Miss Fortune Build Guide by Doody_tco
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Press the Attack (Typical)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Ability Order
Threats & Synergies
If the tanky Amumu CC Miss Fortune, it will be over for her, the threat increases when Amumu reaches level 6
Bard can poke Miss Fortune hard, and even stun her, and when running away from the enemy, he can ult her to prevent the escape making Miss Fortune as good as dead
If Brand grabs Miss Fortune, especially in mid game, it will be over for Miss Fortune
Brand can poke to death or leaving the miss fortune prone to one shot by the enemy ADC, Junger or even by Brand himself
Caitlyn have wider auto attacks range and it is hard to run away from her ultimate
Kai'sa deals a lot of damage and in 1vs1 she can easily win miss fortune
Luckily Akali goes mid or top, but when facing miss fortune, she can kill her even if she is feeding your teammate
The minions wave cannot protect Miss Fortune from Leona's stun. The threat increases Leona reaches level 6
Lux cannot CC Miss Fortune behind a wave of minions. Lux becomes dangerous when she builds the first or second AP items
Malphite can poke Miss Fortune, but what is really threatening is when he reaches level 6, he can kill Miss Fortune and cancel her ult
Similar to Lux, luckily her ultimate is easy to escape
Has many abilities that can interrupt Miss Fortune's ultimate, and if he catches Miss Fortune, she is as good as dead
The combo of Pyke are something that cannot be escaped, if he catches Miss Fortune once, he won't need his ADC to kill Miss Fortune
The wave of minions does not protect Miss Fortune from the abilities of Seraphine
Luckily this champion is rarely picked as a jungler, and it is even more rare to be picked as support. But when facing shaco, serious pokes and unexpected deaths will occur
The minions wave does not affect the ability of Swain can catch and grab Miss Fortune. Even without the help of the enemy ADC, Swain can solo Miss Fortune with his abilities and protect himself from her damage with his ult
Sylas can stun Miss Fortune, heal with his abilities and worse, can and will steal Miss Fortune's ultimate and kill your team with it
Will poke Miss Fortune to death
Veigar play as ADC or support, luckily that happens rarely, but if that happens, he can stun and kill. Also, be prepared to get one shot by veigar in late game
Maybe Miss Fortune can avoid being rooted by Zyra, but even so, Miss Fortune can get poked and be prone to death if the ability of root hits the seeds to grow into Vine Lashers
Can poke hard and avoiding his pokes will cost Miss Fortune the loss of farm
Can protect himself from auto attacks, the wave of minions does not impact him in reaching Miss Fortune and kill her with his Ult
Yone can easily kill Miss Fortune if she gets in a closer range to get the farm
Yuumi may be frustrating to play against when Miss Fortune pokes her ADC and she heals them as nothing happens, but she cannot deal much damage and it is possible to escape her ultimate
Zed in 90% of cases will come botlane and in 5 seconds get Miss Fortune death, surviving his ultimate and surviving death is rare
Pray that Kha'Zix ganks other lanes, because if he camps bot, Miss Fortune will most likely be useless and cannot carry the game
He will deal damage with his abilites and poke Miss Fortune to death, even when trying to escape his abilities and reach closer to him, he can escape and save himself
Although it is said that Miss Fortune counters Kalista, Kalista can evade and poke Miss Fortune and kill her easily. Miss Fortune's support can rarely do something about Kalista
Dealing true damage, and ability to go undetected with her ultimate, Vayne will be a threat to Miss Fortune in early game and more in mid and late game
Most Lulu players are lost in playing Lulu, however she can cancel Miss Fortune's ultimate, beware of that
Soraka can silence Miss Fortune, yet it is easy to avoid silence, targeting soraka first will make her and her ADC an easy target to kill
Sona pokes but not as heavy as brand, xerath and velkoz... Beware though from her ultimate that will make Miss Fortune dance
Poke Miss Fortune to death and it is hard to escape his ultimate
Can cancel the damage with a shield, and it is hard to leave his CC alive
Easy to dodge her abilities
Avoiding his abilities are easy, but it can be deadly if Miss Fortune got caught in them
Can solo Miss Fortune and cancel most of the damage of her Ultimate
Can rush to Miss Fortune and get her with combos with the help of his ADC
Careful when she increases attack speed in mid and late game
She can escape from or jump to Miss Fortune, and can cancel her ultimate
What to expect from a rat that appears out of the blues in an unexpected location in unexpected time?
