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Lux Build Guide by LuxTheGreyWarden

Middle diamond

[10.6: Mid] Light 'Em Up (I'm on fiyaa): Luxeøn Style!

By LuxTheGreyWarden | Updated on March 30, 2020
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Runes: Comet (Standard)

1 2 3
Sorcery
Arcane Comet
Manaflow Band
Transcendence
Gathering Storm

Inspiration
Magical Footwear
Minion Dematerializer
Bonus:

+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist

Spells:

1 2 3 4
Barrier
LoL Summoner Spell: Barrier

Barrier

LoL Summoner Spell: Flash

Flash

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Support Role
Ranked #8 in
Support Role
Win 50%
Get More Stats





General
Introduction
Examples from my experience
Conclusion
Credits
Changelog
Pre-Game
Main Runes
Other Optional Runes
Summoner Spells
Pros and Cons
When is Lux a good choice?
Detailed Matchups
During Game
Lux's Abilities/Tips & Tricks
Combos
Itemization
Laning Phase
Teamfights
Lux Synergy



Hi everyone! My name is Luxeøn, or Drew. I main Lux, and am a Diamond mid/support player. I'm the mid laner for my University and have been collegiate for two years now!

I want to start out by saying that this guide is just a guidance! I discuss the runes/information that I feel is BEST for Lux and what I personally prefer/take/buy. However, I know people do have preferences, so feel free to tweak some of the stuff (for example, you can take a different secondary tree than what I recommend if you feel like it!). If you want to discuss if any runes/items/anything that isn't on my guide, feel free to DM me on here, comment on this guide, or even add me on League if you're on the NA server! I'm glad to help you decide what runes may or may not be good, or even a bit more information on specific matchups or something like that if you want :)


Lux is such a unique and fun champion- I have been playing her ever since season 3, so I wanted to share the knowledge I have collected from my experience from playing as her. Feel free to comment on here, message me, or even add me if you have any questions/concerns about Lux or my guide in general, I'd love to hear from you!
What is your favorite Lux element from her elemental skin?? Mine is storm since I'm an electric pokemon boy, but I also frequently use ice, magma and dark! They're all SO great though and I usually change depending on my mood in the game hahaha

Other Guides
AND
Socials


Lux Support Guide


Syndra Guide
Lux Montage


I know I keep talking about streaming and I really want to SO bad, but I was on my University's Varsity team and then studied abroad in France this summer. However, this Spring Semester, I am looking to stream so feel free to follow me if you want!!: twitch.tv/luxeontv



Alright now that all of that is out of the way,
Here we go!



Pros Cons
Easy to learn
Lackluster waveclear
Lots of Utility
Abilities are easy to dodge
Great Teamfighter
Easy Counterplay: , , , , , etc)
E & R gives vision
Long Cooldowns
Long Range
Squishy w/ no mobility
Good poke/burst damage
Mana Issues




PRIMARY

Comet works best for Lux because she has a lot of AOE and poke damage, and this rune adds to it. It's a pretty short cooldown and the cooldown is reduced when you hit your abilities, which is great, especially in teamfights!!
Manaflow band is great because Lux has higher mana costs in general, making this rune very valuable, especially later on in extended fights!
Nullifying Orb is a situational alternative if they have a high AP/AP burst team (ex: LB mid, Elise jungle, Syndra APC, etc) and you need to survive. ONLY take this rune in those high AP situations, manaflow band is too valuable otherwise!!

Transcendence is incredible on mages in general, but especially on Lux because she has higher cooldowns on her spells in the first place, and this helps you get to the 40% CDR cap! Plus, if you do go over the cap in CDR, any excess gets turned into AP!

Gathering storm is the preferred rune here because MOST matchups will consist of Lux struggling to clear waves, making scorch not a good rune on Lux in most to all cases. Taking GS helps you snowball mid-late, or even stay on par if you did get a little behind early on, and it scales the longer the game goes!

I personally prefer taking the scaling CDR rune in the offense rune because Ludens gives 20% and Transcendence gives 10%, meaning you still need 10%. This rune ensures you reach your 40%, and any excess CDR items you buy (Zhonyas/Banshees) or blue buff gives AP from Transcendence! In the defense section, switch out the magic resist for armor if you're against an AD matchup mid!







SECONDARY

Magical Footwear is great since you are wanting to rush your Luden's Echo first item, meaning you don't want to be having to spend 300g for boots, plus you get to save 300g in general with this rune! It makes it to where you will get your tier 1 boots around the same time you have your Ludens, if not earlier, and you get +10 more movement speed, which is great since Lux is slow. Do remember not to take this rune into certain matchups where you need tier 1 boots early (ex: Cassio) or tier 2 boots early like Merc Treads (ex: LB)!
Minion Dematerializer is VERY important if you are in high elos and need to be able to oneshot the back minions as soon as possible! Remember to put all three charges on the back, ranged minions! I especially take this rune if I am getting Hextech GLP-800 since that is a very popular item over Luden's right now in the mid lane!
Cosmic Insight is great if you don't want to take minion demat. It gives you 5% cooldown reduction right from level 1, 45% CDR cap instead of 40%, your abilities are up a bit faster, and 15s off of your flash/10s off barrier! If you do want to replace boots, feel free to also take Biscuit Delivery.




