Anivia Build Guide by 7daysko
[ 8.22 ] Think Beyond One Lifetime (In-Depth Matchups)By 7daysko | Updated on November 13, 2018
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Choose Champion Build:
Anivia's Natural Habitat (ARAM)
Nesting For Your ADC (Support)
Threats & Synergies
Really Squishy, he needs to get up close if he wants to do serious damage, which favours you hard. A good Karthus will farm with Q and wait for late game however, try to prevent that.
His blind is useless, his movement speed is futile. If he gets caught, he's dead.
Pretty defenseless, but she can be VERY annoying and dangerous after 6. Fight her after she's just used her stun, under perfect (for her) conditions, she won't have a stun again for 3 seconds. Her range nerf got reverted, so she can probably come out on top when you try to poke with AA be careful.
Yet another annoying match-up. He isn't much to look at pre-6, but once he gets his Riftwalk he is a NIGHTMARE. Combine that with his Q that cancels your ulti and his passive which reduces all incoming magic damage by 15% and you can forget about out-trading him. Depending on his skill though, this game could be easy early on, given that he's melee.
Rare, but pretty easy. Rush boots so you can dodge his skillshots and bait his E. If it's down, he either uses flash or dies.
He's in a pretty bad state this meta, but he still has quite the damage. You easily out-trade him though, and he doesn't move around much if chaining his skills. This means you get a free stun.
Your stun ruins his day. His ulti can't stop your ulti either unless you are really close to him, which you won't be.
Katarina has some insane damage, especially if she snowballs. However, her daggers help you predict how she will engage and you can stop her ulti with both Q and W. Did I also mention how your passive means she can't reset her cooldowns if you're killed? If you are fast enough, this lane should be a breeze.
Very annoying but she is also extremely squishy. She outranges you, but if you dodge her Binding it's hard for her to brust you down, allowing you to get close enough to kill her or force her out of lane.
If he's any good, don't expect any kill pressure. Post-6 however, he is extremely dangerous for your team, as he can help other lanes snowball with his ulti. Consider taking Teleport to counter-gank.
Skill Match-Up. He has superior range, but if you can dodge his E and time your combo correctly, you can disrupt his ulti mid-channel and burst him down.
Very annoying lane. Focus on farming and ask jungler for help. Her Qs are very easy to land and she gets to have an easy stun. Beware when your HP is below 50% as she can potentially kill you with her ulti. Exhausting her just as she casts her ulti reduces the damage significantly, so consider taking Exhaust.
Obviously, a skill match-up. Whoever manages to dodge a Q first has a huge advantage over his opponent.
Anivia's auto attack range makes it easy to ruin his passive, however he could still out-trade you if you use both Q and R before he silences/supresses you. Note that your wall is also capable of wasting his passive, in which case he will walk right through it instead of being blocked.
He can avoid your spells easily and he pushes the lane much faster pre-6, meaning you'll be farming under turret, which is very challenging for Anivia. He can easily farm though, being an ADC and all. Try to dodge his rockets as they hurt. You outscale him late game so hang in there.
His range is far superior. If you even think of getting up close, he can just stun you and run away, then keep on poking until you die. Definetely ask for ganks though, as he has no mobility whatsoever.
Chicken Fight! Theoretically it's a very tough matchup as he has superior range, a knockup and a reliable escape. There's not many people who can claim to be skilled with Azir though, so this matchup could work well for you.
Not as scary as she looks. If you dodge her Q, she will fall back and wait for her cooldowns. If she decides to all-in instead, she will have wasted her ulti's reset (and potentially, her escape), so you can easily out-trade her. Never use your ulti before she uses her E though, and don't let her snowball because she won't need to cast ulti twice to destroy you.
This highly depends on Zed's skill, but it shouldn't be too hard to fight him. If he uses R, you could stun him as he emerges from it and deny him all the extra damage. Rushing Stopwatch and then building Zhonya's Hourglass is also VERY effective against him as Stasis renders his R useless.
