





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Arcane Comet
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Heal
Items
Threats & Synergies
Leona
The minions wave cannot protect Miss Fortune from Leona's stun. The threat increases Leona reaches level 6
Amumu
Miss Fortune rarely gets supported by Amumu, even if he is jungler and not support Miss Fortune. Both of their ultimate synergies giving Miss Fortune the lead
Amumu
Miss Fortune rarely gets supported by Amumu, even if he is jungler and not support Miss Fortune. Both of their ultimate synergies giving Miss Fortune the lead
Champion Build Guide

General
...
About me
Summary
Special thanks
...
Champion
...
Overview
Abilities
Combo's
...
Planning
...
Runes
Summoner Spells
Itemization
...
Gameplay
...
Matchups
Game Stages
Roaming
...




I have been playing my main





















PROS
...
High mobility
-
Great split-pusher
-
Enemy minions do not tank abilities
...
Miss fortune builds passively movement speed with





CONS
...
Support dependent
-
Easily interrupted ultimate
-
Mid-range of auto attacks
...
Because




...





|Range: - | Cooldown: - | Cost: - |






|Range: 500 | Cooldown: 7 / 6 / 5 / 4 / 3 | Cost: 43 / 46 / 49 / 52 / 55 |






|Range: None | Cooldown: 12 | Cost: 30 |













|Range: 1000 | Cooldown: 18 / 16 / 14 / 12 / 10 | Cost: 80 |







|Range: 1450 | Cooldown: 120 / 110 / 100 | Cost: 100 |












LETHALITY

When going for lethality, the first two abiities you need to level up






CRITICAL STRIKE

Building critical strike means









A typical combo to use when you build lethality. Use






The main, most crucial and probably the only mean to escape an enemy since -as mentioned-








A typical combo to use when building critical strike. When









When getting used to play








Use this combo if an enemy uses












A typical combo to use especially in laning phase when the enemy











✿ Use





✿ Use



✿ To ensure the kill from


✿ A good combo to secure a kill is




✿ To escape the enemy, use





✿






✿ During fights, use less of



✿ Use


✿


✿ You do not need to use





























































































































































- ADAPTIVE FORCE
This is a 100% pick forMiss Fortune to increase the DPS to minions and champions. Picking two adaptive forces instead of one, along with
Gathering Storm and
Coup de Grace will make
Miss Fortune stronger.
- ATTACK SPEED
Attack speed can be useful toMiss Fortune. It is recommended though to go for adaptive force for increased damage and increase attack speed from
Legend: Alacrity and
Strut.
- ABILITY HASTE
Ability haste is the the third option to think of after adaptive force and attack speed,Miss Fortune. Pick the previous mentioned options and let
Transcendence ido the job of increasing ability haste.
- ARMOR
Consider picking it against heavy AD team or a AD champion threat such asVayne.
- MAGIC RESIST
Good against heavy AP team.
- HEALTH
Not so useful. Pick armor or magic resist instead.



![]() |







![]() |
Good for increasing health and mobility temporarily, and for saving a nearby ally. Therefore, it can be used the same way as





...
![]() |
Pick








...
![]() |









![]() |
Picking





...





the basic starter item that grants extra health and 8 AD, even though the amount of omnivamp is not a decent yet it scales with as you build more items.
This is my usual pick, it grants more damage, and it is 100 gold less than


It does not grant additonal damage, however, it allows using abilites more in laning phase and be more aggressive. It is a good option if you choose lethality build.
You can choose all three items for lethality and critical strike builds. They all have their pros and cons. For instance,









![]() |
Basic potion option at the start of the game. Although these potions are cheap, they consume a lot of money that can be saved to build necessary items faster. Therefore, it is not recommended to buy


![]() |
Needed during early and mid game if you think





...
![]() |
This elixir is necessary when the game between two teams is even.

![]() |
Pick




...


![]() |
This is




![]() |
Preferable to purchase these boots when going for lethality build. It will be quite useful since




...
![]() |
Build these boots when the enemy team consists of 2 or more AP champions with a lot of immobilizing abilities. You may consider picking


...
![]() |
Same as




...




