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Lux Build Guide by LuxTheGreyWarden


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League of Legends Build Guide Author LuxTheGreyWarden

[Pre-Season!!]Light 'Em Up (I'm on fiyaa): Luxeøn Style

LuxTheGreyWarden Last updated on December 4, 2017
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Mid Lux

[VS]

Support Lux

Cheat Sheet
Previous Champion Build Next Champion Build

Luxeroni (Sorcery)

Lux Build

Sorcery
LoL Path: Sorcery
LoL Rune: Arcane Comet
Arcane Comet
LoL Rune: Manaflow Band
Manaflow Band
LoL Rune: Transcendence
Transcendence
LoL Rune: Scorch
Scorch

Inspiration
LoL Path: Inspiration
LoL Rune: Perfect Timing
Perfect Timing
LoL Rune: Minion Dematerializer
Minion Dematerializer
Bonus:

+15 Attack Damage or +25 Ability Power (Adaptive)

Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R


Threats to Lux with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Twisted Fate Poke poke poke. His laning phase sucks. Get him behind! LET YOUR TEAM KNOW WHEN HES MIA AND LEVEL 6 PLEASE! Take teleport if you want to follow his ult.
1
Zoe She has no waveclear and can be countered very easily by Lux!!

Table of Contents:


General
Introduction
Pros and Cons
When is Lux a good choice?
Examples from my experience
Conclusion
Credits
Lux Support
Before Game
Sorcery Rune
Domination Rune
Summoner Spells
During Game
Lux's Abilities and When to Level Them
Starting Items
First Back
Standard Build for Lux vs AD Mid/Team
Standard Build for Lux vs AP Mid/Team
Other Viable Items
Items NOT to get
PoE Build
Gameplay
Combos
Detailed Matchups
Laning Phase
Teamfights
Lux Synergy


Introduction

Hi everyone! My name is Luxeøn. I main Lux, and she is the one that got me to Platinum in season 6 and Diamond in season 7!

Lux is truly a unique champion and is perfect for solo queue! In this guide, I will go in detail about Lux and how to really master her playstyle! I decided to make a guide for Lux because of my love for her. I have been playing her ever since season 3, so I wanted to share the knowledge I have collected from my experience from playing as her. I also just added a small support section because I played her mid and support to get to diamond.
I hope you enjoy my build and please message me or comment if you have any questions! I'd be happy to address your questions or concerns :)

Also, favorite Lux element from her elemental skin?? Mine is storm and magma,with maybe dark or ice, for sure!

Also... also? I made another guide for Syndra here. Feel free to check that one out as well :)

Last and finally, I have decided to post fun clips of my Plays profile here: http://plays.tv/u/luxthegreywarden
I have decided not to stream, but I'll be uploading some video on youtube of my gameplay for fun! Enjoy guys: https://www.youtube.com/channel/UCDOXl0tn86noqHwySu601dw



Alright,
Here we go!


Pros and Cons

Pros:
o She is easy to pick up!
o Vision from 2 abilities!
o HUGE ult range!
o AMAZING poke!
o Provides utility from her CC and shield!
o Pretty good Crowd Control!
o Great in teamfights!
o Fun to play!
o Funniest laugh!
o Adorable skins!



Cons:
x Hard to master due to skillshots and positioning
x She's squishy
x Long cooldowns
x Early game mana issues
x No escape besides her CC/flash
x Easily countered by Assassins
x She has some really HARD counters



Sorcery Rune

It was really hard to decide the runes because they just came out and are new to everyone are subject to change. Also, the point of the new runes is to make different playstyles, so no one build is going to be 'correct'. With that being said, I'll do my best to describe each rune and why it can be good for Lux. Here is the rune path if you choose Sorcery as your main rune type!

Sorcery:
Sorcery is actually my #1 choice and the choice I recommend for this guide.

Keystone:

Arcane Comet: Comet works well since Lux can bind them and they can't move, so the comet will hit. Unfortunately it won't always hit when you E, but it does add a bit of burst when you use your combo!

Summon Aery: This is still good but unfortunately, it doesn't do enough damage and is better if you're constantly shielding someone all game (lux support). I would still take this if i think I can poke a lot and I think my team might need shields.

Phase Rush: This is like the old Stormraider's, so I really don't recommend it at all. Lux needs damage, her burst should kill someone anyways.



Artifact:

Manaflow Band: I pick this as the best one because it really helps with Lux's high mana costs. You should have almost no problem with your mana costs with this!

Nullifying Orb: This rune will be really good vs that hard Syndra matchup or a matchup where you will NEED this shield to help you survive, especially in early game.

The Ultimate Hat: As cool as it sounds, Lux already has a really good CD on her ultimate. At level 16 with 45%CDR, without the rune, your ult is 27.5s/13.75s if you get the cooldown reset. It only changes to 23.375s/11.6875s with this rune. It is only a couple seconds but I will take it if the other two aren't suitable for the game or in certain game modes!!.



Excellence:

Transcendence: This rune is amazing because you can reach your CDR cap with this rune!! Morellonomicon gives 20%, this gives 10% (at level 10), and the Zhonya's Hourglass or Banshee's Veil you get will max it out. This rune is also nice becuase if you need to max out on cooldown for some reason (maybe getting both Banshee's and Zhonya's), you get some AP for having more than the max CDR. Remember that the cap is STILL 40% (or 45% with the rune), but it gives you more AP per % you go over.

Celerity: This rune can be decent with Luden's Echo because you get quite a bit of movement speed. It doesn't give a lot of AP (maybe ~10), but movement speed can be helpful in specific matchups so take this if you need it.

Absolute Focus: The very first issue with this rune is that you NEED to be +70% health or it's useless. I do understand that Lux stays pretty far back but also with no resistances, one spell can almost half health lux so.... I like the idea of risk-reward, but I prefer reliability. You can still choose this if you feel you can keep your health up to par.



Power:

Scorch: This is the best choice because it adds just a smaaaall fraction of damage to your burst, and really helps when you poke with your E.

Waterwalking: Even if you are roaming, it doesn't exactly do enough to be worth it. Let's keep this for junglers.

Gathering Storm: GS is good 30+ minutes in, but the problem is, lately, matches have been a lot shorter. If you think the match is going to take a long time and you can scale it, go for it, but the scorch damage is just so good, especially for poking.

Secondary Runes
There's a couple options for which runes you choose. I prefer inspiration 100%, with precision not far behind, but domination isn't bad as well.


Inspiration:

Perfect Timing: I think this item is SO good because you can use it when needed, and then upgrade it to Zhonya's and save 300g! Even if you don't get Zhonya's, the active is still insanely good, and you can sell it for 120g. Remember, you don't get it until ~6 mins in, but it comes just in time for that Zed ultimate!

