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FatMan's Jungle Guide
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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Jungle Tier List
This tier list is made by the one and only Stonewall008 and is updated every patch.
These junglers only need attack speed and armor to jungle effectively giving them freedom of glyphs and quintessences. Because most tank want to be tanky and in your face, magic resist glyphs and movement speed quintessences are great to have.
Attack Speed Brawler Runes:
greater quintessence of desolation
These junglers only really need attack speed and armor to go through the jungle but need some extra armor penetration for ganking and jungle speed. Freedom of glyphs but magic resist glyphs help you against later casters and AoE magic damage.
Attack Damage Brawler Runes:
greater mark of desolation
These junglers need attack damage and armor to jungle. Because attack damage requires marks and quintessences, it only leaves freedom of glyphs. Magic resist is best for later casters and AoE damage. Switching out a few attack damage marks for armor penetration marks lets you deal more damage in the jungle and for ganks.
Ability Power Runes:
These champions are ability power based champions that can function in the jungle efficiently. They only really need armor and some ability power. So with this they get freedom of marks and glyphs. Because these champions are not supposed to be full tanks, magic penetration marks and ability power per level glyphs help them deal extra damage in ganks and late game.
Maokai has a similar set up to other tanks, but he requires flat ability power quints to clear his jungle easier.
Amumu Rune Page:
Rammus Rune Page:
greater mark of desolation
Hecarim Rune Page:

Blue Golem Start
This is the primary route for most champions. Every champion can take this route as it gives you early blue buff for champions like
You want to start at wolves as they spawn at 1:40 (15 seconds before Blue Golem). If your lane mates can damage them, you take less damage and can make it to Blue Golem before it spawns. Next, you want to kill the Blue Golem using
Now with champions like
After Red Lizard either start ganking if you are a level 3 ganker like

Red Lizard Start
This route is usually taken by strong pre-6 gankers like
You want to start at the wraith camp because they spawn at 1:40 (15 seconds before Red Lizard). Get a leash (simple auto attack although can be more) from your mid lane or other lane mates as it helps you take less damage and clear it faster. Now you can either gank with level 2 gankers like
After ganking, you want to get your Blue Golem so the next one will spawn as soon as possible. Giving it to your mid lane at this point could cost you some much needed experience, but if you are very ahead it can still be a good idea to give it to your mid lane.
After Blue Golem, you can either gank more, clear more of your jungle (wolves, wraiths) or go buy.
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (Core Items:
philosopher's stone
Boot Options:
-> Against heavy magic damage or CC
-> Better map control/ganking potentialStrong Early Items:
-> Strong initiator item. health, cdr
-> Counters strong ranged carrys
-> Gives armor, cdr, and mana
-> Gives good early magic resistStrong Late Items:
-> Great armor, passive and active AS/MS slow
-> Magic resist, health, spell shield passive
-> Great armor, passive AS slow, cdr, mana
-> Balanced tank item, second wind passiveRunes:
Masteries:
0/21/9
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Gank -> Wraiths -> Lizard -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (
-> Against non counterjunglers and want quick philosopher's stoneCore Items:
philosopher's stone
Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage
-> For AP AmumuStrong Early Items:
-> Strong initiator item. health, cdr
-> Counters strong ranged carrys
-> Gives armor, cdr, and mana
-> Gives good early magic resist
-> Early damage for AP AmumuStrong Late Items:
-> Great armor, passive and active AS/MS slow
-> Magic resist, health, spell shield passive
-> Magic resist debuff aura, magic resist, ability power
-> Great armor, passive AS slow, cdr, mana
-> Balanced tank item, second wind passive
-> Health, ability power, slow passive on abilitiesRunes:
Masteries:
0/21/9
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Stronger counterjunglingCore Items:
Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Gives health, magic resist, cdr, and improves heals
-> Counters strong ranged carrys
-> Great tanky support item
-> Great magic resist, attack speed, extra magic damage
-> Stronger ganksStrong Late Items:
-> Great armor, passive and active AS/MS slow
-> Best magic resist, movement speed
-> Balanced tank item, second wind passive
-> Great health, reliable slow on auto attack
-> Gives magic resist, cleanse activeRunes:
Masteries:
9/21/0
Summoner Choices:
Ability Order:
>
>masochism>
Jungle Route:
masochismWraiths -> Lizard -> Gank -> Golem -> Wolves -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
-> Builds into early
-> Balance of health and ability powerCore Items:
x2Boot Options:
-> Give you more damage output
-> Against heavy magic damage or CCStrong Early Items:
-> Extra health, ability power, and magic penetrationkage's lucky pick -> Slight ability power and extra gold income
catalyst the protector -> Health, mana, and sustain
-> Gives health, magic resist, cdr, and improves heals
-> Gives armor, cdr, and manaStrong Late Items:
-> Health, ability power, slow passive on abilities
-> Magic resist debuff aura, magic resist, ability power
-> Ability power, percent magic penetration
-> Highest ability power item
-> Ability power, spell vamp aura
-> Magic resist, health, spell shield passive
Runes:
Masteries:
9/0/21
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (Core Items:
-> Tankplank
x2 -> DPS Gangplank
x3 -> Against double APBoot Options:
-> More damage
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Stronger ganks
-> Good early damage
-> Good against strong early magic damage
-> Counters strong ranged carrys
-> Great tanky support item
-> Great burst with Strong Late Items:
-> Overall stat boost, sheen proc
-> Great health, reliable slow on auto attack
-> Great health and sustain
-> Armor, health to damage passive
-> Great armor, passive and active AS/MS slow
-> Great magic resist with passive shield and attack damage
-> Balanced tank item, second wind passive
-> Great damage, crit chance, and bonus crit damage
-> Armor penetration and damageRunes:
greater mark of desolation
Masteries:
19/11/0
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (Core Items:
-> Tank Hecarim
x2 -> DPS Hecarim
x3 -> Against double APBoot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Stronger ganks
-> Good against strong early magic damage
-> Gives health, magic resist, cdr, and improves heals
-> Counters strong ranged carrys
-> Good early damage
-> Great tanky support item
-> Strong initiator item. health, cdrStrong Late Items:
-> Overall stat boost, sheen proc
-> Great health and sustain
-> Armor, health to damage passive
-> Great magic resist with passive shield and attack damage
-> Great damage, armor pen, AS/MS buff active
-> Balanced tank item, second wind passive
-> Best magic resist, movement speed
-> Great armor, passive and active AS/MS slowRunes:
Masteries:
19/11/0
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (Core Items:
-> Tank Jarvan
x2 -> DPS Jarvan
x3 -> Against double APBoot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Stronger ganks
-> Good against strong early magic damage
-> Counters strong ranged carrys
-> Great tanky support item
-> Good early damageStrong Late Items:
-> Great health, reliable slow on auto attack
-> Overall stat boost, sheen proc
-> Great damage, armor pen, AS/MS buff active
-> Armor, health to damage passive
-> Great magic resist with passive shield and attack damage
-> Great armor, passive and active AS/MS slow
-> Magic resist, health, spell shield passive
-> Balanced tank item, second wind passiveRunes:
greater mark of desolation
Masteries:
19/11/0
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (Core Items:
x2Boot Options:
-> More damage
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Faster jungling and more sustain
-> Stronger ganks
-> Extra sustain early
-> Good against strong early magic damage
-> Counters strong ranged carrysStrong Late Items:
-> Overall stat boost, sheen proc
-> Attack damage, ability power, lifesteal, spell vamp, targeted slow active
-> High damage, ability power, and attack speed
-> Great magic resist with passive shield and attack damage
-> Great armor, passive and active AS/MS slow
-> Magic resist, health, spell shield passive
-> Balanced tank item, second wind passiveRunes:
greater mark of desolation
Masteries:
21/9/0
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Stronger counterjunglingCore Items:
-> Tank Lee Sin
x2 -> DPS Lee Sin
x3 -> Against double APBoot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Stronger ganks
-> Good early damage
-> Good against strong early magic damage
-> Counters strong ranged carrys
-> Great tanky support itemStrong Late Items:
-> Great health, reliable slow on auto attack
-> Great health and sustain
-> Armor, health to damage passive
-> Great armor, passive and active AS/MS slow
-> Great magic resist with passive shield and attack damage
-> Balanced tank item, second wind passive
-> Armor penetration and damage
-> Great damage and sustain
-> Great damage, armor pen, AS/MS buff activeRunes:
greater mark of desolation
Masteries:
19/11/0
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wraiths -> Lizard -> Golems -> Gank -> Golem -> Wolves -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (
-> Against non counterjunglers and want quick philosopher's stoneCore Items:
philosopher's stone
Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Strong initiator item. health, cdr
-> Counters strong ranged carrys
-> Gives armor, cdr, and mana
-> Gives good early magic resist
-> Great tanky support itemStrong Late Items:
-> Great armor, passive and active AS/MS slow
-> Great armor, passive AS slow, cdr, mana
-> Health, armor, passive AoE damage
-> Best magic resist, movement speed
-> Magic resist debuff aura, magic resist, ability power
-> Balanced tank item, second wind passiveRunes:
Masteries:
0/21/9
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (
-> Want to farm the jungleCore Items:
Boot Options:
-> Increase damage output and jungle clear speed
-> Against heavy magic damage or CCStrong Early Items:
-> Extra attack speed and movement speed
-> Stronger ganks
-> Good early damageStrong Late Items:
-> Attack speed, crit chance, movement speed
-> Great damage, crit chance, and bonus crit damage
-> Armor penetration and damage
-> Great damage and sustain
-> Great damage, armor pen, AS/MS buff active
-> Great health, reliable slow on auto attack
-> Balanced tank item, second wind passiveRunes:
greater mark of desolation
Masteries:
19/11/0
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (
-> Against non counterjunglers and want quick philosopher's stoneCore Items:
philosopher's stone
Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Strong initiator item. health, cdr
-> Counters strong ranged carrys
-> Gives armor, cdr, and mana
-> Gives good early magic resist
-> Gives health, magic resist, cdr, and improves healsStrong Late Items:
-> Great armor, passive and active AS/MS slow
-> Magic resist, health, spell shield passive
-> Great armor, passive AS slow, cdr, mana
-> Balanced tank item, second wind passiveRunes:
Masteries:
0/21/9
Summoner Choices:
Ability Order:
>arcane smash>
>
Jungle Route:
arcane smash
Wraiths -> Golem -> Wolves -> Wraiths -> Golems -> Lizard -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (Core Items:
philosopher's stone
Boot Options:
-> Against heavy magic damage or CC
-> Better map control/ganking potentialStrong Early Items:
-> Strong initiator item. health, cdr
-> Counters strong ranged carrys
-> Gives armor, cdr, and mana
-> Great magic resist, attack speed, extra magic damageStrong Late Items:
-> Great armor, passive and active AS/MS slow
-> Magic resist, health, spell shield passive
-> Great armor, passive AS slow, cdr, mana
-> Balanced tank item, second wind passive
-> Attack speed, ability power, cdrRunes:
Masteries:
0/21/9
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (
-> Want to farm the jungleCore Items:
-> Tank Nocturne
x2 -> DPS Nocturne
x3 -> Against double APBoot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Stronger ganks
-> Great tanky support item
-> Great magic resist, attack speed, extra magic damage
-> Counters strong ranged carrys
-> Good early damageStrong Late Items:
-> Great health, reliable slow on auto attack
-> Great armor, passive and active AS/MS slow
-> Armor, health to damage passive
-> Magic resist, health, spell shield passive
-> Balanced tank item, second wind passive
-> Damage, armor shred
-> Great damage, armor pen, AS/MS buff active
-> Great on hit damage, attack speed
-> Great magic resist with passive shield and attack damageRunes:
greater quintessence of desolationMasteries:
19/11/0
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (Core Items:
-> Against physical top lane
x2 -> Against double APBoot Options:
->
-> Against heavy magic damage or CCStrong Early Items:
-> Stronger ganks
-> Good early damage
-> Good against strong early magic damage
-> Counters strong ranged carrysStrong Late Items:
-> Great health, reliable slow on auto attack
-> Armor, health to damage passive
-> Great armor, passive and active AS/MS slow
-> Great magic resist with passive shield and attack damage
-> Balanced tank item, second wind passive
-> Magic resist, health, spell shield passive
-> Armor penetration and damageRunes:
greater mark of desolation
Masteries:
19/11/0
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Gank -> Wraiths -> Lizard -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (
-> Against non counterjunglers and want quick philosopher's stoneCore Items:
philosopher's stone
Boot Options:
-> Against heavy magic damage or CC
-> Better map control/ganking potentialStrong Early Items:
-> Strong initiator item. health, cdr
-> Good early health
-> Counters strong ranged carrys
-> Great magic resist, attack speed, extra magic damageStrong Late Items:
-> Health, armor, passive AoE damage
-> Magic resist, health, spell shield passive
-> Great armor, passive and active AS/MS slow
-> Balanced tank item, second wind passiveRunes:
greater mark of desolation
Masteries:
0/21/9
Summoner Choices:
Ability Order:
>puncturing taunt>
>
Jungle Route:
puncturing tauntWolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (
-> Want to farm the jungleCore Items:
x2 -> Against physical top lane
x3 -> Against double APBoot Options:
-> More damage
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Good early damage
-> Good against strong early magic damage
-> Stronger ganksStrong Late Items:
-> Great damage and sustain
-> Great magic resist with passive shield and attack damage
-> Balanced tank item, second wind passive
-> Great health, reliable slow on auto attack
-> Armor, health to damage passive
-> Armor penetration and damage
-> Damage, armor shredRunes:
greater mark of desolation
Masteries:
19/11/0
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wraiths -> Lizard -> Golems -> Gank -> Golem -> Wolves -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (
-> Against non counterjunglers and want quick philosopher's stoneCore Items:
philosopher's stone
Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Strong initiator item. health, cdr
-> Stronger ganks
-> Good early health
-> Counters strong ranged carrysStrong Late Items:
-> Great health, reliable slow on auto attack
-> Health, armor, passive AoE damage
-> Great health and sustain
-> Great health, cdr, and cdr/mana regen aura
-> Magic resist, health, spell shield passive
-> Great armor, passive and active AS/MS slow
-> Balanced tank item, second wind passive
-> Great on hit damage, attack speedRunes:
Masteries:
0/21/9
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
-> More damage for ganksCore Items:
x2Boot Options:
-> More damage output
-> Against heavy magic damage or CCStrong Early Items:
-> Good early damage
-> Stronger ganks
-> Good against strong early magic damage
-> Great magic resist, attack speed, extra magic damage
-> Counters strong ranged carrysStrong Late Items:
-> Great damage, armor pen, AS/MS buff active
-> Overall stat boost, sheen proc
-> Great damage, crit chance, and bonus crit damage
-> Great on hit damage, attack speed
-> Great magic resist with passive shield and attack damage
-> Damage, armor shred
-> Armor penetration and damage
-> Magic resist, health, spell shield passive
-> Balanced tank item, second wind passive
-> Great armor, passive and active AS/MS slowRunes:
greater quintessence of desolationMasteries:
19/11/0
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Lizard -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (Core Items:
Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Stronger ganks
-> Great magic resist, attack speed, extra magic damage
-> Counters strong ranged carrysStrong Late Items:
-> Great health, reliable slow on auto attack
-> Great armor, passive and active AS/MS slow
-> Balanced tank item, second wind passive
-> Great health and sustain
-> Health, armor, passive AoE damage
-> Best magic resist, movement speed
-> Attack speed, health, AoE auto attack passive
-> Great on hit damage, attack speedRunes:
Masteries:
9/21/0
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Stronger counterjunglingCore Items:
-> Tank Shyvana
x2 -> DPS Shyvana
x3 -> Against double APBoot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Stronger ganks
-> Great magic resist, attack speed, extra magic damage
-> Great tanky support item
-> Counters strong ranged carrysStrong Late Items:
-> Great health, reliable slow on auto attack
-> Armor, health to damage passive
-> Great health and sustain
-> Great armor, passive and active AS/MS slow
-> Great magic resist with passive shield and attack damage
-> Best magic resist, movement speed
-> Balanced tank item, second wind passive
-> Great on hit damage, attack speedRunes:
greater mark of desolation
Masteries:
9/21/0
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wraiths -> Lizard -> Gank -> Golem -> Wolves -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (
-> Against non counterjunglers and want quick philosopher's stoneCore Items:
philosopher's stone
Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Strong initiator item, health, cdr
-> Stronger ganks
-> Great magic resist, attack speed, extra magic damage
-> Great tanky support item
-> Counters strong ranged carrys
-> Makes good use of the procStrong Late Items:
-> Overall stat boost, sheen proc
-> Great armor, passive and active AS/MS slow
-> Best magic resist, movement speed
-> Balanced tank item, second wind passive
-> Great armor, passive AS slow, cdr, manaRunes:
Masteries:
0/21/9
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (Core Items:
-> Tanky Trundle
x2 -> DPS Trundle
x3 -> Against double APBoot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Stronger ganks
-> Good early damage
-> Good against strong early magic damage
-> Counters strong ranged carrys
-> Great tanky support itemStrong Late Items:
-> Overall stat boost, sheen proc
-> Great health, reliable slow on auto attack
-> Great health and sustain
-> Armor, health to damage passive
-> Great armor, passive and active AS/MS slow
-> Great magic resist with passive shield and attack damage
-> Balanced tank item, second wind passive
-> Magic resist, health, spell shield passiveRunes:
greater mark of desolation
Masteries:
19/11/0
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank
Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers (Core Items:
Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Counters strong ranged carrys
-> Stronger ganks
-> Great tanky support item
-> Gives health, magic resist, cdr, and improves heals
-> Strong initiator item, health, cdrStrong Late Items:
-> Great armor, passive and active AS/MS slow
-> Great health, reliable slow on auto attack
-> Best magic resist, movement speed
-> Balanced tank item, second wind passive
-> Overall stat boost, sheen proc
-> Great on hit damage, attack speedRunes:
Masteries:
0/21/9
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Lizard -> Golems -> Wraiths -> Gank
Starting Choices:
-> Faster jungle
sight ward -> Better pre 6 ganks, early wardCore Items:
Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damageStrong Early Items:
-> Faster jungling and more sustain
-> Gives armor, cdr, and mana
-> Stronger ganks
-> Counters strong ranged carrys
-> Gives health, magic resist, cdr, and improves heals
-> Strong initiator item, health, cdrStrong Late Items:
-> Great armor, passive AS slow, cdr, mana
-> Great health, reliable slow on auto attack
-> Great armor, passive and active AS/MS slow
-> Best magic resist, movement speed
-> Balanced tank item, second wind passive
-> Great on hit damage, attack speedRunes:
greater quintessence of desolationMasteries:
19/11/0
Summoner Choices:
Ability Order:
>
>
>
Jungle Route:
Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Golems -> Gank
















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