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Samira Build Guide by Doody_tco

ADC Samira - The Beauty & The Beast

ADC Samira - The Beauty & The Beast

Updated on January 19, 2023
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League of Legends Build Guide Author Doody_tco Build Guide By Doody_tco 3,519 Views 0 Comments
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League of Legends Build Guide Author Doody_tco Samira Build Guide By Doody_tco Updated on January 19, 2023
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Runes: Basic

1 2
Precision
Conqueror
Presence of Mind
Legend: Bloodline
Last Stand

Domination
Sudden Impact
Treasure Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Basic
LoL Summoner Spell: Barrier

Barrier

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None















Hey everyone! Welcome to my Samira guide! I’m Doody_Tco! I am main support / marksman . My rank is platinum and I got my mastery 7 for Samira a long time ago. I am a main bot-laner, which means, I am skilled with different marksman and support champions and I would love to share my experience as a Samira main. I have always found joy in playing Samira because she is different than other marksman champions since she is combos and mechanic’s reliant champion. In this guide, I share my knowledge and what I learned from observing Samira mains when I supported them with different support champions. Please upvote my guide and give me your feedback, I’d really appreciate it! Wish you a happy reading!!

Note: The guide is legible and easy to understand. If there is a terminology you do not understand, then please check this link.

" Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes... she built a reputation as a stylish daredevil... Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair."

That being said, you know that Samira is a melee-range champion that should be played aggressively instead of keeping distance like any other marksman . Samira uses both pistoles and a blade, relying on life-steal, critical strike and AD to deal burst damage instead of attack speed like the rest of marksman champions which makes her a powerful ADC.

WHY PLAY SAMIRA?

● She is the rose that survived the desert
Burst damage squishy champions
● Counters almost all AD carries
● Enjoy diving the enemy 1v5
● Super fun and rewarding to play


- Great burst damage output
- Strong in mid-game
- Almost no CD on Inferno Trigger
- Snowball with Wild Rush
- Game changer with Blade Whirl
- Potent outplay potential



Samira is a powerful champion that can take on a fight and disengage with Wild Rush that rests when scoring a kill, block game changing ultimate with Blade Whirl such as Renata Glasc’s Hostile Takeover or Seraphine’s Encore. With Samira, you will have a unique experience, getting in and out melee range, getting a lot of kills and outplays with the potential of scoring Pentakill and carrying the game.


- Short auto-attack range
- Weak early game
- Falls off late game
- Hard to recover if she is behind
- Craves on mana
- Interruptible ultimate



The down sides of Samira are mainly being a squishy high-mechanics champion. Inferno Trigger requires style combo that is hard to execute against heavy CC team, Samira will have a hard lane against wider auto attack range marksman , thus, it will be hard for Samira to snowball to take the lead. Moreover, failing a combo means no ultimate. Finally, Samira falls off in late game against late game champions such as Nilah.





+ Have an engage / CC support
+ Against weak late-game champions
+ Against AoE champions (counter)
+ Experience a unique gameplay
+ Want adrenaline rush experience


- Enemy comp is full of heavy CC champions
- No tank / CC in your team
- Poor synergy with ally support
- Counter enemy marksman or support pick
- You team is full AD



Note: Click on the rose below each section back to table of contents.






Conqueror is your number one go-for Keystone for Samira since she needs both AD and life-steal. It grants her bonus damage and healing which synergies with Inferno Trigger that makes Conqueror fully stacks in a fight which is when you should fully engage. Keep your eyes on Conqueror stacks, play aggressively when the stacks increase, especially that Samira will get two stacks per auto attacks in melee-range instead of one.



Overheal makes it harder for you to get one-shot by the enemy with all the healing that Samira receives. Yet it is so weak compared to Triumph and Presence of Mind. Do not pick it.
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Triumph is a great option for Samira, helps her survive the damage from minions in lane phase after dueling with the marksman , death from Ignite, continues damage from champions as Brand or from a passive damage from items such as Liandry's Anguish, and it grants a nice 20 gold after scoring a kill. It is good when playing aggressive, however, Samira will be short on mana since she will spam her abilities, and she dies constant times because she lacks mana, so use your abilities wisely.
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Presence of Mind grants Samira the advantage of poking and being aggressive in lane with Flair and protect from incoming ability or auto attack with Blade Whirl without worry. Presence of Mind is terribly good with Samira since it grants her mana per takedown, especially that she does not build mana regeneration items and her only source of having a mana is the blue buff (or Essence Reaver depending on the chosen build), but she can build Immortal Shieldbow which will save her from lethal damage. This rune is as crucial as Triumph and it can be better since there are a lot of runes to substitute Triumph, especially that Samira is a mana-craving champion.




