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Recommended Items
Runes: Go Recommended Items At 7. Blue Yellow Diver (Warmonger Swap Life Cut Down, Own Zones, Hone Kills, Coup Death Graced)
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Sorcery
Precision
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+15% Tenacity/Slow Resist
Spells:
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8
Flash

Flash
Scorchclaw Smite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Soraka

Cassiopeia
James Washington "Jim" Gorgon, I have a present for you.
Synergies
Ideal
Strong
Ok
Low
None

Cassiopeia
James Washington "Jim" Gorgon, I have a present for you.
Champion Build Guide
Early Jungle Plans:
Alternatively, get
Flash,
Deceive level 1, and sneak in there alone. Or
Jack In The Box for an invade, or riskless start clearing on your own side or enemies' top side.
With
Jack In The Box, you can place three early boxes to clear without needing a leash. Get one fast
Buff camp with 4 boxes, without
Smite. Or have 2 boxes by
Raptor/
Gromp and 1 box by the corresponding
Buff camp, smiting the
Raptor. Go promode with
Raptor-starts and move the lone box to any other camp, smiting
Raptor from over the wall by mid tower if the chosen camp lays across midlane. Even sacrifice
Flash, consider
Nimbus Cloak, to have it at the enemies'
Red by it being outside the trigger-range.
Raptor also clears without smiting, by the lone box afterwards and min. 1 auto-attack, by it always aggroing you walking into one at the edge of its leash-range. Placed, not first, next to the wall towards the river to go into the opposing side, or placed in the
Bush to go into the corresponding side, with one from over the wall to get into the mirrored side, with one either in the south slightly left following three lines, or in the north slightly down and right in the right circle allowing one over the wall pushed up placed from the torch. Or 3 boxes and min. 3 auto-attacks.
Gromp/
Krug spawns 12 seconds later, so don't put the first clearing box at it, and separate a second box from it to give more time. My fourth box usually ends up at a
Buff camp. Overcommit to transform
Unleashed Smite by 21:49.
Pathing to level 2
gank mid, or the enemy jungler, with
Oracle Lens is super effective. Sidelanes leave you invadable, yet is also effective.
Joining the herd in normal level 3 or 4 clears is better for other champions than
Shaco. You get off to a better start, and learn more, if you get creative. Which matchups are on the map is important, and taking the normal camp next to where you start respawns it earlier if you want to full-clear after a gank, but gives a longer path to walk. In cases where you get pressured hard before
Minions spawn, or when having
AP
Runes, it might be necessary. A neutral camp's reward, and bulkiness, depends on the average level of champions when they spawn. Letting you farm only one normal camp on your side to work your magic, leaving the other 3 as heals. Quickly clearing your
Wolf/
Krug is a defensive stance, while
Raptor/
Gromp is an offensive stance.
Pathing to level 3, via
Wolf/
Red, into
Gromp/
Krug, into
Blue/
Raptor, will still leave time for catching the enemy jungler, even if you gank a lane on your way over. On spotting a leash or an invade, move the third box over to the second camp to have 2 there, and otherwise have 2 at the first camp.
Pathing-choices alternate with the gamestate, so a flexible route worth mentioning is starting
Raptor/
Wolf, into the enemies'
Buff, if it's not there
Deceive to
Gromp/
Krug, into your two
Buffs, into
Rift Scuttler, into
Raptor/
Wolf again. This should leave you 1 camp, or 2-3 minions, away from level 4. Openings for an extra camp, or a gank, are after your first
Buff.


Counter jungle, farm, gank.
Counter jungle, gank, tax.
Counter gank, farm, gank!
Lather, rinse, repeat.


