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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction

It's my third build and it's about

I had a

Now I'm publishing the edited and hopefully better version of my



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Tier 1: I choose
![]() ![]() Tier 2: I only choose to pick ![]() ![]() ![]() Tier 3: I pick ![]() ![]() Tier 4: I pick ![]() ![]() Tier 5: From here, I take ![]() ![]() Tier 6: Simply must have for every offensive champion. 6& more damage for enemies under 40% health is just amazing pick. |
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Tier 1: I only chose
![]() ![]() ![]() Tier 2 - 3: Go for ![]() ![]() Tier 5 - 6: I don't have these, because I rather go for 21-9 instead of 9-21, but here you could choose ![]() ![]() ![]() ![]() ![]() ![]() |
NOTE: I use same masteries as above, but I have already explained them. I decide not to take jungling masteries, because they don't benefit


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Tier 1: Here the only difference is the
![]() Tier 3: Here I choose ![]() I removed some picks from tiers 3-4 and they were Lehtality and ![]() I find ![]() |
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spaaaaaace |
Tier 1: I choose
![]() ![]() Tier 3: From here, I choose ![]() Here I made also just few minor changes. I took points from ![]() ![]() ![]() ![]() ![]() |
Runes




Greater Quintessence of Attack Damage: This will give you a lot of damage kinda self explaining.
Greater Mark of Attack Damage: Pick this simply, because it gives much more damage early.
Greater Glyph of Scaling Magic Resist: Same as below. Will give you sustain, especially against team with a lots of AP carries and it helps against those minions also.
Greater Seal of Armor: This will help you lane and get those minion kills, also helps later on, at late game.
Greater Quintessence of Movement Speed: Quintessence worth of considering, if you like to be able to chase / escape little bit easier. Also gives you faster movement speed, which you may spot especially early-mid game, where you have same amount of movement speed giving boots. There you are able to catch him, maybe enough to basic attack him or cast
Apprehend on him.
Greater Glyph of Scaling Magic Resist: If you prefer the late game magic resistance, rather than flat magic resistance, these fit better for you.
- Greater Mark of armor penetration: Really helpful mark, which are not seen in AD, but it's clearly seen as damage in-game. Consider these over the AD marks, or you can change the quintessences to armor penetration instead.
-Well I guess it's not even needed to explain this spell, certainly must have for a jungling build. It's the bread and butter of jungling. You may want to cast it for the last hit, especially if you're getting "hard" pull. ![]() |
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-This really blackouts enemies during duels and helps chasing enemies a lot and lets you stack ![]() ![]() |
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-Really good choice for ![]() ![]() |
-I think it's worth of mentioning this summoner spell, tough in my opinion, it's only good for solo top. You don't have to worry that much about leaving your lane and leaving your turret under an attack, because with ![]() |
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-Really helpful for especially ganking and escaping, but why not for chasing also of course. I usually take this summoner spell for my other jungling champions, but it's very effective for ![]() ![]() |
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-I'm not really fan of this spell, but it's incredibly often seen in PvP and in ranked games. ![]() ![]() |
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PASSIVE:
Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+0.4 per bonus attack damage) magic damage over 5 seconds, stacking up to 5 times.
Darius gains 5% movement speed for each bleeding enemy champion.
This is one heck of a passive! You can also consider it as extra attack damage making hes base attack over 100 early-game!
Amazing passive, that reduces cooldown onCrippling Strike and it's the bread and butter of your ultimate
Noxian Guillotine. Try to always keep your enemies bleeding, just by landing your
Decimate activates this passive

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Decimate (Q):
Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
Again really good ability. This is your main damaging ability early and late game. Try to stack your passive by landing this ability as often as possible early-game, because they will not only take the damage, but also get damaged byHemorrhage. It's Also excellent ability to farm minions with your passive of course.
Tips & Tricks
- Use this for harassing and to stack Hermorrhage.
- to push lane, land it to all minions
- Try to get the extra 50% damage on people on range of outer circle

