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Lux Build Guide by LuxTheGreyWarden

Middle 11.15 Mid: Light 'Em Up (I'm on fiyaa): Luxeøn Style!

Middle 11.15 Mid: Light 'Em Up (I'm on fiyaa): Luxeøn Style!

Updated on July 21, 2021
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League of Legends Build Guide Author LuxTheGreyWarden Build Guide By LuxTheGreyWarden 5401 206 17,456,569 Views 345 Comments
5401 206 17,456,569 Views 345 Comments
League of Legends Build Guide Author LuxTheGreyWarden Lux Build Guide By LuxTheGreyWarden Updated on July 21, 2021
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Runes: Comet (Domination)

1 2 3 4
Sorcery
Arcane Comet
Manaflow Band
Absolute Focus
Gathering Storm

Domination
Eyeball Collection
Ultimate Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist

Spells:

1 2 3 4
Barrier
LoL Summoner Spell: Barrier

Barrier

LoL Summoner Spell: Flash

Flash

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Support Role
Ranked #8 in
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Support Role Ranked #8 in
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More Lux Runes
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General
Introduction
Examples from my experience
Conclusion
Credits
Changelog
Pre-Game
Main Runes
Other Optional Runes
Summoner Spells
Pros and Cons
When is Lux a good choice?
Detailed Matchups
During Game
Lux's Abilities/Tips & Tricks
Combos
Itemization
Laning Phase
Teamfights
Lux Synergy



Hi everyone! My name is Luxeøn, or Drew. I main Lux, and am a Diamond mid/support player. I was the varsity mid laner for University of North Texas's collegiate team for two years, played on a team as ADC, and I'm now currently on a team playing support!

I want to start out by saying that this guide is just a guidance! I discuss the runes/information that I feel is BEST for Lux and what I personally prefer/take/buy. However, I know people do have preferences, so feel free to tweak some of the stuff (for example, you can take a different secondary tree than what I recommend if you feel like it!). If you want to discuss if any runes/items/anything that isn't on my guide, feel free to DM me on here, comment on this guide, or even add me on League if you're on the NA server! I'm glad to help you decide what runes may or may not be good, or even a bit more information on specific matchups or something! I'd love to hear from you! :)


Lux is such a unique and fun champion- I have been playing her ever since season 3, so I wanted to share the knowledge I have collected from my experience from playing as her.

What is your favorite Lux element from her elemental skin?? Mine is storm since I'm an electric pokemon boy, but I also frequently use ice, magma and dark! They're all SO great though and I usually change depending on my mood in the game hahaha

Other Guides
AND
Socials


Lux Support Guide Lux Montage


Twitch




Alright now that all of that is out of the way,
Here we go!



Pros Cons
Easy to learn
Lackluster waveclear
Lots of Utility
Abilities are easy to dodge
Great Teamfighter
Easy Counterplay: , , , , , etc
E & R gives vision
Long Cooldowns
Long Range
Squishy w/ no mobility
Good poke/burst damage
Mana Issues




PRIMARY

Comet works best for Lux because she has a lot of AOE and poke damage, and this rune adds to it. It's a pretty short cooldown and the cooldown is reduced when you hit your abilities, which is great, especially in teamfights!! Aery is a more supportive choice, but comet is usually better.
Manaflow band is great because Lux has higher mana costs in general, making this rune very valuable, especially later on in extended fights!
Nullifying Orb is a situational alternative if they have a high AP/AP burst team (ex: LB mid, Elise jungle, Syndra APC, etc) and you need to survive. ONLY take this rune in those high AP situations, manaflow band is too valuable otherwise!!

I personally have been taking absolute focus a LOT more because this rune + gathering storm + eyeball collection gives you an INSANE amount of free AP and Lux scales very well with AP. Transcendence is still a VERY good rune though and can be easily swapped, I just LOVE these three runes together because them + the Seraphs AP buff + Rabadon's means 100+ more AP than you would normally have!!

I personally think GS is better in a lot of situations because Lux has a lot of bad matchups and requires her E to clear a wave and keep up with the other mid laner, meaning you won't have HUGE opportunities to use scorch, and so you want GS so you have more AP going to mid-late game! However, scorch is still a very viable choice- especially in easier matchups, matchups where they can't waveclear very well, you can poke them out a lot better, or one's you want to create a lot more early pressure on!

I now suggest double AP because it lets us waveclear at level 9 faster due to the Lux waveclear buffs, but attack speed is actually a good alternative- a lot of mid laners take attack speed and it works well on Lux to help clear waves a bit faster, get an extra auto in when trading, or proc our passive better. We take AP in the flex rune selection. In the defense section, switch out the magic resist for armor if you're against an AD matchup mid!







SECONDARY
Ultimate Hunter is a great rune since Lux relies on her ultimate for a lot of things! It can be hit or miss sometimes since you need to have a takedown on all 5 champions in order to get the stacks, but it's overall great since it'll put your ultimate on a shorter cooldown, meaning more ults to steal objectives or snipe enemies with!
Eyeball Collection is what I match with it because Lux is a champion that has high AP ratios, so this rune will always benefit her!
Cheap Shot is a great alt ESPECIALLY if you want lane presence and are taking scorch over GS. Scorch + comet + this rune means a LOT of poke to dominate lane!!