Minion Dematerializer: I've been playing around with these a lot and I love them. I use one on the canon minion, put four onto the ranged minions, and one on the melee minions. Lux will be able to use her E to one shot the backline after Morello's, and it really helps Lux's minion control in general.

Cosmic Insight: This is the rune I would take if you aren't taking one of the above runes. 5% isn't necessarily a lot, but it really does help out! Magical Footwear and Future's Market are also decent, but aren't on the top 3 to mention.



Precision:

Coup de Grace: I am actually a HUGE fan of this, as it is basically the old merciless mastery, but on steroids. This will ENSURE they are dead after using your combo!!

Triumph: I pick this one because it will really help out in teamfights, especially if you're being ignited or brand has his burn on you. Plus, it's not a lot, but an extra 25g per takedown can add up!! Takedowns means both kills AND assists!

Cut Down: Lux really struggles against tanks, so this can be taken instead of coup de grace if they have, say, a tanky Galio mid, Sej jungle, and so forth.



Domination:

Cheap Shot: I recommend this if you're going to take the domination tree because your bind and slow will proc this. It has a short 4s cooldown, meaning every E you throw out will have true damage attached to it. The only negative about this is if you immediately pop E, it won't proc, so try to have your
E up for a second before popping this if you want the extra damage.


Zombie Ward: This can be good because even though you might not clear out wards, when your wards expire, a ward similar to the blue trinket will stay there for an extra 180s. This can be a good way to put wards in different places you think the jungler might gank you at, and then have that zombie ward save you.

Unfortunately, most of the Domination runes don't really fit Lux, aka why I think it's pretty subpar. However, it is still an option if you want!





Domination Rune

It was really hard to decide the runes because they just came out and are new to everyone are subject to change. Also, the point of the new runes is to make different playstyles, so no one build is going to be 'correct'. With that being said, I'll do my best to describe each rune and why it can be good for Lux. Here is the rune path if you choose Domination as your main rune type!

Domination:

Keystone:

Electrocute: This rune is the sole reason you take domination. It works a lot like Thunderlords, but sadly, you cant use your E>auto or Q>R to proc it anymore, plus the cooldown is pretty long. This is why I do not suggest domination as the main runes. However, electrocute does a LOT of damage and can really add an oomph to your burst.

Predator: This also has a HUGE cooldown and is not recommended, as it doesn't do too much for Lux.

Dark Harvest: Another rune that isn't recommended, as it requires an attack and takes time to stack.



Malice:

Cheap Shot: This rune actually works well with Lux, as she has both a slow and a bind. Plus, the cooldown is 4s! Just remember that you have to let your E slow first before popping it in order for cheap shot to proc.

Taste of Blood: This can be good if you need sustain in lane. The cooldown is only 20s!

Sudden Impact: Not recommended because Lux doesn't have a leap/dash/etc. It does work with flash, but flash has a long cooldown,
making this rune pretty useless. Save this for champs like Ahri.
.



Tracking:

Zombie Ward: This can be really good because when your wards expire, these little zombie ones will appear. These can save your life from ganks and give free vision (plus, riot just made these wards give 1g when killed ayeee)!

Eyeball Collection: With the nerfs, this item only gives 25AP total, which is decent and can help out.

Ghost Poro: Unfortunately, this is another rune that is underwhelming. I LOVE the idea of it honestly, but it's unreliable and can be very easily countered, plus it requires you to stay in a bush to do so.



Hunter:

Ravenous Hunter: The other two runes are,
again, underwhelming, so this is the best to take for some sustain. Remember, your healing is reduced by 1/3 since Lux does AOE spells.

Relentless Hunter: This is the second best because the out of movement speed can be good in certain situations.

Ingenious Hunter: You won't have any active items, besides maybe a Zhonya's, so it's not worth it.

Secondary Runes
There's a couple options for which runes you choose!


Inspiration:

Perfect Timing: I think this item is SO good because you can use it when needed, and then upgrade it to Zhonya's and save 300g! Even if you don't get Zhonya's, the active is still insanely good, and you can sell it for 120g. Remember, you don't get it until ~6 mins in, but it comes just in time for that Zed ultimate!

Minion Dematerializer: I've been playing around with these a lot and I love them. I use one on the canon minion, put four onto the ranged minions, and one on the melee minions. Lux will be able to use her E to one shot the backline after Morello's, and it really helps Lux's minion control in general.

Cosmic Insight: This is the rune I would take if you aren't taking one of the above runes. 5% isn't necessarily a lot, but it really does help out!



Precision:

Coup de Grace: I am actually a HUGE fan of this, as it is basically the old merciless mastery, but on steroids. This will ENSURE they are dead after using your combo!!

Triumph: I pick this one because it will really help out in teamfights, especially if you're being ignited or brand has his burn on you. Plus, it's not a lot, but an extra 25g per takedown can add up!! Takedowns means both kills AND assists!

Cut Down: Lux really struggles against tanks, so this can be taken instead of coup de grace if they have, say, a tanky Galio mid, Sej jungle, and so forth.



Sorcery:

Scorch: This mixed with Cheap Shot will make your spells do a LOT more damage!!

Transcendence: The CDR is always good, especially on Lux, so I would recommend it!

Nullifying Orb: I would choose this if you need that magic shield vs a Syndra and such.

Manaflow Band: This is just a good rune on Lux in general that can help with her mana costs.


Summoner Spells



I love barrier because it protects you from some of the damage incoming and has a pretty short cooldown. It also mixes very well with your Prismatic Barrier! This works very well against those with burst potential, like LeBlanc or Syndra. I made this the main summoner spell again due to the changes in assassins and the nerf in ghost. Lux NEEDS this shield sometimes versus assassins to save her.


Take this when fighting that Zed, as it reduces their damage output. I recommend this against assassins or people who can just all on you.

This really helps you stay in lane, gank other lanes, or be present during fights over objectives. This can be especially important when laning against, say, a Taliyah or Twisted Fate. With their ults, they are able to gank bot or top lane EASILY. Following them will only help out your team- and may score you kills as well :)


THIS. IS. A. MUST. Please always take this spell. It gives you so many opportunities to either escape, catch up to a champion, dodge spells, and more.


This summoner spell is situational. Take this spell if you are afraid of, say, an Event Horizon from Veigar, a Petrifying Gaze from Cassiopeia, a Chain of Corruption from Varus, and so forth. Also, look at the jungler. If they have an Annie mid and Elise jungle, this spell will SAVE YOUR LIFE!

Ignite helps finish an enemy off, although I don't commonly take it because I shouldn't be in range to ignite someone frequently. However, it does wonders if you are ever against a Vladimir or someone with insane healing. It also can help with lane pressure. I just don't like the idea of having to BE that close, especially mid-late game where Lux can get blown up easily.


