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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Pros
|
+ Insane burst damage + Game changing AoE stun + Great waveclear + Infinite scaling + Tons of objective damage + Super fun to play |
![]() ![]() ![]() ![]() ![]() ![]() |
Cons
|
- Really squishy - Kind of slow - Very squishy - Weak early game - Very mana hungry |
Like all champions, ![]() ![]() ![]() |
Full damage on
Veigar is like a warm hug. A tanker
Veigar is a cold and unloving hug. I think the full damage build gives you much more carry and snowball potential, and is way more fun. But I am going to provide the pros and cons of each build.
Full ap build pros
-More burst potential
-Power spikes come sooner
-Punish your opponent laner harder
-Gives you roaming potential
-You can snowball a lot harder
-Pretty early power spikes
-Easier to carry your bad teammates (Better for low elos)
-Tanks are less of a problem
-Godlike lategame
-Still can oneshot carry if behind
Full ap build cons
-Way squishier
-Less noob-friendly
-Way more susceptible to assassins.
Zed,
Akali
-Slow
-You need to be good at positioning in fights
Tankier build pros
-Gives you more room for mistakes
-More survivability
-Less susceptible to assassins
Tankier build cons
-Hyper weak early game
-You cannot trade back early
-You cannot oneshot the adc until two items
-Your damage output is ****
-Have to stay in lane longer pre-6 to get 1100 gold for
Catalyst of Aeons
-Way easier to run out of mana with
Catalyst of Aeons then
Lost Chapter
-Tanks are a big problem
-You do nothing to towers until 30 minutes in
-Your damage to
Dragon and
Baron Nashor is garbage
-You cannot do anything if you are behind
Now do you understand? You can just do way more with the full ap build then the tankier build, and in general helps your team a lot more.
There is one con I must stress is huge for the tankier
Veigar build, and that is the damage to objectives. One of the reasons veigar can carry so hard is his damage to objectives is crazy.
Veigar The only mage that does massive damage to both turrets and neutral objectives, and gives you so much control over the game. Even when behind, you can still oneshot the adc


Full ap build pros
-More burst potential
-Power spikes come sooner
-Punish your opponent laner harder
-Gives you roaming potential
-You can snowball a lot harder
-Pretty early power spikes
-Easier to carry your bad teammates (Better for low elos)
-Tanks are less of a problem
-Godlike lategame
-Still can oneshot carry if behind
Full ap build cons
-Way squishier
-Less noob-friendly
-Way more susceptible to assassins.


-Slow
-You need to be good at positioning in fights
Tankier build pros
-Gives you more room for mistakes
-More survivability
-Less susceptible to assassins
Tankier build cons
-Hyper weak early game
-You cannot trade back early
-You cannot oneshot the adc until two items
-Your damage output is ****
-Have to stay in lane longer pre-6 to get 1100 gold for

-Way easier to run out of mana with


-Tanks are a big problem
-You do nothing to towers until 30 minutes in
-Your damage to


-You cannot do anything if you are behind
Now do you understand? You can just do way more with the full ap build then the tankier build, and in general helps your team a lot more.
There is one con I must stress is huge for the tankier











I build the same first three items for

- Start
Doran's Ring and two
Health Potion. The ring gives you all the stats you need in the early phase of the lane, and a nice mana sustain passive. Pots give us some sustain.
- Back right before you hit level 6 and pick up
Lost Chapter, a
Control Ward, and if you are rich enough,
Boots. Teleport back to lane.
- Finish your
Morellonomicon. This is your first major power spike.
- Now is probably a good time to grab your
Farsight Alteration
- Pick up your
Sorcerer's Shoes for the extra magic pen
- Build your
Rabadon's Deathcap. This is your biggest power spike on
Veigar.
- Build your
Void Staff, this is your last major power spike, use it wisely!
- Look to finish off your build with really anything from your item pool.
This build path is my personal favorite, but also what I think is most effective for carrying low elo games. This build gives you the most damage you possibly can, but requires you to have enough skill to outplay an assassin trying to burst you.














We get






The last items you buy are widely up to you, but the only time you should ever sell your boots for a bigger item is when you have both



Phenomenal Evil Power
Veigar gains a stack of Phenomenal Evil whenever he hits an enemy champion with an ability, and 5 stacks whenever he scores a champion takedown. Veigar gains 1 ability power for every stack of Phenomenal Evil.
This passive is downright busted. For every spell you hit an enemy champ with, you gain one ability power. For each champion kill, you gain five ability power. This passive gives you tons of ability power, and makes sure


Veigar's passive gives him the bonus ap on kills and assists, so it does not matter if your jungler takes your kill.
Also, I am seeing people build veigar without




Baleful Strike
PASSIVE: Killing a unit with Baleful Strike grants 1 stack of Phenomenal Evil, doubled against large minions and monsters.
ACTIVE: Veigar unleashes a bolt of dark energy in the target direction, dealing 70 / 110 / 150 / 190 / 230 (+60% of ability power) magic damage to the first two enemies hit.