Primary




Secondary


ELECTROCUTE


When is this a good rune to take? I personally take this rune in matchups where I need to either match their burst, or I am wanting to trade with them more efficiently with the electrocute proc, or if they're a melee champion! I also take minion demateralizer in my secondary runes because I want GLP for more burst instead of Luden's, meaning I need minion demat in order to clear waves efficiently. If you don't want boots or need to buy boots early in certain matchup, feel free to swap them for cosmic insight!




Primary




Secondary


GLACIAL AUGMENT


When is this a good rune to take? This build is great vs certain champions who have really good mobility (yasuo, akali), if your team needs a lot more CC/utility, or if it's a matchup like Galio where you never are going to be able to burst them and want the utility so you can help your team ground and kill him. The idea with this rune is that when you use your active items ( Hextech GLP-800 & Twin Shadows and it hits enemies, the rune makes it to where it slows them by 60% on TOP of the slow these two items already give. You want to take domination secondary because Ingenious Hunter reduces your active items by up to 40%, and cosmic insight makes it 45% (works with trinkets too)! Feel free to swap out taste of blood for Cheap Shot if you want! The standard build is Hextech GLP-800 > boots somewhere in here > Twin Shadows, and then you can choose what to buy after that depending on the game! I usually run Rabadon's Deathcap > Void Staff > and then choose between Zhonya's Hourglass or Morellonomicon. I like Rabadon's after Twin Shadows because you are lacking on damage a bit and this helps you recover, but remember to build with how the GAME is going, like getting Morellos next if they have a lot of healing, Void staff for magic resist stacking, or Zhonya's/Banshees if you need a defensive item!



Flash
This spell should be taken 100% of the time! It is VITAL to escape, reposition, dodge a skillshot, flash over a wall, or even be used to catch up to a champion! There should be NO exceptions, if you need to replace a summoner spell, replace barrier.

Barrier
This is the most important and most used spell that every Lux main takes! Lux NEEDS this shield sometimes versus assassins or bursty comps to save her, plus it pairs well with her Prismatic Barrier! Please remember to activate it when they are bursting you, not after they're done. I see too many people use their barrier after the burst and try to maybe wait it out, but you're going to die and waste your barrier if you use it after. It's a relatively low cooldown so don't be afraid to use it when needed, but remember to be more defensive when it's not available.

Cleanse
Cleanse is situational but is VERY important!! You only want to take it when you need it but when the enemy team has a lot of CC, this is NEEDED! For example, if they have a sejuani jungle and a TF mid, this should be taken because you need cleanse to get rid of the Sejuani ult or TF card! It also reduces all other CC spells by 65% for 3 seconds after, which is really nice just in case they try to stack their CC on you. Also do note that if they have a lot of CC in general, it might be good to invest in mercury's treads as your boot of choice!

Exhaust
Exhaust is a good spell versus assassins, like Talon, Zed, Fizz, and so forth. Using this spell right BEFORE their combo is EXTREMELY important, so try to time it correctly! If you don't think you can time it correctly, take barrier instead.

Teleport
I personally like teleport in specific situations. It's great if you want more lane dominance since you can make the enemy miss a wave or two since you can teleport back instantly. I also like to take it when you're going vs someone who also takes teleport, that way you can match their teleport presence, whether that be back to lane or to another lane. I would take it more often but Lux is very immobile and squishy, so she leans more towards defensive options like barrier. However, lane presence is also extremely important so if you feel safe enough to not need barrier, teleport is a great choice for Lux!



Illumination
Your next auto attack against enemies hit by your abilities take extra magic damage.
Lux's offensive abilities mark all affected enemies with light energy for 6 seconds. Her basic attacks and Final Spark consume the mark, dealing 20-190 (based on level).




Light Binding
Roots and damages two enemies.
ACTIVE: Lux releases a sphere of light in a line that deals magic damage to the first two enemies hit and roots them for 2 seconds.



Prismatic Barrier
Shields yourself and your allies with Lux's wand on the way out and back.
ACTIVE: Lux shields herself and throws out her wand in a line, shielding allied champions in its path for 3 seconds. Lux's wand then returns to her, stacking the shield to all allied champions it passes through and herself.



Lucent Singularity
Slows and damages enemies in an AOE bubble.
ACTIVE: Lux sends an anomaly of twisted light to the target area, slowing nearby enemies and granting sight of the area around it for up to 5 seconds.
SLOW: 25 / 30 / 35 / 40 / 45%
At the end of the duration or if Lucent Singularity is activated again, the singularity detonates, dealing magic damage to all enemies in the area.



Final Spark
Lux fires a laser that deals damage to anything in her path.
ACTIVE: After gathering energy for 0.5 seconds, Lux fires a giant laser in a line that deals magic damage to all enemies hit and briefly reveals them and the surrounding area. Final Spark triggers and refreshes Illumination if the enemy was damaged by Lux's other abilities.



Tips and Tricks



Illumination

This will be a great way to poke in lane. Using your Lucent Singularity and an auto will set this off.

