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Choose Champion Build:
-
Heavy Bruiser
-
Tanky DPS
-
Off-Tank
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction

Hello dear summoners,
welcome to my first guide at MobaFire. My name is Wongstar from the EU West Server and im writing this guide for all the players who are making first experiences with the LoL Champion


Why am i writing a guide, while there are plenty very good guides here at MobaFire? Although i used other guides myself very much in the past to master my




The Role of this Champion
What many people don't get is the fact that





This guide is not a relevation for guaranteed wins, because even if you build correctly and play correctly,


In this guide I will show you many aspects to optimize



The True Might of Demacia
Thank you for playing


p.s.:
I would rather like to have some constructive critism in the discussion thread than a simple downvote. This is my first guide so if you have some ideas to optimize it, then please write me. Be sure to tell me your game experience with this guide and dont forget to vote up if this guide helped you with playing

"For the Emperooor!.. oops i mean... for DEMACIAAA!"



In this guide i will not only list up the known pros & cons of

Let's start with the general:
Pros:
- relatively easy to play, easy skill combo
- No Mana Pool = all his Skills have no Mana Costs, only need Cooldown and mainly do physical Damage! You dont need any Mana or AP Items!!!
- can Solo & Dominate Top Lane if played well
- High Attack Damage Output with high Sustain through Skills
- Skills scale very well with Offense & Defense items
- lets you regenerate lost Health through passive skill
Perseverance
- extended Mobility with Q.Skill
Decisive Strike, good for hunting down enemies & escaping if boosted with items &
Flash
- silencing enemy champion through Q.Skill
Decisive Strike
- excellent Farming/damaging ability through E.Skill
Judgment (AoE)
- Critical Strike Chance with Q.Skill
Decisive Strike & E.Skill
Judgment
- ultimate finishing ability through R.Skill
Demacian Justice with 100% Kill.Success if used in perfect timing
- strong throughout whole game Solo or in Teamfight, if built & played correctly
Cons:
- predictable Initiation in Fights without
Flash
- no Crowd Control
- easyly being kited, poor escaping ability without
Flash
- good Killstealer with
Demacian Justice but your mates will hate you
- have certain fear enemies, especially distance fighters with high mobility
- long cooldown for Ultimate Skill
Demacian Justice, so needs CDR Items!

Now here are the pros & cons of this




Runes




This here is usually the Standard Rune Build, which you should go for Melee Fighters. Its a good Build because the benefits are quite reasonable.
- greater mark of armor penetration - for higher damage at midgame until endgame
Greater Seal of Armor - for more survivability during laning phase
Greater Glyph of Magic Resist - for more survivability against mage attacks
Greater Quintessence of Attack Damage - for more better creepkilling ability during laning phase




-
Summoner's Wrath Great for boosting
Ignite or reducing armor/magic resist by
Exhaust
Sorcery boost your CDR by 4%!
-
Deadliness and
Havoc and
Brute Force boost your attack damage throughout the whole game
-
Weapon Expertise and
Sunder boost your ArP right from the beginning
-
Executioner Make you reach the PoA for your Ultimate Skill
Demacian Justice faster
-
Durability and
Veteran's Scars Extra Health right from the beginning
-
Hardiness you need the extra armor points for staying longer in lane at early game
-
Resistance boost your Base Magic Resistance with the only left point slightly. It scales with your W.Skill
Courage
If you have more difficulties with mages in your game experience then switch points from








Spells are the summoner bound abilities. You can use two summoner spells during any match in the Fields of Justice. You select them during the Champion Selection before each match and they cannot be changed if the game has started. So chose wisely, because sometimes the spells can save your champion from being killed in fights or they can help you to secure kills for your team. In this chapter i shortly recommend you some useful spells for

