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Recommended Items
Runes: Fleet Footwork (Sustain)
1
2
3
Precision
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Meta Summoners
Flash
Heal
Items
Ability Order Ability Order
Whisper (PASSIVE)
Jhin Passive Ability


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As of right now,
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Whisper
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Dancing Grenade
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Deadly Flourish
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Captive Audience
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Curtain Call
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The extra 80 health and 8 AD is helpful for early all-in aggression to snowball. Thanks to
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Take it against shove and poke match-ups (like
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As of right now, there are 3
![]() Crit is the most reliable while being the most fool-proof and good in all situations. So, we will start with that. |
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Crit has gone through multiple changes at the start of season 10 and pre-season. A lot of people are still rushing
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The third item in this build will be ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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The Lethality build is by far my favorite build. It was the first
![]() ![]() ![]() ![]() ![]() ![]() Now that I've explained how armor penetration works, we'll get into how to use it. Lethality is best against a squishy team comp. So, do not go this build if the enemy is looking tanky in terms of health or armor. Your abilities Q/W/R has really good base damage so when combined with the armor penetration it allows you to have a destructive early game through your abilities. You'll be focusing more on using your Q/W/R to deal damage and net kills. Your first item will be ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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This will be combining the knowledge and goals of the first two builds. This will be summarized instead of giving a long explanation. The goal of the Hybrid build is to provide the laning power of Lethality while giving you the security of Crit for the mid to late game.
The build goes as follows: ![]() ![]() ![]() ![]() ![]() |
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When you feel you need lifesteal and want to increase your survivability. It'll delay burst damage so it allows you to stay alive longer and fight longer. So you should be able to lifesteal enough to counter-act the burst damage and live. It pairs well with
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When you need lifesteal, magic resist, and a way to get yourself out of CC. Also, it gives a nice 50% movement speed buff four 1 second. You won't be able to outplay every CC ability in the game by dodging. Sometimes, it's going to hit you no matter what OR you want to run straight into them and need to remove the CC to kill them fast. Buy
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Gives 20% lifesteal which is quite a big deal when
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This is by far the cheapest and most cost effective anti-burst item in the game for any ADC and
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It has 120 magic damage when proc'd and chains up to 7 targets. The real takeaway here is that it synergizes really well with
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This is an EXTREMELY rare item. It's been built twice in professional
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This item builds from one of the most clutch items to ever been created. Stopwatch ! If you feel there are threats that will one-shot you. Feel free to buy an early stopwatch beforehand so you're able to make a play with it. Then you can upgrade it to a
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This item shares the same lifeline passive as
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It gives +15 movement speed over the other choices and reduces the effectiveness of slows by 25%. This is good if you want to save gold and gain early mobility. It's the earliest boot you can buy, so if you have
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It gives +35% attack speed. Because of how
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It provides 20 armor and reduces auto attacks by 12%. Even with the nerfs, it's still a decent buy against AD assassins, full AD comps, or just to reduce the amount of damage you take from autos in trades and skirmishes. This is a must buy vs
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Gives +25 magic resistance and reduces the duration of all CC effects by 30%. All except Suppression, Stasis, and Displacements. It's a good buy if the enemy has 4-5 magic damage comps. So four example, you would build
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The laning phase is one of the most important parts of the game. What happens in the laning phase has a big impact on how the mid-late game will go. There are comebacks and throws, but you want to take complete control of those results which is best done by understanding how to play the laning phase and taking advantage of it.
![]() ![]() ![]() ![]() ![]() With that being said, the laning phase is extremely complex because how you play the lane will depend entirely on the 2v2 match-up. Meaning what support do you have? Who is the enemy ADC? Who is the enemy support? All 4 champions in the botlane will determine if you should play safe, aggressive, push, freeze, etc… Because of that I'll be explaining how to play against each ADC in lane as well as how to play with what support you get and what to do against the enemy support. There's no possible way for me to make a short summary for the laning phase if you truly want to improve and win the laning phase everytime. |
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So, what exactly is a trading pattern? A trading pattern is how you're going to use your champions kit to go in and out to trade with the enemy in the most efficient way possible while also making sure you're not putting yourself in danger. I'll be listing them below.
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First basic rules to follow before you get into the scenario you're currently in
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Keep your CS up. The biggest problem people seem to have is farming after the laning phase. Keep yourself busy catching waves in the midlane. After the bot tower is gone you are supposed to farm mid with the protection of your support. Mid laners and Top laners are powerful alone which is why they farm top and bot which are commonly referred to as the side lanes.
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Do not wander off on your own. Play around your vision or your teammates. If you decide to facecheck or go into the fog of war by yourself there is a very high chance you might get killed and that means you'll not only give gold to the enemy, but also give them a chance to take an objective 4v5 and you'll miss out on farm since you're ya know? Dead.
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Pay attention to objectives and enemy movement. If objectives are up or soon to be up be sure to get there in advance before the battle starts. If Dragon is up make sure you are farming mid or botlane. If Baron is spawning in 1 minute then be sure to farm mid or top and be near your teammates.
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Recall timings! You need to spend your gold before important teamfights, objectives, defenses, or sieges. It's a common mistake to have 1-3k gold because you've been tunneling on farm or grouping and never recalling. Gold is not useful until it's spent and will not help you in the middle of a teamfight. If there are no teamfights happening then recall and spend it so when the time comes you're ready to fight.