You can also use this to create pressure in lane. If you hit them with your Lucent Singularity and walk up a bit aggressively, they will want to back off since they know your auto beats theirs. Just watch out when you do this, if they have poke or damage back, the auto isn't worth the damage you might take back!

ONLY auto when it is safe. Never run at enemy champions trying to proc this.

Remember that your ultimate procs Illumination AND resets it! Use this to your advantage when using different combos for maximum damage

Light Binding

Level this after you finish leveling Lucent Singularity!

Try to hit two people with your light binding!

Remember that it hits two people, so hitting a minion and an enemy champion is a good way to surprise the enemy with a binding!

Don't just throw this spell out, as your are very vulnerable without it. If it's on cooldown, remember to be more cautious and defensive unless you know you're safe around allies or the enemy doesn't have any spells to jump on you with.

The only time I get this at level 1 is if I know we are going to invade. Even then, I wait until some action happens or if they need my Q to catch someone out before leveling it. If I level it when I first start and the invade fails, I will have to accept that I will have Q at level 1 instead of E.


Prismatic Barrier

Get one point in this at level 4 (or level 3 if it's a hard lane like Fizz and you need the shield early), but then don't put another point in it until you've maxed out every other ability!

Try to hit all of your allies with this spell in teamfights. If you don't hit them on the way out, try to position yourself to hit them with your wand on the way back!!

If you are using your shield to save yourself and are running away, make sure to throw the wand in the direction you're running away from! The wand will return to you faster, meaning you can block more damage with the second proc from your shield.


Lucent Singularity

This is your main farming and poking tool. Level it up first & whenever possible.

It has a higher mana cost, so try not to spam it early game.

It gives vision, so using it in bushes is way better then facechecking! I also love using this spell in the dragon or baron pit to check and see if the enemy is doing it! Sometimes NOT popping it immediately and keeping it there for the full duration in order to keep vision on the enemies/objectives is crucial and much better than immediately popping it to do like... 200 damage

Also remember that it is a VERY good zoning tool. If you don't need it for the damage specifically in teamfights or when chasing enemies, throw it down but DON'T pop it! Many enemies will not want to walk on it, or they will be forced to and the constant slow means you or your allies can catch up to them and kill them!

Also use this spell as a way to escape if you're being chased. Either throw it on yourself or throw it in a nearby choke point where the enemy has to walk through to get to you, and then DON'T pop it! Keep it there so if they do keep chasing you, they're slowed and you can get away. If they do walk over it, feel free to pop it right before they walk off of it to still do damage!

With 40%CDR, it has a 4.8s cd, meaning you can keep your bubble there to slow them or zone for the full 5 seconds and then immediately throw another one!!


Final Spark

Try to position yourself in teamfights to hit as many enemy champions as you can with this ability.

I usually try to not use this spell unless I or one of my teammates has CC'd someone, but if they're grouped up, a quick E>R in fight will do MASSIVE amounts of damage to 3-5 people! Look for an opening of when you can ult, either through following up with your binding/your allies CC, or by creating massive AOE in the battlefield!

It has a low cooldown, especially once you get CDR and levels onto this spell, so don't be afraid to use it!

I love using this spell to steal dragons/barons! You can either ult from far away, or if you're able to get close to the pit, feel free to E>R! Later on in the game, your E>R will do more damage than smite!

This ability has a huge 1.0 AP scaling, meaning you want to get a lot of AP so her ultimate does more damage!

Remember that you are able to [[flash during the ult channel casting! Your ultimate will go off still but won't move if you do flash! This is important when someone shoots a CC spell/skillshot at you that you need to dodge, you're able to flash it/over a wall to escape/etc in order to get away or dodge the spell while still being able to shoot your ultimate off.





Lucent Singularity➛ Auto

Spoiler: Click to view



Light Binding➛Auto➛ Lucent Singularity➛Auto

Spoiler: Click to view



Light Binding Lucent Singularity Final Spark

Spoiler: Click to view


Light Binding➛Auto➛ Lucent Singularity Final Spark➛Auto

Spoiler: Click to view



Light Binding Lucent Singularity Final Spark➛Auto➛POP Lucent Singularity➛Auto

Spoiler: Click to view



Light Binding➛DO NOT AUTO➛ Lucent Singularity

Spoiler: Click to view



Lucent Singularity Final Spark

Spoiler: Click to view



Light Binding Flash

Spoiler: Click to view



PS: I love Bjergsen to death, he's my favourite pro player, but don't combo like him ;) RIP BJERG



Starting Items


450G Doran's ring with two Health Potion's is very standard start on all mages! The 60 health mixed with the mana regen and minion damage is a great overall starting item!


First Back


1300G Buying a lost chapter is definitely the goal here! Of course sometimes you aren't able to get this item first back unless you were in lane long enough or got kills along the way, but this item is great because it gives CDR, AP, and it helps you with your mana in lane when leveling, and it builds into Luden's Echo (or GLP), which is what you want first!

350G With LC being 1300g, buying this, a refillable potion, a control ward, and any components that build into lost chapter if you have any more gold is a great first back buy!

