Hello and welcome to the MOBAFire Patch Summary - 9.1!
Welcome to the first patch of Season 9! This patch includes some large-scale changes to Kalista, Ornn and Sejuani as well as a number of smaller changes to other champions, runes and items.
In addition to the balance changes, there are also a number of new HUD updates for certain abilities, new ping functionality and changes to turret gold that make it easier to get assists on dying turrets. Check out the full patch notes for details on any changes that interest you.
At level 13, any upgradable item Ornn owns or purchases for the rest of the game is upgraded for free (Ornn can have up to two upgraded items). At each level from 14 onward, Ornn can upgrade one of his ally's upgradable items by getting within 600 range of them and clicking on them (allies can only have one upgraded item). This applies to all existing MASTERWORK items as well as the new additions listed below.
Rune Changes
Attack Speed:75-125% (levels 1-18) ⇒ 110% at all levels New: Attacks that benefit from an attack reset (ex. Jax's W - Empower) no longer consume a Hail of Blades stack.
Attack Speed:9% ⇒ 10%
Movement speed bonus multiplier:8% ⇒ 10%
Damage:4-21 (levels 1-18) ⇒ 5-30 (levels 1-18)
Other Changes
Turret Assists
Champions within 2500 range who assisted in a turret takedown now also count toward local turret gold distribution (including first turret bonus)
Champions within 1000 ⇒ 1200 range of a turret are counted toward local turret gold distribution whether they assisted in the takedown or not (turret plating already worked like this).
Reminder: Unlike champion takedowns, there's no "assist gold" pool created when a turret falls. Local gold is split evenly among eligible allies regardless of who got the takedown.
Ability Ping Improvements
Pinging these abilities will now let your team know which targets are in range!
Xin Zhao's R - Crescent Guard no longer deals more damage than intended when Xin Zhao hits multiple enemies
Neeko's minimap and announcement banner icons no longer gets stuck for enemies as the ally she transformed into if her Passive - Inherent Glamour breaks in fog of war
Varus' E - Hail of Arrows slow zone VFX no longer fail to appear if Varus cast Hail of Arrows from fog of war
Sterak's Gage's tooltip now shows the exact amount of damage required to trigger its shield as well as the exact shield granted
Jarvan IV's Passive - Martial Cadence no longer deals damage through Pantheon's Passive - Aegis Protection
Death's Dance no longer grants Urgot an excessive amount of healing against Tryndamere's R - Undying Rage or Anivia's Passive - Rebirth
Rengar's hands once again glow when he reaches maximum Ferocity
Fixed Q - Savagery activation and trail VFX for base, SSW, Headhunter, and Night Hunter Rengar
Fixed Empowered Q - Savagery stab splash VFX for base, SSW, Headhunter, and Night Hunter Rengar
Fixed R - Thrill of the Hunt activation VFX for Headhunter and Night Hunter Rengar
Rengar's target once again glows during R - Thrill of the Hunt for base, SSW, Headhunter, and Night Hunter Rengar
Zombie Brand's VO lines no longer overlap
Battle Boss Ziggs' R - Mega Inferno Bomb no longer uses classic VFX for long-range casts
Fixed an issue where Ranked Armor would occasionally appear blurry at some resolutions
Fixed summoner icons not being properly centered in Ranked Armor
Fixed the "Add Friend" button overlapping with the game header in lobby when looking for a match
Fixed Ranked Armor hiding the speech indication from League Voice when looking for a match: The armor's faceplate will now be backlit when players are speaking
Upcoming Skins & Chromas
The following skins will be released this patch.
Blood Moon Pyke (1350 RP)
Blood Moon Sivir (1350 RP)
Blood Moon Aatrox (1350 RP)
Blood Moon Aatrox Prestige Edition
The following chromas will be released this patch.
Blood Moon Pyke
Blood Moon Sivir
Share Your Thoughts!
That's it on our end, time to hear from you guys! What do you think of the first patch of season 9? Do you agree with the balance changes this patch? Will you be buying any of the new skins or chromas?
Let us know in the comments below!
[quote=PsiGuard][center][url=/league-of-legends/forum/news/patch-9-1-summary-43130][img=/images/news/patch-91-summary.jpg][/url][/center]
[rule]
Hello and welcome to the MOBAFire Patch Summary - 9.1!