Watch out of her stuns
If Blitz can grab an enemy, Miss Fortune can easily kill them especially at level 6. The possibities to grab are not so high though, moreover, if Blitz builds AP he may kill steal Miss Fortune
Useful support that can poke the enemy leaving them to die from one shot from Miss Fortune as she focuses on the farm, he can stun as well. He can kill steal too though
Miss Fortune rarely gets supported by Amumu, even if he is jungler and not support Miss Fortune. Both of their ultimate synergies giving Miss Fortune the lead of the enemy
Lux can poke, the enemy, and when she CC them, Miss Fortune can kill them with their ult. Lux, however, can steal the kill with her ultimate too
The greatest synergy and the strongest support ever, she can catch the enemy even if there is a huge wave of minions, and when she reaches level 6, it is the end of the enemy
Can poke before level 6, and when Malphite reaches level 6, he will be useful to Miss Fortune and her ultimate in both lane phase and teamfights
If Morgana can CC the enemy and use her ultimate properly, Miss Fortune can either kill the enemy with auto attacks and the ultimate without a sweat
Nami can poke the enemy and make them prone to few hits from Miss Fortune auto attacks, heal Miss Fortune, and save Miss Fortune with her ultimate or let Miss Fortune hit her Ultimate against the enemy
If Nautilus gets the chance to grab the enemy, it will be the lucky day for Miss Fortune
Not only she can poke and stun the enemy regardless of the minions wave, Neeko's ultimate synergies greatly with Miss Fortune as it deals damage and helps Miss Fortune to kill with her ultimate easily
Pyke can gift the enemies to Miss Fortune with his abilities, but depending on who is playing Pyke, it is not of the highest recommendations as he kill steal with his ultimate
Rakan can help Miss Fortune by harrassing the enemy and his charm may be of use to Miss Fortune if done correctly
Seraphine pokes heavily, her ultimate synergies with Miss Fortune's ultimate, but she can kill steal too
Sona is so powerful as she can increase the damage that is dealt by Miss Fortune, heal and shield her, increase her speed to reach the enemy or escape, and make the enemy dance which gives Miss Fortune the opportunity to hit her ultimate
Soraka is a powerful alley, she can cancel the abilities of the enemy team and if they poke heavily she can heal Miss Fortune as nothing happens, however she can hardly poke and in most cases she cannot root the enemy. Thus, Miss Fortune rarely hit her ultimate with the help of Soraka
Swain will grab the enemies to Miss Fortune, poke them heavily, prevent them from escape or getting closer to Miss Fortune, and if things get serious, his ultimate will distract the enemies from Miss Fortune and save her
You do not need to worry about Miss Fortune when Sylas is near, he will poke and heal if get poked, and if the enemy has a threatening ultimate, Sylas will steal it and use it in advantage for Miss Fortune
Thresh can get one enemy closer to Miss Fortune to auto attack him, save miss fortune from possible deaths and shield her, and helps her hit her ultimate with his ultimate
With Vel'Koz, Miss Fortune can calmly focus on the farm and wait for the chance to one shot the enemy as he will do the heavy poking. Vel'Koz can kill steal though
Xerath will poke the enemy to death and probably kill steal too, he can stun the enemy too which help Miss Fortune to land damage to the enemy
Pokes the enemy heavily, can kill steal as well, her ultimate synergies well with Miss Fortune's
Yuumi will prevent Miss Fortune death, she cannot poke. Miss Fortune will need to do the whole work until Yuumi reaches level 6 where her ultimate synergies well with Miss Fortune's. It will be a hard job if the enemy support is tank
Having Arcane Commet and spamming W that craves mana does not make this ADC a good support by any chance
His CC helps Miss Fortune deal the damage, and can protect her from the damage taken
Can help Miss Fortune with landing auto attacks, but have no ability that synergy with her ultimate
Champion Build Guide
✿ About me ✿
Hello! I'm Doody_tco!
I have been playing my main Miss Fortune since I joined the game last year. I have over 200K XP with Miss Fortune, the reason of this low number of XP is that I played other champions to understand how they may be a threat to Miss Fortune and how to avoid getting killed. 200 XP are enough to comprehend how to play Miss Fortune not just in Summoner's Rift, but also in other modes too. By following certain rules regarding runes, spells and builds, I managed to did my job as ADC to CARRY the team. I also helped coaching many players in playing Miss Fortune. In this guide, you will find all the necessary information to reach mastery 7 as well as carrying the team to victory :)
Why play Miss Fortune?
Miss Fortune is a very strong AD Carry, although she does not scale well and not self-sufficient in protecting herself compared to other marksman , she does great job in poking the enemy in early game with her Double Up ability and Love Tap passive, plus, she does a splendid job in late game with Bullet Time after buying couple of items. Not to mention that she builds passively movement speed which gets her quickly in and out of combat. On top of that, Miss Fortune is the only marksman with a very wide ultimate that damages the entire enemy team instead of targeting just one. Finally, Miss Fortune is an easy to play champion, just by following few tricks, you will understand why is the enemy team tend to ban her.
✿ ✿ ✿ ✿ ✿
Note: this guide talks in-depth about how to play Miss Fortune in most scenarios and against many champions which made the guide too long. I will create another short Miss Fortune guide that will be quick to finish and easy to digest for those who are new to Miss Fortune and want a "take-away" build, runes and tips. A link will be provided here soon.
Pros and Cons
+ High mobility
+ Great split-pusher
+ Enemy minions is not in the way of ability cast
Miss fortune builds passively movement speed with Strut which helps her secure a kill or escape the enemy which makes up for the lack of abilities that can save her from the enemy. With the same ability, she increases attack speed which helps her push waves, kill dragons and take down turrets. Moreover, when using an ability on the enemy, no matter how many minions are in Miss Fortune's way, she can still cast it on the enemy.
- Support dependent
- Easily interrupted ultimate
+ Mid-range of auto attacks
Because Miss Fortune cannot protect herself with abilities as stun, root, airborne, etc. it makes her quite dependent on her support to survive most of the threats. Also, even if her ultimate Bullet Time is her sunshine especially during team fights, it can be interrupted by moving, or by abilities such as airborne. Moreover, her auto attacks range is not long which makes her vulnerable to take damage when facing wider range marksman such as Caitlyn.