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This will cover the principles of teamfighting as an ADC: Positioning, DPS, and Target Priority.
People get lost all the time on how to avoid dying, why they deal little damage, and who they are supposed to be focusing in a teamfight. We'll be going through all of that. |
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Avoiding death, getting caught, and indirect increase to DPS
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Figure out who you need to be afraid of the most and avoid them at all cost. Try to get into their mindset, especially assassins. A good example is a fed LeBlanc or Zed. They will try to flank you in order to catch you. Keep an eye out on the vision you have and pay attention to them prior to the fight. If They were near the topside then be on the botside of the fight. You want to mirror their positioning otherwise they'll dash and kill you.
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Flanks! Flanks! And more Flanks! Analyze the vision you have and figure out which parts of the map are safe. Place traps in areas you think the enemy will use to flank and engage on you or your team.
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Do not feel pressured to auto attack or fight. If a threat is blocking let's say a talon is trying to kill and chase you. Then back off and let them 4v4. If you try to help your team too early then talon will just kill you so wait for him to give up or get focused by a teammate
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Be next to your team, but not to the point you're hugging. Many times this can result in you getting engaged on as a team and wombo combo'd. Keep a good distance from the enemy, but also don't get too close to your own teammates. You must find a good balance.
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Pay attention to the map and where the enemy was last seen at all times! After the laning phase is over, all you're really doing is farming, taking objectives, or teamfighting. Look at the map a lot when you're just farming as it will give you information to pay attention to where the threats are and then you can mirror them in order to keep out of their way and stay safe.
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Do not overchase anyone. Overchasing more often than not leads to an unnecessary death and in return your teammates may die 1 by 1 after you.
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I have gun. How make gun do damage?
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Spend your gold! If you have unspent gold around 1k and above then you're missing out on valuable stats that would increase your damage and sometimes drastically,.
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Be brave! Don't be afraid to get close and auto attack! You want to pay attention to their cooldowns and if the people around you are a threat or not. If they can't do anything to you then walk within auto range and smack them up. Many Jhin players play overly safe when they should be aggressive, espeically if no one is trying to murder them. Playing overly safe leads to lowered and less favorable DPS.
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Use your Q when you can. In teamfights people usually group up and while it might not get increased damage, it's still a nice potential AoE spell to poke them a little. Use Q after an auto so you don't waste time and have the next auto attack ready to wind up.
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Don't impulsively use your ultimate. I used to have this problem myself where I would use my ultimate because it was convenient, but I would've done 2-3 times more time I had walked to the enemy and auto attacked a couple times with Crits. You really want to use your ultimate if they're just too far, they're low hp within range, or someone is alone and you want to catch them. Always try to use auto attacks if you can and pick better times for the ultimate. It's usually best for clean up and sometimes engaging one 1 pick.
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Who to focus on, when, and why?
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Figure out who you can manage to attack. If you want to attack the enemy Jinx and you have tahm kench and talon in front of Jinx then you have to leave her alone and focus on these two instead!
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Be reactive to who your teammate engages or catches out. If they instantly stun a rengar or lucian or anyone then make sure you're ready to follow up as quickly as possible.
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Look out for lost tunnelers. There will be people who tunnel and end up wandering off away from their team. Focus them quickly in order to make it a 5v4.
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Pay attention to cooldowns. Whether their abilities are on cooldown or not will affect how you focus. If someone squishy doesn’t have flash and you believe you can assassinate them quickly then go for it.
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General Mindset to have: Focus your closest targets within range. If important fed champions are nearby and caught out then go focus them instead. If a support isolates themselves from the team then burst them in 2-3 seconds and return to the fight. Focus order should be from the biggest threat to the lowest and depending on your positioning and if you’re safe then you work your way up the list on who you can focus. Example: If a 10-0 Zed gets engaged/stunned and he’s next to you then walk within range focus him instead of the Leona that was on top of you.
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Be confident with yourself, especially if you want to take the matter of the game into your own hands. I've live coached so many people and they've won games just by seeing an opportunity and telling them to type it to their team. Shotcalling isn't easy by any means, but you can still do it at a basic level. I'll give some examples on what kind of calls to make and why!
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You've killed 3 of the enemy team. The game is 25 minutes. You have a fed ADC and a fed mid laner. It is 5v2 and it's only the enemy adc and support. Death timers are 35 seconds. Tell your team to do baron! If you guys are on the opposite side of the map it'll take 10-15 seconds to walk to baron and you will still have time!
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The dragon is spawning in 1 minute. Tell your teammates to group up and gain vision in the enemy's side of the jungle so when dragon is ready you have complete vision and ready to make picks to get the jump on them in a fight to win!
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You have 3 teammates grouped and the enemy is doing dragon while Herald is up. Tell your teammates to take mid tower if it's below 30% HP or go to Herald and take it to take the tower later if the tower is currently at 70% HP.
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There are just a few examples to get you into the mindset and thought process of shotcalling. Hopefully, some of you understand the opportunities and will be vocal in chat to lead your team into victory.
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Many people underestimate
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Updating the trap sections with Visual images of the map where you'll see exactly where to put traps and which kind of traps. Expect the update within the next day or two.
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Using any ability will delay
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As long as you kill the minions BEFORE the next bounce of the dancing grenade it will still have increased damage. Q does not need to get the last hit.
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You can use flash after casting your W
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