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Choose Champion Build:
-
Summon Aery vs Poke Champs
-
Summon Aery vs Juggernauts
-
Summon Aery Smite Heimerdinger
-
Electrocute vs All In Champion
-
Electrocute vs High Wave Clear
-
Electrocute vs Low Wave Clear
-
Electrocute Smite Heimerdinger
Recommended Items
Runes:
Spells:
Flash
Teleport
Items
Ability Order
Hextech Affinity (PASSIVE)
Heimerdinger Passive Ability
Threats & Synergies
Heimerdinger
For more information on how too Heimerdinger against this Champion check below the Matchup Section!



My name is Professor Cecil also know as Professor Heimy, and I bring to you my Cheese Strategy of how to get to Level 2/3/4/5/6 faster than the enemy laner and what exactly you can do with those level advantages.
Keep in mind all level advantages presented here past level 3 last more or less 30 seconds, so do plays around those.
I started playing Heimerdinger since near end of Season 2 when I got invited to the game by a University friend at around October of 2012 and first Champion I actually played when I started was Ahri surprisingly when she was at Free Week not much after I found the Turret Master and never gave up on him.
Season 3, I ended Nrº 1


My


Season 5, I ended Top 300

My


Season 8 and with now available time, I am currently top 20´s on


My


My LoLSkill Profile:
Professor Heimy
Champion ranks will vary depending on my scores, etc so they are in a constant upgrade. :p
At the start I had some issues with not having available the Old Raptor Camp Strategy, however, with some patience, I found a creative way to rework it.
With this guide, I bring you both the normal



Pros
+ Ranged Poke + Brush reveal + AoE CC and AoE Slow + Great Objective Control + High Burst + Strong late-game ![]() ![]() ![]() ![]() ![]() |
Cons
- Hard to recover when behind - Susceptible to CC - Hard to Master - Requires to plan ahead - Junglers don't want to gank your lane - People might flame you ![]() ![]() ![]() |



Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
HP
|
488
|
551
|
617
|
686
|
757
|
832
|
910
|
991
|
1075
|
1162
|
1252
|
1345
|
1441
|
1540
|
1643
|
1748
|
1856
|
1968
|
HP Regen
|
1.4
|
1.5
|
1.6
|
1.6
|
1.7
|
1.8
|
1.9
|
2
|
2.1
|
2.3
|
2.4
|
2.5
|
2.6
|
2.7
|
2.9
|
3
|
3.1
|
3.3
|
Mana
|
385
|
399
|
414
|
430
|
446
|
464
|
481
|
500
|
519
|
539
|
560
|
581
|
604
|
626
|
650
|
674
|
699
|
725
|
Mana Regen
|
1.6
|
1.7
|
1.8
|
2
|
2.1
|
2.2
|
2.4
|
2.5
|
2.7
|
2.8
|
3
|
3.2
|
3.4
|
3.5
|
3.7
|
3.9
|
4.1
|
4.3
|
Attack Damage
|
56
|
57
|
60
|
62
|
64
|
66
|
69
|
71
|
74
|
76
|
79
|
82
|
85
|
88
|
91
|
95
|
98
|
101
|
Attack Speed
|
.625
|
.631
|
.638
|
.644
|
.651
|
.659
|
.666
|
.674
|
.682
|
.691
|
.700
|
.709
|
.718
|
.728
|
.738
|
.748
|
.759
|
.770
|
Armor
|
19
|
21
|
23
|
26
|
28
|
31
|
34
|
36
|
39
|
42
|
45
|
49
|
52
|
55
|
59
|
62
|
66
|
70
|
Magic Resist
|
30
|
30
|
31
|
31
|
32
|
32
|
32
|
33
|
33
|
34
|
34
|
35
|
35
|
36
|
37
|
37
|
38
|
39
|
Attack Range
|
550
|
550
|
550
|
550
|
550
|
550
|
550
|
550
|
550
|
550
|
550
|
550
|
550
|
550
|
550
|
550
|
550
|
550
|
Movement Speed
|
340
|
340
|
340
|
340
|
340
|
340
|
340
|
340
|
340
|
340
|
340
|
340
|
340
|
340
|
340
|
340
|
340
|
340
|

![]() |
FLASH: ![]() ![]() ![]() |
![]() |
SMITE: ![]() ![]() ![]() |
![]() |
TELEPORT: ![]() ![]() ![]() |
![]() |
IGNITE: ![]() ![]() ![]() ![]() ![]() |
![]() |
CLEANSE: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
HEAL: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
GHOST: ![]() ![]() ![]() ![]() |
![]() |
BARRIER: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
EXHAUST: ![]() ![]() ![]() ![]() ![]() |
|





![]() |
Sorcery: ![]() ![]() ![]() |
|



![]() |
Summon Aery: ![]() ![]() ![]() ![]() ![]() ![]() |
|



Defensive Rune
![]() |
Nullifying Orb: ![]() ![]() Remember a dead ![]() Every 60 seconds ![]() A level 18 and full build ![]() ![]() |
|

