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Choose Champion Build:
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Utility & Mobility
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The Spank Tank
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Angry Bird (Poke & Angressive)
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Full AP Midlane Birb (WIP)
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ADC (Don't try this in ranked!)
Recommended Items
Runes: Utility & Mobility Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Threats & Synergies
Sona
Do not clump in teamfights, extremely squishy at earlier levels but she can run away with her E, cancel your ultimate with hers and heal + harass just like you. Her powerchord + E even works just like an exhaust. Magic resistance and try to play with your range and quick E+W engages.


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For suggestions just write a comment. I'll get a mail and answer as soon as possible! Hope you guys like it. I'll update for patches and changes as soon as possible, you can find the latest news and updates in the changelog or the spoiler below this table of contents. Good luck with my guide on ![]() For every German reader: Ihr könnt mir ruhig auch auf Deutsch schreiben und Fragen stellen :) |


Hello there! My name is DasNerdwork but you can call me Flo. As soon as the dancer came out I started to main



Next to League my main game is called Warframe. I'm officially partnered there since august 2020 and upload a ton of guides and advice videos for my german community on my youtube channel. If you haven't heard of the game before give it a try! It's a mix between collecting, farming, leveling and fighting as a ninja in space. As it's mostly PvE it is very calming and a good alternative besides often stressing or frustrating League of Legends. My personal advice for anyone that struggles with mental health or stress while playing League is to find such a game and use it to relax if needed.
I hope this guide helps you and you learn something new. If so I'll be very happy about an upvote or even a comment to support me, this guide and further updates. But please don't feel forced or begged for anything. Even your view solely already helps a lot. <3
Alright, let the dance begin!

Pros
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+ Very high AP ratios + Over-the-wall jumps are possible + Great knockup & CC (Crowd-Control) + Smooth and clean engages/disengages + Extreme high and incredible mobility |
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Cons
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- High cooldowns - Depends on his abilities - Most abilities "only" supportive - Full potential only with ![]() - Good CC timing can make him useless |
With all his mobility and strength ![]() ![]() ![]() |

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Each ability is described in short with the exact value in brackets. If a stat changes by leveling up it's formatted as (level 1 value - level 18 value



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Passive 1 - Fey Feathers Every (40.0 - 14.5 ![]() ![]() ![]() |

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Passive 2 - Lover's Leap Recall together and save some time. If either ![]() ![]() ![]() |
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[Q] Gleaming Quill Rakan flings a magical feather that deals (70 - 250 ![]() ![]() If the feather hits a champion or epic jungle monster, restore (18 - 120 ![]() ![]() |

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[W] Grand entrance Rakan dashes, then spirals into the air. All enemies in it's radius are Knocked Up for 1 second and dealt (70 - 290 ![]() ![]() |

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[E] Battle Dance Rakan dashes to an allied champion, granting them (40 - 140 ![]() ![]() Rakan can Recast this Ability once within 5 seconds. |

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[R] The Quickness Gain 75% Move Speed for 4 seconds. Rakan deals (100 - 300 ![]() ![]() |


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It's probably normal that the










Example Rune Builds - Tanky / Supportive - Aggressive / Supportive |
Inspiration - Runes |
Resolve - Runes |
Sorcery - Runes |





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[Situational]
Unsealed Spellbook:The new ![]() ![]() ![]() ![]() ![]() ![]() |
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[Overall Good]
Glacial Augment:Basic attacking a champion with ![]() ![]() ![]() ![]() ![]() ![]() |
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[Rather Not]
Prototype: Omnistone:With the Omnistone we get periodically access to another random keystone. It is less effective for ranged units and ![]() ![]() ![]() ![]() ![]() |

