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Spells:
Smite
Exhaust
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction

Hey its Thegoodguy1234 here to talk about my Main Jungle Champion Nocturne! Nocturne can fit various roles, but i play him as a Tanky Damage Dealer.He is an outstanding jungler and if played right, he can win the game. His ganks are extremely powerful and are hard to get out.This guide focuses on bursting a single target down, and allows you to 1 v 1 at ease. In this guide i will be talking about his abilities,tips,his jungle route, and what items i feel he works best with.
-Just wanna thank* Jhoijhoi for these awesome borders! I also want to give credit to Andeh for the amazing nocturne photo!
Runes





The Flat Attack Damage runes help with your Q, with this setup, you should have over 100 attack damage with the 2nd point in your q. The Seals and Glyphs will also work well with you
Shroud of Darkness Passive. The Runes,
Shroud of Darkness passive , and
Berserker's Greaves,will give you 1.5 attack speed right there.
Pros
-Very good jungler
-Amazing ganking ability
-Skills all closely relate to one another, can be used as a deadly combo
-When he has warmogs and frozen mallet, the turret is nothing
-Very Cunnning
-Hard to 1 v 1 if built right
-Fun to play as
Cons
-Squishy early game
-Can be CC'd
-Can be targeted in team fights
-Your Duskbringer can be seen from a mile away[ See Section Jungling for more Information]
-Riot has never given him a buff and has constantly nerfed him. But he's still very good.
-People get angry at you for kill-stealing sometimes ._.

-Very good jungler
-Amazing ganking ability
-Skills all closely relate to one another, can be used as a deadly combo
-When he has warmogs and frozen mallet, the turret is nothing
-Very Cunnning
-Hard to 1 v 1 if built right
-Fun to play as
Cons
-Squishy early game
-Can be CC'd
-Can be targeted in team fights
-Your Duskbringer can be seen from a mile away[ See Section Jungling for more Information]
-Riot has never given him a buff and has constantly nerfed him. But he's still very good.
-People get angry at you for kill-stealing sometimes ._.
-Squishy early game
-Can be CC'd
-Can be targeted in team fights
-Your Duskbringer can be seen from a mile away[ See Section Jungling for more Information]
-Riot has never given him a buff and has constantly nerfed him. But he's still very good.
-People get angry at you for kill-stealing sometimes ._.
-Squishy early game
-Can be CC'd
-Can be targeted in team fights
-Your Duskbringer can be seen from a mile away[ See Section Jungling for more Information]
-Riot has never given him a buff and has constantly nerfed him. But he's still very good.
-People get angry at you for kill-stealing sometimes ._.



Passive
This skill allows him to jungle well and lets him do more damage. This ability basically makes nocturnes next basic hit splash to deal 120% physical damage and it also heals him by a small amount for every enemy you hit. It provides great sustain in the jungle.

Q
This is your main ability, it fires out a skill shot that damages an enemy when hit. This ability scales of your attack damage, the more you have, the more damage it does. When this hits an enemy, it tags onto them and leaves a trail. Moving on the trail gives you bonus movement speed and bonus attack damage. At Lvl 5, this skill grants a bonus of 55 attack damage.

W
This is a very unique ability. It passively gives you increased attack speed. At Rank 5, this skill gives 40% extra attack speed passively. It also serves as a spell shield that blocks the next incoming ability, and if it takes the ability, your passive attack speed is doubled for a total of 80% increased attack speed!

E
This is your main crowd-control ability. It deals little magic damage over time, and at the end of the duration the enemy is feared. Here's the catch, this ability requires you to stay within range of your enemy for the fear to go off, if the opponent flashes away, or gets out of the abilities range, the ability is automatically negated.

R
This is what makes nocturne a boss! His signature move. It has two affects, when activated, the entire screen of the enemy team goes dark and the enemy champions can only see whats directly in front of them for a short while, nocturne can also fling himself towards a champion that is within range of his ultimate. This makes nocturne an excellent jungle ganker. Even if you don't get someone, this fills paranoia to the enemy champions that they are going to get hit by you,so they often back off for a while when this spell is cast. This could possibly help you save a tower that's getting hit.
Starting
OR
OR
The standard jungle starter.I prefer Cloth Armor and Health Potions so i can get double buff and it allows me to jungle longer. You can go vampiric scepter but then you would have to go back more, and you would be low from the jungle camps. Boots of speed and Health potions also work but again it wont keep me in the jungle as long as cloth and health potions

Early Game Items
The wriggles lantern is useful for jungling as it deals significant magic damage to minions allowing you to clear camps faster. It also gives you bonus attack damage, armor and lifesteal. The berserker's greaves give you tier 2 movement speed and an extra 25% attackspeed. This and your
Shroud of Darkness should give you more than 1.0 attackspeed. This can be reached within the first 5-7 minutes of the game if played right. The Brutalizer is a good all around weapon for nocturne as it gives him bonus armor pen, attackdamage, and cooldown reduction.

Core Items
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from
Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.

Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)

Selling Wriggles Late Game
If the game drags on long enough, i sell my
Wriggle's Lantern for an
Atma's Impaler


OR
OR
The standard jungle starter.I prefer Cloth Armor and Health Potions so i can get double buff and it allows me to jungle longer. You can go vampiric scepter but then you would have to go back more, and you would be low from the jungle camps. Boots of speed and Health potions also work but again it wont keep me in the jungle as long as cloth and health potions

Early Game Items
The wriggles lantern is useful for jungling as it deals significant magic damage to minions allowing you to clear camps faster. It also gives you bonus attack damage, armor and lifesteal. The berserker's greaves give you tier 2 movement speed and an extra 25% attackspeed. This and your
Shroud of Darkness should give you more than 1.0 attackspeed. This can be reached within the first 5-7 minutes of the game if played right. The Brutalizer is a good all around weapon for nocturne as it gives him bonus armor pen, attackdamage, and cooldown reduction.

Core Items
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from
Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.

Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)

Selling Wriggles Late Game
If the game drags on long enough, i sell my
Wriggle's Lantern for an
Atma's Impaler

OR
The standard jungle starter.I prefer Cloth Armor and Health Potions so i can get double buff and it allows me to jungle longer. You can go vampiric scepter but then you would have to go back more, and you would be low from the jungle camps. Boots of speed and Health potions also work but again it wont keep me in the jungle as long as cloth and health potions

Early Game Items
The wriggles lantern is useful for jungling as it deals significant magic damage to minions allowing you to clear camps faster. It also gives you bonus attack damage, armor and lifesteal. The berserker's greaves give you tier 2 movement speed and an extra 25% attackspeed. This and your
Shroud of Darkness should give you more than 1.0 attackspeed. This can be reached within the first 5-7 minutes of the game if played right. The Brutalizer is a good all around weapon for nocturne as it gives him bonus armor pen, attackdamage, and cooldown reduction.

Core Items
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from
Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.

Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)

Selling Wriggles Late Game
If the game drags on long enough, i sell my
Wriggle's Lantern for an
Atma's Impaler


The standard jungle starter.I prefer Cloth Armor and Health Potions so i can get double buff and it allows me to jungle longer. You can go vampiric scepter but then you would have to go back more, and you would be low from the jungle camps. Boots of speed and Health potions also work but again it wont keep me in the jungle as long as cloth and health potions

Early Game Items
The wriggles lantern is useful for jungling as it deals significant magic damage to minions allowing you to clear camps faster. It also gives you bonus attack damage, armor and lifesteal. The berserker's greaves give you tier 2 movement speed and an extra 25% attackspeed. This and your
Shroud of Darkness should give you more than 1.0 attackspeed. This can be reached within the first 5-7 minutes of the game if played right. The Brutalizer is a good all around weapon for nocturne as it gives him bonus armor pen, attackdamage, and cooldown reduction.

Core Items
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from
Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.

Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)

Selling Wriggles Late Game
If the game drags on long enough, i sell my
Wriggle's Lantern for an
Atma's Impaler

Early Game Items
The wriggles lantern is useful for jungling as it deals significant magic damage to minions allowing you to clear camps faster. It also gives you bonus attack damage, armor and lifesteal. The berserker's greaves give you tier 2 movement speed and an extra 25% attackspeed. This and your
Shroud of Darkness should give you more than 1.0 attackspeed. This can be reached within the first 5-7 minutes of the game if played right. The Brutalizer is a good all around weapon for nocturne as it gives him bonus armor pen, attackdamage, and cooldown reduction.

Core Items
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from
Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.

Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)

Selling Wriggles Late Game
If the game drags on long enough, i sell my
Wriggle's Lantern for an
Atma's Impaler



The wriggles lantern is useful for jungling as it deals significant magic damage to minions allowing you to clear camps faster. It also gives you bonus attack damage, armor and lifesteal. The berserker's greaves give you tier 2 movement speed and an extra 25% attackspeed. This and your
Shroud of Darkness should give you more than 1.0 attackspeed. This can be reached within the first 5-7 minutes of the game if played right. The Brutalizer is a good all around weapon for nocturne as it gives him bonus armor pen, attackdamage, and cooldown reduction.

Core Items
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from
Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.

Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)

Selling Wriggles Late Game
If the game drags on long enough, i sell my
Wriggle's Lantern for an
Atma's Impaler

Core Items
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from
Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.

Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)

Selling Wriggles Late Game
If the game drags on long enough, i sell my
Wriggle's Lantern for an
Atma's Impaler



The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from
Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.

Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)

Selling Wriggles Late Game
If the game drags on long enough, i sell my
Wriggle's Lantern for an
Atma's Impaler

Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)

Selling Wriggles Late Game
If the game drags on long enough, i sell my
Wriggle's Lantern for an
Atma's Impaler

for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)

Selling Wriggles Late Game
If the game drags on long enough, i sell my
Wriggle's Lantern for an
Atma's Impaler
If the game drags on long enough, i sell my
Wriggle's Lantern for an
Atma's Impaler


Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Madred's Razors
750

Boots
300

Wriggle's Lantern
1800

Berserker's Greaves
1100

The Brutalizer
1337

Phage
1100

Frozen Mallet
3100

B. F. Sword
1300

Bloodthirster
3400

Youmuu's Ghostblade
2800

Giant's Belt
900

Warmog's Armor
3100

Honestly, after you get your Ghost Blade and you have that one spot left, you can build almost anything, preferably something defensive. Most times i go in with Warmogs, here are some other items you can get, and here are some Situational items.

Defensive Items
If the other team has heavy Crowd Control, this should be taken instead of boots. It reduces the effects of all slows, stuns, snares, fears, etc...

Fed AD Carry? Go ahead and get this for a large amount of armor.

Fed AP Carry? Go ahead and get this for a large amount of magic resistance,movement speed, and health regeneration.

A good tanky/magic resist item. With this, you will have 2 spell shields, a bit trollz if you ask me ;)

A good defensive item for that AD carry, not to mention its CD reduction and the 20% attack-speed slow.

This item provides a good balance of armour and health, not to mention the DoT[Damage over Time] affect.

Offensive Items
Good armor pen and attack damage increase.Good for people with large amounts of armour

Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include
Warwick
Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)

This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.

A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with
Warmog's Armor

Fed AD Carry? Go ahead and get this for a large amount of armor.

Fed AP Carry? Go ahead and get this for a large amount of magic resistance,movement speed, and health regeneration.

A good tanky/magic resist item. With this, you will have 2 spell shields, a bit trollz if you ask me ;)

A good defensive item for that AD carry, not to mention its CD reduction and the 20% attack-speed slow.

This item provides a good balance of armour and health, not to mention the DoT[Damage over Time] affect.

Offensive Items
Good armor pen and attack damage increase.Good for people with large amounts of armour

Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include
Warwick
Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)

This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.

A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with
Warmog's Armor

Fed AP Carry? Go ahead and get this for a large amount of magic resistance,movement speed, and health regeneration.

A good tanky/magic resist item. With this, you will have 2 spell shields, a bit trollz if you ask me ;)

A good defensive item for that AD carry, not to mention its CD reduction and the 20% attack-speed slow.

This item provides a good balance of armour and health, not to mention the DoT[Damage over Time] affect.

Offensive Items
Good armor pen and attack damage increase.Good for people with large amounts of armour

Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include
Warwick
Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)

This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.

A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with
Warmog's Armor

A good tanky/magic resist item. With this, you will have 2 spell shields, a bit trollz if you ask me ;)

A good defensive item for that AD carry, not to mention its CD reduction and the 20% attack-speed slow.

This item provides a good balance of armour and health, not to mention the DoT[Damage over Time] affect.

Offensive Items
Good armor pen and attack damage increase.Good for people with large amounts of armour

Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include
Warwick
Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)

This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.

A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with
Warmog's Armor

A good defensive item for that AD carry, not to mention its CD reduction and the 20% attack-speed slow.

This item provides a good balance of armour and health, not to mention the DoT[Damage over Time] affect.

Offensive Items
Good armor pen and attack damage increase.Good for people with large amounts of armour

Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include
Warwick
Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)

This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.

A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with
Warmog's Armor

This item provides a good balance of armour and health, not to mention the DoT[Damage over Time] affect.

Offensive Items
Good armor pen and attack damage increase.Good for people with large amounts of armour

Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include
Warwick
Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)

This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.

A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with
Warmog's Armor

Offensive Items
Good armor pen and attack damage increase.Good for people with large amounts of armour

Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include
Warwick
Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)

This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.

A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with
Warmog's Armor

Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include
Warwick
Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)

This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.

A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with
Warmog's Armor



This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.

A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with
Warmog's Armor

A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with
Warmog's Armor

Viable Summoner Spells for the Jungle


A very crucial spell for most junglers. Jungling without smite will prove to be difficult for Nocturne. Allows you to clear Monster Camps faster. THIS SPELL CAN'T BE USED ON CHAMPIONS, ONLY MINIONS AND NEUTRAL MONSTERS.

Flash is a viable escape option, allows you to "Flash" to a area on your screen. You can also flash over walls, dragon pit, and baron pit.

This ability is amazing! While Jungling, this gives you extra Crowd Control. This spell slows down the target's movement speed, and causes them to do less damage. With the extra mastery point for Exhaust, it also lowers their magic resist and armor.

Ghost grants you significantly increased movement speed. Ghost is also a viable escape mechanism. It can be used to run away, or chase down an opponent.

Viable Spells for Laning and Okay for Jungling

Heal is very simple, it heals you for a certain amount. This spell can be used to save teammates/yourself, sustain yourself in lane, or the more commonly used reason, baiting people into thinking your low on health.

Ignite places a DoT on the opponent, it's good for finishing them of when their low. Ignite also reduces lifesteal/health regeneration effects. It's good for targets like
Warwick
Vladimir and
Dr. Mundo

Only if the other team has heavy Crowd Control

Nonviable Spells For Nocturne

If your having mana problems either,stop spamming your abilities, or get blue buff.

You are not the support.

Mostly used in dominion.

Not really needed when jungling.

The ability power bonus doesn't help you as you are AD

Long Cooldown for this spell, not worth it in my opinion.

Not needed.

HAXOR.


Flash is a viable escape option, allows you to "Flash" to a area on your screen. You can also flash over walls, dragon pit, and baron pit.

This ability is amazing! While Jungling, this gives you extra Crowd Control. This spell slows down the target's movement speed, and causes them to do less damage. With the extra mastery point for Exhaust, it also lowers their magic resist and armor.

Ghost grants you significantly increased movement speed. Ghost is also a viable escape mechanism. It can be used to run away, or chase down an opponent.