Skill Match-up that favors her very slightly. After she gets her ulti, she is almost impossible to kill, unless she uses all 3 charges offensively. In that case, wait her out and use your combo. It's also important that you dodge her charm, as it makes it easy for her to land all of her abilities.
Use your AAs to proc his passive. His wall is better than yours and if he's any good, he will attempt to play around it when fighting you. Don't try to fight him around your creeps as he can potentially dodge everything. This matchup favors you hard late-game, but your laning phase is going to be sub-optimal.
Check the in-depth matchups section for more info. In short, she is pretty easy to lane against but make sure she doesn't get ahead.
Place R on his turrets and watch him have a panic attack.
Shouldnt be too hard. You have more damage and less mana problems than him (!).
Very annoying. Make sure to watch out for her roams. Try not to give her any kills as she snowballs very easily. I suggest building some kind of MR as well as taking Exhaust or Barrier.
Skill Matchup. You can probably afford to be aggressive early. She's also easy to gank. Watch out for her roams during mid-game and you'll be fine.
Keep your eyes on the ball, she relies on people not paying attention to it to deal damage way more than you think. While still dangerous in the late-game, she's generally not nearly as powerful without her ulti, so try to make your move if she misses it or wastes it.
Generally easy to deal with, but you need to be extremely careful because he is a huge problem if snowballed. Consider Banshee's Veil if you are having trouble with his stun.
Play extra safe. Her ulti's first cast STUNS you, so watch out for that. Also try to poke her in lane whenever possible. I suggest banning her until she's more balanced out in the coming patches.
Helps you pull of some great ganks mid-game, since your wall synergizes with her E. This means that Vayne doesn't need to reposition in order to stun someone, and it also means that you can almost certainly stunlock the enemy with Q after Vayne's stun.
Very good synergy for the same reason as Vayne. You can start a CC chain that almost guarantees a kill on a priority target.
Threats & Synergies
Pretty annoying. He has a lot of disruptions and can be very tanky. He can also help his team get picks, especially since you have no escape.
Fight fire with fire eh? You deal much more damage than him and you don't need to expose yourself as much as him to poke.
As annoying as Alistar. Stay away from him and most of all, stay behind caster minions. He can also disrupt your ulti.
Very squishy and your damage is more reliable. Focus her for free kills.
If I were you, I'd never pick support Anivia against Braum. He has CC, a shield that cancels your stun and E burst, and a long range knockup ulti. Sad face.
Annoying, but nothing special. Her black shield doesn't mean much post-6, since you can easily wear it down before using your Q. Try to avoid her CC as much as possible.
Vayne is a great ADC for Anivia. Your W can help Vayne get an easy stun with her Condemn (E). Combine that with Anivia's Flash Frost, and you've got a lot of CC and a lot of damage relatively early in the game.
Slow party. Ashe has many tools to help you catch a target with your Q. Her ulti is also a great CC that's almost guaranteed to hit at close range, so you can chain-CC the enemy ADC or Support and grab yourselves a kill.
Caitlyn synergizes very well with champions that have CC because of her W. She can place traps under a stunned enemy and deliver a lot of damage as a result.
With this guide, I aim to help the player grasp Anivia's sometimes complex mechanics, while also recommending a solid build that covers for most of Anivia's problems, essentially turning Anivia into a force to be reckoned with. Whether you're looking to have some fun or trying to climb up the dreaded Ranked ladder, this guide is for you. Below, you'll find all you need to know about Anivia's strengths, weaknesses, match-ups and more!
Anivia is as much a part of the Freljord as the never-ending frost. Long before mortals had ever set foot on the land's frigid tundra, she had lived countless lifetimes and died as many deaths. The beginnings and ends of her eternal cycle always heralded great change, from the calming of raging storms to the ebb and flow of ice ages. It is said that when the cryophoenix dies, an era ends; and when she is reborn, a new era begins.
Though Anivia's past lifetimes have faded from her memory, she knows her purpose: she must protect the Freljord at all costs.