Utility and Sustain Rune
![]() |
Manaflow Band: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I would say that to get the 10 stacks of ![]() ![]() Also take into consideration ![]() ![]() This rune is now more viable with the addition of ![]() ![]() ![]() |
|



Offensive/Defensive/Utility Rune
![]() |
Celerity: ![]() ![]() ![]() Movement speed bonus that leads to your initial turrets doing more damage and with this you can clear a Jungle Camp without much trouble. Laning phase, wise your passive ![]() ![]() ![]() ![]() ![]() ![]() You can take advantage of this early boost in between Inner Tower (Tier 1 Tower) and Outer Tower (Tier 2 Tower). If you feel your Jungler is getting invaded you can help secure one of the Jungle sides. ![]() ![]() ![]() Best Items for ![]() Boots:
Active Items: Flat % Movement Speed Items: Champion Skills that buff ![]()
Buffs for ![]()
|
|

Offensive Rune
![]() |
Absolute Focus: ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|



Offensive Rune Nrº1
![]() |
Gathering Storm: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Is usually the type of build you might have to go vs High HP and Resistances enemies. ![]() ![]() ![]() So having that extra Ability Power over time removes some of the pressure of having to purchase ![]() |
|

Offensive Rune Nrº2
![]() |
Scorch: ![]() ![]() I feel that ![]() ![]() ![]() As many Supports or Marksman take ![]() |
|




![]() |
Domination: ![]() ![]() As ![]() ![]() |
|



![]() |
Taste of Blood: ![]() ![]() ![]() ![]() ![]() ![]() Despite the ![]() |
|



Offensive/Sustain/Defensive Rune
![]() |
Taste of Blood: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A full build ![]() ![]() Despite ![]() |
|

Offensive Rune
![]() |
Cheap Shot: ![]() ![]() ![]() ![]() ![]() Late game 40 true damage is neglectable and I feel there are better options out there. I would only advise getting this rune as an exception if you are rushing ![]() ![]() ![]() |
|



Offensive Rune
![]() |
Eyeball Collection: ![]() ![]() ![]() ![]() ![]() If you take ![]() ![]() ![]() I would consider this Rune if you have a Jungler like ![]() ![]() |
|



Offensive/Defensive/Sustain Rune
![]() |
Ravenous Hunter: ![]() ![]() ![]() ![]() ![]() ![]() You get a Flat 2.5% Damage to Heal Ratio without any stacks and at 5 out of 5 stacks you get 15% Damage to Heal Ratio, and this is when ![]() |
|

Offensive/Defensive Rune
![]() |
Ingenious Hunter: ![]() ![]() - Have many active items? - Enemy team has some assassins that can one-shot you? If the answer to both is yes, ![]() With 5 out of 5 stacks we are looking into 40% less cooldown on all the active items in-game. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() However, remember that it can be quite tricky to not take ![]() |
|

Offensive/Utility Rune
![]() |
Ultimate Hunter: ![]() ![]() ![]() ![]() ![]() If you tend to roam most of the time than you can consider it especially if you are running an Ability Power build without much Cooldown Reduction. |
|




![]() |
Inspiration: ![]() ![]() As ![]() ![]() ![]() ![]() ![]() ![]() |
|



![]() |
Unsealed Spellbook: ![]() ![]() ![]() ![]() ![]() |
|



Mobility/Utility Rune
![]() |
Magical Footwear: ![]() ![]() ![]() ![]() ![]() Movement Speed will always offer you a lot of repositioning potential for the most diverse cases. Every takedown being it from kill or assist makes you get the empowered boots 30 seconds sooner. |
|

Offensive/Defensive Rune
![]() |
Perfect Timing: ![]() ![]() ![]() ![]() This rune suffered quite a lot of nerfs going from 6-minute mark to 8-minute mark than going into 10-minute mark into once again 8-minute mark and afterward 10-minute mark. It is hard to balance this rune since immunity to all forms of damage from either ![]() ![]() ![]() ![]() ![]() |
|



Utility Rune
![]() |
Future's Market: ![]() ![]() ![]() Gives you the opportunity to rush an item much faster giving you quicker aggressivity or defensive value on a lane at the expense of losing gold to interest. If you do not take ![]() ![]() |
|

Offensive/Utility Rune
![]() |
Minion Dematerializer: ![]() ![]() ![]() ![]() It also gives you an increased % damage to the Minions you hit with either Auto Attacks or Abilities. ![]() |
|



Offensive/Defensive/Utility Rune
![]() |
Cosmic Insight: ![]() ![]() ![]() It lowers all the Summoner Spell Cooldowns, active items can be used a lot faster, it increases the maximum Cooldown Reduction cap from 40% to 45% and it gives you free 5% Cooldown Reduction. If you go ![]() ![]() |
|


![]() |
Hextech Affinity: ![]() ![]() ![]() |
|

This passive is mostly focused on Utility and you can squeeze the most of it against Melee Champions with no Gap Close skills, being one example

In my personal opinion, despite giving movement speed under the parameters mentioned above, this passive binds