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[Perfect] Hextech Flashtraption: While ![]() ![]() ![]() ![]() ![]() ![]() |
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[Counterproductive] Magical Footwear: At 12 minutes (reduced by 45 seconds per Takedown), you gain ![]() Additionally, your boots gain 10 bonus movement speed. However, Boots of Speed are disabled and you cannot purchase tier-2 boots prior to obtaining ![]() ![]() ![]() |
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[90% useless] Perfect timing: Start the game with a Commencing Stopwatch that transforms into a ![]() ![]() ![]() |
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[Pretty neat] Future's Market: You can enter debt after the first 2 minutes in game to buy items. The amount you can borrow starts by 145 and increases by 5 gold every minute. Also you have to pay 50 gold lending fee. Really useful rune if you need that last missing gold for ![]() ![]() |
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[Considerable choice] Minion Dematerializer: Works best with ![]() ![]() ![]() ![]() ![]() |
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[Not really needed] Biscuit Delivery: Gain a ![]() ![]() |
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[Always good] Cosmic Insight: Gain 18 summoner spell haste and 10 item haste. Always useful on any champion, especially with a lot of active items like ![]() ![]() |
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[Movement Speed!] Approach Velocity: Did I hear movement speed? Gain 7.5% towards enemy champions that are movement impaired. Fine synergy with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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[Wonderful rework] Time Warp Tonic: Consuming a potion or biscuit grants 50% of it's health and/or mana restoration immediately but prevents that consumable from being used again until the effect ends. Health/mana per tick is then reduced by half for the effect's regular duration. You also get gain 5% movement speed while under the effect of a potion or biscuit. Very good for ![]() ![]() ![]() |

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[Nope]
Grasp of the Undying:Entering combat generates one stack every second for the next 3 seconds. Additional stack can be generated by reentering combat after 2 seconds. At 4 stacks ![]() ![]() |
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[Situational]
Aftershock:After immobilizing an enemy champion, grant 35 (+ 80% bonus armor) bonus armor and 35 (+ 80% bonus magic resistance) bonus magic resistance for 2.5 seconds (this is capped at 80 - 150 (based on level)). After the duration you release a shockwave dealing 25 - 120 (+8% of your bonus health) magic damage to nearby enemies and monsters. All in all it's a good keystone if you decide to go for a lot of resistances and high value items like ![]() |
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[Overall Good]
Guardian:Guard allies within 350 units of you and allies you target with spells for 3 seconds. While Guarding, if you or the ally would take 90 - 250 damage or lethal damage, both of you gain a 70 - 150 (+15% of your AP)(+9% of your bonus health) shield. The possibility for you to dash with ![]() |

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[The Healer] Font of Life: Impairing the movement of an enemy champion marks them for 4 seconds. While marked ally champions who attack those enemies heal for 5 + 1% of your max health over 2 seconds. Again really strong with 3000+ healtpoints and an ADC that gets healed everytime he hits the target by at least 35. The more attack speed champions in your team like ![]() ![]() ![]() |
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[Offensive Shields!] Shield Bash: First while shielded you gain 1-10 (based on level) bonus armor and magic resist. Second whenever you gain a shield, your next basic attack against an enemy champion within 2 seconds of the shield expiring deals bonus adaptive damage, scaling with lvl, shield strength and bonus health. You could think that it works well with ![]() ![]() ![]() ![]() |
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[Only as Tank] Conditioning: After 12 minutes, gain +9 Armor, +9 Magic Resist and increase your total Armor and Magic Resist by 5%. Works best if you aim to build tanky with ![]() ![]() |
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[Why?] Second Wind: After taking damage from an enemy champion, heal for 6 (+ 4% of your missing health) over 10 seconds. This can work on any champion pretty good, but why would you use this rune? ![]() ![]() ![]() ![]() |
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[Stegosaurus] Bone Plating: Every 45 seconds after taking damage from an enemy champion, for 1.5 seconds, the next 3 spells or attacks you receive from the same enemy champion deal 30 - 60 (based on level) less damage. As this rune only blocks damage from the champion triggering it it's not really useful. When engaging ![]() ![]() |
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[Why not] Revitalize: Heals and shields you cast are 5% stronger and increased by an additional 10% when the target is below 40% health. Very good synergy with ![]() ![]() ![]() |
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[Perfect] Unflinching: By choosing this rune you gain 10% Tenacity and Slow Resistance. You can additionally gain up to 30% Tenacity and Slow Resistance based on your missing health. The combos that are possible with ![]() ![]() ![]() ![]() |

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[Very useful]
Summon Aery:Your attacks and abilities send Aery to a target, damaging enemies by 10-40 based on level (+ 15% bonus AD)(+ 10% AP) or shielding allies for 2 seconds by 35-80 based on level (+ 40% bonus AD)(+ 25% AP). Aery cannot be sent out again until she returns to you. Very useful for ![]() ![]() ![]() |
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[Situational]
Arcane Comet:Damaging a champion with an ability hurls a comet dealing 30 - 100 damage based on level (+ 35% bonus AD)(+ 20% AP) at their location, or, if ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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[Only with attack speed]
Phase Rush:Hitting an enemy with 3 attacks or seperate abilities within 4 seconds grants 25 - 40% movement speed based on level and 75% slow resistance for 3 seconds with a 15 seconds cooldown. Only recommended to use when your item build focusses on movement speed and kiting or you generally aim for high attack speed items. |