Recommended Choice
Flash This Spell is a Must for
Garen. So dont ever have no
Flash in your summoner spell slots! Its the best and sometimes only way for Garen to escape a fight when heavily wounded. You can use it to even jump over walls. And also
Garen needs it for surprise attacks to land a
Decisive Strike for silencing the enemy so he cant use any skills or spells for some seconds. You must learn to use
Flash effectively in combat to max out your Combat Strenght.
Exhaust Maybe the best offense Spell for
Garen if combined with a point in
Summoner's Wrath . Always remember:
Garen's combatstyle is to slice through the Armor of his enemies with all his skills. So what is better than reducing the enemy's defense + slowing their movements while you stack up AD and ArP with items? Nothing, so go for it. You can even use the slow (situational with and your Q.Skill
Decisive Strike) to hunt down enemies or for escaping critical situations in heavy teamfights. Awesome Spell!
Second Choices
Ignite Maybe one of the most picked Summoner Spells for early game dominance. The Reason: You can finish off heavily wounded enemies easily if they try to escape. The Burn Damage is very strong at early game and can often secure kills if used at good timing. At mid game
Ignite can help you to reach the PoA of your Ultimate R.Skill
Demacian Justice faster. So if you want to play very aggressive right from the beginning, go for this spell. Combined with the point in
Summoner's Wrath the burn damage is even more deadly. But you should know, later at Mid - Late Game the spell loses viability when everybodys Health and Magic Resistance are boosted.
Ghost Only if you want to build a "Forrest Gump". With this there is no problem to hunt down escaping enemies or to escape even very mobile attackers. In my opinion
Garen needs more offense boost than mobility, so think twice before you pick this.
Teleport A Spell which is sometimes useful if your teammates have problems with the other lanes while you dominate your own lane. Only pick this if you are sure to dominate your lane depending on your lane enemy. In my opinion this spell is not recommended for beginners but advanced players.


First thing you have to know as Beginner: Garens Main Attack Skill is his E.Skill



















[/list]

Skill Combo



Your Q.Skill









Priority
This is my preferred order of skill leveling. Its quite a standard recommendation since


You should put 1 point first at Q.Skill

Directly after your first point set on


Put your fourth point in W.Skill

Go on with


After that it is quite simple to level your skills. Max out



The remaining points after max out R, E, Q go into W.Skill



Since the rightly chosen items are essential to build up an effective





Start Items
Usually i use this standard start for solo top. Mobility and boosted Health Regeneration fits Garen perfectly. Use Health potions whenever your Health is below 50% and combine it with your Passive

- Pro: Mobility and higher Health Regeneration to stay longer at Lane. Enemy must return more often to base, while you can stay and keep on farming.
- Con: Less Damage than Lane Enemy, if he starts with Offense Item.

Recommended Start for advanced players, who have experience with estimating their lane enemy. Some would even try Double

- Pro: Higher AD for Harrassment and better farming. Slightly boosted Health and Lifestealing by Basic Attack Hits.
- Con: Less Mobility. No Healing Potions. Maybe need to return to base more often if taking severe wounds, if farming doesnt go well.

Another good approach without starting boots. You need to farm a lot and try to get a fast kill in order to compensate your investment into an elixir instead of


Con: Less Mobility. High Costs.

Early - Mid Game Items
The first 20 minutes will decide if you can dominate your lane or not. With these items you can stack up enorm damage while you have good options to raise your sustain against incoming damage. Make sure you activate your W.Skill






Boots


Offense Items


Defense Items


Sustain Items

Boots Enchantments


Early - Mid Game Core
- Pros: High AD, High CSC, good ARM, good MR
- Cons: Needs aggressive Farming + Harrassment
If you have an easy Lane Enemy and your farming is doing very well, you can try this approach to rush on an early


- Pros: good AD, High ARM, High MR, early ArP, early CDR, relatively cheap
- Cons: No CSC Boosts at early - mid game
If you want a safe early game with good Offense Power but also excellent Defense Values for almost every Lane Enemy go for this recommended early build. Buy









- Pros: High Damage (Physical + AoE Damage), good ARM, good MR, High Health
- Cons: relatively expensive
Well, this is an alternative start, which i find very interesting, since




Mid - Late Game Items




Final Build Recommendations
In this section i explain my final item build recommendations in detail and show you what pros and cons you get with each build. Finally i give you detailed information about the development of your


- Pros: very High AD, good ARM, good Health, good CSC, High MR, High ARP, good CDR, slow Enemy Movement Speed
- Cons: expensive
Example Build Order


- Pros: High AD, very High ARM, High Health, very High MR, good ARP, slow Enemy Movement Speed
- Cons: low AS, low CSC, low CDR, very expensive
Example Build Order