Legend: Alacrity is for auto-attacks dependent marksman and not for Samira. Do not worry if you picked it by mistake, it is always useful in taking turrets down faster and in pushing lanes.
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Legend: Tenacity is a rune to consider against a heavy CC team. Keep in mind that this rune will not affect status including airborne, drowsy, nearsight, stasis, and suppression.
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Legend: Bloodline is the ideal choice. While Legend: Tenacity will not prevent Inferno Trigger to be interrupted by CC, Legend: Bloodline will not be affected by any CC and its synergies with Inferno Trigger, thus, helps her survive when she engages the enemy and increases max health when it is fully stacked.



Coup de Grace snowballs hard against squishy champions especially bothersome support s. Make sure that Samira dodges all skill-shots so she ensures she reduces the enemy’s health and proc Coup de Grace before she dies. Pick it against squishy enemy team.
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Cut Down pick it only against tank s or bruisers and if you do not have an ally that can take care of taking them down fast such as Vayne or Varus.
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Last Stand is one of the first choices in Precision tree, as Samira engages the enemy, her health will drop and this rune will spike. Great for her playstyle since Samira’s health will always drop low and with the help of Immortal Shieldbow, she will have extra time to deal damage before death. With other healing runes and items, Samira will stuck below 60% or 30% for a while, thus, dealing enough damage before she dies, making it easier for her team to finish them off.





Cheap Shot would not do much for Samira unless she builds an item that slows the enemy. It still would not be potent. Prioritize other Domination tree runes.
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Taste of Blood heals Samira when trading with an enemy but it has a 20 second cooldown. It helps a bit sustaining against a poking lane yet it will not be so useful since almost all marksman outranges Samira yet it [color=a5c48dheals more[/color] in late game. Pick Presence of Mind if you plan on taking Taste of Blood to balance between mana and health increase.
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Sudden Impact synergies Wild Rush which is great for snowballing in early game since it does not scale in late game especially with the penetration it offers. If you plan to win the game fast so the enemy won’t out scale your team, then I highly recommend Sudden Impact.



Zombie Ward not as useful as Eyeball Collection.

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Eyeball Collection pick it if you are taking Domination is the keystone. It is better than Zombie Ward and Ghost Poro since it gives free AD for takedowns, unless you think that the enemy will play safe and you won’t make use of it. In this case, you can choose between the other two.
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Ghost Poro not as useful as Eyeball Collection.


Treasure Hunter helps with snowball in lane. Take it if you think you will get kills in early game so Samira can take the lead and carry the game. The gold it provides is definitely something.
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Ingenious Hunter great against heavy CC team, it will enable more frequent use of items such as Mercurial Scimitar. If that is not the case, then it is most recommended to choose another hunter rune.
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Relentless Hunter should be your main choice if you think you do not need extra gold from Treasure Hunter, it will help Samira catch up with her allies and catches the enemy fast.
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Ultimate Hunter is the least recommended rune for Samira because Inferno Trigger cooldown is pretty short. It is preferrable to pick any of the other Domination runes.





Nullifying Orb pick it against heavy AP team or at least against AP lane to give her a bit of resistance. A good rune but it is situational. It should not be your first pick for Samira.
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Manaflow Band helps Samira -somehow- with the mana issues. If you plan on taking Triumph, or think you will spam Blade Whirl against a CC lane, consider Manaflow Band.
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Nimbus Cloak: Grants additional movement speed after casting a spell which will help Samira catch up with the enemy or even escape them. Pick it if you want to play aggressively.


Transcendence great in reducing the cooldown of abilities. But it does not really scale with Inferno Trigger. Not the best choice for Samira.