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[Unnecessary] Nullifying Orb: When you take magic damage that would reduce your health below 30% gain a shield that absorbs 40 - 120 magic damage based on level (+ 15% bonus AD)(+ 10% AP) for 4 seconds with a 60 seconds cooldown. Unnecessary/Not really needed because of ![]() |
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[Need mana?] Manaflow band: Every 15 seconds you can hit an enemy champion with a spell and get 25 mana until a cap of 250. If you reach the cap it will restore 1% of ![]() |
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[Must-have] Nimbus Cloak: Casting a summoner spell like ![]() ![]() ![]() ![]() |
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[Very noice] Celerity: Amplify all of your movement speed bonuses by 7% and gain 1% more movement speed! While aiming for very high movement speed on ![]() ![]() ![]() ![]() |
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[Definitely not Brand] Scorch: Your next ability hit sets champions on fire, dealing some bonus magic damage based on level after 1 second with a 10 seconds cooldown. If you want to have ![]() |
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[Watch jungle!] Waterwalking: Gain 25 Movement Speed and an adaptive bonus of up to 3-18 Attack Damage or 5-30 Ability Power (based on level) when in the river. Very good because we get movement speed and damage, but with using this rune you have to focus fights around the baron or drake as ![]() |

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![]() ![]() ![]() ![]() ![]() Now, with that in mind, if you go teleport and gank another lane, you will leave your AD carry to 1v2 their bot lane, and either get zoned or killed. That is why the AD carry would quickly fall behind in levels and have to farm without their support with them. Even though it provides us with 30-50% multiplicative bonus movement speed on arrival for 3 seconds I'd only suggest using it as midlane ![]() |
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[Aggressiv & Poking]
Spellthief's Edge: It's base mana regeneration is very useful on ![]() ![]() ![]() |
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[Not recommended]
Spectral Sickle: The other support item with the tribute passive is also a possible choice to go. The main difference is that we get attack damage instead of ability power like from ![]() ![]() ![]() ![]() |
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[Also not recommended]
Steel Shoulderguards: Attack damage, health and base health regeneration? We aren't as tanky or supportive to make a good use out of those stats. Attack damage is still not needed with our few auto attacks and neither health nor health renegeneration is worth it. Ability power should be the way to go with support items and the choice should mainly be between ![]() ![]() |

