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Sett takes
Haymaker at level 1 mainly for safety. If
Sett is poked or takes a bit of damage early on then he can
Haymaker back at the enemies for a bit of poke damage. It is also good to shield yourself if you get caught out by the enemy. At level 2
Sett puts a point into
Facebreaker. This is good because it gives
Sett Crowd Control and a way to set up kills for your ADC. If you get level 2 before your enemy then you can use it to pressure them away from wave. If the enemy is group together then you can use it to try and get first blood. At level 3
Sett puts a point into
Knuckle Down. This is because
Knuckle Down is our main damage ability. It also gives
Sett movement speed when we cast it so it lets him engage better. Then,
Sett maxes
Facebreaker for the great Crowd Control it gives him, then
Haymaker for the great shielding and damage during fights, and then
Knuckle Down last.
Sett maxes
Knuckle Down last mainly because it isn't as useful in the support role.
Sett relies on the ADC dealing damage so maxing his defensive abilities first will let his ADC deal more damage in fights and keep them alive longer. Just like every other champion (Apart from
Udyr)
Sett puts a point into his ultimate,
The Show Stopper, whenever possible which is levels 6, 11, and 16.
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PIT GRIT |
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Sett's basic attacks alternate between a left punch then a right punch. Sett begins attacking with a left punch, and will reset back to it after 2 seconds of not performing a right punch.
Sett's right punch gains 50 bonus range, attacks are 8 times the left punch's attack speed, deals 5 − 90 (+0.15 per attack damage) in bonus physical damage (depending on level).
Sett gains 0.25 / 0.5 / 1 / 2 health regeneration per second for every 5% of his missing health (at level 1 / 6 / 11 / 16). | |
Sett's
Pit Grit is what gives him great damage and sustain throughout the laning phase. The first part of his passive gives him two types of auto attacks. One auto attack comes from his left fist and is very slow. The second auto attack the comes immediately after is fast, has bonus range, and deals bonus damage scaling off level. Sett's auto attack pattern is
ALWAYS left punch into right punch into left punch into right punch and so forth. After 2 seconds of waiting
Sett next auto attack will change back to a left punch so you can't left punch and wait in bushes for a long time waiting to right punch the enemy laners. The second part of
Pit Grit gives him sustain.
Sett gets HP regen based on his missing health. This means that the more health you are missing the more health
Pit Grit regenerates. This is a great way for
Sett to gain back missing HP after being poked down or taking a trade.
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KNUCKLE DOWN |
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| COOLDOWN: 9 / 8 / 7 / 6 / 5 |
Sett gains 30% bonus movement speed within 1.5 seconds while moving towards enemy champions.
Sett's next two basic attacks within 5 seconds each deal 10 / 20 / 30 / 40 / 50 (+1% per 100 attack damage) (+1 / 2 / 3 / 4 / 5 percent of target's maximum health) in bonus physical damage. Consuming an attack will refresh the timer.
Knuckle Down also resets Sett's basic attack timer
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Sett's
Knuckle Down is his main damage ability, especially after his
Facebreaker nerfs in 10.16. Just like
Pit Grit,
Knuckle Down has two parts to break down. The first part of
Knuckle Down is that it gives
Sett increased movement when moving towards enemy champions. This is great for closing in on enemies in the laning phase after
Flashing or
Hextech Flashtraptioning out of the side lane bushes. The second part of
Knuckle Down gives
Sett's next two auto attacks bonus damage that scales of the target's maximum health. Abilities that deal maximum health damage are great for tank supports because it lets tanky units like
Sett,
Amumu, and
Gnar deals plenty of damage while still building only tank items. In addition to all of this
Knuckle Down is also an auto attack reset. This means that if you cast
Knuckle Down immediately after one of your auto attacks deal damage then it will cancel the remainder of the first auto animation and immediately start the second
Knuckle Down empowered auto attack animation. If you are having trouble doing auto attack animations then I highly suggest going into a practice tool and trying to master auto attack canceling with
Knuckle Down. You should cast
Knuckle Down after your second auto attack to maximize damage in trades.
HOWEVER AA +
Knuckle Down + AA +AA can
IMMEDIATELY kill yellow trinkets before they go into stealth. If you are camping in a bush and an enemy laner places a ward to check if you are there then you can quickly AA +
Knuckle Down + AA + AA to clear the ward.