Welcome to the first patch of Season 9! This patch includes some large-scale changes to [[Kalista]], [[Ornn]] and [[Sejuani]] as well as a number of smaller changes to other champions, runes and items.
In addition to the balance changes, there are also a number of new HUD updates for certain abilities, new ping functionality and changes to turret gold that make it easier to get assists on dying turrets. Check out the [url=https://na.leagueoflegends.com/en/news/game-updates/patch/patch-91-notes]full patch notes[/url] for details on any changes that interest you.
[size=6][color=#ffffff]Balance Changes[/color][/size]
[center]
[table]
[tr]
[td padding=20 vertical-align=top]
[size=5][b]Buffed[/b][/size]
[table border="4px solid #003300" bgcolor="#006600"]
[tr]
[td padding=5 width=60][icon=Jinx size=60][/td]
[td padding=5 width=60][icon=Nasus size=60][/td]
[td padding=5 width=60][icon=Sivir size=60][/td]
[td padding=5 width=60][icon=Vayne size=60][/td]
[/tr]
[tr]
[td padding=5 width=60][icon=Xayah size=60][/td]
[td padding=5 width=60][icon=Celerity size=60][/td]
[td padding=5 width=60][icon=Shield Bash size=60][/td]
[td padding=5 width=60][img=https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e4/Rune_shard_Attack_Speed.png width=40][/td]
[/tr]
[/table]
[/td]
[td padding=20 vertical-align=top]
[size=5][b]Adjusted / QoL Update[/b][/size]
[table border="4px solid #0000cc" bgcolor="#003399"]
[tr]
[td padding=5 width=60][icon=Kalista size=60][/td]
[td padding=5 width=60][icon=Ornn size=60][/td]
[td padding=5 width=60][icon=Sejuani size=60][/td]
[td padding=5 width=60][icon=Ashe size=60][/td]
[/tr]
[tr]
[td padding=5 width=60][icon=Jayce size=60][/td]
[td padding=5 width=60][icon=Katarina size=60][/td]
[td padding=5 width=60][icon=Zyra size=60][/td]
[td padding=5 width=60][icon=Hail of Blades size=60][/td]
[/tr]
[/table]
[/td]
[td padding=20 vertical-align=top]
[size=5][b]Nerfed[/b][/size]
[table border="4px solid #800000" bgcolor="#990000"]
[tr]
[td padding=5 width=60][icon=Hunter's Machete size=60][/td]
[td padding=5 width=60][icon=Hunter's Talisman size=60][/td]
[td padding=5 width=60][icon=Stalker's Blade size=60][/td]
[td padding=5 width=60][icon=Skirmisher's Sabre size=60][/td]
[/tr]
[/table]
[/td][/tr][/table][/center]
[size=6][color=#ffffff]Item Changes[/color][/size]
[table][tr]
[td padding=5 width=60][icon=Hunter's Machete size=50][/td]
[td padding=10][b]Monster Hunter:[/b] [[Hunter's Machete]], [[Hunter's Talisman]], unenchanted [[Stalker's Blade]], and unenchanted [[Skirmisher's Sabre]] now reduce minion gold earned by 10 per minion if their owner's gold from minions is greater than half their gold from monsters.[/td]
[/tr][/table]
[size=6][color=#fff]New [[Ornn]] Items[/color][/size]
At level 13, any upgradable item Ornn owns or purchases for the rest of the game is upgraded for free (Ornn can have up to two upgraded items). At each level from 14 onward, Ornn can upgrade one of his ally's upgradable items by getting within 600 range of them and clicking on them (allies can only have one upgraded item). This applies to all existing MASTERWORK items as well as the new additions listed below.