Viable Spells for Laning and Okay for Jungling

Heal is very simple, it heals you for a certain amount. This spell can be used to save teammates/yourself, sustain yourself in lane, or the more commonly used reason, baiting people into thinking your low on health.

Ignite places a DoT on the opponent, it's good for finishing them of when their low. Ignite also reduces lifesteal/health regeneration effects. It's good for targets like
Warwick
Vladimir and
Dr. Mundo

Only if the other team has heavy Crowd Control

Nonviable Spells For Nocturne

If your having mana problems either,stop spamming your abilities, or get blue buff.

You are not the support.

Mostly used in dominion.

Not really needed when jungling.

The ability power bonus doesn't help you as you are AD

Long Cooldown for this spell, not worth it in my opinion.

Not needed.

HAXOR.


This ability is amazing! While Jungling, this gives you extra Crowd Control. This spell slows down the target's movement speed, and causes them to do less damage. With the extra mastery point for Exhaust, it also lowers their magic resist and armor.

Ghost grants you significantly increased movement speed. Ghost is also a viable escape mechanism. It can be used to run away, or chase down an opponent.

Viable Spells for Laning and Okay for Jungling

Heal is very simple, it heals you for a certain amount. This spell can be used to save teammates/yourself, sustain yourself in lane, or the more commonly used reason, baiting people into thinking your low on health.

Ignite places a DoT on the opponent, it's good for finishing them of when their low. Ignite also reduces lifesteal/health regeneration effects. It's good for targets like
Warwick
Vladimir and
Dr. Mundo

Only if the other team has heavy Crowd Control

Nonviable Spells For Nocturne

If your having mana problems either,stop spamming your abilities, or get blue buff.

You are not the support.

Mostly used in dominion.

Not really needed when jungling.

The ability power bonus doesn't help you as you are AD

Long Cooldown for this spell, not worth it in my opinion.

Not needed.

HAXOR.


Ghost grants you significantly increased movement speed. Ghost is also a viable escape mechanism. It can be used to run away, or chase down an opponent.

Viable Spells for Laning and Okay for Jungling

Heal is very simple, it heals you for a certain amount. This spell can be used to save teammates/yourself, sustain yourself in lane, or the more commonly used reason, baiting people into thinking your low on health.

Ignite places a DoT on the opponent, it's good for finishing them of when their low. Ignite also reduces lifesteal/health regeneration effects. It's good for targets like
Warwick
Vladimir and
Dr. Mundo

Only if the other team has heavy Crowd Control

Nonviable Spells For Nocturne

If your having mana problems either,stop spamming your abilities, or get blue buff.

You are not the support.

Mostly used in dominion.

Not really needed when jungling.

The ability power bonus doesn't help you as you are AD

Long Cooldown for this spell, not worth it in my opinion.

Not needed.

HAXOR.

Viable Spells for Laning and Okay for Jungling


Heal is very simple, it heals you for a certain amount. This spell can be used to save teammates/yourself, sustain yourself in lane, or the more commonly used reason, baiting people into thinking your low on health.

Ignite places a DoT on the opponent, it's good for finishing them of when their low. Ignite also reduces lifesteal/health regeneration effects. It's good for targets like
Warwick
Vladimir and
Dr. Mundo

Only if the other team has heavy Crowd Control

Nonviable Spells For Nocturne

If your having mana problems either,stop spamming your abilities, or get blue buff.

You are not the support.

Mostly used in dominion.

Not really needed when jungling.

The ability power bonus doesn't help you as you are AD

Long Cooldown for this spell, not worth it in my opinion.

Not needed.

HAXOR.


Ignite places a DoT on the opponent, it's good for finishing them of when their low. Ignite also reduces lifesteal/health regeneration effects. It's good for targets like
Warwick
Vladimir and
Dr. Mundo

Only if the other team has heavy Crowd Control

Nonviable Spells For Nocturne

If your having mana problems either,stop spamming your abilities, or get blue buff.

You are not the support.

Mostly used in dominion.

Not really needed when jungling.

The ability power bonus doesn't help you as you are AD

Long Cooldown for this spell, not worth it in my opinion.

Not needed.

HAXOR.


Only if the other team has heavy Crowd Control

Nonviable Spells For Nocturne

If your having mana problems either,stop spamming your abilities, or get blue buff.

You are not the support.

Mostly used in dominion.

Not really needed when jungling.

The ability power bonus doesn't help you as you are AD

Long Cooldown for this spell, not worth it in my opinion.

Not needed.

HAXOR.

Nonviable Spells For Nocturne


If your having mana problems either,stop spamming your abilities, or get blue buff.

You are not the support.

Mostly used in dominion.

Not really needed when jungling.

The ability power bonus doesn't help you as you are AD

Long Cooldown for this spell, not worth it in my opinion.

Not needed.

HAXOR.


You are not the support.

Mostly used in dominion.

Not really needed when jungling.

The ability power bonus doesn't help you as you are AD

Long Cooldown for this spell, not worth it in my opinion.

Not needed.

HAXOR.


Mostly used in dominion.

Not really needed when jungling.

The ability power bonus doesn't help you as you are AD

Long Cooldown for this spell, not worth it in my opinion.

Not needed.

HAXOR.


Not really needed when jungling.

The ability power bonus doesn't help you as you are AD

Long Cooldown for this spell, not worth it in my opinion.

Not needed.

HAXOR.


The ability power bonus doesn't help you as you are AD

Long Cooldown for this spell, not worth it in my opinion.

Not needed.

HAXOR.


Long Cooldown for this spell, not worth it in my opinion.

Not needed.

HAXOR.


Not needed.

HAXOR.


HAXOR.


Your
Duskbringer can also be used as an escape mechanism due to that bonus movement speed.

When you go in for a gank and your ultimates up, use it, once you dash to the enemy, immediately use your
Unspeakable Horror so they cant escape your fear unless they have distanced themselves from you. Then use your
Shroud of Darkness so you can block any stuns, slows, they try to throw at you when they escape. After that, land your
Duskbringer on them and finish them.Note that this has to be done in rapid succession.

Keep in mind your
Shroud of Darkness ability also blocks (if timed correctly) ultimates from
Karthus
Lux
Ziggs
Ashe
Ezreal
Pantheon and
Draven that can hit you either globally or from a very far range.

When using your ultimate
Paranoia be patient. Sometimes you might need to use it to get back in range of someone who got away from you by burning their
Flash. Just go in normally and get the to burn their escape mechanism, then you can either back off or go in with
Paranoia based on the situation. If their low enough, you can also turret dive them with
Paranoia.The problem with ganking first is yeah it catches them off guard, but if they use
Flash or
Ghost to get away, there's no way you can catch up with them.

Your
Duskbringer grants you bonus attack damage while your on the trail, so that means you can use it to take down towers, and inhibitors faster.

If you apply your Exhaust on someone who can go invisible such as
Twitch
Evelynn
Wukong
Shaco, then they can't become invisible until exhaust wears off.

Your
Duskbringer grants you bonus attack damage while your on the trail, so that means you can use it to take down towers, and inhibitors faster.

If you apply your Exhaust on someone who can go invisible such as
Twitch
Evelynn
Wukong
Shaco, then they can't become invisible until exhaust wears off.

1.)Start at Blue
2.)Then go wraiths
3.)Then go wolves
4.)Then go Red [Double Buff]
5.)Then go golems
6.)Then gank [Easy Lanes based on Position showed above]

Another thing to keep in mind is your
Duskbringer. If you don't use it right, people can see the trail it leaves behind when you use it in the Jungle Camps. When the enemy enters your jungle, be cautious when using it, the dark trail can be seen outside the camp and it reveals that you are there. Keep this in mind while jungling. Some champions such as
Twitch
Shaco
Evelynn and
Wukong who have a brief period of invisibility might use this to their advantage to find you in the jungle when your least expecting it.

