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Choose Champion Build:
-
Semi tank dps
-
Full tank
-
Jungle build (?)
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Introduction of Xinzhao

Mostly played in top / jungle due to his insane early game potentials. This guide mainly focus on a Semi-tank DPS build for top lane Xin Zhao. Even though he sounds pretty gay for a man , he's really strong.
As a DPS Xin Zhao , you want to go straight for their priority target AND be tanky enough to survive the damage dished on you, so it's only smart if you built some defensive items. He have a great spell to separate their carry from his/her team.
Pros
- High burst
- Can dash for the carry
- Easily comeback from a early game death
- If you're ahead, hard for enemies to comeback
- Substain in lane with W passive
- Pretty straightforward champion (all you do is autoattack)
Cons
- Squishy without HP items
- Usually targeted first in fights
- No escape spells other than flash or ult
- Very vulnerable to CC
- Need farm or fed to be effective
- Prone to ganks
- High burst
- Can dash for the carry
- Easily comeback from a early game death
- If you're ahead, hard for enemies to comeback
- Substain in lane with W passive
- Pretty straightforward champion (all you do is autoattack)






Cons
- Squishy without HP items
- Usually targeted first in fights
- No escape spells other than flash or ult
- Very vulnerable to CC
- Need farm or fed to be effective
- Prone to ganks













Runes









I personally do not level up any skills till Lv. 2 unless I'm hard leashing for my jungler, then I'll up Q first. If that's not needed, try to farm till Lv.2 and then consider if you are going to play aggressive or passively. Always put a point in
Audacious Charge, then
Three Talon Strike if aggressive playstyle or
Battle Cry for passive farm sustain.



Xin Zhao is incredibly strong early game, try to take advantage of that point. A simple three talonn strike +
Audacious Charge at lvl 2 can put your enemy to about half health. You'll have no problem facing ranged champions as you have
Audacious Charge to close the gap. If you're facing a champion like Jax or Jayce who can knock you away when you charge to them or dodge your
Three Talon Strike strike damage, simply activate your
Three Talon Strike, proc it twice on minions and
Audacious Charge to them for the knock up and walk away while they're in the air.
----
One very important thing you have to remember while playing Xin Zhao is to NOT PANIC when you're low. When you're low on health and is fighting 1 v 1 and there's no escape, STAND AND FIGHT. There were times where I stayed and fight at low health when a jungler ganked and pulled off a double with/ without dying due to your
Battle Cry passive and your ultimate.
When you're ahead of your enemy try to force engage at them for free and easy damage. Don't over extend yourself as the jungler might gank you, back off immediately after your harass.





----
One very important thing you have to remember while playing Xin Zhao is to NOT PANIC when you're low. When you're low on health and is fighting 1 v 1 and there's no escape, STAND AND FIGHT. There were times where I stayed and fight at low health when a jungler ganked and pulled off a double with/ without dying due to your

When you're ahead of your enemy try to force engage at them for free and easy damage. Don't over extend yourself as the jungler might gank you, back off immediately after your harass.
This is very important for Xin Zhao or as well as any other top champions IF you are losing your lane or you don't want your enemy to get any farm at all. After the lane is pushed towards you, stand before the turret and let the minion attack you. That will stop the minions to go to the turret and get killed. With this small amount of minion you clogged, they will damage your incoming minion wave before the enemy's minions arrive. This will cause your minion wave to die to the enemy's first. Only last hit minions who are at really really low health and do not touch minions that are above 15% hp.
If the enemy decides to come near the turret and last hit your minion, simply call for a jungle gank as he will be very over extended. Once your enemy leave the lane, push it to their turret and back off.
If the enemy decides to come near the turret and last hit your minion, simply call for a jungle gank as he will be very over extended. Once your enemy leave the lane, push it to their turret and back off.
All in 1v1 kill
Three Talon Strike +
Battle Cry ->
Audacious Charge ->
Crescent Sweep ->
Audacious Charge -> repeat
Simple harass (MELEE CHAMPS)
Three Talon Strike ->
Audacious Charge -> a few auto attacks
Simple harass (RANGED CHAMPS)
Audacious Charge -> Auto attack x1 ->
Three Talon Strike
Enemy team positioning destroyer combo
Audacious Charge ->
Crescent Sweep ->
Battle Cry ->
Three Talon Strike
- In this combo, audacious charge to the enemy team's HIGHEST threat / priority. So that you can help your team path the way to the carry and kill him/her fast while their allies are knocked back.





Simple harass (MELEE CHAMPS)


Simple harass (RANGED CHAMPS)


Enemy team positioning destroyer combo




- In this combo, audacious charge to the enemy team's HIGHEST threat / priority. So that you can help your team path the way to the carry and kill him/her fast while their allies are knocked back.
Semi tank dps ( The one shown above)
This build focus on mostly hp and damage.
Mercury's Treads gives you tenacity which lower the durations of CCs and some magic resist.
Youmuu's Ghostblade have damage, armor penetration, cooldown reduction, critical strike AND a movement and attack speed buff for 6 seconds. This is the only thing other than
Battle Cry that gives you attack speed, so remember to use it.
Sunfire Aegis for armor and health for you to stay in the fight and deal more damage. Also have a damaging passive.
Bloodthirster for the great lifesteal and damage. This is the item that lets you 2v1 easily.
Frozen Mallet gives you 700 health and slows on every auto- attack you land. This item gives you durability and allow you to chase down running enemies.
Ravenous Hydra Lifesteal + damage + HP regen. This increases your AOE damage with its passive and active and also gives bonus lifesteal combined with
Bloodthirster. You can replace this item with
Infinity Edge for more single target damage.
Full tank
Warmog's Armor gives loads of HP to tank all the damage.
Atma's Impaler this item is great with
Warmog's Armor. It's usually called atmogs. Damage, armor and critical strike.
Wit's End gives you attack speed , magic resist and bonus magic damage.
Mercury's Treads reduce duration of CC and magic resist.
Youmuu's Ghostblade you'll still want a bit of damage even though you're a tank to be effective.
Randuin's Omen Armor,health and movement and attack speed debuff on enemies.
Infinity Edge build
Pretty much replacing
Ravenous Hydra's AOE and extra lifesteal for higher crit chance and higher damage. Still very tanky from armor and HP from
Sunfire Aegis and randiun's omen.
Pain as heck build
Even thought lacking of the 700 HP and slow from
Frozen Mallet, you'll make quick work of any and all of your foes. You can switch
Sunfire Aegis for
Frozen Mallet if you want more chasing potential.
This build focus on mostly hp and damage.