Your prior choice in 95% of the times when building lethality. It grants armor penetration which ensures burst damage and increased movement speed for both passive and aggressive game style.
Good for increased ability haste which grants more poke with



Least recommended option. It is more preferable to use for melee champions. You may use it to chase a bothersome enchanter. But it is better to build



![]() |
The main and most recommended item against




![]() |
An item rarely to build on



...


|MAW OF MALMORTIUS The most recommended item against heavy AP team or against an AP threat champion. If you have to build just one item between these 3 choices. Make ![]() |
|SILVERMERE DAWN Similar to ![]() ![]() |
|EDGE OF NIGHT Though it does not provide magic resist, it grants a shield that can save ![]() ![]() ![]() ![]() |


| MANAMUNE With this item, you do not worry about spam using of your abilities, and most likely ![]() |
| AXIOM ARC The benefit of this item that ![]() ![]() |
| CHEMPUNK CHAINSWORD A must against champions with healing abilities or against champions who build healing items such as ![]() ![]() |
| ESSENCE REAVER A great item for lethality builds those synergies with all the mentioned abilities combos yet it shouldn’t be your first option. Build it if you are certain that you are in no need of other legendary items. |
| SERPENT'S FANG Build this against champions with bothersome shield ability such as ![]() |
| THE COLLECTOR Almost one of the core items I build on ![]() ![]() |
| ESSENCE REAVER Good item for chasing and escaping an enemy, and for roaming. It is the item with greater lethality amount. If the enemy team comp is balanced, consider building ![]() |
| GUARDIAN ANGEL A pure defensive item that you need to build if the enemy team executes ![]() |
| RANDUIN'S OMEN Generally good especially against late game AD champion as ![]() ![]() ![]() |
| DEATH'S DANCE Good against heavy AD comp. However, just as in the case of ![]() ![]() |




Compared to other


The great trait about this item is the shield it grants when the health drops below 30% which is great to survive burst damage, especially from champions as


The great trait about this item is the shield it grants movement speed which means you have the option to be option to catch up with a dead target, or escape from a deadly shot.


![]() |
This item is recommended against











![]() |
The only attack speed item that grants life-steal and good versus tank. If the build of








...


|MAW OF MALMORTIUS Grants a shield when taking AP damage as well as increasing ability haste which means, a closer time to cast ![]() ![]() ![]() |
|WIT'S END Unlike ![]() ![]() ![]() ![]() |
|MERCURIAL SCIMITAR This item is a good item against enemies with threatening abilities (does not work on Malphite, ![]() ![]() ![]() ![]() ![]() |


| PHANTOM DANCER Not only it grants movement speed, this item is great in reaching or running away from the enemy, by hitting a random minion or a monster in ![]() |
| STORMRAZOR Although this item does not grant movement speed, it slows the enemy once hit, if ![]() ![]() |
| RAPID FIRECANNON This item is great in poking enemies that ![]() ![]() |
| RUNAAN'S HURRICANE This is the greatest attack speed item that is recommended for ![]() ![]() |
| MORTAL REMINDER Good against champions with healing abilities or against that life-steal items. In addition, ![]() |


| BLOODTHIRSTER When building ![]() ![]() ![]() ![]() ![]() |
| GUARDIAN ANGEL In many cases, the enemy team reaches ![]() ![]() ![]() ![]() ![]() |
| INFINITY EDGE The item that deals the greatest damage among other items. This item can be built after building the first mythic item if you plan on dealing damage rather than healing for sustain or ![]() ![]() |
| THE COLLECTOR An item that makes ![]() ![]() ![]() ![]() ![]() ![]() |
| EDGE OF NIGHT When facing a heavy AP team as ![]() ![]() ![]() ![]() |