When you use your main crowd control ability
Unspeakable Horror, keep in mind who your using it on. Champions such as
Tryndamere
Kassadin
Nidalee
Ezreal
Shaco
Caitlyn all have abilties that are very similar to flash, meaning, when you get
Unspeakable Horror on them, they could use their ability and get out of range. Thats why i make sure to only use it on them when i know its on cooldown.

Current Champions who have
Flash like abilities

Another thing to keep in mind is your
Duskbringer. If you don't use it right, people can see the trail it leaves behind when you use it in the Jungle Camps. When the enemy enters your jungle, be cautious when using it, the dark trail can be seen outside the camp and it reveals that you are there. Keep this in mind while jungling. Some champions such as
Twitch
Shaco
Evelynn and
Wukong who have a brief period of invisibility might use this to their advantage to find you in the jungle when your least expecting it.

When you use your main crowd control ability
Unspeakable Horror, keep in mind who your using it on. Champions such as
Tryndamere
Kassadin
Nidalee
Ezreal
Shaco
Caitlyn all have abilties that are very similar to flash, meaning, when you get
Unspeakable Horror on them, they could use their ability and get out of range. Thats why i make sure to only use it on them when i know its on cooldown.

Current Champions who have
Flash like abilities

When you use your main crowd control ability
Unspeakable Horror, keep in mind who your using it on. Champions such as
Tryndamere
Kassadin
Nidalee
Ezreal
Shaco
Caitlyn all have abilties that are very similar to flash, meaning, when you get
Unspeakable Horror on them, they could use their ability and get out of range. Thats why i make sure to only use it on them when i know its on cooldown.

Current Champions who have
Flash like abilities
-
.
Tryndamere and his
Spinning Slash
.
Nidalee Cougar form and her
Takedown
.
Shaco and his
Deceive
.
Ezreal and his
Arcane Shift
.
Kassadin and his
Riftwalk
.
Shyvana and her
Dragon's Descent
.
Katarina and her
Shunpo
.
Caitlyn and her
90 Caliber Net
.
Shen and his
Shadow Dash
.
Tristana and her
Rocket Jump
.
Sejuani and her
Arctic Assault
.
Fizz and his
Playful / Trickster
.
Graves and his
Quickdraw
Your
Shroud of Darkness(spell shield) can win you fights. If you spell shield the right ability, you have a chance of easily killing them.Also, try to save Paranoia on certain targets who have flash like abilities.(See Section Tips)

A very annoying champion, if you can spell shield one of her abilities, more specifically her taunt
Charm, you should be fine early game.
Be very careful with her. Don't underestimate her. She can hide in her
Twilight Shroud and slowly wear you down, then finish you off. I suggest having a teammate when ganking a good Akali player.
Be cautious, he can put you in a unfavorable position with 2 abilities. Not to mention he can take quite a bit of damage.He's most likely supporting so eliminate the carry first, then focus him. I usually spellshield his
Headbutt
If he's solo top, you shouldn't have too much trouble ganking him, but if he has a partner, i would be allitle more cautious, especially if he's level six and has his
Curse of the Sad Mummy If you had to spell shield one of his abilities, it would have to be
Bandage Toss. Watch out as
Amumu rapes late game.
When ganking her, know how much damage she can do, as Anivia can burst you down hard. But if you can dodge her
Flash Frost and spell shield her
Frostbite then you should be in the clear. Also keep a tab on her passive.
Relatively squishy and easy to kill, only if you somehow manage to escape her burst, stun and spell shield her
Summon: Tibbers.
Easy to gank, very squishy, goes down fast, spell shield her
Enchanted Crystal Arrow and she's cake.
Pretty easy to gank as he's fairly squishy early game. If he's supporting a carry, it isn't advised that you focus him.(Unless he is low). Be careful as he most likely has wards all over the place for his
Rocket Grab. A good blitzcrank makes it seem like he doesn't see you in the bush, then all of a sudden, BAM. His AoE Silence Ultimate
Static Field can be annoying when ganking aswell.
He relies mostly on skill shots, so if you dodge those, and spell shield his ultimate
Pyroclasm he's finished.
Spell shield her
Piltover Peacemaker and she's done. As long as you have the element of suprise on her, she's no big problem. Also, when she uses her ultimate
Ace in the Hole make sure you have your spell shield ready to take it.
Her DoT is ridiculous, and she can slowly take chunks of your health away. Try your best to spell shield her ultimate,
Petrifying Gaze.
Once he gets his
Feast Stacks up, ganking him is more difficult. Take advantage of his squishiness early game. Try your best to spell shield his
Feast. If he was a smart
Cho'Gath player, he would silence you with
Feral Scream first then go after you with the
Feast. Be cautious of that.
Corki is annoying when you gank him. Unless his
Valkyrie is down, he always breaks the tether on your
Unspeakable Horror. If
Valkyrie is on cooldown, he has no chance against you. If you want to kill him faster, spell shield his
Missile Barrage.
A good
Darius is very hard to counter. I would say put heavy pressure on him Early. Spell shield his
Decimate and try your best to time your spell shield on his
Noxian Guillotine.
Mundo is very annoying to gank, and even harded to 1 v 1 late game with his Trollzies Ultimate
Maximum Dosage which brings him from the brink of death, to almost full health.Spell shield his
Infected Bonesaw and take him down as a group.
Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Be very careful with her. Don't underestimate her. She can hide in her
Twilight Shroud and slowly wear you down, then finish you off. I suggest having a teammate when ganking a good Akali player.
Be cautious, he can put you in a unfavorable position with 2 abilities. Not to mention he can take quite a bit of damage.He's most likely supporting so eliminate the carry first, then focus him. I usually spellshield his
Headbutt
If he's solo top, you shouldn't have too much trouble ganking him, but if he has a partner, i would be allitle more cautious, especially if he's level six and has his
Curse of the Sad Mummy If you had to spell shield one of his abilities, it would have to be
Bandage Toss. Watch out as
Amumu rapes late game.
When ganking her, know how much damage she can do, as Anivia can burst you down hard. But if you can dodge her
Flash Frost and spell shield her
Frostbite then you should be in the clear. Also keep a tab on her passive.
Relatively squishy and easy to kill, only if you somehow manage to escape her burst, stun and spell shield her
Summon: Tibbers.
Easy to gank, very squishy, goes down fast, spell shield her
Enchanted Crystal Arrow and she's cake.
Pretty easy to gank as he's fairly squishy early game. If he's supporting a carry, it isn't advised that you focus him.(Unless he is low). Be careful as he most likely has wards all over the place for his
Rocket Grab. A good blitzcrank makes it seem like he doesn't see you in the bush, then all of a sudden, BAM. His AoE Silence Ultimate
Static Field can be annoying when ganking aswell.
He relies mostly on skill shots, so if you dodge those, and spell shield his ultimate
Pyroclasm he's finished.
Spell shield her
Piltover Peacemaker and she's done. As long as you have the element of suprise on her, she's no big problem. Also, when she uses her ultimate
Ace in the Hole make sure you have your spell shield ready to take it.
Her DoT is ridiculous, and she can slowly take chunks of your health away. Try your best to spell shield her ultimate,
Petrifying Gaze.
Once he gets his
Feast Stacks up, ganking him is more difficult. Take advantage of his squishiness early game. Try your best to spell shield his
Feast. If he was a smart
Cho'Gath player, he would silence you with
Feral Scream first then go after you with the
Feast. Be cautious of that.
Corki is annoying when you gank him. Unless his
Valkyrie is down, he always breaks the tether on your
Unspeakable Horror. If
Valkyrie is on cooldown, he has no chance against you. If you want to kill him faster, spell shield his
Missile Barrage.
A good
Darius is very hard to counter. I would say put heavy pressure on him Early. Spell shield his
Decimate and try your best to time your spell shield on his
Noxian Guillotine.
Mundo is very annoying to gank, and even harded to 1 v 1 late game with his Trollzies Ultimate
Maximum Dosage which brings him from the brink of death, to almost full health.Spell shield his
Infected Bonesaw and take him down as a group.
Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Be cautious, he can put you in a unfavorable position with 2 abilities. Not to mention he can take quite a bit of damage.He's most likely supporting so eliminate the carry first, then focus him. I usually spellshield his
Headbutt
If he's solo top, you shouldn't have too much trouble ganking him, but if he has a partner, i would be allitle more cautious, especially if he's level six and has his
Curse of the Sad Mummy If you had to spell shield one of his abilities, it would have to be
Bandage Toss. Watch out as
Amumu rapes late game.
When ganking her, know how much damage she can do, as Anivia can burst you down hard. But if you can dodge her
Flash Frost and spell shield her
Frostbite then you should be in the clear. Also keep a tab on her passive.
Relatively squishy and easy to kill, only if you somehow manage to escape her burst, stun and spell shield her
Summon: Tibbers.
Easy to gank, very squishy, goes down fast, spell shield her
Enchanted Crystal Arrow and she's cake.
Pretty easy to gank as he's fairly squishy early game. If he's supporting a carry, it isn't advised that you focus him.(Unless he is low). Be careful as he most likely has wards all over the place for his
Rocket Grab. A good blitzcrank makes it seem like he doesn't see you in the bush, then all of a sudden, BAM. His AoE Silence Ultimate
Static Field can be annoying when ganking aswell.
He relies mostly on skill shots, so if you dodge those, and spell shield his ultimate
Pyroclasm he's finished.
Spell shield her
Piltover Peacemaker and she's done. As long as you have the element of suprise on her, she's no big problem. Also, when she uses her ultimate
Ace in the Hole make sure you have your spell shield ready to take it.
Her DoT is ridiculous, and she can slowly take chunks of your health away. Try your best to spell shield her ultimate,
Petrifying Gaze.
Once he gets his
Feast Stacks up, ganking him is more difficult. Take advantage of his squishiness early game. Try your best to spell shield his
Feast. If he was a smart
Cho'Gath player, he would silence you with
Feral Scream first then go after you with the
Feast. Be cautious of that.
Corki is annoying when you gank him. Unless his
Valkyrie is down, he always breaks the tether on your
Unspeakable Horror. If
Valkyrie is on cooldown, he has no chance against you. If you want to kill him faster, spell shield his
Missile Barrage.
A good
Darius is very hard to counter. I would say put heavy pressure on him Early. Spell shield his
Decimate and try your best to time your spell shield on his
Noxian Guillotine.
Mundo is very annoying to gank, and even harded to 1 v 1 late game with his Trollzies Ultimate
Maximum Dosage which brings him from the brink of death, to almost full health.Spell shield his
Infected Bonesaw and take him down as a group.
Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