ALT SECONDARY
Minion Dematerializer This rune is really really popular in higher elo (everyone who follows my guides knows I always usually put this rune here) because it lets you waveclear @ level 9, which is TOO important in high skill games. You put them on the ranged minions! Even if you're not higher elo, this is still a good rune, especially vs lanes who are going to push you in all game. Luden's/Liandry's is nice because it helps you waveclear, but this rune helps you do it without relying on your items (especially in cases where you might need that zhonyas vs zed instead of rushing your mythic item!)
Magical Footwear is great with demat because it gives you basically 300 free gold for free boots, on top of 10 extra movespeed, which is great since Lux is so slow! Feel free to swap this out if you don't want it/need boots early,
Cosmic Insight- There are a lot of decent options here actually. Cosmic is just overall great because of the small cooldowns it gives, Biscuit Delivery works great vs those really pokey lanes, or Perfect Timing is amazing if you know you're getting Zhonyas second or third item and want to have the active + save gold overall!






Primary




Secondary


ELECTROCUTE


When is this a good rune to take? I personally only take this rune in lanes where I'm either able to proc it well, or if I'm able and wanting to full burst instead of doing more of a poke oriented style with comet. However, vs an artillery mage where you usually won't be able to get to combo them (you're lucky if you can Q>E with autos pre-6), you look for comet so your E can poke from afar. Feel free to take this rune if you're looking for flat out burst rather than poke. I personally think Precision secondary works best because you're getting more burst potential from Coup De Grace on top of PoM to help you with your mana, but Sorcery with Transcendence/Manaflow band work just as well!





Primary




Secondary


DARK HARVEST


When is this a good rune to take? This rune is one of those where it takes time to get stacks in order for this to be effective, so if all of your games are looking really long, this is the move. The reason this isn't a main rune is because a lot of games are short and riot is trying to push them to be even shorter, meaning you won't get the full effect of this rune. I personally think Precision secondary works best because you're getting more burst potential from Coup De Grace on top of PoM to help you with your mana, but Sorcery with Transcendence/Manaflow band work just as well!




Flash
This spell should be taken 100% of the time! It is VITAL to escape, reposition, dodge a skillshot, flash over a wall, or even be used to catch up to a champion! There should be NO exceptions, if you need to replace a summoner spell, replace barrier.

Barrier
This is the most important and most used spell that every Lux main takes! Lux NEEDS this shield sometimes versus assassins or bursty comps to save her, plus it pairs well with her Prismatic Barrier! Please remember to activate it when they are bursting you, not after they're done. The most common mistake with this spell is they use their barrier after the burst and try to maybe wait it out, but you're going to die and waste your barrier if you use it after. It's a relatively low cooldown so don't be afraid to use it when needed, but remember to be more defensive when it's not available.

Cleanse
Cleanse is situational but is VERY important!! You only want to take it when you need it but when the enemy team has a lot of CC, this is NEEDED! For example, if they have a sejuani jungle and a TF mid, this should be taken because you need cleanse to get rid of the Sejuani ult or TF card! It also reduces all other CC spells by 65% for 3 seconds after, which is really nice just in case they try to stack their CC on you. Also do note that if they have a lot of CC in general, it might be good to invest in mercury's treads as your boot of choice!


Teleport
I personally love teleport in certain situations. It's great if you want more lane dominance since you can make the enemy miss a wave or two since you can teleport back instantly. I also like to take it when you're going vs someone who also takes teleport (or vs someone like taliyah who can get places fast with her ultimate), that way you can match their teleport presence, whether that be back to lane or to another lane. I would take it more often but Lux is very immobile and squishy with some really bad matchups, so she leans more towards defensive options like barrier/cleanse. However, lane presence is also extremely important so if you feel safe enough to not need barrier/that defensive spell, PLEASE take teleport!!

Exhaust
Exhaust is a good spell versus assassins, like Talon, Zed, Fizz, and so forth. Using this spell right BEFORE their combo is EXTREMELY important, so try to time it correctly! If you don't think you can time it correctly, take barrier instead.





Illumination
Your next auto attack against enemies hit by your abilities take extra magic damage.
Lux's offensive abilities mark all affected enemies with light energy for 6 seconds. Her basic attacks and Final Spark consume the mark, dealing 20-190 (based on level).




Light Binding
Roots and damages two enemies.
ACTIVE: Lux releases a sphere of light in a line that deals magic damage to the first two enemies hit and roots them for 2 seconds.



Prismatic Barrier
Shields yourself and your allies with Lux's wand on the way out and back.
ACTIVE: Lux shields herself and throws out her wand in a line, shielding allied champions in its path for 3 seconds. Lux's wand then returns to her, stacking the shield to all allied champions it passes through and herself.



Lucent Singularity
Slows and damages enemies in an AOE bubble.
ACTIVE: Lux sends an anomaly of twisted light to the target area for up to 5 seconds, Slow icon slowing enemies inside and granting a 600 radius Sight icon vision around it. Lucent Singularity can be recast at no delay.

RECAST: Lux detonates Lucent Singularity early. If recast while in flight, the ability will detonate on arrival.

The slow lingers for 1 second after leaving the area. Enemies hit by Lucent Singularity are slowed for 1 second.



Final Spark
Lux fires a laser that deals damage to anything in her path.
ACTIVE: After gathering energy for 0.5 seconds, Lux fires a giant laser in a line that deals magic damage to all enemies hit and briefly reveals them and the surrounding area. Final Spark triggers and refreshes Illumination if the enemy was damaged by Lux's other abilities.



Tips and Tricks



Illumination

This will be a great way to poke in lane. Using your Lucent Singularity and an auto will set this off.

You can also use this to create pressure in lane. If you hit them with your Lucent Singularity and walk up a bit aggressively, they will want to back off since they know your auto beats theirs. Just watch out when you do this, if they have poke or damage back, the auto isn't worth the damage you might take back!

ONLY auto when it is safe. Never run at enemy champions trying to proc this.

Remember that your ultimate procs Illumination AND resets it! Use this to your advantage when using different combos for maximum damage

Light Binding

Level this after you finish leveling Lucent Singularity!

Try to hit two people with your light binding!

