If the tanky Amumu CC Miss Fortune, it will be over for her, the threat increases when Amumu reaches level 6
Bard
Bard can poke Miss Fortune hard, and even stun her, and when running away from the enemy, he can ult her to prevent the escape making Miss Fortune as good as dead
Blitzcrank
If Brand grabs Miss Fortune, especially in mid game, it will be over for Miss Fortune
Brand
Brand can poke to death or leaving the miss fortune prone to one shot by the enemy ADC, Junger or even by Brand himself
Caitlyn
Caitlyn have wider auto attacks range and it is hard to run away from her ultimate
Kai'Sa
Kai'sa deals a lot of damage and in 1vs1 she can easily win miss fortune
Akali
Luckily Akali goes mid or top, but when facing miss fortune, she can kill her even if she is feeding your teammate
Leona
The minions wave cannot protect Miss Fortune from Leona's stun. The threat increases Leona reaches level 6
Lux
Lux cannot CC Miss Fortune behind a wave of minions. Lux becomes dangerous when she builds the first or second AP items
Malphite
Malphite can poke Miss Fortune, but what is really threatening is when he reaches level 6, he can kill Miss Fortune and cancel her ult
Morgana
Similar to Lux, luckily her ultimate is easy to escape
Nautilus
Has many abilities that can interrupt Miss Fortune's ultimate, and if he catches Miss Fortune, she is as good as dead
Pyke
The combo of Pyke are something that cannot be escaped, if he catches Miss Fortune once, he won't need his ADC to kill Miss Fortune
Seraphine
The wave of minions does not protect Miss Fortune from the abilities of Seraphine
Swain
The minions wave does not affect the ability of Swain can catch and grab Miss Fortune. Even without the help of the enemy ADC, Swain can solo Miss Fortune with his abilities and protect himself from her damage with his ult
Sylas
Sylas can stun Miss Fortune, heal with his abilities and worse, he can and will steal Miss Fortune's ultimate and kill your team with it
Vel'Koz
Will poke Miss Fortune to death
Veigar
Veigar play as ADC or support, luckily that happens rarely, but if that happens, he can stun and kill. Also, be prepared to get one shot by veigar in late game
Zyra
Maybe Miss Fortune can avoid being rooted by Zyra, but even so, Miss Fortune can get poked and be prone to death if the ability of root hits the seeds to grow into Vine Lashers
Zilean
Can poke hard and avoiding his pokes will cost Miss Fortune the loss of farm
Yasuo
Can protect himself from auto attacks, the wave of minions does not impact him in reaching Miss Fortune and kill her with his Ult
Yone
Yone can easily kill Miss Fortune if she gets in a closer range to get the farm
Yuumi
Yuumi may be frustrating to play against when Miss Fortune pokes her ADC and she heals them as nothing happens, but she cannot deal much damage and it is possible to escape her ultimate
Zed
Zed in 90% of cases will come botlane and in 5 seconds get Miss Fortune death, surviving his ultimate and surviving death is rare
Ziggs
He will deal damage with his abilites and poke Miss Fortune to death, even when trying to escape his abilities and reach closer to him, he can escape and save himself
Kalista
Although it is said that Miss Fortune counters Kalista, Kalista can evade and poke Miss Fortune and kill her easily. Miss Fortune's support can rarely do something about Kalista
Vayne
Dealing true damage, and ability to go undetected with her ultimate, Vayne will be a threat to Miss Fortune in early game and more in mid and late game
Lulu
Most Lulu players are lost in playing Lulu, however she can cancel Miss Fortune's ultimate, beware of that
Soraka
Soraka can silence Miss Fortune, yet it is easy to avoid silence, targeting soraka first will make her and her ADC an easy target to kill
Sona
Sona pokes but not as heavy as brand, xerath and velkoz... Beware though from her ultimate that will make Miss Fortune dance
Xerath
Poke Miss Fortune to death and it is hard to escape his ultimate
Pantheon
Can cancel the damage with a shield, and it is hard to leave his CC alive
Rell
Easy to dodge her abilities, make sure to not get caught
Rakan
Avoiding his abilities are easy, but it can be deadly if Miss Fortune got caught in them
Samira
Can solo Miss Fortune and cancel most of the damage of her Ultimate
Sett
Can rush to Miss Fortune and get her with combos with the help of his ADC
Sivir
Careful when she increases attack speed in mid and late game
Tristana
She can escape from or jump to Miss Fortune, and can cancel her ultimate
Twitch
What to expect from a rat that appears out of the blues in an unexpected location in unexpected time?
Xayah
Watch out of her stuns
Rammus
Between taunting Miss Fortune and CC-ing her? I cannot really tell which is worse
Shyvana
If she is tank she will help her team kill Miss, if AP, she can almost one shot Miss Fortune
Volibear
Volibear will chase Miss Fortune to the end of earth, slow her, stun her, kill her, dive her. If he builds tank, just accept your fate (but don't forget to fight xD )
Zac
Causes a lot of CC that ensures him or his team killing Miss Fortune, not to mention he can escape easily
Trundle
Keep Miss Fortune away from him, or he will catch her with the pillar of ice and increased movement speed
Skarner
As long as he does not catch Miss Fortune with his ultimate, Miss should be safe
Kayn
Avoid getting hit by his W and everything should be fine
Vi
Keep a distance between Vi and Miss Fortune and things will probably go right
Nunu & Willump
Miss Fortune increased movement speed should allow avoiding the snowball which is the major problem
Diana
Keep distance from Diana so she does not catch up to Miss Fortune and things will go well
Warwick
Make sure to have Flash ready to avoid him when he tries to catch Miss Fortune
Sejuani
It is easy to avoid her abilities, keep your distance from her so she does not catch you and you can stay alive
Udyr
Cannot outrun Udyr stuns Miss Fortune, it will probably be over for Miss Fortune
Olaf
Although his kit does not include CC, he can still catch and solo kill Miss Fortune by just hitting his axe and slowing her
Lillia
Deals great damage, can easily engage and disengage, and if she catches Miss Fortune with her ultimate, it will be over for Miss Fortune
Rengar
Avoid staying next to bushes, and close to your team if he uses his ultimate. If you do not follow these two tips he will one shot Miss Fortune
Poppy
Stay away from walls and Miss Fortune should be safe
Rek'Sai
Being untargettable is the most major problem. Stay away and safe and do not go if you do not know where Rek'Sai is
Nocturne
Hard to avoid being one shot by him if you do not have Flash ready. When the screen darkens, just try to get out of range and in an area where he cannot see you
Ekko
The damage he deals is too strong. Kite him and avoid being in the range of his ultimate if his health gets low
Kha'Zix
If he gets fed early game, just say goodbye and give up (joking xD , check match up section for more details)
Xin Zhao
Easy to escape if you avoid being hit by him
Lee Sin
He can reach Miss Fortune and uses his ultimate to kick her to his teammates
Nidalee
Avoid her spear and you should be fine, if you don't consider Miss Fortune dead
Kog'Maw
If you do not snowball Kog'Maw in early phase, then he will out scale Miss Fortune and carry the game
Senna
Whether a support or AD carry, make sure she does not scale because she can flip the tables and carry her team
Draven
A lane bully, a mid game bully, will win duels, counter Miss Fortune ultimate. Keep distance from him and you should be fine
Zeri
She can escape from Miss Fortune easily and stay safe and she scales better
Braum
Counters Miss Fortune ultimate and his crowd control is problematic
Alistar
Counters Miss Fortune ultimate, stuns her, not to mention that he is super tanky
Ezreal
He can damage Miss Fortune and avoids her ultimate and outscales her
Jhin
Annoyingly strong, deny him in early phase or he will be a problem to your whole team
Jinx
Do your best to deny her farm in lane phase, because she will out scale you in late game, and if she gets a kill or an assist, she can deal greater damage with increased DPS
Qiyana
Avoid fighting her next to walls or in the jungle. Miss Fortune will die if she is caught by Qiyana
Viego
Avoid his stun and being caught by him and everything will be fine, however, he may be more threatening if he consumes your broken teammate
Fiddlesticks
Avoid staying near unwarded area, otherwise he can catch Miss Fortune by surprise and kill her
Elise
Do not get caught by her stun and Miss Fortune should be fine
Jarvan IV
Do not get knocked up by Jarvan and do not get caught in his ultimate and Miss Fortune will be fine
Evelynn
She will come from unexpected direction and charm Miss Fortune or simply one shot her if she is fed
Master Yi
Miss Fortune does not have in her kit what can stop Master Yi or escape him
Shaco
Comes when it is least expected and take Miss Fortune down and can even one shot her
Hecarim
Cannot out run him, he can ruin your plans of escaping or engaging
Taliyah
Deals a strong damage and her ultimate can be tricky and make you calculate things briefly from the beginning
Karthus
Avoid being slowed by his wall and avoid having a low health and you should be fine
Lucian
Annoying lane bully and escapes easily. Take extra care if he is supported by Nami
Varus
AP, AD or Lethality, the damage Varus deals is something to be ware of
Aphelios
Miss Fortune has a larger attack range than Aphelios. As long as you know which weapons are available, Miss Fortune can be safe
Janna
A very annoying support, quickly adapt to how the enemy plays Janna, you can expect where she hits her tornado and avoid a death potential
Renata Glasc
Thanks to Miss Fortune increased movement speed, it will be easy to avoid her abilities including her ultimate
Taric
Avoid being stunned by Taric and keep your distance away from him and his teammates when his ultimate activates and it will be easy win
Karma
Avoid her R+Q combo by and you can kill her easy
Nilah
Nilah outscales Miss Fortune in Late Game and her ultimate counter Miss Fortune's. You need to deny her farm in early game stages.
