips on where you need to place wards. Make sure to expand the spoiler below for more in-depth tips about warding in specific situations.

[≋]Ward to get vision over the enemy. A little straight forward maybe. But it's important to know where enemy champions are to know if you can pick fights, contest an objective or even dive an enemy.
[≋]Ward according to the objectives. It's important to gain vision control over the area you're about to contest. This makes it easier for your team to position for a potential fight and harder for the enemy to contest the objective properly.
[≋]Ward the enemy jungle camps. By doing this you know where he's pathing and your team will have plenty of time to react.
[≋]Ward your own jungle camps. Especially when you're playing from behind it's important to cover your own jungle.
[≋]Place wards where enemies will engage from If you're sieging a turret or contesting an objective. Champions like Fiddlesticks, Zac, Rek'Sai and Nunu & Willump can set up powerful engages on your team from odd-places.
[≋]Cover a split-pushing ally or fed ally the enemy team will probably send more than 1 champion to kill this ally. Knowing they are around keeps your ally safer and can allow your team to respond by taking another objective.

[≋]Keep in mind you do not always have to ward where the enemy will be, but more likely will pass. Unless you do not pay attention these wards can be more useful.

‧˙✰.‧˙﹤When do you place wards?﹥˙‧.✰˙‧


Even though you have a lot of free time to place wards, it’s still an art to time your ward placements. You need to make sure the vision is on the right place at the right time so that you have the advantage over the enemy. Here are some things to keep in mind:

[≋]Especially early game you should try not to miss too much xp while going for a ward. It can be a disadvantage to be lvl 6 later than your opponent.
[≋]Don’t leave your carry vulnerable unless your adc is a champion Tristana Ezreal you should make sure your carry is safe. Be ready to instantly walk back to lane if the enemy decides to hard-engage.
[≋]When your jungler is around and possibly invading it’s the best time to place wards. He can back you up, and you can back him up if he plans on making a play somewhere.
[≋]When drake, herald or baron is about to be up and your team is taking control of the river it’s best to go for vision control. You can do it before your team arrives, but you’ll be less safe and the enemy can easily sweep your wards.
[≋]If you’re about to switch trinkets and got an extra ward, just place it wherever. Even if you’re just backing and got an extra ward make sure to place it. Random wards can be very effective.
[≋]Don’t rush dropping your last ward in case you need it mid-fight or for another objective.
[≋]Keep in mind wards last a total of 150 seconds (2 minutes and 30 seconds) Rift scuttler lasts 90 seconds. Think ahead!

‧˙✰.‧˙﹤Do not die while placing wards﹥˙‧.✰˙‧


Oh man.. The amount of supports that die while warding is tragic. If you know when the enemy support is warding you can often catch them off-guard. Make sure you're not that support! Here are some tips:

[≋]Make sure the enemy doesn't know your position! Some notice you leaving lane or have spotted you with a ward. This is why using sweeping lens during warding is really handy.
[≋]Use an ability in a unwarded bush to be safe
[≋]Know where the enemies are! If they just backed it's the safest moment to slip in some wards.
[≋]Try not to place wards alone. Bring an ally with the assistance ping + a ping on your warding item. This is my communication method. Don't be frustrated when you go alone, teammates often have better things to do.
[≋]Do not go for risky wards. If you do, make sure you have an opportunity to escape. It's often better to place a slightly worse ward, as long it grants vision on the enemy's position.
[≋]Not dying>vision. Keep in mind vision control is just an advantage. Just like a 4v5 is. If you're dead you might give the enemy a better advantage than just vision control.

More in-depth tips about warding (new+under construction)

˙.˙Supporting in lane˙.˙


You're also supposed to help your adc in lane. Your role is helping your adc get more farm, and try to get the enemy adc to farm less. You also want to 'win' you lane. I'll cover laning tips in another chapter. But I find it important here to mention how to help your adc control the wave and farm. Here are some tips to cover that.

‧˙✰.‧˙﹤Farming under turret﹥˙‧.✰˙‧

Farming is what your adc does, but that doesn't mean you shouldn't help him doing that. It's helpful, especially when the minions are under turret, to help your adc last hit them. Keep in mind, the melee minions need 2 towers shots and one auto attack to die (so you probably don't want to touch them) and caster minions need 1 tower shot and 2 auto attacks (before your adc bought ad). When you get the hang of this you should try to predict what the wave needs to be killed as optimal as possible. Try to start practising as soon as possible, because your adc will love you.

‧˙✰.‧˙﹤Freezing the wave﹥˙‧.✰˙‧


You probably do not want to attack minions at all, unless it's your intention to push, or get a level up sooner. Freezing the wave is when you try to keep the minions at 1 position. You mostly achieve this by tanking the minions on the spot you want them to crash. And also by last hitting the minions as late as possible, this is what your adc does. Freezing is best when you need to play safe, or withold the enemy from farm by zoning them while you freeze the wave at your side of the lane.

‧˙✰.‧˙﹤Pushing the wave﹥˙‧.✰˙‧


Another option is pushing the wave, you most often want to try this when the enemy is backing, or not present in lane. You do this by killing the minions as soon as possible. Keep in mind your adc still want to last hit them, so you probably should stop hitting them when they're getting low, or getting a lot of aggro by your minions.
Comparing to other players foy my elo, I have different and maybe even less game knowledge to offer.
I’ll give the best tips I can give and return to this chapter a few times as I learn more. This is a very compact version about game knowledge, I simply hope to give you some insight.