Remember that it does hit two enemies, so hitting a minion and an enemy champion behind them is a good way to surprise the enemy with a binding!

Don't just throw this spell out, as you are very vulnerable without it, especially earlier on when you don't have enough AH or levels in for the cooldown to be reduced. If it's on cooldown, remember to be more cautious and defensive unless you know you're safe around allies or the enemy doesn't have any spells to jump on you with.

The only time I get this at level 1 is if I know we are going to invade. Even then, I wait until some action happens (your thresh throws a hook and you can follow up with a bind) or if they need my Q to catch someone out before leveling it. If I level it when I first start and the invade fails, I will have to accept that I will have Q at level 1 instead of E, which isn't a HUGE issue, but you want E first for the small waveclear that happens mid/it's your main poking ability for manaflow band stacks!


Prismatic Barrier

Get one point in this at level 4 but then don't put another point in it until you've maxed out every other ability! Get it at level 3 if it's a harder matchup or a matchup like Fizz who will try to all in you at level 3 and you want the shield for a better trade.

Try to hit all of your allies with this spell in teamfights. If you don't hit them on the way out, try to position yourself to hit them with your wand on the way back!!

If you are using your shield to save yourself and are running away, make sure to throw the wand in the direction you're running away from! The wand will return to you faster, meaning you can block more damage with the second proc from your shield.


Lucent Singularity

This is your main farming and poking tool. Level it up first & whenever possible.

It has a higher mana cost, so try not to spam it early game.

It gives vision, so using it in bushes is way better then facechecking! I also love using this spell in the dragon or baron pit to check and see if the enemy is doing it! Sometimes NOT popping it immediately and keeping it there for the full duration in order to keep vision on the enemies/objectives is crucial and much better than immediately popping it to do like... 200 damage

Also remember that it is a VERY good zoning tool. If you don't need it for the damage specifically in teamfights or when chasing enemies, throw it down but DON'T pop it! Many enemies will not want to walk on it, or they will be forced to and the constant slow means you or your allies can catch up to them and kill them! This is perfect in choke points where the enemies are forced to either walk over it or take a different route. Do remember to pop it right as they're about to get off of it, that way you get the full effect of the spell (slow & damage!)

Also use this spell as a way to escape if you're being chased. Either throw it on yourself or throw it in a nearby choke point where the enemy has to walk through to get to you, and then DON'T pop it! Keep it there so if they do keep chasing you, they're slowed and you can get away. If they do walk over it, feel free to pop it right before they walk off of it to still do damage!


Final Spark

Try to position yourself in teamfights to hit as many enemy champions as you can with this ability.

I usually try to not use this spell unless I or one of my teammates has CC'd someone, but if they're grouped up, a quick E>R in fight will do MASSIVE amounts of damage to 3-5 people! Look for an opening of when you can ult, either through following up with your binding/your allies CC, or by creating massive AOE in the battlefield!

It has a low cooldown, especially once you get AH and levels onto this spell, so don't be afraid to use it!

I love using this spell to steal dragons/barons! You can either ult from far away, or if you're able to get close to the pit, feel free to E>R! Later on in the game, your E>R will do more damage than smite!

This ability has a huge 1.0 AP scaling, meaning you want to get a lot of AP so her ultimate does more damage!

Remember that you are able to Flash during the ult channel casting! Your ultimate will go off still but won't move if you do flash! This is important when someone shoots a CC spell/skillshot at you that you need to dodge, you're able to flash it/over a wall to escape/etc in order to get away or dodge the spell while still being able to shoot your ultimate off.





Lucent Singularity➛ Auto

Spoiler: Click to view



Light Binding➛Auto➛ Lucent Singularity➛Auto

Spoiler: Click to view



Light Binding Lucent Singularity Final Spark

Spoiler: Click to view


Light Binding➛Auto➛ Lucent Singularity Final Spark➛Auto

Spoiler: Click to view



Light Binding Lucent Singularity Final Spark➛Auto➛POP Lucent Singularity➛Auto

Spoiler: Click to view



Light Binding➛DO NOT AUTO➛ Lucent Singularity

Spoiler: Click to view



Lucent Singularity Final Spark

Spoiler: Click to view



Light Binding Flash

Spoiler: Click to view



PS: I love Bjergsen to death, he's my favourite pro player, but don't combo like him ;) RIP BJERG



Starting Items


400G Doran's ring with two Health Potion's is very standard start! It gives good stats, on top of rewarding you with mana for killing minions!!


First Back


1300G Buying a lost chapter is definitely the goal here! Of course sometimes you aren't able to get this item first back unless you were in lane long enough or got kills along the way, but this item is great because it gives AH, AP, and it helps you with your mana in lane when leveling, and it builds into your Mana/Mythic Item, which is what you want first!

400G If you're looking to go the Seraph's build, this is a must on your first back in order to start stacking it up!
350G With LC being 1300g, buying this, a refillable potion, a control ward, and any components that build into lost chapter if you have any more gold is a great first back buy! If you see you aren't dying and are getting a lot of stacks, feel free to upgrade it after your mythic item. If not, the sell cost is still decent and this is just an overall good item, especially for lux.

1000G Vs those harder AP matchups, you might need to get some early magic resist. This item is great to just sit on until you want to upgrade into Banshee's later on. OR, if you end up not wanting Banshee's, you can just buy a Null-Magic Mantle if you plan on getting Mercury's Treads as your boot of choice in order to get the early magic resist!

1000G This is going to be a good first buy into those AD matchups where either you need Zhonyas, or you can just sit on seekers and then start building Ludens. The armor mixed with AP makes this an effective defensive buy!

300G Boots are always a good buy since you get to lane faster, you have more speed to dodge skillshots or get places, and so forth. Depending on how much gold you have, you can buy above items with the boots of speed!