This section is sorted from A-Z (Abyssal Mask to Zhonyas Hourglass) with all mythical items first. Some are not always recommended but to show you on the first look which are the good choices and which aren't I colored their names from good choice to situational. All items I don't recommend to use are below this list in the the section "Don't Do It" and colored as not recommended.
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Everfrost: Everyfrost is a very offensive item designed to slow or even root enemies. It's mythic passive empowers all legendary items with some AP, which works in our case, but makes our build pretty damage focused. We can activate it's passive every 20 seconds and shoot a freeze cone forward. Enemies in a straight line rooted and every target inside the cone receives AP scaling magic damage and a 65% slow for 1.5 seconds. On it's own this seems very useful and it definetly has a lot of potential. But as soon as you think about ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Frostfire Gauntlet: A tank item mythic that has a support passive? Sounds useful. I'd immedtiately recommend this item to any tank ![]() ![]() ![]() ![]() |
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Hextech Rocketbelt: The good old Rocketbelt. First of all this item is only suitable for midlane or full AP ![]() |
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Imperial Mandate: This item is perfect for an offensive support build. If you start with ![]() ![]() ![]() ![]() ![]() |
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Liandry's Anguish: This is a very very situational item and not generally recommended. It's ability haste and mythic ability haste bonus on all legendary items is perfect for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Locket of the Iron Solari: This supporter mythic is very useful in a defensive lane. If your ADC falls behind, you want to play safe or your whole team is on the losing side of the game. On it's own it provides us with defensive stats like health, resistances, but also some ability haste to improve our ability cast times. It's passive provides every near ally with 5 additional bonus armor and magic resist, stacking up by 2 for every legendary built. As we often play with ![]() ![]() ![]() ![]() |
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Luden's Tempest: This is probably one of the best full AP mythic decisions next to ![]() |
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Moonstone Renewer: So you want to try out the full healing build right? The renewer is a perfect item in combination with everything surrounding healing. AP, ability haste and base mana regeneration lets us use our ![]() ![]() ![]() ![]() ![]() |
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Shurelya's Battlesong: The good old Shurelya's. Not too defensive, not too offensive, focused on mobility. That's what we want right? The wonderful thing about ![]() ![]() ![]() ![]() ![]() ![]() |
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Turbo Chemtank: The Chemtank also has the immolate passive as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Abyssal Mask: Generally a good option. We gain some health, a good amount of magic resistance and won't die as easy to enemy mages like ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Archangel's Staff: During the game ![]() ![]() ![]() ![]() |
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Ardent Censer: Even after the big "Ardent Censer Meta" still recommended! The base mana regeneration and ability power is perfect for ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Banshee's Veil: This item is a good choice when you play very aggressive and your team lacks with ap damage. After building this item you deal not very much but a decent amount of damage with your q which can help killing the enemy adc or apc. Besides it's ability power we also get some magic resistance to sustain against AP supporters like ![]() ![]() ![]() ![]() |
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Chemtech Putrifier: Enemies have a lot of healing? Your team has too few ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Cosmic Drive: An item that reduces ![]() ![]() ![]() ![]() |
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Dead Man's Plate: It's stats are pretty good if you decide to go more to a full tank. With the health and armor you have the ability to protect your ADC from upcoming damage and the passive gives you bonus movement speed so your dashes ca be quicker (or as i call it when having more movement speed on ![]() ![]() ![]() |
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Demonic Embrace: Ability power and health. What would we want more than a tanky AND damage dealing supporter? A controlling supporter. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Force of Nature: By far the best defensive choice against ability power, ap-carries or ap heavy lanes. Besides the obvious tankiness from it's magic resistance and bonus health we also get 5% bonus movement speed as permanent passive aswell. If we take damage from enemy spells like ![]() ![]() ![]() |
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Frozen Heart: Build this item if your team lacks on CC or if you can't stun the ADC to kill him aswell if the enemy team has more champions going full attack speed like ![]() ![]() ![]() ![]() |
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Gargoyle Stoneplate: This item is best activated under similar circumstances to ![]() ![]() |
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Horizon Focus: If you think about buying this item ask yourself the following question: How often do I hit my ![]() ![]() ![]() ![]() ![]() |
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Knight's Vow: If your partner (in this case probably ADC) is your "Worthy Ally" and has less than 50% of their max health, you get 35% bonus movement speed towards them! Very useful for quick saves with battle dance or quick turns. Even better with ![]() |
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Lich Bane: Never build this except you play full AP ![]() ![]() ![]() ![]() |
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Mejai's Soulstealer: Wonderful item as it provides us with a little health and ap bonus. If you are able to hold it at 10 stacks it also gives us 10% bonus movement speed! But keep in mind that every death reduces your AP by 50 and every assist gives us only 10 AP back. Kills 20 and the maximum is 125. If you combine it full stacked with ![]() ![]() |
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Mikael's Blessing: An incredible strong item when facing an enemy team with a lot of CC or point and click CC. As they can stop your whole ![]() ![]() ![]() ![]() |
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Morellonomicon: A wonderful aggressive item even though it provides us with health next to it's ap. Works very well with ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Nashor's Tooth: Possible to build but I'd rather not recommend it. You don't build for autoattacks or attack speed. You don't need it. Even as full ap midlane there are better items to choose from than ![]() |
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Rabadon's Deathcap: Do I have to say anything about it? It's literally the best item for an APC to buy. Not in the beginning but as 4th, 5th or even 6th item (Personally prefer it as 5th as we can fill two slots with ![]() ![]() ![]() |
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Randuin's Omen: Randuin's Omen is a strong counter to crit and autoattacks, as it provides armor, health, an attack damage reduce and a movement speed slow; and the two actives mostly mitigate each other. Most effective against champions that are highly reliant on auto-attacks like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Redemption: Perfect stats for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Rylai's Crystal Scepter: Very aggressive item with 90 ability power. A pretty good item if you decide to go for the rune ![]() |
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Staff of Flowing Water: This is basically just ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Stirring Wardstone: This one is kinda difficult. A lot of players tend to forget it or just don't buy it at all. We can easily stack the passive and place 20 wards to transform it into ![]() ![]() ![]() ![]() ![]() |
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Thornmail: This is a particularly effective defensive option when facing down opponents whose damage is dealt primarily through basic attacks (see the explanation of Randuins Omen), or against opponents that utilize on-hit healing to survive fights (such as life steal). It gives us a possibility to reduce the opponents healing while shielding ourselves with the armor. All in all this item works way better if you use at least a second armor item like ![]() |
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Void Staff: Magic damage ignores 40% of the target's magic resistance; applies before magic penetration and this item gives us a lot of ability power too. But keep in mind that our magic damage dealt is increased, the higher the enemies magic resistance is. E.g. at 30 enemy magic resistance we deal 10% more magic damage. At 100 enemy magic resistance we deal 25% more magic damage and ongoing at 200 MR we deal 36% more damage. Champs like ![]() ![]() ![]() of magic resistance while leveling up. You still shouldn't really bother buying it on it's own or early in the game. Better in the late game or against magic resist targets as already mentioned and still a choice for an AP build. Enemy ![]() |
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Warmog's Armor: With a health threshold of 3000 required it's making this item less effective for us. No armor nor magic resist as stats so you have to build these first as well as enough health points to receive the bonus passive. If you do so you have to go full tank too so this item can be useful if you decide to build ![]() |
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Zeke's Convergence: It gives good defensive stats. This item is made for a duo bot lane (that is what we want with a ![]() ![]() ![]() ![]() ![]() |
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Zhonya's Hourglass: Also an aggressive choice to go but still giving some armor. Costs 2500 gold which is not as cheap as other good items for ![]() ![]() ![]() ![]() ![]() |