Item Builds with Cooldown Reduction increase the value of

I usually tend to buy


This build costs 2200 Gold and is the most cost efficient for everything

If you do go against something on Top Lane extremely tanky or that likes to take HP recovery items, you can consider buying 2 or 3





![]() |
H-28G Evolution Turret: ![]() ![]() |
|


- Rank 1 - Base Damage: 6
- Rank 2 - Base Damage: 9
- Rank 3 - Base Damage: 12
- Rank 4 - Base Damage: 15
- Rank 5 - Base Damage: 18


- Rank 1 - Beam Damage: 40
- Rank 2 - Beam Damage: 60
- Rank 3 - Beam Damage: 80
- Rank 4 - Beam Damage: 100
- Rank 5 - Beam Damage: 120


Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
HP
|
150
|
175
|
200
|
225
|
250
|
275
|
300
|
325
|
350
|
375
|
400
|
425
|
450
|
475
|
500
|
525
|
550
|
575
|


Level
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
Armor
|
10
|
10
|
10
|
10
|
10
|
10
|
15
|
15
|
20
|
20
|
25
|
30
|
35
|
40
|
50
|
60
|
70
|
80
|
Magic Resist
|
25
|
25
|
25
|
25
|
25
|
25
|
25
|
25
|
30
|
30
|
35
|
35
|
40
|
45
|
50
|
55
|
60
|
65
|
Attack Speed
|
1.75
|
1.75
|
1.75
|
1.75
|
1.75
|
1.75
|
1.75
|
1.75
|
1.75
|
1.75
|
1.75
|
1.75
|
1.75
|
1.75
|
1.75
|
1.75
|
1.75
|
1.75
|


Rank/CDR
|
0%
|
5%
|
10%
|
15%
|
20%
|
25%
|
30%
|
35%
|
40%
|
45%
|
1/2/3/4/5
|
20
|
19
|
18
|
17
|
16
|
15
|
14
|
13
|
12
|
11
|

Things to know overall about


H-28G Evolution Turret grant you movement speed if you are near 300 radius due to your passive
Hextech Affinity
H-28G Evolution Turret can be destroyed with
Smite
H-28G Evolution Turret gives a small amount of vision the same as ingame Tribush Radius
H-28G Evolution Turret can be disrupted with CC, like stuns for example
H-28G Evolution Turret counts as Minions vs Champions with % Minion Damage Skills like
Irelia and her
Bladesurge
H-28G Evolution Turret takes 40% more damage from Tower Shots and from Melee skills
H-28G Evolution Turret is immune to Lifesteal and Spell Vamp effects
H-28G Evolution Turret take double damage when they are shut down
H-28G Evolution Turret Turret Beam does not shoot if you do not have an enemy vision
H-28G Evolution Turret Auto Attacks do not Proc
Spellthief's Edge,
Remnant of the Watchers,
Wit's End,
Stalker's Blade - Runic Echoes,
Nashor's Tooth,
Luden's Tempest, nor Red Buff
H-28G Evolution Turret Auto Attacks do Proc
Rylai's Crystal Scepter,
Morellonomicon,
Liandry's Torment,
Hextech Gunblade,
Summon Aery and
Electrocute.
H-28G Evolution Turret Beam does not proc
Tear of the Goddess,
Wit's End,
Nashor's Tooth,
Archangel's Staff, nor Red Buff
H-28G Evolution Turret Beam does proc
Spellthief's Edge,
Remnant of the Watchers,
Stalker's Blade - Runic Echoes,
Rylai's Crystal Scepter,
Morellonomicon,
Liandry's Torment,
Luden's Tempest,
Summon Aery,
Electrocute,
Arcane Comet and lastly it also procs
Manaflow Band






For starters, you will want to practice the last hitting while

Also, make sure you do not target 2 Creeps at the same time as there is a high chance you lose both.
Aside from that, you will want to know where the enemy jungler starts and know what Champion the enemy jungler is playing.
Champions with heavy high single target damage that are likely to gank or invade after first buff, like







You will want to be even more careful against those as when they are well played they can force your

Laning phase, placing all the 3x


Against Champions with Area of Damage skills, or skillshots with a long distance mostly on a line, you need to adapt so that 2x



Plus during laning phase if possible always place your

Going into Ability Power and




A bulletproof way to understand this is, for example, having a full build with let's say 700 Ability Power, you place 3x


So whenever possible when you come back to lane with more Ability Power try to replace your existing

Also when playing Heimerdinger and if the macro play allows it, you place "X" amount of


So let's assume you got a kill on the lane, recalled to base and enemy Jungler went to mid cleared wave and destroyed all your 3x

You have now 3x Charges of






Also

You use



Be aware that it is a high-risk strategy just to ensure that the


In a macro play small guide, there are only 3 times you use the


- Whenever you have less than 3x


- Whenever enemy Jungler was spotted in another lane or passed by a ward recently and you are not capped on

- Whenever enemy Jungler was spotted in another lane or passed by a ward recently if you intend to use a Charge of


The last one is to replace the defensive

This is the most important thing when playing


If I do this I will tend to do it whenever I have 2x




If you hit the











![]() |
Hextech Micro-Rockets: ![]() Each rocket that hits a Champion any ![]() |
|