450G Vs certain matchups (ex: LeBlanc), you might need to get some early magic resist. You can buy this either by itself or with other items (this + dark seal + refillable for 950G is a great buy if you have the gold) and it should help out a lot. You can later on upgrade it to a Banshee's Veil/ Mercury's Treads.

300G Boots are always a good buy since you get to lane faster, you have more speed to dodge skillshots or get places, and so forth. Of course you can't buy this item if you took Magical Footwear, but if you didn't, this is a great early buy if you can't get your Lost Chapter. Depending on how much gold you have, you can buy above items with the boots of speed!

150G I cannot fathom how important some type of sustain is. I see too many Lux's never buy health pots or anything, take one bad trade, and then have to go back or play extremely passive and miss out on either objective control or minions (aka XP/gold). I personally mostly always buy a refillable, and sometimes I pair it with Dark Seal, I pay 150G and get ~313 health per fill up with dark seal!! I've also had it where a fight starts and the health saved me from the last tick of an ignite or a spell! If you don't buy a refillable, at least have one health pot with you and if you find yourself buying a lot of health pots in games, remember that the refillable is a more cost effective buy!

75G Last but not least, NO EXCEPTIONS, buy one every back. Mid-Late, I even buy two control wards if I have the gold and an objective is coming up! I don't care if you're not the support. Vision is extremely important and having a control ward means one less place the jungler can gank you from + it gives your team better vision control of the map since control wards are limited to 1 per person. Watch any pro game, you see that EVERYONE has vision wards at all times, and that vision WINS GAMES (especially as Lux, where you can snipe/burst them from far away)!


Mana Item


LUDEN'S ECHO
VS

HEXTECH GLP-800
Luden's Echo is great to have when you want more poke than burst OR if they're an artillery mage where you can't get to them with your GLP and you need the Luden's to help with your ranged burst. The proc not only helps poke, but it also makes it to where you can one shot the back minions with your E and waveclear a lot better! Luden's Echo also pairs really well with comet and is great vs a lot of matchups. Something small but great is the Luden's splash damage can also get rid of the banshees/edge of night shield too!
GLP is a great item if you are looking for more upfront burst rather than more poke. The small slow can also help you hit your abilities easier, or use them to slow enemies so you can escape. If you are buying this item, you NEED to take Minion Dematerializer! Since you don't have the Ludens proc to help you waveclear, this rune is almost a must!

Boots




-OR-


-OR-

Sorcerer's Shoes > MAGIC PENETRATION
Magic Pen is super important on any mage since it causes your enemy to take more damage from you abilities! I buy this item 80% of the time!

Mercury's Treads > TENACITY/MR
The main goal of these boots are just replacing Sorcerer's Shoes if they have a lot of CC and you need the tenacity and/or if you need the early magic resist vs those burst champions (ex: Syndra, LB, Veigar). I get these in about 20% of my games, vs those certain champions or when I feel I need the tenacity. ONLY get these if you need them though, as the 18 MPEN from Sorc Boots is too good to pass up!

Ninja Tabi > ARMOR
You won't be buying these often at all, but there will be games every once in a while where you're vs a full AD comp, and you need these boots to help survive. Not only does it give you armor, but the 12% damage block is actually incredible!

Core Items


Luden's Echo This can be interchangeable with Hextech GLP, but both of these items are CRUCIAL first items because you want the mana and 20%CDR it provides early on, and they both help tremendously with your waveclear, poke, and burst! There will never be a time where you won't need a mana item!

Rabadon's Deathcap This is Lux's bread and butter item due to the fact that she has high AP ratios! I try to rush this ASAP! It is pretty expensive and the build path of two needlessly large rods kinda sucks, but once you have the full item, it gives 40% more AP, it can be a really good item to snowball off of!! You don't need much AP for this to be super effective, so I try to rush it after Ludens/mana item unless I have to buy a situational item instead.

Void Staff This item is a flexible item on when it can be bought, but should also be bought at SOME POINT in the game! I usually try to go for it after Rabadon's if I don't need a situational item after. This item is incredibly important because every champ either has scaling magic resist from leveling, or they buy magic resist items. This item helps shred some of that magic resist so your spells can do more damage.

Situational Items


Morellonomicon: I personally only buy this item early on if the enemies have a lot of healing (swain/soraka/vladimir/mundo/etc). Otherwise, it's a decent last item since the magic pen can really help out a lot and late game, there is a lot more healing involved (ADC's get lifesteal, mages might have Ravenous Hunter, ocean drag/soul etc). You could also buy JUST the Oblivion Orb and sit on it. Oblivion + Sorc boots early on before the enemy gets any magic resist is really strong and if you want to be a full glass cannon , that's the way to go. Feel free to not buy this item at all if you feel you don't need it.

Zhonya's Hourglass: This item is great because not only does it give pretty good stats, but the stasis is SO strong. Syndra or Zed ulting you? Zhonyas! Getting jumped on in a teamfight and need some time for your team to save you? Zhonyas! About to die to ignite? Zhonyas! This isn't in my CORE build and is more of a last item kinda thing since Lux is best when she has all damage items and stays back and throws her spells, BUT this item is CRUCIAL to buy after Luden's if you need the survivability (Zed, looking at you!)! ALWAYS buy it early on if you do need it, or feel free to not buy it or a defensive item at all if you feel you won't need it!