Full tank







Infinity Edge build
Pretty much replacing


Pain as heck build
Even thought lacking of the 700 HP and slow from



To new players out there ; REMEMBER TO USE THE ACTIVE OF YOUR ITEMS (
,
,
You might be thinking " this guy serious?" But yeah, people say this often but when I see them in a fight they don't use their active items. The active slow from Randuin's might just secure you your pentakill or something like that.
Semi tanks.
NEVER EVER EVER EVER BE THE ONE TO ENGAGE A TEAM FIGHT You rushing in only makes the enemy team aim and focus you, which makes you die before your team arrives. Your job is to dive for their carry after your tank initiates. You have to stay in the battle as long as possible and deal as much damage you can to be effective. Rushing in and die only gives your team a disadvantage.



Semi tanks.
NEVER EVER EVER EVER BE THE ONE TO ENGAGE A TEAM FIGHT You rushing in only makes the enemy team aim and focus you, which makes you die before your team arrives. Your job is to dive for their carry after your tank initiates. You have to stay in the battle as long as possible and deal as much damage you can to be effective. Rushing in and die only gives your team a disadvantage.
Alright this is a pretty important section if you want to win the lane. Some champions counters Xin zhao, while xin zhao counters some champions too. But lets say for example you main
Darius you will know the weakness of
Darius it might not be as much of a threat to you as to me.
The difficulty will be on the scale of 1-10. This are solo top champions. I will be adding the AP mids in the future.
Ctrl + F and type the champion name to skip the rest of the champions.
- Akali has free poke and infinite poke on you. But you can
Audacious Charge to her and trade the damage back.
- She has no escape skills other than
Flash
- Her
Twilight Shroud is not really reliable to escape. You'll be able to catch up to her after the shroud ends.
- If she uses
Twilight Shroud and burst you. Stand in the middle of the shroud and use
Crescent Sweep to knock her out of the shroud. Continue your combo after that.
- Her burst damage is significantly increases at Lv. 6 so try to force trades before Lv. 6
- WARDS so you can overextend and trade.
- No CC. No escape. Moderate sustain with passive and
Hextech Revolver. Very high burst if fed.
- Alistar have very very low damage output but has 2 CC.
- Save your audacious charge AFTER he knock you up and headbutts you away.
- You can either play aggressively or farm passively as he can stop you from damaging him.
- Their jungler will love to gank top as Alistar can easily start the ganks so ward and don't overextend too much.
- 2 CC. Tanky with ultimate. High sustain. Very low damage.
- Activate
Three Talon Strike and hit Amumu and get all the free damage on him as he have not much damage compared to you. If he tries to
Bandage Toss at you, just
Audacious Charge at him and land normal attacks at him.
- Try to kill him before he gets tanky items.
-
Amumu has no escape moves escape for
Flash and his
Curse of the Sad Mummy.
- If he uses his
Curse of the Sad Mummy to escape, he will not be able to get away the next time you force engage when he get back to lane or he will not be able to start a gank.
- Stand in the middle of your minions so
Amumu cannot land his
Bandage Toss at you.
- He will definitely call for a gank after you snowball the lane , so ward the river. Dodging
Bandage Toss will be able to get away safely.
- Save flash to escape
Curse of the Sad Mummy
- 2 CC. Ultimate as escape skill. No sustain. Moderate burst.
- Pretty much the same case as
Amumu. Free
Three Talon Strike damage and save
Audacious Charge after the knock up from
Power Fist.
- *IMPORTANT* NEVER EVER GO SO CLOSE TO HIS TURRET AND LET HIM PULL YOU TO THE TURRET.
- *IMPORTANT* Always remember his passive
Mana Barrier remember that he will that extra shield you have to breakthrough if you're gonna dive him. Never get baited.
- Hide behind minions/ Walk zig-zag so that he can't land his
Rocket Grab if he's trying to start a gank.
- 3 CC. A speed boost. No sustain. Moderate burst.
- 2 CCs.
- Free three talon strike damage damage early game.
- If he use
Rupture from far away, instead of running away, turn around and
Audacious Charge. You dodge the knockup and you damage him.
- Before Lv.6 you can pretty much OWN him in lane. He needs his
Rupture and
Feral Scream to actually deal damage. ( Which 1 is easily dodged )
- If you fail to kill him from a burst, he can camp and farm under the turret to heal back the damage with his passive
Carnivore. Do not let that happen so much.
- Lv.6 his burst increases but if he saves it for dealing damage, he won't be tanky unless he builds tanky. In that case he won't have damage, vice versa.
-
Flash will get you away safely from ganks if you dodge
Rupture.
- 2 CC. 1 escape move (
Rupture). High sustain. High burst if all skill lands..
- 1 CC and no escape spells.
- Darius is also another champion who obliterates champions early game with his high damage
Decimate
- Engage whenever he uses
Decimate to farm or when he misses his
Apprehend to grab you.
- Be careful of fights after Lv.6. Darius is strong only when he stacks 5
Hemorrhage on you. Once you see you have 5 stacks
Hemorrhage. BACK OFF. Wait out the stacks and then dive back in. The amount of time will be just enough for you to kill him before he have enough time to stack up 5 stack
Hemorrhage again and use his
Noxian Guillotine on you.
-
Darius have no sustain.
- 1 CC. No escape spells. No sustain. High burst in long duration fights.
- 1 CC.
- Diana don't have much burst without
Lunar Rush.
- Dodging
Crescent Strike will keep you safe from her burst. This will also waste loads of her mana.
-
Pale Cascade is not a strong shield. Force fights with her. You win her in damage output. Outscale her in items. Pretty much owns her in lane.
- Trading kills is PERFECTLY fine as
Xin Zhao outscales
Diana in items.
- Diana also has no sustain.
- 1 CC. No escape spells. No sustain. Moderate burst. High burst if fed.
- 1 CC.
-
Three Talon Strike +
Audacious Charge him all day long.
- You win him early game as most
Dr. Mundo players just stack HP and not ARMOR.