- Rank 1 - Base Damage: 60
- Rank 2 - Base Damage: 90
- Rank 3 - Base Damage: 120
- Rank 4 - Base Damage: 150
- Rank 5 - Base Damage: 180


- Rank 1 - 60 Damage from first rocket and 36 Damage per additional Rocket - 204 Total Damage
- Rank 2 - 90 Damage from first rocket and 54 Damage per additional Rocket - 306 Total Damage
- Rank 3 - 120 Damage from first rocket and 72 Damage per additional Rocket - 408 Total Damage
- Rank 4 - 150 Damage from first rocket and 90 Damage per additional Rocket - 510 Total Damage
- Rank 5 - 180 Damage from first rocket and 108 Damage per additional Rocket - 612 Total Damage


- Rank 1 - 60 Damage from first rocket and 12 Damage per additional Rocket - 108 Total Damage
- Rank 2 - 90 Damage from first rocket and 24 Damage per additional Rocket - 162 Total Damage
- Rank 3 - 120 Damage from first rocket and 36 Damage per additional Rocket - 216 Total Damage
- Rank 4 - 150 Damage from first rocket and 48 Damage per additional Rocket - 270 Total Damage
- Rank 5 - 180 Damage from first rocket and 60 Damage per additional Rocket - 324 Total Damage


Rank/CDR
|
0%
|
5%
|
10%
|
15%
|
20%
|
25%
|
30%
|
35%
|
40%
|
45%
|
1
|
11
|
10.45
|
9.9
|
9.35
|
8.8
|
8.25
|
7.7
|
7.15
|
6.6
|
6.05
|
2
|
10
|
9.5
|
9
|
8.5
|
8
|
7.5
|
7
|
6.5
|
6
|
5.5
|
3
|
9
|
8.55
|
8.1
|
7.65
|
7.2
|
6.75
|
6.3
|
5.85
|
5.4
|
4.95
|
4
|
8
|
7.6
|
7.2
|
6.8
|
6.4
|
6
|
5.6
|
5.2
|
4.8
|
4.4
|
5
|
7
|
6.65
|
6.3
|
5.95
|
5.6
|
5.25
|
4.9
|
4.55
|
4.2
|
3.85
|

Things to know overall about


Hextech Micro-Rockets has a 1000 radius range
Hextech Micro-Rockets is a linear skillshot
Hextech Micro-Rockets fires from behind your Champion
Hextech Micro-Rockets can be used to poke bushes avoiding a good amount of ambushes
Hextech Micro-Rockets hitting only 1 target with 1 rocket deals 100% damage
Hextech Micro-Rockets hitting only 1 target you can deal up to 180% maximum damage
Hextech Micro-Rockets hitting 2 targets with 1 rocket each deals 200% damage
Hextech Micro-Rockets hitting 3 targets with 1 rocket each deals 300% damage
Hextech Micro-Rockets hitting 4 targets with 1 rocket each deals 400% damage
Hextech Micro-Rockets hitting 5 targets with 1 rocket each deals 500% damage









Item Builds with Cooldown Reduction increase the value of

When poking an enemy champion try to open up the

You can also try and take advantage of enemy laner minions being low health points to sneak in more damage from


![]() |
CH-2 Electron Storm Grenade: ![]() |
|


- Rank 1 - Base Damage: 60
- Rank 2 - Base Damage: 100
- Rank 3 - Base Damage: 140
- Rank 4 - Base Damage: 180
- Rank 5 - Base Damage: 220


Rank/CDR
|
0%
|
5%
|
10%
|
15%
|
20%
|
25%
|
30%
|
35%
|
40%
|
45%
|
1/2/3/4/5
|
12
|
11.4
|
10.8
|
10.2
|
9.6
|
9
|
8.4
|
7.8
|
7.2
|
6.6
|

Things to know overall about


CH-2 Electron Storm Grenade gives vision on bushes, and on other zones without vision
CH-2 Electron Storm Grenade travel distance is slow so you can use an
H-28G Evolution Turret while the
CH-2 Electron Storm Grenade is mid-air.


![]() |
Upgrade!!!: ![]() After 3 seconds he can also cancel his ultimate to recover the ultimate at the expense of the 100 mana used previously. |
|


Rank/CDR
|
0%
|
5%
|
10%
|
15%
|
20%
|
25%
|
30%
|
35%
|
40%
|
45%
|
1
|
100
|
95
|
90
|
85
|
80
|
75
|
70
|
65
|
60
|
55
|
2
|
85
|
80.75
|
76.5
|
72.25
|
68
|
63.75
|
59.5
|
55.25
|
51
|
46.75
|
3
|
70
|
66.5
|
63
|
59.5
|
56
|
52.5
|
49
|
45.5
|
42
|
38.5
|

![]() |
H-28Q Apex Turret: ![]() |
|


- Rank 1 - Base Damage: 80
- Rank 2 - Base Damage: 100
- Rank 3 - Base Damage: 120