Keep in mind that what is needed for Miss Fortune is survivability since she is squishy and she does not have the abilities to protect her from burst. The best way to survive is balancing between the damage dealt and sustaining health through using sufficient runes and building the right items. This plan is achieved by letting the offence (damage and attack speed) represent 80% and leave the other 20% for healing and shielding.
| LOVE TAP [PASSIVE]
|Range: - | Cooldown: - | Cost: - |
This passive can help clear the wave or kill enemies faster compared to other AD carries, this simply goes by hitting a minion or an enemy once and then hitting the other target once and hit again the first target and so on. It is easy with minions but it requires a lot of focus against champions. When an enemy champion is a threat to Miss Fortune's team, do not make use of this passive, just focus on the threat through auto attacks or simply through Bullet Time. With Love Tap, turrets can also be targeted, activate Strut and switch between turret and minions next to it will do for Love Tap. It will spike more in the enemy base by switching between the two turrets that protects the nexus which will make the nexus vulnerable and so that will be it for the enemy team.
| DOUBLE UP [Q]
|Range: 500 | Cooldown: 7 / 6 / 5 / 4 / 3 | Cost: 43 / 46 / 49 / 52 / 55 |
The first ability to activate and the last to level up, Double Up can be used to kill a minion that is out of reach (not losing farm is important), or to secure a kill. Miss Fortune can draw many first blood with this ability. However, casting this ability stops auto attacks for a second, thus, reducing damage, so it should not be used unless necessary. Double Up is also a great poke since its range is wider than Miss Fortune medium range of auto attacks, therefore, it can be used in advantage against champions with wider range as Caitlyn.
| STRUT [W]
|Range: None | Cooldown: 12 | Cost: 30 |
The second ability to level up after Double Up (depending on the situation) and the second to level up after Bullet Time, this ability's passive grants Miss Fortune movement speed up to 95, and active 100% attack speed. As said, it is important for Miss Fortune to be mobile since she doesn't have many options to save her from death as well as increasing the damage rate per second to kill quickly and carry the team. The key point is to activate this whenever hitting enemy champion, hitting a turret, dragons, or Nashor Baron. Thanks to Strut, Miss Fortune is able to deal a lot of damage and increase the chances to kill especially with Press the Attack as the main rune. Also, make sure to use Strut while in base and going to a destination so Miss Fortune can reach it faster. Absolute Focus as well as Overheal synergies with Strut.
| MAKE IT RAIN [E]
|Range: 1000 | Cooldown: 18 / 16 / 14 / 12 / 10 | Cost: 80 |
This ability can be used in three ways; either prevent an enemy from escaping so it makes it easier for the jungler to get them; your support to poke or land a skill shot on them, or for Miss Fortune to reach them and kill them; to slow the enemy to protect Miss Fortune or a teammate to keep them out of reach and prevent a possible death; or to grant vision when unsure if an enemy is hiding in that bush. There is actually another special use of this ability, when the enemy team is below 3% and out of reach, hitting Make it Rain will secure the kill without the need to reach the enemy as well as securing a minion that is out of reach. It is not recommended to use this ability for any other conditions like poking because it consumes a lot of mana, and Miss Fortune needs mana to engage and survive.
| BULLET TIME [R]
|Range: 1450 | Cooldown: 120 / 110 / 100 | Cost: 100 |
Once the ultimate is ready, the enemy team will be cautious to avoid the damage of Bullet Time and/or interrupt it. When used, Miss Fortune should stop moving or the ultimate will be canceled -unless someone is approaching Miss Fortune from other position and surviving a possible death is required-. There are 3 methods to use Bullet Time, the first is to kill, do not hesitate to use it against a 1 HP champion, do not use it if killing an enemy is not ensured; the second is to protect the nexus or turret from a huge wave of minions which can save some time for teammates to reach Miss Fortune or until they respawn; the final option is to protect Miss Fortune from a high chance of death. The last method is the worse as it means Miss Fortune is not in a good position to engage because most likely it means the enemy is fed. This ability reaches its full potential when having champions like Amumu or Neeko by Miss Fortune's side where their ultimate will CC the enemy for few seconds.
✿ Tips ✿
✿ It is not recommended to start the game by leveling up Make it Rain, it will not help much with the farm, also it will be the only source to poke until level 2 which takes long to cooldown as well as it consumes a lot of mana.
✿ Use Make it Rain to poke when Miss Fortune mana is full, which is a very rare case. If the case applies, make sure that the enemy jungler is not near bot lane to gank. After all, there is no option to save Miss Fortune but Flash which should only be used in critical cases.
✿ Use Make it Rain to help your CC support land their CC, or after the enemy get CC to prevent them from running away and let Miss Fortune land the auto attacks.
✿ To ensure the kill from Bullet Time, make sure to let the enemy team to use Flash so they do not escape.
✿ A good combo to secure a kill is Make it Rain and Bullet Time. Make it Rain slows the enemy, Bullet Time does the necessary damage.
✿ To escape the enemy, use Make it Rain first, and then use Strut. This way, the chances of Miss Fortune to be reached are low. Doing the opposite will means higher risk of Miss Fortune to get damaged which will rest the passively build movement speed of Miss Fortune, therefore, she will be as good as dead.
✿ Double Up is the last ability that should be used during lane phase or team fight. Use Strut -if necessary- when Bullet Time, and prior to that use Make it Rain to prevent the enemy from escaping or reaching Miss Fortune. Double Up should be only used to kill an escaping target that is out of range.
✿ During fights, use less of Double Up and Make it Rain, these two stops auto attacks for 1-2 seconds which reduces the damage dealt by Miss Fortune.
✿ Use Bullet Time to steal a dragon or Nashor Baron. In case of stealing Nashor Baron, make sure Miss Fortune does not die to keep the buff.
✿ Bullet Time can be used from behind walls. Doing so from this unique position, will keep Miss Fortune out of reach as well as take the enemy by surprise which will ruin any of their possible plans.