Bel'Veth
The amount of healing and attack speed Bel'Veth has is just insane enough to make her a huge threat not just to Miss Fortune, but to the whole team
Gragas
An AP champion that deals a great damage and interrupts Miss Fortune's Bullet Time
Graves
Grave deals a lethal damage especially as he builds more items. You probably need to focus him first if he's fed
Ivern
Do not understimate the strength of Ivern even if he is just a support jungler. Make sure to not get knocked by Daisy
Kindred
Another marksman who is in the same boat as Miss Fortune of being able to deal a lot of damage and squishy
Blitzcrank
If Blitz can grab an enemy, Miss Fortune can easily kill them especially at level 6. The possibities to grab are not so high though, moreover, if Blitz builds AP he may kill steal Miss Fortune
Brand
Useful support that can poke the enemy leaving them to die from one shot from Miss Fortune as she focuses on the farm, he can stun as well. He can kill steal too though
Amumu
Miss Fortune rarely gets supported by Amumu, even if he is jungler and not support Miss Fortune. Both of their ultimate synergies giving Miss Fortune the lead
Lux
Lux can poke, the enemy, and when she CC them, Miss Fortune can kill them with their ult. Care she can and will steal the kill with her ultimate ;)
Leona
The greatest synergy and the strongest support ever, she can catch the enemy even if there is a huge wave of minions, and when she reaches level 6, it is the end of the enemy
Malphite
Can poke before level 6, and when Malphite reaches level 6, he will be useful to Miss Fortune and her ultimate in both lane phase and teamfights
Morgana
If Morgana can CC the enemy and use her ultimate properly, Miss Fortune can either kill the enemy with auto attacks and the ultimate without a sweat
Nami
Nami can poke the enemy and make them prone to few hits from Miss Fortune auto attacks, heal Miss Fortune, and save Miss Fortune with her ultimate or let Miss Fortune hit her Ultimate against the enemy
Nautilus
If Nautilus gets the chance to grab the enemy, it will be the lucky day for Miss Fortune
Neeko
Not only she can poke and stun the enemy regardless of the minions wave, Neeko's ultimate synergies greatly with Miss Fortune as it deals damage and helps Miss Fortune to kill with her ultimate easily
Pyke
Pyke can gift the enemies to Miss Fortune with his abilities, but depending on who is playing Pyke, it is not of the highest recommendations as he kill steal with his ultimate
Rakan
Rakan can help Miss Fortune by harrassing the enemy and his charm may be of use to Miss Fortune if done correctly
Seraphine
Seraphine pokes heavily, her ultimate synergies with Miss Fortune's ultimate if hit right
Sona
Sona is so powerful as she can increase the damage that is dealt by Miss Fortune, heal and shield her, increase her speed to reach the enemy or escape, and make the enemy dance which gives Miss Fortune the opportunity to hit her ultimate
Soraka
Soraka is a powerful alley, she can cancel the abilities of the enemy team and if they poke heavily she can heal Miss Fortune as nothing happens, however she can hardly poke and in most cases she cannot root the enemy. Thus, Miss Fortune rarely hit her ultimate with the help of Soraka
Swain
Swain will grab the enemies to Miss Fortune, poke them heavily, prevent them from escape or getting closer to Miss Fortune, and if things get serious, his ultimate will distract the enemies from Miss Fortune and save her
Sylas
You do not need to worry about Miss Fortune when Sylas is near, he will poke and heal if get poked, and if the enemy has a threatening ultimate
Thresh
Thresh can get one enemy closer to Miss Fortune to auto attack him, save miss fortune from possible deaths and shield her, and helps her hit her ultimate with his ultimate
Vel'Koz
With Vel'Koz, Miss Fortune can calmly focus on the farm and wait for the chance to one shot the enemy as he will do the heavy poking. Vel'Koz can kill steal though
Xerath
Xerath will poke the enemy to death and probably kill steal too, he can stun the enemy too which help Miss Fortune to land damage to the enemy
Zyra
Pokes the enemy heavily, can kill steal as well, her ultimate synergies well with Miss Fortune's
Yuumi
Miss Fortune will need to do the whole work until Yuumi reaches level 6 where her ultimate synergies well with Miss Fortune's. It will be a hard job if the enemy support is tank
Ashe
Ashe, you are an ice ADC, not a fire support like Brand. Please no more spamming W + arcane comet! ;___;
Pantheon
His CC helps Miss Fortune deal the damage, and can protect her from the damage taken
Sett
Can help Miss Fortune with landing auto attacks, but have no ability that synergy with her ultimate
Rammus
Taunts the enemies which keeps Miss Fortune safe. Rammus deals a lot of CC which grants Miss Fortune to carry
Shyvana
Shyvana can either build tank and tank for Miss Fortune, or build AP and helps killing enemy faster, but no synergy with Miss Fortune ultimate
Volibear
Volibear magically make the enemy focus him, he also stuns and slows, these all benefit Miss Fortune in focusing on dealing damage
Zac
King of CC and causing chaos. If Zac is in your team, Miss Fortune can deal a lot of damage including landing the perfect ultimate
Trundle
Trundle Pillar of ice can interrupt the enemy as they escape or try to reach Miss Fortune thus helps her dealing damage or keeping her safe
Skarner
Skarner slows and ultimate can help Miss Fortune in variety of ways
Kayn
Kayn, with his two forms, can give Miss Fortune advantages, but he has no ability that synergies with Miss Fortune's ultimate
Vi
Reduces armor, interrupts enemy and stun them with ultimate, thus, granting Miss Fortune all chances to kill the enemy
Nunu & Willump
If Nunu catches an enemy with the snowball or manages to keep them in his ultimate, Miss can land a perfect ultimate
Diana
The only synergy is her ultimate, if she hits it right and catches 2 or more enemies, you will have a perfect chance to carry the game
Warwick
Warwick can do much when he ganks and during team fights, as enemies surround him to kill him, Miss Fortune will have the greatest opportunity to hit her ultimate
Sejuani
The true queen of CC. Just follow her calls when she engages the enemy or when she hits her ultimate with your ultimate and you will most likely win
Udyr
His stun is the only helpful ability and synergy with Miss Fortune
Olaf
Olaf will do most of the job himself, surely he does not CC the enemy, but please fight with him and do not watch him do the work himself
Lillia
Both of your ultimate synergy. If she catches 2 enemies or more with her ultimate, you will most likely win the team fight
Rengar
Rengar can be useful when he slows or stun the enemy which cannot happen all the time thanks to his nature as an assassin
Poppy
Hit your ultimate when Poppy stuns an enemy next to a wall
Rek'Sai
Use Miss Fortune Ultimate when Rek'Sai uses her utlimate
Nocturne
Nocturne can only helps Miss Fortune with his fear which takes time to take effect. When an enemy is feared, you can hit Miss Fortune ultimate
Ekko
Hit the ultimate when Ekko stuns the enemy, you can also make use of how he slows the enemy to your advantage
Karma
Karma deals damage, grants a shield and root an enemy. All can help Miss Fortune in a various ways
Kha'Zix
As an assassin, Kha'Zix kit helps him to take care of stuff of his own. There is no synergy whatsoever with him as Miss Fortune
Xin Zhao
Xin can knock enemies up, that is when you can use your ultimate. Make sure to fight when he engages
Qiyana
If you are fighting in jungle, Qiyana grants Miss Fortune a great opportunity to hit a game changing ultimate
Viego
Viego stun can help Miss Fortune hitting her ultimate for a short duration. If he turns into the enemy he killed, he may grant you much better opportunities
Fiddlesticks
If he fears the enemy as he uses his ultimate, then you can hit your ultimate too. Can do much together in team fights
Elise
Try hitting your ultimate when she stuns the enemy and you will probably be able to kill the enemy together
Jarvan IV
Jarvan ultimate totally rocks with Miss Fortune ultimate, the enemy will take 100% damage from Miss's ultimate
Evelynn
A solo carry assassin. Hit the ultimate when she charms the enemy
Master Yi
A solo carry assassin that reaches enemy by increased speed and not by slowing or stunning them. No synergy with Miss Fortune
Shaco
No synergy with Shaco. But just fight with him, he will 1v9 and carry the game
Hecarim
Hit your ultimate after Hecarim hits his, otherwise it will go to waste
Taliyah
Playing with Taliyah can be tricky. The best is to follow her lead
Karthus
His slowing wall can open an opportunity to Miss Fortune. If not, try to damage the enemy as much as you can and he will do the rest
Lee Sin
Does not CC the enemy nor tank damage, not to mention his ultimate pushes the enemy away from your ultimate. What do you expect from a blind man? xD
Nidalee
No synergy whatsoever. If Nidalee hits her spear then Miss Fortune is not needed anyways xD
Senna
Can do much for you, and if you play it safe, she can actually carry Miss Fortune
Braum
Will keep you safe with his shield, and can CC the enemy in many ways. Both of your ultimate synergy
Alistar
His tankiness and CC is almost on a supreme level, he also heals. A strong support for Miss Fortune
Janna
If she pokes the enemy and keeps Miss Fortune alive, she can help Miss carry
Taric
No one will grant you 100% protection with their ultimate except for Taric.
Renata Glasc
Her ultimate does not only synergy with yours, but it will also make the enemy team kill each other for you
Bel'Veth
Her knock helps slowing the enemy and hit Miss Fortune ultimate
Gragas
Gragas knocks enemies away with his barrels and knock enemies away from Miss Fortune's ultimate
Graves
No synergy between Graves and Miss Fortune. Just fight with him when you see him fighting
Ivern
As a support jungler, Ivern can empower Miss Fortune making her stronger. When he brings Daisy and she manages to knock up enemy, Miss Fortune can successfully cast her ultimate without interruption
Kindred
No synergy between the two AD champions. Just fight with Kindred if you find her fighting an enemy
Synergies
IdealStrongOkLowNone
Blitzcrank
If Blitz can grab an enemy, Miss Fortune can easily kill them especially at level 6. The possibities to grab are not so high though, moreover, if Blitz builds AP he may kill steal Miss Fortune
Brand
Useful support that can poke the enemy leaving them to die from one shot from Miss Fortune as she focuses on the farm, he can stun as well. He can kill steal too though
Amumu
Miss Fortune rarely gets supported by Amumu, even if he is jungler and not support Miss Fortune. Both of their ultimate synergies giving Miss Fortune the lead
Lux
Lux can poke, the enemy, and when she CC them, Miss Fortune can kill them with their ult. Care she can and will steal the kill with her ultimate ;)
Leona
The greatest synergy and the strongest support ever, she can catch the enemy even if there is a huge wave of minions, and when she reaches level 6, it is the end of the enemy
Malphite
Can poke before level 6, and when Malphite reaches level 6, he will be useful to Miss Fortune and her ultimate in both lane phase and teamfights
Morgana
If Morgana can CC the enemy and use her ultimate properly, Miss Fortune can either kill the enemy with auto attacks and the ultimate without a sweat
Nami
Nami can poke the enemy and make them prone to few hits from Miss Fortune auto attacks, heal Miss Fortune, and save Miss Fortune with her ultimate or let Miss Fortune hit her Ultimate against the enemy
Nautilus
If Nautilus gets the chance to grab the enemy, it will be the lucky day for Miss Fortune
Neeko
Not only she can poke and stun the enemy regardless of the minions wave, Neeko's ultimate synergies greatly with Miss Fortune as it deals damage and helps Miss Fortune to kill with her ultimate easily
Pyke
Pyke can gift the enemies to Miss Fortune with his abilities, but depending on who is playing Pyke, it is not of the highest recommendations as he kill steal with his ultimate
Rakan
Rakan can help Miss Fortune by harrassing the enemy and his charm may be of use to Miss Fortune if done correctly
Seraphine
Seraphine pokes heavily, her ultimate synergies with Miss Fortune's ultimate if hit right
Sona
Sona is so powerful as she can increase the damage that is dealt by Miss Fortune, heal and shield her, increase her speed to reach the enemy or escape, and make the enemy dance which gives Miss Fortune the opportunity to hit her ultimate
Soraka
Soraka is a powerful alley, she can cancel the abilities of the enemy team and if they poke heavily she can heal Miss Fortune as nothing happens, however she can hardly poke and in most cases she cannot root the enemy. Thus, Miss Fortune rarely hit her ultimate with the help of Soraka
Swain
Swain will grab the enemies to Miss Fortune, poke them heavily, prevent them from escape or getting closer to Miss Fortune, and if things get serious, his ultimate will distract the enemies from Miss Fortune and save her
Sylas
You do not need to worry about Miss Fortune when Sylas is near, he will poke and heal if get poked, and if the enemy has a threatening ultimate
Thresh
Thresh can get one enemy closer to Miss Fortune to auto attack him, save miss fortune from possible deaths and shield her, and helps her hit her ultimate with his ultimate
Vel'Koz
With Vel'Koz, Miss Fortune can calmly focus on the farm and wait for the chance to one shot the enemy as he will do the heavy poking. Vel'Koz can kill steal though
Xerath
Xerath will poke the enemy to death and probably kill steal too, he can stun the enemy too which help Miss Fortune to land damage to the enemy
Zyra
Pokes the enemy heavily, can kill steal as well, her ultimate synergies well with Miss Fortune's
Yuumi
Miss Fortune will need to do the whole work until Yuumi reaches level 6 where her ultimate synergies well with Miss Fortune's. It will be a hard job if the enemy support is tank
Ashe