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Celerity synergies greatly with Daredevil Impulse stacks as well as boosting movement speed from boots which will ensure catching up with an enemy. A great rune for Samira.
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Absolute Focus is the least recommended rune for Samira. Thanks to her nature of being an engaging AD carry, she will mostly lose more than 70% health before making use of this rune.


Scorch is supposed to help with having a lead, but it is not as useful as Gathering Storm for example. Plus, it is pretty much useless in lane since most marksman out-range Samira.

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Waterwalking is good for roamers, you will not know for sure if this will know if you should be doing that. Do not pick this rune for Samira, other runes take more priority.
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Gathering Storm is a great AD scaling rune that helps Samira in not falling off hard in late game. Pick it if you think early game is not for you and plan to play passive until mid-late game.





Hextech Flashtraption leave it for tanks, Samira can dash through enemies and walls with Wild Rush. The least recommended choice in this tree.

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Magical Footwear Samira needs Boots for mobility early in lane. Pick this rune if you think you will play passively against a heavy poke/CC lane and use the gold to build Immortal Shieldbow.
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Perfect Timing a great choice for Samira. Not only it saves her during risky team fights, but it can also be built later into Guardian Angel and saves you gold.


Future's Market will let you have your item spikes around the mid game a bit faster. Plus, it'll help you snowball stronger as well!
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Minion Dematerializer cannot be useful to Samira anyhow. Do not pick it.
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Biscuit Delivery not very effective. You can pair it with Time Warp Tonic so it can save you from dying from Ignite by taking a potion. It is not useful all game just like other runes such as Gathering Storm.



Cosmic Insight can be useful in reducing the cooldown of Immortal Shieldbow and summoner spells. Yet, it is not as useful as Future's Market.
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Approach Velocity would not work for Samira unless you build items such as Serylda's Grudge which means it will not help Samira snowball early game. It is not recommended to choose it.
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Time Warp Tonic go for it if you are a beginner. You will need it when you mess up your combo to save Samira. Purchase Refillable Potion and use it whenever you engage to increase Samira survivability chances.





This section covered the runes that works best for Samira. However, these are not the limited options that you should consider for Samira. For instance, you can go for Domination instead of Precision. Dark Harvest is a powerful keystone for Samira, it suits her aggressive style, with Dark Harvest and The Collector, she can ensure executing enemies a lot of times instead of surviving with 1 HP, or at least, deal burst damage that will let the enemy back off in lane. It is much easier to proc with Dark Harvest than the Conqueror. The same can be said about picking Electrocute, since Samira is a combo champion, Electrocute will proc, emphasizing burst damage.


The same applies for the secondary runes and this is very important, sticking to the basic runes ( Precision’s Conqueror and Domination) will surely grant Samira early game snowball, great damage and healing, however, you need to take consider other aspects. For example, have no tank in your team means no front line for Samira to stack for Inferno Trigger which will make her seriously vulnerable when she engages the enemy team. Therefore, consider going for Resolve for secondary runes, for example, take Conditioning for [color=#armor and magic resist that scales late in game and ensures that Samira would not get one-shotted especially when supported with a tank y item such as Spirit Visage, and Resolve to surge healing from Inferno Trigger, items and from enchanters such as Soraka or Yuumi. This may cost dealing less damage, but you will surely do Samira and her allies a great favor! (You may want to pick Resolve for sustain against lanes that you will not win into or against champions such as Brand, Bone Plating and Second Wind).

FLASH | Essential
An irreplaceable summoner spell. While picking other summoner spells changes based on team comps and your playstyle preference, Flash cannot be situational for many reasons; it eases engaging and escaping enemies with the help of Wild Rush, helps avoiding skill-shots such as Blitzcrank’s Rocket Grab or Morgana’s Dark Binding in lane and in teamfights which ensures no interruption for Inferno Trigger and not getting one-shot. Finally, almost all champions will pick Flash, so not picking it may lead to bad trades.


GHOST
Pick Ghost along with Flash for aggressive plays. It allows Samira to get in range to cast your Wild Rush. You can use Ghost to chase the enemy for a kill, and Flash to escape. Unlike the case with Heal, Barrier and Exhaust, Ghost makes Samira vulnerable, so if you pick it, you need to be able to dodge all skill-shots and do almost-perfect trades. Kill an enemy to reset Ghost and chase the next enemy for another reset.