Banshee's Veil: This is the Zhonya's counterpart, if you need magic resist instead of armor. This item can be really nice, especially against teams who use something like an Ashe Arrow/Blitz flash hook to engage! I find myself buying Zhonya's a lot more often than this item, but make sure to get this item instead if you need it!!

Mejai's Soulstealer: Lux is one of the few people that can buy this item and get away with it. It is a very high risk high reward item, so don't buy it every game- if they have a lot of gap closers/people that can kill or assassinate you, your team is not doing well, or you aren't playing your best. You don't want to waste 1400G that can be geared toward other items. However, this item gives you the opportunity to snowball off of 1400 gold, which is INSANE! Feel free to replace your Morellos/situational item for this if you find yourself being able to get and keep your stacks!

Spellbinder: This is just a more reliable version of Mejai's with an active that doesn't help Lux out much. The problem with the active is that it requires you to be around everyone casting spells for it to stack up before using the active as you combo, but Lux normally is looking to burst someone in the beginning of the fight. However, you're buying this item for the amazing stats, not the active. Mejai's gives more AP and is a LOT less gold, but it needs time to stack up and is very hit or miss in a lot of games so if you find yourself dying a bit but still want the damage and movement speed, pick this item instead. Also if you don't want to buy Morellos/a defensive item, feel free to get this item as well since it gives so much AP and the MS is great since Lux is so slow! I usually don't look to buy this item until second to last or last item if I'm even buying it since the other core items are much more important, but do remember that it's an good option for later on in the game!


Sample Builds

*Please remember that these example builds do NOT have to be the exact order you build them and rely on how each SPECIFIC game is going. These are examples so do what you think is best or what the specific game calls for (ex: I might have Zhonya's as the 6th item, but if they're a full AP team, you want to buy Banshee's instead)*






Standard Build
Pros: Great burst potential, 40%CDR, 3 MPEN items
Cons: No defensive item until maybe last or second to last item, low movement speed

When do I use this build? This is the build I use in most of my games. You want to rush Rabadon's straight after Luden's because Lux's AP scalings are crazy high, especially her ultimate, so getting Rabadon's will be a HUGE power boost for Lux. Technically the MOST burst is actually getting Oblivion Orb after Luden's and THEN getting Rabadon's, but I prefer buying Rabadon's straight up because of her AP scalings, and the fact that Rabadon's does take quite a bit of gold to get to, so buying Oblivion Orb makes you 1600 gold behind for Rabadons. After that, it depends on the game. I personally go Void Staff after normally because the enemies will start to get MR from their naturally MR scaling or from items, but feel free to get Morellos if you notice they're healing a lot more or get your defensive item if you think you need it. I put Zhonyas last here because late game, it gives CDR and a huge life saver just in case you get caught out/you need to avoid burst/the enemy team tries to focus you in these late fights where your death means a lot. Swap Zhonya's for Banshee's if needed! If you don't like Zhonyas, you can always buy another alternative item (I really like Spellbinder because 120AP and the movement speed is so good on Lux, despite the fact that the active isn't the best on her!)







VS Healing Enemies
Pros: Strong early MPEN from Morellos + Sorc boots, helps tremendously against healing comps
Cons: Sometimes Rabadon's cant be bought until way later, which is Lux's bread and butter item, low movement, defensive item later on

When do I use this build? This build is basically the same as the one above, but the point of this build is to get Morellonomicon fast if you are versus a healing laner like Vladimir or Swain. Also note that this expands to other lanes as well, if they have a Nami or Soraka who can heal a lot and save their teammates, Morellos becomes even more valuable. This will cut their healing down with every spell you use on them for three seconds and will ensure you can kill them. Like any other build, feel free to get items at different times or swap out items for other items depending on the specific game! I put Rabadon's after Morellos because we want to be rushing more damage, but if you need a defensive item or a Void Staff since they start to stack MR, do that instead!







Early Defensive Item
Pros: Early defensive item for survivability, full early CDR
Cons: Not as much damage going into mid game, low movement

When do I use this build? This build is really good when they have a really big AD threat (Zed especially), or even AP threat (which you would swap out Zhonya's for Banshee's Veil). This build I only recommend IF there is a huge threat who is constantly aiming for you or if you need it to survive, otherwise you should try to build damage. I put Rabadons right after since you will be missing damage and want that huge AP boost and powerspike. However, as usual, feel free to change the order of these items depending on the game.








Glass Cannon Lux
Pros: This is the best possible damage you can dish out and its MASSIVE!
Cons: You have absolutely NO defenses

When do I use this build? This build is great if you know they can't really jump and get to you and you're able to just constantly dish out massive amounts of damage! I love getting Mejai's after Luden's since that's when teamfights start, but feel free to get it before if you're just doing insanely well. If you still want to go glass cannon but aren't able to/don't want to get Mejais, feel free to swap out Mejais for Spellbinder. You don't want to get Spellbinder after Ludens, you want to go Rabadon's and get more damage first, but Spellbinder is a great second to last or last item! The active isn't exactly the best, but the high AP and MS later on in the game is going to make a HUGE difference!