Ashe, you are an ice ADC, not a fire support like Brand. Please no more spamming W + arcane comet! ;___;
Pantheon
His CC helps Miss Fortune deal the damage, and can protect her from the damage taken
Sett
Can help Miss Fortune with landing auto attacks, but have no ability that synergy with her ultimate
Rammus
Taunts the enemies which keeps Miss Fortune safe. Rammus deals a lot of CC which grants Miss Fortune to carry
Shyvana
Shyvana can either build tank and tank for Miss Fortune, or build AP and helps killing enemy faster, but no synergy with Miss Fortune ultimate
Volibear
Volibear magically make the enemy focus him, he also stuns and slows, these all benefit Miss Fortune in focusing on dealing damage
Zac
King of CC and causing chaos. If Zac is in your team, Miss Fortune can deal a lot of damage including landing the perfect ultimate
Trundle
Trundle Pillar of ice can interrupt the enemy as they escape or try to reach Miss Fortune thus helps her dealing damage or keeping her safe
Skarner
Skarner slows and ultimate can help Miss Fortune in variety of ways
Kayn
Kayn, with his two forms, can give Miss Fortune advantages, but he has no ability that synergies with Miss Fortune's ultimate
Vi
Reduces armor, interrupts enemy and stun them with ultimate, thus, granting Miss Fortune all chances to kill the enemy
Nunu & Willump
If Nunu catches an enemy with the snowball or manages to keep them in his ultimate, Miss can land a perfect ultimate
Diana
The only synergy is her ultimate, if she hits it right and catches 2 or more enemies, you will have a perfect chance to carry the game
Warwick
Warwick can do much when he ganks and during team fights, as enemies surround him to kill him, Miss Fortune will have the greatest opportunity to hit her ultimate
Sejuani
The true queen of CC. Just follow her calls when she engages the enemy or when she hits her ultimate with your ultimate and you will most likely win
Udyr
His stun is the only helpful ability and synergy with Miss Fortune
Olaf
Olaf will do most of the job himself, surely he does not CC the enemy, but please fight with him and do not watch him do the work himself
Lillia
Both of your ultimate synergy. If she catches 2 enemies or more with her ultimate, you will most likely win the team fight
Rengar
Rengar can be useful when he slows or stun the enemy which cannot happen all the time thanks to his nature as an assassin
Poppy
Hit your ultimate when Poppy stuns an enemy next to a wall
Rek'Sai
Use Miss Fortune Ultimate when Rek'Sai uses her utlimate
Nocturne
Nocturne can only helps Miss Fortune with his fear which takes time to take effect. When an enemy is feared, you can hit Miss Fortune ultimate
Ekko
Hit the ultimate when Ekko stuns the enemy, you can also make use of how he slows the enemy to your advantage
Karma
Karma deals damage, grants a shield and root an enemy. All can help Miss Fortune in a various ways
Kha'Zix
As an assassin, Kha'Zix kit helps him to take care of stuff of his own. There is no synergy whatsoever with him as Miss Fortune
Xin Zhao
Xin can knock enemies up, that is when you can use your ultimate. Make sure to fight when he engages
Qiyana
If you are fighting in jungle, Qiyana grants Miss Fortune a great opportunity to hit a game changing ultimate
Viego
Viego stun can help Miss Fortune hitting her ultimate for a short duration. If he turns into the enemy he killed, he may grant you much better opportunities
Fiddlesticks
If he fears the enemy as he uses his ultimate, then you can hit your ultimate too. Can do much together in team fights
Elise
Try hitting your ultimate when she stuns the enemy and you will probably be able to kill the enemy together
Jarvan IV
Jarvan ultimate totally rocks with Miss Fortune ultimate, the enemy will take 100% damage from Miss's ultimate
Evelynn
A solo carry assassin. Hit the ultimate when she charms the enemy
Master Yi
A solo carry assassin that reaches enemy by increased speed and not by slowing or stunning them. No synergy with Miss Fortune
Shaco
No synergy with Shaco. But just fight with him, he will 1v9 and carry the game
Hecarim
Hit your ultimate after Hecarim hits his, otherwise it will go to waste
Taliyah
Playing with Taliyah can be tricky. The best is to follow her lead
Karthus
His slowing wall can open an opportunity to Miss Fortune. If not, try to damage the enemy as much as you can and he will do the rest
Lee Sin
Does not CC the enemy nor tank damage, not to mention his ultimate pushes the enemy away from your ultimate. What do you expect from a blind man? xD
Nidalee
No synergy whatsoever. If Nidalee hits her spear then Miss Fortune is not needed anyways xD
Senna
Can do much for you, and if you play it safe, she can actually carry Miss Fortune
Braum
Will keep you safe with his shield, and can CC the enemy in many ways. Both of your ultimate synergy
Alistar
His tankiness and CC is almost on a supreme level, he also heals. A strong support for Miss Fortune
Janna
If she pokes the enemy and keeps Miss Fortune alive, she can help Miss carry
Taric
No one will grant you 100% protection with their ultimate except for Taric.
Renata Glasc
Her ultimate does not only synergy with yours, but it will also make the enemy team kill each other for you
Bel'Veth
Her knock helps slowing the enemy and hit Miss Fortune ultimate
Gragas
Gragas knocks enemies away with his barrels and knock enemies away from Miss Fortune's ultimate
Graves
No synergy between Graves and Miss Fortune. Just fight with him when you see him fighting
Ivern
As a support jungler, Ivern can empower Miss Fortune making her stronger. When he brings Daisy and she manages to knock up enemy, Miss Fortune can successfully cast her ultimate without interruption
Kindred
No synergy between the two AD champions. Just fight with Kindred if you find her fighting an enemy
Hello! I'm Doody_tco!
I have been playing my main Miss Fortune since I joined the game last year. I have over 300K XP with Miss Fortune, the reason of this low number of XP is that I played other champions to understand how they may be a threat to Miss Fortune and how to avoid getting killed. 200 XP are enough to comprehend how to play Miss Fortune not just in Summoner's Rift, but also in other modes too. By following certain rules regarding runes, spells and builds, I managed to do my job as an ADC to CARRY the team. I also helped coaching many players in playing Miss Fortune. In this guide, you will find all the necessary information to reach mastery 7 as well as carrying the team to victory! :)
Miss Fortune is a very strong AD Carry, although she does not scale well and not self-sufficient in protecting herself compared to other marksman, she does great job in poking the enemy in early game with her Double Up ability and Love Tap passive, plus, she does a splendid job in late game with Bullet Time after buying couple of items. Not to mention that she builds passively movement speed which gets her quickly in and out of combat. On top of that, Miss Fortune is the only marksman with a very wide ultimate that damages the entire enemy team instead of targeting just one. Finally, Miss Fortune is an easy to play champion, just by following few tricks, you will understand why is the enemy team tend to ban her.
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... PROS ...
High mobility
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Great split-pusher
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Enemy minions do not tank abilities ...
Miss fortune builds passively movement speed with Strut which helps her secure a kill or escape the enemy which makes up for the lack of abilities that can save her from the enemy. With the same ability, she increases attack speed which helps her push waves, kill dragons and take down turrets. Moreover, when using an ability on the enemy, no matter how many minions are in Miss Fortune's way, she can still cast it on the enemy.
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... CONS ...
Support dependent
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Easily interrupted ultimate
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Mid-range of auto attacks ...
Because Miss Fortune cannot protect herself with abilities as stun, root, airborne, etc. it makes her quite dependent on her support to survive most of the threats. Also, even if her ultimate Bullet Time is her sunshine especially during team fights, it can be interrupted by moving, or by abilities such as airborne. Moreover, her auto attacks range is not long which makes her vulnerable to take damage when facing wider range marksman. ...
Keep in mind that what is needed for Miss Fortune is survivability since she is squishy and she does not have the abilities to protect her from burst. The best way to survive is balancing between the damage dealt and sustaining health through using sufficient runes and building the right items. This plan is achieved by letting the offence (damage and attack speed) represent 80% and leave the other 20% for healing and shielding.
| LOVE TAP [PASSIVE] |Range: - | Cooldown: - | Cost: - |
This passive can help clear the wave or kill enemies faster compared to other AD carries, this simply goes by hitting a minion or an enemy once and then hitting the other target once and hit again the first target and so on. It is easy with minions but it requires a lot of focus against champions. When an enemy champion is a threat to Miss Fortune's team, do not make use of this passive, just focus on the threat through auto attacks or simply through Bullet Time. With Love Tap, turrets can also be targeted, activate Strut and switch between turret and minions next to it will do for Love Tap. It will spike more in the enemy base by switching between the two turrets that protects the nexus which will make the nexus vulnerable and makes it so for the enemy team.
The first ability to activate and the last to level up, Double Up can be used to kill a minion that is out of reach (not losing farm is important), or to secure a kill. Miss Fortune can draw many first blood with this ability. However, casting this ability stops auto attacks for a second, thus, reducing damage, so it should not be used unless necessary. Double Up is also a great poke since its range is wider than Miss Fortune medium range of auto attacks, therefore, it can be used in advantage against champions with wider range as Caitlyn.
The second ability to level up after Double Up (depending on the situation) and the second to level up after Bullet Time, this ability's passive grants Miss Fortune movement speed up to 95, and active 100% attack speed. As said, it is important for Miss Fortune to be mobile since she doesn't have many options to save her from death as well as increasing the damage rate per second to kill quickly and carry the team. The key point is to activate this whenever hitting enemy champion, hitting a turret, dragons, or Nashor Baron. Thanks to Strut, Miss Fortune is able to deal a lot of damage and increase the chances to kill especially with Press the Attack as the main rune. Also, make sure to use Strut while in base and going to a destination so Miss Fortune can reach it faster. Absolute Focus as well as Overheal synergies with Strut.
This ability can be used in three ways; either prevent an enemy from escaping so it makes it easier for the jungler to get them; your support to poke or land a skill shot on them, or for Miss Fortune to reach them and kill them; to slow the enemy to protect Miss Fortune or a teammate to keep them out of reach and prevent a possible death; or to grant vision when unsure if an enemy is hiding in that bush. There is actually another special use of this ability, when the enemy team is below 3% and out of reach, hitting Make it Rain will secure the kill without the need to reach the enemy as well as securing a minion that is out of reach. It is not recommended to use this ability for any other conditions like poking because it consumes a lot of mana, and Miss Fortune needs mana to engage and survive.
Once the ultimate is ready, the enemy team will be cautious to avoid damage dealt by Bullet Time and/or interrupt it. When used, Miss Fortune should stop moving or the ultimate will be canceled -unless someone is approaching Miss Fortune from other position and surviving a possible death is required-. There are 3 methods to use Bullet Time, the first is to kill, do not hesitate to use it against a 1 HP champion, do not use it if killing an enemy is not ensured; the second is to protect the nexus or turret from a huge wave of minions which can save some time for teammates to reach Miss Fortune or until they respawn; the final option is to protect Miss Fortune from a high chance of death. The last method is the worse as it means Miss Fortune is not in a good position to engage because most likely it means the enemy is fed. This ability reaches its full potential when having champions like Amumu or Neeko by Miss Fortune's side where their ultimate will CC the enemy for few seconds.
LETHALITY
When going for lethality, the first two abiities you need to level up Make it Rain and Double Up, this grants you maximum poke in laning phase as well as slowing the enemy when necessary. However, after level 8, you'll need to have increased mobility beacuse it'll soon be mid game where you need to rotate more and face the rest of the enemy team, and since Miss Fortune does not have abilities to root or stun the enemy, then mobility is her best bet to survive. Therefore, when you hit level 9, max Strut and Make it Rain prioritizing the latter.
CRITICAL STRIKE
Building critical strike means Miss Fortune is going to depend on autoattacks more than hitting abilities that synergies with lethality items. Therefore, the first ability you need to max is Strut, it increases movement speed which helps kiting and increases auto attack speed, (the first to max after Bullet Time of course). The second ability to max is Make it Rain to help you escape an enemy or just to slow them for other aggressive purposes. You may level up Double Up before maxing Strut until level 6 to increase poking damage.