If he's solo top, you shouldn't have too much trouble ganking him, but if he has a partner, i would be allitle more cautious, especially if he's level six and has his
Curse of the Sad Mummy If you had to spell shield one of his abilities, it would have to be
Bandage Toss. Watch out as
Amumu rapes late game.
When ganking her, know how much damage she can do, as Anivia can burst you down hard. But if you can dodge her
Flash Frost and spell shield her
Frostbite then you should be in the clear. Also keep a tab on her passive.
Relatively squishy and easy to kill, only if you somehow manage to escape her burst, stun and spell shield her
Summon: Tibbers.
Easy to gank, very squishy, goes down fast, spell shield her
Enchanted Crystal Arrow and she's cake.
Pretty easy to gank as he's fairly squishy early game. If he's supporting a carry, it isn't advised that you focus him.(Unless he is low). Be careful as he most likely has wards all over the place for his
Rocket Grab. A good blitzcrank makes it seem like he doesn't see you in the bush, then all of a sudden, BAM. His AoE Silence Ultimate
Static Field can be annoying when ganking aswell.
He relies mostly on skill shots, so if you dodge those, and spell shield his ultimate
Pyroclasm he's finished.
Spell shield her
Piltover Peacemaker and she's done. As long as you have the element of suprise on her, she's no big problem. Also, when she uses her ultimate
Ace in the Hole make sure you have your spell shield ready to take it.
Her DoT is ridiculous, and she can slowly take chunks of your health away. Try your best to spell shield her ultimate,
Petrifying Gaze.
Once he gets his
Feast Stacks up, ganking him is more difficult. Take advantage of his squishiness early game. Try your best to spell shield his
Feast. If he was a smart
Cho'Gath player, he would silence you with
Feral Scream first then go after you with the
Feast. Be cautious of that.
Corki is annoying when you gank him. Unless his
Valkyrie is down, he always breaks the tether on your
Unspeakable Horror. If
Valkyrie is on cooldown, he has no chance against you. If you want to kill him faster, spell shield his
Missile Barrage.
A good
Darius is very hard to counter. I would say put heavy pressure on him Early. Spell shield his
Decimate and try your best to time your spell shield on his
Noxian Guillotine.
Mundo is very annoying to gank, and even harded to 1 v 1 late game with his Trollzies Ultimate
Maximum Dosage which brings him from the brink of death, to almost full health.Spell shield his
Infected Bonesaw and take him down as a group.
Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.


