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Dark Harvest
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Hail of Blades: Ok, ok, ok I know what you're thinking. BUNNY?? WHY HAIL OF BLADES? I THOUGHT DARK HARVEST WAS THE ADC THRESH RUNE? Well, it was when it proc'd on the first autoattack. But *now*, it doesn't. It's an execute rune only, sorry fellas, party's over. Riot's fixed the synergy it doesn't work anymore!
But I'll tell you what does work is Hail of Blades. This rune is great in early 2v2's and almost any situation in the early game. Thresh can't orbwalk due to his LOOONG auto windup so being able to pump out those autos before you get some daggers is pretty great and so is this rune.
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Cheap Shot
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Cheap Shot: a no brainer for Thresh, it's easy to proc and gives free true damage in trades. That said, it's not very practical later on, when your Flay passive really starts kicking in and you're oneshotting people. Additional lethality/magic penetration may be a better option.
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Ghost Poro
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Ghost Poro: There's only two good choices in this column - Eyeball Collection or Ghost Poro. Ghost Poro will give you a bit of extra adaptive damage (AD in our case) if you're 1) in enemy territory or 2) placed your poro in enemy territory. This is nice because it's like an Absolute Focus for wards.
The downside is you can lose the free damage from Ghost Poro if anyone steps in the bush where your poro was placed. Furthermore, it's annoying to place Ghost Poro in spots where the vision might not be useful for the sake of gaining a more AD (12 AD at lvl 18). Eyeball Collection is also okay but you won't get stats from it without kills. And if you're not in my videos with the boys, that isn't guaranteed!
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Ravenous Hunter
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Ravenous Hunter: Did you know that Ravenous Hunter procs with Thresh's empowered autoattacks (from the Flay passive)? Because it does! It's not great - the healing is minimal early levels and especially pre Galeforce. But you can get some decent healing from it, upwards of 5,000, over the course of a 30 minute game. Alternatively, you can take Relentless Hunter which is much better for assassin-style gameplay (it gives you up to 45 movement speed) but you lose that juicy sustain. Your choice!
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Alacrity
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Legend: Alacrity: Legend: Alacrity balances out your big damage with some nice attack speed. It's not much at first but becomes noticeable after a few stacks. This helps Thresh farm but also lets you get those autos out a bit faster for more damage. Alternatively you could take Triumph for the bonus health and gold, but prepare for your autos to be slow as **** once Hail of Blades wears off...
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Coup de Grace
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Coup de Grace: This rune is pretty great for finishing people off and for that, you're going to need all the help you can get. Both a good rune for laning and for teamfighting, take this in all situations.
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Guardian
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Aftershock: Guardian is a pretty good rune to take on Thresh support. A few nice things about Guardian: the shield scales with AP and max health, both of which Thresh stacks over time - AP with his passive and health with Overgrowth or items ( Thresh base health scaling is also pretty high). Thresh can also proc the shield with his Dark Passage, although it's the only spell he can proc it with and his lantern has a 22 second cooldown rank 1. That's why we max our Dark Passage and stack some CDR for lower cooldown, more procs, and more shields. With locket it's OP!
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Font of Life
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Font of Life: not the best rune, but Font of Life can be proc'd by Thresh Death Sentence, Flay, and The Box. And, by building tank, you increase the heal allies get from it. This can be a trade-winner in certain lanes. Font of Life is particularly good with autoattack heavy teams (mage heavy teams won't really benefit from it). Demolish can also be okay but you won't proc it much if you're shoved in a lot, if the ADC is a potato (looking at you Merch Guy) or yall just ain't doing it in the jungler department. Take font.
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Second Wind
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Bone Plating isn't a great rune post 15, but very helpful in the engages Thresh loves so much. It can also block some poke, especially from auto-attacks and can also block damage if you get engaged on (maybe by Leona to give a classic example). Alternatively you can take Second Wind if you really can't go in and are getting the max poke experience.
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Overgrowth
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Biscuit Delivery
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Biscuit Delivery: Biscuits are great on Thresh I've been preaching this since season 7 folks! Don't sleep on these. They give you 120 bonus mana which is an extra hook or two extra flays. Pretty important to avoid going oom. They also give a bit of health sustain which is important in all lanes but especially against poke like the ANNOYING Ashe SUPPORT! Try em out, you'll love it. That's the Bunz guarentee.
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Cosmic Insight
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Cosmic Insight: This rune isn't as great as it used to be when it gave 5% ability CDR but it's still got the spicy summoner and trinket CDR, which is great for Thresh support. You want Ignite up more often for those spicy plays you subscribed for and you want the trinket CDR to have Oracle Lens up for the vision control and clear. That's right boys, VISION CONTROL, one of the most important functions of a support and exactly the thing ya gotta learn if you want to climb to challenger like Capn' Bunz!
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Electrocute
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Cheap Shot
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Cheap Shot: This is a pretty strong rune on AP Thresh mid. It's very easy to proc - just crowd control someone with Death Sentence or Flay and damage them in any way and it'll do a bit of true damage. This adds to your Electrocute + Ignite combo for strong early cheese. It's better than Taste of Blood because you don't care about sustain and you can't play that way anyway (often times you'll eventually be poked out of lane). Cheap Shot is good for an aggressive playstyle and works well with Thresh overall.
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Ghost Poro
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Ghost Poro: There's only two good choices in this column - Eyeball Collection or Ghost Poro. Ghost Poro will give you a bit of extra adaptive damage (AP in our case) if you're 1) in enemy territory or 2) placed your poro in enemy territory. This is nice because it's like an Absolute Focus for wards.
The downside is you can lose the free damage from Ghost Poro if anyone steps in the bush where your poro was placed. Furthermore, it's annoying to place Ghost Poro in spots where the vision might not be useful for the sake of gaining a more AD (12 AD at lvl 18). Eyeball Collection is also okay but you won't get stats from it without kills. That's pretty hit and miss in mid but vision isn't. Take Ghost Poro.
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Ingenious Hunter
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Transcendence
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Nullifying Orb
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Nullifying Orb: Manaflow Band is a reasonable alternative but Nullifying Orb is stronger. Why? Because the shield is a trade winner against mages and AP assassins like Katarina and Fizz. This is especially true early when the shield gives the most value and when Thresh does most of his fighting. Take it.
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Thresh Top is heavily focused to frontline tank and peel, so you will need to buy items that work towards that end.
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Sunfire Aegis : is an excellent buy and a must have for any tank Thresh build. It gives you a lot of waveclear which you'll be lacking since you aren't building AD. Sunfire Aegis also gives approximately 10% CDR which is great on Thresh, it also gives some decent armor and mr stats (30 each) and is overall a good pick against most lanes - especially mixed damage. However it is not your only option as we'll see below.
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Thornmail: In a lot of lane matchups you'll find yourself needing a Bramble Vest. This is going to be the case against most of the bruisers, who tend to use Conqueror but you'll *really* need it against uber-healing champions like Irelia, Fiora, Aatrox and maybe Darius. In fact, in those lanes it will be the item you rush 90% of the time. It's a good idea not to take up too many inventory slots with components and while Bramble Vest is an effective component you can get a lot of value out of Thornmail. Why?
Well this item has always been pretty good on Thresh both in toplane and very occasionally in support. The reflected damage scales well with Damnation and it makes you tanky with a good amount of health and armor. Now it's even better as the healing reduction increases to 60% with crowd control and also gives more health while still providing plenty of armor. This means Thresh can basically knock out Aatrox's ultimate entirely by flaying him. At least, you can for a few seconds!
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Abyssal Mask: Really good item on Thresh whenever you can afford it - and don't need to buy something else. Abyssal Mask amplifies all damage taken to enemies you crowd control, which pairs nicely with the powerful heal reduction from Thornmail. This item is good in 1v1s but considerably better in teamfights. It also gives nice MR and health making it a solid choice on tank Thresh toplane.
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Frozen Heart: You can go either way on this item but Frozen Heart has several good stats that Thresh likes. It gives attack speed reduction, it gives a ton of armor, is the only tank item that gives mana, and blocks damage based on your maximum health. The damage blocker scales with Thresh grasp stacks, overgrowth, and the health from your other items. The attack speed reduction is highly important against certain champions like Irelia, Master Yi, and ADCs in general, and the mana is nice so you don't go oom in fights. However Thresh does not have mana issues as much as other tanks, like Maokai, simply because he uses his abilities less often. As mentioned you can go either way, but this is a good item and great into certain compositions.
I also like taking this item on Thresh support when I'm feeling jiggy with it. The tankier Thresh is the more hooks he can throw! Especially with this item since it also gives 20 ability haste. Is that juicy or what?
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Thresh ADC loves big crits and bigger burst and we want items that give us the big whips like you see in my videos. Below is what I want you guys to build every single game on ADC Thresh OK? Tanto, put em up! (editor's got my back guys dw):
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Rapid Firecannon: One of the CLASSICS on ADC Thresh this item is not only great for oneshotting with bonus crit and 120 additional magic damage on an empowered autoattack, but RFC also gives Thresh 600 range. That's the same range as Ashe. Poggers!!! This item is MANDATORY and I want to see you guys build it every game OK? No messing around with Runaan's Hurricane you're not in my videos you're not going to have coordination ok. We're back in Africa and playing with monkeys it's just how it is. You gotta take the game in your hands and be like I got this team.
Well, you will if you build Rapid Firecannon. Check it out!
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Infinity Edge: Another one of the classic ADC Thresh items, Infinity Edge has big burst and bigger crits. Thresh LOVES this item and so will you. With Rapid Firecannon and Galeforce this bad boy will give you 210% damage on your crits. No it's not the 250% we miss so much from Season 7, BUT, it's not bad boys. It's not bad. Build this every game, third item is best but if you can't afford it, Stormrazor isn't the worst substitute.
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Stormrazor: Another one of my favorites, Stormrazor has always been a great item on ADC Thresh ESPECIALLY when it gave a guarenteed crit on the first autoattack. That was gamebreaking with Thresh and man was that fun. Now it's not nearly as good, but the 75% slow is still great, especially at 600 range. It's also cheap and still gives a neat 40 AD. You can also take The Collector if you're ahead and want to go big.
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Support is the classic role of Thresh and we've got a lot to talk about here. I want to give you the tips and tricks to Thresh support to unlocking your elo and making the gamewinning plays I'm famous for. One of the most important aspects is knowing what to build and why, which we'll get into below...
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Bulwark of the Mountain: Building out of Relic Shield this item gives you a solid amount of health and ability power. Now you're probably wondering "BUNNY? Why are you taking RELIC over SHOULDERGUARDS? Don't you NEED the bonus AD for earlygame??". That's a good point. The bonus AD from Steel Shoulderguards is pretty good for earlygame but Relic Shield is good at all points of the game. We take it because *both* its health and AP scale with Guardian which means big shields at all points in the game. That provides the protection your teammates need because if you can't keep your allies alive, why even play support? Come on guys.
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Locket of the Iron Solari: This is going to be your mythic RUSH every single game. Locket is just too good right now, with a strong early game shield of at least 180, good resistances, health, and 20 haste (15% CDR) it's a really good item on a tanky support like Thresh. As an added bonus it also gives 5 armor and mr to all of your allies in an AOE, scaling with your legendary items - this includes Bulwark of the Mountain. When you think about it, 5 bonus armor and mr ain't bad especially if your allies are squishy. Remember, even 1 bonus resistances is significant if your champion doesn't have much to begin with!
Locket of the Iron Solari's health bonus also scales with your Guardian shield and is just another way you can peel for your allies. It's the bread and butter of Thresh support. Take it.
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Redemption: Another one of my favorites I've been building Redemption ever since I became a Thresh main. The CDR, bonus healing and shielding, and AOE heal are too good to pass up. This item is teamfight winning if you use it properly and works great with the other tools in your kit. This is the third item in your three item support core. Take it every game. You won't regret it.
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Knight's Vow: KV used to be a pretty poor item on Thresh when it only redirected 6% of damage from the ADC. That was kinda GNARLY. Buuuut, after the rework it's way better than before and if you aren't building it at SOME POINT on Thresh support what are you even doing? KV gives 15% damage redirection to keep your ADC - or any carry - alive in fights as well as plenty of health and CDR to round out your first three items. It doesn't offer the juicy AOE we'd like but it's good for what you need: peel and shield. Ok guys?
That's what we want with Thresh support. Peeling and shielding. I want you guys to drill that into your brain OK? No more messing around!
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Thresh mid is a pretty fun cheese pick that can do surprising burst early and midgame and then falls off a cliff because of how bad Thresh's AP scalings are. Rito buff AP Thresh pls ;(. It also works great with most junglers and with the right items and actives you can make the big plays like in the videos linked above.
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Hextech Rocketbelt: Okay boys. Backs against the WALL. We're down 2 inhibs,
Baron Nashor
's up, we're down on drags, down on kills, and got super's crashing on our only nexus turret. What is there to do?
/ff
No! We are not ff'ing. We are not surrendering. We are NOT losing! What we're going to do is break out the secret sauce. And that is Hextech Rocketbelt. This item is the upgraded version of season 9 Protobelt and is it bigger and better than ever. It gives more AP, more health, more CDR, and 5% magic pen as a mythic passive. Poggers!! There's so many fun combos Thresh can do with this item and we've already covered a few of 'em. One of the classics is Hextech Rocketbelt the wave, dash into Flay range, Flay under the turret and auto for a juicy Electrocute proc and multiple tower shots. Boom, you got a kill.
I'm telling you fellas it's a good time. It is a goooood time.
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Zhonya's Hourglass: This item is just broken lol. It also costs 2,500 gold and that's a cheap ****in price for 5% free magic pen, an active that can save you from anything, armor, and ability power. Zhonya's Hourglass is especially good against assassins like Zed and Fizz who can dodge Death Sentence + Flay combo. It's good most games though. You can swap this with Lich Bane in the build order if you're stomping.
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Lich Bane: Lich Bane empowers your next auto after using an ability with a ton of magic damage. This item is pretty powerful, especially early/mid (it falls off later) and scales both with Damnation and Thresh E passive, which is an autoattack enhancer. It's a pretty strong item for oneshotting single targets and that's what AP Thresh does best. The bonus movement speed is also really nice for moving around the map if nothing else. Take second if you don't absolutely need Zhonya's Hourglass.
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Banshee's Veil: This is just a nice item to round out the first three items. It gives Thresh some badly needed MR, which you can't go wrong with, and even more CDR. This item is especially crucial against long range since that will be really hard to deal with later on (think 30 minutes or later). The AP from it isn't bad either and it's just better than other options. Alternatively you can consider a Mejai's Soulstealer if you're stomping, though that's always risky on short ranged champions like Thresh. But the AP stacking is poggers when it works out. And if you've seen my videos, you know we love those 25 stacks **bungasm**
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FIFTH ITEM OPTIONS:
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Warmog's Armor: Warmog's is a nice finishing item for tank Thresh because it basically acts as a big stat stick. It gives you 800 health making you very hard to kill, while also having synergy with the passive of Frozen Heart. Warmog's also gives a little CDR that we love so much and the passive lets you leave and rejoin fights without having to base - the biggest bonus by far. This item is particularly good if you are the only tank on your team. But it's not the best!
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Guardian Angel: very fun item on Thresh, especially ADC Thresh. It gives you some extra damage on your autos but at lategame that's not what we're buying it for. We're buying it for that spicy revive passive, making you tankier and giving you another shot if you get caught. I bought this all the time back in the day, and you can still buy it now!
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Randuin's Omen: This item is pretty strong against AD compositions but is also strong against champions with a lot of mobility. Why? Because the active, which I love, is a 99% AOE slow for 0.25 seconds. That gives you a LOT of control with The Box and Flay. But like I said, don't generally buy this unless the enemy team has a LOT of AD, especially a fed ADC you need to lock down and take out.
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Gargoyle Stoneplate: this item has always been really fun on Thresh because of how crazy tanky it makes you. I've actually featured this item in some of my videos! You could legit run into 3-4 people and tank all of the damage because it DOUBLED your health. That was in season 7. Now, after its rework, its super expensive but even better and more broken than before. Thresh, with full build, can get over a 2,000 health shield with this item. That's a Sett W on Thresh. Poggers!! It also gives great armor and MR stats, CDR, and a resist stacking passive which is really good if you're being focused. Try it out. You'll love it.
That's the bunz guarantee.
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The Collector: This item gives Thresh 55 AD, a little lethality, and 20% crit, rounding out your crit chance for maximum boppage. But most importantly it executes any enemy 5% health or below, meaning you're guaranteed kills on any stragglers you can't kill in a single auto. This also works extremely well with Coup de Grace. It's a very fun item and I highly recommend it on ADC Thresh.
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Guardian Angel: very fun item on Thresh, especially ADC Thresh. It gives you some extra damage on your autos but at lategame that's not what we're buying it for. We're buying it for that spicy revive passive, which is very useful against assassins and ranged burst alike. Downsides: you don't get 100% crit. Remember, this is a DEFENSIVE option, like Immortal Shieldbow so buy appropriately.
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Warmog's Armor: Warmog's is a nice finishing item for support Thresh because it basically acts as a big stat stick. It gives you 800 health making you very hard to kill, while also having synergy with Font of Life, Knight's Vow and Guardian. Warmog's also gives a little CDR that we love so much and the passive lets you leave and rejoin fights without having to base - the biggest bonus by far. This item is particularly good if you are the only tank on your team. There's other options like Zeke's Convergence but this is what you want to go for that lategame beefiness.
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Rabadon's Deathcap: Deathcap is always going to be your finishing item whenever you can afford it. It gives you 40% bonus ability power on top of the AP you already have (including the 120 it gives you outright), which scales with Damnation, which scales with Lich Bane, which scales with all of your abilities. It's too good! With Rabadon's Deathcap you should be hitting around 600-800 AP, or more, by around 30-40 minutes. This will cause The Box to hit for at least 1,000 damage every time you cast it - obliterating squishies the moment they touch it. How cool is that??
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BOOTS:
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Mercury's Treads: Merc's are a solid choice for Thresh top into almost any team composition. Thresh lacks MR scaling and you want a good balance of armor and MR. Since you'll be building an armor item second it's good to take MR boots to balance out the lost MR. Mercury's Treads is a great option here plus it gives 25% tenacity which is useful in almost any situation. It's particularly good against champions like Nasus or any of the tanks. The more you can move the more you can hook!
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Plated Steelcaps: Tabis are a very powerful anti-auto item as they block 12% of incoming damage and give you 20 armor. Always build these into full AD teams and maybe rush early if you have to against certain toplaners like Irelia or Fiora who are autoattack heavy. Then sell later for Mercury's Treads.
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Berserker's Greaves: Berserker's are a pretty strong item on ADC Thresh. They give you a lot of attack speed to complement your burst and can help you handle tanks that are often the nemesis of ADC Thresh. They do not scale with your soul passive like Sorcer's Shoes do but they're better for scaling and better for the consistent damage you'll often need. Take these most games.
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Sorcerer's Shoes: a magic pen item seems odd on an AD build. After all, you're doing physical damage right? Wrong. Thresh's E passive is bonus magic damage on your basic attack, and magic pen amplifies that damage which is more reliable than the dps offered from Sorcerer's Shoes (and so on). Optional depending on their team comp/how fed their carries are. Big pen for big bops. That's the formula boys.
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Boots of Mobility: Mobi boots are always the best option for Thresh support, with the NON-CDR RUSH playstyle. They give you excellent roaming potential with 110 bonus movement speed and allow you to set up play after play after play with Dark Passage anywhere on the map. The downside to these boots is they're really weak to poke with you losing all of the bonus movement speed if you take any damage. So they may not be the best every game but they're always the most fun.
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Boots of Swiftness: Swiftness boots are the cheap alternative to Mobility Boots and you should buy them if you can't afford the latter. They'll get you to 395 ms, which isn't amazing but it's consistent and good enough for both laning and roaming. They also give slow resistance which can be good into certain team compositions. That's about it. I'm not wild about em.
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Ionian Boots of Lucidity: These guys are one of my favorites. I've built Ionian Boots of Lucidity on Thresh most of the games I play him. I've busted them out in pro play when I played for Gravity and when I played for Cloud 9, watch my videos they're on YT you can see me take em. Why? Because the CDR is juicy and so is the summoner spell cooldown. That means more hooks, flashes, ignites etc. which means more plays, which Thresh loves so much. The downside is you lose mobility only getting to 380 ms which kinda sucks. Still, 20 haste is tough to pass up, especially with the max CDR rush! Use appropriately.
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Sorcerer's Shoes: Pretty straightforward buy on Thresh mid. You're doing magic damage and with magic penetration you can do even more magic damage. Alternatively you can go Ionian Boots of Lucidity if you're feeling spicy but Sorcer's Shoes is always a good choice.
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Early game with Thresh ADC is very boring. Unless someone strays too close to your tower and you can get a cheese kill you won't be doing much. You won't be doing much because you can't do much. If you try to fight you'll simply be poked into oblivion and might die in the process.
Play passive and farm under tower, Thresh can do this safely anyway. You'll be relying heavily on your support and/or jungler to carry you through the early game and secure a kill or two. Your damage is also very underwhelming pre B.F. Sword so this is another thing to keep in mind.
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Midgame is arguably ADC Thresh's strongest phase of the game. Mages haven't gotten their deathcap yet so their burst lags behind yours (unless they're very fed) and the same is true for assassins. Continue farming and look for picks. Teamfighting isn't your strong suit so you want to establish the largest possible lead to set up for lategame.
If things are going well you should have your Infinity Edge and at least 20% crit by 20-25 min. If not, buy a Rapid Firecannon and a Pickaxe to sell later for a B.F. Sword. At least you'll have crit. Alternatively you can go Bloodthirster into a Rapid Firecannon for extra sustain. Purchase order depends on their team comp and how well you're able to carry.
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Like Thresh support, ADC Thresh falls off late. Your burst is as strong as ever. You can destroy all squishies and (unless very fed) any adc 1 on 1. The problem is you'll almost never get that 1v1 30+ min in. And since you can only focus a single target there is only so much you can contribute to teamfights before you get locked down or burst.
How lategame goes depends heavily on team comp. If they have a lot of cc you won't be doing much, even with Mercurial Scimitar. Focus on getting picks and try to bait teamfights rather than start them. You will get focused and there's nothing you can do if you are.
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To prove that this build actually does work I did some QUICC MATHS for the 1st auto damage from the build listed above.
Note: all values assume lvl 18 Thresh, 80 AD from Gathering Storm and 120 Souls, or 120 bonus damage on E passive. Infernal Drakes and Baron are not included
AD: 491
E Passive damage (max): 120 + (491*2) = 1,102 magic damage
Crit: 98 TRUE DAMAGE and 884 physical damage)
TOTAL: 2,084 damage in 1 autoattack
including Coup de Grace... damage amplified to 2,230
Thanks for reading and remember to buy the MERCH at bunnyfufuu.com
- BunnyFuFuu
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