A typical combo to use when you build lethality. Use Make it Rain to slow the enemy and ensure catching them up with Double Up. This deals great damage in laning phase especially when Arcane Comet hits after Make it Rain. This also deals a greater damage after building your mythic and will be your main combo to deal damage when you don't plan on using Bullet Time.
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The main, most crucial and probably the only mean to escape an enemy since -as mentioned- Miss Fortune cannot immobilize an enemy. You will use this when an enemy chases Miss Fortune or a jungler ganks in lane. Slow them with Make it Rain then increase movement speed with Strut so the enemy does not catch Miss Fortune with their ability. You SHOULD NOT panic, because you need to use this exact combo and NOT THE OTHER WAY AROUND, otherwise, Strut passive will be put on cooldown and Miss Fortune will lose movement speed advantage.
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A typical combo to use when building critical strike. When Miss Fortune starts auto attacking the enemy they will probably try to escape, so slow them with Make it Rain, then use Strut to increase movemen speed and attack speed and keep auto attacking them until Miss Fortune kills them, finish them if they use Flash with Bullet Time, or at least them use their sums if Bullet Time is not ready for use yet. Even if they chase Miss Fortune, keep using this comob and kite them back to safety (your team or your turret).
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When getting used to play Miss Fortune, you will find that this is the most common combo you will use to deal damage or kill an enemy. Whether you build lethality or critical strike, use Make it Rain to slow the enemy and prevent them from escaping Bullet Time. You can also use this combo to steal objective, where Make it Rain grants you vision when the enemy team denies your team vision, and Bullet Time to steal objective and maybe even kill an enemy who is in dragon or baron nashor pit.
A typical combo to use especially in laning phase when the enemy marksman or support escapes with very low hp. Flash to reach them and use Bullet Time to kill them. You can also use this combo if Miss Fortune health is low and her mana is low as well and have enough to use one ability and a teammate is nearby. Flash away, if a teammate keeps them busy, use Bullet Time to damage them and help either your teammate kills them or Miss Fortune kills them.
✿ It is not recommended to start the game by leveling up Make it Rain, it will not help much with the farm, also it will be the only source to poke until level 2 which takes long to cooldown as well as it consumes a lot of mana.
✿ Use Make it Rain to poke when Miss Fortune mana is full, which is a very rare case. If the case applies, make sure that the enemy jungler is not near bot lane to gank. After all, there is no option to save Miss Fortune but Flash which should only be used in critical cases.
✿ Use Make it Rain to help your CC support land their CC, or after the enemy get CC to prevent them from running away and let Miss Fortune land the auto attacks.
✿ To ensure the kill from Bullet Time, make sure to let the enemy team to use Flash so they do not escape.
✿ To escape the enemy, use Make it Rain first, and then use Strut. This way, the chances of Miss Fortune to be reached are low. Doing the opposite will means higher risk of Miss Fortune to get damaged which will rest the passively build movement speed of Miss Fortune, therefore, she will be as good as dead.
✿ Double Up is the last ability that should be used during lane phase or team fight. Use Strut -if necessary- when Bullet Time, and prior to that use Make it Rain to prevent the enemy from escaping or reaching Miss Fortune. Double Up should be only used to kill an escaping target that is out of range.
✿ During fights, use less of Double Up and Make it Rain, these two stops auto attacks for 1-2 seconds which reduces the damage dealt by Miss Fortune.
✿ Use Bullet Time to steal a dragon or Nashor Baron. In case of stealing Nashor Baron, make sure Miss Fortune does not die to keep the buff.
✿ Bullet Time can be used from behind walls. Doing so from this unique position, will keep Miss Fortune out of reach as well as take the enemy by surprise which will ruin any of their possible plans.
✿ You do not need to use Make it Rain on the center of the enemy target, sometimes it is recommended to use it in front of the enemy, this way, the enemy will be forced to walk in Make it Rain and thus their movement will be slowed, or will walk around the ability which elongates the trip, and thus providing the same impact as if they were hit by Make it Rain. However, if the enemy is almost out of reach of Make it Rain range, do not use it, save the mana and the ability.
Arcane Comet: the ideal and most recommended keystone to pick for Miss Fortune when building lethality. Sorcery is also great as it empowers Miss Fortune abilities and snowball in lane phase, and scale better in mid game and be more useful in teamfights. Do not choose Summon Aery for Miss Fortune. As for Phase Rush, it can be useful if the enemy comp has at least 2 champions wit slowing abilities, but it is better to pick Arcane Comet and learn to dodge skillshots and keep distance.
Nullifying Orb can be useful to Miss Fortune against heavy AP team or if there is a threat ap enemy champ. It is better to learn dodging skillshots and empower Miss Fortune with other secondary runes though.
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Manaflow Band is useful since you will depend on using abilities a lot especially Make it Rain that consumes a lot of mana. It is the first and most ideal secondary rune to pick when going with Sorcery keystone.
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Nimbus Cloak helps when using summoner spells to escape an enemy or reach the enemy to secure a kill. It is best to pick Manaflow Band to increase mana regeneration and depend on Strut for movement speed.
Celerity works well with Nimbus Cloak, summoner spells like Ghost or Heal, walking over the scuttle ward, with abilities of other champions that increases movement speed such as Yuumi's Zoomies, and with items such as Phantom Dancer. Yet again, depend on Strut for movement speed and choose other secondary rune for better empowerment.
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Absolute Focus is the second recommended rune to pick after Transcendence, you need however to dodge skillshots and position Miss Fortune well, and keep her health above 70% so you snowball in lanning phase, and deal extra damage in teamfights.
Scorch, when picked with Absolute Focus, Miss Fortune will deal the greatest damage in lane phase and deny the enemy a lot. It may also help in securing a kill. However, it does not scale well in mid and late game, so do not pick it unless you're facing a late game champion as Vayne.
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Waterwalking is useful in teamfights that usually happens for objectives when fighting for Baron nashor or dragon. However, it will not be useful in other places in the map. Therefore, even though the river is one of the most dynamics place on the map, it is the least recommended option among other runes.
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Gathering Storm is the most recommended secondary rune in Sorcery tree, it scales with both AD and AP abilites of Miss Fortune and spikes and make her stronger in late game. It may not be useful in the first 10 minutes of the game but later on, it outscales Waterwalking and be more useful than Scorch.
Taste of Blood is not an optimal rune for Miss Fortune because the amount of heal it grants is not decent and it does not increases the damage throughout the game. It is preferable to buy life-steal items if you are looking for healing option.
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Sudden Impact is not useful to Miss Fortune whatsoever unless you pick Teleport as spell and it still would not be useful as the other two options.
Ghost Poro grants additonal vision after your Stealth Ward dies. The advantage of this rune is that it provides vision for another minute after the ward is dead, which can save Miss Fortune from a possible gank while pushing the lane. This is preferable for support role too.
Treasure Hunter grants Miss Fortune the opportunity to have more gold when she kills or ***its in killing an enemy, enabling to get more items and be stronger in laning phase, thus, more poke, more damage, higher chance of killing and carry the game earlier.
Relentless Hunter is not the first option to think of thanks to the passive of Strut, Miss Fortune already increases her movement speed during the game. Relentless Hunter should be considered along with Cleanse against a heavy CC bot lane to avoid getting hit by the CC ability.
Precision is recommended when building critical strike. Press the Attack: increases damage dealt with auto attacks(especially if your support can CC decently) as well as during team fights since Miss Fortune can make an enemy champion vulnerable to her teammates. This rune spikes after building attack speed item. Lethal Tempo: a strong keystone that synergies with critical strike. The increase of attack speed means more chances of deal critical hits, and the increased range means more aggressiveness and more safety. If you do not feel like going for Press the Attack, try Lethal Tempo, it is definitely strong.
Overheal starts granting a shield after building a life-steal item or if you built Doran's Blade as a starter item. It is not as good as Triumph or Presence of Mind. It is the least recommended secondary rune.
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Triumph is a real life savior, especially if Miss Fortune has been ignited or when facing "toxic" enemy champions especially in botlane such as "brand" or "teemo." Just keep kiting and fighting and you will not regret not dying, and you will enjoy using the extra 20 gold after the fight.
Legend: Alacrity will give Miss Fortune the lead in dealing more damage through auto attacks and taking turrets faster. Through building damage-oriented items such as Infinity Edge, the increased her attack speed, the higher the chances to kill the enemy, the more useful Miss Fortune will be in team fights.
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Legend: Tenacity can be used to reduce slow effect from enemy champions. However, if Miss Fortune has a rough lane does not kill enemies, Legend: Tenacity will be pretty much useless. Just keep your distance, play safely and aggressive. Legend: Tenacity is the least recommended secondary rune.
Coup de Grace is most most recommended option. Miss Fortune poke level damage is very high in laning phase, thus, espeicially with the help of Press the Attack when your jungler ganks. It is also useful in teamfights when everyone is damaging the enemy, Miss Fortune can take most of them -if not all- down with Bullet Time.
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Cut Down is an option to consider along with building items such as Lord Dominik's Regards when playing against a tanky team where the enemy champions have more health than Miss Fortune. Do not pick this rune if the enemy team is filled with squishes.
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Last Stand is as effective as Coup de Grace, but it is preferable if you keep distance and play aggressively rather than be vulnerable where you focus on staying safe rather than kiting.
ATTACK SPEED
Attack speed can be useful to Miss Fortune. It is recommended though to go for adaptive force for increased damage and increase attack speed from Legend: Alacrity and Strut.
ABILITY HASTE
Ability haste is the the third option to think of after adaptive force and attack speed, Miss Fortune. Pick the previous mentioned options and let Transcendence ido the job of increasing ability haste.
ARMOR
Consider picking it against heavy AD team or a AD champion threat such as Vayne.
MAGIC RESIST
Good against heavy AP team.
HEALTH
Not so useful. Pick armor or magic resist instead.
... Flash is used for two main reasons, either to secure a kill, or escape an enemy. It can be used next to wall to flash to the other side, which is something Miss Fortune does not have it in her kit as Caitlyn's 90 Caliber Net or Ezreal's Arcane Shift. Be extra cautious when Flash is on cooldown.
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Good for increasing health and mobility temporarily, and for saving a nearby ally. Therefore, it can be used the same way as Flash for reaching or escaping an enemy (especially with the help of Nimbus Cloak). Use it preferably before Miss Fortune gets Ignited or after Ignite effect wears off. ...
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A selfish option to pick compared to Heal that can save both Miss Fortune and a teammate. Barrier can be more useful than Heal as the latter effect reduces if affected by Ignite. Moreover, the amount of shield gained from Barrier is decent compared to the health gained from Heal.
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Pick Cleanse if Miss Fortune faces a heavy CC comp. Ever been against Morgana and Lux in one lane? or Sylas and Amumu? Do not pick it if you have Morgana by your side to protect you with Black Shield. However, it is best to learn dodging skillshots and pick some other spell. ...
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Picking Teleport is a bit tricky because Miss Fortune is squishy and should rely on spells that keep her safe. When picking Teleport you should push lane so you can help a teammate or help taking objectives such as rift herald. You may also pick it if you have a rough lane and you will be forced to recall. ...
DORAN'S BLADE| Basic option
the basic starter item that grants extra health and 8 AD, even though the amount of omnivamp is not a decent yet it scales with as you build more items.
LONG SWORD| Extra damage
This is my usual pick, it grants more damage, and it is 100 gold less than Doran's Blade, the omnivamp can be replaced by buying 1 or 2 extra Health Potions.
TEAR OF THE GODDESS| Mana scaling
It does not grant additonal damage, however, it allows using abilites more in laning phase and be more aggressive. It is a good option if you choose lethality build.
