✿ Matchups Brief ✿
Note: this is an overview of threats and synergies with
Miss Fortune. More details on how to position
Miss Fortune, control the wave and make use of these champions abilities along with
Miss Fortune's abilities mentioned below.
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| POKE YOU TO DEATH
Against: These champions will poke Miss Fortune to death. Having a huge wave of minions will not save Miss Fortune from the high risk of death. Avoid their abilities to survive.
With: these champions will help Miss Fortune to focus on the farm as they will do the poking job for Miss Fortune.
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| ADC
Against: these champions, with a wide range of auto attacks and abilities or not, these champions can damage Miss Fortune and kill her after poking her.
With: ADC champions go against in 99% of cases. If however Miss Fortune get supported by an ADC, do not judge, be patient, do not get tilted and do not flame.
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| HEALERS AND SHIELDERS
Against: They can poke, but not heavily, thus it is easy for Miss Fortune to survive, they get stronger in late game, try to not let them scale.
With: They can shield Miss Fortune and have the damage absorbed, and/or heal her to let her focus on farm and not fall back.
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| MIDLANERS AND JUNGLERS
Against: If they gank or camp bot, they can deny Miss Fortune and ruin her plans to carry. Always keep your eyes on the map and know their location.
With: If these champions are banned or in Miss Fortune's team, feel safe, one threat less, and thus, higher chance to carry.
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| OTHER THREATS
Against: These champions have a unique way of threatening Miss Fortune, be wary of where to position Miss Fortune and how to not lose farm.
With: With the different abilities of these champions, Miss Fortune can survive in various ways with each one of them. They synergy with Miss Fortune in general.
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✿ Matchups In-Depth ✿

AHRI
AHRI
THREAT LEVEL: EVEN
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AGAINST
Ahri has been joining botlane as a
support
, she can poke easily with Orb of Deception but she won't do it much because it will take the CS of her
marksman
. So a bad Ahri will use it frequently. Ahri can charm with Charm which is the threat to Miss Fortune, its threat will increase when Ahri reaches level 6 and dashes with Spirit Rush to land her Charm. Always keep a huge wave of ally minions so everything will be fine. If, however, the enemy team clears the wave of minions quickly and Ahri can land her Charm 70% of times on Miss Fortune, consider building Edge of Night or Mercurial Scimitar. Avoid her charm or absorb it with the mentioned items, and dive her with Make it Rain and then Bullet Time. Make sure that her Flash and Spirit Rush are on cooldown so she won't escape and Miss Fortune get the kill.
WITH
Ahri can help Miss Fortune doing her farm by poking and she can distract the enemy from farming as they will fear her Charm. If Ahri misses her Charm, be wary of the engagement of the enemy. Always be close -yet in a safe range- to the target of Ahri, thus, once the enemy is charmed, Miss Fortune can land few auto attacks with the help of Strut on the target, and if the health of the enemy is 50% or below, kill them with Bullet Time. Make it Rain can be helpful for Ahri to land her ability Charm on the enemy. Make sure to use it to make an opportunity whenever possible.
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AKALI
AKALI
THREAT LEVEL: MAJOR
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AGAINST
Luckily, Akali is not a champion that is found in bot lane, she is a mid lane champion, and lately she has been playing top which takes her further and further away and thus, another burden off the chest for Miss Fortune to focus CS and carry the game. Always keep the river bushes warded and remember, Akali works with combo starting with Shuriken Flip, if the shuriken is avoided, the combo is ruined and Miss Fortune lives. Akali is energy dependent not mana dependent. Do not let the low energy bar deceive you and make you think that Miss Fortune is safe and can engage Akali. With this assassin, let your teammates take the initiate. Do not target her with Bullet Time unless she was hardly stunned. Activate Strut and focus on auto attacks.
WITH
If Akali is in your team, you can rest assured, pray though that this Akali is not a feeder. If she feeds no worries, do not flame, do not get tilted. Focus on doing the job as a carry.
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ALISTAR

AMUMU
AMUMU
THREAT LEVEL: MAJOR
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AGAINST
There are two cases: the first is when Amumu's role is
jungler
; make sure to keep the bushe next to turret and in the river warded to avoid possible ganks. The second is when Amumu is
support
, it is rare but it happens. You need to have huge minions wave to protect Miss Fortune from Bandage Toss. If it hits Miss Fortune, especially at level 6, Amumu will use Curse of the Sad Mummy and it will be over for Miss Fortune. The good thing is that the range of Bullet Time is longer than Curse of the Sad Mummy. Therefore, during team fights, position Miss Fortune in the backline, let your teammates engage, when Amumu uses his ultimate, his teammates will get closer to kill your teammates, this is where the time of Bullet Time come and get few kills. The enemy team will think that Amumu will help them, but they will actually be the victim to Miss Fortune's ultimate. During lane phase, always position Miss Fortune behind her minions, if Amumu was able for 2 times to reach miss fortune, consider buying Edge of Night.
WITH
Having Amumu by the side of Miss Fortune is even better, when Amumu uses Bandage Toss, Strut and auto attacks, if he uses Curse of the Sad Mummy, the enemy team, unlike the first case, will not be able to move and will make a perfect synergy with Bullet Time. Help Amumu reach the enemy with Make it Rain.
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APHELIOS

ASHE
ASHE
THREAT LEVEL: LOW
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AGAINST
Frost will be one of the worse nightmares to Miss Fortune, especially in the late game when Ashe builds attack speed. Along with Ranger's Focus, Ashe will slow Miss Fortune to be able to kill her. Her main poke ability will be Volley, thus make sure to stay behind minions to avoid getting slowed and possibly get killed. As for her ultimate, Enchanted Crystal Arrow, simply avoid it by being restless from the beginning of the game, this way, it will be hard to predict where will Miss Fortune stand. This way, there will be no need to build an anti-ability item and you can build the regular recommended build. If, however, the
support
of Ashe can cc as Leona, then Enchanted Crystal Arrow will most likely hit, thus, it is recommended to build Edge of Night, Mercurial Scimitar and/or Boots of Swiftness.
WITH
This is going to be a nightmare. Ashe will keep spamming Volley to deal damage, will miss most of Enchanted Crystal Arrow, and not make a good use of her other abilities and passive. Be ready for this, do not flame, be patient, and who knows, the Ashe that is with you may be unexpectedly a good
support
. If her Enchanted Crystal Arrow hits, instantly use Bullet Time.
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BARD