Maxing this ability first lowers the cooldown, and increases the base damage, making it easier to stack your passive,



Dark Matter
Veigar calls a mass of dark matter to fall from the sky to the target location, which lands after a 1.25 second delay, dealing 100 / 150 / 200 / 250 / 300 (+ 100% AP)
magic damage to all enemies hit.





Also, never expect


Since we do not need


Event Horizon
Veigar forms a cage around the target area which materializes after a 0.5 second delay and lasts for 3 seconds, knocking down and stunning all enemies who pass through its edges for the first time for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.







We max


Event Horizon
Blasts the target with primal magic to deal 175 / 250 / 325 (+75% Ability Power) to 350 / 500 / 650 (+150% Ability Power) magic damage, increasing based on the target's missing health. Damage is maximized against enemies below 33% health.
What. The. F**k.


TL;DR: R>Q>E>W
The "Lane Trade" combo



This combo is for trading with your lane opponent. This combo requires you landing your


The "Delete button" combo




This combo is for the kill. For the 300 extra gold. This combo requires you to land


One of the most important parts of playing veigar is knowing how, and when to use this combo. Here are my tips.
-In lane, you can only kill the enemy lane opponent with this combo when they have less than
50% of their max health, and when you have at least a


-Use this combo in fights like you are an assassin. Kill the priority target. If you don't kill that

-In lane, if you are against an enemy


-Know when you do not need to use your

-For the love of god, please do not accidentally ult the tank.
TL;DR: E-W-Q-auto is your lane trade combo
E-W-Q-R is your kill combo



Everything veigar needs is provided on this item. Buy it first every time.



We buy this second almost every game, because it scales so well with veigar's passive. Even if you are behind and get your first two items at 25 minutes in, you will still be able to oneshot the adc and your midlaner. Your damage will always be relevant. If you manage to pick up both





Try to build



I ask myself two questions before I build

-Do I need more burst damage?
-Am I going to be able to auto-attack someone in a fight?
If you answer yes to both, grab the item.
Also, the other stats the


This item is great, it gives us ability power, and movement speed. This item helps add a little AoE damage to your combo, which can come a long way.




-The enemy team has an assassin or

-You suck at positioning
-You are not super fed
Although this item is VERY RISKY, it can pay off so well. I have had 900 ability power by twenty minutes thanks to this item. Build this item once you have more experience on


Damn, this item is AMAZING late game. Once the enemy team starts noticing how fed you are, they will buy that


I like to pick up




The only reason you build







I think




This item is ****! The only way this item can be really effective is if







Don't build this!

After the nerfs of 6.24,

The main nail in the coffin for



Rip



The panic button. We buy






I don't think the new


I do not often go for






WHY would you build tank on veigar? You are supposed to be an AP carry! BUILD LIKE ONE!
TL;DR: Build damage


Unlike most champions, veigar has a strict set of summoner spells to follow:







I do not take








Overall,


Before you go complaining about my weird rune setup, let me tell you that it fits
Veigar so well! I know I lack the magic pen, and lack any defensive stats, but I have great explanation.
I run cdr on veigar because I want to stack my
Phenomenal Evil Power as fast as possible, leading up to more damage lategame. Also, stacking passive more in the early game means you are more powerful come your massive
Rabadon's Deathcap buy, which is very important for playing veigar. It also gives you more application on
Event Horizon, being able to cast it more in fights is always a good thing.
Why no magic penetration? Well, I just find cdr way better. Sure, magic pen is pretty good in the early game, but that is not when we are trying to be our strongest! 18 magic pen isn't that significant against a
Dr. Mundo with 250 mr, the only champs the damage is more significant to is the adc and the mid laner. But we already have enough damage to kill them when we pick up
Rabadon's Deathcap, so why even bother with the magic pen? The extra 20 ap we will have from the extra cdr is WAY more significant against those massive tanks. Also,
Void Staff does the job good enough.
Why no defensive runes? Well, the fact is: We don't need the defensive runes. For me, I have never had a problem dodging the enemy skillshots and poke, so I never had a use for the defensive runes. Also, even if we do get the scaling defensive runes, the stats it provides are insignificant, to say, if we get caught out anywhere. If we have these runes, we also lose out on those
Phenomenal Evil Power stacks.
The last thing I must talk about is the ability power quints. Since most people viewing this guide will be new to
Veigar, The ability power runes will help them double stack
Baleful Strike in the early game, as just stacking with the base damage is quite challenging. If you have enough experience on
Veigar, then you can use CDR quints, but it is all up to preference.

