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Runes: Aggressive runes
1
2
3
4

Sorcery





Domination






+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Standard helpers


Heal

Ignite
Items
Ability Order Standard
1
2
3

Guide Information![]() → Summary → Famous Last Words → Change Log → To Do List |
Champion Details![]() → About Yuumi → Pros & Cons → Abilities → Combos |
Pre Game ![]() → Synergies → Threats → Runes → Summoner Spells |
Gameplay![]() → Items → Teamwork → Warding → Gameplay |

Cheers, I'm Wicked Cherry. I'm playing ![]() ![]() ![]() So I hope you'll enjoy this guide and learn a lot. Please let me know if there are questions in the discussion part. It would be really great if you could not just half-heartedly downvote this guide but let me know what you dislike about it in the Discussion-part so I can take your opinion into consideration. Thanks a lot and enjoy. :) |
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Ability Order
With patch 9.24, I found it the best option to level your E




Standard ability order

Depending on your current matchup, you can also go for more harass by leveling up your Q ![]() ![]() ![]() ![]() ![]() |

Healing & Utility
After landing an auto attack against an enemy,


After attaching yourself to an ally, you can heal them instead of yourself by using


This combo will allow you to heal multiple allies. It is really functional during teamfights because you can hop from your carry to, for instance, a tank, and hop back to the backline within seconds.
Note: For this combo, it is always crucial to keep in mind that you'll have to have enough cooldown reduction by items for





Peeling & Crowd Control
This combo is another pretty basic one. While attached you will be able to direct your Q

Note: If you feel like the enemy might escape (for instance because they used


After attaching to an ally (I usually prefer bruisers or mainly the fronline of my team for this combo), you will want to slow an enemy carry with



Note: Taking


Nope, this is not a typo. You actually can switch the ally you're attached to while casting your ultimate

Note: This also works with


Main rune tree
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Secondary rune tree options
Aggressive runes
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Precision runes
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Inspiration runes
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Resolve runes
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Alternative options
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In this chapter, I will reflect and contemplate to the best of my ability on patches in which changes to

Note: This chapter is brand new, so there is not much in here yet, however expect more to come over the course of the seasons. :)



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This summoner spell is quite strong right now due to its effects and low cooldown. Unless you're facing a pretty hard lane or quite a few counters, I would always pick this spell. It really provides you with additional lane pressure thanks to its true damage output, healing reduction and low cooldown. It's helpful against healing and utility supports, such as ![]() ![]() ![]() ![]() ![]() |
Exhaust is somewhat weak at the moment compared to other Summoner Spells. I would recommend playing at against on-hit and burst champions like ![]() ![]() ![]() ![]() ![]() |
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Choosing Heal is a bit uncommon but you can pick it if your
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I haven't played a single game with ![]() ![]() ![]() ![]() ![]() ![]() I really do not advice taking this Summoner Spell with you. |
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The idea behind these choices is that your ADC would be able to either pick up ![]() ![]() - Why Barrier? ![]() ![]() |
Furthermore, ![]() ![]() ![]() This combination should be your most preferred one, but it can differ depending on who you're playing with and against. |
The ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() But please practice this before heading to ranked. |
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You will find more specific information in the Threats and Synergies chapters below or click on the hyperlinked words. |

