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Shaco Build Guide by frreddi

Jungle πŸ§™β€β™‚οΈ Shaco Jungle, Full Builds & Quick Guide

Jungle πŸ§™β€β™‚οΈ Shaco Jungle, Full Builds & Quick Guide

Updated on June 6, 2026
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League of Legends Build Guide Author frreddi Build Guide By frreddi 33 72 279,648 Views 6 Comments
33 72 279,648 Views 6 Comments League of Legends Build Guide Author frreddi Shaco Build Guide By frreddi Updated on June 6, 2026
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Runes: Go Recommended Items At 7. Blue Yellow Diver (Warmonger Swap Life Cut Down, Own Zones, Hone Kills, Coup Death Graced)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Sorcery
Deathfire Touch
Axiom Arcanist
Transcendence
Gathering Storm

Precision
Legend: Haste
Last Stand
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+15% Tenacity/Slow Resist

Spells:

1 2 3 4 5 6 7 8
Flash
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Scorchclaw Smite

Scorchclaw Smite

Items

Red Blue HoB
Red Green HoB

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

πŸ§™β€β™‚οΈ Shaco Jungle, Full Builds & Quick Guide

By frreddi
Early Jungle Plans:
Alternatively, get Flash, Deceive level 1, and sneak in there alone. Or Jack In The Box for an invade, or riskless start clearing on your own side or enemies' top side.

With Jack In The Box, you can place three early boxes to clear without needing a leash. Get one fast Buff camp with 4 boxes, without Smite. Or have 2 boxes by Raptor/ Gromp and 1 box by the corresponding Buff camp, smiting the Raptor. Go promode with Raptor-starts and move the lone box to any other camp, smiting Raptor from over the wall by mid tower if the chosen camp lays across midlane. Even sacrifice Flash, consider Nimbus Cloak, to have it at the enemies' Red by it being outside the trigger-range in the corner. Raptor also clears without smiting, by the lone box afterwards and min. 1 auto-attack, by it always aggroing you walking into one at the edge of its leash-range. Placed, not first, next to the wall towards the river to go into the opposing side, or placed in the Bush to go into the corresponding side, with one from over the wall to get into the mirrored side, with one either in the south slightly left following three lines, or in the north slightly down and right in the right circle allowing one over the wall pushed up placed from the torch. Or 3 boxes and min. 3 auto-attacks. Gromp/ Krug spawns 12 seconds later, so don't put the first clearing box at it, and separate a second box from it to give more time. My fourth box usually ends up at a Buff camp. Overcommit to transform Unleashed Smite by 21:49, and when the enemy jungler's does.

Pathing to level 2 gank mid or the enemy jungler, with or without Oracle Lens, is super effective. Sidelanes here leave you invadable, yet is also effective in winning hard, or otherwise important, matchups. Do the enemies' Buff plus Gromp/ Krug in consolation, only to take it out on a poor Wolf/ Raptor or lane farmer.

Joining the herd in normal level 3 or 4 clears is better for other champions than Shaco. You get off to a better start, and learn more, if you get creative. Which matchups are on the map is important, and taking the normal camp next to where you start respawns it earlier if you want to full-clear after a gank, but gives a longer path to walk. In cases where you get pressured hard before Minions spawn, or when having AP Runes, it might be necessary. A neutral camp's reward, and bulkiness, depends on the average level of champions when they spawn. Letting you farm only one normal camp on your side to work your magic, leaving the other 3 as heals. Quickly clearing your Wolf/ Krug is a defensive stance, while Raptor/ Gromp is an offensive stance.

Pathing to level 3, via Wolf/ Red, into Gromp/ Krug, into Blue/ Raptor, will still leave time for catching the enemy jungler, even if you gank a lane on your way over. On spotting a leash or an invade, move the third box over to the second camp to have 2 there, and otherwise have 2 at the first camp.

Pathing-choices alternate with the gamestate, so a flexible route worth mentioning is starting Raptor/ Wolf, into the enemies' Buff, if it's not there Deceive to Gromp/ Krug, into your two Buffs, into Rift Scuttler, into Raptor/ Wolf again. This should leave you 1 camp, or 2-3 minions, away from level 4. Openings for an extra camp, or a gank, are after your first Buff.