- Rank 1 - Base Damage: 100
- Rank 2 - Base Damage: 140
- Rank 3 - Base Damage: 180


Level
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
HP
|
850
|
900
|
950
|
1000
|
1050
|
1100
|
1150
|
1200
|
1250
|
1300
|
1350
|
1400
|
1450
|


Level
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
Armor
|
10
|
15
|
15
|
20
|
20
|
25
|
30
|
35
|
40
|
50
|
60
|
70
|
80
|
Magic Resist
|
25
|
25
|
25
|
30
|
30
|
35
|
35
|
40
|
45
|
50
|
55
|
60
|
65
|
Attack Speed
|
1.05
|
1.05
|
1.05
|
1.05
|
1.05
|
1.05
|
1.05
|
1.05
|
1.05
|
1.05
|
1.05
|
1.05
|
1.05
|

![]() |
Hextech Rocket Swarm: ![]() |
|

![]() |
CH-3X Lightning Grenade: ![]() |
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Null-Magic Mantle:![]() ![]() ![]()
You can consider buying ![]()
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Negatron Cloak:![]() ![]() ![]() ![]() You can consider buying ![]()
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Mercury's Treads:![]() ![]() ![]() Pretty much the item to buy if you are a Juggernaut, Assassin, Mage or a Marksman, looking to survive into ![]() You can consider buying ![]()
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Spectre's Cowl:![]() ![]() It boosts you Health Points Regen by 150% whenever you take damage for 10 seconds. ![]() ![]() ![]() Nevertheless ![]() Points and Magic Resist. Take into consideration that ![]()
![]() You can consider buying ![]()
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Hexdrinker:![]() ![]() ![]() It grants you a shield that negates 110 up to 280 Magic Damage depending on your level when you are below 30% of Health Points. Normally you should be able to get this item around 5 up to 8 minutes into the game considering you are on either Top Lane or Mid Lane, therefore you should get a shield that denies around 160 up to 200 Magic Damage at this point. If you are playing Jungler I would definitely say past 14 minutes it's doable to purchase, therefore you should get a shield that denies around 200 up to 220 Magic Damage at this point. ![]() ![]() ![]() ![]() ![]() ![]() You can consider buying ![]()
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Quicksilver Sash:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can consider buying ![]()
Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
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Mikael's Crucible:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can consider buying ![]()
Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
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Locket of the Iron Solari:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() And the more Health Points the item active caster has the more shield it grants to your team. You can consider buying ![]()
Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
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Gargoyle Stoneplate:![]() ![]() ![]() ![]() ![]() You can consider buying ![]()
Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
Active Item Cooldown with ![]() ![]()
Active Item Cooldown with ![]() ![]()
Active Item Cooldown with ![]() ![]() ![]()
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Circlet of the Iron Solari:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Remember that it requires ![]() ![]() ![]() ![]() ![]() And the more Health Points the item active caster has the more shield it grants to your team. You can consider buying ![]()
Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
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Spirit Visage:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This item helps you endure to an extent the harass ![]() Take into consideration that ![]()
You can consider buying ![]() |
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Adaptive Helm:![]() ![]() In a standard scenario, ![]() ![]() ![]() Which is still extremely hard and unlikely to happen at an early or mid game stage 1vs1, or you do not have enough damage to kill ![]() You can consider buying ![]()
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Abyssal Mask:![]() It gets near impossible to ![]() If you are an AP Tank or a Hybrid between physical and magical damage dealing skills and your facing ![]() ![]() ![]() Take into consideration that ![]()
You can consider buying ![]()
Champions that I did not list above but that still can take advantage of ![]() ![]() ![]() ![]() Also be aware that ![]() ![]() ![]() ![]() |
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Banshee's Veil:![]() ![]() However, do take into consideration most ![]() ![]() ![]() ![]() ![]() Also, try to get the habit of pinging the ![]() You can consider buying ![]()
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Maw of Malmortius:![]() ![]() ![]() ![]() When under the effect mentioned above ![]() Take into consideration that ![]()
You can consider buying ![]()
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Mercurial Scimitar:![]() ![]() ![]() ![]() Take into consideration that ![]()
You can consider buying ![]()
Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
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Infernal Mask:![]() It gets near impossible to ![]() If you are an AP Tank or a Hybrid between physical and magical damage dealing skills and your facing ![]() ![]() ![]() Take into consideration that ![]()
You can consider buying ![]()
Champions that I did not list above but that still can take advantage of ![]() ![]() ![]() ![]() Also be aware that ![]() ![]() ![]() ![]() |
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Boots of Speed:![]() ![]() It used to be quite popular to buy as first item ![]() ![]() If by any chance you took ![]() ![]() As ![]() As for optional ![]() I won't suggest ![]() ![]() |
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Cloth Armor:![]() ![]() I tend to first buy ![]() ![]() ![]() ![]() ![]() Remember to buy ![]() As ![]() |
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The Dark Seal:![]() Fully stacked ![]()