- Bring along
Ignite if you're up against
Dr. Mundo as you'll the heal reduction to stop the strong heal from
Maximum Dosage
- Walk zig-zag to doge his cleavers.
- Dodging his cleaver will waste his HP. XD
- Play aggressively before Lv. 6 as his sustain skill is his ultimate.
- 1 CC. 2 escape spells.
Infected Bonesaw and
Maximum Dosage. High sustain. Not much damage.
- 1 CC.
- Her
Neurotoxin / Venomous Bite deals pretty high damage. She can poke you a lot in lane with her stupid range but that will take away her mana too. You can trade back with
Audacious Charge +
Three Talon Strike
- She pretty counters you with her range but once you get close to her, she is dead.
- She will pretty much push the lanes towards your turret. Call your jungler for a gank if that happens.
- She have a very very very small sustain spell with
Volatile Spiderling / Skittering Frenzy
- Dodging her stun will let you close the gap between the 2 of you easier.
- 1 CC. No escape spells. Low sustain. High burst.
- No CC at all!
- You're on par with fiora as for damage. But you have advantaged over her. You have higher damage. She have no escape spells. No CC.
- You can just
Audacious Charge +
Three Talon Strike her and deal all the damage and she will not be able to do anything.
- She have a very low sustain passive
Duelist.
- If you're match up against her, you can change from armor penetration to attack damage.
- No CC. No escape skill. Low sustain. EXTREMELY high damage if fed.
- 1 CC.
- You have higher damage than him in any point of the game.
Audacious Charge +
Three Talon Strike him whenever you have the chance.
- Mana hungry.
- He have a sustain skill but if he uses that skill to heal himself, immediate charge in and deal damage.
- Without
Remove Scurvy, he's prone to CC.
- 1 CC. 1 escape spell. Moderate sustain. Moderate damage.
- 2 CC.
- Irelia is a challenging top laner to play against. She have sustain, CC, and nice damage.
- Try to engage when she high slightly higher hp so that her
Equilibrium Strike will not be able to stun you.
- When she activates her
Hiten Style , back off . You will not want to face her with her additional damage. Charge right back in after it ends.
- You can play aggressive or just farm while playing against Irelia. Your choice.
- 2 CC. 1 escape spell. No sustain. High damage, no burst.
- 3 CC.
- He have a very high burst with his passive
Martial Cadence.
- You can play both aggressively and passively , depending on your likings and where their jungler is.
- Do not take to much poke from Jarvan . Once you're low, he is able to burst you down and you have no escape from his
Cataclysm.
- He have no sustain but a
Demacian Standard +
Dragon Strike and
Golden Aegis for escaping death.
- 3 CC. 2 escape skills. No sustain. Moderate burst.
- 1 CC that dodges your AA damage ( including
Three Talon Strike )
-
Jax is no doubt one of the best duelist in the game.
Grandmaster-At-Arms increases his burst a lot so try to kill him before he reaches 6.
-
Counter Strike completely nullifies your
Three Talon Strike damage.
- If
Jax jumps you with his
Leap Strike +
Counter Strike , wait for
Counter Strike to end, then
Audacious Charge +
Three Talon Strike to trade back the damage.
- If you jump him and tries to
Three Talon Strike, I'm pretty sure Jax will just
Counter Strike and take no damage. There IS a way you can deal damage to him. Cast
Three Talon Strike, hit it twice on minions, then
Audacious Charge to him and hit him for the knock up. He will not react fast enough to activate
Counter Strike.
- Jax has no sustain unless he rush
Hextech Gunblade.
- If you know his skills are on cooldown, combo him. REMEMBER THAT
Counter Strike HAVE A VERY LONG COOLDOWN.
- 1 CC. 1 Escape skill. No sustain. High burst.
- 2 CC.
- I've been match up against Jayce twice and won the lane. Pretty much from clogging the lane.
Even thought Jayce have his Cannon form for Range poke, your
Audacious Charge range should be able to reach to him. Dodge his
To The Skies! / Shock Blast so you do not take unnecassary poke.
To The Skies! / Shock Blast +
Thundering Blow / Acceleration Gate sucks A LOT of mana out of Jayce.
- Jayce can
Thundering Blow / Acceleration Gate to knock you back when you charge at him with
Audacious Charge. If he is in his hammer form, move to melee range then activate
Three Talon Strike and hit him. He will knock you back with
Thundering Blow / Acceleration Gate you away, then charge back in with
Audacious Charge.
- Jayce have no sustain and is very mana hungry. He will use hammer form to get back his mana so jump him when he's in hammer form. Remember his ultimate cooldown too.
- 2 CC. 2 escape spells. No sustain. High poke.
- 1 CC.
-
Intervention is the most annoying spell ever. 2 second immune at Lv 1. She have ranged poke with
Reckoning and
Righteous Fury and a small sustain with
Divine Blessing. If she spams all this skills she will be out of mana very fast.
- You're gonna have to try to kill her as much as possible BEFORE Lv.6. That 2 second immune and actually take away of quite a lot of your damage.
- Once you're both 6, try to not play so aggressive and just farm up your creep score.
- Rush
Ninja Tabi if she's AD and
Mercury's Treads if AP
- 1 CC. 2 Escape spell. Low sustain. Moderate ~ high burst/ damage.
- 1 CC.
- *IMPORTANT* Xin Zhao totally destroys Kha' Zix so if he's going mid against your AP mid you can offer to switch roles just to beat the **** outta him.
- Kha'Zix mana cost early in the game is pretty high (before he gets a tear) if he decides to constantly poke you with void spikes
- You beat out Kha'Zix both early and late game in terms of damage and tankiness if built the way I do.
- Using
Audacious Charge on him can burn his
Leap which sets up for an easy gank for your jungler or waste his mana.
- 1 CC. 1 escape spell. Low sustain. Moderate ~ high burst.
- 2 CC.
- 1 of the biggest damaging spell in Lee Sin's kit is his
Sonic Wave / Resonating Strike, dodging spell itself can totally screw up a Lee Sin. I advice you to never stand stationary while fighting him face to face. Move in between attacks, up or down. This will make it a lot harder for Lee Sin to land
Sonic Wave / Resonating Strike. You can also stand amongst your minions so he cannot land his