You can choose all three items for lethality and critical strike builds. They all have their pros and cons. For instance, Doran's Blade will be sold in late game to build the final item, on the other hand, Long Sword helps building the first item fast, (either Noonquiver or Serrated Dirk when the flow of the game is good, Vampiric Scepter in the case of forced back, Tear of the Goddess can be used just to grant mana, or keep it until you build Manamune and so on.
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Basic potion option at the start of the game. Although these potions are cheap, they consume a lot of money that can be saved to build necessary items faster. Therefore, it is not recommended to buy Health Potions each back, learn to dodge abilities with Strut passive. Build a life-steal item first if healing is necessary.
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Needed during early and mid game if you think Miss Fortune will be poked frequently. You will not need to spend money everytime you go to base on Health Potions and regenerates health faster. You may consider picking Refillable Potion instead of three Health Potions if you pick Long Sword as a starter item. ...
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This elixir is necessary when the game between two teams is even. Elixir of Wrath increases AD for 3 minutes which in return increases the DPS and help win the game. Many forget about buying this elixir, yet it is a real game changer. Purchase and use this elixir right before building the final item.
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Pick Elixir of Iron instead of Elixir of Wrath when you need extra durability especially from Assassin s to survive lethal damage or if there isn't a teammate who will tank the enemy damage. Elixir of Iron increases health and tenacity making it more of a defensive option. ...
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This is Miss Fortune's prior choice of boots especially if building critical strike items. These boots increases the attack speed and movement speed. With Strut passive, Miss Fortune gets extra movement speed and attack speed for kiting compared to other marksman.
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Preferable to purchase these boots when going for lethality build. It will be quite useful since Miss Fortune will be ability dependent and will require casting Make it Rain and Bullet Time more. If you are going for crical strike build, go for Berserker's Greaves instead. ...
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Build these boots when the enemy team consists of 2 or more AP champions with a lot of immobilizing abilities. You may consider picking Cleanse for extra protection and building Maw of Malmortius as well. If the enemy team is balance, see the course of the game, if the enemy AP champion is a threat and not the rest of the team, then purchase these boots. ...
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Same as Mercury's Treads but it is meant to be purchased against AD champions. Again, see the course of the game and decide whether to purchase these boots or not. Remember, your first choice should always be Berserker's Greaves, if the enemy team is full AD or full AP, then priortize buying ordinarily Plated Steelcaps or Mercury's Treads. ...
ECLIPSE| ARMOR PENETRATION
Your prior choice in 95% of the times when building lethality. It grants armor penetration which ensures burst damage and increased movement speed for both passive and aggressive game style.
DUSKBLADE OF DRAKTHARR| ABILITY HASTE
Good for increased ability haste which grants more poke with Make it Rain and more use of Bullet Time. Its passive can keep Miss Fortune safe from enemy who tries to immobilize her..
PROWLER'S CLAW| MOVEMENT SPEED
Least recommended option. It is more preferable to use for melee champions. You may use it to chase a bothersome enchanter. But it is better to build Youmuu's Ghostblade for this purpose.
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The main and most recommended item against tank team. Build it as a second item after Eclipse to penetrate the armor and deal more damage. You may also build Youmuu's Ghostblade right after to position well, escape the tank and deal more lethal damage.
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An item rarely to build on Miss Fortune that is usually build on bruisers yet its effect against tank benefits the whole team and not just Miss Fortune. If there is another AD champion in your team and there is no bruiser, build Black Cleaver for extra damage. ...
|MAW OF MALMORTIUS
The most recommended item against heavy AP team or against an AP threat champion. If you have to build just one item between these 3 choices. Make Maw of Malmortius your first choice.
|SILVERMERE DAWN
Similar to Edge of Night except you need to activate it to get rid of immobilizing effect. Build first Quicksilver Sash since it can be used before complete building the item. DO NOT build it against airborne.
|EDGE OF NIGHT
Though it does not provide magic resist, it grants a shield that can save Miss Fortune from skillshots when she has to dodge many from the enemy team. Try to use it to trade with a mage or Assassin . Do not do it alone against a tank. Good against airborne.
| MANAMUNE
With this item, you do not worry about spam using of your abilities, and most likely Miss Fortune will not run out of mana during team fights. It also grants a great amount of damage. One of the most recommended builds.
| AXIOM ARC
The benefit of this item that Miss Fortune gains a huge reduction on Bullet Time by just assisting in a kill. Make sure you use her abilities on squishes so this item passive takes effect.
| CHEMPUNK CHAINSWORD
A must against champions with healing abilities or against champions who build healing items such as Samira. Its traits are more useful when building lethality compared to Mortal Reminder.
| ESSENCE REAVER
A great item for lethality builds those synergies with all the mentioned abilities combos yet it shouldn’t be your first option. Build it if you are certain that you are in no need of other legendary items.
| SERPENT'S FANG
Build this against champions with bothersome shield ability such as Lulu. You will not need this item if such criterion does not apply on the enemy team and it would be better to pick another legendary item.
| THE COLLECTOR
Almost one of the core items I build on Miss Fortune since it helps securing a kill and granting gold. Always try to fit The Collector in your build in a way or another for bursting damage.
| ESSENCE REAVER
Good item for chasing and escaping an enemy, and for roaming. It is the item with greater lethality amount. If the enemy team comp is balanced, consider building Youmuu's Ghostblade as the second or third item.
| GUARDIAN ANGEL
A pure defensive item that you need to build if the enemy team executes Miss Fortune first and she is the carry. It is recommended to build it after building damage items. But if things are getting out of hand. You may need to build it as the third item.
| RANDUIN'S OMEN
Generally good especially against late game AD champion as Vayne. If your team does not grant enough CC or does not include a tank, then build Randuin's Omen.
| DEATH'S DANCE
Good against heavy AD comp. However, just as in the case of Randuin's Omen, it is best to build items that deal damage since Miss Fortune is the carry and leave the defensive choice be someone job.
KRAKEN SLAYER| DAMAGE BURST
Compared to other Noonquiver mythic items, it grants additional AD and attack speed. Also, it deals true damage every third attack, i.e., burst damage and taking down tank faster.
IMMORTAL SHIELDBOW| LIFE-STEAL
The great trait about this item is the shield it grants when the health drops below 30% which is great to survive burst damage, especially from champions as Ryze or Veigar.
GLAREFORCE| MOVEMENT SPEED
The great trait about this item is the shield it grants movement speed which means you have the option to be option to catch up with a dead target, or escape from a deadly shot.
|MAW OF MALMORTIUS
Grants a shield when taking AP damage as well as increasing ability haste which means, a closer time to cast Bullet Time. This item is a priority when the enemy support builds AP as Lux especially if another champion in another lane deals AP items.
|WIT'S END
Unlike Maw of Malmortius that grants 50 AD, Wit's End increases the attack speed, and instead of granting a shield, it grants movement speed for two seconds which enables Miss Fortune to escape the enemy especially if her Strut passive is on cooldown.
|MERCURIAL SCIMITAR
This item is a good item against enemies with threatening abilities (does not work on Malphite, Yasuo, Yone or any champion that can airborne). It is a great option when playing against Ashe to avoid her ultimate or other champions such as Seraphine or Morgana.
| PHANTOM DANCER
Not only it grants movement speed, this item is great in reaching or running away from the enemy, by hitting a random minion or a monster in jungle, this item will grant ghosting effect. If another attack speed item is built, it is recommended to not build this item.
| STORMRAZOR
Although this item does not grant movement speed, it slows the enemy once hit, if Miss Fortune is carrying a game, enemies will run away from her, this item will prevent them from doing so. It can also save Miss Fortune from death by hitting the enemy once to slow them and run away.
| RAPID FIRECANNON
This item is great in poking enemies that Miss Fortune cannot get in a close range with such as Amumu. However, the range of this item increases for just one hit and requires building another 100 stacks to increase its range again for another one shot.
| RUNAAN'S HURRICANE
This is the greatest attack speed item that is recommended for Miss Fortune, it helps in clearing the wave fast, moreover, in team fights, Miss Fortune damages more than one champion, and with a life steal item, it generates health faster.
| MORTAL REMINDER
Good against champions with healing abilities or against that life-steal items. In addition, Mortal Reminder increases attack speed. If it is not used for anti-heal purposes, it is recommended to use other attack speed item.
| GUARDIAN ANGEL
In many cases, the enemy team reaches Miss Fortune due to bad positioning, and once dead and watching how the team fight goes, your team loses and it is noticed how vital Miss Fortune is. Build Guardian Angel is a necessity, if the enemy team targets Miss Fortune first, with this item, they will be busy with your teammates and Miss Fortune can do her carry job.
| INFINITY EDGE
The item that deals the greatest damage among other items. This item can be built after building the first mystic item, it is preferable to be built after building at least 60% critical chance, this will make Miss Fortune deal critical damage each hit.
| THE COLLECTOR
An item that makes Miss Fortune survive burst, especially from wild mid-laners such as Ahri or from junglers as Evelynn. Even in team fights, if all of your teammates are hitting one tanky champion, the one that will get the kill is Miss Fortune.
| EDGE OF NIGHT
When facing a heavy AP team as Zoe, Zyra, Diana, etc. this item should be built as soon as possible, also, if Kha'Zix is in the enemy team, this item should be a core item especially if he is camping bot so escaping death would be possible.
Against: a major threat. You need to have an enchanter by Miss Fortune side to protect her. If you do not have an enchanter, then build Immortal Shieldbow in hope it saves Miss Fortune. Build armor items if needed. With: it is always a pleasure to have an Assassin in your team since they can easily access backlane, execute the carry and leave safely. If the ally Assassin carries, then try to play around them and cast Make it Rain when needed.
✧ Fighter ✧
Against: fighters are strong engagers, usually they have CC abilities and increase their health whether with items. Do not duel them even if their KDA is 0/12, they'll probably win. Consider building armor penetration and anti-heal items. With: When the fighter engages, please do follow their call with Make it Rain and Bullet Time combo, trust their calls even if their health gets lower.
✧ Mage ✧
Against: they deal a burst of damage and most of them -if not all- can CC your carry. If they carry their team, build magic resist item especially Maw of Malmortius. Let them use Zhonya's Hourglass first and then kill them with Make it Rain and Bullet Time combo. With: since most mages have CC ability, help them cast it on enemy by castin Make it Rain to slow the enemy, when they immobilize them successfully, cast Bullet Time.
✧ Marksman ✧
Against: Their damage level is supreme whether they build AD with or lethality. Their weak point is their squishiness, therefore, make sure to bully them in laning phase and deny them xp gain whether they are strong early game or in late game. With: you know the drill of being a marksman, use Make it Rain to slow the enemy and enable your ally marksman auto attack the enemy or cast their abilities.
✧ Enchanter ✧
Against: Not dangerous themselves, but they can be dangerous when they sustain and their powers to their carry. Always focus them first so they will not be a problem. If no one builds anti-heal item then build it, you may consider building Serpent's Fang just for the enchanters. With: playing with enchanters can be tricky but they will certainly carry Miss Fortune. Be aggressive and they will follow your call and make you win.
✧ Tank ✧
Against: just like fighters, you do not to get in a duel with tanks. It is essential to build armor penetration item against tank. Please do not forget that you should never focus tank in team fights. With: Similar to fighters except they deal less damage and they tank more damage. Position in the back line when they engage, if they immobilize the enemy, use Make it Rain and Bullet Time combo.
AGAINST Frost will be one of the worse nightmares to Miss Fortune, especially in the late game when Ashe builds attack speed. Along with Ranger's Focus, Ashe will slow Miss Fortune to be able to kill her. Her main poke ability will be Volley, thus make sure to stay behind minions to avoid getting slowed and possibly get killed. As for her ultimate, Enchanted Crystal Arrow, simply avoid it by being restless from the beginning of the game, this way, it will be hard to predict where will Miss Fortune stand. This way, there will be no need to build an anti-ability item and you can build the regular recommended build. If, however, the support of Ashe can cc as Leona, then Enchanted Crystal Arrow will most likely hit, thus, it is recommended to build Edge of Night, Mercurial Scimitar and/or Boots of Swiftness.