I run cdr on veigar because I want to stack my



Why no magic penetration? Well, I just find cdr way better. Sure, magic pen is pretty good in the early game, but that is not when we are trying to be our strongest! 18 magic pen isn't that significant against a



Why no defensive runes? Well, the fact is: We don't need the defensive runes. For me, I have never had a problem dodging the enemy skillshots and poke, so I never had a use for the defensive runes. Also, even if we do get the scaling defensive runes, the stats it provides are insignificant, to say, if we get caught out anywhere. If we have these runes, we also lose out on those

The last thing I must talk about is the ability power quints. Since most people viewing this guide will be new to





I am not going to debate each and every mastery you can take, because I think that is very stupid, unimportant, and time consuming. I am going to discuss the most important mastery decision you need to make: Thunderlords or Stormraiders?






Overall,


One of the most important things you can do on
Veigar is smart cast. If you do not know what smartcast is, This gives a pretty good description of it.
The reason why we smartcast is simply to be able to cast our abilities faster, which is very important on
Veigar because he needs to get his abilities off fast, especially in the earlier levels when we do not have
Event Horizon at a very high level.
Lets take our normal kill combo, with autos. The combo without smartcast goes like this:
(Press E), (Left Click), (Right click), (Press Q), (Left click), (Press W), (Left click), (Press R), (Left Click), (Right Click)
That combo takes a total of 10 total actions, totalling 6 on the mouse, which would take a long time to cast compared to our combo with smartcast:
(Press E), (Right Click), (Press Q), (Press W), (Press R), (Right Click)
That combo only took 6 actions, with only two being on the mouse, way faster than the combo without smartcast.
Also, smartcasting improves farming with
Baleful Strike, as pressing Q and left clicking along with right clicking to auto is a little much. I'd say smartcasting is very important on
Veigar.

The reason why we smartcast is simply to be able to cast our abilities faster, which is very important on


Lets take our normal kill combo, with autos. The combo without smartcast goes like this:
(Press E), (Left Click), (Right click), (Press Q), (Left click), (Press W), (Left click), (Press R), (Left Click), (Right Click)
That combo takes a total of 10 total actions, totalling 6 on the mouse, which would take a long time to cast compared to our combo with smartcast:
(Press E), (Right Click), (Press Q), (Press W), (Press R), (Right Click)
That combo only took 6 actions, with only two being on the mouse, way faster than the combo without smartcast.
Also, smartcasting improves farming with



If you are new to

1)Never overextend past your melee minions (Its just a bad idea)
2)Do not go for a risky double stack with

3)You need to dodge enemy harass
4)Play as safe as possible against assassins



5)Do not trade in the early game, especially if the enemy champ has

6)Try not to use


7)At level 4, you can


8]Never use your

9)Pay huge attention to enemy level. Almost all of your opponents will be looking to all-in you at one of their pre-6 powerspikes.
10)Tell your jungle to not gank you before your first back. This draws attention from the enemy jungle, which is very bad for you.
11)Do not participate in early skirmishes before your first back. Almost always, you will die or go oom.
12)Don't help your team pre-6
13)Against champions that have a strong level 6 all in,




14)With this build, if you do die once of twice early, you can still come back because of this build.
15)Attack-Moving while farming is very beneficial to dodging most poke, and ultimatly making you less predictable.
Remember, you want peace in your lane so you can farm up. The more 2v2s, 3v1 dives, etc etc, the worse. Make sure no one tries to help you, its always a bad idea. Even if the jungler does get you a kill, he pushes out the lane and attracts jungler attention.

In this stage of the game,


Also, if you killed your midlaner of they backed, ganking bot is a great move to help snowball your lead. But if you do gank bot, DONT DIE. Other then that, feel free to if you see an opening.
If you want to ever try to kill your lane opponent, land a


Once you pick up your

Afterwards, go for




Teamfight Initiation
Let me get this strait: Veigar is not an initiator! I do not care if people say you are supposed to do XYZ, cuz they are wrong. Veigar is not an initiation because his stun is so short distance, and to successfully initiate a teamfight by yourself, you would need to put yourself in a lot of danger to do so. Despite