Sonic Wave / Resonating Strike.
-
Dragon's Rage is the most painful spell Lee Sin have in his kit. Try to take advantage of this by forcing trades before Lv.6. A simple
Sonic Wave / Resonating Strike +
Dragon's Rage takes out 6/10 of your HP. Like I said, dodging
Sonic Wave / Resonating Strike is very important.
- Lee Sin have a huge substain spell that gives him lifesteal.
- 2 CC. 2 escape spell. High sustain. High damage.
- 2 CC
- This guy flippin' sh*ts on you. Tanky as heck. Build-in 10% bonus HP as armour. Ranged poke. So much armor and a attack speed debuff.
- Malphite only have 3 spells that actually deals damage. And all 3 of them,
Seismic Shard,
Ground Slam and
Unstoppable Force, cost a lot of mana. Remember that
Unstoppable Force has a fairly long cooldown and it's a important spells needed if your opponent wants to win team fight. Some
Malphites even use
Unstoppable Force to escape death. Force team fights if you know
Malphite's
Unstoppable Force is on cooldown.
- I strongly recommend you to just try to clog the lane when its pushed against you. Do not waste your mana on damaging him UNLESS he used up all his mana at poking you with
Seismic Shard.
- 2 CC. 2 escape spell. No sustain. High burst IF BUILT AP.
- No CC.
- You completely obliterates this guy. He have no CC, no escape spell except for
Highlander which is his damage resource. Your damage is higher than him too.
- Prepare to buy wards as you will want to play aggressively against a
Master Yi.
-
Audacious Charge +
Three Talon Strike him whenever you feel like it. You'll burn his HP pots away at 'round say 3:30 minutes?
- No CC. 1 Escape spell. Low sustain. EXTREMELY High damage ONLY IF FED. (which you can stop him)
- 1 CC
- *Important* Everyone knows this, never let Nasus free farm top lane. If that happens, his
Siphoning Strike can deal up to 400~ 600 damage. You can clog your lane to make him lose all the farm and he won't be effective at all as
Siphoning Strike is his only damage resource.
-
Wither is a very long and annoying slow spell. Save
Audacious Charge till
Wither is casted on you.
- When
Fury of the Sands is activated, back off and wait it out. He drains your hp for bonus damage.
- He have a very huge substain in lane with
Soul Eater, he can camp under the turret and farm when he's low. The next thing you know, his HP is back to almost full.
- 1 CC. 1 escape spell. High sustain. Moderate ~ high damage.
- No CC.
-
Javelin Toss / Takedown deals loads of damage if it's thrown at full range. Always try to dodge
Javelin Toss / Takedown.
- If
Nidalee decides to auto attack you to poke you, make her regret her decision by immediately charging at her with
Audacious Charge.
- *IMPORTANT* Nidalee only gains her escape spell when she reaches Lv.6. If you know you have higher damage output than her Pre-6, take advantage of it.
- Nidalee's mana runs out quickly from Lv. 1~5.
- Has high sustain if built AP with
Primal Surge / Swipe
- No CC. 1 escape spell. Low/High sustain. High burst.
- 1 CC.
- You got higher damage than Nocturne at any point of the game. He have damage but your damage is far higher than his.
Audacious Charge +
Three Talon Strike and back off after the knock up if you do not want to receive any damage.
- If
Nocturne decides to poke you with
Duskbringer, he'll run out of mana soon. It does not do so much damage either.
- If you fight him face to face, 1v1, do not fight him on his
Duskbringer's dusk trail as it gives
Nocturne bonus damage.
- He have no escape spell if he use
Unspeakable Horror to fight you and tries to run afterwards.
- He have a moderate sustain skill with his passive
Umbra Blades
- 1 CC. 2 escape spells. (Which both are also his damage spells) Moderate sustain. High damage only if fed.
- 1 CC.
- Olafs'
Reckless Swing is basicly what makes him a strong solo top-er (And also
Berserker Rage. It deals a lot of TRUE damage. He have a sustain & damage buff with
Tough It Out and doesn't cause much mana. The only thing the causes
Olaf his mana is the availability of spamming his
Undertow after you pick it up.
- Dodge
Undertow as much as you can. It might not deal much damage but if it hits you for 3~6 times, it hurts all right.
- You can trade him early game before he starts building super tanky/ armor.
-
Ragnarok does not increase his damage output actually. Only armor penetration.
- You can trade him early game to test your damage on him. Immediately back off after knocking him up. If you deals a lot damage, you can go on and play aggressively . If you don't deal much damage, just play passively.
- 1 CC. 2 escape spell. High sustain. High damage.
- Pantheon's early game poke is very irritating with his
Spear Shot but the good thing is that it only takes 3 ~5
Spear Shot and his mana will completely vanish. Try to rush a
Ninja Tabi or wait for a forth
Health Potion at your fountain before going to lane.
- Hide in the brush when you're not last hitting/ waiting for last hit so he won't be able to harass you with
Spear Shot.
- The knock up from
Three Talon Strike cancels
Heartseeker Strike AND
Grand Skyfall.
-
Pantheon do not really have any escape spell other than
Grand Skyfall (which you can cancel) and
Aegis of Zeonia for juking. Now here's the thing, if
Pantheon decides to use
Aegis of Zeonia on you, he will put himself right next to you for a easy
Audacious Charge to catch up to him. So , if a
Pantheon is facing
Xin Zhao , he basicly have NO escape spells.
- Cancelling
Heartseeker Strike drops his damage output by a lot. If
Three Talon Strike is on cooldown, do not stand right infront of him to take a full on
Heartseeker Strike.
- *IMPORTANT* If you're both at low health, YOU MUST BACK OFF.
Heartseeker Strike allows him to 100% crit on auto attacks or spells if the target is below 15% hp. Do not risk it, recall , heal up then get back to lane.
- 1 CC. No/2 escape spells. No sustain. Moderate ~ high damage.
- 1 CC.
- Poppy is very annoying to lane against as well.
Paragon of Demacia gives her so much bonus armor that it kind of reduce
Three Talon Strikes' damage by 50% AND she have a ridiculous passive
Valiant Fighter reduces physical/ magic damage dealt to her by 50% if it exceeds 10% of her current health.