[table][tr]
[td padding=5 width=60][icon=Frozen Fist size=50][/td]
[td padding=5 width=60][icon=Youmuu's Wraithblade size=50][/td]
[td padding=5 width=60][icon=Might of the Ruined King size=50][/td]
[td padding=5 width=60][icon=Luden's Pulse size=50][/td]
[/tr][/table]
[size=6][color=#ffffff]Rune Changes[/color][/size]
[table][tr]
[td padding=5 width=60][icon=Hail of Blades size=50][/td]
[td padding=10][b]Attack Speed:[/b] [color=#808080][s]75-125% (levels 1-18)[/s][/color] ⇒ 110% at all levels
[b]New:[/b] Attacks that benefit from an attack reset (ex. [[Jax]]'s W - [[Empower]]) no longer consume a Hail of Blades stack.[/td]
[/tr][/table]
[table][tr]
[td padding=5 width=60][img=https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e4/Rune_shard_Attack_Speed.png width=50][/td]
[td padding=10][b]Attack Speed:[/b] [color=#808080][s]9%[/s][/color] ⇒ 10%[/td]
[/tr][/table]
[table][tr]
[td padding=5 width=60][icon=Celerity size=50][/td]
[td padding=10][b]Movement speed bonus multiplier:[/b] [color=#808080][s]8%[/s][/color] ⇒ 10%[/td]
[/tr][/table]
[table][tr]
[td padding=5 width=60][icon=Shield Bash size=50][/td]
[td padding=10][b]Damage:[/b] [color=#808080][s]4-21 (levels 1-18)[/s][/color] ⇒ 5-30 (levels 1-18)[/td]
[/tr][/table]
[size=6][color=#ffffff]Other Changes[/color][/size]
[list]
[*] [size=4][b]Turret Assists[/b][/size]
[list]
[*] Champions within 2500 range who assisted in a turret takedown now also count toward local turret gold distribution (including first turret bonus)
[*] Champions within [color=#808080][s]1000[/s][/color] ⇒ 1200 range of a turret are counted toward local turret gold distribution whether they assisted in the takedown or not (turret plating already worked like this).
[*] Reminder: Unlike champion takedowns, there's no "assist gold" pool created when a turret falls. Local gold is split evenly among eligible allies regardless of who got the takedown.
[/list]
[*] [size=4][b]Ability Ping Improvements[/b][/size]
[list]
[*] Pinging these abilities will now let your team know which targets are in range!
[list]
[*] [[Galio]]'s R - [[Hero's Entrance]]
[*] [[Nocturne]]'s R - [[Paranoia]]
[*] [[Pantheon]]'s R - [[Grand Skyfall]]
[*] [[Yasuo]]'s R - [[Last Breath]]
[*] [[Caitlyn]]'s R - [[Ace in the Hole]]
[*] [[Lux]]'s R - [[Final Spark]]
[*] [[Twisted Fate]]'s [[Destiny]] (2nd cast - Gate)
[*] [[Jhin]]'s W - [[Deadly Flourish]] and R - [[Curtain Call]]
[*] [[Ziggs]]' R - [[Mega Inferno Bomb]]
[*] [[Xerath]]'s R - [[Rite of the Arcane]]
[/list]
[*] These frequently requested ping improvements give teammates more relevant information.
[list]
[*] [[Draven]]'s Passive - [[League of Draven]]: Current stacks
[*] [[Heimerdinger]]'s Q - [[H-28G Evolution Turret]]: Number of turrets available or time until next turret if none are available
[*] [[Kassadin]]'s R - [[Riftwalk]]: Time until stacks expire if Kassadin is unable to cast Riftwalk due to having too many stacks
[*] [[Kayn]]'s Passive - [[The Darkin Scythe]]: Time until other form is available if Kayn's already unlocked a form
[*] [[Kog'Maw]]'s R - [[Living Artillery]]: Time until stacks expire if Kog'Maw is unable to cast Living Artillery due to having too many stacks
[*] [[Mordekaiser]]'s R - [[Children of the Grave]]: Remaining ghost duration
[*] [[Nasus]]'s Q - [[Siphoning Strike]]: Current stacks
[*] [[Soraka]]'s W - [[Astral Infusion]]: Now indicates when Soraka is unable to cast Astral Infusion due to having too little health
[*] [[Veigar]]'s Passive - [[Phenomenal Evil Power]]: Current stacks
[*] [[Smite]], [[Challenging Smite]] & [[Chilling Smite]]: Amount of damage dealt to monsters
[/list]
[/list]
[*] [size=4][b]Ability Icon HUD[/b][/size]
[list]
[*] A number of abilities now track their remaining duration or time to recast on the HUD (instead of a separate buff on the buff bar).