WITH
This is going to be a nightmare. Ashe will keep spamming Volley to deal damage, will miss most of Enchanted Crystal Arrow, and not make a good use of her other abilities and passive. Be ready for this, do not flame, be patient, and who knows, the Ashe that is with you may be unexpectedly a good support. If her Enchanted Crystal Arrow hits, instantly use Bullet Time.
CAITLYN
CAITYLN THREAT LEVEL: EVEN
AGAINST Caitlyn have an advantage over Miss Fortune with the wider range of auto attacks, moreover, she can poke -unconditionally for farm or purposefully- Miss Fortune with her Piltover Peacemaker, be ready to avoid it when you see Caitlyn channeling. Also, make sure to always have enough health and Barrier or Heal ready to survive Ace in the Hole, (preferably Barrier because if Caitlyn or her support used Ignite on Miss Fortune, Heal won't do much). Also, every sixth attack, Caitlyn deals bonus damage, she will probably try to land it on Miss Fortune. Let her shoot it on a minion, then get back to farm or poke with Double Up. Finally, Yordle Snap Trap will automatically sprung, if you fear the traps, let Miss Fortune walk into them when Caitlyn is out of range to avoid being hit by her auto attack which deals bonus damage.
WITH
The chances of Caitlyn to be a support is 1%. However, such a game where Caitlyn was support has been witnessed in a game before. It was tough to face 2 marksman in one lane, it was auto attack poke until death. If it ever happens to you, then do not get tilted... Do not judge a book by its cover.
JHIN
JHIN THREAT LEVEL: EVEN
AGAINST
First, let's talk about the passive of Jhin, Whisper. Jhin consume ammunitions for four rounds, his fourth shot deals a great damage, usually he will try to land it on a champion, thus, avoid getting hit by his fourth shot, and engage him when he's reloading. Also, you need to be cautious to not let Miss Fortune get any harm, if she has been hit by AA or ability of Jhin or an enemy, Jhin will use Deadly Flourish which will root Miss Fortune and make her vulnerable to get killed by Jhin, his support or by a gank. Keep in mind that Deadly Flourish cannot be blocked by minions. Also, watch where Miss Fortune steps as he can root her with the same ability if she steps on Captive Audience. Finally, do not stay in low health though, his ultimate Curtain Call will kill her.
WITH
Be happy, not gonna happen.
JINX
JINX THREAT LEVEL: EVEN
AGAINST Jinx can be deadly, but by avoiding her abilities and following few tips, she can be easily killed. First, know about her passive Get Excited!, once Jinx kills someone, she gains extra movement speed and attack speed, so if she gets Miss Fortune's support, she can easily reach Miss Fortune and slow her down with Zap! and increase more attack speed with Switcheroo!, be prepared to withdraw. When Jinx activates Switcheroo! stay away from where she aims because it damages the surrounding enemies. Engage her when this ability is on cooldown and poke her with Double Up. Zap! can be avoided by staying behind an enemy or a minion. Once this ability is on cooldown, engage with Make it Rain, Strut and auto attacks, Jinx will try to save herself and probably engage Miss Fortune back with Flame Chompers!, they can be easily avoided because they do not activate instantly, and their position are excepted. Finally, be wary if Miss Fortune's health is low, Jinx summoner can predict her location and kill her with Super Mega Death Rocket!, so if Jinx does not have a vision of Miss Fortune, she will hit towards the turret location. Therefore, DO NOT RECALL UNDER YOUR TURRET, position Miss Fortune away from her turret.
WITH
May happen in URF, but she will not be your support anyways, be relived.
KAI'SA
KAI'SA THREAT LEVEL: MAJOR
AGAINST
The first rule to keep on mind when playing against Kai'Sa is to never solo her. Never go 1vs1, she is very powerful, her auto attacks stacks and deal bonus damage, she can increase movement speed and attack speed with Supercharge, and can dash near Miss Fortune with Second Skin and kill her. Dealing with Kai'Sa requires an engaging support to deny her in early game during lanning phase. If the support is not a tank and cannot engage, try to poke her with Double Up and engage her during jungler ganks or when she is low in health. If she was baited, slow her down with Make it Rain and use Strut to increase Miss Fortune attack speed. If Kai'Sa have a threatening support, consider using Ghost along with Flash to escape.
WITH Lucian with no abilities to CC, slow, shield or heal, will not be a support.
NILAH
NILAH THREAT LEVEL: MAJOR
AGAINST Nilah is a late game champion that you need to do something about her in early game where Miss Fortune has the advantage before she scales. Her ultimate Apotheosis interrupts Bullet Time, so make sure it is on cooldown or just has low health so she wouldn't engage Miss Fortune. Nilah is particulary strong with enchanters such as Sona, Janna, Taric, etc. Therefore, pay extra attention for how strong she may be in laning phase. You will most likely need an anti-heal item to beat her.
WITH
SYNTAX ERROR #404
SAMIRA
SAMIRA THREAT LEVEL: MAJOR
AGAINST
Another powerful marksman that can solo Miss Fortune. What makes Samira far more dangerous than the other marksman is that her ultimate Inferno Trigger does not have a cooldown, but on the other hand, Samira needs a certain requirement to activate her ultimate. To prevent giving her the requirements, do not let her hit Miss Fortune or her teammate with 3 auto attacks and 3 ability alternately because this will stack and lead her to use her ultimate. Luckily, it is hard to build up the stack since her range of auto attacks are short, so poke her with Double Up, and watch out for jungler ganks that will make building the stacks easier, and be more careful in late game because building the stack will be easily. Also, Blade Whirl blocks the damage from Bullet Time, so wait for Blade Whirl cooldown and then engage.
AGAINST Senna as a support: Senna can heal her ally, and poke, she is not very strong though, you may consider damaging her first to let her fall back to heal and make her marksman vulnerable to death. Senna collects souls when she damages her enemy, do not let her collect the soul as it will increase her strength and reduce Miss Fortune's health. Senna as a marksman: even less dangerous than a support because her auto attacks are slow and can be interrupted which will make her lose her farm. She can be easily poked as well. Be careful when being in low health, she can take Miss Fortune down with Dawning Shadow so do not stand under the turret and recall because the location is predictable for her. Also, avoid Last Embrace to avoid being stunned, and get back to poking her.
WITH Senna can help Miss Fortune in protecting her, but they do not synergy well. Depend on the opportunity she creates with Last Embrace, and mainly count on jungler ganks.
SIVIR
SIVIR THREAT LEVEL: EVEN
AGAINST
Although Sivir has a short range of auto attacks, her Boomerang Blade range is very long and its damage is too strong, do not stay under turret with low health during recall because Sivir can take her down with this ability. Luckily, Boomerang Blade consumes a lot of mana so Sivir cannot use it frequently. Regardless, always try to avoid it. Also, when she uses Ricochet stay away from the ally minions so Miss Fortune does not get damaged by the bounced auto attack, this can kill Miss Fortune if she is in low health. Finally, remember, Sivir gets dangerous in the late game, so try to not let her farm properly and poke her a lot with auto attacks and Double Up.
WITH Sivir is not a support champion. What did you expect to read here?
TRISTANA
TRISTANA THREAT LEVEL: MAJOR
AGAINST
A dangerous marksman because she scales greatly as the game goes on, especially that her passive Draw a Bead let her increase her attack range. Poke her hard with Double Up, and careful, it is always unexpected when she decides to get in closer range to Miss Fortune with Rocket Jump and unleash Rapid Fire. This is where Miss Fortune comes in disadvantage to disable Tristana, Make it Rain will not help much against her, and the only way to get saved is Flash. Moreover, when using Bullet Time, Tristana can interrupt that with Buster Shot, she can also get Miss Fortune out of team fights with Buster Shot. So during team fights, always target her first, you may consider building Immortal Shieldbow to survive her damage burst. You may also pick Exhaust to prevent her from damaging Miss Fortune. If you are about to take her down, make sure that Rocket Jump is on cooldown so she does not escape.
WITH
No comment.
TWITCH
TWITCH THREAT LEVEL: MAJOR
AGAINST
Whether it is AP Twitch or AD Twitch, Twitch is a very dangerous because he can disappear with Ambush and take Miss Fortune by surprise which gets you confused on what to exactly react, run away? attack? There is no certain rule when playing with Miss Fortune against Twitch. But the general rule is to use Control Wards and get Oracle Lens to know his location.
WITH Twitch has the element of surprise, so why not support with AP Twitch?
Just kidding.
VAYNE
VAYNE THREAT LEVEL: MAJOR
AGAINST Vayne is dangerous early game and can get extremely dangerous in late game. Get a quick agreement with your jungler to gank and deny her from the very beginning. Vayne has the active ability Silver Bolts that deals true damage every third auto attack, when she starts attacking Miss Fortune, run away and do not let her land the third auto attack NO MATTER WHAT. Also, do not stay near walls or she can stun Miss Fortune with Condemn and take her down. Fortunately, she has a short range of auto attacks, but her passive grants her movement speed towards a champion. So always keep that in mind.
WITH
Ever seen a unicorn? If you do, then Vayne support exists, contact me when you do for some special tips.
XAYAH
XAYAH THREAT LEVEL: EVEN
AGAINST Xayah can be a threat if she is paired with Rakan. When Xayah throws daggers, do not stay between the daggers and Xayah, because if she grabs 3 feathers she will stun Miss Fortune with Bladecaller. Otherwise, she is easy to target and easy to kill. Also, watch out for her ultimate, she becomes invulnerable and throw a dozen of daggers which she can be grabbeed back with Bladecaller, so she hits 2 birds with 1 stone: avoid the damage from Bullet Time and stun Miss Fortune make her vulnerable to death. Try to use Make it Rain and Bullet Time combo after she uses her ultimate.
WITH
Never seen that, but with the stun she can do, Xayah has the potential to be a support. Kidding again.
WITH Lucian with no abilities to CC, slow, shield or heal, will not be a support.
ZERI
ZERI THREAT LEVEL: MAJOR
AGAINST
A hyper carry champion that is scales better than Miss Fortune in late game. So you should do something about her since Miss Fortune has the advantage early game. Zeri does not have an ability that counters Miss Fortune's Bullet Time, but make sure that Spark Surge is on cooldown before engaging her with Bullet Time. Also, if Miss Fortune health is low do not stay behind turret or behind a wall so Zeri wouldn't do a lethal damage to Miss Fortune with Ultrashock Laser. Do not stay in a brush for the same ability as it grants vision. Whether Zeri builds AP or AD, do your best to destroy her early game and deny her, her farm.
WITH
SYNTAX ERROR #404
ZIGGS
ZIGGS THREAT LEVEL: MAJOR
AGAINST Ziggs is one of the most annoying enemy supports, so to take him down you need one of two things (preferably both): the first, is to have an engage and tanky support such as Nautilus to help in ending him quickly and take care of the farm, the second is, as he pokes heavily with his abilities he will lose mana quickly, engage him when he is low on mana, for regular pokes, use Double Up, and never get close to him. One final tip, when on low health and using recall, do not check other part of the map or check the shop, it is predictable that Miss Fortune is standing under her turret and can take her down with Mega Inferno Bomb even when Miss Fortune is not near.
WITH
Leave the poking job to Ziggs and end the enemy when he is low on health with Strut and auto attacks combo, or with Make it Rain and Bullet Time combo when they are out of range of auto attacks.
