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Choose Champion Build:
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Support
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Howling abyss
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Midlane
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Adc
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Jungle
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Toplane
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URF (Just a suggestion)
Recommended Items
Runes: Basic runepage (Click 1,2,3,4) ---->
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Threats & Synergies
Pyke
The hardest matchup for this fish is probably the fisherman. He’s hard to catch up on and hard to poke down because of his passive healing. Luckily, a lot of people are not that good on Pyke and he's not very popular right now. Try and harass him whenever his hook is down and don’t be afraid to try and kill him, because of his passive he won’t gain bonus HP and will be fairly squishy. Bring control wards to reveal his invisibility when needed.
Lucian
Lucian's new passive synergises perfectly with Nami. Lucian will now do bonus damage when your abilities hit him. Lucian's mobility is a great setup and follow up on your abilities. Make sure to go for the lvl 2 trade with him. It's best to then also take E lvl 2. Imperial mandate makes Lucian a beast.
Lucian
Lucian's new passive synergises perfectly with Nami. Lucian will now do bonus damage when your abilities hit him. Lucian's mobility is a great setup and follow up on your abilities. Make sure to go for the lvl 2 trade with him. It's best to then also take E lvl 2. Imperial mandate makes Lucian a beast.
Champion Build Guide
The basic



Build the meta build

Unless you're really uncomfortable, I guess


Nami's E

Summon Aery
Phase Rush
Electrocute
Font of Life
Imperial Mandate
Moonstone Renewer
Chemtech Putrifier
Morellonomicon



Since the nerf in 12.17 Nami's E can not proc

The rune could still be a fun burst to try, since at least one proc of your E

Careful about applying you E


˙✰.‧˙﹤Hey fellow summoner!﹥˙‧.✰˙‧ Welcome to my guide! This is my very first guide that I will try to update continuously. Before you get started I would like to inform you that: I'm NOT a pro. Please keep in mind that some of my advice is experience/opinion based! Everybody has their own play style and opinion, and I try to consider that! Just keep in mind that you have to find out what works for you. And don't assume I know everything or am right about everything! It's also important to consider different playstyles work at different skill-levels. To get around this now pretty big guide faster you should definitely make use of the navigation bar on the right. And make sure to hover over ![]() ‧˙✰.‧˙﹤Short about me﹥˙‧.✰˙‧ |
![]() Drawn by Rosyre https://www.instagram.com/rinzuri/ |
Hello I'm Dotje I'm 25 years old and I have been playing league for 5+ seasons now.
Playing league for me is about having fun, despite that I managed to hit masters and play on a decent level. I play on the EUW servers and sometimes on NA. I mainly play support because I enjoy enabling my teammates and because I used to always have internet and fps issues. Recently I have been practicing new champions and roles but support is my go to.
I've played