Counter jungle, farm, gank.
Counter jungle, gank, tax.
Counter gank, farm, gank!
Lather, rinse, repeat.

You can solo Dragon level 3 after a back, or level 4 if healthy. Three points in Jack In The Box is then beneficial. Voidgrubs give great goods. Play Voidmite minds easily with the stealth applied lingering. Keep wielding to get objectives, oppress through Fear, using spare Smite charges either when two are obtained bringing monsters to sub-30% HP, for double smiting epic monsters to solo them, in fights, or to push cannons later on. Have your adc be at least level 13 before claiming Dragon soul.

Ranked prioritised epics :
<
Dying
<
a 1st & 2nd Dragon
<
1st & 3rd Voidgrub
<
<
a 3rd Dragon

Enter my main course, mirrored if the enemy jungler got leashed top, with (red keystone) alternatives:
->
4 box bot Buff
->
(invade with or
without Oracle Lens,
and look at
if Raptor is
or Blue isn't there
otherwise
look for
the Buff
before using Deceive,
and Last Hit the camp,
leaving behind
a Warding box
if it's off
cooldown)
->
poker gank mid
(without invading
if the enemy
midlaner
gets a dash lvl2,
with Deceive),
pretending to walk
out towards
your side
->
enemies' top side
(or skip,
this and the next step,
to yours if
you'r
low HP
from invading)
can be used
to peek for
the Buff
over the wall,
if Raptor isn't there
peek for Krug,
to a camp
if it's found
to have been
started
by the enemy,
or else peek for
->
if it's there start it
without triggering
boxes before
it's low,
using Deceive
for pseudo-vision,
clearing without Smite
if no non-visible
enemies get aggroed,
with Smite otherwise,
(and if it's not there
nor in the Bush,
the enemy jungler
is most likely
finishing up
so Deceive in
if not leashed,
if leashed start
boxing the route
towards midlane
and steal it
when they come)
->
your Buff (and
if low HP
from invading them),
get lvl3
->
gank top, where
boxing a tower gets you
strategically positioned
behind opponents
->
lvl3 vs. lvl3 fight
->
gank mid, noticing that
under general tower dives
boxes block a shot, and can
before going stealth on solo dives
reset the tower aggro
to it with Hallucinate
->
get the other Rift Scuttler
and gank bot,
or counter gank bot
->
to get lvl4,
Recall and spend your
gold if needed,
one pot plus Control Ward
is good, make sure
your laners are okey
(or invade on
a respawning camp),
and get your Raptors/ Wolves
->
focus Dragon
and attempt to get
it if healthy,
is easy to Backstab,
while the others
can visually be
attacked from the front
and still take
increased damage
->
rush to set up around
getting the lesser Wolves/ Raptors
on the way,
where pre-stacked boxes
are wasted if you aren't nearer
all three spawnpoints
than a box,
or burst one with
a box, some aas,
into
before the enemy
jungler can blink
->
fight for the
remaining Voidgrubs,
to have
tower control,
and go check on
Dragon straight away
if it's alive
->
full clear,
to ensure lvl6,
and Recall when
appropriate thereafter,
gank or invade if possible
->
go for Dragons,
spiking with a
Smite combo,
where steals may
require a
box, some aas,
into
->
full clear,
counter gank, full clear
->
Rift Herald, picking up
within the next 20sec
after it's been slain
->
play to
kill
->
throw the game
in the Baron pit

Tips & Tricks:
Drop of a box on Raptors when walking by after getting an item or so to farm a half every other time. Maybe you'll have to give the big one an auto-attack plus Two-Shiv Poison. Eventually, laying closer to the base for wall-traversers, Wolves can be farmed this way too, with the first small ones dying from two extra damage-instances early on. Raptors and Rift Scuttlers are the only neutral camps inside a square, drawn on the map, with vertices on the Buffs, so prioritize those.