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Crippling Strike (W):
Darius' next basic attack deals additional damage and slows the target's movement and attack speed for 2 seconds.
Crippling Strike's base cooldown is reduced by 1 second for each stack of
Hemorrhage on the target.
Yet again ability that's awesome! This will slow your enemies, making your chase much more easier and efficient. The damage is also really nice later on, since this is quite aggressive build. Try to land this ability, when you have many stacks of your passive, because it reduces the cooldown of it based on the stacks. Also once you have hit a basic attack and useCrippling Strike it's like hitting twice in a row.
Tips & Tricks
- Use it as first ability when surprising enemy for slow.
- Use it with full stack if possible, for reduced cooldown
- Activate this beforeApprehend for almost insta slow.

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Apprehend (E): (Passive):
Darius gains armor penetration. (Active):
Darius pulls in all enemies in front of him.
Well, not much to say here really. It's really good ability, to stop the enemy from escaping or several opponents, because this drags all the enemies in a cone. Really useful while chasing enemies or just saving your teammate. Unfortunately, it doesn't do any damage, but this gives you a nice passive armour penetration.
Tips & Tricks
- Use it as a gap closer
- You can use this to pull enemies behind walls
- Remember it's passive while facing tank, you shall not be outran!

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Noxian Guillotine (R):
Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
The cooldown is refreshed if Noxian Guillotine kills the target.
This is so far, in my opinion, the best ultimate in the game for several reasons! It does true damage up to over 800, if you have AD build. Try to have as many stacks of passive as possible, before you use this ability, because it's just waste to use it without the stacks. Each stacks gives 20% more damage, so up to 100% more damage! This is really awesome to finish off and against tanks and remember, that the cooldown refreshes, if you land the killing blow with this ability. Imagine 5x800 dmg.
Tips & Tricks
- Use it when you have full stacks ofHemorrhage.
- You deal true damage, remember that if facing a tank.
- Try to land it as a last hitter, but remember not to take all kills. It's not your role.








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: Best boots for
Darius, because hes vialable to CC. These boots also give the early magic resistance, which lacks a bit mid game.
Boots and the 4
Health Potion's are core items. It's for chasing the enemy down, if you are and for most likely you are going to dominate the lane.
Health Potion gives you the sustain to stay longer in the lane and harass your opponent more without having to think that much about minion aggression.
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: This is really good overall against AD carries and obviously towards all AD damage. You can't find better item from the shop in my opinion. Gives great amount of health and armor along with really nice passive which works really well with other attack speed reduction debuffs.
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: Excellent item, which you can choose over or under
Trinity Force, again it's matter of your own opinion.
Frozen Mallet gives you sustain and some attack damage, but I pick this for it's movement speed reduction while you attack on enemies. This again helps you stack those passives.
Trinity Force is more like a offensive item and you can choose it over this item, if you prefer it more.
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: Really good against AP damage, if
Randuin's Omen was for AD. It also gives you some, but not much AD. The shield from it's passive will save you several times and works as additional health sort of.
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: If you really want to charge in the fights and you're facing AD-AP team, without lot's of sustain. Likefacing a balls-deep assasin team, The passive which can save your life many times is very useful and if enemy team is targetting you, the better it is for your team, because this gives your team bunch of time to kill your opponents while they're smacking you without grabbing a kill.
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: Really good item against AD carry team, they will find themselves taking lot's of damage from it's passive. Not optional for most of the situations tough.
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: Same reason as
Randuin's Omen, but you don't need to activate it. 20% Attack speed reduction is really nice counter against AD carries stacking attack speed like
Tryndamere. It will also give you mana and 99 armor.
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: You can buy these boots instead of [[Mercury's Treads, if you are facing AD focusing team, but not otherwise. They're just not worth it.
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: Really nice item, which gives you some lifesteal that helps you stay longer in fights and lot's of AD and useful passive and active which work with W.