Relatively squishy and easy to kill, only if you somehow manage to escape her burst, stun and spell shield her
Summon: Tibbers.
Easy to gank, very squishy, goes down fast, spell shield her
Enchanted Crystal Arrow and she's cake.
Pretty easy to gank as he's fairly squishy early game. If he's supporting a carry, it isn't advised that you focus him.(Unless he is low). Be careful as he most likely has wards all over the place for his
Rocket Grab. A good blitzcrank makes it seem like he doesn't see you in the bush, then all of a sudden, BAM. His AoE Silence Ultimate
Static Field can be annoying when ganking aswell.
He relies mostly on skill shots, so if you dodge those, and spell shield his ultimate
Pyroclasm he's finished.
Spell shield her
Piltover Peacemaker and she's done. As long as you have the element of suprise on her, she's no big problem. Also, when she uses her ultimate
Ace in the Hole make sure you have your spell shield ready to take it.
Her DoT is ridiculous, and she can slowly take chunks of your health away. Try your best to spell shield her ultimate,
Petrifying Gaze.
Once he gets his
Feast Stacks up, ganking him is more difficult. Take advantage of his squishiness early game. Try your best to spell shield his
Feast. If he was a smart
Cho'Gath player, he would silence you with
Feral Scream first then go after you with the
Feast. Be cautious of that.
Corki is annoying when you gank him. Unless his
Valkyrie is down, he always breaks the tether on your
Unspeakable Horror. If
Valkyrie is on cooldown, he has no chance against you. If you want to kill him faster, spell shield his
Missile Barrage.
A good
Darius is very hard to counter. I would say put heavy pressure on him Early. Spell shield his
Decimate and try your best to time your spell shield on his
Noxian Guillotine.
Mundo is very annoying to gank, and even harded to 1 v 1 late game with his Trollzies Ultimate
Maximum Dosage which brings him from the brink of death, to almost full health.Spell shield his
Infected Bonesaw and take him down as a group.
Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Easy to gank, very squishy, goes down fast, spell shield her
Enchanted Crystal Arrow and she's cake.
Pretty easy to gank as he's fairly squishy early game. If he's supporting a carry, it isn't advised that you focus him.(Unless he is low). Be careful as he most likely has wards all over the place for his
Rocket Grab. A good blitzcrank makes it seem like he doesn't see you in the bush, then all of a sudden, BAM. His AoE Silence Ultimate
Static Field can be annoying when ganking aswell.
He relies mostly on skill shots, so if you dodge those, and spell shield his ultimate
Pyroclasm he's finished.
Spell shield her
Piltover Peacemaker and she's done. As long as you have the element of suprise on her, she's no big problem. Also, when she uses her ultimate
Ace in the Hole make sure you have your spell shield ready to take it.
Her DoT is ridiculous, and she can slowly take chunks of your health away. Try your best to spell shield her ultimate,
Petrifying Gaze.
Once he gets his
Feast Stacks up, ganking him is more difficult. Take advantage of his squishiness early game. Try your best to spell shield his
Feast. If he was a smart
Cho'Gath player, he would silence you with
Feral Scream first then go after you with the
Feast. Be cautious of that.
Corki is annoying when you gank him. Unless his
Valkyrie is down, he always breaks the tether on your
Unspeakable Horror. If
Valkyrie is on cooldown, he has no chance against you. If you want to kill him faster, spell shield his
Missile Barrage.
A good
Darius is very hard to counter. I would say put heavy pressure on him Early. Spell shield his
Decimate and try your best to time your spell shield on his
Noxian Guillotine.
Mundo is very annoying to gank, and even harded to 1 v 1 late game with his Trollzies Ultimate
Maximum Dosage which brings him from the brink of death, to almost full health.Spell shield his
Infected Bonesaw and take him down as a group.
Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Pretty easy to gank as he's fairly squishy early game. If he's supporting a carry, it isn't advised that you focus him.(Unless he is low). Be careful as he most likely has wards all over the place for his
Rocket Grab. A good blitzcrank makes it seem like he doesn't see you in the bush, then all of a sudden, BAM. His AoE Silence Ultimate
Static Field can be annoying when ganking aswell.
He relies mostly on skill shots, so if you dodge those, and spell shield his ultimate
Pyroclasm he's finished.
Spell shield her
Piltover Peacemaker and she's done. As long as you have the element of suprise on her, she's no big problem. Also, when she uses her ultimate
Ace in the Hole make sure you have your spell shield ready to take it.
Her DoT is ridiculous, and she can slowly take chunks of your health away. Try your best to spell shield her ultimate,
Petrifying Gaze.
Once he gets his
Feast Stacks up, ganking him is more difficult. Take advantage of his squishiness early game. Try your best to spell shield his
Feast. If he was a smart
Cho'Gath player, he would silence you with
Feral Scream first then go after you with the
Feast. Be cautious of that.
Corki is annoying when you gank him. Unless his
Valkyrie is down, he always breaks the tether on your
Unspeakable Horror. If
Valkyrie is on cooldown, he has no chance against you. If you want to kill him faster, spell shield his
Missile Barrage.
A good
Darius is very hard to counter. I would say put heavy pressure on him Early. Spell shield his
Decimate and try your best to time your spell shield on his
Noxian Guillotine.
Mundo is very annoying to gank, and even harded to 1 v 1 late game with his Trollzies Ultimate
Maximum Dosage which brings him from the brink of death, to almost full health.Spell shield his
Infected Bonesaw and take him down as a group.
Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.



He relies mostly on skill shots, so if you dodge those, and spell shield his ultimate
Pyroclasm he's finished.
Spell shield her
Piltover Peacemaker and she's done. As long as you have the element of suprise on her, she's no big problem. Also, when she uses her ultimate
Ace in the Hole make sure you have your spell shield ready to take it.
Her DoT is ridiculous, and she can slowly take chunks of your health away. Try your best to spell shield her ultimate,
Petrifying Gaze.
Once he gets his
Feast Stacks up, ganking him is more difficult. Take advantage of his squishiness early game. Try your best to spell shield his
Feast. If he was a smart
Cho'Gath player, he would silence you with
Feral Scream first then go after you with the
Feast. Be cautious of that.
Corki is annoying when you gank him. Unless his
Valkyrie is down, he always breaks the tether on your
Unspeakable Horror. If
Valkyrie is on cooldown, he has no chance against you. If you want to kill him faster, spell shield his
Missile Barrage.
A good
Darius is very hard to counter. I would say put heavy pressure on him Early. Spell shield his
Decimate and try your best to time your spell shield on his
Noxian Guillotine.
Mundo is very annoying to gank, and even harded to 1 v 1 late game with his Trollzies Ultimate
Maximum Dosage which brings him from the brink of death, to almost full health.Spell shield his
Infected Bonesaw and take him down as a group.
Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Spell shield her
Piltover Peacemaker and she's done. As long as you have the element of suprise on her, she's no big problem. Also, when she uses her ultimate
Ace in the Hole make sure you have your spell shield ready to take it.
Her DoT is ridiculous, and she can slowly take chunks of your health away. Try your best to spell shield her ultimate,
Petrifying Gaze.
Once he gets his
Feast Stacks up, ganking him is more difficult. Take advantage of his squishiness early game. Try your best to spell shield his
Feast. If he was a smart
Cho'Gath player, he would silence you with
Feral Scream first then go after you with the
Feast. Be cautious of that.
Corki is annoying when you gank him. Unless his
Valkyrie is down, he always breaks the tether on your
Unspeakable Horror. If
Valkyrie is on cooldown, he has no chance against you. If you want to kill him faster, spell shield his
Missile Barrage.
A good
Darius is very hard to counter. I would say put heavy pressure on him Early. Spell shield his
Decimate and try your best to time your spell shield on his
Noxian Guillotine.
Mundo is very annoying to gank, and even harded to 1 v 1 late game with his Trollzies Ultimate
Maximum Dosage which brings him from the brink of death, to almost full health.Spell shield his
Infected Bonesaw and take him down as a group.
Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Her DoT is ridiculous, and she can slowly take chunks of your health away. Try your best to spell shield her ultimate,
Petrifying Gaze.
Once he gets his
Feast Stacks up, ganking him is more difficult. Take advantage of his squishiness early game. Try your best to spell shield his
Feast. If he was a smart
Cho'Gath player, he would silence you with
Feral Scream first then go after you with the
Feast. Be cautious of that.
Corki is annoying when you gank him. Unless his
Valkyrie is down, he always breaks the tether on your
Unspeakable Horror. If
Valkyrie is on cooldown, he has no chance against you. If you want to kill him faster, spell shield his
Missile Barrage.
A good
Darius is very hard to counter. I would say put heavy pressure on him Early. Spell shield his
Decimate and try your best to time your spell shield on his
Noxian Guillotine.
Mundo is very annoying to gank, and even harded to 1 v 1 late game with his Trollzies Ultimate
Maximum Dosage which brings him from the brink of death, to almost full health.Spell shield his
Infected Bonesaw and take him down as a group.
Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Once he gets his
Feast Stacks up, ganking him is more difficult. Take advantage of his squishiness early game. Try your best to spell shield his
Feast. If he was a smart
Cho'Gath player, he would silence you with
Feral Scream first then go after you with the
Feast. Be cautious of that.
Corki is annoying when you gank him. Unless his
Valkyrie is down, he always breaks the tether on your
Unspeakable Horror. If
Valkyrie is on cooldown, he has no chance against you. If you want to kill him faster, spell shield his
Missile Barrage.
A good
Darius is very hard to counter. I would say put heavy pressure on him Early. Spell shield his
Decimate and try your best to time your spell shield on his
Noxian Guillotine.
Mundo is very annoying to gank, and even harded to 1 v 1 late game with his Trollzies Ultimate
Maximum Dosage which brings him from the brink of death, to almost full health.Spell shield his
Infected Bonesaw and take him down as a group.
Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Corki is annoying when you gank him. Unless his
Valkyrie is down, he always breaks the tether on your
Unspeakable Horror. If
Valkyrie is on cooldown, he has no chance against you. If you want to kill him faster, spell shield his
Missile Barrage.
A good
Darius is very hard to counter. I would say put heavy pressure on him Early. Spell shield his
Decimate and try your best to time your spell shield on his
Noxian Guillotine.
Mundo is very annoying to gank, and even harded to 1 v 1 late game with his Trollzies Ultimate
Maximum Dosage which brings him from the brink of death, to almost full health.Spell shield his
Infected Bonesaw and take him down as a group.
Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

