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Rumble Build Guide by Greensphere


By Greensphere | Updated on December 14, 2014

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LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Top Lane
Ranked #26 in
Top Lane
Win 50%
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Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies


Rumble is a strong AOE-AP-TOPLANER. He is my favourite top laner, because
Rumble is simply unique, a bit crazy and makes a lot of fun.
I played him at least 800 times, got much experience against many top laners but still did not find the "right" guide for him.
Well, it will be my first guide but i try to do my best to fill this guide over the next days with everything I know about him.
Some comments and feedback would be very nice!!!!

Ps:Each matchup champion takes 1 hour -,-
Yeah this guide doesn't get the adequate grade of attention. As long nothing change I will stop working on it.
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- high AOE-DAMAGE/SLOW , through The Equalizer AND Flamespitter, great for TEAMFIGHTS
- good balance between beingTANKY and DAMAGE
- great SLOW/POKE/DAMAGE,through Electro-Harpoon
-epic RANGE/SUPRISING KILLS, with your The Equalizer
-your DANGERZONE makes even a bad game interesting
-OVERHEAT is good for last hits/damage


-bad early game
-bad 1vs1, more focused on splash damage
-overheating silence you
-not the easiest last hitting
-no Stun
-no escape
-often skills on cooldown to stay in dangerzone
-after overheat it takes at least 16 seconds to be back in dangerzone, without cooldownreduction
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Base stats:

Spoiler: Click to view

Junkyard Titan
Spoiler: Click to view

20 heat per basic skill

At 50 heat:
50% more effective basic skills.

At 100 heat:
Additional auto attack damage:
20+(5*level)+25% of ap
6 seconds silenced

While not overheated, after 4 seconds of not using his basic abilities he will start losing heat at a rate of 5 heat per every 0,5 second, then at a rate of 10 heat for a second 2,5 seconds later, then at a rate of 20 for second. Flamespitter
Spoiler: Click to view

Cooldown: 6 seconds
DAMAGE: 75 / 135 / 195 / 255 / 315 (+ 100% AP) after 3 seconds.
DANGERZONE-DMG: 112.5 / 202.5 / 292.5 / 382.5 / 472.5 (+ 150% AP) after 3 seconds.
RANGE: 600
Scrap Shield
Spoiler: Click to view

Cooldown: 6 seconds
Shield: 50 / 80 / 110 / 140 / 170 (+ 40% AP)
Speed: 10 / 15 / 20 / 25 / 30%

Enhanced Shield Strength: 75 / 120 / 165 / 210 / 255 (+ 60% AP)
Enhanced Movement Speed: 15 / 22.5 / 30 / 37.5 / 45%
Spoiler: Click to view

Cooldown: 10 seconds
Magic Damage: 45 / 70 / 95 / 120 / 145 (+ 40% AP)
Total Magic Damage: 90 / 140 / 190 / 240 / 290 (+ 80% AP)
Slow: 15 / 20 / 25 / 30 / 35%
Max. Slow: 30 / 40 / 50 / 60 / 70%
Range: 850

Enhanced Damage: 67.5 / 105 / 142.5 / 180 / 217.5 (+ 60% AP)
Enhanced Total Damage: 135 / 210 / 285 / 360 / 435 (+ 120% AP)
Enhanced Slow: 22.5 / 30 / 37.5 / 45 / 52.5%
Enhanced Max. Slow: 45 / 60 / 75 / 90 / 105%
The Equalizer
Spoiler: Click to view

Cooldown: 105/90/75
Damage per second: 130 / 185 / 240 (+ 30% AP)
Damage over 5 seconds: 650 / 925 / 1200 (+ 150% AP)
Lenght: ~1000
Range:1700+1000(from length)

Two videos about his skills:
Spoiler: Click to view
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Skill combinations

To get fast in dangerzone:

Scrap Shield(to reactivate it fster)--> Flamespitter--> Electro-Harpoon(even if y stop for a very short moment)

Spoiler: Click to view

safe harras(above 50 heat):

Electro-Harpoon--> Electro-Harpoon

Spoiler: Click to view

risky harras(standart)(above 50 heat):

Electro-Harpoon-->( Scrap Shield)--> Flamespitter--> following enemy--> Electro-Harpoon

Spoiler: Click to view

to kite an engaging enemy:

Electro-Harpoon--> Flamespitter--> turning short(keep distance)--> Scrap Shield--> Electro-Harpoon--> turning

Spoiler: Click to view

hunt somebody(between 30-60 heat):

Scrap Shield--> get closer then the range of your Electro-Harpoon
The Equalizer--> Scrap Shield--> Electro-Harpoon

Spoiler: Click to view

overheat combos:

Scrap Shield--> Flamespitter--> Electro-Harpoon - You need to have a minimum of 40 heat and a maximum of 55 to do this combo. (Damage)

Electro-Harpoon--> Flamespitter--> Scrap Shield - You need to have a minimum of 40 heat and a maximum of 55 to do this combo. (Defensive)

Flamespitter--> Electro-Harpoon - You need to have a minimum of 60 heat and a maximum of 75 heat to do this combo.