Using Hallucinate to pass over some thin walls is helpful. E.g. behind the Dragon pit, towards the Bush, and behind the Baron pit, into a crack, by the Red camps. Or across base gates and base walls in between, who are slightly narrower than on the outside. View mid tower ranges in practice tool before attempting to pass over by the inner tower. Letting your box tank a shot, or even Deceive past.

ZxNooboXez placed too far behind Buffs to activate can be triggered by another Fearing towards it.

In case you didn't know, voidborn Rift Scuttler emerge at 20:14, and shareable Buffs emerge when a second Dragon is slain, revealing which elemental rift is chosen. So invade on the enemies, tracking their Buff-timers to around 6:15 and 7, into ca. 12, 17, 22, 27 minutes. Just prioritise Red. Now you know.

Using Hallucinate between Hail of Blades' first and third auto-attack, and stacking Lethal Tempo or Guinsoo's Rageblade beforehand, permanently gives the attack speed bonus to the clone for its full duration, while Terminus can double-stack afterward. And being an ability hit, its death stacks Imperial Mandate's passive and spell effects, while its auto-attacks apply Two-Shiv Poison's slow if it's off cooldown.

While taking an important epic or Neutral Monster, try to stand in front of their HP bar to make steals more difficult.
When chased, walk up to a wall, use Deceive back into the enemies' jungle to farm it, and watch them Flash over the wall :3
The cooldown of Deceive begins once stealth is broken, with e.g. a Recall. While for Hallucinate, it begins straight away. And the clone gives some gold, and Dark Harvest stacks, with no reset.

A clone's tether-range is ca. one screen-length away. So get comfortable with reappearing an almost exploded clone inside the enemy team, while you are still stealthed. The most of the time when there are two Shacos for the enemies to choose from, the one that appeared first is the clone. In higher tiers of play, alternating between normal ults, and ulting in the fog of war, then stealthing in and breaking your stealth, before walking the clone out of the tether-range, can really throw the enemies of. Dishing out damage is often more important, nonetheless, your spawning clone decides to stand still for a quarter of a second a quarter of the time, especially against epic monsters. A restart is made by altering where it's attackmoving. And this can be imitated by you by pressing the stop button when ulting, or when your stealth duration expires, before walking the clone out of the tether-range x) Beware, Jaws of the Beast may follow.

An Item Synergy Chapter
Having boxes do extra damage from Muramana, or Cheap Shot apart from by other damage during the Fear, doesn't work. Still, they apply e.g. Rylai's Crystal Scepter's Slow. Anyway, your clone keeps already attained energized and ember stacks. Gains delayed spell shields. And Sheen's cooldown is for you as normal on usage, while for the clone, it's counted upon spawning. No Jak'Sho, The Protean stacks are kept, neither does it gain Approach Velocity nor active Movement Speed boosts. Do note that it spawns with the out-of-combat type, with its 5-second timeframe for staying in-combat.

You can have Jak'Sho, The Protean and Unending Despair, and somewhat Liandry's Torment, in combat. Then within the timewindow, sell them and get back into combat again, in order to keep the ramping passives for the remainder of the combat encounter. Yet that requires a lot of gold and a fight near your own nexus.

is, also for the clone, activated from:
& & & & & & & & & & & & & & , &
& with their upgrades, &
& of others, &
buggy for your clone only, alongside by applied dots from ability hits
& & & & & are all ability hits, and so apply:
& & & & & & & & & & & , yet not Voltaic Cyclosword for some odd reason
& & & & & & & & & subsequently Slow, having the added effects of:
& &
stacks through:
& & & & & & & & , &
& & & & in AD-adaptation, &
with its upgrades
cheat sheet:
& & &

Box@:
  • Chock-points, flank routs, and bushes
  • Where your carries will Kite
  • Near enemy carries, and on enemies to chain CC
  • The lanes to depush, or walls around minions' trigger-zone
  • In front of skillshots
  • Then finally one on top of the teamfight
    "Go Box A Fountain" :)
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League of Legends Build Guide Author frreddi
frreddi Shaco Guide
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πŸ§™β€β™‚οΈ Shaco Jungle, Full Builds & Quick Guide

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