BLITZCRANK
BLITZCRANK
THREAT LEVEL: MAJOR
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AGAINST
With huge wave of minions and keeping a distance, Blitzcrank will be mostly useless. Careful though, he can help pushing the wave thanks to his support item Relic Shield, this will prevent from having the minions wave to Miss Fortune's advantage. Do not let the enemy push or there will be no minions to shield Miss Fortune from Rocket Grab, and do not push the wave to the enemy turret as blitz will Overdrive and/or Flash, Rocket Grab, Miss Fortune and Power Fist her. And when he reaches level 6, he will use Static Field which means in 96% of cases deaeth if Blitzcrank is building AP items. Have the minions advantage, freeze the wave, preferably under your turret to help your
jungler
gank. Final tip: try to use Bullet Time in an extremely safe position or after he used Rocket Grab and it is on cooldown to avoid having the ultimate canceled.
WITH
Miss Fortune can kill from level 1 if a good Blitzcrank is by her side, pre level 6, whenever Blitzcrank Rocket Grab and Power Fist the enemy, use Strut and auto attack, if the enemy manages to escape with Flash, and heals to full health with Soraka for example, and if the enemy joins for the farm again, and if Blitzcrank manages to grab them again, use Make it Rain to prevent their escape and kill them with Strut and auto attack. After level 6, with the help of Static Field, do not use auto attack, hit Bullet Time to kill. A game with Blitzcrank will most likely be Miss Fortune's game.
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BRAND
BRAND
THREAT LEVEL: EXTREME
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AGAINST
One of the worse enemy
support
s, with Brand, do not choose Heal as a summoner spell, it will probably not save Miss Fortune from the burn, you might consider going with Inspiration tree with Time Warp Tonic and buy lots of potions. Brand will mainly poke with Pillar of Flame. Keep a safe distance from him, when he approaches Miss Fortune then he will probably use the ability, avoid it and get back to farming. The same can be said about the rest of his abilities. Always keep a safe distance from Brand to avoid getting burned down. Engage him when he is low in mana and after he just used Pillar of Flame.
WITH
Brand will do the poking job for Miss Fortune, he is one of the top poking
support
s. the downside with brand is he might kill steal, not on-purpose of course. Help Brand land his Pillar of Flame and the rest of the abilities with Make it Rain. Do not fear the enemy, they will be afraid to approach Miss Fortune as Brand will literally kill them. If the enemy is stunned or low on health, use Strut and auto attack combo to get the kill or help take the enemy down faster.
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BRAUM
BRAUM
THREAT LEVEL: LOW
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AGAINST
Braum counters Bullet Time in two ways; the first is the Stand Behind Me and Unbreakable combo that will block the damage from Bullet Time entirely. The second is his ultimate: Glacial Fissure that will interrupt Bullet Time and thus, cancel it. Having Morgana by Miss Fortune's side will help with shielding his ultimate with Black Shield, thus, let his Stand Behind Me and Unbreakable combo be on cooldown and do the Make it Rain and Bullet Time combo, so even if Braum uses Glacial Fissure, the Black Shield will absorb it. If Morgana is not Miss Fortune's
support
, wait for Glacial Fissure to be on cooldown and the combo and then engage. It is not necessary to buy Edge of Night, what matters in lanning phase is focusing on the farm, Braum will not do a problem to Miss Fortune in this phase. Thus, Edge of Night might be useless in team fights.
WITH
The good thing about Braum is that he can protect Miss Fortune from damage, thus, prevent her death from the enemy's
marksman
,
support
, or the
jungler
gank. Use Bullet Time when Braum uses Glacial Fissure, plan it in advance by pinging so it works.
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CAITLYN
CAITYLN
THREAT LEVEL: EVEN
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AGAINST
Caitlyn have an advantage over Miss Fortune with the wider range of auto attacks, moreover, she can poke -unconditionally for farm or purposefully- Miss Fortune with her Piltover Peacemaker, be ready to avoid it when you see Caitlyn channeling. Also, make sure to always have enough health and Barrier or Heal ready to survive Ace in the Hole, (preferably Barrier because if Caitlyn or her
support
used Ignite on Miss Fortune, Heal won't do much). Also, every sixth attack, Caitlyn deals bonus damage, she will probably try to land it on Miss Fortune. Let her shoot it on a minion, then get back to farm or poke with Double Up. Finally, Yordle Snap Trap will automatically sprung, if you fear the traps, let Miss Fortune walk into them when Caitlyn is out of range to avoid being hit by her auto attack which deals bonus damage.
WITH
The chances of Caitlyn to be a
support
is 1%. However, such a game where Caitlyn was
support
has been witnessed in a game before. It was tough to face 2
marksman
in one lane, it was auto attack poke until death. If it ever happens to you, then do not get tilted... Do not judge a book by its cover.
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IVERN
IVERN
THREAT LEVEL: LOW
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AGAINST
Ivern is being played as
jungler
because of his passive Friend of the Forest even though he is a
support
. In both cases, keep the minions wave to your advantage to not get rooted by Rootcaller, which can be deadly because with this ability, his teammates can dash to Miss Fortune. The second threatening ability is Daisy!, Daisy sends out a shockwave on the third hit, this, for sure, deals damage and help the enemy team to reach to Miss Fortune. Luckily, auto attacks and abilities work on Daisy, so, once Ivern summons Daisy!, slow her with Make it Rain and run away with Strut, if it is almost impossible to escape her, use Flash, if Miss Fortune is in a safe range from the enemy, use Strut and auto attacks to get rid of Daisy. If you are unsure about who is hiding in the bushes that Ivern creates with Brushmaker, use Make it Rain to get a vision. Keep in mind to always position Miss Fortune behind the minions in all cases.
WITH
The best way to make use of Ivern is Rootcaller, yet this may put Miss Fortune at risk, if the opponent is not threatening or if it was 2vs1, dash with Ivern to that target, if it may cost the life of Miss Fortune stay at a safe range and use Make it Rain to slow the enemy, Strut to increase the speed of auto attacks. Also, when Ivern summons Daisy!, slow the enemy with Make it Rain so Daisy can reach the enemy faster and and hit the enemy, on the third attack, use Bullet Time to end the enemy if he is at distance or auto attacks with the help of Strut if he is in closer range and has low health. After laning stage, go to the
jungle
, and enjoy getting the blue or red buff with Ivern.
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JANNA
JANNA
THREAT LEVEL: LOW
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AGAINST
Janna can peel with her Zephyr, actually, with this ability, she can slow Miss Fortune and protect herself and her
marksman
from death along with Eye Of The Storm, not to mention that her passive Tailwind that will help her teammates increase movement speed when moving towards her. Thankfully, her abilities are more of protect-focused than damage-focused. And luckily it is hard to get hit by Howling Gale which makes it hard to interrupt Bullet Time. Careful though if she pairs up with Yasuo, her Howling Gale helps him with his landing his ultimate. Janna in most other cases is not a dangerous foe. Try to poke her or her teammate so Janna keeps using Eye Of The Storm, this will make Janna run out of mana soon and vulnerable to getting killed by Miss Fortune. If Janna tries to run away or save her teammate from Miss Fortune with Zephyr, use Make it Rain to slow the enemy as well, make sure to use Strut to increase movement speed after getting hit with Zephyr and not prior to that.
WITH
Janna does not synergy with Miss Fortune, but at least the damage that is dealt can be absorbed by Eye Of The Storm. When the enemy can be slowed by Janna's Zephyr, use Make it Rain for extra impaire of movement. When engaging the enemy, focus on Strut and auto attacks. If Howling Gale hits the enemy, use Bullet Time.
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JHIN
JHIN
THREAT LEVEL: EVEN
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AGAINST
First, let's talk about the passive of Jhin, Whisper. Jhin consume ammunitions for four rounds, his fourth shot deals a great damage, usually he will try to land it on a champion, thus, avoid getting hit by his fourth shot, and engage him when he's reloading. Also, you need to be cautious to not let Miss Fortune get any harm, if she has been hit by AA or ability of Jhin or an enemy, Jhin will use Deadly Flourish which will root Miss Fortune and make her vulnerable to get killed by Jhin, his
support
or by a gank. Keep in mind that Deadly Flourish cannot be blocked by minions. Also, watch where Miss Fortune steps as he can root her with the same ability if she steps on Captive Audience. Finally, do not stay in low health though, his ultimate Curtain Call will kill her.
WITH
Be happy, not gonna happen.
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JINX
JINX
THREAT LEVEL: EVEN
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AGAINST
Jinx can be deadly, but by avoiding her abilities and following few tips, she can be easily killed. First, know about her passive Get Excited!, once Jinx kills someone, she gains extra movement speed and attack speed, so if she gets Miss Fortune's
support
, she can easily reach Miss Fortune and slow her down with Zap! and increase more attack speed with Switcheroo!, be prepared to withdraw. When Jinx activates Switcheroo! stay away from where she aims because it damages the surrounding enemies. Engage her when this ability is on cooldown and poke her with Double Up. Zap! can be avoided by staying behind an enemy or a minion. Once this ability is on cooldown, engage with Make it Rain, Strut and auto attacks, Jinx will try to save herself and probably engage Miss Fortune back with Flame Chompers!, they can be easily avoided because they do not activate instantly, and their position are excepted. Finally, be wary if Miss Fortune's health is low, Jinx summoner can predict her location and kill her with Super Mega Death Rocket!, so if Jinx does not have a vision of Miss Fortune, she will hit towards the turret location. Therefore, DO NOT RECALL UNDER YOUR TURRET, position Miss Fortune away from her turret.
WITH
May happen in URF, but she will not be your
support
anyways, be relived.
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KAI'SA