‧˙✰.‧˙﹤Before the minions crash in lane﹥˙‧.✰˙‧


League of Legends offers a lot of variety each game, which is why you should always consider your priorities in a game. Before the game actually starts is a good time to think about a few things so you can adjust your runes and mindset. For example:
  • What is my role in this matchup botlane? You need to know how aggressive or safe you can be, and where you should spend your mana on.
  • How can the enemy jungler gank us? There are a variety of jungler than can gank from unique places, or junglers who are easy to read in their clear. Make sure to know where you need to place your ward to properly cover this and play safe accordingly.
  • Should I roam to the midlane? There are some champions that greatly snowball from your help. Getting mid ahead means more pressure on the map so make sure to consider if it’s worth helping. Especially if the enemy mid doesn’t have much mobility.
You often consider this automatically, but to be aware of what's going on you'll have better decision making.


˙.˙Early game˙.˙

In the first waves you should always try to get level 2 before the enemy does, else back off!(level 2 happens when 3 melee and 3 caster minions have died) You can try to hit the minions to help them die faster for this advantage.
When your lane is going well, try to keep track of where the enemy jungler is, ping his starting position. And frequently look at the mini map to help your allies know when to back off.

You basically want to trade, especially if you have Spellthief's Edge. Your sustain is really great and you should use this to have some lane advantage (more HP, XP and a better position). A basic attack could already be good enough, the best moments to try and go for these cheeky auto attacks or trades are:
  • When the adc is about to last hit a minion, because then she cannot attack you (yet)
  • Especially when the enemy is going for a canon minion is a good moment to trade (also because the adc will move perdictable, which can be a good oppertunity for your Q Aqua Prison
  • When the melee support needs to execute a minion for their support item
  • When the enemy wasted their abilities (and should be afraid of you)
It's also great to get spellthief stacks off turret, when my adc recalls I often drop a few auto's off the turret because I recall as well. These oppertunities are also great to get a trade off, remember you don't HAVE to trade. But if you don't the enemy possibly will.


˙.˙Getting into mid-game˙.˙

Just fighting and chasing it not (always) the way to win. You probably want to try and get some objective control. You get this by not fighting recklessly when you are planning on getting one. It's best to back before you do, get some vision control, and try to be in the right position. Especially in the lower rankings your team doesn't always want to take objectives you so nicely set up, which is fine, it's always a good practice. Place some wards, sweep the area and especially don't die while doing that. (so try to take your teammates with you with the assistance ping)

Defensive wards are important too, this way you can defend better or even turn the fight around. When you notice the enemy grouping/going for an objective like a turret. Just place some simple defensive wards to make sure your team can play around it well.
These are great wards for sieging tier 2 turrets and general vision (creator=Picklepants)

Roaming is very important. I sometimes roam at level 2/3 already when something's up in river. When you're getting used to looking at the minimap all the time your response time is a great oppertunity for some free kills and (deep)wards.
You basically want to roam when:
  • Your lane is pushed in
  • When the enemy botlane backed
  • When the enemy botlane is dead
  • Maybe even when your ad died and their botlane doesn't move
  • When you come back from base
  • Whenever you can follow your jungler
    There are more oppertunities, but it comes with experience. Just keep in mind not to miss too much XP and try to protect your ADC with a ward.
˙.˙Finishing the game˙.˙

It's really important to know how to finish a game, especially lower rankings don't know how to do this. Which is why you probably need to take control and type/ping your team to do certain things. Especially in soloQ it's impossible to control your team, so try to point them into the right direction, but make sure to be nice.

There are few ways to finish a game, it's often decided between taking inhibitors, baron or elder dragon. An open inhibitor gives a lot of pressure to allow you to take other objectives like baron/dragon. You can consider going baron after getting an inhibitor, or back instantly to prevent the enemy from getting it. It is also possible, especially in team play, to have your toplaner split push, take inhibitors or end while you put pressure on baron.

If your team is planning on sieging/splitting for turrets, make sure to get vision in between the lanes. Don't force fights, unless you can easely dive the enemy at the moment because of split pressure. Sieging goes slowly, but surely with patience. If people tend to dive, make sure you live yourself, but try and help your team anyhow!

If your team has control over a major objective like dragon(soul), baron or elder dragon. You probably want to get vision control too, take 2 control wards and make sure the enemy has to risk their life to contest this objective. This could also be just a bait by your team. Your vision control in these cases can be the win for the team. Make sure you position a way so you can quickly help the team if someone engages in a fight. But don't hug your team so you are safe, and thus able to help your teammates better.
UPDATING

Old version (click here to view)

New version under construction (click here to view)
˙.˙Play for fun!˙.˙
What I think is important is to make sure you enjoy your games. A good mentality gives the best winrate. Nami gives me a lot of joy in this game, mostly because I don't have to worry about hard counters. This champion always gets you a shot at winning, even if you lose early, hold on for lategame!

I hope you enjoyed my guide on Nami, I've put much work into this over time and I absolutely loved making it. I also hope you gained useful knowledge, and if you did, feel free to give this a like and maybe even a comment! I appreciate you reading the bottom part of this big guide.

Please remember this guide is made out of opinion and experience, be nice if you critisize, opinions are fine too! Feel free to ask any questions, because I didn't cover everything.

Drawn by Biyon

Image sources:


StarryHP(Cut image for banners)
Biyon(Conclusion image)
Rosyre(profile picture and intro picture)
Picklepantslol(Ward image)
Chibiterasuchan(General tips image)
changelog:

planned:

League of Legends Champions:

Teamfight Tactics Guide