When she was last reborn, Anivia witnessed the rise of a mighty and united human tribe. She guarded their lands with pride as they prospered, but such unity could not last forever. The great tribe fractured into three, and after that upheaval, Anivia watched the people of the Freljord become embroiled in battle. As she strove to calm the turmoil tearing her home apart, Anivia began to sense a greater threat: an ancient evil growing deep within the earth. To her horror, she felt the pure magic of the ice itself become blackened and corrupt. Like blood in water, darkness crept into the Freljord. With her destiny so tied to the power of the land, Anivia knew if such evil took root in her home, that same darkness would find its way into her heart. She could no longer remain a mere guardian - the cryophoenix had to act.
Anivia soon discovered an ally in Ashe, the Frost Archer. Ashe too believed in unification as an end to the Freljord's perpetual strife, and Anivia offered the tribal leader her aid. Now, with war on the horizon, Anivia prepares to fight for peace, but she knows the inevitable truth of her destiny. One day, evil will rise from the ice, and she must destroy it - no matter the cost.
Anivia is a late-game burst mage. By playing safe early and eventually outscaling most of her opponents, Anivia has huge carrying potential as she provides her team with heavy damage, an AoE CC and ultimate, and a very helpful engage/disengage tool that can change the tide of every team fight.
+ Incredible Burst
+ Enemies don't expect your damage most of the time, letting their guard down
+ AoE Ulti with a convenient slow debuff
+ Your Crystallize offers unmatched utility, and can change the tide of battle
+ Rebirth fully heals you if ignored by the enemy team, making it a superior Guardian Angel
+ Very fun to play
+ Exceptional at teamfights
+ Can destroy the entire enemy team if not focused hard.
+ Her Crystallize is the best Flash burner in the game!
+ Very low CD on your ulti, unlike most mages.
+ REALLY vulnerable to CC
- Missing your Flash Frost or misplacing your Glacial Storm punishes you severely.
- Frostbite, your main source of damage, depends heavily on landing your other abilities
- Flash Frost is possibly the slowest skill-shot in the game
- Your ulti can be interrupted by most forms of CC, putting it in full cooldown.
- Weak Early Game; farming can also be challenging.
- Crystallize is very hard to master and, if misplaced, can kill your entire team
- No "real" escape other than Crystallize or using CC on enemies
- Hard to master
- Anivia is a burst mage that truly shines in teamfights. Her kit offers amazing crowd control and can turn teamfights around with incredible damage and kiting potential. The nature of her Frostbite, which deals DOUBLE damage to targets recently stunned by Flash Frost or recently damaged by a fully formed Glacial Storm alone, helps you remove carries from the fight in a heartbeat.
- Unfortunately though, Anivia is fragile and easy to shut down. She is really weak to CC, has no reliable escape, and is severely punished in case she misses any of her abilities. The hardest part of Anivia to master is definetely her Crystallize, which has the potential to make or break a fight. In general, her laning phase isn't optimal against the majority of her match-ups, and if you are not careful, you could fall behind very easily, putting yourself and your team at a disadvantage.
COST: No Cost
This is Anivia's signature ability. Upon taking lethal damage, Anivia will transform into a targetable egg, regaining all her health, but being unable to move or cast spells. After 6 seconds, Anivia will be reborn with the same amount of HP that her egg had left.
Spoiler: Click to view
Flash Frost (Q)
By far the slowest skill-shot in the game, Flash Frost has two stages. Upon casting, Anivia sends a projectile that passes through minions and champions without being blocked upon initial contact damaging and slowing all enemies hit. Upon recasting, the projectile explodes on a small radius, damaging and stunning all enemies caught in the blast for 1.1-1.5 seconds depending on level. It also applies the chilling debuff on all enemies hit by either the slow or the stun (more on that on the Frostbite section).