You can solo
Dragon level 3 after a back, or level 4 if healthy. Three points in
Jack In The Box is then beneficial.
Voidgrubs give great goods. Play
Voidmite minds easily with the stealth applied lingering. Keep wielding to get objectives, oppress through
Fear, using spare
Smite charges either when two are obtained, for double smiting epic monsters to solo them, in fights, or to push cannons later on. Have your adc be at least level 13 before claiming
Dragon soul.
Enter my main course, mirrored if the enemy jungler got leashed top, with (red keystone) alternatives:
->
4 box bot
Buff
->
(invade with
Oracle Lens,
if
Raptor is
or
Blue isn't there
otherwise
look for
the
Buff
before using
Deceive,
and
Last Hit the camp,
leaving behind
a
Warding box
if it's off
cooldown)
->
poker gank mid
(without invading
if the enemy
midlaner
gets a dash lvl2,
with
Deceive),
pretending to walk
out towards
your side
->
enemies top side
(or skip,
this and the next step,
to yours if
you'r
low
HP
from invading)
using
Oracle Lens
to peek for
the
Buff
over the wall,
if
Raptor isn't there
peek for
Krug,
and
Deceive
to a camp
if it's found
to have been
started
by the enemy,
or else peek for
->
if it's there start it
without triggering
boxes before
it's low,
using
Deceive
for pseudo-vision,
clearing without
Smite
if no nonvisible
enemies get aggroed,
with
Smite otherwise,
(and if it's not there
nor in the
Bush,
the enemy jungler
is most likely
finishing up
so
Deceive in
if not leashed,
if leashed start
boxing the route
towards midlane
and steal it
when they come)
->
gank top
->
gank mid
->
to get lvl4,
and attempt to get
where
Mountain Dragon
is easy to
Backstab,
while the others
can visually be
attacked from the front
and still take
increased damage
->
gold if needed,
have one pot
and make sure
your laners are okey
(or invade on
a respawning camp),
focus
Dragon
->
rush to set up around
on the way,
where pre-stacked boxes
are wasted if you aren't nearer
all three spawnpoints
than a box,
or burst one with
a box, some aas,
into
before the enemy
jungler can blink
->
go for
Dragons,
spiking with a
where steals may
require a
box, some aas,
into
->
full clear,
counter gank, full clear
->
play to
kill
Tips & Tricks:
Drop of a box on
Raptors when walking by after getting an item or so to farm a half every other time. Maybe you'll have to give the big one an auto-attack plus
Two-Shiv Poison. Eventually, laying closer to the base for wall-traversers,
Wolves can be farmed this way too, with the first small ones dying from one extra damage-instance early on.
Raptors and
Rift Scuttlers are the only neutral camps inside a square, drawn on the map, with vertices on the
Buffs, so prioritize those.
Using
Hallucinate to pass over some thin walls is helpful. E.g. behind the
Dragon pit, towards the
Bush, and behind the
Baron pit, into a crack, by the
Red camps. Or across base gates and base walls in between, who are slightly narrower than on the outside.
In case you didn't know, shareable
Buffs emerge when a second
Dragon is slain, revealing which elemental rift is chosen. So invade on the enemies, tracking their
Buff-timers to around 6:15 and 7, into ca. 12, 17, 22, 27 minutes. Just prioritise
Red. Now you know.
Using
Hallucinate between
Hail of Blades' first and third auto-attack, and stacking
Lethal Tempo or
Guinsoo's Rageblade beforehand, permanently gives the attack speed bonus to the clone for its full duration, while
Terminus can double-stack afterward. And its auto-attacks stack
Imperial Mandateβs passive all on its own, when
Two-Shiv Poison is off cooldown.
While taking an important epic or
Neutral Monster, try to stand in front of their HP bar to make steals more difficult.
The cooldown of
Deceive begins once stealth is broken, with e.g. a
Recall. While for
Hallucinate, it begins straight away. And the clone gives some gold, and
Dark Harvest stacks, with no reset.
A clone's tether-range is ca. one screen-length away. So get comfortable with reappearing an almost exploded clone inside the enemy team, while you are still stealthed. The most of the time when there are two
Shacos for the enemies to choose from, the one that appeared first is the clone. In higher tiers of play, alternating between normal ults, and ulting in the fog of war, then stealthing in and breaking your stealth, before walking the clone out of the tether-range, can really throw the enemies of. Dishing out damage is often more important, nonetheless, your spawning clone decides to stand still for a quarter of a second a quarter of the time, especially against epic monsters. A restart is made by altering where it's attackmoving. And this can be imitated by you by pressing the stop button when ulting, or when your stealth duration expires, before walking the clone out of the tether-range x)
An Item Synergy Chapter
Having boxes do extra damage from
Muramana, or
Cheap Shot apart from by other damage during the
Fear, doesn't work. Still, they apply e.g.
Rylai's Crystal Scepter's
Slow. Anyway, your clone keeps already attained energized and ember stacks. Gains delayed spell shields. And
Sheen's cooldown is for you as normal on usage, while for the clone, it's counted upon spawning. No
Jak'Sho, The Protean stacks are kept, neither does it gain
Approach Velocity nor active
Movement Speed boosts. Do note that it spawns with the out-of-combat type, with its 5-second timeframe for staying in-combat.
You can have
Jak'Sho, The Protean and
Unending Despair, and somewhat
Liandry's Torment, in combat. Then within the timewindow, sell them and get back into combat again, in order to keep the ramping passives for the remainder of the combat encounter. Yet that requires a lot of gold and a fight near your own nexus.


which 

Box@:
-
"Go Box A Fountain" :)


















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