KALISTA
KALISTA
THREAT LEVEL: MAJOR
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AGAINST
Luckily for Miss Fortune, none of her abilities -except Bullet Time- is affected by the lunges of Kalista, thus, landing hits on her and landing Make it Rain are always guaranteed. The problem however will be with the auto attacks, she can easily lunge away from Miss Fortune attack range, and lunge back to damage Miss Fortune and so on. It will also be hard on the engage
support
to catch her off guard. Taking down Kalista will require poking her with Double Up and auto attacks if possible, then use Make it Rain and Bullet Time combo. Do not let Miss Fortune get hit by Kalista's auto attack, Miss Fortune can get killed if she is low in health with Kalista's Rend.
WITH
Although Fate's Call can save Miss Fortune, but no, Kalista won't be supporting anyone, not today.
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KARMA
KARMA
THREAT LEVEL: LOW
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AGAINST
Karma does not represent a huge threat on Miss Fortune. Watch out from Inner Flame thoguh, it deals great amount of damage. And if she managed to hit Miss Fortune with Focused Resolve, get out of the ability range to not get rooted. When damaging her or her
marksman
, she will use Inspire for shielding and increasing of movement speed, it is quite predictable when she uses it, therefore, use Make it Rain to prevent the enemy from running away.
WITH
Not a great synergy with Miss Fortune's abilities, if Karma manages to root with Focused Resolve, use Make it Rain, Strut and auto attacks before level 6 or when Bullet Time is on cooldown, or use Bullet Time when Miss Fortune leve is 6 or the ability it is ready. Karma can help Miss Fortune escape from the enemy or reach them faster for a kill with Inspire, when chasing an enemy, use Make it Rain to slow them and Strut for auto attacks.
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LEONA
LEONA
THREAT LEVEL: EXTREME
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AGAINST
Leona is a hard CC champion, she can be very problematic against Miss Fortune, especially mid-late game when she builds ability haste items which makes her CC almost ready all the time. Minions cannot protect Miss Fortune from Zenith Blade which will make Leona dash to Miss Fortune and root her, and use the Shield of Daybreak that will stun Miss Fortune. Thus, hitting Leona the
tank
is useless, escaping death is impossible, especially with Solar Flare. Cleanse will not be enough, maybe along with Edge of Night and Mercurial Scimitar it may be possible. But not when Leona uses flash or Hextech Flashtraption. The best bet is to stay in a safe range, use Make it Rain to slow her and prevent her from reaching Miss Fortune, and depend on your
jungler
ganks. With 3vs2, take the
marksman
first, and then kill Leona. In team fights, Leona's CC can be a bait to enemy team as they will gather around your stunned teammates to kill them, and that is when it will be the time for Bullet Time, just like with Amumu. Stay in the back line and wait for the opportunity.
WITH
The nightmare Leona causes when she is against Miss Fortune becomes a paradise when she is by her side with Zenith Blade and Shield of Daybreak, use Make it Rain to prevent the enemy from running away and use Strut to kill the enemy. If Leona gets 2 or more enemies with Solar Flare, use Bullet Time. The synergy with Leona is great, she can make a not-so-good Miss Fortune player professional. Make a good use of Leona.
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LUCIAN