[size=4][b]Remaining duration bar:[/b][/size]
[list]
[*] [[Alistar]]'s E - [[Trample]] and R - [[Unbreakable Will]]
[*] [[Braum]]'s E - [[Unbreakable]]
[*] [[Corki]]'s E - [[Gatling Gun]]
[*] [[Dr. Mundo]]'s R - [[Sadism]]
[*] [[Illaoi]]'s R - [[Leap of Faith]]
[*] [[Jax]]'s R - [[Grandmaster's Might]]
[*] [[Karthus]]'s Passive - [[Death Defied]]
[*] [[Kayle]]'s E - [[Righteous Fury]]
[*] [[Master Yi]]'s R - [[Highlander]]
[*] [[Miss Fortune]]'s W - [[Strut]]
[*] [[Mordekaiser]]'s R - [[Children of the Grave]] ghost duration
[*] [[Nasus]]' R - [[Fury of the Sands]]
[*] [[Olaf]]'s W - [[Vicious Strikes]] and R - [[Ragnarok]]
[*] [[Rammus]]' Q - [[Powerball]], W - [[Defensive Ball Curl]], and R - [[Tremors]]
[*] [[Renekton]]'s R - [[Dominus]]
[*] [[Rengar]]'s R - [[Thrill of the Hunt]]
[*] [[Shyvana]]'s W - [[Burnout]]
[*] [[Singed]]'s R - [[Insanity Potion]]
[*] [[Sivir]]'s R - [[On the Hunt]]
[*] [[Tristana]]'s Q - [[Rapid Fire]]
[*] [[Tryndamere]]'s R - [[Undying Rage]]
[*] [[Twitch]]'s Q - [[Ambush]] and R - [[Spray and Pray]]
[*] [[Vayne]]'s Q - [[Tumble]] empowered attack window and R - [[Final Hour]] duration
[*] [[Viktor]]'s R - [[Chaos Storm]]
[*] [[Volibear]]'s R - [[Thunder Claws]]
[/list]
[size=4][b]Time to recast border:[/b][/size]
[list]
[*] [[Garen]]'s Q - [[Decisive Strike]] empowered attack window and movement speed
[*] [[Gragas]]'s Q - [[Barrel Roll]]
[*] [[Kassadin]]'s W - [[Nether Blade]] empowered attack window
[*] [[Kha'Zix]]'s R - [[Void Assault]]
[*] [[LeBlanc]]'s W - [[Distortion]] and R - [[Mimic Distortion]] return window
[*] [[Lux]]'s E - [[Lucent Singularity]]
[*] [[Nasus]]' Q - [[Siphoning Strike]] empowered attack window
[*] [[Renekton]]'s E2 - [[Slice and Dice]]
[*] [[Riven]]'s R2 - [[Wind Slash]]
[*] [[Twisted Fate]]'s W - [[Pick a Card]] and R2 - [[Destiny]]
[*] [[Volibear]]'s Q - [[Rolling Thunder]] empowered attack window and movement speed
[*] [[Yasuo]]'s Q2 - [[Steel Tempest]]
[*] [[Zed]]'s W - [[Living Shadow]] and R - [[Death Mark]] return window
[/list]
[/list]
[*] [size=4][b]Bugfixes[/b][/size]
[list]
[*] Xin Zhao's R - Crescent Guard no longer deals more damage than intended when Xin Zhao hits multiple enemies
[*] Neeko's minimap and announcement banner icons no longer gets stuck for enemies as the ally she transformed into if her Passive - Inherent Glamour breaks in fog of war
[*] Varus' E - Hail of Arrows slow zone VFX no longer fail to appear if Varus cast Hail of Arrows from fog of war
[*] Sterak's Gage's tooltip now shows the exact amount of damage required to trigger its shield as well as the exact shield granted
[*] Jarvan IV's Passive - Martial Cadence no longer deals damage through Pantheon's Passive - Aegis Protection
[*] Death's Dance no longer grants Urgot an excessive amount of healing against Tryndamere's R - Undying Rage or Anivia's Passive - Rebirth
[*] Rengar's hands once again glow when he reaches maximum Ferocity
[*] Fixed Q - Savagery activation and trail VFX for base, SSW, Headhunter, and Night Hunter Rengar
[*] Fixed Empowered Q - Savagery stab splash VFX for base, SSW, Headhunter, and Night Hunter Rengar
[*] Fixed R - Thrill of the Hunt activation VFX for Headhunter and Night Hunter Rengar
[*] Rengar's target once again glows during R - Thrill of the Hunt for base, SSW, Headhunter, and Night Hunter Rengar
[*] Zombie Brand's VO lines no longer overlap
[*] Battle Boss Ziggs' R - Mega Inferno Bomb no longer uses classic VFX for long-range casts
[*] Fixed an issue where Ranked Armor would occasionally appear blurry at some resolutions
[*] Fixed summoner icons not being properly centered in Ranked Armor
[*] Fixed the "Add Friend" button overlapping with the game header in lobby when looking for a match
[*] Fixed Ranked Armor hiding the speech indication from League Voice when looking for a match: The armor's faceplate will now be backlit when players are speaking
[/list]
[/list]
[size=6][color=#ffffff]Upcoming Skins & Chromas[/color][/size]
The following skins will be released this patch.