BARRIER
A powerful, selfish alternative to Heal. Barrier is grants a shield that is worth more than the heal gained from Heal, thus, helps sustaining Samira more during an engage. Moreover, it is not countered by Ignite like Heal, even though Heal may save you from death from Ignite, you can pick Triumph with Barrier so Samira heals after she scores a kill and survive Ignite.


HEAL
With Heal, you can save Samira, her support or any other teammate from a possible death. It heals and grants movement speed which not only help her stay safe, but also helps her reach the enemy faster and stack for Style. However, it is countered by Ignite and anti-heal items. So, you may have to ask your support to pick it if you really want to benefit from it, and get another summoner spell.


EXHAUST
Great against during all stages of the game against burst-damage threat champions ESPECIALLY Assassin champions. Exhaust reduces the damage dealt by enemy and reduce their movement speed which increases Samira chances of winning a fight and taking the lead. You know when to use Exhaust during a fight, so, Heal is easier for your support to anticipate when to use it.


CLEANSE
Good against heavy CC team or at least against threatening CC in bot lane to survive devastating CC combos from both AD carry and support . You can survive a death or get a takedown Cleanse. In fact, it is also useful against Exhaust which mostly will be picked by the enemy bot-laner, Exhaust will be Cleansed and Samira gets a higher chance of winning a fight.


IGNITE
The most aggressive choice among all summoner spells. It helps Samira secure the kill instead of her support . It also counters Heal so reduces the chances of the enemy bot laner to survive. It also counters healing champions such as Taric or Dr. Mundo. It is the least recommended option, you cannot survive Zed without Exhaust, nor you can do much without Barrier and Cleanse.




DORAN'S BLADE + 1 POTION
The standard starting item set. Doran's Blade grants Samira AD, health and life-steal which is helpful for playing aggressive and really great for Inferno Trigger before complete building Immortal Shieldbow. Generally, a good pick against any kind of lane of marksman or mage Samira is going to face.


DORAN'S SHIELD + 1 POTION
Since Samira auto-attack range is short, she will get poked a lot in lane. Doran's Shield can be a great choice against heavy poke lane especially if you have an enchanter support since it grants additional health and restores health every few seconds. Focus on the farming and scaling for mid-late game instead of trading.


LONG SWORD + REFILLABLE POTION / 3 POTIONS
My personal choice. It does not grant the limited life-steal and health of Doran's Blade, nor it grants the health and additional health of Doran's Shield, but it is cost-efficient, grants extra AD, helps you building Noonquiver for 950 gold instead of 1300 gold or rush Vampiric Scepter. Get potions extra 150 will help with the sustain.


CULL + 1 POTION
A build that I rarely see for Samira but it is potent. It grants additional health and gold that helps Samira snowball earlier and take the lead. You should balance between trading and farming to gain the extra gold from CS. There is not a specific situation to pick Cull as a starter item for Samira. Try it whenever you want.