A B C Matchups



D E F G H I Matchups



K L Matchups



M N O P Q R S T Matchups



V X Y Z Matchups



During the laning phase, there are 4 key steps to successfully working your lane:




1. Farming
I can not emphasize how IMPORTANT farming is. The early farming stage is the most important part for how well you will do later on in the game. Killing minions grants gold and XP. Gold grants items to further your damage, and XP gives you an advantage to your spells having better base stats/lower cooldowns. Please do not try to just attack the enemy champion, focus on last hitting while poking when given the chance.



How to last hit?
The basic idea is to wait until you are able to kill the minion with an auto attack. However, this is harder than it seems. For me, farming is one of my biggest downfalls. I get so caught up in the wave pressure and health of the enemy champion that I don't last hit and miss the necessary gold needed.



Should I farm with my spells? (Pros/Cons)
Pro: You will be able to use your spells to kill minions more easy, rather than waiting for the right moment to auto and possibly missing it.

Con: You will push the lane and it can be dangerous. You are more susceptible to either be ganked by the jungler or harassed by the mid laner.

Pro: Your opponent will lose farm due to the fact that he/she has to now auto and use their spells in order to hit the minions under the tower.

Con: Using your spells chunks out a lot of mana for Lux, especially early game when she doesn't have very many items. With no mana, you can't 'farm' more, nor can you poke the enemy champion and trade.

Pro: You could gain a huge advantage by keeping both the zoning of your lane and the ability to roam, meanwhile, your opponent is stuck at their turret trying to farm.

Con: You could actually end up missing on tons of CS yourself. With relying on spells to kill minions, you will be casting your spells instead of autoing. With spell casting, it will also create an unbalance in the wave, causing less CS for you- which then puts you behind.



Conclusion?
There is nothing wrong with using your spells to farm- especially under your OWN tower or to secure that $$$ cannon minion. However, try to keep the minion wave as balanced as possible by either only autoing when necessary, or using spells when you are getting pushed. Remember that your main farming tool besides autoing is your Lucent Singularity, which is also used for poking. Also remember that this spell has a high mana cost and a long cooldown, hence why spamming it is not a good idea. However, using it every once in a while to farm or poke is ideal. Farm as much as possible in order to have a better mid/late game.
If you are like me and have a hard time farming, make a custom game and practice last hitting with no items. This will really help for when you get into a game that actually matters.




2. Zoning/Harassing/Trading
This is another very important aspect during the laning phase. With zoning and harassing, you are causing your enemy to be both miss CS and be scared to go in for CS. Depending on who you are against will determine how this can be done.



When you are against melee opponents
This can be a favorable matchup due to the fact that the opponent has to get in melee range to auto you/the minion for CS. In the beginning of the game, try to auto them as much as you can in order for CS to be denied. The key concept here is to try to freeze the lane to deny CS and put them behind. However, with autoing comes some challenges.
1. Some melee champions have abilities they can use on you. Watch out for those. Their ability will do much more damage than your one auto.
2. When you auto the champion, it can cause the enemy's minions to target you. The minions do little damage, but it adds up so be careful.
3. Remember to auto when given the chance only. One auto is not worth missing CS



When to use your abilities in lane
The first and easiest answer to this is when you see your minion wave being pushed. The downside to Lux is that when she is pushed to the turret, most of the time she will have to use her spells to kill the creeps. With this then results in mana issues, loss of gold, and not to mention- her cooldowns are pretty long. You should also use your spells if you need to get lane priority for a dragon or a roam/jungle fight. Lastly, use your spells to poke! You mostly want to just use your E, but feel free to use your Q if you see a window of opportunity and know where the jungler is, or you know if you can land the Q, you can burst and kill them!




3. Jungle Camps
Jungle camps are always a good idea because killing them grants gold and XP. However, there are appropriate times to take the camps. Lux is slower than other champions in taking these camps, but it is always a good idea to try to take these when possible



What camps should I take?
Most of the time, I take the crimson raptor, along with the other raptors. These are very close to lane and you wont lose out on anything. The idea is to E all the raptors but don't pop your E until it pops on it's own, auto the big raptor, and then shield yourself. When your E is up again, it will kill all the small raptors, and hopefully the big raptor as well. You may need to auto the big raptor a couple more times or use your Q if you don't have enough damage to kill it with this rotation of spells. I just like to only use E, W, E because it uses a little less mana (unless you have blue, then spam your spells :P). However, you also could get to a point in the game where your first E kills all the little raptors, so in that case, E>auto the big raptor>Q>auto a couple times and the big raptor should die. Taking the wolves is also acceptable. I do the same rotation, but might add a Q in there because the big wolf is pretty tanky. If you have the opportunity, even taking the the enemy's jungle camps works in favor for you.



When should I take these camps?
1. When your lane is pushed far and you are able to take these raptors and return to lane in time.
2. I normally try to take a camp before I go back to base if I have enough mana/health. It gives me a little more gold before buying items.
3. WHEN THE JUNGLER SAYS ITS OKAY TO DO SO. PLEASE NEVER TAKE THE CAMPS IF YOUR JUNGLER DOES NOT GIVE YOU PERMISSION/(S)HE IS CLOSE TO THE CAMPS. If he is helping bot lane or doing something somewhere else on the map, you may take them because their respawn time is short, but remember that the camps are the junglers farm. You wouldn't want someone coming into your lane and taking all your farm.