Positioning
Positioning in a teamfight for



Targeting
This job is very easy for



When to drop stun
This mainly comes down to experience on the champ, but there are some tricks to it. You generally wait until the teamfight breaks out if neither team has a hard engage. The other team is most likely waiting for you to blow your stun before they engage, so hold on to it. If your team engages, try to chain cc and stun as many people as possible, and nuke their carries.
Chain cc
Chain cc is when an ally uses a crowd control ability, and then someone follows up with their own crowd control ability. For example, you




Say you hit level 6, and you solokill your enemy laner,
Viktor and wish to snowball your lead into a victory, which is one of the most consistent ways to stomp soloQ. There are many ways to snowball your lead, but some options are better than others.
One of the best options to snowball a lead is to roam botlane for a few kills. Especially if you have a very snowbally adc like
Vayne or
Draven, getting them fed is an excellent option. Due to the squishiness of bot lane champions, you will probably be able to oneshot the enemy carry with your full combo. Also, a double kill bot can easily transition to a firstblood tower, or even a dragon if the jungler came with you. Also, making the adc stronger is never a bad thing for soloQ.
On the other hand, ganking toplane is not as great as an idea. Top laners are often harder to kill, and snowball softer than most other champions. Even if you do kill the enemy laner, it is hard to transition the kill to anything, and chunking the top tower health isn't all that important. There is some exceptions through. If you have something like a
Riven toplane who can snowball super hard and you have something useless like a
Lucian adc, it might be a good idea to come top instead of bot.
Another good option is to invade the enemy jungle. In season 7 where camps take longer to re spawn, even taking small jungle camps is a good idea. If you do want to go deep into the enemy jungle, it is ideal to take your jungler with you. Giving your jungler kills, especially if he is a snowbally jungler like
Udyr or
Lee Sin, is a good strategy for snowballing games. A fed jungler that knows what he is doing can counter jungle, place deep wards, clear enemy wards, gank, and take objectives. Also, your jungler will outsmite the enemy jungler if you get him ahead in levels, which is very helpful for stealing objectives like
Dragon.
This is one of the biggest mistakes I see low-elo players make: After killing their enemy laner once or twice, they sit in lane and shove while the enemy mid laner is helping the teammates around the map. Sure, it is fine to take your t1 tower mid, as that applies map pressure, but just sitting in lane after you take tower is not good. In soloQ, where your teammates always seem to be terrible, you always have to be there to carry them in fights. Your team will start to lose fights if you are not there and their mid laner is, even if they are 0-3.
Deep warding in the enemy jungle is one of the best things you can do in soloQ. It can allow you take
Dragon safely, take control over rotations, take enemy neutral buffs, the list goes on and on. This is an excellent way to snowball games really hard because it gives your team map control, which can be transitioned to huge advantages. Every time you back, buy some wards and throw them in the enemy jungle or by objectives

Botlane roam
One of the best options to snowball a lead is to roam botlane for a few kills. Especially if you have a very snowbally adc like


Toplane roam
On the other hand, ganking toplane is not as great as an idea. Top laners are often harder to kill, and snowball softer than most other champions. Even if you do kill the enemy laner, it is hard to transition the kill to anything, and chunking the top tower health isn't all that important. There is some exceptions through. If you have something like a


Jungle invasion
Another good option is to invade the enemy jungle. In season 7 where camps take longer to re spawn, even taking small jungle camps is a good idea. If you do want to go deep into the enemy jungle, it is ideal to take your jungler with you. Giving your jungler kills, especially if he is a snowbally jungler like



Shoving your lane
This is one of the biggest mistakes I see low-elo players make: After killing their enemy laner once or twice, they sit in lane and shove while the enemy mid laner is helping the teammates around the map. Sure, it is fine to take your t1 tower mid, as that applies map pressure, but just sitting in lane after you take tower is not good. In soloQ, where your teammates always seem to be terrible, you always have to be there to carry them in fights. Your team will start to lose fights if you are not there and their mid laner is, even if they are 0-3.
Deep warding
Deep warding in the enemy jungle is one of the best things you can do in soloQ. It can allow you take

I'd say chain cc is one of the most consistent ways to carry teamfights as
Veigar. For those who do not know, chain cc is when an ally uses a crowd control ability on an enemy, then follow up with your own cc ability to lengthen the time the enemy was cc'ed for.
For example, my
Cho'Gath lands a
Rupture on three enemy champions. I place my
Event Horizon right below them so when they land, they are instantly cc'ed.
A good habit to have with
Veigar is to see who has the crowd control abilities your team in champ select. It is sometimes hard to perform the chain cc effectively in team fights, but knowing what abilities you need to chain cc with helps a lot.
List of cc abilities