Maybe you as an ![]() ![]() Against AP Matchups, and if you do not have enough money for ![]() ![]() ![]() Each time you die and you have above 4 stacks of Glory you lose instantly 12 Ability Power, for any time you kill someone you get 2 stacks of Glory or 6 Ability Power and every time you get an assist you get 1 stack of Glory or 3 Ability Power. ![]() |
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Doran's Ring:![]() ![]() For the players confused if you should buy ![]() ![]()
![]()
![]() The 100 mana is kinda neglectable so to speak, it takes 1 minute and 40 seconds to recover 100 mana with ![]() Getting Glory stacks on ![]() |
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Ruby Crystal:![]() ![]() ![]() ![]() ![]() As ![]() |
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Amplifying Tome:![]() ![]() ![]() As ![]()
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Null-Magic Mantle:![]() ![]() I tend to first buy ![]() ![]() ![]() ![]() ![]() ![]() ![]() Otherwise either ![]() ![]() ![]() ![]() As ![]() |
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Elixir of Sorcery:![]() So when exactly to buy it you ask?
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Stopwatch:![]() I tend to rush buy ![]() Against AD Assassins it is mostly vs ![]() ![]() ![]() Against AP All In Burst Champions it is mostly vs ![]() ![]() ![]() ![]() ![]() If by any chance you take ![]() ![]() ![]() ![]() Remember when you use the ![]() ![]() ![]() ![]() Take into consideration the longer you have a semi-defensive item and ![]() As ![]() ![]() |
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Kindlegem:![]() As ![]() ![]() I would not consider buying ![]() ![]() |
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Blasting Wand:![]() ![]() ![]() ![]() ![]() As ![]() ![]() |
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Tear of the Goddess:![]() As ![]() ![]() In order to get the most benefit prior to buying ![]()
![]() ![]()
As ![]() ![]() |
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Aether Wisp:![]() As ![]() ![]() Some seasons ago it would have been a great first buy since ![]() ![]() If by any chance you took ![]() ![]() As ![]() ![]()
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Fiendish Codex:![]() As ![]() ![]() ![]() ![]() As ![]() ![]() |
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Ionian Boots of Lucidity:![]() If by any chance you took ![]() ![]() ![]() The thing with HP Burning and Magic Penetration builds is that after the enemy has over 100 Magic Resist the return is much lower on continuously getting more Magic Penetration, therefore, ![]() ![]() |
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Boots of Swiftness:![]() If by any chance you took ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can also take advantage of this item if the enemy team has many ![]() It is still an extremely situational item and even still on the ![]() ![]() ![]() |
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Hextech Revolver:![]() ![]() It definitely works and ![]() ![]() As ![]() ![]() |
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Seeker's Armguard:![]() In order to take the most advantage from ![]() Before hitting level 6, recall and buy ![]() ![]() ![]() ![]() ![]() As ![]() ![]() |
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Catalyst of Aeons:![]() ![]() As ![]() ![]() |
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Mercury's Treads:![]() If by any chance you took ![]() ![]() You can consider buying ![]()
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Ninja Tabi:![]() If by any chance you took ![]() ![]() ![]() ![]() Both ![]() ![]() ![]() ![]() ![]() ![]() Those 3 items in total give 57 Lethality which is a good portion of armor negated, and it gets even worse if the enemy AD Champion buys either ![]() ![]() ![]() |
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Sorcerer's Shoes:![]() If by any chance you took ![]() ![]() ![]() ![]() ![]() ![]() ![]() Most of the time until 1 or 2 main items are complete you will only have ![]() ![]() Magic Penetration on ![]() |
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Needlessly Large Rod:![]() As ![]() ![]() |
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Lost Chapter:![]() If by any chance you do not have enough gold to fully buy ![]() ![]() ![]() And on the next buy do indeed finish ![]() ![]() ![]() As ![]() ![]() |
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Quicksilver Sash:![]() ![]() ![]() ![]() ![]() ![]()
It is also extremely effective against all in champions with CC that can burst you down, like ![]() ![]() ![]() Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
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Mejai's Soulstealer:![]() Fully stacked ![]()
I do not dislike personally the extra Ability Power from a cheap item overall, but this item does have it's downsides as you can imagine. Each time you die and you have above 10 stacks of Glory you lose instantly 50 Ability Power, for any time you kill someone you get 4 stacks of Glory or 20 Ability Power and every time you get an assist you get 2 stacks of Glory or 10 Ability Power. If you do buy ![]() |
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Haunting Guise:![]() ![]() Here is a quick example on how ![]()
Multiple hits of ![]() ![]() ![]() |
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Oblivion Orb:![]() ![]() The main purpose to get ![]() ![]() It is also a great 1500 Gold purchase taking into factor it makes you into a more off-tank ![]() Magic Penetration on ![]() ![]() |
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Shurelya's Reverie:![]() ![]() If by any chance you took ![]() ![]() I would suggest this item, only under the not enough money to buy anything else before the last fight to end the game or if you wanna play more of a support style ![]() Do take into account ![]() ![]() ![]() Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