Flamespitter--> Electro-Harpoon - You need to have a minimum of 60 heat and a maximum of 75 heat to do this combo.
Spoiler: Click to view

full combination:

reducing life with Electro-Harpoon--> if the enemy has reduced life --> Electro-Harpoon--> Flamespitter--> Electro-Harpoon--> Ignite--> The Equalizer--> Zhonya's Hourglass(depend on situation)
Spoiler: Click to view
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like 2 additional ranged auto attacks, at the beginning.
Later on as strong as a overheated auto attack.

Spoiler: Click to view

Junkyard Titan:

Maybe around three times of the damage from a normal auto attack.

Spoiler: Click to view


It pushes, reduces life and use the other options of farming to last hit, not easy.

Spoiler: Click to view

The Equalizer:

Only in special cases,don't waste..
Recall,save tower from ranged position, initaions.

Spoiler: Click to view
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Laning phase

"Level 1-3:

No damage, no advantages, play passive, farm with Electro-Harpoon and auto attacks.

Spoiler: Click to view

Level 4-5:

A very strong time for rumble, stay in dangerzone, harras with Flamespitter and Electro-Harpoon, kill, outzone and farm.

Spoiler: Click to view

Level 6 and higher:

Yeah The Equalizer it is just an additonal hyper skill, play like before on lane and get even more kills, or gank, counter jungle, everything is up to you.

Spoiler: Click to view
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Matchup board

I will present here, my way of playing against all the champions, I have already seen on top lane:


Hemorrhage:don't let it stack,it does+ damage,+speed and you get a dot(5 sec)
Decimate:aoe-dmg/keep distance to darius while harrising(everytime)
Crippling Strike: meele slow
Apprehend: his pull,keep distance(550 range/24-12 sec cd)
Noxian Guillotine: finnisher,high absolute dmg,dont be low life, 120-80 sec cd

Spoiler: Click to view


Duelist:grants hp regen stack per hit, sustain
Lunge:gap closer 2 times within 4 sec, 16-8 sec ,k. distance, Electro-Harpoon)
Riposte:blocks an auto hit, deals damge
Burst of Speed: a.speed and movement buff, avoid to go in while active( Scrap Shield)
Blade Waltz:for 5 attacks untargetable,counters your ult->cast The Equalizer after it
Spoiler: Click to view


Battle Fury: care for his crits, be aggressive if he has low fury, care for heal
Bloodlust: deals extra dmg if he has low life, if he heals he looses his fury
Mocking Shout: slows you if you run away/ care for ganks
Spinning Slash:big gap closer
Undying Rage:makes him unkillable, you can decreas his life and Ignite him
Spoiler: Click to view


Perseverance: sustain, heals after not taking damage,stop passive by harrasing
Decisive Strike: resets slow!! care for 2. Electro-Harpoon, keep distance
Courage:passive resistance,active damage reduction,don't fight when active(24-20)
Judgment:aoe-dmg,pass through monsters(slows him), Electro-Harpoon
Demacian Justice:high damage ap finnisher, don't be lower then 1/3 against him
Spoiler: Click to view


Twin Disciplines:sustain and damage
Mark of the Assassin:poke block with your Scrap Shield
Twilight Shroud: use Flamespitter , The Equalizer or Vision Ward
Crescent Slash: aoe damge, keep distance
Shadow Dance: care for her stacks, Electro-Harpoon, don't go 1vs1 later on
Spoiler: Click to view


Shurima's Legacy:cd will be a.speed
Conquering Sands: ranged slow Scrap Shield
Arise!: look at his stacks, if they disapear,you can go in
Shifting Sands: his escape, if he used it , you can try to kill, high cd
Emperor's Divide: won't be a big problem for you, can be used to escape
Spoiler: Click to view


Carnivore: gives him life,mana for each cs, more sustain then you
Rupture: aoe knock up, slow avoid it, Scrap Shield
Feral Scream: silence, wont hurt you that much
Vorpal Spikes: let him push the lane, ( Scrap Shield)
Feast: dont be low life against cho'gath

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Lee Sin

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League of Legends Build Guide Author Greensphere
Greensphere Rumble Guide

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