✿ You do not need to use Make it Rain on the center of the enemy target, sometimes it is recommended to use it in front of the enemy, this way, the enemy will be forced to walk in Make it Rain and thus their movement will be slowed, or will walk around the ability which elongates the trip, and thus providing the same impact as if they were hit by Make it Rain. However, if the enemy is almost out of reach of Make it Rain range, do not use it, save the mana and the ability.
✿ Items Description ✿
Doran's Blade is the basic starter item that grants extra health and 8 AD, and also increases health when hitting minions, so even if its price limits the number of Health Potions at the beginning of the game, Miss Fortune can still gain health thanks to its passive of 2.5% omnivamp, even though the amount of omnivamp is not a decent. Some suggest that on your first back to consider buying 2 more Doran's Blades, it does grant unexpectedly good results, however, it is not recommended in this guide. 900 gold should be saved for other items.
Long Sword is usually my first pick for Miss Fortune instead of Doran's Blade, this item grants more damage, and as it is 100 gold less than Doran's Blade, the omnivamp can be replaced by buying 1 or 2 extra Health Potions depending on the enemy who is facing Miss Fortune. Unlike Doran's Blade that will be sold late game to build the final item, Long Sword helps building the first item fast, (either Noonquiver when the flow of the game is good, or Vampiric Scepter in the case of forced back.
Grants 150 HP within 15 seconds, it is recommended to buy at least 2 Health Potions each back until a life-steal item is built, and if the enemy team is poking aggressively, get at least 5 Health Potions and build Immortal Shieldbow or Bloodthirster first. This will increase the safety ratio of Miss Fortune especially against champions like Brand. Health Potions, with Time Warp Tonic will reduce death percentage.
This ward is crucial especially when Evelynn is the enemy jungler . However, it is best to leave this job to the support and save the 75 gold for another item. However, if your aim is to increase the vision score of Miss Fortune, Control Wards will be good in both granting and denying vision.
Elixir of Wrath
This elixir is necessary when the game between two teams is even. Elixir of Wrath increases Miss Fortune AD for 3 minutes which in returt increases the DPS and help win the game against the enemy team. Many forget about buying this elixir, yet it is a real game changer. The best time to purchase and use this elixir right before building the final item.
Berserker's Greaves > ATTACK SPEED
This is Miss Fortune's prior choice of boots. These boots increases the attack speed, and although the movement speed of this item is less than Boots of Swiftness, yet with Magical Footwear, it can bring that balance of movement speed. Yet increasing movement speed is not really necessary as Miss Fortune builds speed with her passive Strut.
BOOTS OF SWIFTNESS > MOVEMENT SPEED
These boots focus increases movement speed and reduce the effect of slow which may be done by any of dangerous champions with slow abilities such as Malphite and Vel'Koz. This is also helpful against heavy CC team which help avoid being stunned or rooted fast. Therefore, in the case of heavy CC, Boots of Swiftness and Cleanse will be a good choice for Miss Fortune.
Kraken Slayer > TRUE DAMAGE
Compared to Immortal Shieldbow, this item deals additional AD, additional attack speed and grants 10% bonus attack speed to legendary items which meets the needs of Miss Fortune. Moreover, it deals true damage every third attack which can help take down tank s faster such as Garen or Urgot. Along with Strut, and if played right, Miss Fortune can carry the game early.
Immortal Shieldbow > LIFE-STEAL
The great trait about this item is the shield it grants when Miss Fortune health get below 30%, when the enemy expects to take Miss Fortune down, the shield and the increased life-steal will save her. Unlike Kraken Slayer, it grants 5 AD per legendary item which gets stronger in late game. This item is great to survive burst, especially from AP champions such as Ryze or Veigar.
|This item is recommended against tank y champions like Garen or Malphite. It is especially if there are two or more tank s in the enemy team. This item can be good but not as effective if the tank y enemy builds life-steal items such as Blade of the Ruined King or Bloodthirster, etc. nor it is effective against champions as Darius that can heal with Decimate. In such case, build Mortal Reminder along with Lord Dominik's Regards.||Mortal Reminder does not penetrate armor as Lord Dominik's Regards, yet it takes advantage over it against champions that has abilities that heals such as Nunu & Willump or Dr. Mundo that will deal grievous wounds to the enemy. This anti-heal item is good against any champion that builds life-steal items. In addition, Mortal Reminder increases the attack speed, so even if there is no enemy with healing abilities or items, Mortal Reminder will still be building in late-game.|
|This item is not only good in its decent amount of AD it gives, but also in granting a shield when taking AP damage as well as increasing ability haste which means, a closer time to cast Bullet Time. This item is a priority when the enemy support builds AP as Lux especially if another champion in another lane deals AP items.||Unlike Maw of Malmortius that grants 50 AD, Wit's End increases the attack speed immensely, and instead of granting a shield, it grants movement speed for two seconds which enables Miss Fortune to escape the enemy especially if she got damaged and her Strut passive has been cancelled.|
|Note: usually the composition of enemy team is balanced, however if, 4 or more of enemy champions are building AP, these two items will be the core items for Miss Fortune.|
Not only it grants movement speed, this item is great in reaching or running away from the enemy, by hitting a random minion or a monster in jungle , this item will grant ghosting effect. If another attack speed item is built, it is recommended to not build this item.
Although this item does not grant movement speed, it slows the enemy once hit, if Miss Fortune is carrying a game, enemies will run away from her, this item will prevent them from doing so. It can also save Miss Fortune from death by hitting the enemy once to slow them and run away.
BLADE OF THE RUINED KING
The only attack speed item that grants life-steal. If the build of Miss Fortune does not include any life-steal item (i.e. Immortal Shieldbow or Bloodthirster), building Blade of the Ruined King is recommended.