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Basic potion option at the start of the game. Although these potions are cheap, they consume a lot of money that can be saved to build necessary items faster. Therefore, it is not recommended to buy Health Potions every back, dodge abilities through positioning, Blade Whirl or Wild Rush.
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Needed during early and mid game if you think Samira is going to be poked frequently. You will not need to spend money everytime you go to base on Health Potions. As mentioned, consider buying Refillable Potion instead of three Health Potions if you pick Long Sword as a starter item.
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This elixir is necessary when the game between two teams is even. Elixir of Wrath increases AD for 3 minutes which in return increases the DPS and help win the game. Many forget about buying this elixir, yet it is a game changer. Purchase and use this elixir right before building the final item.
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Pick Elixir of Iron instead of Elixir of Wrath when you need extra durability especially against Assassin s to survive lethal damage or if there isn't a teammate who will tank the enemy damage. Elixir of Iron increases health and tenacity making it more of a defensive option.
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The basic ward you need before level 9. You need to ward river brushes to see when an enemy is approaching; place them in the enemy jungler path (aggressive ward) to know the enemy movement. Always keep one to place when the enemy hides in a bush and Samira cannot target them when they are out of vision.
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The type of wards you need to ward river brushes. They are essential against camouflage champions such as Evelynn, Twitch or Akshan or champions such as Shaco. This does not only help preventing a tragic-results gank and helps your support , but it is also great against Twitch when he is camouflaged.
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Once you reach level 9, switch from Stealth Ward to Farsight Alteration. It is a great ward, it helps avoiding getting ambushed by an enemy hiding in a nearby bush without face-chekcing it and know if the enemy is taking objectives.
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Use this if you are going to roam after you crushed your lane or to deny invisible traps. It is not as good as Farsight Alteration, use it only when Samira has the lead and will leave lane and roam a lot to help other lanes.
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Your basic choice of boots since Samira will face a marksman in her lane at least. It will grant her armor and with her engaging nature, she can tank a lot of damage which means, dealing enough damage that increases her survival. You should also build these boots against a heavy AD team. If that is not the case, then you can aim for other boots depending on the enemy team comp, or for example, if you took the lead in lane before building Plated Steelcaps then you can consider another boot option. It is also good against Assassin champions.
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Purchase these boots against a heavy AP team. It is also good against a hard CC lane or team to break faster from CC. You may pair it up with Cleanse and Mercurial Scimitar for extra help against the CC. You can also buy against AP lane when facing champions such as APC Seraphine, Syndra, or against AP support such as Lux, Brand, Xerath, etc. Later on in game, you can sell these boots and purchase other boots if winning against the enemy team requires other requirements or if the threat is from -for instance- an AD champion.
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These boots should be your pick when the enemy team comp is balanced. It grants extra movement speed which helps Samira trade or work on her combo. Also, consider buying it against champions with slow abilities such as Ashe which makes it hard for Samira to reach the enemy to stack with style. You can also build it if a champion with slow ability is in another lane such as Nasus. For additional movement speed, take Sorcery as the secondary runes and choose Celerity. Switch with other boots if Samira threat is an AD or AP champion.
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These boots are great in gaining extra ability-haste wise. Helps spamming Flair more than it is when it is level maxed, it is also helps using Blade Whirl more. You may consider purchasing these boots if the enemy team comp is not heavy AD or AP. If you need additional ability haste, you may consider building Essence Reaver, and picking Sorcery as a secondary rune and pick Transcendence or simply pick Inspiration’s Cosmic Drive. See how the course of the game goes in early game and decide if these boots are useful for Samira.
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Your core irreplaceable mythic item -at least, not until Riot Games releases an alternative mythic item suitable for Samira-. Immortal Shieldbow grants additional health per legendary item, and thanks to its unique passive, it provides a nice shield that will save Samira when her health drops below 30%, along with its statues (critical strike, life-steal, attack damage and attack speed) that works great with Samira’s playstyle. This means, not only it is great synergy with Inferno Trigger life-steal and critical chance rate wise, but also it means Samira has higher chances of surviving a fight especially with the unique passive.

It is the first item you should build for Samira to help her survive lethal damage from the roaming Assassin , survive a jungle r gank or burst damage in bot lane, and increase her winning chances when engaging. It pairs great with runes such as Nullifying Orb that grants an additional shield, and Last Stand that gives Samira more time to damage the enemy with the shield Immortal Shieldbow provides. And in mid-late game, it makes Samira kind of tank ier. If Ornn is in your team, then he will upgrade Immortal Shieldbow to Bloodward which makes Samira more broken. Always thank Ornn for his help!

When compared with other mythic items it is by far the best. Galeforce is great for aggressive plays, the additional movement speed it provides and once activated help Samira do great trades in both chasing and escaping the enemy. You can pick Galeforce against a team of squishes that lost the lead for aggressive play and fun if you want. On the other hand, Kraken Slayer deals superior damage compared to the previous 2 mythic items, however, its passive grants unnecessarily attack speed that does not scale with Samira and it does not save her during fights by increasing her movement speed or granting her a shield or more health which means Samira will find hard time snowballing. You may consider building Galeforce, but do not Kraken Slayer unless you want to test it for yourself, NOT IN A RANKED GAME!!


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The first legendary item to build. The Collector is a great item because it is cost-efficient, increases Samira chances of securing a kill (especially squishy champions) with its passive (executing 5% of champions max health) which means, a reset on Wild Rush, and gain gold on a takedown which helps Samira build her next item fast especially if paired with Triumph and Treasure Hunter. It also grants lethality which helps taking down enemies -especially squishes- faster, and critical chance that synergies with Inferno Trigger. If the enemy team is tank y, consider building Lord Dominik's Regards prior to this item.
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The last item to consider in your core build for Samira and it should be the third item to be built thanks to its passive that grants additional critical strike damage increased by Immortal Shieldbow and The Collector / Lord Dominik's Regards which empowers the damage done from Inferno Trigger. Infinity Edge is the most expensive item in Samira’s core build. Thus, you have to farm a lot and make sure to participate in many team-fights as possible to collect the required gold. Once Samira has Infinity Edge, she can almost one-shot any squishy champion -if paired with Coup de Grace, thus, a faster refresh on Wild Rush.



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This item is usually part of the core build when the enemy team comp is balanced or at least contains 2 tank or fighter champions. If that is the case, then consider building it prior to The Collector as works great in shredding the tank s along with Cut Down. Even if there is no tank champion, it is still great in dealing burst damage to squishy dangerous campions. You may also build it as the third item since it is less pricy than Infinity Edge if you want to get your hands on a third item to stack Immortal Shieldbow’s passive. Finally, build it if the enemy team is building armors.
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Samira gains a lot of life-steal from Immortal Shieldbow, Flair and Inferno Trigger, and runes such as Legend: Bloodline and / or Taste of Blood which makes Bloodthirster a situational legendary item. Bloodthirster increases Samira sustain when engaging for Style and casting Inferno Trigger with increased healing and the shield from excess healing. Bloodthirster will be a core item if you do not have healing runes and / or if the enemy pokes heavily and Samira needs extra sustain -especially if the enemy builds anti-heal item-.


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A unique item that is different from the regular items in Samira build. Not only it increases the damage dealt after casting any ability, which increases burst damage from the combo done towards Style, but also, it makes up for the mana lost with the abilities, and grants ability haste which helps Samira cast her abilities more. Build Essence Reaver if you chose Triumph over Presence of Mind and if you did not pick Sorcery’s Manaflow Band. Unlike Lord Dominik's Regards and Bloodthirster, you cannot haste building Essence Reaver or substitute it with any other core item.

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Your first magic resist choice. It saves Samira from game-changer issues including Mordekaiser’s Realm of Death or Malzahar’s Nether Grasp through cancelling the ability and granting movement speed temporarily. DO NOT build it against airborne abilities such as Malphite’s Unstoppable Force. Furthermore, this item gives AD and critical strike. You may omit building Mercurial Scimitar if dodging CC is easy, you have Morgana, or no enemy is a threat. If not, build Quicksilver Sash, upgrade it to Mercurial Scimitar after building the core items.


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If the enemy team has a lot shielding abilities, then consider building this item. Abilities includes ones from enchanters such as Seraphine’s Surround Sound, other lanes like Sion’s Soul Furnace, or from champions who build items that grants shields such as Yasuo who builds Immortal Shieldbow. Serpent's Fang is also provides AD and lethality. If shields are not bothersome during the engages and do not prevent enemies’ death many times, then go for a more aggressive choice. If the enemy team comp requires building other situationals items, then ask your ally Assassin to build it.
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Allows Samira to fight 2 battles instead of 1, one before she dies, and one after Guardian Angel revives her. Guardian Angel suits the playstyle of the “squishy” Samira well. If Samira dies after she completed Style stacks, she can cast Inferno Trigger right after she is revived, (make sure to not get hit by a CC though). Build Guardian Angel as your fourth item, if the enemy team focuses Samira and kills her before she does an impact, and / or there are AD Assassin champions who will one-shot Samira such as Zed or Rengar. Purchase Stopwatch first to activate it and save Samira before building the whole item.




It is best for Samira to go with an offensive build so when she engages the enemy she executes them fast, however, as mentioned earlier, if the enemy focuses Samira and kill her almost instantly, or if there is no tank or fighter , then you have to build a tank item to increase winning chances as an engager, and grant your team the time to deal damage from a safe distance. The rule of thumb here is to build only 2 tank items to balance between offense and defense. Since Samira peak potential is in mid game and she falls out later, so you do not have to worry much about dealing additional damage, just think of the potential to win the game.