LULU
LULU
THREAT LEVEL: TINY
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AGAINST
Lulu is not a champion to be afraid of. She can however cancel Bullet Time with Whimsy turning Miss Fortune into a critter. But this case is rare because Lulu will be busy trying to save herself or her
marksman
. Finally, Lulu can save her teammate from Bullet Time with her ultimate Wild Growth, so if Lulu used it after using Bullet Time, use Make it Rain, Strut and auto attacks combo to take the enemy down. Or do the opposite, meaning, do the latter combo, when the effect of Wild Growth ends, use Make it Rain and Bullet Time combo to end her or her teammate.
WITH
Lulu can protect and save Miss Fortune, in fights, she can help her with Whimsy to prevent an enemy from using an ability or auto attacks on Miss Fortune, or increase the movement speed and attack speed of Miss Fortune. In the first case, use Strut and auto attacks, try do deal as much DPS to the polymorphed enemy as possible so the enemy withdraw or get killed. Always make a good use of Whimsy from Lulu by using Strut and auto attacks, or depending on the case, use Make it Rain and Bullet Time.
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LUX
LUX
THREAT LEVEL: EVEN
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AGAINST
Lux has two abilities she depends on to take down her enemy, Light Binding and Lucent Singularity. The first can be avoided by staying behind minions, the second is to run away when Lux runs towards Miss Fortune and cannot be shielded by minions. Lux movements are predictable, so always have minions advantage and move in and out based on her position. Use Make it Rain to get low-health minions if you fear missing CS from avoiding the ability. Engage Lux after she uses Light Binding. Be extra cautious when Lux reaches level 6, especially if she gets her first AP item; that is because she can kill Miss Fortune with her Light Binding, Lucent Singularity and Final Spark combo.
WITH
Leave the poking job to Lux and focus on farming, if she catches an enemy with Light Binding, use Strut and auto attack, be careful though, the enemy can still attack and use abilities. For instance, if Lux used Light Binding on Blitzcrank, Blitzcrank can still use Rocket Grab and grab risk Miss Fortune if she is not positioned behind minions. Lux can kill steal with Final Spark, so when you see the combo, use Bullet Time to "try" preventing such an action.
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MALPHITE
MALPHITE
THREAT LEVEL: EXTREME
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AGAINST
Malphite is a dangerous foe, especially if he pairs up with Yasuo. Luckily Miss Fortune builds up movement speed with Strut passive. If your
support
is not good enough, never aim to poke the enemy except with Double Up, or at least after he uses Seismic Shard. Play safe and depend on your
jungler
ganks. After level 6, farm with extreme caution, when your
jungler
ganks, do not stay close to him, close to your
support
or close to Malphite, stay scattered, when Malphite uses his ultimate Unstoppable Force the time to use Make it Rain and Bullet Time combo comes, out of fear of getting killed, Malphite will try to run away, and your teammates will help in killing Malphite. There is no better way to deal with Malphite. Fear him more in team fights though, he can use his ultimate even from behind the wall, always know his location first and move accordingly. Having vision everywhere is crucial, so ask your
support
to ward the
jungle
thoroughly.
WITH
The good thing about Malphite is that everyone fears him and stay away from him, so in most cases Miss Fortune can farm safely, leave most of the poking job to Malphite with his Seismic Shard, you may help with Double Up. When the enemy reaches 50% health or below, prepare to kill him with Make it Rain, Strut and auto attacks combo, it is not necessary to kill though pre level six because a kill will be 100% guaranteed when both Malphite and Miss Fortune reaches level six and combo with Unstoppable Force and Bullet Time.
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MAOKAI
MAOKAI
THREAT LEVEL: MINOR
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AGAINST
Stay in a safe range to avoid getting rooted by Maokai's Twisted Advance. Also, stay out of the brushes because most likely, there is a sapling that was placed with Sapling Toss and it deals quite a damage to Miss Fortune not to mention slowing her which makes her prone to be rooted by Twisted Advance. And finally, always keep a safe distance from Maokai to be able to run away from his ultimate Nature's Grasp, engage his
marksman
when both of his rooting abilities are on cooldown or when he roots your
support
to protect them from being killed by the enemy's
marksman
. If the
support
is about to die, especially when the enemy
jungler
ganks, leave, 1 death is better than 2.
WITH
Another powerful
support
, being a
tank
, he can engage the enemy and let Miss Fortune do the damage, if he roots the enemy with Twisted Advance, use Strut, if he catches an enemy or multiple ones with Nature's Grasp use Bullet Time. Use Make it Rain to slow the enemy and help Maokai reach the enemy quickly with either of these abilities.
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MORGANA
MORGANA
THREAT LEVEL: MINOR
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AGAINST
Morgana is a powerful enemy if she catches Miss Fortune with Dark Binding. Always let Miss Fortune stay behind the minions, if she uses Soul Shackles, use Make it Rain to slow her, Strut to run away, and if it is impossible to escape, Flash, if Miss Fortune is rooted from that ability, she will be dead. Keep in mind that Morgana can protect herself or her ally with Black Shield so use Make it Rain when this ability is on cooldown. If the enemy team can cause heavy CC, consider equipping Cleanse
WITH
Easy plan: pre level 6, if Morgana managed to root an enemy, use Strut and auto attack the enemy. Post level 6, if Morgana manages to root the enemy or about to root the enemy with Soul Shackles, use Make it Rain to prevent the enemy from running away from Morgana's ultimate and use Bullet Time.
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NAMI
NAMI
THREAT LEVEL: LOW
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AGAINST
Nami can be quite a peeler with Ebb and Flow, always keep the distance between her and Miss Fortune especially with Aqua Prison, because if it hits Miss Fortune, the
marksman
can manage to damage Miss Fortune heavily, not to mention that it interrupts Bullet Time. After level 6, make sure to not stay close to the enemy when Miss Fortune health is low, Nami will use Tidal Wave to prevent Miss Fortune from run away and get killed. Vice versa when Miss Fortune is chasing the enemy or using Bullet Time, she will be interrupted with the same ability. Therefore, always use Bullet Time when Tidal Wave is on cooldown, Nami will use it when her teammate is on low health, so damage her teammate with Strut and auto attacks, or the whole enemy team with the help of your teammates until she uses it, then secure the kill with Bullet Time.
WITH
Easy plan again: pre level 6, if Nami managed to stun an enemy with Aqua Prison, use Strut and auto attack combo. Post level 6, if Nami used Tidal Wave, use Make it Rain to prevent the enemy from running from the wave and use Bullet Time before the wave reaches the enemy, because their chances to escape after the wave hits them are higher in comparison. Do not worry a lot about getting damaged, Nami will do a good job of healing Miss Fortune.
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NAUTILUS
NAUTILUS
THREAT LEVEL: EXTREME
|
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AGAINST
Always keep the minions wave to your advantage to prevent Nautilus from colliding with Miss Fortune with Dredge Line. Also, keep a distance to prevent being stunned by his auto attack and prevent airborne with his Depth Charge. Try as much as possible to never stay without minions because he can dive Miss Fortune under her turret and kill her, as a
tank
, he will tank the turret for his
marksman
and get out alive. Finally, be cautious with Depth Charge, it cannot be shielded by minions or teammates.
WITH
Similar plan to Nami and Morgana, before level 6, when Nautilus uses Dredge Line, use Strut and auto attack, and after level 6, use Bullet Time when he uses Depth Charge. It is always good to have Nautilus as a
support
. He can save Miss Fortune in many ways if the enemy tries to harm her.
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PANTHEON
PANTHEON
THREAT LEVEL: MAJOR
|
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AGAINST
Careful with this early game winning champion, especially with Shield Vault, because if he stuns Miss Fortune with it, she will be dead in 80% of cases, always keep a safe distance from him even if it costs the CS. Also, do not try to damage him or his
marksman
if he uses Aegis Assault, he will block all the damage with his shield, so make sure to use Bullet Time when this ability is on cooldown. You can try to poke with Double Up or auto attacks when these two abilities are on cooldown. Be wary in team fights though, you might think you are doing a safe winning battle against one or two champions, but he can join from a distance with Grand Starfall and flip the tables on your team.
WITH
Pantheon does not synergy well with Miss Fortune. To make the best use of him, first, hide behind his shield when he Aegis Assault to be protected from all sorts of damage (yes, even Lux's Final Spark). Second, when he stuns the enemy with Shield Vault, use Make it Rain, Strut and auto attack combo, the enemy will be dead in 80 of cases.
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PYKE

RAKAN

RELL

SAMIRA

SENNA

SERAPHINE
SERAPHINE
THREAT LEVEL: EVEN
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AGAINST
Seraphine pokes heavily because she has wide range of abilities. Two things can be done against Seraphine; the first is watch her movements closely, whenever she gets closer to Miss Fortune, move away because Seraphine will probably poke. The second depends on your
jungler
ganks mainly, if you have
support
as Leona, Seraphine won't be a problem, otherwise, play safely and do not stay close to your teammates as she will charm Miss Fortune and her close teammates with Encore during laning phase and in team fights. Also, remember, to keep a distance from her after she uses an ability because Seraphine gains wider range and can auto attack with her passive Stage Presence.
WITH
The chances of Seraphine to stun the enemy are not high if the enemy position themselves well, if she managed to do so, Make it Rain, Strut and auto attack combo it is. Her ultimate Encore synergies with Bullet Time. Do not use Make it Rain when Encore hits the enemy, instead, use Bullet Time directly to ensure faster damage and kill.
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SETT
SETT
THREAT LEVEL: MAJOR
|
|
AGAINST
Another fearsome
support
, even when distance is kept from him, Sett will Flash or Hextech Flashtraption from a brush or Knuckle Down towards Miss Fortune to deny her her farm by doing his combo Facebreaker and absorb the damage taken to use his deadly Haymaker. It gets worse with The Show Stopper. If Sett becomes a real problem, consider buying anti-tank early after Kraken Slayer. If you cannot depend on your
support
to help you against Sett's
marksman
, depend on your
jungler
ganks. Don't die, during team fights stage he will be easy to take down. Always avoid Haymaker, let someone initiate the fight, and deal the damage.
WITH
Sett cannot do the poking job alone. Thus, when he engages the enemy, engage with him mainly with Strut and auto attacks, do not use Bullet Time when he uses The Show Stopper ubless you know exactly where he is going to slam the enemy.
|

SHACO

SIVIR

SONA
SONA
THREAT LEVEL: TINY
|
|
AGAINST
Sona is not a threatening
support
, but she shines during team fights. So, in team fights, target her first to prevent her from healing her allies, and during laning phase, target her first to lose mana from healing and make her
marksman
vulnerable. Sona do poke, make sure to always poke her when she gets closer with Double Up, and be careful when she reaches level 6 because she can make Miss Fortune and her teammates dance with Crescendo if they were all positioned in the one location. If she tries to run away or helps a teammate with Celerity, use Make it Rain to slow them down. Miss Fortune can reach them quickly with Strut. After laning stage, consider buying Executioner's Calling and build it to Mortal Reminder to reduce the healing impact from Sona's Aria of Perseverance.
WITH
A good advice to follow in all games, always protect your
support
, especially if it was Sona because not only she can shield and heal Miss Fortune, and do great combo with Sona's Crescendo and Miss Fortune's Bullet Time, but she can also increase Miss Fortune's AD with Hymn of Valor. Sona may not be the greatest synergy, but she can do well in letting Miss Fortune do her job.
|

SORAKA
SORAKA
THREAT LEVEL: TINY
|
|
AGAINST
Soraka is one of the least threatening champions to Miss Fortune, follow the same strategy that is used against Sona, target her first, especially in teamfights, she can save her allies in team fights because she is very powerful in increasing the durability of her teammates. Also, make sure to stay in a safe distance from Soraka when using Bullet Time because she can cancel that with Equinox, that is not common to happen because she usually won't be staying next to Miss Fortune and will be busy healing her
marksman
.
WITH
Luckily with Soraka, Miss Fortune can do Strut and auto attack combo without worrying about being damaged by an ability or auto attacks, thanks to Equinox as well as her healing that gets stronger in mid and late game. So ensure making use of this ability. And since Equinox can root the enemy after few seconds, use Make it Rain to slow the enemy and make them stay in the zone, if they get rooted, use Bullet Time.
|