150G I personally love to buy this item in a lot of my games on my first back if possible! You get two charges to heal yourself for 125 health over 12 seconds that get refilled everytime you back! This gives you big opportunities to take even trades or recover if you took a bad trade in lane without being forced to go back since you have no health and no health sustain to stay. Plus, it has saved me so many times because I pop it in the beginning of a fight, and it's saved me from a burst, ignite, all in, etc. It's a great sustain item if you want, and then you sell it as you start to get more items and transition out of laning phase (I don't sell it until I need to).

75G Last but not least, NO EXCEPTIONS, buy one every back if possible, ESPECIALLY before objectives! Every person is limited to 1 control ward on the map (besides supports once they get the box item), meaning it isn't JUST your supports job to put control wards on the map, its YOU and the rest of your team. VISION WINS GAMES!! Plus, theres plenty of times I've gotten a kill just from someone trying to clear my control ward out, or I've been able to snipe someone from far away because they walked near a control ward and I had the vision, or they were killing it and I was able to combo them. They're so so important!!


Mythic Item


LUDEN'S TEMPEST
VS

LIANDRY'S ANGUISH
Luden's Tempest is going to be our main mythic item just because it gives a good mix of AP, mana, magic pen, ability haste, & helps with waveclear. It also gives a bit of movement speed when you proc Luden's, which is really going to help in a lot of situations that require escaping or repositioning!! On top of that, each legendary item gives MPEN, which is amazing on any burst mage!
Liandry's is going to actually be a competitor to Ludens if the enemy team has people who have a lot more health than Lux (Galio Mid, Bruiser top, etc) and/or if it's a team you just WONT be able to burst using Ludens. You want Liandry's to keep a consistent burn instead. It also give ability haste per legendary item, which is always welcome since Lux does well with any type of reduction on her spells!

Boots




-OR-



-OR-


-OR-

Sorcerer's Shoes > MAGIC PENETRATION
Magic Pen is super important on any mage since it causes your enemy to take more damage from you abilities! I buy this item 80% of the time!

Ionian Boots of Lucidity > AH/SS CDR
These boots are becoming MUCH more common to mages just because of the stats they give! 20AH + making your summoner spells up a bit more often can be really important! I personally buy these if either it's a rough game where I need my barrier and flash up more, I'm going Liandrys and won't really need MPEN but would rather want CDR for more burning, or if you just preference it. You do lose out on a bit of upfront burst damage since you're missing MPEN from Sorcs, but these boots can be really good or even better in certain situations!

Mercury's Treads > TENACITY/MR
The main goal of these boots are just replacing Sorcerer's Shoes if they have a lot of CC and you need the tenacity and/or if you need the early magic resist vs those burst champions (ex: Syndra, LB, Veigar). I get these in about 20% of my games, vs those certain champions or when I feel I need the tenacity. ONLY get these if you need them though, as the 18 MPEN from Sorc Boots is too good to pass up!

Plated Steelcaps > ARMOR
You won't be buying these often at all, but there will be games every once in a while where you're vs a full AD comp and you need this, or you're against a lot of champions who use their autos for damage. These boots are very very good in those situations, but remember to only buy it if you feel you need the defensiveness!

Core Items


Rabadon's Deathcap This is Lux's bread and butter item due to the fact that she has high AP ratios! They just made this item 3600 gold, making it a bit cheaper to buy. We will probably look at this as a 3rd item in most of our games, but please remember to buy what is NEEDED in that moment. If you NEED healing reduction or a defensive item (zhonyas for a fed zed), PLEASE dont start trying to build rabadons! GET THAT ITEM and get rabadons after!!! However, this item once bought boosts your damage quite a lot since Lux has very high AP ratios, and works VERY well combined with Seraph's!!

Void Staff This is a flexible item that only needs to be bought when enemies start stacking magic resist (about 100MR or more). It’s also still a core item because you want to buy it basically every game (unless there’s a game that has no magic resist stacking, which is rare). The best part about the new items is you can just buy Blighting Jewel if you do need some % magic penetration, and then finish void staff after buying other necessary items!

Situational Items


Horizon Focus: This item is amazing and is made for champions like Lux. You rely on your binding for your combo a lot of the time and/or you should be long range, so it will be very easy to have that 10% extra damage, on top of getting 115 whopping from this item!! I also LOVE this item in those certain games where they have an Akali, Evelynn, Twitch, or anyone that has stealth (even assassins who build duskblade) bc ur abilities REVEAL them!!!! I wanted to put this item as a core item because it's an item for champions like Lux, BUT there will be many games and situations where you won't be able to buy it. For example, if you need a defensive item AND healing reduction, this item won't be bought (You'd buy: Boots, Mythic Item, Rabadon's, Void, Defensive Item, & Morello's to stop healing, so there isn't another slot space for this item). I also personally prefer Seraph's over Horizon if you have to choose between the two (ex: Sorcs, Mythic Item, Seraphs/Horizon, Rabadons, Void, Morellos/Putrifier) because Seraph's is going to do basically the same amount of damage, but you get a TON of mana and the extra AP actually helps your shield, on top of the 10% from horizon not always being guaranteed if you miss Q and someone is in your face aka not 700 units away! However, in situations where you need the stealth reveal or if you just preference this item, it's still a high competitor and works very well on Lux!


Cosmic Drive: This item has caught my eye the MOMENT it came out and it keeps getting better and better. New cosmic drive gives 40AH AND permanent movement speed?????? LEGIT such a good item for Lux! Just this item + Ludens gives you the old 40%CDR you need!! I want to put this as a great second item so bad, but we want to be bursty. This item works great as a third and on item, and tbh you only really buy this item if you have an extra slot open. If you need HR/defensive item/just want more damage, you can always substitute this item out of my main builds I list at the top!