Difficulty 2/10








Difficulty 3/10
Not really often seen as soloer, but she deffinately can do so. I can say even now, that you won't have any problems to bring her down. She is ranged, which is huge advantage over






Difficulty 3/10
This guy is hilariouse, however not so dangerouse against









Difficulty 9/10
I don't know exactly how to explain this one, but if you have read this guide you should have some kind of overall of




Difficulty 6/10
He's not really a threat, but he sure is annoying. He can just throw axes from far distance and they deal some seriouse damage in every stage of the game, but it's really hard to hit it and you can just stay behind minions. I doubt any



Difficulty 5/10











Difficulty 4/10
Again a champion, which can be very annoying.







Difficulty 7/10
Once again annoying solo champion.






Difficulty 7/10







Difficulty 1.5/10
He has some cool harass abilities, but that's pretty much it. He can't do anything 1v1, unless he has





Difficulty 7/10







Difficulty 8/10








Difficulty 9/10
Now we came to one of my favourite champion,





Difficulty 3/10
Once again really annoying champion, Malhptie can also just throw






Difficulty 5/10
I don't really know much about




Difficulty 8.5/10
This guy is one of the best solo tops i'd say. AP build is much more efficient while soloing, because it gives a lot more damage to





Difficulty 3/10




Difficulty 2/10
a Champion which is not often seen in solo top.





Difficulty 7/10
If you get








Difficulty 5/10








Difficulty 4/10









Difficulty 9/10
This viking is really good soloer. He has quite good lifesteal and extra damage from










Difficulty 5.5/10
Once again a enemy, that shouldn't be much of a threat, but you must be on your toes. He can do quite well against poking abilities with hes






Difficulty 9/10
Now we have came to my favourite champion, which really bad enemy against you in top, but he is also really good partnet for you to bottom lane for example. Anyways I will start off by telling what is good about him. He has really good sustain with hes






Difficulty 10/10
One of the best solo top champions again. She has the same kind of combo as











Difficulty 1.5/10








Difficulty 4/10
Really passive solo-top champion. He can't do much of a damage and he is actually quite tanky really early. He can only deal like 50 damage from basic attacks or from






Difficulty 2/10





Difficulty 3/10
Really tanky, even early-game. He doesn't have any damaging abilities, well I mean of course he can deal damage, but just so izzy bizzy that they're not a big deal. He is mostly supporting a AD carry in bottom lane for example, but while soloing hes only way of getting kill is to throw you to turret with






Difficulty 6/10
Again a champion which can go AP or AD build. Hes dangerouse is based on hes stun






Difficulty 5.5/10







Difficulty 1.5/10
Really easy champion, unless he is really fed, but I guess there are no bad fed champions, haha. Anyways he doesn't do much of damage and hes only way of dealing damage is to use he's






Difficulty 5/10
Quite good solo top, but isn't much of a early-game champion. He has good sustain from






Difficulty 6,5/10










Difficulty 8/10








Difficulty 4.5/10





-Wolves ( Do first hit so minions don't start running with

-Blue ( Get a pull, use your


-Wraiths( Possibly gank before or after, in that case pick


-Tiny Golems
-Red
-You can gank when you get your

-Try to spread the damage around the camps evenly, causing every minion to bleed and clearing the camps faster.









Once the lane phase has ended and people are starting to go mid or top etc. Starting to gang-up as whole team and try to get results by killing the other team completly (ace). I find it necessary to level up to 11 really quickly, before starting to jump in or backdooring the enemies (Going behind the enemy lines), because it gives your ultimate so much more damage. Try to search for opportunities to use

This is the time when you are reaching max levels and you should be around 4 items at least by now. You will do fine late game also, especially at level 16 when you can max

Try to land as many





Please give it a try and I hope you will vote & leave constructive comments.
I wish not to see votes without something in return, for example: How to improve this guide. Also I hope you will not judge by 1 item choice you're not happy about, because it's quite original build after all, read situational items for the items, which may fit for you the best, but really It's just up to you :)
There are many

Thank you.
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