SWAIN
SWAIN
THREAT LEVEL: EXTREME
|
|
AGAINST
A very dangerous foe during all stages of the game, Swain is even more dangerous than his
marksman
. Thanks for the passive of Miss Fortune of building up movement speed, his most dangerous ability that leads to series of combos and then death, Nevermove and Ravenous Flock, are easily avoided, but do not underestimate him. Always build Mortal Reminder when Swain is in the enemy team, because he can heal from his passive and his ultimate Demonic Ascension. Depend on your
jungler
or mid laner ganks, or at least, play extra safely until the stage of team fights to take Swain along with his teammates.
WITH
Swain can gift the enemies to Miss Fortune by rooting and grabbing them for her to damage them. He can also do the damage job for Miss Fortune. Moreover, his ultimate Demonic Ascension can save Miss Fortune. With Swain, farming will be an easy task to Miss Fortune.
|

TARIC
TARIC
THREAT LEVEL: LOW
|
|
AGAINST
Taric can stun with Dazzle but that is not going to be a problem to Miss Fortune with her Make it Rain and Strut passive, what can be though, is his ultimate Cosmic Radiance that can block the damage from Bullet Time, so damage him and his teammate with auto attacks to use his ultimate. Once he uses it, let him push (during laning phase) with his teammate and use Make it Rain and Bullet Time combo to get the kill/s.
WITH
Not a good synergy with Miss Fortune, but at least he increases the chances of not getting killed by the enemy. Remember, if he manages to stun the enemy, depending on the situation, use either Make it Rain, Strut and auto attacks combo, or Make it Rain and Bullet Time combo.
|

THRESH
THRESH
THREAT LEVEL: EVEN
|
|
THRESH
AGAINST
Always have minions wave to your advantage to prevent getting grabbed by Death Sentence, if Thresh fails to land it on Miss Fortune, you can engage him or his
marksman
. Try to freeze the wave under your turret so your
jungler
can help you with ganks, even if the
jungler
does not gank, it should be easy to escape when your turret is closer to Miss Fortune. Always have minions in front of Miss Fortune to avoid the series of combos he can do to help his
marksman
kill Miss Fortune. Also, during team fights stage, always stay in the backline to avoid being grabbed by him.
WITH
Thresh can be quite useful to Miss Fortune. Even if he does not manage to catch an enemy, his ultimate The Box slows the enemy which synergies with Bullet Time. Always make use of that, if the enemy manages to escape The Box with Flash, let them push again, and depend on Thresh's combo that starts with Death Sentence or Make it Rain and Bullet Time.
|

TRISTANA
TRISTANA
THREAT LEVEL: MAJOR
|
|
AGAINST
A dangerous
marksman
because she scales greatly as the game goes on, especially that her passive Draw a Bead let her increase her attack range. Poke her hard with Double Up, and careful, it is always unexpected when she decides to get in closer range to Miss Fortune with Rocket Jump and unleash Rapid Fire. This is where Miss Fortune comes in disadvantage to disable Tristana, Make it Rain will not help much against her, and the only way to get saved is Flash. Moreover, when using Bullet Time, Tristana can interrupt that with Buster Shot, she can also get Miss Fortune out of team fights with Buster Shot. So during team fights, always target her first, you may consider building Immortal Shieldbow to survive her damage burst. You may also pick Exhaust to prevent her from damaging Miss Fortune. If you are about to take her down, make sure that Rocket Jump is on cooldown so she does not escape.
WITH
No comment.
|

TWITCH

VAYNE

VEL'KOZ
VEL'KOZ
THREAT LEVEL: EXTREME
|
|
AGAINST
One of the ultimate bullies of the game, even when he plays mid, he will be the bully in team fights. Nothing much Miss Fortune can do against Vel'Koz. Get Immortal Shieldbow to survive the burst, and it is preferable to have an engage
support
as Leona to prevent him from bullying. Also, buy Edge of Night and if the conditions are critical, build Mercurial Scimitar. Also, buying Wit's End can help against Vel'Koz, but that depends on the composition of the enemy team. Keep in mind that his mana gets low fast because of the heavy poking, so when his mana gets low, consider poking him and engaging him with Make it Rain, Strut and auto attacks combo.
WITH
Forget about poking the enemy, Vel'Koz will do a splendid job for Miss Fortune. Use Make it Rain, Strut and auto attacks combo when Vel'Koz get the health of the enemy 50% or below.
|

XAYAH

XERATH

YASUO
YASUO
THREAT LEVEL: EXTREME
|
|
AGAINST
Yasuo can be easy to poke before level 6, after level 6, it gets different and he will always be tough to deal with. The first rule to remember is to have maximumly 3 ally minions, that is because if Miss Fortune tries to run away from Yasuo to her turret, Yasuo will use Sweeping Blade to reach Miss Fortune and take her down, having more than 3 minions will be to the advantage of Yasuo in getting the kill. Watch out if he is paired with a champion like Malphite, because he makes landing his ultimate Last Breath easier. If he doesn't have a champion that supports his ultimate, know that Yasuo can airborne Miss Fortune when Steel Tempest stack from two hits, a whirl will appear around Yasuo, when you see and hear the sound of the whirl, be ready to dodge.
WITH
This is not utopia, what were you expecting to see here?!
|

YUUMI
YUUMI
THREAT LEVEL: TINY
|
|
AGAINST
The least threatening champion, playing against Yuumi will feel as playing 2 vs. 1, this will not be the case if she pairs up with Vayne though. Yuumi's
marksman
will be easy to target and killed, make sure to attack heavily and at once, as the
marksman
die, Yuumi will detach and be killed easily. Careful though with Final Chapter so Miss Fortune does not get stunned, even if Morgana is Miss Fortune's
support
, the Black Shield will not block Final Chapter. Consider getting Mortal Reminder, not for Yuumi of course, but for her lucky teammates. One last tip, Yuumi uses mana with her healing ability Zoomies, she restores mana partially and get a shield with a single auto attack which will make her able to heal again, so if you see Yuumi detach, do not let her attack Miss Fortune and ping your
support
.
WITH
You need to be a professional Miss Fortune, if you are new to Miss Fortune, ask your
support
to pick someone else but Yuumi.
|

ZIGGS
ZIGGS
THREAT LEVEL: MAJOR
|
|
AGAINST
Ziggs is one of the most annoying enemy
support
s, so to take him down you need one of two things (preferably both): the first, is to have an engage and
tank
y
support
such as Nautilus to help in ending him quickly and take care of the farm, the second is, as he pokes heavily with his abilities he will lose mana quickly, engage him when he is low on mana, for regular pokes, use Double Up, and never get close to him. One final tip, when on low health and using
recall
, do not check other part of the map or check the shop, it is predictable that Miss Fortune is standing under her turret and can take her down with Mega Inferno Bomb even when Miss Fortune is not near.
WITH
Leave the poking job to Ziggs and end the enemy when he is low on health with Strut and auto attacks combo, or with Make it Rain and Bullet Time combo when they are out of range of auto attacks.
|

ZYRA
✿ Early Game ✿
Unexpectedly, this stage is the most important stage of the game, it decides whether the wave will be pushed fast, slowly, or frozen and the items to be built. First and foremost, it is important to understand who is against
Miss Fortune and which abilities they have for better positioning and poking. The first ability to level up for
Miss Fortune is
Double Up, with this, the first six minions cannot be missed. Moreover,
Miss Fortune can poke the enemy
marksman
and
support
behind their minions.
In this stage, understanding the movement of
marksman
,
support
and
jungler
is as important as not missing any farm. For instance, if
Miss Fortune is facing
Morgana, you can bait to see her responses of catching
Miss Fortune with
Dark Binding, that gives a hint on what kind of threat she causes, is she out next to minions or hiding in the bushes waiting for an opportunity? Is she prone to poking or not? How can she deal with
tank
s?
The same can be said about the
marksman
, for example, is
Jhin tries to land his fourth hit on
Miss Fortune? Does he use
Deadly Flourish whenever
Miss Fortune has been hit by any of the teammates or by his
Dancing Grenade? This can tell if
Miss Fortune can poke while farming, or should be cautious with the farm. The same can be applied on the enemy
jungler
, is he camping bot lane? or is he camping other lane?