Morellonomicon: This item is only going to be bought if we’re against enemies with high healing. The great part about these new items is that you can just buy Oblivion Orb, and then upgrade to morellos either if you need a bit more healing reduction, or after you get more important items! Read below on whether Morellos or Chemtech might be a better healing reduction item.

Chemtech Putrifier: I personally prefer this item over morellos currently on Lux just due to how GOOD it is on her. You should to be trying to shield all of your allies in fights, aka putting healing reduction on your teams autos, especially when you have an annoying teammate who just WONT buy a healing reduction item! It does give less AP, but it also gives ability haste, which is always great on Lux. I also really like this item because Morello's 60% HR only works if they're under 50% health, which can be really hard to do vs tanks like Mundo who heal a lot. Of course Morellos is still the better option if you have an enchanter who is buying this item or into very squishy teams.

Zhonya's Hourglass: This item is great because not only does it give pretty good stats, but the stasis is SO strong. Syndra or Zed ulting you? Zhonyas! Getting jumped on in a teamfight and need some time for your team to save you? Zhonyas! About to die to ignite? Zhonyas! This item is CRUCIAL to buy after Luden's if you need the survivability (Zed, looking at you!), or if they have a very high AD based team and you want armor for more defensive purposes! Buy it when you need it, but otherwise, don't worry about buying it and buy more damage items ;)

Banshee's Veil: This is the Zhonya's counterpart, if you need magic resist instead of armor (and more AP now, which is really great!). This item can be really nice, especially against teams who use something like an Ashe Arrow/Blitz flash hook to engage! Buy a Verdant Barrier early on if you need it, and then upgrade to Banshee's later on if you don't need it instantly! This item in itself is VERY cost efficient so remember to buy a defensive item ONLY if you need it, but it's very worth when you do!!

Mejai's Soulstealer: Lux is one of the few people that can buy this item more often and get away with it due to her natural playstyle of playing from a far range. It is a very high risk high reward item, so don't buy it every game- if they have a lot of gap closers/people that can kill or assassinate you, your team is not doing well, or you aren't playing your best. You don't want to waste 1600G that can be geared toward other items. However, this item does give you an opportunity for a lot of AP on a small amount of gold! I'm a personal huge fan of first backing with a dark seal + refillable if I don't have enough gold for lost chapter, so sitting on dark seal and then upgrading it to this item if I have 8-10 stacks on it or feel I can upgrade it works out!

Quicksilver Sash: This item is really only bought if you're against a Malzahar (or Skarner) since you want to QSS when he ults you! I personally think Lux is very safe and I normally don't get this item until after Ludens/my mana item, or even a bit later if I feel more safe since 1300 gold is a lot and you want at least your waveclear/mana item so you're not far behind. However, I do recommend buying this at some point, especially when Malzahar gets more items and can one shot you if you don't have this. In a later teamfight, one flash ult on you without QSS can mean a win for them, so make sure to purchase it at some point in that matchup! Once it's your sixth item, I would buy Silvermere Dawn, as it gives health rather than critical strike!

Sample Builds


*Please remember that these example builds do NOT have to be the exact order you build them and rely on how each SPECIFIC game is going. These are just examples, but buy items based on what the SPECIFIC game calls for! (ex: I put Ludens as the starter mythic item, but it's always interchangeable with Liandrys or I might have Void Staff as the 6th item, but you might need to buy it earlier than that if they start stacking magic resist. I admire the trust within my guides, but no one should be blindy following it, as even I personally change my build up EVERY game based on what is needed! Here's just some examples of what I do and when)*






Personal Fav
Pros: Good mix of burst, CDR, no mana issues
Cons: No defensive item, no healing reduction

When do I use this build? This is legit my fav build for Lux right now, as you will probably see it commonly also built on other mages. Ludens helps Lux with waveclear and burst. Seraph's helps with her mana issues (do remember to get tear first back/early on, that way you will have it fully stacked and benefit from everything Seraph's has to offer once you buy it!). I put Rabadon's next just because the Seraphs + Rabadon's combo is SO strong together and this will make one shotting squishies sooo easy, but it really just depends on the game and what you need! Swap out cosmic drive for another item if you need it (horizon focus/defensive item/healing reduction/etc).







High Healing Enemies
Pros: Stops healing comps!!
Cons: No defensive item, no seraphs aka possible mana issues, pushes your high burst items back a bit later

When do I use this build? This build should only be used if they have really high healing enemies you won't be able to kill (Mundo/Soraka/Vladimir/etc). As you can read above in the individual descriptions, I prefer Chemtech over Morellos personally, but feel free to get Morellos instead here if that's more your cup of tea. Also, feel free to sit on Oblivion Orb and then not upgrade it until you need it later!! I put cosmic, rabadons, and void as the last three items (same as my standard build) BUT feel free to either rearrange when you get these items (rabadons after chemtech can be very good since you're missing in a bit of the burst damage you have), or feel free to even swap cosmic drive for a defensive item or another item like horizon focus/seraphs if you wish!







Early Defensive Item
Pros: Early defensive item for survivability
Cons: Pushing your damage into later stages of the game

When do I use this build? This build is really good when they have a really big AP threat/AP team/important spell like Blitz hook or Ashe arrow that you NEED to survive off of, OR a very big AD threat (Zed, looking at you) that you would swap Banshee's for Zhonya's with! This build I only recommend IF there is a huge threat who is constantly aiming for you or if you need it to survive, otherwise you should try to build damage.







