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Recommended Items
Spells:
Teleport
Revive
Items
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
About Me
Hey I'm Shocked Bunny
I'm no pro or anything special but I am highly motivated and passionate about league of legends and love coming up with out of the ordinary techniques. Started playing season 1 and mainly played mid. Near the end off season 2 I decided to stop messing around and get out of elo hell. Went up around 500 elo with mainly shaco. Season 3 I started to fall down and when I decided to win again I went up 300 elo in the course of a week using my rammus. I am currently at around a 64% win rate with rammus in over 300 games so I can say i have a pretty good understanding of the champion. Hope you enjoy my guide :) and if you have any question or concerns leave me a comment or send me a PM.
Sorry for posting too soon, archiving soon once i finish copying all to another page. Please comment any advice you might give me about the order i pu things in or what you dont like about the completed sections(Finished up to counter). All comments - or + welcome, taking down soon


PRO # 1![]() + Extremely Strong Late Game PRO # 2![]() + Great AOE damage ] PRO # 3![]() + Can (if build right) 1v1 all but the tankiest champs PRO # 4![]() PRO # 5![]() + He is a cute character and lovable PRO # 6![]() PRO # 7![]() PRO # 8![]() PRO # 9![]() Other Pros+ Versatile Builds - can be tanky, bruiser, mobile, and/or heavy magic dealer + Can spend long amounts of time in lane due to his kit that prevents diving when hes low, and his high mobility that allows him to come back to lane quickly wither from shop or from ganking lanes allowing maximum about of experience while providing utility for the team + Due to his kit and my build he is able to destroy adc's even once your team has fed them. A phrase that applies quite nicely from boxer Robert Fitzsimmons became " The bigger they are the harder they fall" + Is currently one of the top 3 champions with highest win % |
CON # 1![]() - Weak early game CON # 2![]() CON # 3![]() CONS # 4![]() CON # 5![]() ![]() CON # 6![]() CON # 7![]() CON # 8![]() ![]() CON # 9![]() -Slow attack speed CON # 10![]() CON # 11![]() - Very low damage when building full tank CON # 12![]() |
Click Here to go to Skill Sequence
Abilities
Passive:
Spiked Shell


Q:
Powerball




E: Puncturing Taunt
R:
Soaring Slam


General color reference for stats used in abilities : Armor______Mana_____Ability Power_____Attack Damage
Skill Sequence
Click Here to go to Simplified Skill Sequence Breakdown
With




You might want to max




So pretty much if you are going to need to tank the damages to be able to get some farm then


Updated simplified verison
- Max Puncturing Taunt E to lockdown enemies
- Max
Defensive Ball Curl W to increase tackiness
- Max
Powerball Q mainly for team fights since it will be the only AOE CC, normaly
maxed last since in lane the main usage is the speed which does not increase with levels
- Level
Soaring Slam R as soon as possible for max damage output
I will go into 3 of the rune pages I use and why I use them. You might disagree and that good the more variety the better, comment the runes you would use and why. I can try and see how good they work. But here are the three main pages I use.
Standard:
Runes





9




9


9

His build and kit are strong late game so in my opinion he is not too rune reliant later. For this reason I get early game runes that allow for easier laning where he fails the hardest. With these runes and no masteries he ups his base attack damage by 11.8 from 54 to 62, and his base armor from 24.8 to 37 which then increases attack damage an extra 9 point to 71
To Summarize Base Stats
60->71 Attack Damage
25->37 Armor
506->584 Health
Roamer:
Runes




3

- A) I can trust my team to carry well in case I fail and need more time to catch up
- B) I feel it is an easy lane,
- C) Im in normals and plan on messing around or getting fed hard.
9




9


9






This build will do better late game if successful early game but farming and surviving will be a lot harder. This is a good rune page if you build medium damage in my opinion, since heavy damage will have these abilities build into the items and will be safer to run with standard runes.
To Summarize Base Stats
60->63 Attack Damage
37 Armor
335->350 Movement Speed
620->647 Max Powerball Speed
0->7.5% Magic Penetration
RamDam:
Runes




Look at my previous 2 rune pages to understand how each of these runes work
This is my rune page when I plan to go heavy damage. I get a little extra tankiness from health quints making early game easier and also allowing independence from tanky items to allow for a more damaging build. The magic penetration will also cause these items to have a stronger effect.
To Summarize Base Stats
60->63 Attack Damage
37 Armor
506->584 Health
0->7.5% Magic Penetration
Other Options:




Greater Mark of Hybrid PenetrationGreater Mark of Hybrid Penetration

As far as masteries go, I try and get as tanky as possible while getting the utility required to use summoners spells more often and with more effect since teleport and revive have such a long cool down.
IN UTILITY
3 points in