What if the jungler is camping bot lane?

The previous image illustrates the entrances where the enemy
jungler
may possibly use to gank. The warding job is essentially a
support
's, but helping a
support
with warding is necessary since they run out of wards eventually. First know that, a
jungler
will typically gank from the river, that that brush in the river is essential to ward, it is essential for midlaner ganks too. Second, there is the brush between the river and the
jungle
when Miss Fortune is in the blue team, if the
jungler
ganked once from that brush, it means he will do it again and again, always keep it warded. Finally there are the bushes that near the turret, it is rare for the enemy to attack Miss Fortune and her
support
from there. However, if the enemy
jungler
is invading and notice that either Miss Fortune or her
support
are in low health, he will join from there. Always keep that brush warded. If the enemy
jungler
is Shaco, keep it warded anyways with Control Ward.
|
Therefore, according to the movement of
support
,
marksman
and
jungler
, the strategy to be followed during the laning phase until it is ended will be decided. Keep in mind that the major threat to
Miss Fortune is the enemy
support
first, the AD Carry will be in the same situation as
Miss Fortune's, focusing on the farm, the second threat is the possible ganks from mid laners and
jungler
s. Therefore, the strategy that should be used in each condition is as the following:
✿
The enemy team is pushing but they are not a threat to
Miss Fortune: speaking of any ADC with a
support
such as
Yuumi (watch out of
Vayne and
Yuumi combo, it is unbelievably deadly),
Miss Fortune can get a kill or double kill with the help of her
support
without the need of
jungler
's help. You should let them push the wave by killing the minion with just one shot instead of keep hitting it until its dead, let the minions do the job for
Miss Fortune, meanwhile, you can either:
- Poke the enemy and let them lose experience since they will try to play safe and not farm properly; or
- Give them sense of hope and do not poke them to let them push and get them after they push.
✿
The enemy team is pushing and they are a threat to
Miss Fortune: enemies such as
Vel'Koz,
Brand that will poke
Miss Fortune under her turret, you should try to focus on pushing the wave and making use of
Love Tap, and the first ability that should be leveled up after
Double Up is
Make it Rain not
Strut to prevent possible deaths. It is crucial though to save mana in this case and not use
Make it Rain frequently even if
Presence of Mind was chosen. Use their pushing action to
Miss Fortune's advantage and ask the
jungler
-politely- to gank bot lane. A good
jungler
will make use of this opportunity when they are done with their task at hand. In case the
jungler
will not help, ask the midlaner to gank, they will push the wave and come to help. Know two things though:
- A
jungler
may not camp botlane because they have better plans for other lanes, find the enemy ADC is evasive and hard to gank such as
Lucian with
Relentless Pursuit, or simply the
jungler
is new to the role and will seem as if he/she is trolling. In this case, wait until level 6 and ask for a possible help before taking down
elemental dragon
as the
jungler
should be there in either cases. There is no need to flame the poor
jungler
or compare him/her to the enemy's.
- The ally midlaner is losing to the enemy midlaner. In this case, DO NOT in any way ask the midlaner to camp bot as they will feed the enemy bot lane champions and they will take the lead over you in lane. Keep in mind that if the enemy mid laner pushes the minions wave, they will probably gank botlane, and there is a high chance that the enemy bot laner will join the party by switching their position from defensive to offensive. Thus, it is preferable to be ready for such ganks and havee
Bullet Time ready.
Keep in mind that a nice top laner might ask you to ward to join the party with
Teleport and help you take down the enemy. However, in case no one wants to help bot lane, focus on playing safely, have a large wave of minions that will take the damage for
Miss Fortune and simply not die. If
Miss Fortune cannot kill, she should not feed the enemy because that will highly impact team fights later. And remember, if the KDA of
Miss Fortune is 0/0/0, she can still get fed later during team fights with
Bullet Time and carry the team, but it is not possible when the number of her deaths increases.
✿
The enemy team is letting you push and is not a threat to
Miss Fortune: this is the case where the enemy realize the threat
Miss Fortune can cause or they have already witnessed with a kill. This is the case of inexperienced enemy bot laners. In this case,
Miss Fortune along with her
support
can poke the enemy under their turret to death as well as taking the gold from the turret plating before they fall. Moreover, going back to base to get items without defending your turret is easy. Make sure though to ward the mentioned bush in the river to avoid possible ganks. Make sure to save
Make it Rain for such cases to ensure escaping safely and then
Strut to increase the movement speed. Make sure the wave is pushed when you are about to do
elemental dragon
.
✿
The enemy team is letting you push and is a threat to
Miss Fortune: this is when the enemy team are not able to get
Miss Fortune so they plan to take her down under their turret with some strategies, this can be as deadly as
Blitzcrank with his
Flash or
Overdrive,
Rocket Grab and
Power Fist combo, with the turret hitting
Miss Fortune, this will be an easy kill for the enemy. And even if
Miss Fortune luckily escapes with
Flash or
Ghost there is a high chance that the enemy will reach her and kill her. Moreover,
Miss Fortune will be prone to ganks. Read the enemy movements for this case, if they seem defensive and they are switching to offence, then their
jungler
is near and
Miss Fortune should fall back immediately.
Since it is recommended in this guide to buy [long sword as the first item along with two-to-three
Health Potions, make sure to get back to base with at least 1800 gold or maximumly 2200 gold. In the case of 1800 gold, get
Noonquiver and
Cloak of Agility to be built later as
Kraken Slayer or
Immortal Shieldbow, and 2-3
Health Potions. In the case of 2200 gold, buy in addition
Boots to be built later in the game. In case of forced back, this means
Miss Fortune is having a hard time sustaining her health, this can be known from the very first seconds, try to play extra cautiously to get 1100 gold and get
Vampiric Scepter,
Boots and 5
Health Potions.
Remember, it is the priority to focus on the farm and use
Double Up to not lose any CS. It is ok if the enemy keeps pushing and makes
Miss Fortune lose farm, there will always be a chance to make up the loss farm during mid and late game, also, do not worry about the enemy team pushing the lane, they will get fed up with the boredom and go to help their
jungler
or mid laner, make sure however to ping it to your teammates to act precautious, or simply follow them to the fight place and get possible kills. However, it is recommended to leave this until
Miss Fortune reaches level 6 and ping your teammates to leave it be until it is time for
Bullet Time.