This item is great in poking enemies that Miss Fortune cannot get in a close range with such as Amumu. However, the range of this item increases for just one hit and requires building another 100 stacks to increase its range again for another one shot.
This is the greatest attack speed item that is recommended for Miss Fortune, it helps in clearing the wave fast, moreover, in team fights, Miss Fortune damages more than one champion, and with a life steal item, it generates health faster.
When building Kraken Slayer, the first option to think of for life-steal is Bloodthirster, not only it grants more life-steal than Immortal Shieldbow, it adds an extra shield that absorbs damage. When considering building a life steal item, Bloodthirster wins over Blade of the Ruined King.
| GUARDIAN ANGEL
In many cases, the enemy team reaches Miss Fortune due to bad positioning, and once dead and watching how the team fight goes, your team loses and it is noticed how vital Miss Fortune is. Therefore, building Guardian Angel is a necessity, if the enemy team targets Miss Fortune first, with this item, they will be busy with your teammates and Miss Fortune can do the job to carry.
| INFINITY EDGE
The item that deals the greatest damage among other items. This item can be built after building the first mystic item, it is preferable to be built after building at least 60% critical chance, this will make Miss Fortune deal critical damage each hit.
| THE COLLECTOR
An item that makes Miss Fortune survive burst, especially from wild mid-laners such as Ahri or from jungler s as Evelynn. Even in team fights, if all of your teammates are hitting one tank y champion, the one that will get the kill is Miss Fortune.
| MERCURIAL SCIMITAR
This item is a good item against enemies with threatening abilities (does not work on Malphite, Yasuo, Yone or any champion that can airborne).It is a great option when playing against Ashe to avoid her ultimate or other champions such as Seraphine or Morgana.
| YOUMUU'S GHOSTBLADE
Not only it grants lethality, this is almost a good alternative of Teleport since this makes Miss Fortune reach destinations faster along with her Strut passive. It grants a decent attack damage. This also ensures the escape of Miss Fortune when at low health.
| EDGE OF NIGHT
When facing a heavy AP team as Zoe, Zyra, Diana, etc. this item should be built as soon as possible, also, if Kha'Zix is in the enemy team, this item should be a core item especially if he is camping bot so escaping death would be possible.
✿ Item Build ✿
This is the basic build of Miss Fortune that is recommended in this guide when playing against a balanced enemy team. Kraken Slayer with its true damage can help take down enemies faster and pierce through the armor of tank s. Next item will be Bloodthirster to sustain the health of Miss Fortune and absorb the damage which will synergy with Overheal. Next, is to increase the damaged dealt by Miss Fortune with The Collector and take down dangerous enemies faster. If everything is going as planned, the enemy turret in bot lane would be destroyed by this point. Here comes the time to buy Berserker's Greaves to increase the speed of auto attacks and get CS faster. After all, thanks to the passive and active of Strut, Boots are not one of the first priorities of Miss Fortune. After the boots, comes the time for situational items, the recommended attack speed item is Runaan's Hurricane because Miss Fortune does not have an ability that helps clear the minions wave quickly (except for Bullet Time) and most likely the farm will be taken by her teammates when pushing a lane. Runaan's Hurricane increase the chances of getting more farm and more gold. The last item to build is Mortal Reminder, even if none of the enemy team is building heal or having a healing ability or passive (rare case), this item increases the attack speed of miss fortune and cause grievous wounds making Heal ineffective if the enemy tries to use it.
VS. Heavy Tank
Heavy tank means that 2 or more of the enemy team are tank s, and they are either tank s with no healing abilities but building healing items such as Blade of the Ruined King or Bloodthirster such as Volibear or Nautilus; or tank s that has healing abilities that heal such as Dr. Mundo with Sadism or Swain with his Demonic Ascension. Usually the position of these champions is top, jungle and support . Build Kraken Slayer, dealing true damage will help take tanks faster, and it will be helpful for other roles too. If the tank y support like Nautilus is making it harder to kill, build Lord Dominik's Regards as the second or third item, or Mortal Reminder against Swain or even Soraka so she cannot save her marksman , if the tank s do not cause trouble to Miss Fortune in kills or deaths, Consider buying Bloodthirster to sustain health and absorb damage first or at least build Vampiric Scepter before Lord Dominik's Regards or Mortal Reminder. The rest of items are as mentioned from the previous build. However, if the enemy team has one tank , build either Mortal Reminder or Lord Dominik's Regards and make use of the other slots for any of the attack speed items.
VS. Heavy AP
In this case, 3 or more champions will be AP dependent, champions such as Fizz, Seraphine and Syndra. The position of these champions are mid, jungle and support , even marksman or AD carrie) are building AP such as Ezreal. If one of the abilities of the AP champions hit Miss Fortune, she will be as good as dead since she will not be able to survive the burst. The first item to build in this case is Immortal Shieldbow thanks to the shield that auto activates when Miss Fortune health is low. Next item to be built is really situational depending on how good the enemy team is and who is the one that causes the threat. Sometimes it can be Boots of Swiftness to easily avoid the abilities of the enemy team, or Edge of Night if almost all of the enemy abilities hit Miss Fortune, or Wit's End to reduce the impact of the damage. Make sure to build The Collector to do the burst damage, then, be ready to engage with Edge of Night, avoid the ability with Boots of Swiftness or absorb the ability with Edge of Night and ruin their combo and take them down with help of The Collector, any mistake can be fixed with Immortal Shieldbow, after taking down the enemy, restore health by hitting nearby minions. Take in consideration that Wit's End increase attack speed, so, it won't be necessary to build an attack speed item, instead pick an item that deals damage and helps Miss Fortune to escape death such as Youmuu's Ghostblade. In case Maw of Malmortius was built instead of Wit's End, build an item that increases attack speed and maybe prevent the enemy from escaping such as Stormrazor. If the enemy team has 2 or less AP champions and they are not a threat, get either Edge of Night, Wit's End or Maw of Malmortius. If it is 4 or 5 with Akali top and Cassiopeia ADC (yes it happened before), then the three mentioned items are essential along with Immortal Shieldbow, Boots of Swiftness and The Collector.