[center][table width=100%][tr]
[td padding=10 width=50%][img=/images/champion/skins/landscape/pyke-blood-moon.jpg width=450]
[size=5][color=#fff]Blood Moon Pyke (1350 RP)[/color][/size][/td]
[td padding=10 width=50%][img=/images/champion/skins/landscape/sivir-blood-moon.jpg width=450]
[size=5][color=#fff]Blood Moon Sivir (1350 RP)[/color][/size][/td]
[/tr]
[tr]
[td padding=10 width=50%][img=/images/champion/skins/landscape/aatrox-blood-moon.jpg width=450]
[size=5][color=#fff]Blood Moon Aatrox (1350 RP)[/color][/size][/td]
[td padding=10 width=50%][img=/images/champion/skins/landscape/aatrox-blood-moon-prestige-edition.jpg width=450]
[size=5][color=#fff]Blood Moon Aatrox Prestige Edition[/color][/size][/td]
[/tr]
[/table][/center]
The following chromas will be released this patch.
[center][table width=100%][tr]
[td padding=10 width=50%][img=/images/champion/skins/chromas/pyke-blood-moon.jpg width=450]
[size=5][color=#fff]Blood Moon Pyke[/color][/size][/td]
[td padding=10 width=50%][img=/images/champion/skins/chromas/sivir-blood-moon.jpg width=450]
[size=5][color=#fff]Blood Moon Sivir[/color][/size][/td]
[/tr][/table][/center]
[size=6][color=#ffffff]Share Your Thoughts![/color][/size]
That's it on our end, time to hear from you guys! What do you think of the first patch of season 9? Do you agree with the balance changes this patch? Will you be buying any of the new skins or chromas?
Let us know in the comments below![/quote]
Hello and welcome to the MOBAFire Patch Summary - 9.1!
Welcome to the first patch of Season 9! This patch includes some large-scale changes to
In addition to the balance changes, there are also a number of new HUD updates for certain abilities, new ping functionality and changes to turret gold that make it easier to get assists on dying turrets. Check out the full patch notes for details on any changes that interest you.
Balance Changes
Item Changes
New
At level 13, any upgradable item Ornn owns or purchases for the rest of the game is upgraded for free (Ornn can have up to two upgraded items). At each level from 14 onward, Ornn can upgrade one of his ally's upgradable items by getting within 600 range of them and clicking on them (allies can only have one upgraded item). This applies to all existing MASTERWORK items as well as the new additions listed below.
Rune Changes
75-125% (levels 1-18)⇒ 110% at all levelsNew: Attacks that benefit from an attack reset (ex.
9%⇒ 10%8%⇒ 10%4-21 (levels 1-18)⇒ 5-30 (levels 1-18)Other Changes
1000⇒ 1200 range of a turret are counted toward local turret gold distribution whether they assisted in the takedown or not (turret plating already worked like this).Remaining duration bar:
Time to recast border:
Upcoming Skins & Chromas
The following skins will be released this patch.
Blood Moon Pyke (1350 RP)
Blood Moon Sivir (1350 RP)
Blood Moon Aatrox (1350 RP)
Blood Moon Aatrox Prestige Edition
The following chromas will be released this patch.
Blood Moon Pyke
Blood Moon Sivir
Share Your Thoughts!
That's it on our end, time to hear from you guys! What do you think of the first patch of season 9? Do you agree with the balance changes this patch? Will you be buying any of the new skins or chromas?
Let us know in the comments below!