What is the impact of my support in early game?
If the flow of the game is going good,
Miss Fortune will have the mystic item built,
Kraken Slayer to deal extra damage,
Bloodthirster to sustain health, and building the third item and boots item; or
Immortal Shieldbow to survive the burst of damage that is caused by the enemy team;
The Collector for burst damage and the building the third item along with boots. The enemy turret will be on the verge of destruction or destroyed. In games when both are even though, it will be usually the mystic item and either
Boots of Swiftness against CC botlane such as
Ashe and
Lux, or building the second item. The enemy turret would be in best case scenario destroyed up to 50%. In the worse case scenario, the first item would not be built yet and your turret will be the one to be destroyed, and in worst cases, your turret will be destroyed and the enemy team is either ganking other lanes or waiting to take
Miss Fortune down by surprise. If you are losing, keep patience, mid and late game could be the chance to gain more gold, and comeback the game.
✿ Mid Game ✿
This is the stage where the actually carry of
Miss Fortune begins, start to lead if she is way back or was not able to carry at all. Based on the results of the early game stage, there will be three scenarios for
Miss Fortune during mid game stage. Here are the scenarios and what to do in each case:
✿
The enemy turret of bot lane is destroyed or about to be destroyed: If the enemy turret is on the verge of destruction,
Miss Fortune at this point can dive the enemy under their turret -with the help of her
support
even if it was not destroyed and get out alive from it. Make sure after the turret is destroyed to clear the wave of minions to make up for the lost health and get more gold for the third item. If the built mystic item was
Kraken Slayer, get
The Collector, if it was
Immortal Shieldbow, get any of the attack speed alternatives such as
Runaan's Hurricane.
In this case, if the enemy team is pushing to your turret, get back to lane and defend the turret, push the wave of minions and then it is situational to do one of the following:
- Do
elemental dragon
whenever a drake is about to respawn even without the help of your
jungler
. This will not only be useful for you, but also useful for the whole team. Make sure that the enemy's jungle is warded to escape if the enemy approaches. Or, if you know where the enemy team is (i.e. the enemy
jungler
is top lane, the bot lane champions are dead, etc.]] then
Miss Fortune can solo drake without any risk.
- Keep pushing bot lane, specifically if
Miss Fortune is winning her lane hard, make sure though that your
support
is warding the enemy's jungle to escape any possible ganks. If the enemy team is freezing the minions wave, roam the enemy jungle and kill the jungle monsters, they will grant
Miss Fortune gold, experience, a blue or red buff if available, and even a possible kill if one of the champions are roaming there.
- Help mid laner or even top laner in their lanes if they are even with the enemy or not losing hard. With the
support
next to
Miss Fortune, it will be as easy as using
Make it Rain and then
Bullet Time. If the enemy mid laner is evasive such as
Ahri, make sure that her ultimate
Spirit Rush is on cooldown and avoid being charmed by
Charm so
Bullet Time is not interrupted and
Miss Fortune is not dead. Do not use this combo against champions like
Nasus though because it will not kill him, make sure to damage him first with auto attacks and then use
Make it Rain and
Bullet Time combo.
Miss Fortune can help the
jungler
in doing herald rift too if mid-lane and top-lane's condition are stable.
NOTE: DO NOT HELP MID LANER OR TOP LANER IF THEY FED THEIR ENEMY ESPECILLY IF IT IS
TANK
, MISS FORTUNE WILL MOST LIKELY DIE SINCE THE ADC REPRESENTS THE GREATEST THREAT TO THE ENEMY. Also, do not help mid laner if the enemy mid laner is
Zed. No matter how bad this
Zed is, he will definitely get
Miss Fortune. Also, DO NOT PUSH MID LANE ALONE WHEN YOU DO NOT KNOW THE POSITION OF THE ENEMY TEAM, THIS WILL BE 90% THE DEATH OF
Miss Fortune.
✿
Miss Fortune is even with the enemy team in bot lane: the plan in this case will not change as much as in the early game stage. Yet there will be changes based on the rationale of the game. Meaning, sometimes the enemy
marksman
and
support
scale better in mid and late game. In that case, try to poke hard with
Double Up,
Make it Rain and
Bullet Time. It is important to make the enemy lose experience and gold, make sure to not use
Make it Rain when you are unsure where the enemy
jungler
is. As this ability, and
Bullet Time will be the key to saving
Miss Fortune and her
support
and
Miss Fortune has a chance to secure a kill. Hopefully, in this case, the
jungler
and mid laner have some time to spare and gank your lane.
✿
Miss Fortune has lost the first turret: this is the case where
Miss Fortune and/or her
support
are using
recall
frequently to avoid death due to low health.
Miss Fortune would probably not have enough gold and experience because of the heavy poke from the enemy bot laners. In this case, freeze the wave of minions, and track the movement of the enemy bot laner:
- If they are still pushing bot lane, probably one of your teammate will join bot lane to help you without your pings, in this case, regaining the condition of the lane can be possible. Make sure to not lose anymore experience or gold.
- If they cannot be seen anywhere, be extra cautious as they might be in your
jungle
taking down the monsters. Ask your
support
to properly ward the jungle. If unsure about the location of the enemy (in most cases a brush), do not hesitate to use
Make it Rain to have a vision.
- If they are in mid lane and trying to take down mid lane turret: push the wave at least to the river. Careful if an
elemental dragon
is about to respawn, as the enemy most likely will plan to go to drake and notice
Miss Fortune's presence, and thus, go to kill her. If they are still pushing mid lane then:
- Ask the
support
to go help mid lane, take down enemy turret with the help of
Strut and join mid lane too.
- If the case of mid lane is critical, let the minions wave at the river push to turret and go with your
support
to help in mid lane. Your
support
can distract the enemy from
Miss Fortune.
When joining the mid lane, it is time for team fight. Ensure the enemy do not know your location with
Control Wards or with
Oracle Lens and take them by surprise with
Make it Rain and
Bullet Time.
Miss Fortune can actually do great combo with some mid laners such as
Diana with her ultimate
Moonfall. So plan this in advance on your way to mid laner. You can push mid lane instead of going back to your lane. If the
jungle
is warded and the enemy knows your movement, the plan to take them by surprise will fail, simply join your mid laner and wait for the opportunity in backlines to get them with
Bullet Time.
✿
Miss Fortune has lost bot lane hard: this is the worse case scenario for
Miss Fortune, this is the case where
Miss Fortune has died 3 or more times. Do not feel frustrated, sometimes this happens because of 1vs3, 1vs4, 2vs3 and 2vs4 where the enemy team have 1 or more
tank
s and dive
Miss Fortune under turret, where
Flash,
Ghost,
Heal or any other summoner spell are not enough to save
Miss Fortune and ensures a kill. This is not your fault. All you need to do is to ensure that bot lane is not taken down to the turret that protects the inhibitor, ask your
support
to support another teammate to save the game. Do not engage with confidence since
Miss Fortune will feed and strengthen the enemy team. Your best bet is to push the wave of minions maximumly to the river level and join team fights only with
Bullet Time. If lucky,
Miss Fortune might secure few kills and comeback, if that is not the case, then
Miss Fortune is strengthening a teammate that will carry the game thanks to the damage of
Miss Fortune. DO NOT GO 1VS1 by any chance (unless you are against a
Yuumi, careful with the plans of
Yuumi though, they are quite deceiving).
✿ Late Game ✿
Again, the results of this stage depends on the results of mid game. If your team did exceptionally good or the enemy team did very bad they will probably surrender and there will be no late game and vice versa. Sometimes, it does not need the whole team to win their lanes, sometimes it just takes
Miss Fortune to win hard to make the enemy team fears her gain of gold and build and surrender the game (ff). Sometimes they do not surrender, sometimes none of these cases applies. In late game, here are the other possible scenarios:
✿
Miss Fortune is winning the game along with her team: this is the chance were you can get
Miss Fortune her mastery token,
Miss Fortune KDA should be as good as 7/0/11 (there is no general rule to the KDA though as it depends on many factors). In this case, leave all team fights because they will win without
Miss Fortune and farm the
jungle
, not only your but your enemy's as well along with the minions in lanes. Keep increasing the number of CS as much as possible, and higher than any other players, this will guarantee at least an S token. Build the final items which includes
Berserker's Greaves,
Mortal Reminder,
Infinity Edge, or any of the situational items. Make sure you contribute to the destruction of turrets and kill 2 or 3 more enemies as the damage that
Miss Fortune deals counts in getting the S and thus mastery token. When full-built,
Miss Fortune can solo Nashor Baron. If an enemy tries to take down
Miss Fortune, do not uses any of the abilities except for
Strut and simply auto attack the enemy, Do not go 1vs1 with any of the top champions especially if it was late game champion such as
Kayle, she will shut
Miss Fortune down.
✿
Miss Fortune is winning the game because she is carrying the team: this is the case were
Miss Fortune is a game changer, i.e. your team are even with the enemy team or losing without
Miss Fortune. In this case, do not join team fights, this will give the enemy team a sense of hope to fight to win the game. Meanwhile, seek the mastery token by taking the farm of enemy and your
jungle
. Doing otherwise will make the enemy team realize that they cannot win against
Miss Fortune and surrender. This is not preferable. Let the flow of the game go as it is and collect more gold for your items. If it starts to get critical for your team like the enemy team reaching to your inhibitor. Get back to collect the necessary items, and carry the game to win. It is ok to be selfish if you know that you can get two birds with one stone: get the mastery token, and carry the game.
✿
Miss Fortune and her team are even with the enemy team: this is where
Miss Fortune becomes the star of the team and carry the team. Changing the course of the game to winning can be happening in team fights. Always stay in back lane, wait for one of the teams initiate a fight, preferably if the enemy team do a mistake, let it start 4vs5 and hit
Bullet Time. Keep in mind that the enemy team is most likely waiting for
Bullet Time and are being cautious, thus, let the two teams begin the fight so the noises of their abilities will distract them from noticing
Bullet Time. Do not worry if the enemy team are being extra cautious and a team fight never initiates, it will always occur in
elemental dragon
. Make sure to hide in a brush and wait for the team fight to begin and take the enemy team by surprise. Do not let the enemy team escape by using
Make it Rain and
Strut to chase and kill them.
elemental dragon
s are the ones that gives your team the advantages to win. If however you see that your team makes a mistake, ping your teammates who have the chance to save themselves and RUN AWAY.
✿
Miss Fortune and her team are losing to the enemy: this is the case where the enemy team has reached your base and they are denying
Miss Fortune first. This is the time for
Elixir of Wrath and build
Guardian Angel, if necessary, sell
Kraken Slayer and get
Immortal Shieldbow instead. This way, even if the enemy targets
Miss Fortune, she can still get revived while the enemy team is busy with your team. Do not buy
Guardian Angel if
Miss Fortune is the last to die because it will be useless. Once
Guardian Angel has been used, sell it and get another item to deal more damage, this item can be
Infinity Edge, or use
Edge of Night against heavy ap. If 5 minutes has passed and your defenses are going well, buy again
Elixir of Wrath and use it, and rebuy
Guardian Angel. This way, with proper positioning of your teammates (
tank
s and
Assassin
s in front lane)
Miss Fortune will carry. Remember to not hesitate to use
Bullet Time to clear the huge wave of minions that will destroy the turrets that are defending the nexus, or even use it to defend the nexus and prevent the enemy team from approaching.
✿
Miss Fortune cannot carry the game anymore: this is as mentioned, might not be your fault, it is probably the enemy team planned on denying
Miss Fortune from the first place. If your team can do well in team fights but the flow of the game has stopped, check the map to know the location of the enemy team and split-push. Let your team do the team fighting,
Miss Fortune will be the least needed teammate as she will feed the enemy. Make sure to focus on building damage and attack speed to split push faster with the ability of
Strut. If the team is losing, then try one team fight with
Bullet Time, if you win, then keep pushing with your team, if you didn't win analyze the situation of loss. In other words, if your team did a mistake that is why you lost, avoid the mistake and repeat. If your team however, lost and you all did nothing wrong, it is recommended to surrender (ff). Do not troll or go AFK if your team does not want to surrender, fight until the very end. Read the enemy and try to help your team movement and items. After all, there is no actual loss in this game. Oppositely, such games will teach you how threatening some champions can be to
Miss Fortune and how can you plan to not let them take you down in another game.