A good
Darius is very hard to counter. I would say put heavy pressure on him Early. Spell shield his
Decimate and try your best to time your spell shield on his
Noxian Guillotine.
Mundo is very annoying to gank, and even harded to 1 v 1 late game with his Trollzies Ultimate
Maximum Dosage which brings him from the brink of death, to almost full health.Spell shield his
Infected Bonesaw and take him down as a group.
Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Mundo is very annoying to gank, and even harded to 1 v 1 late game with his Trollzies Ultimate
Maximum Dosage which brings him from the brink of death, to almost full health.Spell shield his
Infected Bonesaw and take him down as a group.
Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Just like
Ashe, spell shield his
Spinning Axe or his Ultimate
Whirling Death and your fine.
Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Pretty easy to kill, the only problem is her invisibility spell
Shadow Walk, but if you have an
Oracle's Elixir or if you use you
Exhaust on her, she can't go invisible.
Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Again, very skill shot reliant, the only problem when ganking him is his
Arcane Shift. If he gets out of your range, i suggest using
Paranoia to get back in range.
The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

The only thing about him is his Fear and Drain combo. Just spell shield that
Terrify. Then get out of range for his
Bountiful Harvest then go back in and finish him. But if you'r really fed, you can tank that
Bountiful Harvest and still kill
Fiddlesticks.
She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

She will tear you apart late game so i recommend putting pressure on her when she doesn't do that much damage early game. Spell shielding her abilities is hard, you can spell shield her ultimate
Blade Waltz but it only spell shields the first blow, the other blows that she lands on you will still do damage. I also like to spell shield her
Lunge.
so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

so annoying to gank, his
Playful / Trickster makes ganking him a pain in the arse. If you had to spell shield one of his abilities, it would have to be his
Chum the Waters, his ultimate that deals ALOT of damage if he has alot of AP. You can also spell shield his
Urchin Strike.
A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

A hard tank and hard to kill. Kill him in a group. Spell shield his Resolute of Smite. If he has a buddy, be very careful of his
Idol of Durand which can completely destroy you unless you are amazing and you spell shield before he uses
Idol of Durand which cancels the effect on you.
When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

When ganking
Gangplank, get the element of surprise on him. I like to gank him with either an exhaust or a slowing effect due to the fact his
Remove Scurvy can cleanse your
Unspeakable Horror. If you were spell shielding one of his abilities, it would definitely be
Parrrley.
Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Hard to gank when
Garen is going tanky bruiser or the dreaded tank
Garen, he has alot of armor and magic resist. If he's building Attack Damage
Garen then ganking him shouldn't be too much of a problem. Spell Shield his
Decisive Strike and definitely spell shield his
Demacian Justice which can take a HUGE chunk of your health away. When ganking him, you might need to use
Paranoia to get back in range of him if you don't have a slowing affect and he uses
Decisive Strike movement speed bonus to run away.
He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

He is very squishy early and if you can shut him down early game and prevent him from becoming tanky, then he shouldn't be a problem. Be sure to spell shield his
Barrel Roll.
Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Another ranged AD, make sure you have the element of suprise on him. Spell shield his
Buckshot. His
Smoke Screen and
Quickdraw which is like a built in flash can be annoying when ganking aswell. Might need to use
Paranoia to get back into range.
Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Half thing, Half horse is alright when ganking. It gets harder when he becomes tankier late game. You can spell shield most of his abilities, his
Rampage,
Devastating Charge, and his ultimate
Onslaught of Shadows.
If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

If he is by his turrets, be careful, those things hurt if he has a significant amount of AP. If you do manage to get to him, he's extremely squishy and goes down fast. Just be sure to spell shield his
Hextech Micro-Rockets and his CH-1 Concussion Grenade.
When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

When she gets tanky, she gets hard to gank. Again, take advantage of her early game. All of her ailities except
Hiten Style can be spell shielded. Taking her down in groups is more efficient.
Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Very easy to kill,
Janna is one of the squishiest champ even late game (unless built tank). Her
Howling Gale can be spell shielded. When ganking, she can use her
Monsoon to distance herself from you, so you might need to use
Paranoia to get back in range.
A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

A very tanky jarvan is hard to fight. Be extremely careful when fighting him. He can single you out with his ultimate
Cataclysm. The good thing is you can spell shield his
Dragon Strike or
Demacian Standard. His
Demacian Standard and
Dragon Strike Combo is like a built in flash. If you can fear him before he can
Dragon Strike to his
Demacian Standard, you should be able to get him. If all goes wrong, you can paranoia to him. Most
Jarvan IV players will either build Tanky DPS, or Tank so focusing him first isn't the best idea.
1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

1 v 1'ng him late game is almost impossible. Take advantage of him early game. You can spell shield all of his abilities except his ultimate, you can even spell shield his
Counter Strike if you read the animation perfectly.
Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Karma...the trollziest of all the supports. She has so much utility that ganking her is almost impossible without heavy cc and help from teammates. When facing her, be sure to spell shield
Heavenly Wave.
One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

One of the more easier champions to counter. He almost always goes mid and is VERY squishy. Dodging his
Lay Waste is very easy, and if you can spell shield his
Requiem, the whole point of playing
Karthus is over.
Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Kassadin is a ***** (excuse my language) when it comes to ganking! He can easily escape with
Riftwalk. In teamfights, he needs to be taken care of. If he's stupid and decides to 1 v 1 you, then spell shield his
Null Sphere and he's finished.Nobody likes a bad Kassadin.
Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Katarina is fairly easy to gank. Just stay on her when she uses her
Shunpo and be sure to spell shield her
Death Lotus!
Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Easy to gank and kill with the element of suprise, the only thing that holds you back from killing her is her ultimate
Intervention. Be sure to spell shield her
Reckoning.
If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

If Kennen's voice wasn't annoying enough, then his
Lightning Rush surely is. He can use this to escape your ganks. But if you can spell shield his
Thundering Shuriken when your fighting him, then he should fall relatively quickly.
Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Really easy to kill
Kog'Maw just don't let him damage you too much and then let him take you out with his passive
Icathian Surprise. You can spell shield either his
Caustic Spittle or his
Living Artillery.
Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Dear mother of god....She can literally 2 shot you and walk away unharmed if your unprepared. If you can spell shield her sigil of silence, then you actually have a chance of killing her.
Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Woahhhh easy there. This guy is no joke, he can tear you to shreads. Be extremely careful when 1 v 1'ng him. His passive
Flurry makes him a heavy hitter. I usually don't fight him unless he's under fed or if i have a group with me. Spell shield his
Sonic Wave so he doesn't demolish you with his combos.
I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

I haven't seen many people play
Leona so i don't have much to say. You want to be careful of spells as she has multiple stuns. Most of her spells can be spell shielded. Like all tanks, take advantage of her early game when she is nice and squishy.
Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Lulu has many Crowd Control Abilities, but on the plus side, she is easy to gank and very squishy. You can spell shield all of her abilties, even her
Whimsy if you can get your spell shield off before she says "Transbobulate".
The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

The only thing that prevents you from killing
Lux is her
Light Binding and Finales Funkeln combo. When your going in for the gank, you should spell shield the snare
Light Binding so she cant stop you, and with no ways of stopping you, you can slice her to peaces with your
Umbra Blades. If she slows you down too much with her
Lucent Singularity then just
Paranoia back into range.
Hard to kill, shouldn't be focused untill last. Very powerful initiator with his ultimate
Unstoppable Force(Knockup) so keep that in mind when around, or ganking him. All his abilities except
Brutal Strikes can be spell shielded by your
Shroud of Darkness.
Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.