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Guardian Angel: This item can save ![]() ![]() ![]() ![]() |
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Riftmaker: This item is like the immolate passive on some items or ![]() ![]() ![]() ![]() |
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Spirit Visage: Spirit Visage's passive works well with any champion that has self-healing, spell vamp or life steal built into their kit. The passive will increase the effectiveness of an allied heal used on you (e.g. ![]() ![]() ![]() |

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Boots of Mobility: Those are the best ones probably. Only five seconds doing nothing and you already get +115 bonus movement speed besides the always give 25 flat movement speed. This is an insane amount and the highest possible of all boots. As we know ![]() |
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Ionian Boots of Lucidity: Also a choice to go if you decide to build ![]() |
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Boots of Swiftness: You are the supporter. They won't focus you with their slows and ![]() |
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Mercury's Treads: The same applies here as already mentioned above. Only really has a high usability against a fed APC or constantly you focussing CC champions. |
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Ninja Tabi: All in all it gives a little bit of armor, +45 movement speed and reduces the incoming damage of auto attacks. Very strong item and probably the strongest available. Other guides also chose the ![]() ![]() ![]() ![]() |
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Berserker's Greaves: Pls... just don't... At least not in my ranked games. |

To show you some of the most important things to mention for


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This combo below starts with shielding you partner. You stay behind, jump to him with ![]() ![]() ![]() ![]() |
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This one is nearly the same as the above. The only real difference is that you do not have to use ![]() ![]() ![]() |
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This is the absolute all in engage. You can use ![]() ![]() ![]() ![]() |
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A little different version of the above one here. You can engage and disengage safely but the gap you are able to close is also way tinier. This combo is very useful to protect someone of your team if they are running away from some enemies. You can engage on the enemies, charm then and jump back to your partner. This can be a suicide move to prevent your ADC or APC from dieing or if your teammate, you try to safe, runs too far away and out of your ![]() |