I love this summoner spell. It's truly an amazing item for kiting, chasing, running away, getting to objectives, and so forth. It sucks that it got nerfed, making it not very good on Lux anymore. I used to take this all the time because it gave you movement speed INSTANTLY, which is what Lux needed to get away and position herself better. Now, it's eh on Lux. Although, it helps a lot if you need the sustained movement speed.

Another debatable summoner spell (heal vs barrier). Yes, heal gives more PERMANANT health. yes, it gives a movement speed buff for a short time. BUT, it is also easily counterable. With the new changes, most mages will be getting Morellonomicon anyways, which gives Grievous Wounds. This counters heal. Another reason is that most mages take Ignite. Ignite counters heal. However, I can definitely see the case where you need to get away from Viktor or Vel'Koz's ultimates.

You're not the jungler.


Lux's Abilities and When to Level Them

First, let's look at what Lux actually does:


Illumination
Enhances your next auto attack on those who were hit by your other damaging abilities. Lux's offensive abilities mark all affected enemies with light energy for 6 seconds. Her basic attacks and Final Spark consume the mark, dealing 20-190 (based on level).


Light Binding
Roots and damages two enemy champions.
ACTIVE: Lux releases a sphere of light in a line that deals magic damage to the first two enemies hit and roots them for 2 seconds.


Prismatic Barrier
Shields yourself and your enemies with Lux's wand.
ACTIVE: Lux shields herself and throws out her wand in a line, shielding allied champions in its path for 3 seconds. Lux's wand then returns to her, stacking the shield to all allied champions it passes through and herself. If Lux shields at least one other ally on the outgoing path, the returning wand will grant twice as much shield.


Lucent Singularity
Slows and damages enemies in an AOE bubble.
ACTIVE: Lux sends an anomaly of twisted light to the target area, Slow icon slowing nearby enemies and granting Sight icon sight of the area around it for up to 5 seconds.
SLOW: 25 / 30 / 35 / 40 / 45%
At the end of the duration or if Lucent Singularity is activated again, the singularity detonates, dealing magic damage to all enemies in the area.


Final Spark
Lux fires a laser that deals damage to anything in her path.
ACTIVE: After gathering energy for 0.5 seconds, Lux fires a giant laser in a line that deals magic damage to all enemies hit and briefly reveals them and the surrounding area.
PASSIVE: If Final Spark kills an enemy champion, Final Spark's remaining cooldown will go on a 10%/30%/50% cooldown.


Tips and Tricks

First off, lets talk about what to level first. Here is a chart that explains it:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Now, let us get onto the abilities!


Illumination
Tips and Tricks
  • This will be a great way to poke in lane. Using your Lucent Singularity and an auto will set this off.
  • ONLY auto when it is safe. Never run at enemy champions trying to proc this.
  • Remember that your ultimate procs Illumination AND resets it!


Light Binding
Tips and Tricks
  • Try to hit two people with your light binding!
  • Remember that it hits two people, so hitting a minion and an enemy champion is possible.
  • Don't just throw this spell out, as your are very vulnerable without it. Level this after you finish leveling Lucent Singularity.
  • The only time I get this at level 1 is if I know we are going to invade. Even then, I wait until some action happens before leveling it. If I level it when I first start and the invade fails, I will have to accept that I will have Q at level 1 instead of E.


Prismatic Barrier
Tips and Tricks
  • Try to hit all of your allies with this spell in teamfights. If you don't hit them on the way out, try to position yourself to hit them with your wand on the way back. With the new buffs, hitting them on the way out gives a bigger shield!!
  • I level this at level 3 instead of 4 on certain occasions- with poke or burst champions, such as LeBlanc or Xerath. The shield will absorb some of the damage, and you will be able to have a better trade.
  • Always get 1 point in this at level 4, with no exceptions. It was nerfed but it still can protect you from dying/taking too much damage.


Lucent Singularity
Tips and Tricks
  • This is your main farming and poking tool. Level it up first.
  • Make sure to hit as many enemy champions with this. Also remember that it slows, so you do not have to immediately pop it.
  • It has a high mana cost, so try not to spam it early game.
  • It gives vision, so using it in bushes is way better then facechecking.


Final Spark
Tips and Tricks
  • Try to position yourself in teamfights to hit as many enemy champions as you can with this ability.
  • It has a low cooldown, so don't be afraid to use it!
  • This is my favorite ability because of the sniping potential it has. I have killed many people and stolen buffs/dragon/baron with this ability!
  • With the 7.7 patch, Lux's cooldown will now be refunded if it kills someone! If you can, try to use your combo and kill someone so you can have your ultimate ready again during the teamfight/when sieging!


Combos

I made a couple videos to show how Lux's combos work!:


Lucent Singularity➛ Auto

-This is a common harass technique used in lane, but is also going to be used out of lane as well.


Light Binding➛Auto➛ Lucent Singularity➛Auto

-This is going to be another combo that will be used for trades. Also notice how my Light Binding killed a minion, but was still able to hit Annie as well. As most won't pay attention to the second binding until it is too late, using your Light Binding to kill one minion and hit the enemy champion with the second binding works effectively!!
Note:WATCH OUT WHO YOU USE THIS ON! As Annie didn't have her ultimate and her range is very short, she was only able to get an auto off on me. If you are using this combo on someone like Ahri, BE WEARY! Your Light Binding is only a root, meaning spells can still be cast. It will not be worth it if Ahri is able to Charm you and use her combo back on you!


Light Binding Lucent Singularity Final Spark

-This clearly shows the standard way of bursting an enemy down. Annie had about 75% of her health, and yet I was able to line up my combo just by hitting my Light Binding and following up with my other spells.


Light Binding➛DO NOT AUTO➛ Lucent Singularity

-This video is now the updated one, yay! As promised from the comment section of my guide, here is a redone version of this combo. I fixed the idea that the edge of Lux's E should be thrown at the edge of Annie's feet, like shown above. This makes it to where Annie would have to walk through the whole circle to even get to me, and by then, I have escaped because she is constantly slowed. Notice how I popped my E right when she was about to run off of it. This made the spell 100% effective. Not only did I have the slow to escape, but I popped it right before she ran off of it so the damage went off as well. If I had mana, I could have ulted her and maybe killed her as well :p You can use this when you are getting chased.


Lucent Singularity Final Spark

-I normally only use this combo under tower, but it is also a very effective combo in places like dragon and baron. The trick is to throw out your E very quickly and pop it, and then use your ultimate. Not only will you do tons of AOE damage to multiple targets (or delete one target like I did with Annie) but remember that your ultimate procs your passive! Popping your E before the ultimate fully channels will give you your maximum damage!


PS: I love Bjergsen to death, he's my favourite pro player, but don't combo like him ;) RIP BJERG

Starting Items

x2
This is the best way to start out. Doran's Ring gives you ability power, health, mana everytime a unit is killed, and base mana regen. This plus the two health pots should be enough sustain for you to get to level 6.


