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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Contempt for the Weak (PASSIVE)
Zed Passive Ability
Introduction
Hello and welcome to my guide. Since



If you like my guide make sure to comment and upvote. If you dislike my guide then comment and tell me why and let me explain before you downvote. Maybe I can make you understand why I do as I do. Remember that just because you disagree with what I do, doesn't mean that my guide is bad and that I deserve a downvote. But I welcome critic so please tell me everything I can improve! And if I forgot to credit someone please tell me.
Enjoy!
My favorite items:






























Items to be considered:








































If I forgot anything or should add anything please tell me in the comments!
Runes




Marks:
So for Marks you have two options. You can go:
Greater Mark of Attack Damage
- greater mark of armor penetration.



Glyphs:
So here you have several options.
You can go:
Greater Glyph of Scaling Magic Resist
Greater Glyph of Magic Resist
Greater Glyph of Cooldown Reduction
Greater Glyph of Scaling Cooldown Reduction

Seals:
Here you have several possibilities again.
You can go: In theory I guess you could go:

Quintessences
You can go:
- greater Quintessence of armor penetration
Greater Quintessence of Attack Damage
Greater Quintessence of Health
Greater Quintessence of Movement Speed

The rune page I am running right now:
- Greater mark of armor penetration
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Health

You can go AD marks though for more early last hitting but with a few points into

If I had more pages I would do something like this:
- ARP marks and quints vs winning matchups.
- ARP marks + Health quints vs losing matchups.
I use this vs. a good matchup:

Explanation:

And this vs. a tough matchup:

Explanation:

Never tunnel on the same mastery page though. Look at the enemy team and your lane opponent. How hard will the matchup be and what stats will you need?


Name:

Damange: 6/8/10%
Cooldown: 10
This is actually a lot of damage. It makes last hitting much easier and 10% of maximum HP combined with



Name:

Damage to first target: 75/115/155/195/235
Damage to secondary targets: 60/92/124/156/188
Damage with shadow shuriken: 37.5/57.5/77.5/97.5/117.5
Scaling on first target: 100% AD
Scaling on secondary targets: 80% AD
Cooldown: 6
Energy cost: 75/70/65/60/55
Range: 700





Name:

Passive bonus AD: 5/10/15/20/25%
Energy restoration: 20/25/30/35/40
Cooldown: 22/20.5/19/17.5/16
Energy cost: 40/35/30/25/20
Range: 550
This ability is what makes






Name:

Damage: 60/90/120/150/180
Scaling: 80% AD
Slow: 25/30/35/40/45%
Overlapping slow: 30/37.5/45/52.5/60%
Cooldown: 3
Energy cost: 50
Range: 290
This ability can deal a lot of damage and you'll be able to use it twice within the duration of




Name:

Damage: 100% AD + 20/35/50% of total damage dealt within 4 seconds.
Cooldown: 120/100/80
Energy cost: None
Range: 625
This is the key part of your burst. In every fight you'll want to use this first before you attack a target. Then try to land all your abilities within 4 seconds. Make sure to



Things to focus on when you use


So both are very powerful and both are very reliable. So lets look on some pros and cons for both.
Pros:
Ranged
Can be double or triple proc'd Higher damage |
Cons:
Skillshot Not that great at waveclearing on lane |
Pros:
Low Cooldown
Slow Not a skillshot Good for melee trading |
Cons:
|
Ability rotation
So you'll always want to start the fight with








But it is very important to learn your limits. Know exactly how much damage you can take and deal so you don't start a fight you can't win. This is not something I can teach you in this guide. To learn this you'll have to play a lot.














Top lane matchups
































In progress
Counters to
Zed outside of top lane
So if the enemy team has picked certain champions I wouldn't advice picking











In progress

- Do we lack damage?
- Do we lack survivability?
- Who am I against?
- Could I lane swap with my bot lane to counter their top?
- Do we need a split pusher?
- Do my team wants me to pick anything?


Health Potion x 9, sight ward x 2
Doran's Blade
Long Sword,
Health Potion x 2
Elixir of Fortitude,
Health Potion x 4, sight ward x 1
Health Potion x 7, sight ward x 1,
Vision Ward x 1

This level 1 gives a lot of sustain. Pick this if you're against a tough matchup or if you lane swap. A very safe early game. Use this to outsustain the enemy in a poke battle or simply just survive till level 6.

In my opinion this level 1 is bad. You'll win most trades but they'll have sustain and you won't. This means that any damage they give to you will stick. This is a very ballsy level 1 and requires you to play very very aggresive and try to all-in your enemy early. I guess it could be used if you planned on shoving the enemy fast into his tower and then go back. Also rememeber that this level 1 doesn't bring a ward. Which means the enemy jungler will want to gank you. Plus if the enemy lane swaps you'll get destroyed. I don't recommend starting this way.


This is also a very risky level 1 but a bit more forgiving than




This is a very good early game start, and I use this in a lot of matchups because I trust my ability to outplay the opponent.



I actually have started running this early game because it adds a lot of pressure. Most top laners comes to lane with only 1 sight ward. That means if I remove that, they'll be blind. If they're blind they'll be careful and won't be looking for a fight. So if I can manage to freeze the lane while removing their sight ward I'll get ahead. It is also very forgiving with a lot of potions. I recommend this build.

