This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Mid Lane
-
Top Lane
-
Jungle
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction
A Quick Introduction
Hey guys! My name is broncmanbrosif, also known as thebronc2782, and this is my Cho'Gath guide! It's also my first guide, so constructive criticism is more than welcome. Before I get into the guide itself, I'd like to thank jholjhoi for her amazing guide to writing guides. I couldn't have written this without it! So without further ado, let's get started.
Also, this guide is a work in progress. I should be updating with decent regularity.
WTF is a Cho'Gath?
Cho'Gath was one of the original champions to be released when League of Legends first launched. He's been one of my favorite champs for a long time now. He also has some interesting lore, which I'll go ahead and thank Riot for.
There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.
If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.
Woe betide the day when Cho'Gath grows weary of the League.
To clarify what Cho'Gath is in League speak, he is an Ability Power Bruiser (tanky AP). Note that I did not say he is a tank. Some people may play him as a tank, and that's fine. I prefer to build Cho with a mix of AP and tankiness, letting wade into enemy teams and slaughter carries with ease.
Pros
Naturally tankyHigh burst damage Good crowd control Amazing sustain via ![]() Eats carries :3 Awesome Skins! |
Cons
Low mobilityNo escapes Tendancy to be focused NEEDS to land ![]() Reliant on ![]() Needs to be close for ultimate Skins are expensive The nice thing about this is Cho'Gath's tankiness and items can eliminate or lessen the impact of the majority of the cons in this list! |
Build 1
Runes




This build is based around dominating the laning phase. Cho'Gath has a very strong laning phase and I aimed this rune page at aggresive play, getting early kills, and out-sustaining your lane opponent. Remember, a fed (literally) Cho'Gath is a happy Cho'Gath!
Build 2
Runes




This is my safe build. I use this when I'm in a matchup where I may not come out on top in laning phase (when I'm against

Build 3
Runes




This is the jungle build. Grab armor seals for jungle creeps, then go straight damage and penetration for super-scary ganks. Simple as that.














Early Game






Core Items






Alternative/Additional Items



















If there are any items you think I missed, leave a note in the comments!
Laning Phase
A quick list of priorities for the laning phase:
1. Farm.
2. Farm some more.
3. MOAR FARM.
4. Maybe a kill or 5...
Seriously, farming is important. The goal of the lane phase, especially top, is not to get kills. Top lane is meant for the people who need a ton of creeps to do well in the game. You want to try to have a bit over 100 minion kills by the 20 minute mark. If both people in the lane are playing correctly, it should be very rare to see a kill top lane. That being said harass is fine. In fact, I encourage it! Cho'Gath can easily outsustain the vast majority of lane opponents, so forcing them out of lane gives you an advantage. However, keep 2 things in mind.
First of all, you don't want to push the lane. While pushing to he tower may deny your opponent farm, it also makes ganking for the opposing jungler absurdly easy. Remember how I said that Cho has no escapes and low mobility? Ganking him is easy enough to begin with. Don't make it easier. To harass without pushing, make sure you don't hit creeps with



Secondly, Cho is at his most vulnerable early. Once you hit level 6 and start getting

Ganks
Occasionally, you'll see your lane opponent pushing your lane. This is where killing people come in early game. Call in your jungler for a gank! If you can land your



Mid Game
This is where things get interesting. Towers have gone down, a couple kills have been acquired by both teams, and teamfights are starting to spring up around the map. By now you should have a couple


Late Game
Baron, dragons, and inhibitors. Keep focusing them carries and being a raging beast of terror and you will come out on top! By now you and your team should be finishing up your builds. This will make carries a bit scarier, since they should be buying items to punch through your armor and MR. This is when those

Teamfights
This is pretty simple, if intimidating once you get into the game. In teamfights, you have two priorities: kill their carries and protect yours. If a teamfight goes correctly, the ADC should be the first to fall. Generally speaking, if you kill the ADC, your chances of winning the fight go way up. Make sure you kill theirs before they kill yours!





You may have noticed that I haven't mentioned





Ahri
This one shouldn't be an overly difficult mid lane for you.




It should be noted that she gets much more dangerous at level 6.


Akali
This ninja can be seen top or mid and can be... tricky. Her early game is incredibly weak, so take advantage of this. Don't let her activate




At level 6, she gets


Anivia
Birdo can be found midlane and can be a bit of a pain for the unprepared. Dodge her


And then there's her ******* PASSIVE.

Annie
This little kid an her teddy bear are found in the mid lane and shouldn't be too much of a problem. The biggest thing you will need to look out for is her passive,


Brand
The Human Torch is a mid laner a hard hitting combo. Thankfully, he has to land the whole thing to be effective.




Cassiopeia
Medusa is a pain in the butt. Her passive,




Cho'Gath
Mirror lane! Follow what I've told you in this guide and you should be just fine. Also, deny him last hits whenever possible. If you haven't figured it out, Cho relies on last hits a lot.
Darius
Captain OP... NOT! Cho is one of this broken champ's hardest counters! you outsustain AND outrange him, you get tanky faster than he does, AND your




Diana
The Scorn of the Moon is a relatively easy lane for Cho to handle. Like all assassins, tankiness counters. Cho is about as tanky as they come, so you'll be fine. Her burst with


Elise
If you don't like spiders, you'll love this mid lane! The Spider Queen can do nothing to you. Oh sure, she has a stun and a gap-closer, but you have



Evelynn
Eve can be an annoying mid... unless you're playing Cho. She can do nothing to you. She has no hard cc and only burst damage. This means you get to keep what mobility you have and soak up hits while you ignore her and heal it back with

Ezreal
You won't see Pulsefeeder mid lane too much, but it happens every so often. And there's a reason AP Ez is rare. He SUUUUUUCKS. If you ccan land your combo, you will kill him. Period. The only thing you may need to watch out for would be a

Fiddlesticks
Scarecrow is one of the few mid laners who can be said to have as much sustain as you do.