For example, my



A good habit to have with


Ahri

Early laning difficulty: 8/10
Post 6 laning difficulty: 2/10
HP / mana sustain: 5/10
Snowball / Roaming potential: 7/10
Teamfight presence: 2/10
Type of damage : LOW CD MAGIC BURST
MATCHUP : FAVOURS YOU HARD




The biggest threat ahri has to you is her



Ahri beats you early, especially if she has ignite. Ahri will try her best to zone you from cs in the early phases of the game, but since her main poke ability,

At level 5, it is VERY important to back before she hits 6, as she will try to all-in you and kill you.
Ahri is super squishy, even squishier then





Lategame, just try not to get hit by



Item build:




Differences from original build: Build luden's earlier to help dodge her

Akali

Early laning difficulty: 1/10
Post 6 laning difficulty: 9/10
HP / mana sustain: 5/10
Snowball / Roaming potential: 10/10
Teamfight presence: 6/10
Type of damage : LOW CD HYBRID BURST
MATCHUP : FAVOURS HER
Damn, I hate

This matchup is winnable, but it's so painful playing. Like, wtf?



You wanna pretend you are


Most


Once she hits 6, she will be so strong. You will have to lower your lane bully level from



You will be strong af in team fights, cuz you are






Also, in a teamfight, if you land your


Item build:




Differences from original build: Build a

Anivia

Early laning difficulty: 5/10
Post 6 laning difficulty: 4/10
HP / mana sustain: 2/10
Snowball / Roaming potential: 3/10
Teamfight presence: 3/10
Type of damage : LOW CD MAGIC BURST
MATCHUP : SKILL MATCHUP
To be honest, this matchup is about who has more experience on their champion. One combo, and she kills you. One combo, and you kill her. The only difference between both of you is that

The way you beat




After your first back, she will be much stronger than you. During this phase of the game, it is especially important to stay far away from her, As one combo from her is a dead Veigar.
If you do want to kill







Item build:



Differences from normal build: None
Annie

Early laning difficulty: 6/10
Post 6 laning difficulty: 5/10
HP / mana sustain: 2/10
Snowball / Roaming potential: 7/10
Teamfight presence: 8/10
Type of damage : LOW CD MAGIC BURST
MATCHUP : FAVORS YOU
Easy matchup.


In the early game, annie will be able to control the lane. She can sit on her stun with

Annie is super squishy, and if you can land your


Most annies like to push a veigar under tower. I think that is stupid af and you can take advantage of this. In the early game, annie Needs to kill veigar before she is outscaled. Most annie mains know this. If they push you under tower, just sit your *** back, she wont be able to kill you unless maybe a


In teamfights, annie's AoE stun is way more consistent than yours, you your stun is way more powerful. If their team doesn't have a hard engage, annie will serve as the engage for their team. If you kill annie before she drops

If you cannot hit her with

If you feel scared as annie because you (Or a teammate) fed her in the early game, don't be afraid to buy that

Item build:



Differences from normal build: Grab

Aurelion Sol

Early laning difficulty: 2/10
Post 6 laning difficulty: 1/10
HP / mana sustain: 1/10
Snowball / Roaming potential: 5/10
Teamfight presence: 3/10
Type of damage : HIGH CD MAGIC BURST
MATCHUP : EASY MATCHUP, EASY LIFE
How hard can you crush your lane? How fast can you get to 10-0? This lane is the easiest lane for

Early laning, you can practically free farm with



Mid game, you will be laughing your arse off at how easy it is to kill this dragon. If he builds no defence, you can oneshot him with your combo at level 9. Laning against him is practically free farming. He cannot deal **** to you because one

The only threat he has to you is a roam down bottom, as his roams are kinda good. But unless they got something like an


Item build:



Differences from normal build: Grab





Azir

Early laning difficulty: 8/10
Post 6 laning difficulty: 4/10
HP / mana sustain: 3/10
Snowball / Roaming potential: 6/10
Teamfight presence: 8/10
Type of damage : LOW CD MAGIC BURST
MATCHUP : SKILL MATCHUP
Before you read this, the stats above for


Azir is a heavy poke champ. He isn't annoying to play against, he just pokes you. His poke is very predictable, and you can avoid most of his damage by just staying away from azir.
In the early laning phase phase,


Level 2, you need to stay away from azir, not the solders. When azir dashes one of his soldiers, he can only dash them some 875 units around him, so if you stay that distance away from him, you can avoid his poke.