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Mythic Item Choices
You only get to pick one mythic item per game so you want to make a wise decision and try think ahead of the game - selling and rebuilding an item is expensive and time-consuming, so you might as well just want to stick with it even if it has turned out to not be the best choice.
Moonstone Renewer is your preferred choice in most match ups. It offers ability power and some ability haste. It's the most balanced choice between all the items listed below.
Everfrost is a great item for aggressive choices - not only because of the ability power it provides but also thanks to its mythic passive that optimizes your stats by 15 AP for every legendary item you have. However, it's a mythic item and you can only have one which means you would swap this one out for
Moonstone Renewer. It would be your most preferred choice when your team is lacking AP and/or CC or the enemy team has many dashes and jumps and therefore can easily engage and disengage. It's a very nice item choice for aggressive builds, however you'd probably want to pick up a few ability haste items.
The problem about this item is the large amount of mana it provides and will drastically increase the cost ofZoomies.
Imperial Mandate is like the middle way between going aggressive with
Everfrost and "making sure everything's alright" with
Moonstone Renewer. It provides more AP with its mythic passive but also has the mark that it applies to a slowed enemy that will detonate once another ally attacks it. It is a really strong pick against squishy champions that do not have gap closers. It works awesome with and without
Font of Life and is a really nice alternative to
Moonstone Renewer.
Aggressive Choices
Chemtech Putrifier is great against heavy healing champions like
Soraka,
Dr. Mundo or
Sona thanks to the grievous wounds that reduce all incoming healing. You will want to decide between buying this item of
Morellonomicon.
Morellonomicon is somewhat similar to
Chemtech Putrifier. It offers more ability power but no ability haste. It's great a team with healers (e. g.
Kayle,
Fiora or
Nami) or life steal (e. g.
Vayne,
Olaf or
Akali) champions. The grievous wounds will reduce those effects for a short time which means those champions are potentially more vulnerable to your team with this item than without. However, if your mid laner is a mage, make sure to ask if they are planning on building this item. Ideally, you don't want to have more than two grievous wounds items in your team and preferably two different ones if possible.
Rylai's Crystal Scepter is underrated especially in low elo in my eyes. It's super power with the magic damage and extra health it provides. What's more, the enemy's movement speed will be reduced for a short amount of time. Should be definitely a mid game item pick to consider! It works pretty well with your Q
Prowling Projectile and your general basic attacks to activate your passive
Bop 'n' Block's shield. It's even able to proc the rune
Font of Life.
Rabadon's Deathcap is listed as late game option. You will want to pick one or both of them as your 5th or 6th item to keep your AP scaling in check and amplify your E
Zoomies's healing. They are okay option but not the most optimal and you should only build them if you're far ahead or the game takes long enough to build them: I usually only build Ability Power items when I notice that the game might turn out in our favor, my team lacks AP champs or that the enemies aren't buying Magic Resistance. However, keep in mind that your E
Zoomies also scales with your ability power. More AP = More healing!
Mejai's Soulstealer is an item I mainly recommend building when your early games develops extremely to your advantage and you can afford going for a fully aggressive build. Sell it in late game for another item, like
Rabadon's Deathcap or another situational item.
- It's not a bad choice to buy Ability Power items. I'd probably prefer
Liandry's Anguish because the passive burns the enemies and essentially lower their health over time. The additional health can be helpful since it will give you some security of detaching yourself and auto-attacking the enemies to activate your passive, but it is probably not always the best choice. I recommend picking this item when you focus an enemy team that has a lot of healing potential, e. g.
Soraka,
Dr. Mundo,
Garen,
Pyke or
Nidalee. Try to aim your
Prowling Projectile at the healing champion in order to activate the item’s passive and cancel or reduce the healing. Along with
Final Chapter and its waves, you should be able to pick up most healing carry champions.
Defensive item choices
- You can choose these items depending on the match up and how the game's going for you and your team. When it's obvious that you'll face a hard laning phase, do not hesitate to rush for example
Locket of the Iron Solari for the extra shield the active provides.
Relic Shield might seem like quite an uncommon pick for
Yuumi as
support item, but I did some research and it actually is viable when facing extreme counters, such as
Pantheon (support) or
Thresh (especially when they support a strong early like
Caitlyn or good wave clear like
Jhin or
Lucian). They can cause heaps of trouble for you and even ruin most of your early game for you which you really want to live through to reach your power spike in late game. Being able to give your ADC back some HP without using your mana is quite a good thing for you when you have to play quite defensively anyway.
Shurelya's Battlesong will enhance your heals and shields. Especially since the mana nerf of your E
Zoomies, this is a nice option to save a bit of mana and still heal and shield allies appropriately. Additional movement speed is also always welcome because you can either follow an escaping enemy or use it to get out of risky team fights and position mistakes. It's especially effective against (mainly AP) burst and artillery champions like
Zoe,
Syndra,
Lux or
Vel'Koz since your heals are stronger but you can also run out of their attack range faster or dodge abilities they rely on (e. g.
Syndra's E
Scatter the Weak or
Vel'Koz's
Tectonic Disruption). But it's also quite nice against poke champions like
Jayce or
Nidalee and those who deal damage over time like
Twitch,
Brand or
Darius.
- I love the aura (additional shield) that
Locket of the Iron Solari's active grants to all nearby allies. This is probably my favorite Magic Resistance item. And it will also give you some Armor which means you don't have to choose when you're indecisive toward building Armor or Magic Resistance because you're getting both plus an additional shield! How awesome's that? (:
It can also be super effective, especially against burst champions likeVeigar or
Syndra, but can also help against a fed ADC like
Jhin.
Spirit Visage is not an item you should build but it amplifies healing effects. So if your team is tanky or only has one tank that can start a team fight (e. g.
Malphite or
Udyr), make sure to ask this person to build this item if they haven't done so yet. You will be able to protect and heal them while also being able to dish your your abilities from the front row. But also keep an eye on your backline carries. You don't want to sacrifice them to sneaky assassins or backdooring.

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In the following two chapters (Synergies & Threats) I will try to suggest some runes and items depending on the champions you're about to face. The runes mainly stay the same for the primary tree and only change in the secondary rune trees.
As for items, I didn't include the core items
































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