I know this is a lot of text but if you're new to top lane, try to read it anyways. It will help you :). To understand minions watch this:

Introduction to top lane

Control of jungler

Enemy top laner

Push

Let it push to your side

Freezing lane

Your first job is to destroy the enemy carries. Be patient, wait for one of them to get slightly out of position and then combo them.
Your second job is to protect your own carries. That means sometimes to use

I can really recommend watching this guide by Shurelia. It is a little outdated but the basics are still the same



So why do you want to lane swap?
- You bot lane have better poke and pushing power
- Their top laners wave clear is bad
Attack damage carries:
Do not lane swap:



Hard lane swap:


You can lane swap:









You SHOULD lane swap:


Supports:
Supports will be rated a bit different from easy to hard to play against in a lane swap.










In progress

The concept of split pushing is easy. You tell your team to group somewhere and apply pressure. Then you go to another lane and start pushing. For this to work you'll have to be able to 1v1 anyone on their team. Then you keep on pushing. When they send one against you, you fight him off and keep pressuring. If they send more than one after you, try to escape and delay them as much as possible while your team pushes with an advantage somewhere else.

Turret: When you destroy a turret you give 150 gold to all members of your team. You also give a lot of map control, because you now can roam the enemy jungle and escape much more easily. So try to take down turrets whenever possible mid game. It gives a lot of control. A tower won't respawn. Remember to lane ward when you take down turrets so you can see when and where they enter their jungle. Information is power!

Inhibitors: Inhibitors only gives 50 gold when destroyed but you will spawn super minions which will push in a lane and all your other minions will also become stronger. This makes splitpushing much easier, because they will be forced to defend all their lanes with super minions. Inhibitors repsawn after 5 min. The bot inhibitor is often the best inhibitor to get if you can because it is far away from baron which means the enemy team needs 1 to def that lane. That will make any baron attempt you do a 5v4.

Blue buff gives a mana/energy regen buff and a CDR buff. Very strong to have and when possible you should try to steal the enemy blue buff. If you kill an enemy having this buff, you'll get the buff for its full duration. The duration of the buff is 2:30. The spawn time of the buff is 5 min.

Red buff gives a buff which slows and deals damage. This buff should also be stolen whenever possible and you'll recieve it yourself if you kill an enemy who has this buff. The spawn time is 5 min and the duration is 2:30.

Dragon gives 190 gold for your entire team. You should keep dragon warded at all times, and when your team is ready you should tell your top laner to push in the wave and then come down to dragon. This will give you a 5v4 advantage. The team who last hits the dragon gets the gold.

Baron Nashor gives the strongest buff in the game. You get a lot of regeneration and 40 AD and 40 AP. The first spawn time is 15 min and after that it spawns each 7 min. Each member of your team gets 300 gold if you kill baron. The duration for the buff is 4 min but if you kill an enemy with this buff you won't get the buff yourself. The team who last hits baron gets the gold. With this buff you should look for sieging a lot. The huge regen buff makes you able to continue spamming your abilities and ignoring the enemy poke while you keep poking them.

THIS SECTION IS NOT COMPLETE AND IS STILL BEING WORKED ON. I NEED TO LOOK UP A FEW THINGS BEFORE I END THIS CHAPTER.
If you have to trade objectives:
In theory baron is worth the same as 1 inhibitor because both gives pushing power. Of course it depends on your situation but generally it's worth the same. You just have to remember that baron gives a lot of gold too so it's not always worth trading baron for inhibitor. Just don't try to team fight a team with baron. Instead just try to clear waves and let the super minions give pressure.
If you manage to get either Baron or Inhibitor you should often be able to get the other one because of the strength it gives you. If you get Baron just use your sieging power to try and get an inhibitor. If you managed to take an enemy inhibitor then you should let that lane push while baiting baron. At some point the enemy team will HAVE to defend the lane where their inhib is down. Then you can often get Baron for free.
In my opinion blue buff is worth slightly more than red buff because of the huge cooldown reduction and the huge mana regeneration it gives which open up the possibility for more poke and faster push.
Dragon is worth slightly more than turrets. Turrets gives only 150 gold to each player and dragon gives 190 gold to each player. But turrets gives much more map control. So it is not always worth it to trade a dragon for a turret.

You can also go watch Xpeke who is also playing quite a lot of

Thanks to Riot for keep making league of legends such an amazing game!
Thanks to jhoijhoi about How to make a guide
Thanks to Shurelias (from Riot I believe?) for her zoning tutorial guide. It is really good.
Thanks to Ask Mr. Robots zed guide and for the pictures it provides! Check it out!
Thanks to Honeybucket on solomid.net for his guide about lane swapping.
Thanks to jhoijhoi for her BBCoding guide!
Thanks to DiffTheEnder on CLGaming.net for analyzing "Are ArPen Runes better than AD runes? Redux"
Thanks to Wickd from CLG.EU for teaching me the top lane mechanics. Here is his stream
Thanks to TeamLolgasm for their Warding guide. All credit should go to TeamLoLgasm and should be directed to them and not me.
Thanks to IceCreamy for her guide how to make columns
Thanks to TasteMyUMP from team-dignitas.org for his The essence of split pushing.
Thanks to Vapora Dark for his constructive feedback. He made me think a lot and made me change a few things. Check out his Talon guide!
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