Against: a major threat. You need to have an enchanter by ![]() ![]() ![]() With: it is always a pleasure to have an ![]() ![]() ![]() |
Against: ![]() With: When the ![]() ![]() ![]() |
Against: they deal a burst of damage and most of them -if not all- can CC your carry. If they carry their team, build magic resist item especially ![]() ![]() ![]() ![]() With: since most ![]() ![]() ![]() |
Against: Their damage level is supreme whether they build AD with or lethality. Their weak point is their squishiness, therefore, make sure to bully them in laning phase and deny them xp gain whether they are strong early game or in late game. With: you know the drill of being a ![]() ![]() ![]() |
Against: Not dangerous themselves, but they can be dangerous when they sustain and their powers to their carry. Always focus them first so they will not be a problem. If no one builds anti-heal item then build it, you may consider building ![]() With: playing with enchanters can be tricky but they will certainly carry ![]() |
Against: just like ![]() ![]() ![]() ![]() With: Similar to ![]() ![]() ![]() |







































































































Understanding the movement of








The same can be said about the









Therefore, according to the movement of
















- Poke the enemy and let them lose experience since they will try to play safe and not farm properly; or
- Give them sense of hope and do not poke them to let them push and get them after they push.














- A
jungler may not camp botlane because they have better plans for other lanes, find the enemy ADC is evasive and hard to gank such as
Lucian with
Relentless Pursuit, or simply the
jungler is new to the role and will seem as if he/she is trolling. In this case, wait until level 6 and ask for a possible help before taking down
elemental dragon as the
jungler should be there in either cases. There is no need to flame the poor
jungler or compare him/her to the enemy's.
- The ally midlaner is losing to the enemy midlaner. In this case, DO NOT in any way ask the midlaner to camp bot as they will feed the enemy bot lane champions and they will take the lead over you in lane. Keep in mind that if the enemy mid laner pushes the minions wave, they will probably gank botlane, and there is a high chance that the enemy bot laner will join the party by switching their position from defensive to offensive. Thus, it is preferable to be ready for such ganks and havee
Bullet Time ready.


























Since it is recommended in this guide to buy [long sword as the first item along with two-to-three











Remember, it is the priority to focus on the farm and use






If the flow of the game is going good,



















In this case, if the enemy team is pushing to your turret, get back to lane and defend the turret, push the wave of minions and then it is situational to do one of the following:
- Do
elemental dragon whenever a drake is about to respawn even without the help of your
jungler. This will not only be useful for you, but also useful for the whole team. Make sure that the enemy's jungle is warded to escape if the enemy approaches. Or, if you know where the enemy team is (i.e. the enemy
jungler is top lane, the bot lane champions are dead, etc.]] then
Miss Fortune can solo drake without any risk.
- Keep pushing bot lane, specifically if
Miss Fortune is winning her lane hard, make sure though that your
support is warding the enemy's jungle to escape any possible ganks. If the enemy team is freezing the minions wave, roam the enemy jungle and kill the jungle monsters, they will grant
Miss Fortune gold, experience, a blue or red buff if available, and even a possible kill if one of the champions are roaming there.
- Help mid laner or even top laner in their lanes if they are even with the enemy or not losing hard. With the
support next to
Miss Fortune, it will be as easy as using
Make it Rain and then
Bullet Time. If the enemy mid laner is evasive such as
Ahri, make sure that her ultimate
Spirit Rush is on cooldown and avoid being charmed by
Charm so
Bullet Time is not interrupted and
Miss Fortune is not dead. Do not use this combo against champions like
Nasus though because it will not kill him, make sure to damage him first with auto attacks and then use
Make it Rain and
Bullet Time combo.
Miss Fortune can help the
jungler in doing herald rift too if mid-lane and top-lane's condition are stable.























- If they are still pushing bot lane, probably one of your teammate will join bot lane to help you without your pings, in this case, regaining the condition of the lane can be possible. Make sure to not lose anymore experience or gold.
- If they cannot be seen anywhere, be extra cautious as they might be in your
jungle taking down the monsters. Ask your
support to properly ward the jungle. If unsure about the location of the enemy (in most cases a brush), do not hesitate to use
Make it Rain to have a vision.
- If they are in mid lane and trying to take down mid lane turret: push the wave at least to the river. Careful if an
elemental dragon is about to respawn, as the enemy most likely will plan to go to drake and notice
Miss Fortune's presence, and thus, go to kill her. If they are still pushing mid lane then:
- Ask the
support to go help mid lane, take down enemy turret with the help of
Strut and join mid lane too.
- If the case of mid lane is critical, let the minions wave at the river push to turret and go with your
support to help in mid lane. Your
support can distract the enemy from
Miss Fortune.

























































