4. Roaming
Because you are in the middle of the map, roaming is always an option. I normally wait until I have my Final Spark to start roaming, but if your teammates need help, roaming early has its benefits. The point in roaming is to help other lanes score kills and help your team get ahead. Remember that because you are a solo lane, you will hit level 6 faster than the bottom lane. You can use this to your teams advantage. Also watch how much you are roaming. I have seen too many people roam consistently and get nothing out of it, so they miss out on a ton of XP and gold from their own lane.



When do I roam?
1. The best time to roam is if you look at these things: There are no jungle camps to take, the enemy bottom lane is pushing, and you have your own lane pushed. If your lane is being pushed, never wander.
2. When the enemy mid laner is missing. Unless they are low on health or out of mana, they are normally taking a jungle camp or roaming. Remember to ALWAYS call MIA when your opponent isn't in lane and make sure to have vision! You don't want to try to roam with a Talon without vision, he will just be able to jump on you and burst you easily!
3. Your bot lane is about to start a fight and you want to be there to help win it. Sometimes it's as simple as walking halfway down the river, ulting to help with damage/pick up a kill, and then walking back to lane!


Note: Sometimes it is better to push your lane when the enemy opponent roams. Lux is a very immobile champion, so by the time Lux gets to the lane, the fight will be over. You will be wasting your time and will lose out on that XP/gold. Instead, push your lane and get those turret plates for some more gold!! The other advantage to this is that you will be getting all of the gold and XP from staying in lane, meanwhile, your opponent will lose a wave or two of minions due to you pushing into their tower while they're away. Plus, if they stay bot, they'll be sharing bot's XP and won't gain any gold unless they take the ADC's minions or they get kills. Win/win situation!


Teamfights are my favorite part when it comes to playing Lux because this is when her power really shines. She not only can peel for both your ADC and the rest of your team pretty well, but she has burst/damage + utility with her shield. This is why I love Lux so much, as she is very versatile in all areas. During teamfights, keep these things in mind:



1. Use your Lucent Singularity to poke enemy champions.
Before a teamfight actually occurs, Lux is able to poke some of the squishier champions down. This is very important before engaging a teamfight because Lux has the range and AOE from her Lucent Singularity. The less health the enemy champions have when you engage, the better the teamfight.



2. Stay back and throw your spells at your enemies.
This is the most important concept. As Lux, you are squishy and very vulnerable. Your positioning is key to surviving and dealing the most damage you can in a teamfight. You should be able to catch at least one, if not two, champions with your Light Binding. Your team can then engage and kill the enemy champions. You should ALWAYS throw out your Prismatic Barrier when the enemy team is poking/anyone engages, in order to soak up some damage for your teammates. Remember that this spell comes back to you, so if you miss a couple champions on the throw out, try to position yourself so your wand hits your allies on its way back to you.



3. Always remember to use your ultimate whenever you get the best possible chance
For example, say there is a Malphite on your team. Once he uses his Unstoppable Force and knocks them all up, that is your queue to ult. REMEMBER THAT THE ULTIMATE DOES NOT HAVE TO ONLY BE USED TO FINISH OFF AN ENEMY!! Dealing massive amounts of damage to a group of enemy champions will be way more effective in a teamfight than using your ultimate to finish off a single enemy. I know it's tempting to steal a kill for the gold, but doing 1000 damage to 4-5 people is way more effective then doing maybe 500 or less damage to one enemy who is probably going to die anyways. Of course feel free to use your ultimate on enemies who escaped with less HP and you can smite them, but my point is to try to use your ultimate as effectively as possible!



4. Bursting down the ADC/Mage
If the enemy team isn't staying close together and there is no way to use your ultimate to hit more than one champion, this is another concept. Say the opponent's teams ADC is an Ashe. Ashe is very squishy! If you use your combo on her, she should die INSTANTLY (depending on her item build). This concept is to take the ADC out of the teamfight and make the teamfight a 4v5. You won't have your ultimate up for a fight if one breaks out right after, but as you made it a 4v5, your team has the advantage and you should use your other spells to help peel for your team!


5. Helping your ADC survive
This is another concept that I don't think a lot of people realize. The ADC's role is to do the most damage and carry the team! The downfall is that they are usually very squishy and need some type of peeling. Lux is perfect for this. Especially if the support on your team is that tanky Leona who is jumping into the enemy team, Lux stays back and casts her spells next to the ADC anyways. Here's the perfect example of how you can help your ADC survive:
Say there is an enemy Rengar who keeps trying to jump onto your ally, Lucian. Use your Prismatic Barrier to shield the damage Rengar might inflict on your teammate. Right when he uses his ultimate to jump, you should immediately use your Light Binding and root Rengar in place. This will not only save your Lucian and he can continue to DPS in the fight, but will take one more enemy out of the teamfight who was greedy for the ADC kill.