Want to see the potential of Miss Fortune with critical strike chance? Go with this build. In fact, Runaan's Hurricane can be replaced with Infinity Edge, which means building 2 Infinity Edges, and depend on attack speed and movement speed on Berserker's Greaves and Strut. The key to build Infinity Edge as the third or fourth item is its passive in gaining extra 35% critical strike chance when Miss Fortune has 60% or more critical strike chance. Miss Fortune will already have 65% critical strike chance from Kraken Slayer, Bloodthirster and The Collector. Follow this build and notice that miss fortune has 100% critical strike chance which will contribute in dealing more damage. This helps Miss Fortune with the mastery token as the amount of damage that is dealt to champions and turrets impacts the overall score. Build these items when the enemy team is balanced. It is not a regrettable situation. If planning to do this build, go with Domination tree with Dark Harvest and watch the results.
This is the case where one of the enemy teammates is causes AP damage and carrying the team such as Kha'Zix and his target is alwyas Miss Fortune which is only natural to deny the one with the greatest threat to the enemy team. In this case, build Edge of Night after Immortal Shieldbow especially if Miss Fortune has been targeted more than twice in early game. Surviving the burst of an ability is essential, if the shield that is granted by Edge of Night absorbed an ability, stay out range of combat of 40 seconds until the shield is back. Also, build Guardian Angel starting with Stopwatch to save Miss Fortune one time before fully building the item. Bloodthirster can be switched with Blade of the Ruined King for life-steal and increased attack speed. Remember that building a specific item is situational. Also, remember that Mercurial Scimitar is a good alternative for Edge of Night especially against a heavy CC team.
This build seems as a troll build, personally, never tried this build. However, it makes sense how Miss Fortune can generate health faster with the life steal of Immortal Shieldbow, Bloodthirster and Blade of the Ruined King; move fast in and out of combat and avoid abilities with Youmuu's Ghostblade and Boots of Swiftness, and avoid death with the last built item Guardian Angel. This may not be the build that deal the optimum and greatest damage, it may also be live-wise or anti-death-wise rather than kill-wise. Use the recommended Precision rune tree, and pick Perfect Timing and Time Warp Tonic in Inspiration tree. Perfect Timing to save Miss Fortune before buying Guardian Angel, and Time Warp Tonic to heal 50% of the used Health Potion and survive Ignite or poison and get back to the minions wave and not lose cs. Remember that the items are situational, for instance, if the enemy team has 2 AP champions, get Edge of Night or Mercurial Scimitar instead of Blade of the Ruined King. The rule here is to buy items that ensures survivability with either life-steal or absorb damage.
Season 11 Build
This build is one of the mostly common builds for AD carries which, for sure, includes Miss Fortune. Although it is not the build that this guide suggests, it would not be a problem to talk about it briefly. These builds balance between the usage of auto attacks and abilities. Eclipse is a good mystic item against tank s because of its passive of dealing extra damage based on the target's health, moreover, it grants legendary items armor penetration. It can be useful against other roles as well. Some build this item first, and some build Manamune first which will later transform into Muramana, this item grants extra mana and ability haste, which helps in having more mana for the usage of abilities, cast them faster and deal additional damage based on Miss Fortune's max mana. Serylda's Grudge also contributes to the ability haste and has a similar effect to Stormrazor of slowing enemies which can be used in the mentioned cases and finally, Berserker's Greaves for movement speed and attack speed. The final 2 items are situational; meaning, they can be attack speed items, attack damage items, life-steal items, or any of the legendary items mentioned above.
✿ Matchups Brief ✿
Note: this is an overview of the matchups of how they threaten and synergy with Miss Fortune. More details on how to position Miss Fortune, control the wave, and make use of these champions abilities along with Miss Fortune's abilities are mentioned below.
| POKE YOU TO DEATH
Against: These champions will poke Miss Fortune to death. Having a huge wave of minions will not save Miss Fortune from the high risk of death. Avoid their abilities to survive.
With: these champions will help Miss Fortune to focus on the farm as they will do the poking job for Miss Fortune.
Against: these champions, with a wide range of auto attacks and abilities or not, these champions can damage Miss Fortune and kill her after poking her.
With: ADC champions go against in 99% of cases. If however Miss Fortune get supported by an ADC, do not judge, be patient, do not get tilted and do not flame.
| HARD CC
Against: These champions do hard CC to Miss Fortune and can poke her hard. If they catch Miss Fortune, it is the end of her and maybe her support too.
With: these champions synergies with Miss Fortune's Bullet Time, if they manage to catch the enemy, it will be Bullet Time.
| HEALERS AND SHIELDERS
Against: They can poke, but not heavily, thus it is easy for Miss Fortune to survive, they get stronger in late game, try to not let them scale.
With: They can shield Miss Fortune and have the damage absorbed, and/or heal her to let her focus on farm and not fall back.
| MIDLANERS AND JUNGLERS
Against: If they gank or camp bot, they can deny Miss Fortune and ruin her plans to carry. Always keep your eyes on the map and know their location.