- Pros: very High ARM, extreme High Health, High MR, good ARP, slow Enemy Movement Speed, AoE Burn Damage, high Health Regeneration, very cheap
- Cons: low AD, low AS, very low CSC, low CDR


- Pros: High AD, very High ARM, High Health, High ARP, High CDR, good CSC, Enemy Movement Slow Down by attack, Nearby Enemy Attack Speed Slow Down
- Cons: low MR, expensive


- Pros: High AD, very high ARM, good Health, high CSC, high ARP, good CDR, slow Enemy Movement Speed, cheap
- Cons: low MR


- Pros: good AD, high AS, very high ARM, good Health, very high CSC, good ARP, slow Enemy Movement Speed
- Cons: low MR, low CDR, expensive


- Pros: very High AD, good ARM, medium Health, good CSC, very High MR, good ARP, cheap
- Cons: low MR, low CDR


- Pros: very High AD (incl.AoE), very High ARM, very High Health, good CSC, good ARP, High Health Regeneration, very cheap
- Cons: low MR, low CDR, low AS


- Pros: High AD (incl.AoE), High ARM, very High Health, good ARP, High Health Regeneration, Slowdown on Enemies, very cheap
- Cons: low MR, low CSC, low CDR, low AS


- Pros: very High AD (incl.AoE), very High ARM, very High Health, good CSC, good ARP, High Health Regeneration, very cheap
- Cons: low MR, low CDR, low AS


- Pros: very High ARM, high MR, extreme High Health, good ARP, High Health Regeneration, Enemy Slow Down, very cheap
- Cons: low AD, low CSC, low CDR, low AS


- Pros: very High AD (incl.AoE), very High ARM, very High Health, good CSC, good ARP, High Health Regeneration, Enemy Movement Slow Down by attack, cheap
- Cons: low MR, low CDR, low AS



Because



Farming & Harassment
Farming is very important at early game, much more important than killing the enemy. Of course, it will help you to farm without ruffle and excitement, if you enemy is on respawn time. But sometimes it's wise to play safely instead of risking a death, which will let you lose much time and dominance over your lane.
First thing to know about farming with

Decisive Strike Use this skill to strike the siege creep, when its Health is low. Don't let it be killed by your creeps, or you lose much money. Do it, if the Enemy is out of range or he will use your cooldown time to attack you.
Judgment Your main farming attack. Use this skill right in the center of a group of creeps to take out several simultanously. If your AD value is high, you can farm very fast.

Sometimes it is better to do autoattack + lasthits on the creeps and save your skills for sudden counterattacks of enemies. Keep your eyes on the minimap and figure out the location of your enemies. If you can't see one of them, then be careful.
Stopping the enemy from farming is very important to gain dominance over your lane. As long as your creeps are alive, you have more firepower on the enemy. Enemy creeps will fall faster and Enemy Champions will be shot by your creeps, if they attack you. At early game it is easy to harrass your enemy from farming with



Destroying the Enemy & Tower
There are some simple rules for fighting with

- Always fight with caution and never let your guard down, even when you are attacking. The enemy's teammates wont sleep, so whenever you feel you are running into a trap, retreat.
- Except at early game, never go into a fight solo, unless you know the exact location of every enemy.
- Its more safely to have a Supporter behind you, who can cover you, or a Jungler, who can gank in, while the enemy is distracted.
- You better wait until your Ultimate
Demacian Justice is (almost) cooled down, before you go into a fight. Sometimes is just the difference of 1 second to win or lose a fight. With your Ultimate ready, you oftenly have that 1 Second Time bonus!
- Hiding in the bushes is always good for a fight initialisation. Hide in a bush and wait until your Enemy is within your reach. Should he come near you, rush in with
Decisive Strike and spin, before he can use any skills himself.
- If necessary activate
Courage to maximize your Protection.
- Use
Flash and
Exhaust wisely for attacks, you won't have them for escape
Whenever you have difficulties with your lane enemy, call your jungler to gank in. Tell him to come at the right timing and be sure, the enemy hasnt set a sight ward yet. If he did already, then tell this to your jungler, so he can take another route to surprise the enemy.
Whenever your Enemy is back to base, you should concentrate your attacks on the enemy tower. When the Tower is fallen, your Role is to support Mid Lane, while the Jungler can concentrate his ganks on the other side lane. Do it carefully, sometimes it is wisely to retreat before the enemy can gank you. Use


If your enemy has less than 30% Health and hide under his tower, you can risk to kill him by tower diving. You need









Solo Top Lane (recommended)




- As long as you havent bought your first offense item, only land strikes with
Decisive Strike
- retreat whenever the creeps start to shoot at you. You can't stand long against Enemy + Creeps Attack
- Repeat strike/spin attack + retreat until you get the Health of your Enemy down.
- Don't chase enemy to his tower, focus on farming!
- Especially be careful, if your enemy has stun abilities. In Tower Range you could easily die.
- Stay as long as possible at your lane and farm as much as you can. Do not lose money to the enemy, harrass him badly.
- Whenever your Health is below 60%, take a Health potion!
- Head back to base if you have used up your potions. Head back to base, when your enemy is also heading back to base, so you can rush back to lane before he can farm.
- Whenever you are back at base, always buy at least two potions and if possible a sight ward to counter ganks. You will need these consumable items until mid game.

Bot Lane (not optimal)
Since on bot lane you have Enemies with high CC + Kiting Abilities, it is not recommended to play


Mid Lane & Jungling (not recommended)
You won't play





Jungling

- He has no gapcloser for good ganks, except using
Flash
- He has no stuns, no slow downs from skill set for good ganks
- His passive
Perseverance is not healing him fast enough, and btw it stops if you are attacked by monsters from the jungle!
- His
Judgment is very weak at the beginning
- He needs very much gold for good builds, more than the jungle can offer

Note: Even though




In this chapter i want to give you a feeling for your most expected lane enemies. The following champions are mainly played at Top Lane, and if you play


Use your W.Skill



Don't allow him to farm or even stack up his Ultimate, otherwise he'll get unkillable. Dodge his spikes


A real tough noxian guy, who is very similar to












Stand behind your creeps to avoid his



One of


If you're trying to attack her, she can stun you. Try to get her, when her skills are on cooldown, then give all your strike power on her. Your Advantage: She doesnt have as much sustain as you.

She shouldnt be very difficult because of less sustain. A good





Block his





This could be your worst nightmare, if you are fighting against a skilled








She can be troublesome if you dont play carefully, since she is dealing true damage with




Just like



At early game he can't do much against you. Just activate


He has ranged attacks and can kick you away when you're to near to him, so he will keep distance to you. Quite annoying. Make sure your Jungler comes often for a gank, or he maybe will push you out of your lane.

It should not be difficult to confront him at early game, since he has not enough sustain against your



He is simply one of he most awesome Champions on the Fields of justice. His high sustain with his Shield keeps him alive in the deadliest situations and his excellent farming ability is quite a problem for sure. Make sure you call your Jungler to come in for some ganks. Focus more on farming than dealing damage to him.

It could be hard to penetrate his armor and passive




A very annoying top lane counter against






Just hinder him at farming and he won't be a danger at early game. If he slows you, use



He deals true damage so ur




He is strong at surprise attacks and is able to block your





He can dash at you with





Well, like






One of the few Champions, which are very similar to





Argh, this flamethrower attack is annoying. Keep distance and attack him, when his


Very strong opponent with good sustain and mobility. Usually he cant do much damage to you, as long as you don't try to chase him because of his annoying




One very difficult lane enemy for




He is one of the most fearsome autoattackers ingame and can be a real pain for





Usually he will be built with high AD and AS to a point, where





She has not the sustain that



This bear is awesome! He is a very tanky warrior, who can deal tons of damage, if built up correctly. Just like





In most cases, he will go for




Wulong becomes dangerous at mid - late game, but in early game, he cant do much damage to



As long as you don't let him farm, you can push him out of lane, because you have more sustain than him and you don't need mana, but he does. Avoid his


One of the most difficult lane enemies for



Since he must drain his own Health to use his skills, it should be easy for you to handle him. Just harrass him at farming and deal enough damage to him, until he retreats. And if you have unlocked your ultimate


With his shadow abilities he can be really annoying. Try to dodge as many abilities as possible and use your combo to push him out of lane. Concentrate on farming and he can't do much against you at early game.