Fiora
One of the few top laners you should be relatively worried about.



Fizz
The fish... you are screwed. Never get this lane, top or mid. EVER. This guys will dance rings around you and get uberfed.



Galio
You'll find the Gargoyle in top or mid. This is a farm lane. Neither of you will be able to kill the other unless your jungler gets off a MLG worthy gank.

Gangplank
The Pirate is one of the easiest top laners you'll run up against. You will quickly get too tanky for his damage and sustain to compete with. The only things you need to worry about are


Garen
Spin-to-Win is a deadly top laner. His early game is incredibly strong. He has infinite sustain via




Gragas
The Drunken Blob is one of the tougher mid laners out there. He has good sustain through




Hecarim
Pony Boy is usually seen in the jungler, but every so often you'll see him go top. This lane should be pretty even. He's got good sustain through


Heimerdinger
This guy shouldn't even count as a champion anymore. He's hilariously weak and a pushover for anyone who knows how to not push a lane. He's even easier for Cho. Just hit level 6, then turn his turrets into free

Irelia
Aw ****, the True Damage Princess. Irelia is a rough top lane opponent.



Jarvan IV
The Prince of Top Lane is deadly. His E-Q-Passive combo gives him more early burst than you cuold possibly hope to dish out. Thankfully, you have



Jax
This guy is called the Grandmaster at Arms for a reason. Jax is a fierce opponent in the top lane. He'll get up in your face with



Jayce
Hammer-Time should be a pretty even top lane. He has as much poke as you do with his E-Q combo
and his burst is nasty. However, we have

Karthus
Global Threat is usually found in the middle lane. I'll be honest: if the Karth you're facing knows what he is doing, it is possible for him to beat you. He has a lot of poke potential, and AoE damage toggle, and a huge slow. I'd keep this as a farm lane, although it is definitely possible to beat him if you are skilled. And be sure to call out when he hits level 6!

Kassadin
Darth Wheezy is usually a pretty deadly mid laner. However, he's got nothing on Cho. As a burst assassin, your tankiness wins every time.If you shut him down early, he will be useless for the rest of the game. However, be careful of his


Katarina
Knife Girl will get pentas if fed, so don't do it! Unfortunately, this can be difficult depending on the skill of the Kat you're fighting.






Kayle
Fairy ***** is a ***** to fight. Top or mid, Kayle is deadly.





Kennen
Mini-Ninja shouldn't be too much of a threat. Yeah, he runs on energy. Yeah, he has a stun every 3 abilities he lands. We have




Kha'Zix
Grasshopper shouldn't be too much of a problem for a smart Cho. The key to Khaz is that you have to be isolated for him to be able to get his full damage. To counter this, stick near minions at all times. He has to be up in your face to be able to hurt you, so combo him if he decides to jump in. Also, if you see him



LeBlanc
Cruella DeVille is one of the few AP assassins that you might be wise to be careful with. If she lands her full combo, she can silence and immobilize you FOREVER. This can lead to ganks, which leads to you dying, which is of course not good. Plus, she hurts like a *****. Play smart. If she blows her combo, go in and CRUSH HER. She is extremely squishy and will die if you get in her face.
Lee Sin
The Shaolin Monk is a brutally difficult opponent for Cho. He has more mobility than almost every champion out there, which means he can dodge your rupture all day. His sticking power via


Lux
Flashlight can be tricky. Her abilities are all skillshots, so they shouldn't be too hard to dodge. Her combo hurts though, so be careful! Eventually you will just get too tanky for her, but she has way more poke potential than you do early. Get early

Malphite
Golem Guy is generally considered to be op these days. However, Cho should have no trouble stomping him. Malph counters AD and is weak against AP, so Cho is a great choice against him top lane. You have more sustain, poke, and damage than he does, so don't be afraid to be a bully. Watch out when he hits 6 though.


Malzahar
Mid lane Malz hurts something awful. He has a silence, an AoE that ticks for a percentage of max health, and space AIDS (





Master Yi
AP Yi seems to be making a comeback these days. Good thing you crush him. If he harasses with




Mordekaiser
Mord can be a tough lane for Cho. He doesn't run on mana and his shield can make him rival you in tankiness.

Morgana
Morg used to be a scary mid laner. With season 3, she's just meh. Which sucks because I enjoyed playing her mid. Anyway, she has ridiculous sustain in lane with



Nasus
He's just a dog...
Nasus will do nothing but farm in lane. Which is bad, since that means




Nidalee
Nid isn't really a difficult lane, but she's not an easy one either. If the Nid you're fighting is building AP, do not let



Olaf
**** OLAF. I've heard some rumblings about how Cho counters Olaf and I disagree completely, especially with Season 3. If he lands one






You must be logged in to comment. Please login or register.