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Build this against a full critical strike and AD team where they easily kill Samira, for example Vayne or Darius in top lane, Graves or Bel'Veth as a jungler, Zed or Akshan in mid lane, any marksman in bot lane, and maybe Senna as a support . Not only it grants significant armor and health, but you can also activate it and reduce the enemy’s damage and critical strike which is great against late game champions such as Vayne or Nilah which suits Samira playstle. Samira counters Vayne, but this can help a teammate during a fight).
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An alternative to Randuin's Omen. It is a very powerful item that reduces attack damage intake and if you kill an enemy, it heals. So, imagine the amount of healing intake if Samira killed an AD champion when channeling Inferno Trigger. Take it against heavy AD team or an AD burst champion that one-shots Samira such as Zed or Graves. You may as well snowball with being defensive with Death's Dance and be more confident with the engages. Do not build Bloodthirster if you plan on building Death's Dance, one healing item is enough.


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Pick this item against a burst AP champion where CC does not really matter and where Mercurial Scimitar comes quite short. I’m referring to facing powerful AP champion such as Vladimir, Varus, Veigar, Evelynn, etc. It is going to be an essential item that you should build after building the core build items. It is going to be more useful than you think; it will make Samira durable since its synergy with the healing from Inferno Trigger, items and runes, enchanters such as Soraka or Yuumi, or shields from champions such as Lulu's Help, Pix! or Shen's Stand United.

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I have not seen a champion building Black Cleaver on Samira but I think it can do a lot when your team lacks a lot of armor shredding champions or build and you do not have tank champions that can take on the tank champions in the enemy team. Black Cleaver will reduce their armor, increasing the damage taken from all of your team. Do not build Black Cleaver if all of your allies are AP champions since it will be useless, only build it with at least 2 more AD allies in your team. Moreover, it grants Samira additional health, but it does not make her really tank y.






You can experiment other items, for example Ravenous Hydra synergies greatly with Inferno Trigger that you can include it in your core build, or for example, Tear of the Goddess can be a starter item to sustain mana. But it will not benefit Samira with additional AD or healing as the rest of starting items, and sell later with higher price after it is fully-stacked. But generally speaking, the best items that scales with Samira are not the regular Attack speed items but life-steal, critical strike rating and cooldown reduction. With her short auto-attack range, all marksman champions will outrange her and do more with their attack speed items.

If Samira lost the lead, DO NOT SPAM FF or grief, keep calm and stay focused, it is a key element of winning. It is a team game, so, think of a way to make the game winnable. What can you do to change the course of the game? Is a champion airborne Samira and kills her? Build Edge of Night for safety, additional damage and penetration. Does the enemy heals and he is making the game unwinnable? Build Mortal Reminder. Is it hard to catch an enemy and get gold from kills? Build Youmuu's Ghostblade for increased mobility. Is the attack speed of the kiting marksman demolishes your team? Frozen Heart will be your choice for additional armor and reduce the marksman attack speed. You cannot do much in team fights? Build Berserker's Greaves and Phantom Dancer for increased attack speed for split-pushing and movement speed to escape enemies. If everything fails, sell your items and go full tank build and stay with the team. Trust me, it always works.


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DESCRIPTION:

TARGET IMMUNITY: 10 TARGET RANGE: 650 / 727.5 / 805 / 882.5 / 960 (BASED ON LEVEL)

INNATE: Samira's damaging basic attacks and abilities against at least one enemy champion different from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent hits and stacking up to 6 times.

STYLE: For each stack, Samira gains 3.5% bonus movement speed, up to a maximum of 21%. At maximum stacks, Samira can cast Inferno Trigger.

INNATE: Samira's basic attacks against targets in 200 range use her blade, becoming non-projectile. Blade attacks on-hit, Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 2 − 19 (based on level) (+ 3.5% − 10.5% (based on level) AD) bonus magic damage, increased by 0% − 100% (based on target's missing health).

Samira's basic attack against an Stun immobilized target is empowered to have an uncancellable windup and deal the attack's damage over 6 strikes in 0.5 seconds. If the target is a monster or is airborne, the attack also knocks them up for 0.5 seconds. Samira will dash into her attack range of the target if they are nearby, though not through terrain.