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Twin Shadows:![]() ![]() If by any chance you took ![]() ![]() I would suggest this item, only under the not enough money to buy anything else before the last fight to end the game or if enemy team has many ways to engage that the activate would benefit you and your team as well acknowledge ![]() ![]() ![]() ![]() ![]() ![]() Do take into account ![]()
Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
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Hextech Protobelt-01:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Active from ![]() Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
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Rylai's Crystal Scepter:![]() ![]() ![]() ![]() ![]() ![]() ![]() If you do buy ![]() ![]() ![]() ![]() |
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Void Staff:![]() ![]() If you do buy this soon into the game ![]() ![]() ![]() Magic Penetration on ![]() |
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Rod of Ages:![]() ![]() If you are interested in playing a more defensive playstyle ![]() ![]() |
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Hextech GLP-800:![]() ![]() ![]() ![]() ![]() Compared to it's cheaper counterpart ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Active from ![]() Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
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Zhonya's Hourglass:![]() ![]() The glorious adventures of a golden ![]() ![]() You can activate ![]() ![]() ![]() ![]() ![]() ![]() There is also the ![]() ![]() ![]() Below you will find the only possible upgrade you can buy with ![]() ![]()
Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
Active Item Cooldown with ![]() ![]()
Active Item Cooldown with ![]() ![]()
Active Item Cooldown with ![]() ![]() ![]()
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Spellbinder:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
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Morellonomicon:![]() Below you can see some of the possible purchase orders with ![]()
![]() ![]() ![]() ![]() |
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Banshee's Veil:![]() Most AP Mages you will deal with on Mid Lane tend to buy ![]() ![]() In general ![]()
![]() Get into the habit of pinging the ![]() If required it tends to be bought as a second complete item. |
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Liandry's Torment:![]() ![]() Here is a quick example of how ![]() ![]()
![]() ![]()
This leads to a total of enemy losing 9% Health to burning. ![]() ![]() ![]()
This leads to a total of enemy losing 11% Health to burning. ![]() ![]() ![]()
This leads to a total of enemy losing 14% Health to burning. ![]() ![]() ![]() ![]()
This leads to a total of enemy losing 45.5% Health to burning and sometimes it can be 43% depending on if the ![]() ![]() ![]() ![]()
This leads to a total of enemy losing 10.5% Health to burning. ![]() ![]() ![]() ![]()
This leads to a total of enemy losing 14.5% Health to burning. ![]() ![]() Any form of Crowd Control doubles the burning from ![]() ![]() ![]() Multiple hits of ![]() ![]() ![]() |
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Lich Bane:![]() ![]() Only case scenarios I would purchase ![]()
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Archangel's Staff:![]() ![]() ![]() It is also a great item to take vs Spellvamp based Champions if the lane is even as you are gonna be forced to ![]() Whenever I buy ![]()
Like this, depending on the situation you have more room to go for more damage if required while keeping mana, cooldown reduction, and ability power on a lower scale without damaging your lane sustain as well team fights wise. ![]() ![]() ![]() ![]() ![]() Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
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Luden's Echo:![]() ![]() ![]() ![]() Each skill used increases by 10 the ![]() The basic champion movement also increases the ![]() As for ![]() ![]() ![]() ![]() ![]() ![]() ![]()
![]() ![]()
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Hextech Gunblade:![]() ![]() Only case scenarios I would purchase ![]()
Take into consideration that ![]()
Active from ![]() Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
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Mercurial Scimitar:![]() ![]() ![]() ![]() Take into consideration that ![]()
So why exactly buy this item as ![]() Well, the only selling point as a late-game item is the Crowd Control removal which also benefits you with extra 50% Movement Speed for 1 second which in turn if you manage to get near one of your ![]() Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
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Rabadon's Deathcap:![]() ![]() ![]() ![]() Below you will find the only possible upgrade you can buy with ![]() ![]()
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Zhonya's Paradox:![]() ![]() ![]() ![]() ![]() Remember that it requires ![]() ![]() You can activate ![]() ![]() ![]() ![]() ![]() ![]() There is also the ![]() ![]() ![]() Active from ![]() Below you can find the cooldowns for the Active from ![]() Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]()
Active Item Cooldown with ![]() ![]()
Active Item Cooldown with ![]() ![]()
Active Item Cooldown with ![]() ![]()
Active Item Cooldown with ![]() ![]() ![]()
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Rabadon's Deathcrown:![]() ![]() ![]() ![]() Remember that it requires ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Aatrox:Champion Role: ![]() ![]() ![]() Champion Skins: ![]() ![]() ![]() Champion Passive and Skills, all Cooldowns with CDR: ![]()
![]()
![]()
![]()
![]() For ![]()
![]() ![]() ![]() The following Rune Page above on the Spoiler for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The following Rune Page above on the Spoiler for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Which Summoner Spells against ![]() ![]() As ![]() ![]() Laning Phase and Early Game: ![]() Mid Game: ![]() Late Game: ![]() Build wise, consider the following below:
![]() Against ![]() ![]() Standard Rune Setup with ![]() ![]() ![]() ![]() The following Rune Page above on the spoiler is the standard and most safe setup if you are a newbie when it comes to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() In which lanes do people play most of the time ![]() ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ahri:Champion Role: ![]() ![]() Champion Skins: ![]() ![]() ![]() Champion Passive and Skills, all Cooldowns with CDR: ![]()
![]()
![]()
![]()
![]() For ![]()
![]() ![]() ![]() The following Rune Page above on the Spoiler for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The following Rune Page above on the Spoiler for ![]() ![]() ![]() ![]() ![]() ![]() Which Summoner Spells against ![]() ![]() As ![]() ![]() Laning Phase and Early Game: ![]() Mid Game: ![]() Late Game: ![]() Build wise, consider the following below:
![]() Against ![]() ![]() Standard Rune Setup with ![]() ![]() ![]() ![]() The following Rune Page above on the spoiler is the standard and most safe setup if you are a newbie when it comes to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() In which lanes do people play most of the time ![]() ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Akali:![]() For ![]()
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Alistar:![]() For ![]()
![]() ![]() |
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Amumu:![]() For ![]()
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Anivia:Champion Role: ![]() ![]() Champion Skins: ![]() ![]() ![]() Champion Passive and Skills, all Cooldowns with CDR: ![]()
![]()
![]()
![]()
![]()
![]() For ![]()
![]() ![]() ![]() The following Rune Page above on the Spoiler for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The following Rune Page above on the Spoiler for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The following Rune Page above on the Spoiler for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Which Summoner Spells against ![]() ![]() As ![]() ![]() Laning Phase and Early Game: At Level 1 when heading to lane place 2x ![]() ![]() ![]() ![]() Even before ![]() ![]() ![]() The best time to gank ![]() ![]() ![]() Be aware that ![]() ![]() ![]() Also depending on the case of which level ![]() ![]() ![]() If by any chance you managed to get her on Egg Form solo early levels be careful that if you do not have 3x ![]() ![]() ![]() ![]() If you placed your ![]() ![]() ![]() ![]() ![]() You want to force this to happen as your objective is to bait ![]() Deny the most CS you can to ![]() ![]() ![]() Item wise your main purchases are ![]() ![]() Cooldown Reduction builds help a lot when against High Wave Clear Champions which is ![]() Not many opportunities arise against Anivia to roam after level 6, if she is any good she will ensure that does not happen without you being punished, let alone allow you to push up to her tower. After Level 6 ![]() ![]() When ![]() If the economy allows and if you feel safe enough you can toss in ![]() ![]() But what if I died 1 or 2 times in the early game what should I do? Well for starters start building defensively. Try to follow this purchase order to the best of your ability: A fed ![]() And in a case scenario where you are behind always buy ![]() ![]() Nevertheless, past level 6 ![]() ![]() ![]() Also, you might end up being forced to use ![]() ![]() Roaming from your side will start to be punished as you are guaranteed to lose 2 minion waves in a quite easy matter. Roaming from your lane to another lane takes 18 seconds average and another 18 seconds to return along with a duel if any happened which can take 10 up to 20 seconds more. A good enemy Jungler will try to take advantage of tower diving you if the wave is pushed under your Tower so be aware that not every Jungler is garbage no matter the elo. ![]() Mid Game: Past the 12 minute mark ![]() ![]() ![]() ![]() ![]() Once Anivia has ![]() ![]() At this point you would need to be getting ganks to kill her and get objectives or roam and get an objective. Any attempts to kill ![]() ![]() ![]() ![]() ![]() ![]() If you laned well during the early game I assume you have at least over 100 Minions killed and have at least ![]() ![]() ![]() At this point, your objective is to farm enough for ![]() Objectives wise ![]() ![]() ![]() ![]() ![]() ![]() Around 16-minute mark ![]() ![]() ![]() ![]() ![]() ![]() As for you on ![]() ![]() ![]() ![]() ![]() ![]() ![]() Baron is doable easily after you have 400 Ability Power either solo or to ensure a secure Baron you can do it with 250 up to 300 Ability Power with a teammate to avoid any issues, however despite ![]() ![]() Past the 25 minute mark, the game patterns lead more into Blasting Cone plays around Baron Pit and Dragon Pit, so if by any chance you are running away from ![]() ![]() ![]() ![]() ![]() Late Game: ![]() Trying to siege enemy base is a living nightmare, she can Minion Wave Clear like a demon. Your team got Baron and is near a Tower being defended by ![]() ![]() ![]() ![]() ![]() But if the opposite does happen where ![]() ![]() Trying to catch someone off-guard and used ![]() ![]() ![]() Well think again the Baron minions will likely remove 80% of your damage output in this case scenario. Your best bet on this case scenario is to attempt an ambush while the enemy team is pushing Mid Lane from near the Raptors camp, place a ![]() ![]() ![]() ![]() ![]() ![]() Build wise, consider the following below:
![]() Against ![]() ![]() Standard Rune Setup with ![]() ![]() ![]() ![]() The following Rune Page above on the spoiler is the standard and most safe setup if you are a newbie when it comes to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Aggressive Rune Setup with ![]() ![]() ![]() ![]() The following Rune Page above on the Spoiler is the more aggressive version with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() In which lanes do people play most of the time ![]() ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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