- 20.04.2017 - Adding Summoner Spell Section, Rakan's Dancemoves and Ability Sequences, Adding Ability and Combo Videos
- 21.04.2017 - Adding Changelog Section and switching from relic shield to spellthiefs edge
- 22.04.2017 - Adding Righteous Glory and Dead Man's Plate because of it's movement Speed, Rakan Lvl 6 achieved!
- 23.04.2017 - Level 7 on Rakan achieved! Combo Section edited.
- 24.04.2017 - Start Items section added, Startet working on Items section, Combo Videos gonna be changed soon!
- 25.04.2017 - Finished Startitem section, added Items fron A-G
- 26.04.2017 - Searched and found some spelling mistakes ^^
- 27.04.2017 - Couldn't do anything, wasn't at home ._.
- 28.04.2017 - Close to finishing Item section, yay! Edited Combo videos
- 28.04.2017 - Nothing yet...
- 29.05.2017 - Reactivated and edited for 7.10
- 30.05.2017 - Added Gargoyle Stoneplate, Adaptive Helm, (new) Guardian Angel, Iceborn Gauntlet, Knight's Vow, Locket of the Iron Solari, Mikael's Crucible, Ohmwrecker, Randuin's Omen, Redemption, Righteous Glory, Rod of Ages, Rylais Crystal Scepter, Spirit Visage, Sterak's Gage, Sunfire Cape, Thornmail, Warmog's Armor, Zeke's Convergence, Zhonya's Hourglass and Zz'Rot Portal to the item section.
- 31.05.2017 - Finished the combo section and with it the guide so far. Probably goin' to add several things throughout it's existing. Hope you like it :)
- 01.06.2017 - Changed Abyssal Scepter to Abyssal Mask
- 03.06.2017 - Added some Matchups, detailed Matchup section WIP
- 10.06.2017 - Added boots in the item section
- 13.06.2017 - Added the why YOU should play Rakan video at the beginning
- 15.06.2017 - Fully updated for Patch 7.12 ! :D
- 28.06.2017 - Fully updated for Patch 7.13 and say hi to the new honor system <3
- 20.07.2017 - Added the "Ghost" spell in the summoner spell section
- 21.07.2017 - Added the "Fullbuild Rakan Engage" Video
- 23.07.2017 - 500.000 views achieved!
- 25.07.2017 - Update for patch 7.15, no important changes for
Rakan
- 31.07.2017 - Edited the description for
Banshee's Veil and
Adaptive Helm and added adaptive helm as a defensive magic resist choice in the item build section (as suggested by supersupporter)
- 16.08.2017 - Was on holiday in norway! Updated for patch 7.16 (NERF:
Ancient Coins mana coins now restore 10% of missing mana instead of 15%.
- 23.08.2017 - Already updated for Patch 7.17 (Ardent Nerf for Lategame)
- 31.08.2017 - Changed Redemption with Ardent some times
- 13.09.2017 - Unnecessary Rakan nerfs! Patch 7.18 made the "Full Movement Speed Rakan" -build less effective. Probably only because of the upcoming chamionship, so we can probably expect them to buff him afterwards.
- 27.09.2017 - Tiny changes:
Ardent Censer is now more worth later in the game and not as the first item, because it scales with the level since this patch.
Turbo Chemtank got nerfed (costs 150 gold more) so you have to build it later. We already build this item pretty late, so it's not that bad.
Zeke's Convergence got changed too. It now activates it's passive as soon as the slow activates. The rest of the patch does not affect
Rakan.
- 11.10.2017 - Removed
Sterak's Gage, updated for 7.20.
- 17.10.2017 - 1.000.000 views achieved! Thank you very much guys <3
- 25.10.2017 - Updated for the 7.21
Ardent Censer nerfs.
- 6.11.2017 - Updated for the 7.22 as far as possible
- 7.11.2017 - Changed and visually upgraded part of the guide
- 8.11.2017 - Changed and visually upgraded nearly everything now
- 9.11.2017 - All YouTube Videos will now get replaced with WebM, finished section for inspiration and resolve runes. Rest of the WebM's and the sorcery runes will be ready tomorrow!
- 10.11.2017 - Added Sorcery to the runes and keystones, fixed the Table of Content anchors, fixed some text issues
- 11.11.2017 - Finished the Runes Reforged section completely with a seperate table of contents and examples. Will add "back to top" buttons tomorrow :)
- 13.11.2017 - Wrote and edited half of the matchups.
- 15.11.2017 - Finished the matchups for all support champions.
- 17.11.2017 - Reedited some of the matchups.
- 18.11.2017 - Added the different rune and item options to the top part of the guide. (e.g. Angry Bird (Poke & Aggressive)
- 19.11.2017 - Edited the magical footwear rune to have the correct description and added the YouTube spoilers with the links to YouTube videos on case the WebMs don't load.
- 21.11.2017 - Updated for patch 7.23
- 26.11.2017 - Fixed some spelling mistakes
- 04.12.2017 - Added a tutorial video for
Hextech Flashtraption, sorry for the few updates, I'm in my final exams atm and it's a little stressy.
- 06.12.2017 - Happy St. Nikolaus day to all my readers! Updated and refreshed for Patch 7.24.
- 10.12.2017 - Added little "Back to Top"- Rakans and seperate ones for the Runes Reforged section :)
- 15.12.2017 - Some more changes because of the 7.24b patch
- 22.12.2017 - Removed the WebMs and replaced all of them with youtube videos as a lot of them seem not to work properly. Also there is not a single webpage to upload WebMs without having massive struggles, therefore the changes from 9.11. and 19.11. got revoked.
- 23.12.2017 - Edited the summoner spells section and added a detailed description for every single spell that exists (excluding the snowball mark) as that one's self explaining, also fixed some spacers and hyphens.
- 25.12.2017 - Merry christmas to all readers <3
- 24.01.2018 - Updated for Patch 8.2 and removed
Sightstone
- 25.01.2018 - We achieved 2 million views! Thank you very much guys <3
- 07.02.2018 - Updated for patch 8.3
- 22.02.2018 - Updated for patch 8.4, going to include the AP items into the item section over the weekend (played a lot of AP Rakan Midlane in the last time)
- 25.02.2018 - Changed up some designs and removed several pixel mistakes
- 01.03.2018 - Updated a lot for the AP Rakan part (the 4th build)
- 13.03.2018 - Added a little spoiler with the latest changes
- 14.03.2018 - Added a Rakan ADC build. Yes, ADC. I mean.. i had fun with it <.<
- 15.03.2018 - Edited the new runes
Bone Plating and
Time Warp Tonic. Changed the description of the starting items, updated the example rune builds and a direct "jump to the ability" picture in the "abilities"-section
- 16.03.2018 - Added
Frozen Mallet,
Liandry's Torment,
Everfrost,
Hextech Gunblade,
Hextech Rocketbelt,
Morellonomicon,
Wit's End,
Lich Bane,
Luden's Tempest,
Mejai's Soulstealer,
Nashor's Tooth,
Rabadon's Deathcap,
Archangel's Staff,
Spellbinder,
Twin Shadows and
Void Staff to the item list and sorted them alphabetically.
- 20.03.2018 - Changed some match-up texts e.g. for
Trundle. Going to add a "Match-Up"-Section in april.
- 21.03.2018 - Updated for patch 8.6, buffs for
Rakan <3 higher ap ratios and 100 units more range for
Battle Dance without the bonus of
Xayah (total is unchanged), a stronger slightly aggressive version of
Turbo Chemtank called
Shurelya's Battlesong (check it out here), nerfs for
Abyssal Mask and
Seraph's Embraces shield. Changes for the trigger of
Dead Man's Plate passive. Also added the new rune
Chrysalis, updated
Bone Plating and removed
andIron Skin
.Mirror Shell
- 04.04.2018 - Updated for patch 8.7, moved
Locket of the Iron Solari to the not recommended (>Explanation<), edited
Ninja Tabi with their nerf, added even more arguments against
Relic Shield, updated the description of
Manaflow Band and changed some numbers, e.g.
Approach Velocitys ones.
- 18.04.2018 - Updated for patch 8.8, edited the description for
Archangel's Staff and the use of
Oracle Lens. Also I wrote half of my final exams now, gonna add something big at the end of this month!
- 20.04.2018 - Congratulations guys! This guide is now a whole year old. I hope it could help you and I will work on it even more. Let's hope for some nice future updates for Rakan and Mobafire.
- 28.04.2018 - Added a description for the whole AP Rakan part of the guide. Every item is now explained in detail. You can view the description if you change to the "AP Midlane Birb" Tab.
- 02.05.2018 - Changed the description of
Luden's Tempest,
Mejai's Soulstealer,
Rylai's Crystal Scepter,
Spellbinder,
Twin Shadows and
Everfrost as they all got buffed. Also wrote the whole description of
Unsealed Spellbook new as it got changed completely.
- 04.05.2018 - 3.000.000 views achieved! Thank you very much guys :D
- 16.05.2018 - Updated for patch 8.10, no changes for
Rakan or any items, only some adjustments for
Perfect Timing,
Demolish,
Chrysalis,
Bone Plating and
Phase Rush.
- 30.05.2018 - Changed the Runes for the Midlane Rakan part as Electrocute works easier as Arcane Comet in my testings
- 31.05.2018 - 8.11: Slight nerfs for
Rakans heal and shield scalings. Also some changes to
Shurelya's Battlesong,