With: If these champions are banned or in Miss Fortune's team, feel safe, one threat less, and thus, higher chance to carry.
| OTHER THREATS
Against: These champions have a unique way of threatening Miss Fortune, be wary of where to position Miss Fortune and how to not lose farm.
With: With the different abilities of these champions, Miss Fortune can survive in various ways with each one of them. They synergy with Miss Fortune in general.
✿ Matchups In-Depth ✿
✿ Early Game ✿
Unexpectedly, this stage is the most important stage of the game, it decides whether the wave will be pushed fast, slowly, or frozen and the items to be built. First and foremost, it is important to understand who is against Miss Fortune and which abilities they have for better positioning and poking. The first ability to level up for Miss Fortune is Double Up, with this, the first six minions cannot be missed. Moreover, Miss Fortune can poke the enemy marksman and support behind their minions.
In this stage, understanding the movement of marksman , support and jungler is as important as not missing any farm. For instance, if Miss Fortune is facing Morgana, you can bait to see her responses of catching Miss Fortune with Dark Binding, that gives a hint on what kind of threat she causes, is she out next to minions or hiding in the bushes waiting for an opportunity? Is she prone to poking or not? How can she deal with tank s?
The same can be said about the marksman , for example, is Jhin tries to land his fourth hit on Miss Fortune? Does he use Deadly Flourish whenever Miss Fortune has been hit by any of the teammates or by his Dancing Grenade? This can tell if Miss Fortune can poke while farming, or should be cautious with the farm. The same can be applied on the enemy jungler , is he camping bot lane? or is he camping other lane?
Therefore, according to the movement of support , marksman and jungler , the strategy to be followed during the laning phase until it is ended will be decided. Keep in mind that the major threat to Miss Fortune is the enemy support first, the AD Carry will be in the same situation as Miss Fortune's, focusing on the farm, the second threat is the possible ganks from mid laners and jungler s. Therefore, the strategy that should be used in each condition is as the following:
- Poke the enemy and let them lose experience since they will try to play safe and not farm properly; or
- Give them sense of hope and do not poke them to let them push and get them after they push.
- A jungler may not camp botlane because they have better plans for other lanes, find the enemy ADC is evasive and hard to gank such as Lucian with Relentless Pursuit, or simply the jungler is new to the role and will seem as if he/she is trolling. In this case, wait until level 6 and ask for a possible help before taking down elemental dragon as the jungler should be there in either cases. There is no need to flame the poor jungler or compare him/her to the enemy's.
- The ally midlaner is losing to the enemy midlaner. In this case, DO NOT in any way ask the midlaner to camp bot as they will feed the enemy bot lane champions and they will take the lead over you in lane. Keep in mind that if the enemy mid laner pushes the minions wave, they will probably gank botlane, and there is a high chance that the enemy bot laner will join the party by switching their position from defensive to offensive. Thus, it is preferable to be ready for such ganks and havee Bullet Time ready.
Since it is recommended in this guide to buy [long sword as the first item along with two-to-three Health Potions, make sure to get back to base with at least 1800 gold or maximumly 2200 gold. In the case of 1800 gold, get Noonquiver and Cloak of Agility to be built later as Kraken Slayer or Immortal Shieldbow, and 2-3 Health Potions. In the case of 2200 gold, buy in addition Boots to be built later in the game. In case of forced back, this means Miss Fortune is having a hard time sustaining her health, this can be known from the very first seconds, try to play extra cautiously to get 1100 gold and get Vampiric Scepter, Boots and 5 Health Potions.
Remember, it is the priority to focus on the farm and use Double Up to not lose any CS. It is ok if the enemy keeps pushing and makes Miss Fortune lose farm, there will always be a chance to make up the loss farm during mid and late game, also, do not worry about the enemy team pushing the lane, they will get fed up with the boredom and go to help their jungler or mid laner, make sure however to ping it to your teammates to act precautious, or simply follow them to the fight place and get possible kills. However, it is recommended to leave this until Miss Fortune reaches level 6 and ping your teammates to leave it be until it is time for Bullet Time.
If the flow of the game is going good, Miss Fortune will have the mystic item built, Kraken Slayer to deal extra damage, Bloodthirster to sustain health, and building the third item and boots item; or Immortal Shieldbow to survive the burst of damage that is caused by the enemy team; The Collector for burst damage and the building the third item along with boots. The enemy turret will be on the verge of destruction or destroyed. In games when both are even though, it will be usually the mystic item and either Boots of Swiftness against CC botlane such as Ashe and Lux, or building the second item. The enemy turret would be in best case scenario destroyed up to 50%. In the worse case scenario, the first item would not be built yet and your turret will be the one to be destroyed, and in worst cases, your turret will be destroyed and the enemy team is either ganking other lanes or waiting to take Miss Fortune down by surprise. If you are losing, keep patience, mid and late game could be the chance to gain more gold, and comeback the game.
✿ Mid Game ✿
This is the stage where the actually carry of Miss Fortune begins, start to lead if she is way back or was not able to carry at all. Based on the results of the early game stage, there will be three scenarios for Miss Fortune during mid game stage. Here are the scenarios and what to do in each case:
In this case, if the enemy team is pushing to your turret, get back to lane and defend the turret, push the wave of minions and then it is situational to do one of the following:
- Do elemental dragon whenever a drake is about to respawn even without the help of your jungler . This will not only be useful for you, but also useful for the whole team. Make sure that the enemy's jungle is warded to escape if the enemy approaches. Or, if you know where the enemy team is (i.e. the enemy jungler is top lane, the bot lane champions are dead, etc.]] then Miss Fortune can solo drake without any risk.