Many ask "why not dark seal start?"
Dark seal ISN'T BAD. I may buy a Mejai's Soulstealer later on in the game, depending on how the game is going. However, as a starting item, it only provides 100 mana. As you will be casting spells in lane, this won't suit Lux due to her high mana costs and low early base mana regen. It also does not give any health, making Lux even more squishy than she normally is. The only time I would EVER buy a dark seal is if I am going against someone who has no burst potential but constant poke. The three health pots plus the 25% healing increase will keep Lux's health at 100%.


First Back

It's hard to explain what exactly to buy because every situation is different and you'll always have a different amount of gold on your first back each game. Lost Chapter, The Dark Seal, Needlessly Large Rod, Amplifying Tome, and other smaller items that build toward your core items are key. Null-Magic Mantle and Cloth Armor are situational/depend on your lane. Boots of Speed are great if you are going to wander/you need to dodge skillshots.
Lately, I have been loving going back and buying a The Dark Seal. It is a cheap 350 gold item that is worth the value of 15AP, but can also give you more by getting kills or assists. It also makes your pots last longer and the 100 mana helps a little. The luxury of this item is that it is either equal to or is an above average item for it's cost and can be sold with no consequence if needed. It can also be upgraded to Mejai's Soulstealer so you can start to snowball!! I would recommend getting this on your first or second back, if possible!!
Note:
**Remember to buy control wards when you can!
**DO NOT FORGET HEALTH POTS!! These are important for sustain in lane! A lot of times, I even buy a Refillable Potion early/mid game in order to save on gold if I am constantly needing pots.


Standard Build for Lux vs AD Mid/Team

*Please remember that these items do NOT necessarily have to follow this order or be these exact 6 items. I am giving you an example build, but you can adapt the order or switch out items based on your preference or how the game is going*:


These are my go to. The magic pen is wayy too important.

The CDR, mana, and AP are amazing! Plus, Grievous Wounds stops anyone who tries to heal up!

The armor helps versus both the AD mid and team in general! Vs an AD mid and especially an AD team, I try to get the rune Stopwatch, but if you feel other runes work better, buy a stopwatch to help out in lane (esp vs a Zed!. If you don't feel you will need a Zhonya's or will get it later on, feel free to put Luden's Echo or Liandry's Torment here instead!

I like this item next because by this point, people will be building magic resist. This is ESPECIALLY important to get next if your mid laner got Banshee's Veil
as their second item. If no one is building MR, feel free to get Rabadon's Deathcap before this instead.

After getting magic pen, you'll wanna boost your damage! This item works really well on Lux and I would suggest getting it next.

I like this as a last item because of the extra magic pen!! It's really strong, especially for a bursty mage like Lux is with her combo.


Standard Build for Lux vs AP Mid

*Please remember that these items do NOT necessarily have to follow this order or be these exact 6 items. I am giving you an example build against an AP mid, but you can adapt the order or switch out items based on your preference or how the game is going*:


Again, this really helps Lux dig into the enemy's magic resist so she is able to do more magic damage. I take these most of the time. Feel free to take Mercury's Treads if they have a ton of CC.

Morello's is first, of course, due to the cooldown reduction and AP!

When going against an AP mid and especially a magic based team, magic resist is needed! This can really help with both magic resist, and it can save you from a Sejuani ult, ashe ult, etc. If you don't feel you will need this item or will get it later, feel free to get Luden's Echo or Liandry's Torment here!

As I explained above, Void is super important here if they have MR (which they should). If not, Rabadon's goes here!

Remember to get Void if you got Rabadon's above, but if not, here is where it can go! This boosts your damage by a lot since your abilities scale good with AP.


This is a good last item that will make your combo EVEN stronger with the magic penetration. If you don't like this item, feel free to get Zhonya's Hourglass
to save you in teamfights, or another item you haven't yet bought, here.


Other Viable Items

Note: ALWAYS BUY Morellonomicon, Rabadon's Deathcap, and Void Staff- these three items are your CORE and should be bought EVERY GAME!!


I have to still put Luden's as a viable item because there are times you can choose Luden's! It still gives massive AP and really great movement speed!! It can be really good if you don't need defenses but want/need the movement speed to dodge spells and so forth.
God, I've been loving this item more and more. As Lux, it is so easy to build stacks. You have range and all you have to do is at least shield your ally or throw a Q out in order to recieve an assist and build those stacks up! The downfall is that it is risky and the enemy team will especially aim for you. Take it at your own risk, and when you are ahead.



Items NOT to get

With the new changes to Rylai's, this is now DEFINITELY A NO NO. Before, some argued that it gave a smacking 100AP and 400 health. Ok. Go for it. Now, NO NO NO. If you want a health item, get Liandry's. Liandry's gives +5 more AP AND MAGIC PENETRATION!! Rylai's slow passive is almost useless on Lux anyways, so I would definitely not recommend this item at all now.

This is a new item that was just added in, and I really love it. It gives you sustain and survivability from the health/mana, plus a really cool active that sprays icy bolts! I personally do not get this item because I feel this item was not in the least bit made for Lux. The other passive, eternity, says this:

15% of damage taken from champions is gained as Mana. Spending Mana restores 25% of the cost as Health, up to 25 per spell cast.

For one, Lux shouldn't be taking a ton of damage. For two, I don't think the extra 100 health (you wouldn't even get that much) from using all four of your abilities is worth it, especially if you have to wait for Lux's long cooldowns just for this passive to be useful again. I think this is amazing on champions like Karthus or Aurelion Sol- one's who constantly use their spells. Plus, it is 3100 gold, which is pretty pricy. I feel like if you really need health/mana, ROA might be a better alternative.


This is now officially a support item with the new changes, so I really wouldn't recommend it.

Lich bane is a really powerful item, honestly, BUT it does not work for Lux, even if you are close a lot. If you want to snowball, Mejai's Soulstealer is the go to- it gives movement speed when above 15 stacks and gives way more AP.



PoE Build

I've always personally been a fan of PoE and the way he plays Lux, because it is different and works just as well, especially in certain situations. With the rune update, let's go over what he normally gets rune wise and item wise!

RUNES


Inspiration:


Unsealed Spellbook: Unsealed Spellbook is the main reason why we take this tree. The idea of this rune is to reduce your summoner spells by 25%. This + Cosmic Insight + Ionian Boots of Lucidity makes your summoner cooldowns VERY short, plus you can take teleport to get back to lane, switch to,
say, cleanse later on in the game if you need it. Your flash starts out on a 3.5m cooldown, and goes down to 3 minutes once you get your boots. It's an overall really cool rune.

Biscuit Delivery: This rune is taken because it gives Lux some really good sustain in lane, with having a biscuit every 3 minutes. It works well with the passive inspiration gives us- 20% potion and elixir duration.

RPerfect Timing: Take this instead of biscuits if you feel you're going to need it vs that pesky Zed. It makes your Zhonya's Hourglass cheaper and you get a free active around level 6!!

Minion Dematerializer: I am absolutely loving this rune on Lux, as it helps out with farming in lane and farming in general due to the extra damage you get to minions. I would only recommend this rune and no other one.

Cosmic Insight: The first reason you take this rune is that the other two runes are just awful. Besides that, this rune adds to the idea of reducing summoner spells, and gives you more CDR in general!!




Sorcery (Secondary):

Transcendence: I always recommend taking this one as one of your secondary runes. The 10% is SO good, and if you get your CDR boots + Nashors + Morello's, that's already your full CDR cap, AND you get an extra 40AP!! There's also items like Zhonya's Hourglass that can add to this. This rune REWARDS you for getting more CDR, making it the main one to take!

Scorch: Scorch is always good on Lux because it adds to Lux's pokey-ness, especially in lane. I love this and would really recommend it as well!



Items


Typical Build:

Ionian Boots of Lucidity: These are the boots to take with this build because it makes your summoner spell cooldowns insanely short mixed with Cosmic Insight and Unsealed Spellbook. Flash is at a 3 minute cooldown compared to 5, meaning more flashes to save yourself!

Morellonomicon: Due to us not taking the Manaflow Band rune, we need a mana item. This mana item is perfect beacause of the 100AP, the mana we get back from kills (or the mana we get back per level up), and the cooldown reduction!!

Nashor's Tooth: This is what makes this build the PoE special. Nashor's helps with farming, clearing minions, and especially with being able to use autos in between your spells. What happens when tanks are in your teams face and you can't get to the backline? auto them to death!! This can be purchased as your 3rd full item if you desire, or feel free to not get this until later on.

Void Staff: Normally by this time, everyone has MR, making this item VERY important. However, if they aren't building lots of MR, feel free to get this item later on in your build.

Zhonya's Hourglass: This item can save your life, and is even more important if you bought stacks!! Switching this out with Banshee's can help with survivability!

Rabadon's Deathcap: This will be if there is a late game, as you will boost your power by quite a lot after buying this item. It isn't purchased earlier due to how expensive it is.

Mejai's Soulstealer: Both PoE and I always recommend buying The Dark Seal earlier on due to how strong of an item it is for 350g. If you decide to upgrade it, it's a high risk high reward item.



Other Options:

Luden's Echo: This is an incredibly good early game item, as it adds a lot to your burst and gives

Banshee's Veil: This can be a good alternative to the Zhonya's if they have a lot of magic damage and you need the shield to protect you from an Ashe arrow or something dangerous.


Detailed Matchups

A B C Matchups



D E F G H J Matchups




K L Matchups



M N O R S T Matchups



V X Y Z Matchups





Laning Phase

During the laning phase, there are 4 key steps to successfully working your lane:



1. Farming
I can not emphasize how IMPORTANT farming is. The early farming stage is the most important part for how well you will do later on in the game. Killing minions grants gold and XP. Gold grants items to further your damage, and XP gives you an advantage to your spells having better base stats/lower cooldowns. Please do not try to just attack the enemy champion, focus on last hitting while poking when given the chance.



How to last hit?
The basic idea is to wait until you are able to kill the minion with an auto attack. However, this is harder than it seems. For me, farming is one of my biggest downfalls. I get so caught up in the wave pressure and health of the enemy champion that I don't last hit and miss the necessary gold needed.



Should I farm with my spells? (Pros/Cons)
Pro: You will be able to use your spells to kill minions more easy, rather than waiting for the right moment to auto and possibly missing it.
Con: You will push the lane and it can be dangerous. You are more susceptible to either be ganked by the jungler or harassed by the mid laner.
Pro: Your opponent will lose farm due to the fact that he/she has to now auto and use their spells in order to hit the minions under the tower.
Con: Using your spells chunks out a lot of mana for Lux, especially early game when she doesn't have very many items. With no mana, you can't 'farm' more, nor can you poke the enemy champion and trade.
Pro: You could gain a huge advantage by keeping both the zoning of your lane and the ability to roam, meanwhile, your opponent is stuck at their turret trying to farm.
Con: You could actually end up missing on tons of CS yourself. With relying on spells to kill minions, you will be casting your spells instead of autoing. With spell casting, it will also create an unbalance in the wave, causing less CS for you- which then puts you behind.



Conclusion?
There is nothing wrong with using your spells to farm- especially under your OWN tower. However, try to keep the minion wave as balanced as possible by either only autoing when necessary, or using spells when you are getting pushed. Remember that your main farming tool besides autoing is your Lucent Singularity, which is also used for poking. Also remember that this spell has a high mana cost and a long cooldown, hence why spamming it is not a good idea. However, using it every once in a while to farm or poke is ideal. Farm as much as possible in order to have a better mid/late game.
If you are like me and have a hard time farming, make a custom game and practice last hitting with no items. This will really help for when you get into a game that actually matters.



2. Zoning/Harassing/Trading
This is another very important aspect during the laning phase. With zoning and harassing, you are causing your enemy to be both miss CS and be scared to go in for CS. Depending on who you are against will determine how this can be done.



When you are against melee opponents
This can be a favorable matchup due to the fact that the opponent has to get in melee range to auto you/the minion for CS. In the beginning of the game, try to auto them as much as you can in order for CS to be denied. The key concept here is to try to freeze the lane to deny CS and put them behind. However, with autoing comes some challenges.
1. Some melee champions have abilities they can use on you. Watch out for those. Their ability will do much more damage than your one auto.
2. When you auto the champion, it can cause the enemy's minions to target you. The minions do little damage, but it adds up so be careful.
3. Remember to auto when given the chance only. One auto is not worth missing CS



When to use your abilities in lane
The first and easiest answer to this is when you see your minion wave being pushed. The downside to Lux is that when she is pushed to the turret, most of the time she will have to use her spells to kill the creeps. With this then results in mana issues, loss of XP/gold, and not to mention- her cooldowns are pretty long. TRY NOT to get pushed to your tower. If your opponent is pushing, the best way to handle this is by aiming your Lucent Singularity at both the wave of creeps AND the enemy champion. This will not only keep the wave more balanced, but your opponent will take damage and will be more fearful to either push the lane or auto the creeps. It's even better when you are able to use your Lucent Singularity and then auto the champion, however, DO NOT CHASE THE CHAMPION JUST TO GET THE AUTO OFF. It is not worth it and you will end up taking more damage in the long run from both whatever the champion throws out at you, and the minions. Not to mention, it puts you in the perfect position for the enemy jungler to gank.



3. Jungle Camps
Jungle camps are always a good idea because killing them grants gold and XP. However, there are appropriate times to take the camps. Lux is slower than other champions in taking these camps, but it it always a good idea to try to take these when possible



What camps should I take?
Most of the time, I take the crimson raptor, along with the other raptors. These are very close to lane and you wont lose out on anything. The idea is to E all the raptors but don't pop your E until it pops on it's own, auto the big raptor, and then shield yourself. When your E is up again, it will kill all the small raptors, and hopefully the big raptor as well. You may need to auto the big raptor a couple more times or use your Q if you don't have enough damage to kill it with this rotation of spells. I just like to only use E, W, E because it uses a little less mana (unless you have blue, then spam your spells :P). Taking the wolves is also acceptable. I do the same rotation, but might add a Q in there because the big wolf is pretty tanky. If you have the opportunity, even taking the the enemy's jungle camps works in favor for you.



When should I take these camps?
1. When your lane is pushed far and you are able to take these raptors and return to lane in time.
2. I normally try to take a camp before I go back to base if I have enough mana/health. It gives me a little more gold before buying items.
3. WHEN THE JUNGLER SAYS ITS OKAY TO DO SO. PLEASE NEVER TAKE THE CAMPS IF YOUR JUNGLER DOES NOT GIVE YOU PERMISSION/(S)HE IS CLOSE TO THE CAMPS. If he is helping bot lane, you may take them because their respawn time is short, but remember that the camps are the junglers farm. You wouldn't want someone coming into your lane and taking all your farm.



4. Roaming
Because you are in the middle of the map, roaming is always an option. I normally wait until I have my Final Spark to start roaming, but if your teammates need help, roaming early has its benefits. The point in roaming is to help other lanes score kills and help your team get ahead. Remember that because you are a solo lane, you will hit level 6 faster than the bottom lane. You can use this to your teams advantage. Also watch how much you are roaming. I have seen too many people roam consistently and get nothing out of it, so they miss out on a ton of XP and gold from their own lane.



When do I roam?
1. The best time to roam is if you look at these things: There are no jungle camps to take, the enemy bottom lane is pushing, and you have your own lane pushed. If your lane is being pushed, never wander.
2. When the enemy mid laner is missing. Unless they are low on health or out of mana, they are normally taking a jungle camp or roaming. Remember to ALWAYS call MIA when your opponent isn't in lane.
3. Your bot lane is about to start a fight and you want to be there to help win it.


Note: Sometimes it is better to push your lane when the enemy opponent roams. Lux is a very immobile champion, so by the time Lux gets to the lane, the fight will be over. You will be wasting your time and will lose out on that XP/gold. Instead, push your lane and hit the enemy turret as much as you can- and maybe you can get the first turret gold. The other advantage to this is that you will be getting all of the gold and XP from staying in lane, meanwhile, your opponent will lose a wave or two of minions due to your strong push while they are away. Either they lose all of that, or they gain way smaller experience bot or top lane due to more allies being there. PLUS, if they farm, they're stealing their own ADC's farm! Win/win situation!


Teamfights

Teamfights are my favorite part when it comes to playing Lux because this is when her power really shines. She not only can peel for both your ADC and the rest of your team pretty well, but she has burst/damage + utility with her shield. This is why I love Lux so much, as she is very versatile in all areas. During teamfights, keep these things in mind:



1. Use your Lucent Singularity to poke enemy champions.
Before a teamfight actually occurs, Lux is able to poke some of the squishier champions down. This is very important before engaging a teamfight because Lux has the range and AOE from her Lucent Singularity. The less health the enemy champions have when you engage, the better the teamfight.



2. Stay back and throw your spells at your enemies.
This is the most important concept. As Lux, you are squishy and very vulnerable. Your positioning is key to surviving and dealing the most damage you can in a teamfight. You should be able to catch at least one, if not two, champions with your Light Binding. Your team can then engage and kill the enemy champions. You should ALWAYS throw out your Prismatic Barrier when the enemy team is poking/anyone engages, in order to soak up some damage for your teammates. Remember that this spell comes back to you, so if you miss a couple champions on the throw out, try to position yourself so your wand hits your allies on its way back to you.



3. Always remember to use your ultimate whenever you get the best possible chance
For example, say there is a Malphite on your team. Once he uses his Unstoppable Force and knocks them all up, that is your queue to ult. REMEMBER THAT THE ULTIMATE DOES NOT HAVE TO ONLY BE USED TO FINISH OFF AN ENEMY!! Dealing massive amounts of damage to a group of enemy champions will be way more effective in a teamfight than using your ultimate to finish off a single enemy. I know with the new cooldown reduction from a kill, it's tempting, but doing 1000 damage to 4-5 people is way more effective then doing 1000 damage to one person, and then 1000 damage to another person 20 seconds later.



4. Bursting down the ADC/Mage
If the enemy team isn't staying close together and there is no way to use your ultimate to hit more than one champion, this is another concept. Say the opponent's teams ADC is an Ashe. Ashe is very squishy! If you use your combo on her, she should die INSTANTLY (depending on her item build). This concept is to take the ADC out of the teamfight and make the teamfight a 4v5. You won't have your ultimate for another 30+ seconds, but as a 4v5, you should use your other spells to help peel for your team!


5. Helping your ADC survive
This is another concept that I don't think a lot of people realize. The ADC's role is to do the most damage and carry the team! The downfall is that they are usually very squishy and need some type of peeling. Lux is perfect for this. Especially if the support on your team is that tanky Leona who is jumping into the enemy team, Lux stays back and casts her spells next to the ADC anyways. Here's the perfect example of how you can help your ADC survive:
Say there is an enemy Rengar who keeps trying to jump onto your ally, Lucian. Right when he uses his ultimate to jump, you should immediately use your Light Binding and root Rengar in place. This will not only save your Lucian, but will take one more enemy out of the teamfight.


When is Lux a good choice?

There are 3 things to look out for before choosing Lux:



1. Look who you are up against
In Draft Pick, look at what your enemy team chooses for their different roles. If they chose a Vi jungle or a Xin Zhao, you might want to reconsider choosing Lux. Lux is a very immobile champion and both Vi and Xin Zhao have amazing gap closers.
This is even better if you already know who the mid laner is. Look above at the chart on who counters Lux. You NEVER want to pick Lux into a Fizz. However, if the mid laner is Twisted Fate or Ziggs, you should have no problem picking Lux.



2. Look what what your teammates are choosing
If your teammates are choosing champions like Caitlyn, Sona, Malphite, or Amumu, Lux is a perfect pick! With Caitlyn and Sona's poke or Malphite and Amumu's heavy lockdown, you will be able to poke along with them or use that Final Spark right when one of those strong AOE ultimates come into play!



3. Your own capabilities
As you play Lux more and more, you will really get a feel for her. Once you start learning to master her, some of these counters won't be actual 'counters' to you anymore. For example, in the beginning of playing Lux, I always got destroyed by an Ahri due to her mobility. Now, I know how to play against an Ahri and how to position myself- I even win lane most of the time! If you feel completely comfortable with the situation, you have free reign to pick Lux!


Lux Synergy

There are 3 things to consider when looking at synergy with Lux:



1. Poke
Poking is one of the best ways to create an advantage before teamfights. If your team pokes the enemy champions health down, someone may be forced to recall. This will either make it a 4v5, or they will have to stay in the fight with half or low health. Here are some champions who work very well with Lux in poke:

Top: Cho'Gath, Gangplank, Jayce
Jungle: Nidalee
ADC: Caitlyn, Corki, Ezreal, Varus
Support: Brand, Karma, Sona, Vel'Koz, Zyra



2. Teamfight
Teamfighting is one of the most important parts of the mid/late game. If your team wins teamfights, you are able to freely take objectives like baron, dragon, or turrets/inhibitors. There are some champions who work very well with a teamfight composition (keep in mind that some of these champions are able to go in more than one certain position, I just put them in the position they are normally in; EX: Wukong can go top or jungle but he is normally top so I put him in the top category). Most of these champions have some type of ultimate or other ability that provides utility, such as CC or damage, to the enemy team:

Top: Cassiopeia, Galio, Gnar, Kennen, Malphite, Rumble, Wukong, Yasuo
Jungle: Amumu Fiddlesticks, Hecarim, Jarvan IV, Sejuani, Zac
ADC: Jinx, Twitch, Sivir, Vayne
Support: Alistar, Annie, Bard, Leona, Lulu, Sona



3. Engage
The third thing to look for is champions who engage. Engaging can be more tricky, as each individual champion needs a different set of utility from Lux in order to succeed. For example, you may follow up a Morgana bind with your own bind. From there, your team will be able to jump on that specific enemy champion, kill them, and then make the fight a 4v5. Whereas, with Jhin, you can use your bind from your Light Binding and slow from your Lucent Singularity to help ensure that his four shots hit. Here are champions that are good engagers:

Top: Irelia, Jax, Lissandra, Maokai, Sion
Jungle: Diana, Elise, Gragas, Nocturne, Vi, Volibear, Warwick, Zac
ADC: Ashe, Jhin, Kalista
Support: Blitzcrank, Morgana, Nami, Nautilus


Support Lux



Pros and Cons
Pros

+ Long range poke
+ Shield for the team
+ Good CC with binding and slow
+ Kill lane


Cons

+ Squishy
+ Easy to take kills
+ Can take farm with E
+ No mobility, CC counters her



Runes

Keystone:

Summon Aery: Aery is very good on Lux support. The extra damage mixed with the stronger shield makes Lux support much better!

Arcane Comet: This can be useful if you want to do more damage or are going more AP Lux vs support, but Aery wins this one for Lux support due to the poke plus the extra shield!!

Phase Rush: This is like the old Stormraider's, it is not good on Lux support.



Artifact:

Manaflow Band: This makes your poke eeeven better, considering Lux's mana costs are high.

Nullifying Orb: This rune will be really good vs a Brand or Zyra support.

The Ultimate Hat: As I state above, this CAN be helpful but only reduces your short ultimate by a little bit. I really don't recommend it for Lux support because she has mana issues and problems staying alive since she is so squishy, so the other two are preferred. However, I know people go full AP support so this can still be acceptable. .



Excellence:

Transcendence: This rune is amazing, especially since a lot of support items give CDR anyways.

Celerity: You don't really get movement items besides maybe an Ardent Censer, making this not very viable.

Absolute Focus: The biggest issue with this rune is that you NEED to be +70% health or it's useless. I like the idea of risk-reward, but I prefer reliability.



Power:

Scorch: This is the best choice because it adds just a smaaaall fraction of damage to your burst, and really helps when you poke with your E.

Waterwalking: Even if you are roaming, it doesn't exactly do enough to be worth it.

Gathering Storm: GS is good 30+ minutes in, but the problem is, lately, matches have been a lot shorter. If you think the match is going to take a long time and you can scale it, go for it, but the scorch damage is just so good, especially for poking.

Secondary Runes
There's a couple options for which runes you choose!!


Inspiration:

Cosmic Insight: This can help with your active items, summoner spells, and it gives an extra 5% cap!

Biscuit Delivery: I actually love this rune for Lux because it makes her sustain in lane a whoooole lot better.

Future's Market: This can really help out if you need a little more gold for a control ward or an item. Take this instead of biscuits if you prefer!!



Domination:

Zombie Ward: I am actually a big fan of this because you will always be warding, meaning more vision!

Ingenious Hunter: I absolutely love this rune if you're gonna buy items like Redemption and Innervating Locket. This + ruby sightstone makes your active item cooldowns INSANELY short!!

Eyeball Collection: This can be really good if you're being super aggressive and are killing other people's wards/killing enemies.
It rewards you for doing so. This rune or Cheap Shot both work aggressively.



Resolve:
I'm still a little unsure about this one, as I am testing it out, but feel free to let me know how this is. This will be if you go full Lux support with heals and shields.

Font of Life: This is the same idea as the old rune, stoneborn pact. This plus ardent will be good for your ADC.

Revitalize: These make all your heals and shields stronger! ( Redemption, Locket of the Iron Solari, etc).

Second Wind: This can be taken if you need some sustain in lane/don't want to take revitalize and need another rune.


Summoner Spells

As a mage with no escapes, flash is always a MUST!


This is the second summoner spell I take. It got nerfed pretty bad, so ignite can definitely give you and your opponent a ton of pressure in lane, but this can still really help with ganks/fleeing/that Syndra that wants to burst your adc down!


This is a really good alternative. I take this if I want either the aggression in lane, or if I need it to reduce the healing from a Soraka or some sort of heal.

This is good if, say, you're against an Ashe. Your ADC can take cleanse and you can be responsible for the heal!
Items
Instead of writing 6 items that can change depending on the game, I'll just go over each item. I have example builds at the top of this guide, but items and item paths can always be adjusted based on the game.


These are so good because they make your summoner spells available more, plus it adds to transcendence. Feel free to get Sorc Boots if you want more damage instead. I also love ninja tabi's for the armor or mercury treads if you need the magic resist and they have a lot of cc.

Every support should get a sightstone- no if, and's, or buts. YOU picked support and YOU are the support, and vision is EXTREMELY important in games. With that being said, DO NOT UPGRADE SIGHTSTONE TO RUBY SIGHTSTONE UNTIL AFTER you get your redemption/locket/other active items. However, if you are going more AP, read below on eye of the watchers.

I love love getting this early because Lux can get stacks really easily. I always recommend it, but some games you can't. Either get it and sell it later, or don't worry about it at all.