Healthy/Tanky Teams
Pros: Very good vs tanks or people you can't burst/lots of AH, fun to constantly spam spells
Cons: Not as bursty, no hard defensive item

When do I use this build? This build will only really be used if they have a tanky/healthy team like Mundo Top, Sejuani Jungle, Galio Mid, & Braum Support, or something similar to that where every tank you fight against will have 3000+ health with tons of defenses that the regular Luden's build just cant even think about bursting through. This build is pretty simple, as you get Liandry's to burn their health, get Seraph's after because you're going to have a lot of extended fights and mana control is important, and then get cosmic after so you can keep the burn applied onto them! I also personally prefer Ionian here just due to the nature of the build, but Sorcs or Mercs work great too! I also put void staff BEFORE rabadon's due to assuming you can't burst them and want more MPEN, but feel free to get Rabadon's first if they are just healthy and don't have too much MR yet!








Glass Cannon Lux
Pros: This is the best possible damage you can dish out and its MASSIVE!
Cons: You have absolutely NO defenses, very little AH, you're kinda just a one pump chump, SUPER lasers and then that's it

When do I use this build? This build is great if you know they can't really jump and get to you and you're able to just constantly dish out massive amounts of damage! I love getting Mejai's after Luden's since that's when teamfights start, but feel free to get it before if you're just doing insanely well. The mix of getting stacks from Mejai's on top of then getting Rabadon's means you'll have a LOT of AP from just a couple items, meaning you can snowball even harder. Feel free to even get a Seraph's over Horizon Focus, as the Seraphs + Mejais + Rabadon's AP combo will be ABSURD if you can get there- however, horizon focus is a safer burst way of doing this build (you'd also want seraph's earlier on if possible, which does defeat the point of being the most snowball-y possible, but it would make your mid to end game really nasty). There is absolutely NO survivability in this build, so make sure to only do it if you know you won't die a lot or you find the opportunity to.



A B C Matchups



D E F G H I Matchups



K L Matchups



M N O P Q R S T Matchups



V X Y Z Matchups



During the laning phase, there are 4 key steps to successfully working your lane:




1. Farming
I can not emphasize how IMPORTANT farming is. The early farming stage is the most important part for how well you will do later on in the game. Killing minions grants gold and XP. Gold grants items to further your damage, and XP gives you an advantage to your spells having better base stats/lower cooldowns. Please do not try to just attack the enemy champion, focus on last hitting while poking when given the chance.



How to last hit?
The basic idea is to wait until you are able to kill the minion with an auto attack. However, this is harder than it seems. For me, farming is one of my biggest downfalls. I get so caught up in the wave pressure and health of the enemy champion that I don't last hit and miss the necessary gold needed.
Something to note: Lux WILL get pushed under tower in a bit of matchups. For the melee minions (with full health), let the turret hit them twice and then auto. For casters, you will need to auto>tower hit>auto to get these. If other minions are hitting the enemy minions too, you might need to just use your spells to try to kill these minions since your autos normally won't be enough.



Should I farm with my spells? (Pros/Cons)
Pro: You will be able to use your spells to kill minions more easy, rather than waiting for the right moment to auto and possibly missing it.

Con: You will push the lane and it can be dangerous. You are more susceptible to either be ganked by the jungler or harassed by the mid laner.

Pro: Your opponent will lose farm due to the fact that he/she has to now auto and use their spells in order to hit the minions under the tower.

Con: Using your spells chunks out a lot of mana for Lux, especially early game when she doesn't have very many items. With no mana, you can't 'farm' more, nor can you poke the enemy champion and trade.

Pro: You could gain a huge advantage by keeping both the zoning of your lane and the ability to roam, meanwhile, your opponent is stuck at their turret trying to farm.

Con: You could actually end up missing on tons of CS yourself. With relying on spells to kill minions, you will be casting your spells instead of autoing. With spell casting, it will also create an unbalance in the wave, causing less CS for you- which then puts you behind.



Conclusion?
There is nothing wrong with using your spells to farm- especially under your OWN tower or to secure that $$$ cannon minion. However, try to keep the minion wave as balanced as possible by either only autoing when necessary, or using spells when you are getting pushed (or using your spells to push a wave before an objective or so you can roam). Remember that your main farming tool besides autoing is your Lucent Singularity, which is also used for poking. Also remember that this spell has a high mana cost and a long cooldown, hence why spamming it is not a good idea. However, using it every once in a while to farm or poke is ideal. Farm as much as possible in order to have a better mid/late game.
If you are like me and have a hard time farming, make a custom game and practice last hitting! This will really help for when you get into a game that actually matters.




2. Zoning/Harassing/Trading
This is another very important aspect during the laning phase. With zoning and harassing, you are causing your enemy to be both miss CS and be scared to go in for CS. Depending on who you are against will determine how this can be done.



When you are against melee opponents
This can be a favorable matchup due to the fact that the opponent has to get in melee range to auto you/the minion for CS. In the beginning of the game, try to auto them as much as you can in order for CS to be denied. The key concept here is to try to freeze the lane to deny CS and put them behind. However, with autoing comes some challenges.
1. Some melee champions have abilities they can use on you. Watch out for those. Their ability will do much more damage than your one auto.
2. When you auto the champion, it can cause the enemy's minions to target you. The minions do little damage, but it adds up so be careful.
3. Remember to auto when given the chance only. One auto is not worth missing CS



When to use your abilities in lane
The first and easiest answer to this is when you see your minion wave being pushed. The downside to Lux is that when she is pushed to the turret, most of the time she will have to use her spells to kill the creeps. With this then results in mana issues, loss of gold, and not to mention- her cooldowns are pretty long. You should also use your spells if you need to get lane priority for a dragon or a roam/jungle fight. Lastly, use your spells to poke! You mostly want to just use your E, but feel free to use your Q if you see a window of opportunity and know where the jungler is, or you know if you can land the Q, you can burst and kill them!