AGAINST Alistar is a melee champion which make it easy to know when he is about to attack Miss Fortune as he approaches her. Since Alistar is a tank, Lord Dominik's Regards will be one of the recommended items to be built. Careful though with his Headbutt because he can dash to Miss Fortune and cancel Bullet Time. It is necessary to stay in safe range from him to avoid this ability, because it is not predictable when he will use it compared to Pulverize which can cancel Bullet Time as well.
AGAINST
It can be frustrating to play against bard as he pokes and helps his teammates reaches Miss Fortune easily while he roams somewhere for his passive Traveler's Call. Be careful from staying next to walls or in front of minions because his ability Cosmic Binding can stun Miss Fortune, try to avoid it and the worst scenario will be Miss Fortune to be slowed. Step on Caretaker's Shrine so he and his marksman do not heal and have increased movement speed. Careful with the ambush he creates with Magical Journey as it may seem as he is running away from death with his low health while he brings Miss Fortune and her support to his teammates to kill them. Also, never let the health of Miss Fortune low, Bard can prevent Miss Fortune and her support from running away with Tempered Fate.
WITH
Not a good synergy with Miss Fortune. Let Bard poke the enemy, and let Miss Fortune poke with auto attacks whenever possible. Wait for the enemy to Flash and when they push in lane, use Make it Rain and Bullet Time at level 6 or Strut and auto attacks before level 6 to kill the enemy. If Bard uses Tempered Fate, wait for the briefed time and when it is about to deactivate, use Make it Rain and Bullet Time to kill. Careful though as the abilities of the enemy will cooldown when they are under the impact of Tempered Fate and can save themselves or kill Miss Fortune.
BLITZCRANK
BLITZCRANK THREAT LEVEL: MAJOR
AGAINST
With huge wave of minions and keeping a distance, Blitzcrank will be mostly useless. Careful though, he can help pushing the wave thanks to his support item Relic Shield, this will prevent from having the minions wave to Miss Fortune's advantage. Do not let the enemy push or there will be no minions to shield Miss Fortune from Rocket Grab, and do not push the wave to the enemy turret as blitz will Overdrive and/or Flash, Rocket Grab, Miss Fortune and Power Fist her. And when he reaches level 6, he will use Static Field which means in 96% of cases deaeth if Blitzcrank is building AP items. Have the minions advantage, freeze the wave, preferably under your turret to help your jungler gank. Final tip: try to use Bullet Time in an extremely safe position or after he used Rocket Grab and it is on cooldown to avoid having the ultimate canceled.
AGAINST
One of the worse enemy supports, with Brand, do not choose Heal as a summoner spell, it will probably not save Miss Fortune from the burn, you might consider going with Inspiration tree with Time Warp Tonic and buy lots of potions. Brand will mainly poke with Q. Keep a safe distance from him, when he approaches Miss Fortune then he will probably use the ability, avoid it and get back to farming. The same can be said about the rest of his abilities. Always keep a safe distance from Brand to avoid getting burned down. Engage him when he is low in mana and after he just used Q.
WITH Brand will do the poking job for Miss Fortune, he is one of the top poking supports. the downside with brand is he might kill steal, not on-purpose of course. Help Brand land his Q and the rest of the abilities with Make it Rain. Do not fear the enemy, they will be afraid to approach Miss Fortune as Brand will literally kill them. If the enemy is stunned or low on health, use Strut and auto attack combo to get the kill or help take the enemy down faster.
AGAINST Janna can peel with her Zephyr, actually, with this ability, she can slow Miss Fortune and protect herself and her marksman from death along with Eye Of The Storm, not to mention that her passive Tailwind that will help her teammates increase movement speed when moving towards her. Thankfully, her abilities are more of protect-focused than damage-focused. And luckily it is hard to get hit by Howling Gale which makes it hard to interrupt Bullet Time. Careful though if she pairs up with Yasuo, her Howling Gale helps him with his landing his ultimate. Janna in most other cases is not a dangerous foe. Try to poke her or her teammate so Janna keeps using Eye Of The Storm, this will make Janna run out of mana soon and vulnerable to getting killed by Miss Fortune. If Janna tries to run away or save her teammate from Miss Fortune with Zephyr, use Make it Rain to slow the enemy as well, make sure to use Strut to increase movement speed after getting hit with Zephyr and not prior to that.
AGAINST Karma does not represent a huge threat on Miss Fortune. Watch out from Inner Flame thoguh, it deals great amount of damage. And if she managed to hit Miss Fortune with Focused Resolve, get out of the ability range to not get rooted. When damaging her or her marksman, she will use Inspire for shielding and increasing of movement speed, it is quite predictable when she uses it, therefore, use Make it Rain to prevent the enemy from running away.
AGAINST Leona is a hard CC champion, she can be very problematic against Miss Fortune, especially mid-late game when she builds ability haste items which makes her CC almost ready all the time. Minions cannot protect Miss Fortune from Zenith Blade which will make Leona dash to Miss Fortune and root her, and use the Shield of Daybreak that will stun Miss Fortune. Thus, hitting Leona the tank is useless, escaping death is impossible, especially with Solar Flare. Cleanse will not be enough, maybe along with Edge of Night and Mercurial Scimitar it may be possible. But not when Leona uses flash or Hextech Flashtraption. The best bet is to stay in a safe range, use Make it Rain to slow her and prevent her from reaching Miss Fortune, and depend on your jungler ganks. With 3vs2, take the marksman first, and then kill Leona. In team fights, Leona's CC can be a bait to enemy team as they will gather around your stunned teammates to kill them, and that is when it will be the time for Bullet Time, just like with Amumu. Stay in the back line and wait for the opportunity.
WITH Lulu can protect and save Miss Fortune, in fights, she can help her with Whimsy to prevent an enemy from using an ability or auto attacks on Miss Fortune, or increase the movement speed and attack speed of Miss Fortune. In the first case, use Strut and auto attacks, try do deal as much DPS to the polymorphed enemy as possible so the enemy withdraw or get killed. Always make a good use of Whimsy from Lulu by using Strut and auto attacks, or depending on the case, use Make it Rain and Bullet Time.
LUX
LUX THREAT LEVEL: EVEN
AGAINST Lux has two abilities she depends on to take down her enemy, Light Binding and Lucent Singularity. The first can be avoided by staying behind minions, the second is to run away when Lux runs towards Miss Fortune and cannot be shielded by minions. Lux movements are predictable, so always have minions advantage and move in and out based on her position. Use Make it Rain to get low-health minions if you fear missing CS from avoiding the ability. Engage Lux after she uses Light Binding. Be extra cautious when Lux reaches level 6, especially if she gets her first AP item; that is because she can kill Miss Fortune with her Light Binding, Lucent Singularity and Final Spark combo.
WITH
Easy plan: pre level 6, if Morgana managed to root an enemy, use Strut and auto attack the enemy. Post level 6, if Morgana manages to root the enemy or about to root the enemy with Soul Shackles, use Make it Rain to prevent the enemy from running away from Morgana's ultimate and use Bullet Time.
NAMI
NAMI THREAT LEVEL: LOW
AGAINST Nami can be quite a peeler with Ebb and Flow, always keep the distance between her and Miss Fortune especially with Aqua Prison, because if it hits Miss Fortune, the marksman can manage to damage Miss Fortune heavily, not to mention that it interrupts Bullet Time. After level 6, make sure to not stay close to the enemy when Miss Fortune health is low, Nami will use Tidal Wave to prevent Miss Fortune from run away and get killed. Vice versa when Miss Fortune is chasing the enemy or using Bullet Time, she will be interrupted with the same ability. Therefore, always use Bullet Time when Tidal Wave is on cooldown, Nami will use it when her teammate is on low health, so damage her teammate with Strut and auto attacks, or the whole enemy team with the help of your teammates until she uses it, then secure the kill with Bullet Time.
WITH
Easy plan again: pre level 6, if Nami managed to stun an enemy with Aqua Prison, use Strut and auto attack combo. Post level 6, if Nami used Tidal Wave, use Make it Rain to prevent the enemy from running from the wave and use Bullet Time before the wave reaches the enemy, because their chances to escape after the wave hits them are higher in comparison. Do not worry a lot about getting damaged, Nami will do a good job of healing Miss Fortune.
NAUTILUS
NAUTILUS THREAT LEVEL: EXTREME
AGAINST
Always keep the minions wave to your advantage to prevent Nautilus from colliding with Miss Fortune with Dredge Line. Also, keep a distance to prevent being stunned by his auto attack and prevent airborne with his Depth Charge. Try as much as possible to never stay without minions because he can dive Miss Fortune under her turret and kill her, as a tank, he will tank the turret for his marksman and get out alive. Finally, be cautious with Depth Charge, it cannot be shielded by minions or teammates.
AGAINST
Careful with this early game winning champion, especially with Shield Vault, because if he stuns Miss Fortune with it, she will be dead in 80% of cases, always keep a safe distance from him even if it costs the CS. Also, do not try to damage him or his marksman if he uses Aegis Assault, he will block all the damage with his shield, so make sure to use Bullet Time when this ability is on cooldown. You can try to poke with Double Up or auto attacks when these two abilities are on cooldown. Be wary in team fights though, you might think you are doing a safe winning battle against one or two champions, but he can join from a distance with Grand Starfall and flip the tables on your team.
WITH Pantheon does not synergy well with Miss Fortune. To make the best use of him, first, hide behind his shield when he Aegis Assault to be protected from all sorts of damage (yes, even Lux's Final Spark). Second, when he stuns the enemy with Shield Vault, use Make it Rain, Strut and auto attack combo, the enemy will be dead in 80 of cases.
WITH
The nightmare that Pyke can cause to Miss Fortune will be the enemy's now. Always attack the enemy when Pyke slow and stun the enemy, may as well use Bullet Time if he manages to stun more than one enemy. Pyke can and probably will kill steal with Death from Below, stay calm and purchase The Collector to reduce the possibility of getting the kill stolen.
AGAINST
Not a threat to Miss Fortune thanks to the latter increased movement speed as a passive of Strut, keeping a safe distance from Rell and avoid being caught in attract and repel, and ferromancy: crash-down / mount-up and Magnet Storm. Rell is a tank, so focus on her marksman after she uses her abilities with Strut and auto attacks.
AGAINST Seraphine pokes heavily because she has wide range of abilities. Two things can be done against Seraphine; the first is watch her movements closely, whenever she gets closer to Miss Fortune, move away because Seraphine will probably poke. The second depends on your jungler ganks mainly, if you have support as Leona, Seraphine won't be a problem, otherwise, play safely and do not stay close to your teammates as she will charm Miss Fortune and her close teammates with Encore during laning phase and in team fights. Also, remember, to keep a distance from her after she uses an ability because Seraphine gains wider range and can auto attack with her passive Stage Presence.
WITH
The chances of Seraphine to stun the enemy are not high if the enemy position themselves well, if she managed to do so, Make it Rain, Strut and auto attack combo it is. Her ultimate Encore synergies with Bullet Time. Do not use Make it Rain when Encore hits the enemy, instead, use Bullet Time directly to ensure faster damage and kill.
SONA
SONA THREAT LEVEL: TINY
AGAINST Sona is not a threatening support, but she shines during team fights. So, in team fights, target her first to prevent her from healing her allies, and during laning phase, target her first to lose mana from healing and make her marksman vulnerable. Sona do poke, make sure to always poke her when she gets closer with Double Up, and be careful when she reaches level 6 because she can make Miss Fortune and her teammates dance with Crescendo if they were all positioned in the one location. If she tries to run away or helps a teammate with Celerity, use Make it Rain to slow them down. Miss Fortune can reach them quickly with Strut. After laning stage, consider buying Executioner's Calling and build it to Mortal Reminder to reduce the healing impact from Sona's Aria of Perseverance.