With Ardent being nerfed, we don't normally rush it anymore. Redemption is a really good item to get in place of ardent, or just somewhere in your build if you're going healy/shieldy lux.

This item can be wicked strong vs a Ziggs or teams with a lot of burst.

I normally like to get this item last just to dish over my damage to late game, but you don't normally get this if you are going full support. Works better with AP support.

If you don't get active items, you won't need Ruby sightstone, making this a good upgrade from your gold item + sightstone!

With the nerfs, this item is only good getting 4th-5th item honestly. HOWEVER, if you do have someone like Kog, it can be good to rush it.

This item really good because it gives a whopping 100AP, 20%CDR, and mana back when you kill/assist on a kill. Really good for Lux since her mana costs are high.

Of course this item will mostly always be bought last if it even is bought because it will help immensely if there is a late game, but is too expensive beforehand to be worth it. I also love it because of the previous wounds, which can reallyy help vs those pesky healers on the enemy team.

This normally isn't bought ADC can get a Quicksilver Sash, but sometimes this item is needed to help your ADC (or other teammate) survive all of the CC. The shield power is also SUPER strong, making it a good item for Lux support- super situational.

I actually think this item goes underrated on Lux. With redemption and ardent giving you mana region, you get some nice AP from this, as well as being able to actually HEAL your allies. This is a really good item vs poke comps.

This item is good if you need armor and want AP. It can also help a lot if you are getting aimed for in fights from say, a Zed.

As weird as this item looks, it's really not bad on Lux. You ulting gives your ADC's auto attacks some burn damage for a few seconds, which is really cool! It works better with people like Thresh, but still isn't bad at all- the resistances help out as well.



Gameplay
Early Game: The idea here is to try to poke with your E and get autos in (without taking tons of damage in return). Once you go back, putting a Control Ward in the bush and warding bushes to make sure you aren't getting ganked. Once you are 6, try to poke them down until you feel you can burst them. Feel free to all in on the ADC (or support) if you land a Q. Your combo should either kill the ADC, get them low enough for your teammate to kill them, or they will have to use summoner spells in order to survive. If the enemy team recalls, feel free to roam mid and try to catch a Q on their mid laner before going back, or try to push with your ADC to get that first turret gold.

Mid Game: The idea here is catching people in Q's and making sure places like dragon and baron are warded. Control wards are also important. Vision can win games. Try not to just throw your Q out because it is important and you don't want to miss the perfect opportunity because you threw it out randomly and now it's on CD. If you see your team ready to fight, go ahead and Q to engage. If you see the enemy team coming at your ADC or team, feel free to Q them for some disengage. Also, don't be shy with your ultimate! It's a low cooldown. Try to hit as many as you can with it, or help your team burst one enemy threat down.

Late game: Will be basically the same. ALWAYS WARD BARON/ELDER DRAGON WHEN POSSIBLE. Buy control wards when you can and try to get your team to as well. Vision is very important. try to keep your team grouped so you can shield all of them and push to win :)

Lux+ADC Synergy

8/10
Arrow+Lazor Combo

9/10
Binding Light

0/10
Rip Red Baron


7/10
League of Luuux... I mean

9/10
The Real Bot Lane Couple

10/10
Dream Team


9/10
Star Guardian Divas

5/10
Rendering Light

5/10
Lux Barrage


7/10
Piercing Light

8/10
Light Bullets

2/10
Light Blade


5/10
Busting Light

7/10
Lux and Pray

10/10
Light Arrows



4/10
Light Hunter

8/10
Light Feathers


Examples from my experience

I know that sometimes when people read something, they might want to know both the validification of the information, and the person who wrote it as well. To hopefully soothe those, I screenshotted matches I played as Lux recently in ranked! Here is your 'validification'! She really does help me climb the ladder in ranked, even though she isn't one of the top picks in the mid lane.
April 5, 2017

July 12, 2017



Conclusion

My conclusion is to just have fun!! Lux is such a fun champion and can be used in various ways! She has amazing range and poke, along with a really damaging and fun ultimate! Thank you SO SO much for reading my guide! Feel free to like or comment or message me directly for any questions/concerns/things I can do to improve my guide. I just want this guide to be a way for people to learn and master Lux, so let me know if there is anything else I can do to help! Thank you all for your votes, comments, and likes as well! Being the number 1 guide for Lux right now shocked me, but I was so happy because that meant that more people were learning Lux! Anyways, GL HF summoners and see you on the rift!!
~Happy Lasering



Credits

  • I would first like to thank my trusty friend I Like Doggos for all of the reading and helping out he has done. It has really saved me time and given me opinions for how I can make this guide the best for you guys.
  • I would also love love to thank the amazing jhoijhoi for her amazing guide on how to actually create a build. Without the help of her coding, I wouldn't have nearly had as great of a guide!
  • Next, I would like to thank DreamerRalic, as he is the one who motivated me to use colors and really clean up my guide rather than keeping everything cluttered.
  • Finally, I would love to thank all of the viewers and people who upvoted this guide. I've spent well over 600+ hours by now working on this guide to make sure that every little content is well written and is the most accurate information to the best of my knowledge. Hitting THREE MILLION is UNBELIEVABLE??! It really shows what hard work can do. <3

    -Luxeøn

    Changelog
I am going to start doing a changelog with all the major switches. Obviously, I've edited a lot and haven't wrote it down, but I am as of now!

4/19/2017: Changed stuff about Lux's ult and how it gets the reset

5/5/2017: Added a changelog :-)

5/5/2017: Minor fixes on Lux support

5/5/2017: Changed all Abyssal Scepter's to Banshee's Veil and took out Abyssal/GA completely

5/11/2017: Updated runes and build for Lux support, as well as the alternative items/matchups part. :)

5/12/2017: Added a whole section upon who synergies in bot lane w/ Lux for Lux Support!!

5/15/2017: Cleaned up some minor spellings/BBC fixes for the supp section. Should be good to go!

5/31/2017: Added a Luden's vs Liandry's section!! I also added minor things to make how to build seem clearer and added my own personal build to both the rune pages and the top page.

7/13/2017: Added a whole POE section and deleted the full "Appropriate Times to Get Items" section. Also updated the guide a little bit.

8/16/2017: Updated the Lux support section to the current meta, with coin being in favor. Added a full Lux support and an AP Lux support build into it.

11/11/2017: Updated the guide with the new runes, as well as the support section!! Still a WIP since so many things have changed/are changing, but happy with the progress!!

11/21/2017: Updated guide *almost* fully for preaseason! All set to go, minus going through matchups later on down the road :)

11/25/2017: Updated the matchups section, erasing those who don't really mid a lot, and adding in Zoe, plus other tips!!

11/28/2017: Added PoE build into the guide!!