3. Jungle Camps
Jungle camps are always a good idea because killing them grants gold and XP. However, there are appropriate times to take the camps. Lux is slower than other champions in taking these camps, but it is always a good idea to try to take these when possible



What camps should I take?
Most of the time, I take the crimson raptor, along with the other raptors. These are very close to lane and you wont lose out on anything. The idea is to E all the raptors but don't pop your E until it pops on it's own, auto the big raptor, and then shield yourself. When your E is up again, it will kill all the small raptors, and hopefully the big raptor as well. You may need to auto the big raptor a couple more times or use your Q if you don't have enough damage to kill it with this rotation of spells. I just like to only use E, W, E because it uses a little less mana (unless you have blue, then spam your spells :P). However, you also could get to a point in the game where your first E kills all the little raptors, so in that case, E>auto the big raptor>Q>auto a couple times and the big raptor should die. Taking the wolves is also acceptable. I do the same rotation, but might add a Q in there because the big wolf is pretty tanky. If you have the opportunity, even taking the the enemy's jungle camps works in favor for you.



When should I take these camps?
1. When your lane is pushed far and you are able to take these raptors and return to lane in time.
2. I normally try to take a camp before I go back to base if I have enough mana/health. It gives me a little more gold before buying items.
3. WHEN THE JUNGLER SAYS ITS OKAY TO DO SO. PLEASE NEVER TAKE THE CAMPS IF YOUR JUNGLER DOES NOT GIVE YOU PERMISSION/(S)HE IS CLOSE TO THE CAMPS. If he is helping bot lane or doing something somewhere else on the map, you may take them because their respawn time is short, but remember that the camps are the junglers farm. You wouldn't want someone coming into your lane and taking all your farm.





4. Roaming
Because you are in the middle of the map, roaming is always an option. I normally wait until I have my Final Spark to start roaming, but if your teammates need help, roaming early has its benefits. The point in roaming is to help other lanes score kills and help your team get ahead. Remember that because you are a solo lane, you will hit level 6 faster than the bottom lane. You can use this to your teams advantage. Also watch how much you are roaming. I have seen too many people roam consistently and get nothing out of it, so they miss out on a ton of XP and gold from their own lane.



When do I roam?
1. The best time to roam is if you look at these things: There are no jungle camps to take, the enemy bottom lane is pushing, and you have your own lane pushed. If your lane is being pushed, never wander.
2. When the enemy mid laner is missing. Unless they are low on health or out of mana, they are normally taking a jungle camp or roaming. Remember to ALWAYS call MIA when your opponent isn't in lane and make sure to have vision! You don't want to try to roam with a Talon without vision, he will just be able to jump on you and burst you easily!
3. Your bot lane is about to start a fight and you want to be there to help win it. Sometimes it's as simple as walking halfway down the river, ulting to help with damage/pick up a kill, and then walking back to lane!


Note: Sometimes it is better to push your lane when the enemy opponent roams. Lux is a very immobile champion, so by the time Lux gets to the lane, the fight will be over. You will be wasting your time and will lose out on that XP/gold. Instead, push your lane and get those turret plates for some more gold!! The other advantage to this is that you will be getting all of the gold and XP from staying in lane, meanwhile, your opponent will lose a wave or two of minions due to you pushing into their tower while they're away. Plus, if they stay bot, they'll be sharing bot's XP and won't gain any gold unless they take the ADC's minions or they get kills. Win/win situation!


Teamfights are my favorite part when it comes to playing Lux because this is when her power really shines. She not only can peel for both your ADC and the rest of your team pretty well, but she has burst/damage + utility with her shield. This is why I love Lux so much, as she is very versatile in all areas. During teamfights, keep these things in mind:



1. Use your Lucent Singularity to poke enemy champions.
Before a teamfight actually occurs, Lux is able to poke some of the squishier champions down. This is very important before engaging a teamfight because Lux has the range and AOE from her Lucent Singularity. The less health the enemy champions have when you engage, the better the teamfight.



2. Stay back and throw your spells at your enemies.
This is the most important concept. As Lux, you are squishy and very vulnerable. Your positioning is key to surviving and dealing the most damage you can in a teamfight. You should be able to catch at least one, if not two, champions with your Light Binding. Your team can then engage and kill the enemy champions. You should ALWAYS throw out your Prismatic Barrier when the enemy team is poking/anyone engages, in order to soak up some damage for your teammates. Remember that this spell comes back to you, so if you miss a couple champions on the throw out, try to position yourself so your wand hits your allies on its way back to you.



3. Always remember to use your ultimate whenever you get the best possible chance
For example, say there is a Malphite on your team. Once he uses his Unstoppable Force and knocks them all up, that is your queue to ult. REMEMBER THAT THE ULTIMATE DOES NOT HAVE TO ONLY BE USED TO FINISH OFF AN ENEMY!! Dealing massive amounts of damage to a group of enemy champions will be way more effective in a teamfight than using your ultimate to finish off a single enemy. I know it's tempting to steal a kill for the gold, but doing 1000 damage to 4-5 people is way more effective then doing maybe 500 or less damage to one enemy who is probably going to die anyways. Of course feel free to use your ultimate on enemies who escaped with less HP and you can snipe them, but my point is to try to use your ultimate as effectively as possible!



4. Bursting down the ADC/Mage
This is something you should ALWAYS be looking for in teamfights. You never want to just combo the first person you hit your Q on, especially if it's a tank. When a teamfight breaks out, you're looking to try to use your combo on the carries. Always take into consideration their items (a mage might have zhonyas to dodge your burst, ADC might have QSS, support might have mikaels) and how strong/how much of a threat they are.