- Keep pushing bot lane, specifically if Miss Fortune is winning her lane hard, make sure though that your support is warding the enemy's jungle to escape any possible ganks. If the enemy team is freezing the minions wave, roam the enemy jungle and kill the jungle monsters, they will grant Miss Fortune gold, experience, a blue or red buff if available, and even a possible kill if one of the champions are roaming there.
- Help mid laner or even top laner in their lanes if they are even with the enemy or not losing hard. With the support next to Miss Fortune, it will be as easy as using Make it Rain and then Bullet Time. If the enemy mid laner is evasive such as Ahri, make sure that her ultimate Spirit Rush is on cooldown and avoid being charmed by Charm so Bullet Time is not interrupted and Miss Fortune is not dead. Do not use this combo against champions like Nasus though because it will not kill him, make sure to damage him first with auto attacks and then use Make it Rain and Bullet Time combo. Miss Fortune can help the jungler in doing herald rift too if mid-lane and top-lane's condition are stable.
- If they are still pushing bot lane, probably one of your teammate will join bot lane to help you without your pings, in this case, regaining the condition of the lane can be possible. Make sure to not lose anymore experience or gold.
- If they cannot be seen anywhere, be extra cautious as they might be in your jungle taking down the monsters. Ask your support to properly ward the jungle. If unsure about the location of the enemy (in most cases a brush), do not hesitate to use Make it Rain to have a vision.
- If they are in mid lane and trying to take down mid lane turret: push the wave at least to the river. Careful if an elemental dragon is about to respawn, as the enemy most likely will plan to go to drake and notice Miss Fortune's presence, and thus, go to kill her. If they are still pushing mid lane then:
✿ Late Game ✿
Again, the results of this stage depends on the results of mid game. If your team did exceptionally good or the enemy team did very bad they will probably surrender and there will be no late game and vice versa. Sometimes, it does not need the whole team to win their lanes, sometimes it just takes Miss Fortune to win hard to make the enemy team fears her gain of gold and build and surrender the game (ff). Sometimes they do not surrender, sometimes none of these cases applies. In late game, here are the other possible scenarios:
✿ It is preferable to get Miss Fortune a premade support . After all, due to lack of disabilities that Miss Fortune can do, a good support is the key to help Miss Fortune carry the game to win.
✿ Always keep 50% of mana filled to save yourself or a teammate, even if Miss Fortune is below 50% health, Make it Rain can help your teammate.
✿ Miss Fortune should never engage first and should never be in the front line, make sure your teammates take the initiate.
✿ Build boots item after building the third item, thanks to the passive and active of Strut, Miss Fortune can build speed during the game and can build an attack speed item before building Berserker's Greaves.
✿ After building Kraken Slayer, an attack speed item Runaan's Hurricane for example, and Bloodthirster, Miss Fortune can solo elemental dragon . So if the jungler is busy somewhere, the first turret in bot lane is destroyed and the wave is pushed, do not hesitate to solo elemental dragon .
✿ It is important to read your enemy to find a quick plan to stick to. For instance, enemy Swain will always be looking for an opportunity to grab Miss Fortune and poke her to at least 50% from that grab. However, if enemy Swain looks hesitant and not as confident, know that the threat level of Swain on Miss Fortune is very low and Miss Fortune can farm and poke normally.
✿ Do not stay in lane when Miss Fortune have 2200 gold or more. recall and make use of the gold before the enemy arrives and kills Miss Fortune. Also, do not stay in lane if Miss Fortune is alone under turret and the enemy support and marksman are pushing along with the minions, they can and will dive Miss Fortune under her turret. If running away is impossible, use Bullet Time to clear the minions wave so the enemy fall back out of fear of getting hit and killed by turret. If the turret have 1 plate or it is 30% away from being destroyed and nothing can be done about it, then leave the turret, Miss Fortune's life is more important than a turret, feeding the enemy is the least thing you need to do.
✿ Remember that there is a plan you should stick to, the main aim is to focus on the farm, the higher the farm rate, the higher the chances to win. Stick to the basics, do not die, take the enemy turret down, keep farming the minions in lane and jungle , stay back in the back line in teammates and take the enemy team with Bullet Time, get more items to deal more damage to turrets and enemy and win the game.
✿ Do not flame the jungler or other teammates for doing bad, they can be practicing new positions, new champions, sometimes they get unlucky as much as you do. Try to cheer them up, ask them gently to play safely and to not feed. If you are unlucky and your team start flaming, do not flame back, ignore them or simply mute them. Do not let any action in the game tilt you to increase the chances to carry the game.
✿ Wish that your top laner will play Ornn, he will take the mystic items Kraken Slayer and Immortal Shieldbow to another level. Do not worry, Miss Fortune can carry the game regardless, it will just make the game more interesting.
✿ Enemy tank will always be in front line, do not ever focus on the tank, let the enemy members get in good range of Bullet Time and hit it. Also, always let Miss Fortune stand behind her teammates especially.
Keep in mind that the best bet for Miss Fortune to survive against is to learn about different champions. The good thing about Miss Fortune is that she is easy to learn, by following this guide and practice for few games it will become a habit that runs through your veins and you will carry your team easily and hit your Mastery 7 in no time. Do not get frustrated about bad games, they happen all the time, they can be 1vs9 games and the enemy is fed which make it harder to win. Follow the rules suggested in this guide and at least it will not be Miss Fortune's fault for the game loss. Keep practicing and the possibility of carrying the game will increase. Also, please do not steal anybody's pentakill. And remember: