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Choose Champion Build:
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Standard
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Heavy CC
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Heavy assassins
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Meh
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That Zhonya's
Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Introudction

About The Author

Why Play Vayne?

Vayne Champion Spotlight

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+ Extremely potent kiter
+ True damage + Scales extremely well + Repositioning with + |
- Weak laning phase - Short attack range of 550 - Vulnerable to crowd control - Hard to master - Reliant on |

Recommended Spells
Barrier is an amazing summoner spell for 
Flash is an essential summoner spell for a 
Cleanse is an alternative summoner spell to replace 
Ignite is another alternative summoner spell to replace 
Heal is a very underrated ability after 
Useless Spells
You should let your support take this spell if they really want to but it really serves no purpose unless they have baron or dragon control and you believe the enemy team is doing 
If your running out of mana on 
Amazing ability, you just shouldn't be taking it. Tell your support to this spell because it will reduce the power of a champion by a ton.
Please don't take this ability... like there really is no purpose of this because of your passive 
Your goal is to not die, and the cooldown of this ability is too high at 540 seconds.
Jungle Vayne is not viable I've tried it and died at red buff.
Why would you need teleport as the ADC, I really doubt your going to be roaming and 
Runes
These marks ignore an amount of enemy armor making it scale well and have a major impact in early game trades
Greater Mark of Attack DamageThese marks are also viable considering Vayne already has true damage from
Greater Seal of ArmorNo question, these are basically the only viable seals for an Attack Damage Carry because it will help you in early game trades and survive against those nasty AD bruisers such as
Greater Glyph of Scaling Magic ResistThese glyphs have more of a role late game to help you survive against AP assassins such as
Greater Quintessence of Life StealThese are the quints that I personally prefer because they provide more sustain in lane for those poke heavy bot lanes like
Greater Quintessence of armor penetrationGreater Quintessence of Armor Penetration
These quints are viable but I personally don't like them because you already have armor pen from Greater mark of armor penetration and

Masteries
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Offensive
Tier 1
Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 |

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Defensive
Tier 1
Tier 2 |

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Are these the only viable runs and masteries for

Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving towards an enemy champion. This is a fantastic passive for 
Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals 30/35/40/45/50% bonus damage. Great ability to have on Vayne considering she is very fragile. This ability can be used in lane to secure last hits, catch up, run away, get to lane faster, increase your damage output in trades, and most importantly dodge skill shots. In team fights this is a great ability to reposition yourself with and almost forces the opponents to buy a 
Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target will deal 20/30/40/50/60 additional damage plus 4/5/6/7/8% of the target's maximum health as bonus true damage. (Max damage vs. monsters is capped at 200) This ability is the main reason people consider 
Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing 45/80/115/150/185 (+0.5 per bonus attack damage) physical damage and knocking them back (900 units). If they collide with terrain, they are impaled, dealing 45/80/115/150/185 (+0.5 per bonus attack damage) bonus damage and stunning them for 1.5 seconds. Incredible ability to reposition and catch people out with. During the laning phase this ability can be used to initiate fights by condemning their ADC or Support to the wall. When in team fights, condemn can be an excellent ability to crowd control an important target on their team and knock back any assassins trying to get their greedy little paws on you.
Readying herself for an epic confrontation, Vayne gains 25/40/55 increased attack damage, 1 second stealth during Tumble, and triple the bonus movement speed from Night Hunter lasting 8/10/12 seconds. This is your ultimate, it was previously nerfed in patch 3.10 where it's cooldown was increased to 100/85/70 from 70 but is still very good. This increases your attack damage by a bunch making you an extremely good Damage Per Second source for your team. It also gives you stealth upon tumbling forcing them to buy a 
Ability Sequence

With

If
maxed out first
If
maxed out first
If
maxed out first
As you can see,

Possibly the best starting item for any ADC because of how cost efficient this item is at a cost of 475 gold. This grants 10 Attack Damage, 80 Health and grants 5 health for each autoattack made granting great sustain.
This is a very good item for vs
This is the most optimal item to replace 
Very optimal item considering it's very cheap and grants great stats for 
In my opinion, this item is better than vs
This item is still very good but it grants less utility than 
An extremely good item for any ADC because it grants 70 Attack Damage, 25 Critical Strike Chance and it's unique passive which provides +50% critical strike damage. This item overall increases your damage and also increases your bursty crits by 50%.
Extremely cheap item for amazing penetration against heavy armor stackers. These stats include 40 Attack Damamge, and an unique passive giving 35% Armor Penetration. This item is specifically bought to counter items like vs
This item costs 565 more gold than 
Extremely potent item considering it gives you another chance to live. This item was recently upgraded increasing it's price but also increasing the magic resist given. This item now gives 50 Armor, 40 Magic Resistance and it's unique passive revives your champion upon death, restoring 30% of your maximum Health and Mana but has a cooldown of 300 seconds.vs
This item provides only health and health regen making it very decisive whether to buy this or not and is an occasional item. It provides 1000 Health and it's unique passive restores 1% of your maximum health every 5 seconds. I normally only get this item when the opponent has a lot of burst damage or when I have my full build but my vs
This item is one of the more aggressive defensive items because it provides you with 60 Attack Damage, 45 Magic Resistance and a unique active which removes all debuffs from your champion and grants 50% movement speed for 1 second for non-ranged champions (90 second cooldown). Unfortunately the 50% bonus movement speed for 1 second is inapplicable to vs
Similarly to 
A lot of supports do incredibly well with

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Alistar
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Blitzcrank
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Elise
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Fiddlesticks
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Janna
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Karma
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Kayle
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Leona
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Lulu
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zeke's herald
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Lux
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Morgana
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Nami
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zeke's herald
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Nidalee
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Nunu
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zeke's herald
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Sona
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consecration
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Soraka
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Taric
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zeke's herald
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Thresh
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Zilean
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deadly bloom
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Zyra
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Similar to the Supports section, I will be rating match-ups against other carries without adding the variable of the support. Once again the amount of

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Ashe
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Caitlyn
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Corki
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Draven
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Ezreal
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Graves
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Jayce
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Kennen
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Kog'Maw
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Lucian
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Malzahar
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Miss Fortune
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Quinn
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Sivir
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camouflage
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Teemo
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Tristana
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expunge
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Twitch
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Urgot
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Varus
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Early Game
In the early game your goal as

Mid Game
In this stage of the game your team should start grouping and be taking objectives such as towers, dragons and barons. Keep a timer of when objectives respawn, blue and red buff both respawn 5 minutes after you killed it, dragon respawns 6 minutes after you killed it, and baron respawns 7 minutes after you have killed it. Always remember to push up side lanes but never overextend.

Late Game
This is where

Thank you for reading this guide and I hope you learned something. Please leave a comment and send in your games of






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