Recently (march 2023) started working on this guide again after a year break

To give you a better insight into


Not everybody knows

Most importantly

---Pros---
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[+] High mobility [+] Engage [+] Disengage [+] Health sustain [+] Fits in almost every teamcomp [+] Can shutdown carry champions [+] Playable with bad internet/fps |
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---Cons---
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[-] Needs one frontliner to really work [-] Squishy [-] Hard to hit skillshot(Q) |
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When you main a champion you often know a little more about a champion than casual players. This is why I'm adding some champion specific tips in here for people to pick up. Make sure to click on the spoiler at the bottom of this chapter for even more tips.
‧˙✰.‧˙﹤General knowledge﹥˙‧.✰˙‧
- Don't use your Q for no reason! The best pressure is to hold on to it for the right moment/set up.
This doesn't mean you should never try to hit a cheeky bubble. - In teamfights try to always use your W on an ally for the double heal and movementspeed buff!
- When trading, try to always use W on the enemy. Doing this will make you instantly heal back the damage they do during this trade. You'll even have a chance to make it double bounce on the other enemy laner for a bit more damage.
- If you and your adc are getting low in lane you could try to go for the double heal instead. It's most reliable to cast W on your adc when he's in range of an enemy and then walk up to receive the second heal.
- Hitting your abilities on allies gives them a movement speed buff. Which means your Q
Aqua Prison too!
- Consider not using your W when your ally is ignited, since
Ignite takes 5 seconds and your W cooldown is 10 seconds.
Ignite will reduce your healing by 40% which could have saved your ally by using patience.
‧˙✰.‧˙﹤Quick tips﹥˙‧.✰˙‧
- Use E to get around faster (or to get in lane). The mana cost is low enough to regenerate back before using E again.
- Your W has a slightly bigger range when it's bouncing off someone. This means if you self-cast the ability it will hit slightly further. Same with bouncing it off an enemy or another ally.
- Use your Q on bushes you're about to facecheck. Your Q reveals an enemy it hits.
- Try to always sneak in a basic attack especially while trading with W for more spellthief stacks.
- While peeling an ally from a melee champion, aim your Q for your allies position. This will speed up your ally as well give you a good shot at hitting the enemy.

A support item is a must-have as support, you will lose a lot of gold income and vision control if you don't get one. I recommend



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Shard of true ice You buy it as ![]() ![]() ![]() *Make sure to attack the turret when you can as this also grants you gold. |
Good pick
vs poke/sustain |
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Bulwark of the Mountain Consider this item vs hook matchups or matchups you prefer not trading against. This item helps denying the enemy support gold if they have ![]() *Make sure you try to use all its charges on cannon minions and melee minions for most amount of gold. |
Safe pick
vs hook and engage based champs |
Always get boots! Consider getting them earlier when you're against a hook lane like

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Boots of mobility These boots are always a good choice because you can roam well, position better, and get your wards down quicker. The boots also give quite some pressure and allow you to dodge better too! People tend to rush these when botlane is miserable because you can help the rest of your team better and quicker. |
Good pick
for roaming |
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Ionian Boots of Lucidity In the current patches getting these boots is meta. You get a little less movement speed than ![]() ![]() ![]() ![]() |
Always
a decent pick |
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Boots of swiftness These boots have always been my favourite. It's now cheaper than ![]() ![]() ![]() ![]() |
Optional
into slow teams or lane |
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Mercury's treads These boots are a great option when you're playing against a composition with a lot of cc. Getting stunned means you're not able to do anything, or even die. It's best to position a way you won't get hit but there are some champions that are hard to avoid like ![]() ![]() |
Optional
into cc teams |
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Plated Steelcaps I've bought these boots a lot of times on tanks, but on ![]() |
Optional
into full ad |


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Moonstone renewer This item gives ![]() ![]() |
Good with
long lasting fights |
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Imperial Mandate I think this item is the best when your team is snowballing, especially when your team is good lategame as well. The bonus movementspeed and damage are not to be underrated you and your ally become super deadly! Casting E ![]() ![]() |
Good with
pick based team |
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Shurelya's Reverie In combination with a good engage this item will be most useful. Now together with the active movementspeed you can speed up an ally with your E ![]() ![]() |
Good if
team needs more mobility |
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Locket of the iron solari If your team has the better lategame composition I'd go for another mythic item. If your team is not snowballing or needs a little more defence against burst, I'd go for this item. I personally don't think it's worth on ![]() The shield also procs ![]() |
Optional
into burst champs |
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Everfrost This item is a viable option on ![]() |
Optional
with glacial extra peel |
To finish up your item build you should always consider what your team needs, the enemy has, or what you need. If your carry unable to do anything due to crowd control, or will potentional be shut down by it, go






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Chemtech putrifier This item is the ideal antiheal item for a support. It has great great synergy with E ![]() Now the 60% heal reduction gets applied when the ally you heal/shield deals damage. It should be easily applied with ![]() ![]() ![]() ![]() The reason you choose this item over ![]() |
Pick this
into heal champions or builds |
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Staff of flowing water This item gives you and your ally an ability haste and ability power bonus! I think this is a great general item to have. If you use the rune ![]() ![]() ![]() ![]() I think this item fits great with ![]() ![]() |
Pick this
to empower ap/cd champs |
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Ardent censer This item gives your adc a lot more power. If you have an ap champion in botlane you can rush this item later on as you probably have other champions in your team that can benefit from this. It's easiest to proc this item with ![]() ![]() ![]() ![]() |
Good with
AA majority teams |
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Mikael's Blessing When your carry (doesn't have to be your 'adc') get's shut down by cc it's great to get a ![]() ![]() |
Good vs
pick based cc |
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Vigilant Wardstone If you're facing a ![]() ![]() ![]() ![]() ![]() ![]() Because of patch 11.11 the item gives an increase on most of your stats when you're level 13 and have 20 wards placed. It won't give you the movementspeed anymore but it still gives a fair amount of ability haste when it's upgraded. |
Pick for
quick power and vs invis champs |
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Redemption This item gives a big aoe heal that is really strong in teamfights when placed well. Combined with other healing buffs and ![]() |
Good for
extra heal/shield power |
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Winter's Approach Been testing this item a lot, so far it seems to make you super tanky when it's turned into ![]() ![]() |
Extra mana
and tankiness |
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Frozen heart If their comp based on sticky ad champions like ![]() ![]() Just keep in mind the passive of ![]() ![]() |
Good into
sticky melee ad champs |
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Zeke's Convergence This item's damage scales with AP and HP with means it's fairly viable for ![]() Only at the moment this item isn't very powerful over ![]() ![]() It's a fairly safe item to build, it makes you tankier, gives 20 ability haste and it's buildpath is decent unlike ![]() ![]() |
Decent defensive
alternative |
Whenever you're ahead, or think this fits your comp even better these are some considerable items. It's important to have fun in your games, especially normal games.
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Anathema's Chains If there's one fed carry (like ![]() ![]() |
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Knight's Vow This item on ![]() Because of the change in preseason I'm interested in testing good scenarios for this item. So far I'm not sure if this item is worth it, but testing continues. |
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Banshee's veil Againt heavy ap based comp you can consider taking this item. But I recommend taking ![]() ![]() |
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Morellonomicon I'd suggest taking ![]() ![]() |
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Shadowflame In theorie this item seems really good with ![]() |
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Rylai's Crystal Scepter My favourite item to build for fun! This items gives a slow on your W ![]() |
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Dark seal I like getting this item when I'm ahead and in no risk of dying. If you're really far ahead and already have some core items you can upgrade this into ![]() |
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Rabadon's Deathcap We all know why you will build this item, lots of ability power! Try it out, you'll be very scary, and your heals are even stronger! |
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Summon aery This keystone is the best go-to option on every shield/heal support. Summon Aery adds more poke to your abilities and basic attacks. It also adds an shield that allows you to proc ![]() ![]() *This rune gets refreshed when you pick up the sprite so it's cooldown is fairly low. |
Manaflow band Manaflow band is unmissable on most enchanter supports. Nami is a little mana hungry so this is a great way to increase your mana pool when you trade/poke. |
Transcendence It's nice to get ability haste without needing to buy items. At level 11 you even get 20% cooldown refunds on takedowns! I think ability haste and cooldown reduction works great on ![]() If you're feeling confident without this rune ![]() ![]() |
Scorch This rune adds that little extra damage you need to become dominant in trades. Keep an eye on it's cooldown so you time your trades on ideal moment. |
Biscuit delivery This rune makes sure it's safe to lose HP while trading. This means that if you took ![]() *Make sure to eat your cookies in a fight (for mana), it has helped me a lot. |
Cosmic insight This rune is a noticable change for your summoner spell and item cooldown. You're more likely going to escape squishy situations this way. |
Guardian This rune gives almost more than double the shield as aery does and it scales with AP and HP. This rune has a higher cooldown than ![]() Besides standing near your ally you can also trigger this rune by empowering your ally with E ![]() ![]() |
Font of life It's fairly easy for you to trigger this rune. Your E on an ally will make them trigger this rune themselves. While healing they will also gain benefits from items like ![]() ![]() |
Bone plating If you're going for a stronger laning phase this rune is what you want. It's very hard to be outtraded with this rune. If you're certain you don't need this rune for your trades, ![]() |
Revitalize This rune grants more heal and shield power, even more powerful when the target is below 40% hp. A real life saver! |
Manaflow band It's hard to survive/sustain on ![]() ![]() |
Transcendence Valid alternatives are ![]() ![]() ![]() |
Electrocute Having Electrocute as your keystone requires you to have a bit of synergy with your adc. But also VERY SAFE positioning from you, you're SUPER squishy. Don't take this rune into heavy engage/assasin teams unless you're that confident with your ADC. |
Taste of blood This rune is an amazing tool to win every trade using W. Make sure to keep an eye on it's cooldown to ensure optimal trades. |
Zombie ward This rune also gives bonus AP/AD upon ward kill/assist, and leaves a zombie ward. *Combined with ![]() |
Relentless hunter Being a little more slippery is essential while being this squishy. I personally really like ![]() ![]() |
Manaflow band It's hard to survive/sustain on ![]() |
Scorch This rune adds that little extra damage you need to become dominant in trades. Keep an eye on it's cooldown so you time your trades on ideal moment. |
Presence of mind This rune used to be really good for a champion like ![]() |
Cut down I used to take ![]() ![]() ![]() |
Ingenious hunter This rune make sure you always have your ![]() |
Ultimate hunter If you do not like ![]() |
Glacial Augment Personally I don't feel like Glacial is a reliable rune, but it's at least very fun to try out. It's a decent combination with ![]() |
It's useful to know what your abilities are, and how to use them. There are different ways to use them in different team compositions. So keep in mind to think for yourself. I wrote some utilization tips you should know to get started. (I hope they're not too obvious)
The ability order is displayed below, I recommend maxing W






![]() Passive |
All allied champions touched by any of Nami's abilities gain 45 (+ 20% AP) bonus movement speed for 1.5 seconds, doubled when touched by ![]() |
Your passive is a bit underrated, the movement speed is very useful in different situations. Use it to get around the map yourself by self-casting E ![]() ![]() |
![]() Q |
Nami sends a bubble towards the targeted area, dealing Magic damage magic damage to all enemies hit, revealing them,and suspending them for 1.5 seconds. To utilize your Q ![]() It's often better to rather hold onto your ability than using it without reason. Situations that give you a better shot at hitting Q can be: |
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[≋]When you adc is kiting someone
[≋]When slow is applied on an enemy (like with you E ![]() [≋]When someone is cc'd by another ability like your R ![]() [≋]When someone doesn't have vision on you [≋]When someone is cornered When you are running away from someone melee, you can often stun them by casting Q ![]() |
![]() W |
Nami unleashes a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies, allies and herself.![]() |
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You can utilize your W in various ways like:
[≋]Trading using W on the enemy
[≋]Trading using W on yourself while walking up to an enemy (try using the ALT button for this) [≋]Double heal your allies by making it bounce onto the enemy [≋]In teamfights you can bounce W onto an enemy to reach an ally out of range |
![]() E |
Nami blesses the target allied champion or herself for 6 seconds, causing her target's next three basic attacks or abilities to each deal bonus magic damage and slow their target for 1 second. This ability now counts as your magic damage, this means it will proc the following items/runes: |
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This is very important, because you can really help a bursty ally getting their kill with this. Your E ![]() You could use your E ![]()
[≋]Give movement speed to an ally
[≋]Help an ally kite someone [≋]Use it as a setup for your Q ![]() [≋]Get around the map faster (try using the ALT+E for this) [≋]Empower an ally's damaging abilities. |
![]() R |
Nami summons a tidal wave that surges forth, dealing magic damage to all units it hits, knocking them up for 0.5 seconds and then slowing them for 2 − 4 (based on distance traveled) seconds. You could use your R ![]()
[≋]Follow up to an engage
[≋]Disengage [≋]Picks, consider using it after you successfully caught someone with your Q |
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There are several combo's with your abilities you can use, here I'll list them. The thing is that you should always consider what's best in every situation.
‧˙✰.‧˙﹤The best way to land your Q﹥˙‧.✰˙‧
This is possibly the most basic combo, a rule you have to hold on to. Use your E



‧˙✰.‧˙﹤Utilizing your ultimate﹥˙‧.✰˙‧
This is the most reliable way to cc someone. Your ultimate



‧˙✰.‧˙﹤Another setup for your Q﹥˙‧.✰˙‧
Your abilities now get empowered if you cast E



‧˙✰.‧˙﹤Animation cancel﹥˙‧.✰˙‧
This combo is not very functional, but it's interesting how it cancels your W

If you're looking for a little more advice on support matchups, this is where you will find some. Remember, I'm not an expert and things can be based on experience. There are a lot of lanes that will be harder or easier depending on how good you are or the enemy is. The threat level will also variate depending on meta, but not in this chapter.
Make sure to click on the spoilers to reveal the text!
Still updating this chapter































There are mixed opinions on what the support role is supposed to be. But as far as I know is your main objective supporting your teammates to empower, especially the (ad)-carry. You achieve this mainly by:
[≋]Protecting your carry/teammates
[≋]Granting vision control [≋]Engaging teamfights [≋]Disengaging teamfights [≋]Roaming to gank/ward or assist your jungler Also by:
[≋]Keeping an eye on summoner cooldowns for your teammates, maybe even write them collectively down in chat for your team.
[≋]Keeping a good eye on the map and ping wherever necessary [≋]Buying supportive items [≋]Shotcalling for your team |
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‧˙✰.‧˙﹤Warding﹥˙‧.✰˙‧
A big part of being a support is focusing on vision control. Down here I will try to go over some tips and insight about what vision control is all about. If you want to know more about this I suggest looking up this guide about vision control because it goes super in-depth for every role. Besides all the info you may gather, experience will surely teach you the most.
‧˙✰.‧˙﹤Where do you place wards?﹥˙‧.✰˙‧
Listed below are some general tips on where you need to place wards. Make sure to expand the spoiler below for more in-depth tips about warding in specific situations.
[≋]Ward according to the objectives. It's important to gain vision control over the area you're about to contest. This makes it easier for your team to position for a potential fight and harder for the enemy to contest the objective properly. [≋]Ward the enemy jungle camps. By doing this you know where he's pathing and your team will have plenty of time to react. [≋]Ward your own jungle camps. Especially when you're playing from behind it's important to cover your own jungle. [≋]Place wards where enemies will engage from If you're sieging a turret or contesting an objective. Champions like ![]() ![]() ![]() ![]() [≋]Cover a split-pushing ally or fed ally the enemy team will probably send more than 1 champion to kill this ally. Knowing they are around keeps your ally safer and can allow your team to respond by taking another objective. |
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‧˙✰.‧˙﹤When do you place wards?﹥˙‧.✰˙‧
Even though you have a lot of free time to place wards, it’s still an art to time your ward placements. You need to make sure the vision is on the right place at the right time so that you have the advantage over the enemy. Here are some things to keep in mind:
[≋]Don’t leave your carry vulnerable unless your adc is a champion


[≋]When your jungler is around and possibly invading it’s the best time to place wards. He can back you up, and you can back him up if he plans on making a play somewhere.
[≋]When drake, herald or baron is about to be up and your team is taking control of the river it’s best to go for vision control. You can do it before your team arrives, but you’ll be less safe and the enemy can easily sweep your wards.
[≋]If you’re about to switch trinkets and got an extra ward, just place it wherever. Even if you’re just backing and got an extra ward make sure to place it. Random wards can be very effective.
[≋]Don’t rush dropping your last ward in case you need it mid-fight or for another objective.
[≋]Keep in mind wards last a total of 150 seconds (2 minutes and 30 seconds) Rift scuttler lasts 90 seconds. Think ahead!
‧˙✰.‧˙﹤Do not die while placing wards﹥˙‧.✰˙‧
Oh man.. The amount of supports that die while warding is tragic. If you know when the enemy support is warding you can often catch them off-guard. Make sure you're not that support! Here are some tips:
[≋]Use an ability in a unwarded bush to be safe
[≋]Know where the enemies are! If they just backed it's the safest moment to slip in some wards.
[≋]Try not to place wards alone. Bring an ally with the assistance ping + a ping on your warding item. This is my communication method. Don't be frustrated when you go alone, teammates often have better things to do.
[≋]Do not go for risky wards. If you do, make sure you have an opportunity to escape. It's often better to place a slightly worse ward, as long it grants vision on the enemy's position.
[≋]Not dying>vision. Keep in mind vision control is just an advantage. Just like a 4v5 is. If you're dead you might give the enemy a better advantage than just vision control.

‧˙✰.‧˙﹤Supporting in lane﹥˙‧.✰˙‧
You're also supposed to help your adc in lane. Your role is helping your adc get more farm, and try to get the enemy adc to farm less. You also want to 'win' you lane. I'll cover laning tips in another chapter. But I find it important here to mention how to help your adc control the wave and farm. Here are some tips to cover that.
‧˙✰.‧˙﹤Farming under turret﹥˙‧.✰˙‧
Farming is what your adc does, but that doesn't mean you shouldn't help him doing that. It's helpful, especially when the minions are under turret, to help your adc last hit them. Keep in mind, the melee minions need 2 towers shots and one auto attack to die (so you probably don't want to touch them) and caster minions need 1 tower shot and 2 auto attacks (before your adc bought ad). When you get the hang of this you should try to predict what the wave needs to be killed as optimal as possible. Try to start practising as soon as possible, because your adc will love you. |
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‧˙✰.‧˙﹤Freezing the wave﹥˙‧.✰˙‧
You probably do not want to attack minions at all, unless it's your intention to push, or get a level up sooner. Freezing the wave is when you try to keep the minions at 1 position. You mostly achieve this by tanking the minions on the spot you want them to crash. And also by last hitting the minions as late as possible, this is what your adc does. Freezing is best when you need to play safe, or withold the enemy from farm by zoning them while you freeze the wave at your side of the lane.
‧˙✰.‧˙﹤Pushing the wave﹥˙‧.✰˙‧
Another option is pushing the wave, you most often want to try this when the enemy is backing, or not present in lane. You do this by killing the minions as soon as possible. Keep in mind your adc still want to last hit them, so you probably should stop hitting them when they're getting low, or getting a lot of aggro by your minions.
I’ll give the best tips I can give and return to this chapter a few times as I learn more. This is a very compact version about game knowledge, I simply hope to give you some insight.
‧˙✰.‧˙﹤Before the minions crash in lane﹥˙‧.✰˙‧
League of Legends offers a lot of variety each game, which is why you should always consider your priorities in a game. Before the game actually starts is a good time to think about a few things so you can adjust your runes and mindset. For example:
- What is my role in this matchup botlane? You need to know how aggressive or safe you can be, and where you should spend your mana on.
- How can the enemy jungler gank us? There are a variety of jungler than can gank from unique places, or junglers who are easy to read in their clear. Make sure to know where you need to place your ward to properly cover this and play safe accordingly.
- Should I roam to the midlane? There are some champions that greatly snowball from your help. Getting mid ahead means more pressure on the map so make sure to consider if it’s worth helping. Especially if the enemy mid doesn’t have much mobility.
‧˙✰.‧˙﹤Early game﹥˙‧.✰˙‧
In the first waves you should always try to get level 2 before the enemy does, else back off!(level 2 happens when 3 melee and 3 caster minions have died) You can try to hit the minions to help them die faster for this advantage.
When your lane is going well, try to keep track of where the enemy jungler is, ping his starting position. And frequently look at the mini map to help your allies know when to back off.
You basically want to trade, especially if you have

- When the adc is about to last hit a minion, because then she cannot attack you (yet)
- Especially when the enemy is going for a canon minion is a good moment to trade (also because the adc will move perdictable, which can be a good oppertunity for your Q
Aqua Prison
- When the melee support needs to execute a minion for their support item
- When the enemy wasted their abilities (and should be afraid of you)
‧˙✰.‧˙﹤Getting into mid-game﹥˙‧.✰˙‧
Just fighting and chasing it not (always) the way to win. You probably want to try and get some objective control. You get this by not fighting recklessly when you are planning on getting one. It's best to back before you do, get some vision control, and try to be in the right position. Especially in the lower rankings your team doesn't always want to take objectives you so nicely set up, which is fine, it's always a good practice. Place some wards, sweep the area and especially don't die while doing that. (so try to take your teammates with you with the assistance ping) Defensive wards are important too, this way you can defend better or even turn the fight around. When you notice the enemy grouping/going for an objective like a turret. Just place some simple defensive wards to make sure your team can play around it well. |
![]() These are great wards for sieging tier 2 turrets and general vision (creator=Picklepants) |
Roaming is very important. I sometimes roam at level 2/3 already when something's up in river. When you're getting used to looking at the minimap all the time your response time is a great oppertunity for some free kills and (deep)wards.
You basically want to roam when:
- Your lane is pushed in
- When the enemy botlane backed
- When the enemy botlane is dead
- Maybe even when your ad died and their botlane doesn't move
- When you come back from base
- Whenever you can follow your jungler
There are more oppertunities, but it comes with experience. Just keep in mind not to miss too much XP and try to protect your ADC with a ward.
It's really important to know how to finish a game, especially lower rankings don't know how to do this. Which is why you probably need to take control and type/ping your team to do certain things. Especially in soloQ it's impossible to control your team, so try to point them into the right direction, but make sure to be nice.
There are few ways to finish a game, it's often decided between taking inhibitors, baron or elder dragon. An open inhibitor gives a lot of pressure to allow you to take other objectives like baron/dragon. You can consider going baron after getting an inhibitor, or back instantly to prevent the enemy from getting it. It is also possible, especially in team play, to have your toplaner split push, take inhibitors or end while you put pressure on baron.
If your team is planning on sieging/splitting for turrets, make sure to get vision in between the lanes. Don't force fights, unless you can easely dive the enemy at the moment because of split pressure. Sieging goes slowly, but surely with patience. If people tend to dive, make sure you live yourself, but try and help your team anyhow!
If your team has control over a major objective like dragon(soul), baron or elder dragon. You probably want to get vision control too, take 2 control wards and make sure the enemy has to risk their life to contest this objective. This could also be just a bait by your team. Your vision control in these cases can be the win for the team. Make sure you position a way so you can quickly help the team if someone engages in a fight. But don't hug your team so you are safe, and thus able to help your teammates better.
STILL UPDATING
When getting into fights it's easier to win them if you know what your priorities are. Once you learn to see these priorities, you will have more control over the outcome.
I am no expert, but I hope this chapter will open up your mind to new things to consider.
‧˙✰.‧˙﹤Ally carry and enemy carry﹥˙‧.✰˙‧
The most important thing to keep in mind is your win condition.
For example: you need to keep in mind if only one ally is powerful enough to carry, you have to protect him with all you got.
If the enemy only has one powerful carry, you need to disable and damage that carry as much as you can.
If there is a fed


‧˙✰.‧˙﹤Vision and kiting﹥˙‧.✰˙‧
It's also important to have a set-up for your fight.
Vision control is a way to set-up, but this can't always be perfect.
Keep an eye on where the enemies will most likely be, and know what to expect. For example some assasins like


It's good to know if your team excels fighting on open places or in the jungle.
When a fight breaks out you don't always have to fully commit to it.
Allow your team to kite towards a position in your teams favor for example: with more vision control or after the enemy dropped their cooldowns.
Make sure to know when you need to play around your teammates, or when they have to play around you. What I try to say with this is that you shouldn't die often by your teammates mistakes.
Never be too stubborn with your knowledge
After all, League of Legends is a team game and it's often better to pick a bad fight as a team, than a good fight without one.
‧˙✰.‧˙﹤Positioning﹥˙‧.✰˙‧
Positioning well kind of depends on what kind of game you have. Some games is can be quite impossible to position well and you will die a lot.
You usually want to make sure you know your job each fight, usually it's sticking to your carry. You want to make sure not to be too close to your carry if you can get caught in potentional dangers.
You have to try staying out of range of danger, but in range to help your team.
Is it more important to stay far back and live or more important to stick by your ally? (as they can protect you too!)
‧˙✰.‧˙﹤Priorities﹥˙‧.✰˙‧
‧˙✰.‧˙﹤Disengage and peeling﹥˙‧.✰˙‧
Some games your team does not want to teamfight, or needs to pick fights at the right moment/location instead.
An example is being in the jungle vs a Qiyana/Anivia/Syndra or other 'zone control' damage champions. Or a teammate is splitpushing, leaving your team weak to a teamfight.
Your R is great for disengaging, it not only speeds up your allies double but also slows the enemy down by a lot.

From a better position you'd want to focus on protecting and peeling your allies.
What's often the threat to your adc? And how do you deal with that?
Make sure to keep R or Q if you expect someone to jump onto your carry.
You should also keep an eye on vision control as you reposition, enabling


You'll probably get the hang of using E

‧˙✰.‧˙﹤Empowering﹥˙‧.✰˙‧
Some games your team may have great snowballers. I would think of



In these games you kill the enemy before they kill you, and often empowering your ally is the way to go here.
You'll often build




In these cases it's important to time your abilities right, and be aggressive/instant with following up. Feel free to use your Q/R to mainly give your allies movementspeed.
(you need to focus on helping your team burst enemies)
‧˙✰.‧˙﹤Engaging﹥˙‧.✰˙‧
Personally I don't think

(lower elo+even games)
‧˙✰.‧˙﹤Vision﹥˙‧.✰˙‧
Vision control during a fight can be crucial, even in laning phase. Smart players will use the bushes to avoid damage and placing a ward quickly in these bushes can be gamechanging.
When playing vs a camouflaging or champion that has traps, placing a

What I think is important is to make sure you enjoy your games. A good mentality gives the best winrate. Nami gives me a lot of joy in this game, mostly because I don't have to worry about hard counters. This champion always gets you a shot at winning, even if you lose early, hold on for lategame! I hope you enjoyed my guide on Nami, I've put much work into this over time and I absolutely loved making it. I also hope you gained useful knowledge, and if you did, feel free to give this a like and maybe even a comment! I appreciate you reading the bottom part of this big guide. Please remember this guide is made out of opinion and experience, be nice if you critisize, opinions are fine too! Feel free to ask any questions, because I didn't cover everything. |
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Image sources:
StarryHP(Cut image for banners)
Biyon(Conclusion image)
Rosyre(profile picture and intro picture)
Picklepantslol(Ward image)
Chibiterasuchan(General tips image)


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