Banner of Command and
Guardian Angel. The rune
got removed,The Ultimate Hat
Minion Dematerializer has a higher initial delay but a wonderful and must-have rune called
Nimbus Cloak entered the rift.
- 01.06.2018 - Updated the example runes for the current patch.
- 13.06.2018 - Updated for Patch 8.12, no shield nerfs for
Rakan, still some nerfs to the heal and shield power of
Mikael's Blessing,
Redemption and
Ardent Censer aswell as a damage buff on
Athene's Unholy Grail. Also the sorcery rune
Celerity got some changes to be way more aggressive. Half of the bonus movement speed for double the AP damage results in a better rune for an aggressive
Rakan build.
- 21.06.2018 - Just finished my final exams! Got an Abitur with a score of 2.4 :) Gonna study System- and Softwaredevelopment in october.
- 21.07.2018 - Slight Nerfs for
Rakan: Q cooldown increased late by 2 seconds. R cooldown increased by 10 seconds.
- 25.07.2018 - We achieved over 4 million views and 500 votes! Thank you guys for your support and constructive help to improve the guide! <3
- 30.07.2018 - Added a "Don't Do This" Chapter and made way more in-depth descriptions with some hints for the abilities! Check the new update out!
- 01.08.2018 - Updated for Patch 8.15: Cost of starting support items increased by 50, resulting in no possibility to start with
Refillable Potion or
Faerie Charm :( Combine cost later reduced by 50 so the total cost is unchanged. Also increased the time of activation for
Perfect Timing by 2 minutes from 8 to 10 minutes.
- 15.08.2018 - Slight Rakan nerfs coming with patch 8.16 (health decreased by 30 and armor by 3). Also damage decrease for
Summon Aery and base shielding increase both at early levels.
Celerity's damage conversion got reduced by a lot aswell as a strong nerf for
Scorch. All in all not a good patch for
Rakan :(
- 11.09.2018 - Fully updated for Patch 8.18 !
- 12.10.2018 - Still no big changes within Patch 8.19 and 8.20!
- 21.11.2018 - Fully updated for the PreSeason! (Patch 8.23) with changes to
Celerity,
Demolish,
Overgrowth,
Bone Plating, the removel of our beloved rune
but the welcoming of the new runeChrysalis
Shield Bash and little tweaks to
Kleptomancy and
Teleport.
- 04.12.2018 - Thank you guys for over 5 million views <3 You are the best!
- 06.12.2018 - Fully updated for Patch 8.24!
- 01.01.2019 - Happy New Year <3
- 10.01.2019 - Fully updated for Patch 9.1! Edited the description of
Celerity aswell as
Shield Bash.
- 21.03.2019 - Updated the Full Guide for Patch 9.6 and the ones before that. E.g.
Minion Dematerializer.
- 31.07.2019 - Updated the Full Guide for Patch 9.15 and the ones before that. Fixed several grammar mistakes, updates a lot of numbers, changed some links, put
Locket of the Iron Solari back to the normal item list and out of not recommended, added every single ADC into the synergy list, added and edited some counters like
Pyke or
Yuumi.
- 03.02.2020 - Updated all missing information about Season 10, fixed some item descriptions like
Shurelya's Battlesong or keystone descriptions like the new
Prototype: Omnistone. Also updated all patch-tied images.
- 04.03.2020 - Updated for Patch 10.5 (minor changes)
- 15.04.2020 - Updated for Patch 10.8 (few grammar changes)
- 14.06.2020 - Updated for Patch 10.12 (Updated
Approach Velocity,
Guardian,
Unflinching and
Ghost)
- 14.06.2020 - Patch 10.13 brings us new
Rakan buffs for our
Grand Entrance, aswell as some
Guardian nerfs.
- 07.08.2020 - Updated the whole guide, read through every description from the beginning to the end. Changed the wording here and there, corrected some numbers, wrote a few new paragraphs, updated some images, removed outdated info and polished the whole guide all in all.
- 23.01.2021 - Updated the whole guide over the past few weeks for patch 11.2, a lot of changes, new mythic items, reworked some banners, a new bbcoded ability area, new item builds, better descriptions, more explanations when hovering the (i)s in the ability build order, etc. (too much to list everything here) Enjoy!
- 15.04.2021 - Updated for Patch 11.8!
If you really read through all of this and appreciate my guide you can donate me a coffee or subscribe to my YouTube channel. Don't forget that your view alone and you as a reader is already more than enough, so don't feel begged or forced <3
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