5. Helping your ADC survive
This is another concept that I don't think a lot of people realize. The ADC's role is to do the most damage and carry the team! The downfall is that they are usually very squishy and need some type of peeling. Lux is perfect for this. Especially if the support on your team is that tanky Leona who is jumping into the enemy team, Lux stays back and casts her spells next to the ADC anyways. Here's the perfect example of how you can help your ADC survive:
Say there is an enemy Rengar who keeps trying to jump onto your ally, Lucian. Use your Prismatic Barrier to shield the damage Rengar might inflict on your teammate. Right when he uses his ultimate to jump, you should immediately use your Light Binding and root Rengar in place. This will not only save your Lucian and he can continue to DPS in the fight, but will take one more enemy out of the teamfight who was greedy for the ADC kill.



There are 3 things to look out for before choosing Lux:




1. Look who you are up against
In Draft Pick, look at what your enemy team chooses for their different roles. If they chose a really tanky team with a Braum where you won't be able to burst them, or they pick heavy gapcloser champions like Xin Zhao or Camille who can easily jump on you and one shot you, maybe Lux isn't the best pick this time.
This is even better if you already know who the mid laner is. If they pick Fizz, you might reconsider picking Lux and counterpick as someone else instead. However, if the mid laner is Twisted Fate or Ziggs, you should have no problem picking Lux.



2. Look what what your teammates are choosing
If your teammates are choosing champions like Caitlyn, Sona, Malphite, or Amumu, Lux is a perfect pick! With Caitlyn and Sona's poke or Malphite and Amumu's heavy lockdown, you will be able to poke along with them or use that Final Spark right when one of those strong AOE ultimates come into play!



3. Your own capabilities
As you play Lux more and more, you will really get a feel for her. Once you start learning to master her, some of these counters won't be actual 'counters' to you anymore. Or in those hard situations where you're vs that Fizz or heavy engaging team comp, you learn to position well with her and disengage those engagers/turn team fights!

There are 3 things to consider when looking at synergy with Lux:



1. Poke
Poking is one of the best ways to create an advantage before teamfights. If your team pokes the enemy champions health down, someone may be forced to recall. This will either make it a 4v5, or they will have to stay in the fight with half or low health. Here are some champions who work very well with Lux in poke:





2. Teamfight
Teamfighting is one of the most important parts of the mid/late game. If your team wins teamfights, you are able to freely take objectives like baron, dragon, or turrets/inhibitors. There are some champions who work very well with a teamfight composition (keep in mind that some of these champions are able to go in more than one certain position, I just put them in the position they are normally in; EX: Wukong can go top or jungle but he is normally top so I put him in the top category). Most of these champions have some type of ultimate or other ability that provides utility, such as CC or damage, to the enemy team:

TOP: Cassiopeia, Galio, Gnar, Kennen, Malphite, Rumble, Wukong, Yasuo
JUNGLE: Amumu Fiddlesticks, Hecarim, Jarvan IV, Sejuani, Zac
ADC: Jinx, Twitch, Sivir, Vayne
Support: Alistar, Annie, Bard, Leona, Lulu, Sona



3. Engage
The third thing to look for is champions who engage. Engaging can be more tricky, as each individual champion needs a different set of utility from Lux in order to succeed. For example, you may follow up a Morgana bind with your own bind. From there, your team will be able to jump on that specific enemy champion, kill them, and then make the fight a 4v5. Whereas, with Jhin, you can use your bind from your Light Binding and slow from your Lucent Singularity to help ensure that his four shots hit. Here are champions that are good engagers:


TOP: Irelia, Jax, Lissandra, Maokai, Sion
JUNGLE: Diana, Elise, Gragas, Nocturne, Vi, Volibear, Warwick, Zac
ADC: Ashe, Jhin, Kalista
SUPPORT: Blitzcrank, Morgana, Nami, Nautilus, Pyke




I know that sometimes when people read something, they might want to know both the validification of the information, and the person who wrote it as well. To hopefully soothe those, I screenshotted matches I played as Lux recently in ranked! I try to keep this updated but it's not as important. I also have over 1m mastery points with her and she is the one who got me to diamond! She really does help me climb the ladder in ranked, even though she isn't one of the top picks in the mid lane.
*Edited this to the current season :)


February 2020

February 2020


My conclusion is to just have fun!! Lux is such a fun champion in both the mid lane or as a support (I have a separate support guide for her, go check it out!), and can be used in various ways! She has amazing range and poke, along with a really damaging and fun ultimate! Thank you SO SO much for reading my guide! Feel free to like or comment or message me directly for any questions/concerns/things I can do to improve my guide. I just want this guide to be a way for people to learn and master Lux, so let me know if there is anything else I can do to help! Thank you all for your votes, comments, and likes as well! Being the number 1 guide for Lux and having so many of you view my guide and comment and add me and us becoming friends is just absolutely amazing. Anyways, GL HF summoners and see you on the rift!!
~Happy Lasering

  • I would first like to thank my trusty friend I Like Doggos for all of the reading and helping out he has done. It has really saved me time and given me opinions for how I can make this guide the best for you guys.
  • I would also love love to thank the amazing jhoijhoi for her amazing guide on how to actually create a build. Without the help of her coding, I wouldn't have nearly had as great of a guide!
  • Next, I would like to thank my good friend Cynthia, or Mozume, for the Lux art and the inspiration to make this guide as coded and pretty as I can make it, you rock Cyn and the light 'em up picture is to die for <3
  • I would also like to thank PsiGuard, as he is always giving me tips on how to make my guide better, on top of helping me immediately with any BBC coding or anything else!! He's so helpful and so kind, always!!
  • Finally, I would love to thank all of the viewers and people who upvoted this guide. I've spent wayyyy too much of my time constantly editing this guide every patch and trying to make sure everything is up to date.

    Now go Light 'Em Up!

    -Luxeøn



    I didn't have a changelog when I first made my guide, but I figured why not!


    Long Changelog UWU
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