✿ Always keep 50% of mana filled to save yourself or a teammate, even if


✿

✿ Build boots item after building the third item, thanks to the passive and active of



✿ After building







✿ It is important to read your enemy to find a quick plan to stick to. For instance, enemy






✿ Do not stay in lane when









✿ Remember that there is a plan you should stick to, the main aim is to focus on the farm, the higher the farm rate, the higher the chances to win. Stick to the basics, do not die, take the enemy turret down, keep farming the minions in lane and


✿ Do not flame the

✿ Wish that your top laner will play




✿ Enemy








You should push the lane before you roam. Do that to take the river scuttle if your








The best time for pushing the lane is when it is about time for








![]() |
Cloud Drake: Buff: Gain 12 / 24 / 36 / 48 ultimate haste. Soul: Gain 10% passive movement speed which is increased to +50% movement speed for 6 seconds after casting your ultimate. Helps ![]() ![]() |
![]() |
Infernal Drake: Buff: Gain 4 / 8 / 12 / 16% attack damage and ability power. Soul: Basic Attacks and Abilities deal 80 (+ 22.5% bonus AD) (+13.5%AP) (+2.5% bonus HP) adaptive damage to the target and nearby enemies (3 second cooldown). The soul that everyone craves to have. This permenant buff takes the damage ![]() |
![]() |
Mountain Drake: Buff: Gain 6 / 12 / 18 / 24% armor and magic resistance. Soul: Gain a 200 (+18% bonus AD) (+13.5% AP) (+13.5% HP) shield after not taking damage for 5 seconds. Not much it adds to ![]() ![]() ![]() |
![]() |
Ocean Drake: Buff: Regenerate 2.5 / 5 / 7.5 / 10% of missing health every 5 seconds Soul: Heal for 160 (+ 36% bonus AD) (+22.5% AP) (+9% bonus HP ) and restore 80 (+3.5% maximum mana) mana over 4 seconds whenever you deal damage to enemies. Another defensive buff for ![]() ![]() ![]() ![]() |
![]() |
Hextech Drake: Buff: Gain 5 / 10 / 15 / 20% attack speed + 5 / 10 / 15 / 20 ability haste Soul: Gain a chain lightning slow on their next basic attack or ability that deals 25-75 true damage (bassed on champion level), bounces to 3 additonal target, and slows units hit by 45/35% (melee/ranged)(5+% per 1000 bouns health, +1% per 100 bonus AD) for 2 seconds The strongest soul in my opinion, you need to have this soul for your team to make use of all its pwoerful benefits. You do not want the enemy team to have it and slow ![]() |
![]() |
Rift Herald: SPAWN: At 8:00. Respawns 6 minutes after it has been killed. Disappears permanently at 19:30 (19:50 if in combat). Grants Eye of Herald when killed. BUFF: Grants the Eye of Herald that can be placed to destroy turrets, inhibitors and nexus. Grants its holder a powerful recalling buff. |
![]() |
Baron Nashor:![]() SPAWN: Every 6 minutes from 20:00 onward. If not killed, the buff lasts 3 minutes. BUFF: Obtain ![]() - Empowered Recall and nearby allied minions are greatly empowered. - Gives (12−48 bonus AD) and (20−80 ability power) -determined by the time the Baron |
![]() |
Elder Dragon: SPAWN: 6 minutes after dragon soul. If not killed, the buff lasts for 2 minutes & 30 seconds. BUFF: Obtain ![]() - Damaging enemies causes them to burn for 75−225 true damage as default damage over 2.25 seconds (depending on minutes). - Damaging an enemy champion below 20% of their maximum health blasts them with Elder Immolation after 0.5 seconds, executing them. |








Special thanks to everyone who made creating this guide possible, including Making A Guide a guide by jhoijhoi for the super unique codes that made this guide look neat and more attractive, A Guide to Mobile-Friendly Formatting a guide by mowen and Responsive columns guide by katasandra for making creating this guide mobile-friendly in a aesthetic way possible, and for all the people who made creating Ward Map possible and eased it to everyone including me creating these maps.





You must be logged in to comment. Please login or register.