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HAYMAKER |
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| RANGE : 790 | COOLDOWN: 9 / 8 / 7 / 6 / 5 |
Sett stores 100% of post-mitigation damage taken as Grit on his secondary resource bar, up to 50% of his maximum health. Each instance of accumulated Grit decays by 30% every second after 4 seconds.
Sett blasts an area in the target direction, dealing physical damage to enemies hit. Enemies hit through the center take 80 / 100 / 120 / 140 / 160 (+10% per 100 bonus attack damage) (+25% of expended Grit) in true damage instead.
Sett also gains a rapidly decaying shield for 3 seconds equal to the Grit expended.
Using the ability costs 100% of Sett's current Grit.
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Sett's
Haymaker is probably his most confusing ability. Instead of mana,
Sett has a
Grit bar. The
Grit meter goes up when
Sett takes damage. The more damage he get the more
Grit he gets. When
Sett casts
Haymakers, he consumes his
Grit bar and deals damage scaling off how much
Grit he had in a cone in front of him. Enemies hit in the center of the cone take extra physical damage and all damage dealt is converted to true damage. In addition to all of this,
Sett gains a decaying shield for three seconds that scales of the amount of
Grit he consumes casting
Haymaker.
Haymaker is great during quick trades with the enemy laner. When you get low during a fight try to use
Haymaker when your
Grit is full and try to hit both enemies with the cone. In 1v1 duels try to aim the center of the cone at enemies for more damage. The shield from
Haymaker also gives you more survivabilty during the fight. Casting
Haymaker at the right time can singlehandedly win you fights. You can also use
Haymaker to get rid of bad
Prototype: Omnistone runes. Try to hide in bushes and poke the enemy with a long range
Haymaker to proc bad runes like
Arcane Comet and
Summon Aery.
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FACEBREAKER |
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| RANGE : 490 | COOLDOWN : 16 / 14.5 / 13 / 11.5 / 10 |
Sett pulls in enemies at his front and back, dealing 50 / 70 / 90 / 110 / 130 (+0.6 bonus attack damage) in physical damage and slowing them by 50% for 0.5 seconds.
If Facebreaker affects at least one enemy on each side, all enemies are stunned for 1 second upon landing.
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Facebreaker is
Sett's easiest ability to understand.
Sett pulls enemies (including minions and monsters) in front and behind him towards him and slows them for 0.5 seconds. If
Sett pulls at least one enemy on either side then he stuns everything for 1 second.
Facebreaker is what makes
Sett engaging on you so scary.
Sett can either
Flash,
Hextech Flashtraption, or
Knuckle Down onto both of the enemy laners and
Facebreaker them into him. Stunning both enemy laners with one ability is really powerful in the laning phase so always try to hit both enemy laners or at least the ADC with
Facebreaker whenever you use it. Note that you can stun an enemy champion if you pull them in front of you and a minion behind you because minions count as enemies. Most of the time the enemy ADC will be hugging the wave so speeding onto them is pretty much guaranteed a stun if you angle
Facebreaker right.
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THE SHOW STOPPER |
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| RANGE : 400 | COOLDOWN : 120 / 100 / 80 |
Sett suppresses the target enemy champion and then dashes unstoppably at a fixed distance toward it, carrying it along for 1.5 seconds before slamming it into the ground.
Enemies within the impact area take 200 / 300 / 400 (+1.0 bonus attack damage) (+40 / 50 / 60 percent of primary target's bonus health) in physical damage, which is reduced by up to 40% on the edges, and are slowed by 99% for 1 second.
The dash will prematurely end upon reaching a wall that cannot be dashed through.
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Sett's
The Show Stopper is his biggest form of crowd control and damage.
Sett attaches to and suppresses target champion and then launches them a certain distance before colliding into the ground. When
Sett and the enemy champion hit the ground
Settunleashes a large shockwave that deals damage scaling off enemy bonus health and slows enemies hit by 99% for 1 second.
The Show Stopper is great for setting up plays on
Sett. During laning phase you can look to
The Show Stopper one enemy laner into the other to set up a 2 man
Facebreaker or you can look to flank and
The Show Stopper the enemy carry into your team or tower.
Sett can easily tower dive low health enemies by flanking and
The Show Stoppering them into your team. During team fights either look to
Facebreaker the enemy front liners into their backline to set up huge 4-5 man damage and crowd control. You can also choose to flank with
Flash or
Hextech Flashtraption and look to
The Show Stopper enemy carries into your team.
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