Malzahar is very easy to gank due to the fact that he is squishy IF you can spell shield his ultimate
Nether Grasp (suppression). If you can't, have fun being taken down by his AP burst.
Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Be very careful when ganking or fighting him. He has good CC, and good damage. His ultimate Vengeful Maelstorm can take out a large chunk of your health so either stay out of the circle, or time your spell shield perfectly. If he's going full AP, take him out early in team fights, if he's going tank, save him for the end. All of his abilities including his
Sapling Toss can be spell shielded.
The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

The biggest glass cannon in the game. Be careful when 1 v 1'ng him as it is extremely hard if he has a good build going. Your exhaust has no affect on his ultimate
Highlander, but your
Unspeakable Horror can fear him while he has is
Highlander activated.Your spell shield can take his
Alpha Strike, use it when you see
Master Yi performing the animation for
Alpha Strike.
Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Ganking her shouldn't be a problem with the element of suprise. All her abilities can be spell shielded. With the sufficient life steal you can take her down even when she's fed.
A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

A very annoying champ late game, but his early game is hi weakest. Keep in mind his passive
Iron Man allows him to take extra damage, but your
Duskbringer should take his shield down. When going in to fight him, keep in mind that he will most likely use his
Siphon of Destruction so be sure to spell shield that.. Also when fighting him, be wary of his ultimate
Children of the Grave, try to estimate about when he'll use it and spell shield. Also follow this same rule and time his
Mace of Spades and spell shield it.
Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Killing her is cake if you can spell shield her
Dark Binding. She's fairly easy to kill if she doesn't have a
Zhonya's Hourglass
If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

If built as a tank, he can ruin your team's day if he gets
Siphoning Strike farmed at solo top. Lucky for you, your spell shield can block his
Siphoning Strike. When ganking him, if he uses
Wither wait for it to wear off before using
Paranoia to jump back in.
Nautilus is a tank with a ton of CC. When ganking him, make sure your teamates are ready, because if you guys are out of sync, him and his partner can easily kill you and the rest of your team at bot lane. Try to use your spell shield when he uses his ulti
Depth Charge. (Knockup)
The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.


The best thing to do to fight
Nidalee is spell shield her
Javelin Toss which does massive damage. You can also spell shield her
Bushwhack traps and take no damage.
Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.



Hmmmm....i wonder....
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.
When fighting nunu, like most tanks, he's squishy early, so once again, take advantage of that factor. Harass him, and prevent him from getting tanky, or getting his ability power up. Your spell shield can block his
Ice Blast and his ultimate
Absolute Zero
Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.


Very scary when fighting. Don't underestimate him, because he has a twist. Due to his passive
Berserker Rage, his attack speed increases with every % of health missing. You can spell shield his
Undertow and
Reckless Swing. I like to take him out in a group.
Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.



Pantheon can be a bit scary early game. But if you have good communication, shutting him down will be no problem. Early game he is very squishy, so killing him isn't a problem. All of his abilties can be blocked by the spell shield, including his ultimate
Grand Skyfall. More like Grand Skyfail >.>.
She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.


She (atleast i think its a she) can put you in a unfavorable position with her
Heroic Charge. Luckily this spell can be spell shielded! When she has a glowing circle around her (again, not sure if its a her), then she's using her ultimate
Diplomatic Immunity, she also applies that same circle on one of her enemies, and her ult makes it so that she only receives damage from the opponent that she placed it on. So if she didn't place it on you, she's not taking any damage from you! Keep that in mind when facing her.
1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.


1 v 1'ng Rammus is a good1. HE WILL DESTROY YOU WITH ALL HIS ARMOR. In this case, Armor pen is a good idea, and i know i keep saying this but, take advantage of his relatively low health early game. If your going to spell shield one of his abilities, it has to be either his
Powerball or Puncturing Taunt.All and all, don't engage
Rammus without your team.
He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.


He is an offtank bruiser. Put pressure on him early where he falls behind. If he gets fed, or has great farm, he's a major threat. It's also not a good idea to turret dive
Renekton because he could easily fool you with his ultimate
Dominus. Be sure to spell shield his stun
Ruthless Predator.
Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.



Riven is a CC machine. She has all kinds of CC with her abilities, and not to mention its really hard to proc your spell shield on her abilities. In this case, your going to have to rely more on your
Duskbringer and
Unspeakable Horror
Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.




Rumble has the capability to do tremendous amounts of damage early game if you can't dodge his abilities. Try avoiding his
Flamespitter which can do quite some damage when your squishy early game. Shut him and dont let him reach his full potential which can be scary at times as a off tank that does a **** ton of damage. Spell shield his
Electro-Harpoon and
The Equalizer
Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Ryze is my favorite champion to gank! In my opinion, they are really reliant on their
Rune Prison(Snare) to pick up a kill. Note that they always use their
Rune Prison first when engaging, so if you spell shield that, there's no way he can stop you from slicing him to pieces.
Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Yet again another CC machine. All her abilities have a slowing affect. Be extremely careful if she has a partner, if you fail to spell shield her ultimate
Glacial Prison(stun and does quite some damage), your gank just failed and they could easily kill you. Her
Arctic Assault can make it hard to gank and you might need to
Paranoia back into range of her if she gets away.
I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

I hate playing against
Shaco, especially jungle
Shaco. Shaco can easily counter jungle you with his
Deceive. If you try to get him with
Exhaust or an
Oracle's Elixir, he cant get away with his inbuilt flash ability,
Deceive. Although he is fairly squishy, and even if he gets the jump on you, he's still fairly easy to take down. Make sure you spell shield his
Two-Shiv Poison.
Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Not only do i hate playing against a
Shaco, but i literally **** my pants when i play against a good
Shen. He has no trouble escaping your ganks with his
Shadow Dash(taunt). If your aiming to spell shield one of his abilities,
Shadow Dash is the ability to spell shield. Be very careful if he's with a lane partner, as his
Shadow Dash might lead to your demise. You can also spell shield his
Vorpal Blade but it doesn't have that great of an affect as spell shielding his
Shadow Dash.
Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Shyvana can get a bit tanky late game. Once again, it's best to harass her early if she's laning. Be careful when ganking her, she can use
Burnout to easily flee from you. I suggest you don't try to fight her late game unless you know you can take her. Her damge output is very strong late game, and her
Dragon's Descent(knockup) makes her take less damage. All her abilities but
Burnout can be spell shielded.
He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

He might not be that much of a threat as he is late game. Avoid focusing him if he's with a buddy. Remember to NOT chase him with his
Poison Trail on. You can spell shield either his
Fling or his
Mega Adhesive(slow).
Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Truly a monster to deal with if he gets fed or farmed. He can go full ad/ap, and still get tanky.If he doesn't get farm, then he should be pretty easy to kill. If you were to spell shield his ability, it would have to be his stun
Cryptic Gaze. Beware of his
Enrage as it is just like your passive on your
Duskbringer although it gives him way more attackdamage.
Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Like every AD carry, just get the jump on her, and she's dead. Spell shield her
Boomerang Blade. She has a
Spell Shield of her own, but its not as Kick But as yours!
Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

Widely known for his ultimate
Impale that drags you to where he pleases. My only tip for him is don't be out of position, or he will punish you. Stick close to your team when you see him, and even if your low at your turret, and you see the enemy minions pushing up with
Skarner, it's best to go back as he can turret dive with his
Seismic Bastion and
Impale. He also does pretty decent damage. He's most easy to counter jungle against before lvl 6. You can spell shield his
Shattered Earth
Ixtal's Impact and
Impale.
Very easy to kill. Extremely squishy, and goes down relatively fast. The only problem is that her
Crescendo(makes you stop and dance) can stop your gank in mid progress. Although, if she's used it, she will fall to you. Spell shield her
Crescendo.

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