AGAINST Soraka is one of the least threatening champions to Miss Fortune, follow the same strategy that is used against Sona, target her first, especially in teamfights, she can save her allies in team fights because she is very powerful in increasing the durability of her teammates. Also, make sure to stay in a safe distance from Soraka when using Bullet Time because she can cancel that with Equinox, that is not common to happen because she usually won't be staying next to Miss Fortune and will be busy healing her marksman.
WITH
Luckily with Soraka, Miss Fortune can do Strut and auto attack combo without worrying about being damaged by an ability or auto attacks, thanks to Equinox as well as her healing that gets stronger in mid and late game. So ensure making use of this ability. And since Equinox can root the enemy after few seconds, use Make it Rain to slow the enemy and make them stay in the zone, if they get rooted, use Bullet Time.
SWAIN
SWAIN THREAT LEVEL: EXTREME
AGAINST
A very dangerous foe during all stages of the game, Swain is even more dangerous than his marksman. Thanks for the passive of Miss Fortune of building up movement speed, his most dangerous ability that leads to series of combos and then death, Nevermove and Ravenous Flock, are easily avoided, but do not underestimate him. Always build Mortal Reminder when Swain is in the enemy team, because he can heal from his passive and his ultimate Demonic Ascension. Depend on your jungler or mid laner ganks, or at least, play extra safely until the stage of team fights to take Swain along with his teammates.
AGAINST Taric can stun with Dazzle but that is not going to be a problem to Miss Fortune with her Make it Rain and Strut passive, what can be though, is his ultimate Cosmic Radiance that can block the damage from Bullet Time, so damage him and his teammate with auto attacks to use his ultimate. Once he uses it, let him push (during laning phase) with his teammate and use Make it Rain and Bullet Time combo to get the kill/s.
WITH
Not a good synergy with Miss Fortune, but at least he increases the chances of not getting killed by the enemy. Remember, if he manages to stun the enemy, depending on the situation, use either Make it Rain, Strut and auto attacks combo, or Make it Rain and Bullet Time combo.
THRESH
THRESH THREAT LEVEL: EVEN
THRESH
AGAINST
Always have minions wave to your advantage to prevent getting grabbed by Death Sentence, if Thresh fails to land it on Miss Fortune, you can engage him or his marksman. Try to freeze the wave under your turret so your jungler can help you with ganks, even if the jungler does not gank, it should be easy to escape when your turret is closer to Miss Fortune. Always have minions in front of Miss Fortune to avoid the series of combos he can do to help his marksman kill Miss Fortune. Also, during team fights stage, always stay in the backline to avoid being grabbed by him.
AGAINST
One of the ultimate bullies of the game, even when he plays mid, he will be the bully in team fights. Nothing much Miss Fortune can do against Vel'Koz. Get Immortal Shieldbow to survive the burst, and it is preferable to have an engage support as Leona to prevent him from bullying. Also, buy Edge of Night and if the conditions are critical, build Mercurial Scimitar. Also, buying Wit's End can help against Vel'Koz, but that depends on the composition of the enemy team. Keep in mind that his mana gets low fast because of the heavy poking, so when his mana gets low, consider poking him and engaging him with Make it Rain, Strut and auto attacks combo.
AGAINST
Another dangerous bully, but unlike Brand and Vel'Koz he can reach Miss Fortune with his wide-ranged ultimate Rite of the Arcane. Therefore, never stay below 50% health at any cost. Just like Vel'Koz, get a tanky support to engage him, and, when his mana gets low, try taking him down. Always position Miss Fortune behind minions to avoid getting stunned by Shocking Orb. However, minions cannot protect Miss Fortune from the other abilities.
WITH
Lucky Miss Fortune, she will not be worrying about poking again, and she can farm -partially- in peace.
YUUMI
YUUMI THREAT LEVEL: TINY
AGAINST
The least threatening champion, playing against Yuumi will feel as playing 2 vs. 1, this will not be the case if she pairs up with Vayne though. Yuumi's marksman will be easy to target and killed, make sure to attack heavily and at once, as the marksman die, Yuumi will detach and be killed easily. Careful though with Final Chapter so Miss Fortune does not get stunned, even if Morgana is Miss Fortune's support, the Black Shield will not block Final Chapter. Consider getting Mortal Reminder, not for Yuumi of course, but for her lucky teammates. One last tip, Yuumi uses mana with her healing ability Zoomies, she restores mana partially and get a shield with a single auto attack which will make her able to heal again, so if you see Yuumi detach, do not let her attack Miss Fortune and ping your support.
AGAINST Zyra pokes heavily and scales better as the game goes by, therefore, try to step on all of her seeds to avoid being attacked by her plants when she uses Deadly Spines, and avoid being rooted with Grasping Roots and poke her to fall back and make her marksman vulnerable.
AGAINST
There are two cases: the first is when Amumu's role is jungler; make sure to keep the bushe next to turret and in the river warded to avoid possible ganks. The second is when Amumu is support, it is rare but it happens. You need to have huge minions wave to protect Miss Fortune from Bandage Toss. If it hits Miss Fortune, especially at level 6, Amumu will use Curse of the Sad Mummy and it will be over for Miss Fortune. The good thing is that the range of Bullet Time is longer than Curse of the Sad Mummy. Therefore, during team fights, position Miss Fortune in the backline, let your teammates engage, when Amumu uses his ultimate, his teammates will get closer to kill your teammates, this is where the time of Bullet Time come and get few kills. The enemy team will think that Amumu will help them, but they will actually be the victim to Miss Fortune's ultimate. During lane phase, always position Miss Fortune behind her minions, if Amumu was able for 2 times to reach miss fortune, consider buying Edge of Night.
AGAINST
A bothersome jungler with a high healing abilities and unbelievable attack speed. If Bel'Veth is in the enemy team, then one of the earliest item you need to build (probably after the mythic item) is anti-heal item since the amount she heals when she's fighting and when she's untargettable is unbelievable. Bel'Veth interrupts Miss Fortune's Bullet Time with Above and Below. So make sure it is on cooldown before using it. Also, make sure that an ally teammate is not about to die when casting Bullet Time so Bel'Veth does not become intargettable throughg Endless Banquet. Also, make sure that Royal Maelstrom is on cooldown so she does not dodge Bullet Time.
WITH
Slow the enemy with Make it Rain to make it easier for Diana to do her mentioned combo. When she catches the enemy with Lunar Rush use Bullet Time to ensure their death.
EKKO
EKKO THREAT LEVEL: EVEN
AGAINST
Predict where Ekko positions Parallel Convergence so Miss Fortune won't get caught in it. Also, when Ekko reaches level 6, keep your eyes on his trail, when you attack him, do not stay next to it because he will use Chronobreak which mostly will be lethal.
AGAINST
Avoid getting stunned by Cocoon / Rappel because what follows next will be lethal. Also, when Elise in spider form, make sure she uses the same ability before using Make it Rain and Bullet Time combo to ensure she does not escape the combo damage.
WITH
When Elise engages the enemy or stun them with Cocoon / Rappel, just follow her engage with Bullet Time. No other synergy beside that.
EVEYLNN
EVELYNN THREAT LEVEL: EXTREME
AGAINST Evelynn wins by farming champions not minions. So please ward and be extra cautious especially after level 6 where she is camouflaged. When you hear the sound of Allure, it means she'll follow with an ability for to deal a lethal damage. Never be far away alone and vulnerable because she'll probably be behind you, where you try to run away from her the ability following Allure. In late game after she builds Mejai's Soulstealer, she will just engage and kill Miss Fortune without the need to charm or Last Caress her. If you do not have an enchanter by your side, the build magic resistence item.
WITH
No much synergy with Evelynn, just let her do her thing. Make sure to slow the enemy with Make it Rain to help Evelynn catch the enemy after Allure.
AGAINST
keep the minions wave to your advantage to not get rooted by Rootcaller, which can be deadly because with this ability, his teammates can dash to Miss Fortune. The second threatening ability is Daisy!, Daisy sends out a shockwave on the third hit, this, for sure, deals damage and help the enemy team to reach to Miss Fortune. Luckily, auto attacks and abilities work on Daisy, so, once Ivern summons Daisy!, slow her with Make it Rain and run away with Strut, if it is almost impossible to escape her, use Flash, if Miss Fortune is in a safe range from the enemy, use Strut and auto attacks to get rid of Daisy. If you are unsure about who is hiding in the bushes that Ivern creates with Brushmaker, use Make it Rain to get a vision. Keep in mind to always position Miss Fortune behind the minions in all cases.
WITH
The best way to make use of Ivern is Rootcaller, yet this may put Miss Fortune at risk, if the opponent is not threatening or if it was 2vs1, dash with Ivern to that target, if it may cost the life of Miss Fortune stay at a safe range and use Make it Rain to slow the enemy, Strut to increase the speed of auto attacks. Also, when Ivern summons Daisy!, slow the enemy with Make it Rain so Daisy can reach the enemy faster and and hit the enemy, on the third attack, use Bullet Time to end the enemy if he is at distance or auto attacks with the help of Strut if he is in closer range and has low health. After laning stage, go to the jungle, and enjoy getting the blue or red buff with Ivern.
WITH
There is no synergy between Miss Fortune and Karthus. Use Make it Rain to slower the enemy and making it easier for him to cast his abilities. If he dies, try to kite the enemy around his Death Defied passive since he can use his abilities and help deal more damage along with Miss Fortune and the rest of the team.
KAYN
KAYN THREAT LEVEL: EVEN
AGAINST
Both forms are bothersome, especially Kayn's blue form as the damage he deals is lethal. Avoid getting hit by Blade's Reach so it won't interrupt the channel of Bullet Time. Also, make sure he uses Umbral Trespass first so he wouldn't escape the damage of Bullet Time. Also, make sure when you fight that he Reaping Slash and Shadow Step is on cooldown so he would not escape Bullet Time from a wall. You will need to build anti-heal item if no one else does.
AGAINST
You need to have an echanter by Miss Fortune side to protect you and she probably wouldn't survive if Kha'Zix is fed. Never walk alone unless you know the exact location of Kha'Zix and ask your support to keep the jungle and river warded to know where he is to avoid possible death.
WITH
Same as when you play against Kindred, keep track of how and when she will use Lamb's Respite and use your abilities accordingly.
LEE SIN
LEE SIN THREAT LEVEL: MAJOR
AGAINST Lee Sin is strong in early game, so make sure to keep Miss Fortune safe from any possible ganks. It is hard to catch Lee Sin in a single spot, therefore, try to focus on using Double Up, Make it Rain or depend on auto attacks unless he has been immobilized, then use Bullet Time to ensure he won't escape its lethal damage. Make sure to keep Miss Fortune in a safe position so Lee Sin would not interrupt Bullet Time with Dragon's Rage.
WITH
Not a strong synergy between Miss Fortune and Lee Sin. Follow his calls and fight with him. After he uses Dragon's Rage and kicking an enemy in a certain direction, use Make it Rain and Bullet Time combo to ensure damaging the enemy. Do not use it before. Finally, when in danger, keep a close distnce between you and Lee Sin so he can escape with Safeguard / Iron Will or get shielded with the same ability.
LILLIA
LILLIA THREAT LEVEL: MAJOR
AGAINST Lillia is an annoying champion that deals great AP damage. She is quite fast so you it will be hard to deal full damage of Make it Rain and Bullet Time combo, so try to use the combo after she gets hard CC'ed. Also, you may need to build Quicksilver Sash to avoid getting drowsy and sleepy by Lilting Lullaby and complete building the item later on in the game after building more damage.
AGAINST
With the passive of Strut, make sure you avoid getting hit and thus slowed by Olaf axes. Also, do not use Make it Rain until Ragnarok wears off, on cooldown, or before he uses it.
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