Spoiler: Click to view
A spell that makes Anivia a very fun champion to play. In theory, Crystallize is Anivia's "escape" spell along with Flash Frost. However, it's so much more than that! Also known as the "Flash Killer", this gem can be used to block an enemy's path, block an ally's path (nothing quite as good as playing with friends), trap enemies in your Glacial Storm and set up an easy stun when used to surprise enemies attempting to dodge Flash Frost.
Spoiler: Click to view
This is your main trading tool. It is known for giving Anivia the ability to delete champions from the game, given the right circumstances. By circumstances, I mean the fact that Frostbite will only deal double damage if you've either recently stunned an enemy with Flash Frost or if an enemy is standing inside a fully formed Glacial Storm.
Spoiler: Click to view
Glacial Storm (R)
COST: 75 + 40/50/60/s
Your comfy ultimate. With a criminally low CD compared to other mid laners and a very helpful AoE damage and slow, this spell is full of utility. Upon casting, a small, well, Glacial Storm starts forming. After 1.5 seconds it reaches maximum size and deals 300% damage to all enemies caught inside, while also applying the chilling debuff to all enemies caught inside. A lot of people (especially in lower elos) tend to underestimate Glacial Storm and stay in it for long periods of time. It never ends well.
Spoiler: Click to view
A look at paths and what they mean for Anivia
- Anivia doesn't benefit as much as other champions (mainly those who build Trinity Force), but there are still some small buffs to her kit overall. For one, starting S8, Anivia has gotten more HP and more HP per level to compensate for the common HP seals found in old Anivia runepages. This is very much a buff.
Anivia, as with all mages. also benefits from the lack of Magic Resist early in the game.
Arcane Comet: The keystone I take most of the time. Summon Aery helps poke enemies down, but its damage isn't nearly as much as Arcane Comet (it's also getting nerfed in 7.23) and Scorch helps make up for the extra poke. Keep in mind that Arcane Comet can be dodged. It's almost impossible not to hit a comet since Anivia has a stun and a slow that make sure it hits, but champions like Yasuo or Ekko can just dash away. Arcane Comet is also better for Anivia than Electrocute since you can lower its cooldown with your Glacial Storm instead of waiting for 55 seconds.
Summon Aery: It can't be dodged unlike Arcane Comet, however it offers much lower damage and after recent nerfs [7.23], it isn't as valuable to you as it used to be since its poke damage isn't enough to give you lane dominance. Scorch is a very good alternative to this however.
Manaflow Band: After its rework, Manaflow Band is actually pretty good for Anivia. You don't get to refund Mana anymore, but you gain mana when poking instead. Upon reaching 250 Mana, the rune restores 1% missing mana every 5 seconds, which is pretty impressive as it will prevent any serious mana problems earlier than usual.
Nullifying Orb: While it seems a little underwhelming at first, this rune is actually a life-saver. It helps you stay safe during your early game (which is invaluable for Anivia) and it gives you a slight advantage for close skirmishes. It doesn't help much later in the game or if you're against a mid-laner like Yasuo or Lucian, but it offers great protection against your opponent (Keep in mind, Zed's passive deals magic damage so it's really useful against him as well).
Transcendence: After the Celerity nerfs and the recent item changes, this is a good situational rune for Anivia. It doesn't offer much, but I chose it over Absolute Focus because it is extremely situational and doesn't do much in the long run.
Gathering Storm: A very strong run, but a very situational keystone as well. It's a gamble; will your game last long enough to make Gathering Storm useful? Keep in mind, it doesn't help your laning phase at all (enables after 10 minutes) and most games end at around 30 mins, which is where the problem lies. This rune starts making a big difference after 30 minutes into the game, so sometimes when you think you'll have trouble in the laning phase, it might be a better idea to opt for Scorch instead.
Scorch: This is basically a nerfed version of Deathfire Touch , the difference being DFT had no cooldown and scaled with AP/AD, making it insanely strong late-game. However, DFT doesn't exist anymore, and after the nerf of Aery, Scorch stands as one of the most useful laning keystones for Anivia in the early game.
So what's better? Scorch or Gathering Storm? Is there any situation where one is more useful than the other?