Is it possible to carry a game when Miss Fortune lost in early and mid game?
Well, of course it is! With patience and good positioning, Miss Fortune can grant a nice come back... Check this game for instance... This was a game with a friend who wanted to try Camille as
support
, which was not a very good idea, and bot lane was lost since early game. Mid lane was lost too, our
jungler
was not doing a good job too, and top lane was even but thanks to mid and bot losses, top lane was lost too.

In this particular game, the team was kind of intentionally feeding, so basically, the plan was to let them commence and Miss Fortune will do the damage to the problem makers first, by staying in backline, good positioning, being patient, and gradually building nice items. The course of the game changed from defending nexus into this:

Notice how the number of deaths has not increased, the number of kills and assists increased though, and from being afraid of dying from low health into carrying the team with nice life-steal items and Guardian Angel to avoid death. Remember, in the first image, I was the one who wanted to surrender, but since the team did not want to, I had to give it my all for them. And so should you if similar case happened, never give up, everyone likes a good comeback story.
|
✿ It is preferable to get
Miss Fortune a premade
support
. After all, due to lack of disabilities that
Miss Fortune can do, a good
support
is the key to help
Miss Fortune carry the game to win.
✿ Always keep 50% of mana filled to save yourself or a teammate, even if
Miss Fortune is below 50% health,
Make it Rain can help your teammate.
✿
Miss Fortune should never engage first and should never be in the front line, make sure your teammates take the initiate.
✿ Build boots item after building the third item, thanks to the passive and active of
Strut,
Miss Fortune can build speed during the game and can build an attack speed item before building
Berserker's Greaves.
✿ After building
Kraken Slayer, an attack speed item
Runaan's Hurricane for example, and
Bloodthirster,
Miss Fortune can solo
elemental dragon
. So if the
jungler
is busy somewhere, the first turret in bot lane is destroyed and the wave is pushed, do not hesitate to solo
elemental dragon
.
✿ It is important to read your enemy to find a quick plan to stick to. For instance, enemy
Swain will always be looking for an opportunity to grab
Miss Fortune and poke her to at least 50% from that grab. However, if enemy
Swain looks hesitant and not as confident, know that the threat level of
Swain on
Miss Fortune is very low and
Miss Fortune can farm and poke normally.
✿ Do not stay in lane when
Miss Fortune have 2200 gold or more.
recall
and make use of the gold before the enemy arrives and kills
Miss Fortune. Also, do not stay in lane if
Miss Fortune is alone under turret and the enemy
support
and
marksman
are pushing along with the minions, they can and will dive
Miss Fortune under her turret. If running away is impossible, use
Bullet Time to clear the minions wave so the enemy fall back out of fear of getting hit and killed by turret. If the turret have 1 plate or it is 30% away from being destroyed and nothing can be done about it, then leave the turret,
Miss Fortune's life is more important than a turret, feeding the enemy is the least thing you need to do.
✿ Remember that there is a plan you should stick to, the main aim is to focus on the farm, the higher the farm rate, the higher the chances to win. Stick to the basics, do not die, take the enemy turret down, keep farming the minions in lane and
jungle
, stay back in the back line in teammates and take the enemy team with
Bullet Time, get more items to deal more damage to turrets and enemy and win the game.
✿ Do not flame the
jungler
or other teammates for doing bad, they can be practicing new positions, new champions, sometimes they get unlucky as much as you do. Try to cheer them up, ask them gently to play safely and to not feed. If you are unlucky and your team start flaming, do not flame back, ignore them or simply mute them. Do not let any action in the game tilt you to increase the chances to carry the game.
✿ Wish that your top laner will play
Ornn, he will take the mystic items
Kraken Slayer and
Immortal Shieldbow to another level. Do not worry,
Miss Fortune can carry the game regardless, it will just make the game more interesting.
✿ Enemy
tank
will always be in front line, do not ever focus on the tank, let the enemy members get in good range of
Bullet Time and hit it. Also, always let
Miss Fortune stand behind her teammates especially.
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