- You can trade with her at Lv.3 to see your damage output compared to hers, then decide if you want to play aggressive or to farm passively. Early game you don't really deal much damage to her, it's really just poke. Literally.
-
Xin Zhao outscales
Poppy in item so if possible, trade kills or kill her by calling for a jungle gank.
- Do not stand near structures/ walls as
Heroic Charge stuns you if you're knocked towards a structure/ walls.
- Wait out
Diplomatic Immunity if it's casted on you. Any damage dealt by Poppy on that target will receive extra % damage.
- 1 CC. No escape spells. No sustain. High burst (AP) Moderate ~ high damage (AD)
- 1 CC.
- Renekton does the same amount of damage as you do. But he have an advantage over you. He can simply
Ruthless Predator you when you
Audacious Charge to him and you're stunned. And when you're stunned he can
Cull the Meek you to deal extra damage, and then
Slice and Dice away to receive no damage from you.
- Call for jungler ganks if he is playing very aggressively.
- Try to clog the lane or farm as much as possible.
-
Renekton also have high sustain with
Cull the Meek.
- *IMPORTANT* Try to not fight him when the bar below his HP bar is red. A fury enhanced
Ruthless Predator pretty much deal up to 200~350 damage.
- 1 CC. 1 escape spell. High sustain. High burst.
- 2 CC.
- *IMPORTANT* Do not fight
Rengar when he have 5 ferocity stacks. A ferocity enhanced
Savagery +
Savagery takes away half of your hp bar immediately.
- Stay away from the brushes .
Unseen Predator allows him to leap out of the brush and put him to melee range.
- If he gets
Savagery on you, do not let him get away unharmed.
Audacious Charge +
Three Talon Strike to return the damage dealt.
-
Rengar can only choose 1 out of this 3 when he have 5 ferocity stacks. Damage, sustain or escape/chase from/down a enemy.
-
Battle Roar have a fairly long cooldown.
- Counter
Rengars' ultimate
Thrill of the Hunt by getting a
Oracle's Elixir as most Rengar use it to turn a low HP fight around or use it to escape.
- 2 CC. 2 escape spell. Moderate ~ high sustain. High burst.
- 1 CC.
-
Riven is very much similar to
Xin Zhao but better.
Riven have
Ki Burst for a STUN.
Valor for a shield.
Broken Wings +
Runic Blade actually deals more damage than
Three Talon Strike so I'd advice you to play very safely against
Riven in lane. Rush
Ninja Tabi and wait for a fourth
Health Potion at your fountain before going to lane.
- Most
Riven players use
Ki Burst after they land 3
Broken Wings. If that's the case, good for you because you can return the damage by using
Audacious Charge and
Three Talon Strike.
- Wait out
Blade of the Exile if you decide to fight her head on.
- Play passively and call for jungle ganks if she is overextended.
- 1 CC. 2 escape spells (Also her damage spells). No sustain. High damage.
- 1 CC.
-
Rumble is a champion that is able to harass you early game with ease. A simple
Flamespitter +
Scrap Shield +
Electro-Harpoon takes away 3~4/10 of your hp bar.
- Simply wait out
Scrap Shield then jump him with
Audacious Charge +
Three Talon Strike .
- Stand amongst your minions so
Electro-Harpoon doesn't hit you.
- *Lv6 fights* Once you reach 6, you pretty much wins all the trades. When
Rumble uses
The Equalizer, just walk out of the fiery trail and you will not receive the damage over time.
- Walk zig-zag to dodge
Electro-Harpoon while getting chase down.
-
Scrap Shield only gives a movement speed buff for 1 second, so it's not a reliable escape spell.
- 1 CC. No reliable escape spell. No sustain. High poke.
- 1 CC.
- Your damage is higher than
Shyvana at any point of the game.
Shyvanas will most likely be building tanky/ stacking armor so try to kill her before she reaches that point.
- She have no CC other than her ultimate [[dragon's descent]
- Farm and harass her to zone her out.
- Try not to fight her when
Burnout is active.
- If
Shyvana tries to fight you, make her regret the decision and show her who have more damage.
- Dodge
Flame Breath to not take unnecessary poke and if you gets hit by it, wait for the debuff to finish before trying to fight
Shyvana
- 1 CC. 1 escape spell. No substain. Moderate burst.
- 1 CC.
-
Shen is naturally very tanky and has sustain
Vorpal Blade to heal back the damages dealt to him and your damage to him are like ant bites. Trade with him from time to time to wear him down and if you decide to go for the kill be sure
Ignite is up.
- You can safe your team mates from a
Shen gank if he decides to use
Stand United in lane. Just walk to him and
Crescent Sweep, the knock back will cancel his ultimate. If you're too far away, use the knock up from
Three Talon Strike +
Audacious Charge to stop his ultimate.
- Rush a
The Brutalizer if you want to kill
Shen or deal reasonable damage.
- *IMPORTANT* ALWAYS dodge his
Shadow Dash as that 1 taunt can allow the jungler to jump on you which leads you to a death.
- 1 CC. 1 escape spell. Moderate sustain. Low ~ Moderate damage.
- 2 CC.
-
Xin Zhao is one of the champions that can actually deal damage to
Singed in lane and get away quite safely. Establish your role as a bully in lane against
Singed.
- Rush
Mercury's Treads and
The Brutalizer and he will be scared of you in lane.
- NEVER CHASE SINGED. Common sense !!! If you want to kill him, wear him down, then go for the kill. Similar to
Shen
- Do not go near
Singed when he's in turret range, a well timed
Fling can toss you into the turret range and it will hurt.
- Do not fight
Singed when
Insanity Potion is on, it increase all his combat stats. Speed, HP regen, MP regen, bonus AP , etc.
- 2 CC. 2 escape spell. No sustain. High damage.
- 1 CC.
- Sion doesn't have to build tanky to be tanky.
Enrage gives him BONUS ad at the cost of his own health per attack and every unit he kills with
Enrage active, he permanently gains bonus HP
- Do not fight him when death caress's shield is up. Don't even get close. I know, he will stun you and get close to you, so hide in the brush so he cannot cast
Cryptic Gaze at you.
- What makes Sion scary is his ultimate,
Cannibalism. This skills make him gain a insane amount of lifesteal and attack speed which makes him "immortal" for 20 seconds in 1v1 fights. There will be little skulls floating out of Sion's head when activated, so back off and wait out the effect. However, if you have ignite, you can choose to stay and fight him.
- Try to kill him as much as possible before Lv.6.
- 1 CC. 1 escape spell. High sustain (Only at Lv.6). High damage if AD, High burst if AP.
- 2 CC.
- You'll have a easy time facing
Swain as you can dodge
Nevermove easily. Here's how. Never stay close to
Swain and farm minions away from him. Once he casts
Nevermove from far away, instead of running,
Audacious Charge to him, that will dodge the snare. Some of you might ask, "What if he comes right next to me?" Then he's a stupid
Swain cause you will destroy him.
- Make sure to have ignite on
Swain when he use
Ravenous Flock if you're going for a kill.
-
Swain have nice damage but your damage is nothing to be messed with either.
- 2 CC. 2 escape spell. High substain. (Only at Lv.6). High burst.
- No CC.
- Similar to
Master Yi but even easier as
Talon have no sustain at all. You'll stomp through talon.
Talon is a champion that is bursty and is required to be fed to be effective. You damage is higher than
Talon which completely screws him up.
- If
Talon decides to jump you with Cutthroat , make him regret that decision by charging at him with
Audacious Charge and
Three Talon Strike.
- Snowball the lane right after you gain an advantage.
- Here's how you can make him completely useless / force him out of lane. You play VERY aggressively and kill him again and again or you can clog the lane.
- Get ready to ward as he will be constantly calling for jungle ganks.
- Get
Oracle's Elixir to close the exit door for
Talon at Lv.6.
- No CC. 1 escape spell. No sustain. High burst ONLY IF FED.
- 1 CC.
-
Blinding Dart is the ONLY skill
Teemo have to stop you from running over that Yordle. Wait out the Blind and he is so dead. Do not get baited into his mushrooms inside bushes.
- Teemo's
Blinding Dart range is 'round the same as
Audacious Charge so if he decides to harass you with
Blinding Dart, make him die. hohoho.
- Get
Oracle's Elixir or
Vision Ward and
Teemo will be crying.
- Avoid going into bushes if you don't have
Oracle's Elixir or
Vision Ward after
Teemo reaches Lv. 6.
- Rush
Mercury's Treads to take minimum damage from against both AP or AD
Teemo. Reason?
Blinding Dart ,
Toxic Shot and
Noxious Trap are all AP. If you're facing a AD, your damage is obviously higher by x10. It's like making things even, just take it as removing those 3 skills from
Teemo. So Mercury's tread over
Ninja Tabi.
- 1 CC. 2 escape spell. No sustain. High burst if AP, moderate damage if AD.
4/10
- 1 CC.
-
Tryndamere is required to be fed to be effective, your damage early game is lot higher than
Tryndamere with
Three Talon Strike and
Tryndamere without
Undying Rage is pretty much useless so try to kill him as much as possible before Lv. 6.
- Rush
Ninja Tabi is SOMEHOW you are having trouble.
- Do not fight him when
Mocking Shout's AD debuff is on you. If you are getting chased down, face towards
Tryndamere when he uses
Mocking Shout so there will be no slows on you.
- Zone him out as much as possible to gain level advantages and he will not be able to last hit minions to sustain in lane with
Bloodlust.
- The only escape spell
Tryndamere have is Spinning splash which is also his gap closer spell. If he use that skill to get close to you just to trade, he will not any spell to use for escaping.
- 1 CC. 1 escape spell. (Damaging spell also) Moderate ~ high sustain. High damage ONLY IF FED.
- 1 CC.
-
Udyrs usually build tanky so try to kill him before he reach that point. If you somehow face a dps
Udyr then be happy because your damage output will be higher than his which means you will trash him in lane.
- Rush
The Brutalizer if you're up against tanky
Udyr and playing tanky. Rush
Avarice Blade if you're playing passively.
- Be cautious of jungle ganks as
Udyr can easily set up a gank with
Blazing Stampede's stun and speed boost.
- Try not to get hit when
Udyr activate
Wilding Claw as it grants him bonus damage and attack speed for the next 2 seconds.
- 1 CC. 1 escape spell. No sustain. Moderate ~ high damage.
- Both
Transfusion and
Tides of Blood place
Vladimir in
Audacious Charges' range so you can trade back the damage he dealt to you.
- Never let
Vladimir have time to heal back his hp in lane with
Transfusion.
- To me,
Sanguine Pool is not a really reliable escape spell, champions with gap closer spells just like
Xin Zhao can easily catch up to
Vladimir.
- Rush
Mercury's Treads to take minimum damage from
Vladimir.
-
Vladimir is a big threat in team fights so always try to keep him occupied. If you're pushing the lane and he still decide to stay on other lanes, you can either choose to help out your team, or push it till their base.
- 1 CC. 1 escape spell. High sustain. High burst.
- 2 CC
- Bring
Ignite if you are going up against a Volibear to negate his
The Relentless Storm
- Try to call for jungle ganks to set him back because if not, you can't really trade with him due to his tankiness and sustain. Volibear can easily set up ganks too so buy some wards.
- If somehow, you can actually hurt volibear, then go ahead and exchange with him. The only damage spell he have is
Frenzy
.
- You can also waste his
The Relentless Storm by getting him low and then backing off.
- 2 CC. 1 escape spell. Moderate sustain. Average damage.
- 1 CC
- You can switch to
Exhaust if you think his lifesteal will not affect you as much as his auto attacks will.
- Try not to push your lane if you are going to play aggressively. If the minions are pushed up towards his turret, he can just heal up really quickly with his passive and Q.
- Warwick's mana pool is really tiny so you can play aggressively to burn his mana on using Qs.
- Warwick can easily set up a gank for his jungler with
Infinite Duress and prevent tower dives with the same spell so plan wisely before deciding to tower dive him or not.
- If you are really low on health, immediately back off. Don't stay to take some CS if you know Warwick is on his way back to lane because
Blood Scent gives him a speed boost and reveals your location so he can hunt you down.
- 1 CC. No escape spells. High sustain. Moderate damage.
- 1 CC


The difficulty will be on the scale of 1-10. This are solo top champions. I will be adding the AP mids in the future.
Ctrl + F and type the champion name to skip the rest of the champions.
4/10

- She has no escape skills other than

- Her

- If she uses


- Her burst damage is significantly increases at Lv. 6 so try to force trades before Lv. 6
- WARDS so you can overextend and trade.
- No CC. No escape. Moderate sustain with passive and

2/10
- Alistar have very very low damage output but has 2 CC.
- Save your audacious charge AFTER he knock you up and headbutts you away.
- You can either play aggressively or farm passively as he can stop you from damaging him.
- Their jungler will love to gank top as Alistar can easily start the ganks so ward and don't overextend too much.
- 2 CC. Tanky with ultimate. High sustain. Very low damage.
5/10
- Activate



- Try to kill him before he gets tanky items.
-



- If he uses his

- Stand in the middle of your minions so


- He will definitely call for a gank after you snowball the lane , so ward the river. Dodging

- Save flash to escape

- 2 CC. Ultimate as escape skill. No sustain. Moderate burst.
4/10




- *IMPORTANT* NEVER EVER GO SO CLOSE TO HIS TURRET AND LET HIM PULL YOU TO THE TURRET.
- *IMPORTANT* Always remember his passive

- Hide behind minions/ Walk zig-zag so that he can't land his

- 3 CC. A speed boost. No sustain. Moderate burst.
2/10
- 2 CCs.
- Free three talon strike damage damage early game.
- If he use


- Before Lv.6 you can pretty much OWN him in lane. He needs his


- If you fail to kill him from a burst, he can camp and farm under the turret to heal back the damage with his passive

- Lv.6 his burst increases but if he saves it for dealing damage, he won't be tanky unless he builds tanky. In that case he won't have damage, vice versa.
-


- 2 CC. 1 escape move (

7/10
- Darius is also another champion who obliterates champions early game with his high damage

- Engage whenever he uses


- Be careful of fights after Lv.6. Darius is strong only when he stacks 5




-

- 1 CC. No escape spells. No sustain. High burst in long duration fights.
4/10
- 1 CC.
- Diana don't have much burst without

- Dodging

-

- Trading kills is PERFECTLY fine as


- Diana also has no sustain.
- 1 CC. No escape spells. No sustain. Moderate burst. High burst if fed.
6/10
- 1 CC.
-


- You win him early game as most

- Bring along



- Walk zig-zag to doge his cleavers.
- Dodging his cleaver will waste his HP. XD
- Play aggressively before Lv. 6 as his sustain skill is his ultimate.
- 1 CC. 2 escape spells.


8/10
- 1 CC.
- Her



- She pretty counters you with her range but once you get close to her, she is dead.
- She will pretty much push the lanes towards your turret. Call your jungler for a gank if that happens.
- She have a very very very small sustain spell with

- Dodging her stun will let you close the gap between the 2 of you easier.
- 1 CC. No escape spells. Low sustain. High burst.
3/10
- No CC at all!
- You're on par with fiora as for damage. But you have advantaged over her. You have higher damage. She have no escape spells. No CC.
- You can just


- She have a very low sustain passive

- If you're match up against her, you can change from armor penetration to attack damage.
- No CC. No escape skill. Low sustain. EXTREMELY high damage if fed.
5/10
- 1 CC.
- You have higher damage than him in any point of the game.


- Mana hungry.
- He have a sustain skill but if he uses that skill to heal himself, immediate charge in and deal damage.
- Without

- 1 CC. 1 escape spell. Moderate sustain. Moderate damage.
7/10
- 2 CC.
- Irelia is a challenging top laner to play against. She have sustain, CC, and nice damage.
- Try to engage when she high slightly higher hp so that her

- When she activates her

- You can play aggressive or just farm while playing against Irelia. Your choice.
- 2 CC. 1 escape spell. No sustain. High damage, no burst.
7/10
- He have a very high burst with his passive

- You can play both aggressively and passively , depending on your likings and where their jungler is.
- Do not take to much poke from Jarvan . Once you're low, he is able to burst you down and you have no escape from his

- He have no sustain but a



- 3 CC. 2 escape skills. No sustain. Moderate burst.
8/10
- 1 CC that dodges your AA damage ( including

-


-


- If






- If you jump him and tries to





- Jax has no sustain unless he rush

- If you know his skills are on cooldown, combo him. REMEMBER THAT

- 1 CC. 1 Escape skill. No sustain. High burst.
3/10
- 2 CC.
- I've been match up against Jayce twice and won the lane. Pretty much from clogging the lane.
Even thought Jayce have his Cannon form for Range poke, your




- Jayce can





- Jayce have no sustain and is very mana hungry. He will use hammer form to get back his mana so jump him when he's in hammer form. Remember his ultimate cooldown too.
- 2 CC. 2 escape spells. No sustain. High poke.
7/10
- 1 CC.
-




- You're gonna have to try to kill her as much as possible BEFORE Lv.6. That 2 second immune and actually take away of quite a lot of your damage.
- Once you're both 6, try to not play so aggressive and just farm up your creep score.
- Rush


- 1 CC. 2 Escape spell. Low sustain. Moderate ~ high burst/ damage.
5/10
- 1 CC.
- *IMPORTANT* Xin Zhao totally destroys Kha' Zix so if he's going mid against your AP mid you can offer to switch roles just to beat the **** outta him.
- Kha'Zix mana cost early in the game is pretty high (before he gets a tear) if he decides to constantly poke you with void spikes
- You beat out Kha'Zix both early and late game in terms of damage and tankiness if built the way I do.
- Using


- 1 CC. 1 escape spell. Low sustain. Moderate ~ high burst.
7/10
- 2 CC.
- 1 of the biggest damaging spell in Lee Sin's kit is his



-




- Lee Sin have a huge substain spell that gives him lifesteal.
- 2 CC. 2 escape spell. High sustain. High damage.
10/10
- 2 CC
- This guy flippin' sh*ts on you. Tanky as heck. Build-in 10% bonus HP as armour. Ranged poke. So much armor and a attack speed debuff.
- Malphite only have 3 spells that actually deals damage. And all 3 of them,








- I strongly recommend you to just try to clog the lane when its pushed against you. Do not waste your mana on damaging him UNLESS he used up all his mana at poking you with

- 2 CC. 2 escape spell. No sustain. High burst IF BUILT AP.
1/10
- No CC.
- You completely obliterates this guy. He have no CC, no escape spell except for

- Prepare to buy wards as you will want to play aggressively against a

-


- No CC. 1 Escape spell. Low sustain. EXTREMELY High damage ONLY IF FED. (which you can stop him)
6/10
- 1 CC
- *Important* Everyone knows this, never let Nasus free farm top lane. If that happens, his


-



- When

- He have a very huge substain in lane with

- 1 CC. 1 escape spell. High sustain. Moderate ~ high damage.
5/10
- No CC.
-


- If


- *IMPORTANT* Nidalee only gains her escape spell when she reaches Lv.6. If you know you have higher damage output than her Pre-6, take advantage of it.
- Nidalee's mana runs out quickly from Lv. 1~5.
- Has high sustain if built AP with

- No CC. 1 escape spell. Low/High sustain. High burst.
3/10
- 1 CC.
- You got higher damage than Nocturne at any point of the game. He have damage but your damage is far higher than his.