If you stun




In teamfights, you have to be extra careful to not be in the frontline, cause a good azir will hop right in the middle of your team and use his


Item build:



Differences from normal build: If you are feeling like a bad player, take

Brand

Early laning difficulty: 5/10
Post 6 laning difficulty: 4/10
HP / mana sustain: 2/10
Snowball / Roaming potential: 3/10
Teamfight presence: 10/10
Type of damage : LOW CD MAGIC BURST
MATCHUP : FAVORS YOU
Brand is what was created when my memes hit the internet... Fire
But



Early laning phase, you just need to dodge his spells and stay far enough away from him so he cannot hit you with his


Post 6, just stay away from your minions, as they are the only thing







Item build:



Differences from normal build: None
Cho'Gath

Early laning difficulty: 2/10
Post 6 laning difficulty: 4/10
HP / mana sustain: 8/10
Snowball / Roaming potential: 2/10
Teamfight presence: 4/10
Type of damage : LOW CD MAGIC BURST AND BIG TRUE DAMAGE
MATCHUP : FAVORS YOU HARD
Everything about




Post 6, he is only a threat to you if he lands his


In teamfights, just don't get caught out by his

There is nothing too interesting with this matchup, it's kinda boring to look at ;/
Item build:



Differences from normal build: None
Diana

Early laning difficulty: 7/10
Post 6 laning difficulty: 9/10
HP / mana sustain: 2/10
Snowball / Roaming potential: 8/10
Teamfight presence: 7/10
Type of damage : LOW CD MAGIC BURST
MATCHUP : FAVORS HER SUPER DUPER HARD
If you see a


Pre-6, she can still push you around due to her shield and stuff. She will poke you around with her



Post-6, you gotta stay as far away from her as possible. The second you step out of line, you will be crushed by her instagib combo. The problem is she turns on with very few items, being able to build relatively tanky while still bursting you to death. She has her major power spikes way earlier than you, and will all-in you when she has the chance.
In this matchup, you NEED a

Another problem is her burst combo can be done within a quarter of a second - or less. This means your

In teamfights, just press your


There isn't much you can do in this matchup but buy a

Item build:




Differences from normal build:

Ekko

Early laning difficulty: 2/10
Post 6 laning difficulty: 3/10
HP / mana sustain: 2/10
Snowball / Roaming potential: 4/10
Teamfight presence: 5/10
Type of damage : LOW CD MAGIC BURST
MATCHUP : FAVORS YOU REAL HARD
I have never had any problems against an

Some ekko mains first buy







His ulty is only useful when he is chasing you or you are having an extended fight with him, but the little guy that runs behind ekko is where is ult would go to. Also, keep in mind


In teamfights, be careful not to be dived on by


Item build:



Differences from normal build: None
Fizz

Early laning difficulty: 7/10
Post 6 laning difficulty: 8/10
HP / mana sustain: 3/10
Snowball / Roaming potential: 8/10
Teamfight presence: 7/10
Type of damage : LOW CD MAGIC BURST
MATCHUP : FAVORS HIM HARD
You need to really know what you are doing on


his

Early, you need to stay out of fizz's




Post 6, it is important you stay away from him until you know you are safe, because if



Never go to combo a fizz if you do not hit your




If you know



Item build:




Differences from normal build: If you are scared of fizz, buy

Heimerdinger

Early laning difficulty: 2/10
Post 6 laning difficulty: 3/10
HP / mana sustain: 4/10
Snowball / Roaming potential: 0/10
Teamfight presence: 3/10
Type of damage : CONSISTANT MAGIC DAMAGE
MATCHUP : FAVORS YOU HARD


When you are playing against a ****er, it is important that you tell your jungler NOT TO GANK MID. I cannot stress this enough! When that


If you want to counter





Post 6, just farm up.

Some heim mains also play this splitpush build, going


Heimer is super weak in lane teamfights. He is strong in sieges and taking





Also, heim's


Item build:



Differences from normal build: Noone
Karthus

Early laning difficulty: 1/10
Post 6 laning difficulty: 1/10
HP / mana sustain: 1/10
Snowball / Roaming potential: 5/10
Teamfight presence: 4/10
Type of damage : SUSTAINED MAGIC DAMAGE
MATCHUP : FAVORS YOU MEGA HARD
This is by far the easiest matchup for


Early game,


After your first back and once you have 6, you will be able to oneshot him if you land your combo. Legit,



Also, Karth's ult


Just a note, if you don't pick up at least one kill off karthus in the laning phase, either that karth is a really big wimp or you just suck :/
Karthus is super aoe in teamfights, and make sure to tell your team to peel back in a fight until




Item build:



Differences from normal build: Nothing
Kassadin

Early laning difficulty: 3/10
Post 6 laning difficulty: 9/10
HP / mana sustain: 5/10
Snowball / Roaming potential: 8/10
Teamfight presence: 2/10
Type of damage : MEDIUM CD MAGIC BURST
MATCHUP : FAVORS HIM REALLY HARD
Wow, I hate


Pre-6, this matchup is very similar to


Especially if


Post-6, you need to play like A BIG WUSS. A good



I must note how hard it is for


Once mid-late game starts, your time will get a little easier because you will get the peel you need (Maybe) from your team. But if


Item build:





Differences from normal build: Build




Katarina

Early laning difficulty: 6/10
Post 6 laning difficulty: 5/10
HP / mana sustain: 2/10
Snowball / Roaming potential: 10/10
Teamfight presence: 6/10
Type of damage : LOW CD HYBRID BURST
MATCHUP : FAVORS HER
Rito senpai reworked




You need to play extra safe in the early game, especially during her overpowered level 3 power spike. You can avoid practically all of her damage by avoiding the daggers placed on the ground by her


The only problem with this is if

Post-6,




Due to the Kat nerfs, her teamfighting has been shafted really hard. She just doesn't have the power the old kat had in teamfights. She just does less damage, not much to say here.
Item build:



Differences from normal build: Nothing
Kayle

Early laning difficulty: 8/10
Post 6 laning difficulty: 3/10
HP / mana sustain: 5/10
Snowball / Roaming potential: 4/10
Teamfight presence: 5/10
Type of damage : CONSISTANT MAGIC DAMAGE
MATCHUP : SKILL MATCHUP
This matchup is so annoying!! The only reason I find this matchup so difficult in the early game is

Early game, the you just need to cs under tower man. You can fall behind in cs by a lot, and that is a big problem. Your main goal for levels 1-5 is to get enough gold for


This is like the only matchup I would recommend asking for an early gank. If you have an early game jungler who can dish out a lot of damage, I would highly recommend it. All you need to do is trap kayle inside your


Post-6, I would highly recommend playing aggressive, but make sure to stay out of her






If

Item build:



Differences from normal build: Nothing at all
LeBlanc

Early laning difficulty: 8/10
Post 6 laning difficulty: 7/10
HP / mana sustain: 2/10
Snowball / Roaming potential: 9/10
Teamfight presence: 3/10
Type of damage : LOW CD MAGIC BURST
MATCHUP : FAVORS HER HARD
Not a good matchup for

When you see that the enemy locked in

In the early laning phase, a good


Mid game is dreadful. It is more than likely that she has (Or will) get a kill or two on you, but that is fine. You need to buy an

Lategame, just try and land your stun on her before she gets her burst off, thats it.
Item build:




Differences from normal build: Early mr
Lux

Early laning difficulty: 5/10
Post 6 laning difficulty: 5/10
HP / mana sustain: 2/10
Snowball / Roaming potential: 4/10
Teamfight presence: 6/10
Type of damage : LOW CD MAGIC BURST
MATCHUP : SKILL MATCHUP
This is a very interesting matchup, and is very skill reliant. Dodging skillshots is key in this matchup, and if you can do it well this will be a very easy matchup.
You will be poked down pretty hard by lux if you cannot dodge skillshots, but fortunately they are pretty easy to dodge. Unless you are super confident in your ability to dodge



If you can dodge




A cute little trick you can play on a lux who really wants to oneshot you is let her land



Item build:



Differences from normal build: Nothing at all
Malzahar

Early laning difficulty: 3/10
Post 6 laning difficulty: 4/10
HP / mana sustain: 3/10
Snowball / Roaming potential: 3/10
Teamfight presence: 5/10
Type of damage : KINDA SLOW LOW CD MAGIC DAMAGE
MATCHUP : FAVORS YOU
This is a very easy matchup if you have at least 30ish games on veigar. You need to be able to land your skillshots to keep

Other than that, there is one important rule you must know when playing against this guy: Do not come in his ult range when he has ult up! You will die 99% of the time, because 2.5 seconds is more than enough to be bursted down by the whole enemy team.
A lot of the time, a








Post-6, just stay away from him if he has ulty up, because chances are you are gonna get ulty'ed by him and the whole team is gonna hop out of a bush and kill you. The range of his ult is only 700, so it doesn't harm you that bad to stay away from him.
Also,


Also kinda unimportant but annoying, I hate how malz can use his shield to walk through

Item build:



Differences from normal build: Nuttin
Orianna

Early laning difficulty: 2/10
Post 6 laning difficulty: 1/10
HP / mana sustain: 2/10
Snowball / Roaming potential: 2/10
Teamfight presence: 8/10
Type of damage : HIGH CD MAGIC BURST
MATCHUP : FAVORS YOU HARD