There are 3 things to look out for before choosing Lux:




1. Look who you are up against
In Draft Pick, look at what your enemy team chooses for their different roles. If they chose a Vi jungle or a Xin Zhao, you might want to reconsider choosing Lux. Lux is a very immobile champion and both Vi and Xin Zhao have amazing gap closers, to where their team can follow up on.
This is even better if you already know who the mid laner is. Look above at the chart on who counters Lux. You NEVER want to pick Lux into a Fizz, unless you feel confident in the matchup. However, if the mid laner is Twisted Fate or Ziggs, you should have no problem picking Lux.



2. Look what what your teammates are choosing
If your teammates are choosing champions like Caitlyn, Sona, Malphite, or Amumu, Lux is a perfect pick! With Caitlyn and Sona's poke or Malphite and Amumu's heavy lockdown, you will be able to poke along with them or use that Final Spark right when one of those strong AOE ultimates come into play!



3. Your own capabilities
As you play Lux more and more, you will really get a feel for her. Once you start learning to master her, some of these counters won't be actual 'counters' to you anymore. For example, in the beginning of playing Lux, I always got destroyed by an Ahri due to her mobility. Now, I know how to play against an Ahri and how to position myself- I even win lane most of the time! If you feel completely comfortable with the situation, you have free reign to pick Lux!

There are 3 things to consider when looking at synergy with Lux:



1. Poke
Poking is one of the best ways to create an advantage before teamfights. If your team pokes the enemy champions health down, someone may be forced to recall. This will either make it a 4v5, or they will have to stay in the fight with half or low health. Here are some champions who work very well with Lux in poke:





2. Teamfight
Teamfighting is one of the most important parts of the mid/late game. If your team wins teamfights, you are able to freely take objectives like baron, dragon, or turrets/inhibitors. There are some champions who work very well with a teamfight composition (keep in mind that some of these champions are able to go in more than one certain position, I just put them in the position they are normally in; EX: Wukong can go top or jungle but he is normally top so I put him in the top category). Most of these champions have some type of ultimate or other ability that provides utility, such as CC or damage, to the enemy team:

TOP: Cassiopeia, Galio, Gnar, Kennen, Malphite, Rumble, Wukong, Yasuo
JUNGLE: Amumu Fiddlesticks, Hecarim, Jarvan IV, Sejuani, Zac
ADC: Jinx, Twitch, Sivir, Vayne
Support: Alistar, Annie, Bard, Leona, Lulu, Sona



3. Engage
The third thing to look for is champions who engage. Engaging can be more tricky, as each individual champion needs a different set of utility from Lux in order to succeed. For example, you may follow up a Morgana bind with your own bind. From there, your team will be able to jump on that specific enemy champion, kill them, and then make the fight a 4v5. Whereas, with Jhin, you can use your bind from your Light Binding and slow from your Lucent Singularity to help ensure that his four shots hit. Here are champions that are good engagers:


TOP: Irelia, Jax, Lissandra, Maokai, Sion
JUNGLE: Diana, Elise, Gragas, Nocturne, Vi, Volibear, Warwick, Zac
ADC: Ashe, Jhin, Kalista
SUPPORT: Blitzcrank, Morgana, Nami, Nautilus, Pyke




I know that sometimes when people read something, they might want to know both the validification of the information, and the person who wrote it as well. To hopefully soothe those, I screenshotted matches I played as Lux recently in ranked! I try to keep this updated but it's not as important. I also have over 1m mastery points with her and she is the one who got me to diamond! She really does help me climb the ladder in ranked, even though she isn't one of the top picks in the mid lane.
*Edited this to the current season :)


February 2020

February 2020


My conclusion is to just have fun!! Lux is such a fun champion in both the mid lane or as a support (I have a separate support guide for her, go check it out!), and can be used in various ways! She has amazing range and poke, along with a really damaging and fun ultimate! Thank you SO SO much for reading my guide! Feel free to like or comment or message me directly for any questions/concerns/things I can do to improve my guide. I just want this guide to be a way for people to learn and master Lux, so let me know if there is anything else I can do to help! Thank you all for your votes, comments, and likes as well! Being the number 1 guide for Lux and having so many of you view my guide and comment and add me and us becoming friends is just absolutely amazing. Anyways, GL HF summoners and see you on the rift!!
~Happy Lasering

  • I would first like to thank my trusty friend I Like Doggos for all of the reading and helping out he has done. It has really saved me time and given me opinions for how I can make this guide the best for you guys.
  • I would also love love to thank the amazing jhoijhoi for her amazing guide on how to actually create a build. Without the help of her coding, I wouldn't have nearly had as great of a guide!
  • Next, I would like to thank my good friend Cynthia, or Mozume, for the Lux art and the inspiration to make this guide as coded and pretty as I can make it, you rock Cyn and the light 'em up picture is to die for <3
  • Finally, I would love to thank all of the viewers and people who upvoted this guide. I've spent wayyyy too much of my time constantly editing this guide every patch and trying to make sure everything is up to date.

    Now go Light 'Em Up!

    -Luxeøn



    I didn't have a changelog when I first made my guide, but I figured why not!


    Long Changelog UWU
League of Legends Build Guide Author LuxTheGreyWarden
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