- If


- If you fight him face to face, 1v1, do not fight him on his


- He have no escape spell if he use

- He have a moderate sustain skill with his passive

- 1 CC. 2 escape spells. (Which both are also his damage spells) Moderate sustain. High damage only if fed.
7/10
- 1 CC.
- Olafs'





- Dodge

- You can trade him early game before he starts building super tanky/ armor.
-

- You can trade him early game to test your damage on him. Immediately back off after knocking him up. If you deals a lot damage, you can go on and play aggressively . If you don't deal much damage, just play passively.
- 1 CC. 2 escape spell. High sustain. High damage.
5/10
- Pantheon's early game poke is very irritating with his




- Hide in the brush when you're not last hitting/ waiting for last hit so he won't be able to harass you with

- The knock up from



-








- Cancelling



- *IMPORTANT* If you're both at low health, YOU MUST BACK OFF.

- 1 CC. No/2 escape spells. No sustain. Moderate ~ high damage.
7/10
- 1 CC.
- Poppy is very annoying to lane against as well.



- You can trade with her at Lv.3 to see your damage output compared to hers, then decide if you want to play aggressive or to farm passively. Early game you don't really deal much damage to her, it's really just poke. Literally.
-


- Do not stand near structures/ walls as

- Wait out

- 1 CC. No escape spells. No sustain. High burst (AP) Moderate ~ high damage (AD)
8/10
- 1 CC.
- Renekton does the same amount of damage as you do. But he have an advantage over you. He can simply




- Call for jungler ganks if he is playing very aggressively.
- Try to clog the lane or farm as much as possible.
-


- *IMPORTANT* Try to not fight him when the bar below his HP bar is red. A fury enhanced

- 1 CC. 1 escape spell. High sustain. High burst.
7/10
- 2 CC.
- *IMPORTANT* Do not fight



- Stay away from the brushes .

- If he gets



-

-

- Counter



- 2 CC. 2 escape spell. Moderate ~ high sustain. High burst.
8/10
- 1 CC.
-











- Most





- Wait out

- Play passively and call for jungle ganks if she is overextended.
- 1 CC. 2 escape spells (Also her damage spells). No sustain. High damage.
5/10
- 1 CC.
-




- Simply wait out



- Stand amongst your minions so

- *Lv6 fights* Once you reach 6, you pretty much wins all the trades. When


- Walk zig-zag to dodge

-

- 1 CC. No reliable escape spell. No sustain. High poke.
4/10
- 1 CC.
- Your damage is higher than


- She have no CC other than her ultimate [[dragon's descent]
- Farm and harass her to zone her out.
- Try not to fight her when

- If

- Dodge


- 1 CC. 1 escape spell. No substain. Moderate burst.
7/10
- 1 CC.
-



- You can safe your team mates from a





- Rush a


- *IMPORTANT* ALWAYS dodge his

- 1 CC. 1 escape spell. Moderate sustain. Low ~ Moderate damage.
5/10
- 2 CC.
-



- Rush


- NEVER CHASE SINGED. Common sense !!! If you want to kill him, wear him down, then go for the kill. Similar to

- Do not go near


- Do not fight


- 2 CC. 2 escape spell. No sustain. High damage.
3/10
- Sion doesn't have to build tanky to be tanky.


- Do not fight him when death caress's shield is up. Don't even get close. I know, he will stun you and get close to you, so hide in the brush so he cannot cast

- What makes Sion scary is his ultimate,

- Try to kill him as much as possible before Lv.6.
- 1 CC. 1 escape spell. High sustain (Only at Lv.6). High damage if AD, High burst if AP.
3/10
- 2 CC.
- You'll have a easy time facing






- Make sure to have ignite on


-

- 2 CC. 2 escape spell. High substain. (Only at Lv.6). High burst.
1/10
- No CC.
- Similar to




- If



- Snowball the lane right after you gain an advantage.
- Here's how you can make him completely useless / force him out of lane. You play VERY aggressively and kill him again and again or you can clog the lane.
- Get ready to ward as he will be constantly calling for jungle ganks.
- Get


- No CC. 1 escape spell. No sustain. High burst ONLY IF FED.
3/10
- 1 CC.
-


- Teemo's



- Get



- Avoid going into bushes if you don't have



- Rush







- 1 CC. 2 escape spell. No sustain. High burst if AP, moderate damage if AD.
- 1 CC.
-





- Rush

- Do not fight him when



- Zone him out as much as possible to gain level advantages and he will not be able to last hit minions to sustain in lane with

- The only escape spell

- 1 CC. 1 escape spell. (Damaging spell also) Moderate ~ high sustain. High damage ONLY IF FED.
5/10
-


- Rush



- Be cautious of jungle ganks as


- Try not to get hit when


- 1 CC. 1 escape spell. No sustain. Moderate ~ high damage.
4/10




- Never let


- To me,



- Rush


-

- 1 CC. 1 escape spell. High sustain. High burst.
6/10
- Bring


- Try to call for jungle ganks to set him back because if not, you can't really trade with him due to his tankiness and sustain. Volibear can easily set up ganks too so buy some wards.
- If somehow, you can actually hurt volibear, then go ahead and exchange with him. The only damage spell he have is

- You can also waste his

- 2 CC. 1 escape spell. Moderate sustain. Average damage.
3/10
- You can switch to

- Try not to push your lane if you are going to play aggressively. If the minions are pushed up towards his turret, he can just heal up really quickly with his passive and Q.
- Warwick's mana pool is really tiny so you can play aggressively to burn his mana on using Qs.
- Warwick can easily set up a gank for his jungler with

- If you are really low on health, immediately back off. Don't stay to take some CS if you know Warwick is on his way back to lane because

- 1 CC. No escape spells. High sustain. Moderate damage.
3/10
I hope you guys enjoyed this guide and I really wish this guide helped you guys improve in your xin plays.
Xin zhao is one of my main and I'd hope that you guys do well in him. :) Do +1 this guide if you find it useful and do comment and tell me why you're unhappy with any part of the guide. DEMACIA!

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