Positioning: outside the wave (
Orb of Deception), but opposite side of the lane as her (
Charm).
Ahri is one of the few champions you can easily trade with due to her short range and linear skillshots (and reliance on hitting them to do damage).
Ultimately, it comes down to one thing: dodging
Charm.
Ahri is an extremely onedimensional champion, if she hits it she deals a ton of damage and if she misses it she barely hurts you and you outtrade her with ease. This is because of two reasons:
Charm gives her bonus damage and it allows her to hit
Orb of Deception. It's extremely easy to avoid the return damage of that ability as long as you are not slowed or CCed.
To avoid getting hit by
Charm you either make sure there are always minions between you and her. If there aren't any minions you have to continuously walk left and right and be ready to sidestep (if you are in range). This can be tricky and if the
Ahri is good this can be dangerous. Therefore you should avoid getting pushed in (if she uses
Orb of Deception on the wave you mirror that with
Ice Shard) and try to stay out of range if there aren't any minions nearby.
Ahri is also extremely vulnerable to ganks, especially without her ultimate. When going in on her, try to mindgame her with
Glacial Path by reactivating early/late or not casting it straight at her.
The last part is dodging her
Orb of Deception. Essentially you just keep on walking left/right (if she's in casting range) and if she casts it, you immediately sidestep. Although you may get hit by the first part, the second part is likely to miss unless you're standing at max range. Post 6 she can dash in with
Spirit Rush, however the two of you deal about equal damage. If she dashes on top of you, you can opt into using
Frozen Tomb on yourself to avoid damage & damage
Ahri at the same time. However, unless she has used all 3 of her ult dashes already she'll probably ult out when she realizes she can't kill you.
Positioning: inside the wave. Although
Breath of Light is AoE (which favors standing outside the wave), it's short ranged. If he uses it agressively you can probably dodge it.
Although it often is not possible to kill
Aurelion Sol you can freely farm and scale.
Shattered
Ice Shard slightly outranges
Aurelion Sol so you should be able to poke him without him being able to hit you. The most important thing in this matchup is sidestepping his
Breath of Light and avoiding his stars. Stay at a distance until it is on CD and then you can go in for a quick trade. Otherwise you just sit back, farm & poke with
Ice Shard.
Avoid getting hit by his stars when he uses
Astral Flight. Either use
Ice Shard to slow him or walk towards him and use
Ring of Frost (and stay within the stars until they contract). Be careful of his early damage & cheese as
Aurelion Sol commonly takes both
Electrocute and
Ignite.
Aurelion Sol tends to roam a lot so notify your team when he vanishes from lane, utilize lane wards if needed. When he roams you should immediately start pushing the wave.
After you get
Lost Chapter you should be able to match his waveclear, if he roams you can either follow (if you're quick) or take turret plates. In case he stays in lane and misses his
Breath of Light, poke aggressively with
Ice Shard or all-in if he's low enough.
Aurelion Sol can easily be taken down when your jungle ganks as he lacks an escape.
Be careful of his ultimate when fighting him at close range. It will push you away when you're within 650 range of him. To counter this you can either ult him so he isn't able to run away or ult yourself so you don't get pushed away. The choice of what to do depends on the situation.
Positioning: outside the wave (
Phosphorus Bomb)/inside the wave
Missile Barrage. His ult missile is thin so can be sidestepped should you be outside the wave.
Although
Corki buys AD items and uses mostly autoattacks, he still deals mostly magic damage due to his passive. Take a
magic resist shard in this lane. You should look for short trades to proc
Electrocute or just poke with
Ice Shard.
Do not take extended trades.
Corki is definitely an odd matchup, as he can be annoying to deal with from time to time. But on the other hand he just doesn't do that much. Avoid standing on top of your minions so he cannot hit
Phosphorus Bomb on you and them. Also back off when he turns on his
Gatling Gun, you can trade with auto +
Ice Shard (+ auto) but do not stay in his range after that (unless he decided to follow you in your minion wave).
Focus mainly on farming pre 6. Post 6 he can hurt quite a bit with his rockets, keep minions between you and him (do not stand next to the minions, as the rockets do AoE damage) to avoid getting poked. Try to avoid getting shoved in and aim to either push the wave towards him or clear it at the same time as him. Roam whenever it is possible.
If you manage to get him low you can look to all-in him. Usually it is not possible to kill him because of
Valkyrie and his tendency to take
Cleanse. However, if he wastes it offensively he becomes an easy target. Be careful when he gets The Package, many
Corkis will look to use it on a roam. Alert your team when he vanishes and immediately shove the wave.
Corki is some sort of midlane ADC, he is extremely dangerous once he gets a few items under his belt. This can make him a threat in teamfights in case he is allowed to freely hit people.
Positioning: outside the wave (
Playful / Trickster). Staying a little to the side suffices. Do stay near your minions so if he jumps on you they will attack him.
At levels 1-2 he basically cannot do anything against you. If he tries to autoattack CS, poke him to death with autoattacks/
Ice Shard. A decent
Fizz should be using his
Playful / Trickster to secure multiple CS at once while avoiding
Ice Shard with it. If he doesn't do that you can basically deny him all the CS or you make half his HP vanish.
If the
Fizz was good and avoided your poke, be a little careful. You can still play aggressive with autoattacks and such as long as you have a big minion wave around you. If you have not, avoid autoattacking as he can
Urchin Strike on top of you, trade, and
Playful / Trickster away (the latter ability often allows him to dodge
Ring of Frost :|).
When he jumps on you use
Ring of Frost either when he is still in
Urchin Strike or after he uses
Playful / Trickster. If you use it after he finished
Urchin Strike he might dodge it with
Playful / Trickster, immediately retreat towards your turret (with
Glacial Path if needed) when this happens.
Once his
Playful / Trickster is on cooldown and
Ring of Frost is off cooldown you can play a tad more aggressively. Post level 6 he becomes pretty dangerous. If he throws
Chum the Waters, immediately
Glacial Path backwards and reactivate before it knocks you up. If done correctly you should be way outside his range and survive (easy!). If you mess up, you can always
Frozen Tomb yourself. However the cooldown on his ult is lower than yours, so there is a small window where you'll have to be careful.
Positioning: inside the wave (
Thundering Shuriken).
More commonly seen in toplane, like
Jayce. Stand behind your minions to avoid his
Thundering Shuriken. Use
Ring of Frost when he tries to use
Lightning Rush towards you.
Also keep track of his empowered auto attack (the shuriken in his hand will be white/lightning like). Do not trade autoattacks when he has it up. Try to bully him out of lane/kill him, if you cannot, simply push waves and roam.
Farm it out till you get
Lost Chapter, once you get it (and presumably, level 6) either poke him & look for all-ins. Or if that doesn't work, simply push the wave and look for roams.
Post level 6 (& in teamfights) you can completely deny his engage by casting
Glacial Path, moving towards him when he casts
Lightning Rush/
Slicing Maelstrom , using
Ring of Frost/
Frozen Tomb and reactivating
Glacial Path. Be aware of the amount of passive stacks on you though, if you get stunned whilst trying this you're in big trouble.
Positioning: inside the wave (
Ethereal Chains). Although her
Distortion will hit the minions, getting hit by her
Ethereal Chains is far worse.
Definitely my favorite matchup. Avoid standing on top of your minions at level 1 to deny a cheesy
Distortion + auto + auto trade. After that, if she ever tries to
Distortion on top of you, immediately use
Ring of Frost +
Ice Shard + auto (+ auto). If you don't have these abilities up, stay out of
Distortion range.
The only way
LeBlanc can get ahead in this matchup is to repeatedly hit you with
Ethereal Chains. Stand within your minions to prevent her from hitting it. If she does hit it, don't panic and try to throw your abilities at her. Keep autoattacking her until she blinks back. If necessary, use
Glacial Path while rooted and reactivate it when it times out. If she gets ganked & you get hit,
Glacial Path early and make sure to reactivate before it roots.
If you are marked you can still let her
Distortion onto you (as long as your abilities are up). Both of you will proc
Electrocute and do roughly the same damage. However, your minions will whack her for some extra damage, winning you the trade.
Post level 6 this matchup becomes even more interesting, again, as long as
LeBlanc does not hit her chains you are good. If she has the audacity to dash into your face when she's at ~60% health you can easily kill her/force her away by literally pressing all the buttons on your keyboard (
Ring of Frost +
Ice Shard +
Glacial Path +
Frozen Tomb +
Ignite).
If she uses
Distortion on the minions (when you're not next to them), you can look to
Glacial Path forward and trade with her. Sometimes this can also lead to easy kills/forcing her out of lane as she can't really match you when you do this (since her W is on cd). Be careful when you do this though, make sure the enemy jungler is not about to gank you.
Positioning: inside the wave (
Baleful Strike). Should he cast
Dark Matter you can easily dodge it by walking away from it.
Veigar is pretty weak during the laning phase. Try to push him in so he has to farm under his turret. His
Event Horizon is near useless as long as
Glacial Path is up. Just avoid getting caught in the walls.
Stand behind (at least 2) minions to avoid getting hit by his
Baleful Strike and keep walking to dodge his
Dark Matter. Besides that farm up, poke him where you can and all-in when he's low. Do not fight him post level 6 when you're low on health. His
Primordial Burst deals damage based on missing HP and can easily execute you. It can be avoided by ulting yourself when it's flying at you.
In this matchup it's key that you do not overly focus on killing
Veigar. If he stays back and plays safe you should just push waves into his turret and roam around the map. He cannot do anything against that, even if he follows you'll have the high ground due to kit differences.
You must be logged in to comment. Please login or register.