IN DEFENSE
The most essential masteries in this category for me are 4 points in











Bonus: Level up



My God Tier
Explanation:Teleport is one of my favorite summoner spells on my top lane rammus. It combines very well with homeguard and![]() Pros:High Utility, Works Well With![]() Cons:Medium High Cooldown, Can Lead to quick death if done with bad timing. Not an an offensive, defensive, or escape spell. |
Explanation:I like to think outside the box. I also like to make strategies and tactics. Revive provides many of those which I will explain in later. Works well on rammus because he can pretty much die revive and get back in the action with his speed. You need to master when to use.Pros:1 extra life/teammate. Extra health with![]() Cons:High Cooldown, Might make people think they can die whenever they want to cause they can come back with revieve WRONG!!!!. Will make everyone think you are a troll and people might troll or afk because of it. |
Explanation:Flash is what everyone wants to get on rammus and because of it I out it on got tier. I honestly use it more as a situational spell. Dodge Malphite's, Lux's, draven's, Cho's Ultimates. Also to escape jarvan's ult or other characters which are hard to escape otherwise. I would also use it to kite around a tower, survive a dive, or juke. It can on top of that be used for what everyone else uses it for - jump obstacles like a spikey pony and allow for a better chase/escape.Pros:Great Escape, works for jukes, disengages, dodging, avoiding minions, flashing over a person to hit them with![]() Cons:Medium High Cooldown, Few uses in team fights |
My 2nd Tier
Explanation:When you cant escape with powerball this gives you a good distance from enemy till you can powerball.Pros:Stacks Speed with homeguard and powerball, Good when stuck behind a wall of minons.Cons:Medium Cooldown. Powerball is basically same thing in situations without minions and is much lower cooldown. Flash much stronger as escape |
Explanation:If your jungler just wont pick it up or you dont trust them and you yourself are a great objective smiter.Pros:Low cooldown. Can secure baron for team with his mobility and tankiness he does a good job of stealing 1v5. Few extra gold in lane with mastery. Can smite a minion out of the way if you need to powerball through.Cons:Pretty useless in lane. Again might be called troll. |
Explanation:Useful vs high sustain champs![]() ![]() ![]() Pros:Great against heals, does true damage so good vs tanky champs for last few bit of health ex. Poppy, Ram. Prevents enemy from escaping with low healthCons:Medium Cooldown. Works better on other characters. Can be canceled |
Explanation:Helps in survivability and BaitingPros:Great for tower baits or to prevent tower dives if they know you have it, Good when you tower dive to a tower hit. Counters Ignites damage.Cons:Medium cooldown, Not too useful late game |
Situalional/Meh Tier
Explanation:This one is worthy of second tier but I would say this will depend on who you are laning against. It would definitely have its uses but it really depends.Pros:Can be used like barrier for baiting or surviving under tower. Can be used to slow down enemies after diving so they take more hits. Can be used to slow enemies engaging or being chased. Can be used on a nuker or high damage champion to buy some time.Cons:Does not stop true damage. Ignite is normally what kills when they tower dive and that will still hurt. Can be removed by champions like ali,olaf,yi or with cleanse. |
Explanation:Since you are tanky heal wont do much %health but the health given will be worth a lot when weighted with your armor and other defensesPros:Can be used to bait, save teammates, survive one more attack, health is worth a lot to rammus because of his tankinessCons:Pretty useless vs ignite, less health than barrier, low % health gain |
Explanation:Useful vs high cc teams that wont let you get your job done. Also can prevent early deaths. Very situational and not generally useful. If needed i recommend buying qss over getting this spell if you actually notice that you need it in game. In my opinions summoner spells you can buy in shop just aren't worth it.Pros:Removes CC, Removes Ignite.Cons:Can be bought in shop, much better spells to use. |
No tier
Explanation:Useful if you need mana but pretty much pointlessPros:Restores a bit of mana, Works to whole teamCons:Rammus is not that mana hungry to require this |
Explanation:Not very useful on rammus better support get it. But nonetheless there are still uses if you like this spellPros:Low Cooldown. Can try and see where the jungler is for your team so the lanes know when they can push. Can see if your going to be counter ganked when you gank a lane. Can check objectives and have vision in vital places of map that have no wards.Cons:Partially chance based that you will see anything. There are better spell more useful. |
Starting Items
Before picking any items look at the enemy top lane and jungler. These should make you decide on your items.
Prefered Items








Other Items

There are a couple of things(Spells, Items(and their effects),Abilities,Champions,and Strategies) that counter

- Tenacity such as
Mercury's Treads
- Magic resist such as
Banshee's Veil,
- Cleanses like
Quicksilver Sash and
Cleanse
- Certain champion abilities such as:
- (1) High percentage slow 50-99% such as
The Box,
Ice Blast,
Noxious Trap,
Cripple,
Wall of Pain,
Bola Strike
Wither, and
Mega Adhesive.
- (2) High sustain such as
Battle Cry which will heal
Xin Zhao even if he is not dealing that much damage to you, same with
Shen's
Vorpal Blade and
Aatrox's
Blood Thirst / Blood Price.
Other typess of sustain that work well vsRammus include
Warwick's passive
Eternal Thirst,
Cho'Gath's passive
Carnivore,
Nasus's
Soul Eater,
Lee Sin's
Iron Will,
Sion's
Cannibalism,
Swain's
Ravenous Flock,
Tryndamere's
Bloodlust.
The last set of high sustain abilities while they might be annoying can be countered withRammus's kit alone, these include
Akali's passive
Twin Disciplines,
Master Yi's
Meditate, and
Fiddlesticks's
Bountiful Harvest.
- (3) True damage such as
Silver Bolts,
Feast,
Noxian Guillotine
- (4) As well as percent damage such as
Neurotoxin/
Venomous Bite,
Bio-Arcane Barrage, and
Null Zone.(Magic will hurt more naturally due to the higher armor tankiness)
Stategies to be careful of:
I will just give a short summary but expand later when talking about match ups











































1. Homeguard was introduced into the League of Legends
2. With the help of trundles troll power and Rammus's amazing speed a new era was started
InvisibleFor me it all started one game where I had decided to play

InvisibleI played this a couple of times as jungle. I would feed at the start but eventually the enemies would be pushed to a dangerous place and our team would come back. I saw the awesome potential that if i started to lose it only made my (t)rolling more dangerous. I then realized that teleport worked with homeguard. I had always jungled





InvisibleOne moment that made me want to perfect this





InvisibleAfter this I looked for a faster better






CAUTION: YOU WILL GET CALLED A TROLL, PEOPLE WILL COMPLAIN AND LEAVE, BUT IF THEY STAY THEY WILL EAT THEIR WORDS.
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