When you have succeeded to make some kills at early game, got the Enemy Tower destroyed and maybe even finished your early - mid game item core build, you should aim for extended team work tasks. Now is the time to prove, if you can survive as a team or not, if you are a better team than the enemy. LoL is a Teambattle Game. So don't ever try to play solo. If you don't understand this, then you maybe should play offline solo games. Ok, lets start with the real things you must know for winning the match, together.
Warding
Warding is crucial to win a match. With Sight Wards set at the right positions you can gain control over the enemy's movement. Whenever you have destroyed your first Tower, the next time you go back to base, buy a sight ward for your team. You might spend some money for it, but you earn it back later, if you can harrass the enemy from farming the lane and the jungle!
- Do i still have potions? No? -> Need to buy at least 2! Yes? Ok, go for items
- Do i have enough money to buy a ward after buying an item? No? -> Ok, buy one. The rest money is for items


Ganking the Enemy
One of the favorite things, that




When the first towers have fallen usually the enemies are sticking together to make their way through your mid lane. Don't be careless, when you attack. Even if you are tanky, most times you can't take the full attack power from 2 or 3 strong enemies. At least have a support at your back, who can stun your enemies or even enforce you with Buffs.

Dragon
Knowing the dragon in detail and be able to kill him quickly before the enemy team does, is crucial to win a match. On the one hand each player of your team gains extra gold, on the other hand you would hinder your enemy to get faster gold than you.
- Gold: 190 for each player on the killing team (+25 for the slayer)
- Experience: 400
- Initial spawn time: 2:30
- Respawn time: 6:00
By killing the Dragon at the right moment your whole team gets a gold advantage early to upgrade your item kits faster than thee enemy can do. Try to take down the dragon before the enemy notice. This will give you another advantage: Only you and your allies know the respawn time.
Beware, good players would set sight wards to control the Dragon. So it might be difficult to do it unaware. So don't ever try to kill the Dragon alone, especially if enemies are not visible on the map for you! You definitely will be ganked and worst - the enemy steals the Dragon away. Tell your jungler to set a



Baron
Same as Dragon. But in my opinion not as important as Dragon. If your teamplay is good, you dont need the buff to win the teamfights. If you are bad, then even the Baron Buff cant save you. BUT: Controlling the Baron to hinder the Enemy team from getting the Baron killed is crucial to win a match. If your team is fast, you can try to disrupt their attempt and maybe you can even destroy the whole enemy team plus stealing the Buff to storm their base.


Team Fights
When the first tier towers of the enemies (or yours) have been fallen, the first team fights will start. Now your team should have set enough sight wards to see the enemy's movements. If it comes to a confrontation of your team and them, you should know your role:
- Assassin the Enemy Carries as fast as possible, before getting killed (such like
Ashe,
Miss Fortune,
Caitlyn,
Draven,
Ezreal,
Sivir,
Tristana,
Varus, vaybe)
- Silence the one of the enemy team with the most dangerous ability, thats usually the CC ones (Stun, Slow Down, Weaken).
- Engage first when team fight has been initialised by someone else (usually the one with CC attack).
Garen needs someone wo help him close the gap to his enemies, or he will be shot dead before he arrives!
- Give commands to your team! A true Demacian Warrior is always giving wise commands to his subordinates.
- Survive till the end to exexute the Enemy Tank with your
Demacian Justice, when no one of your team can take him down.
Never forget - never ever fight solo after midgame, because the enemy does not! Even with the suggested item builds,











































































After reading this guide, you finally might acknowledge, who is the true might of demacia. This guide is directed to beginners, who needs guides to play better. Furthermore this guide features my own play style. It is very possible, that it is not suited for every


Summarized Features


Most important: Have fun with






Sanguine Garen



Desert Trooper Garen



Commando Garen



Dreadknight Garen



Rugged Garen



Steel-Legion Garen








Thank you very much for reading my first guide at MobaFire. I hope you enjoyed it. I know that there are still many things, what i could write about. But in the end, you need to make a break, when you get the feeling, that it is sufficient information for beginners, for what this guide was originally written. It took me several weeks to finish it, but i had much fun. And i hope you have even more fun to try the stuff out to check the true might of demacia.
If you have any questions or advices or maybe even ideas for alternative super interesting item builds for



Jhoijhoi for her guides to make guides at MobaFire
All the dudes here, who wrote Guides for

My Wife for not killing me for putting so much time & energy into this work
My Family for supporting me (with foods. haha)
All the friends, who took a look and giving me advices
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