In the early laning phase, there is nothing she can do to stop you from farming and becoming a monster. Just farm and lasthit every minion you can with


Post level 6, you should be fine as long as you are mobile and ready to dodge


You should be fine in teamfights because ori




Item build:



Differences from normal build: 0
More soon!
You want extra stacks?
At level 9 you can use
Baleful Strike to kill the small raptors over the wall, either yours or your enemy's.
You are being pushed in at level 4?
Once you have 15 stacks on
Phenomenal Evil Power and level 4, your
Dark Matter and
Baleful Strike will oneshot the caster minions.
Having trouble csing on
Veigar?
Veigar has one of the worst auto animations in the game. The best way to deal with this try to auto the minion about a tenth of a second before when you normally would. Another trick is to try and get closer to the minion before autoing it, but thats dangerous af.
Want extra range on your q to finish off that enemy?
Veigar's
Baleful Strike works like
Orb of Deception, you can Q+flash instead of Flash+Q, and if you are fast enough,
Baleful Strike will cast from the location you flashed to
Need to facecheck a bush?
Dark Matter Gives temporary vision.
My combo doesn't proc thunderlords!
You need to auto attack the enemy champion after your E-W-Q combo to give the
Thunderlord's Decree
damage. Three auto attacks also give the
Thunderlord's Decree
damage.
Need to take down a tower really fast?
Due to the mage update of 6.9, champs deal 40% of their ability power to towers as physical damage for every auto attack.
Veigar benefits so well from this, being able to crush towers.
Zhonya's Hourglass crushing your combo?
To bait out the
Zhonya's Hourglass, once you land your
Event Horizon, do your combo exceptionally slow, but make sure not to ult. Most players will be spamming Zhonyas, so once they escape
Event Horizon, they will instantly go into stasis. Wait out the 2.5 seconds and ult his ***.
Need to know if your combo will kill the enemy laner?
Hit him with
Baleful Strike, and if it does at least 25% of their max health, you can oneshot them.
Does
Event Horizon stop XYZ ability?
Veigar's
Event Horizon Stops all dashes. Even things like
Rocket Jump and
Leap are stopped by
Event Horizon. Stuff like
Unstoppable Force and
Chaaaaaaaarge!!! cannot be stopped. Blinks like
Flash and
Arcane Shift also cannot be stopped by
Event Horizon.
Gotta steal
Dragon or
Baron Nashor?
With my build of going
Morellonomicon into
Rabadon's Deathcap into
Void Staff, Timing your W and Q to hit at the same time can deal upwards of 1200 instant damage, more then a smite. Both are able to hit Baron or Dragon from over the wall as well, making it pretty easy to steal neutral objectives with
Veigar.
Wanna attack-move with
Veigar?
Is is kind of unnecessary with
Veigar to attack move, but if you really wanna master veigar, knowing how to attack-move will improve your chasing and kiting, and also increase your APM if you are interested in that stuff.
This video explains it pretty well.
At level 9 you can use

You are being pushed in at level 4?
Once you have 15 stacks on



Having trouble csing on


Want extra range on your q to finish off that enemy?




Need to facecheck a bush?

My combo doesn't proc thunderlords!
You need to auto attack the enemy champion after your E-W-Q combo to give the


Need to take down a tower really fast?
Due to the mage update of 6.9, champs deal 40% of their ability power to towers as physical damage for every auto attack.


To bait out the



Need to know if your combo will kill the enemy laner?
Hit him with

Does

Veigar's









Gotta steal


With my build of going




Wanna attack-move with

Is is kind of unnecessary with

This video explains it pretty well.
This changelog is just to mark the changes that have been added over time.
Nov. 17, 2016: Guide created.
Dec. 15, 2016: About half the matchups added, and added info about nerfed rylais.
Dec. 16, 2016: Changelog added.
Jan. 4, 2017 Added Katerina, Kassadin, and Kayle. Updated a few parts of the guide, and added build path and smartcasting section.
Jan. 31, 2017 Added LeBlanc, Lux, Malzahar, and Orianna matchups. Updated the Pros and Cons section and added the Item Build section.
Nov. 17, 2016: Guide created.
Dec. 15, 2016: About half the matchups added, and added info about nerfed rylais.
Dec. 16, 2016: Changelog added.
Jan. 4, 2017 Added Katerina, Kassadin, and Kayle. Updated a few parts of the guide, and added build path and smartcasting section.
Jan. 31, 2017 Added LeBlanc, Lux, Malzahar, and Orianna matchups. Updated the Pros and Cons section and added the Item Build section.
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