The empowered attack resets Samira's basic attack timer, is affected by critical strike modifiers, applies on-hit effects only once, and cannot occur on the same target more than once every few seconds.



EXPLANATION:

Long story short: Samira needs to alternate between different abilities and auto attacks so she stakes Style to have increased speed and cast Inferno Trigger. When she gets in melee range the damage she deals increases. Her auto-attacks empowers on an immobilized enemy.

Long story long? The passive consists of 3 elements:

1. Hitting any champion with auto-attacks or abilities alternatively grants Samira bonus movement speed that increases the higher the Style grade. Once S reached (6 stacks: E – D – C – B – A - S), Samira can cast her ultimate Inferno Trigger and rest after casting it. Daredevil Impulse is only available for 6 seconds before resetting. Samira gameplay will depend majorly on Style Grade.
2. Samira can use abilities or auto-attacks on a champion so her passive does not reset. Samira will use her sword if she is in melee range which deals additional magic damage and on-hit effect that applies just once, or her gun if there is a distance (200 units) between her and her enemy.

3. If any enemy is immobilized, her auto attacks empower that occurs per one target every few seconds, keeping airborne-d enemies up in the air for half a second. If Samira was not in range, she will dash to the enemy and attack. The dash range increases with level.


TIPS:

- Know the grade by checking the grade next to the health bar as well as the stack bar underneath it.
- Follow up the auto-attack of an immobilized enemy with Wild Rush and Flair.
- Spamming a single ability or auto-attacks will not stack Style.
- The grade resets upon casting Inferno Trigger or not attacking a champion for 6 seconds.
- Use the increased movement speed from Style to your advantage in engaging and retreating.
- Melee range means additional damage. Always consider this in lane or when dueling.
- Do not make use of the buffs on melee range against a threat enemy champion. Play safe.

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DESCRIPTION:

COST: 30 MANA COOLDOWN: 6 / 5 / 4 / 3 / 2 CAST TIME: 0.25 TARGET RANGE: 340 RANGE: 950 / 400 WIDTH: 120 / 130 SPEED: 2600
PHYSICAL DAMAGE: 0 / 5 / 10 / 15 / 20 (+ 85 / 95 / 105 / 115 / 125% AD)

ACTIVE: Samira fires a shot in the target direction that deals physical damage to the first enemy hit.

If a targetable enemy is in front of Samira at the time of cast, she will instead slash with her blade in a cone, dealing the same damage to enemies hit.

If Flair is cast during Wild Rush, Samira deploys explosives in her wake that detonate upon the end of the dash, dealing the same damage to enemies hit.

Flair can critically strike for (25% + 35% 35%) bonus physical damage and will apply life-steal at 66.6% effectiveness.



EXPLANATION:

Samira fires in a straight line a shot from her gun, but if she is in range she will slash her blade on enemies, dealing additional magic damage. It also critically strikes and apply life-steal. It can be cast when dashing with Wild Rush.


TIPS:

- Ranged Flair is your poke ability in lane phase.
- Flair deals more damage and heals more.
- It is faster to hit Flair then auto-attack than the other way around.
- When maxed, Flair should main ability to alternate with auto-attacks to stack Style.

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DESCRIPTION:

COST: 60 MANA COOLDOWN: 30 / 28 / 26 / 24 / 22 CAST TIME: 0.1 EFFECT RADIUS: 325 PHYSICAL DAMAGE: 20 / 35 / 50 / 65 / 80 (+ 80% bonus AD)

ACTIVE: Samira spins her blade over 0.75 seconds, destroying all hostile non-turret projectiles within the area for the duration.

Samira slashes twice during Blade Whirl, each one dealing physical damage to all nearby enemies. The first slash occurs immediately and the second one occurs after the duration.

Samira cannot attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early.



EXPLANATION:

Blade Whirl is the main defensive ability for Samira. It blocks almost all skill-shots, but it does not block a number of them such as Jhin’s Deadly Flourish, Lux’s Final Spark, Mordekaiser’s Realm of Death, Yone’s Fate Sealed, etc. If you cannot memorize what cannot be blocked, then see it in game and remember it for the rest of the game.


TIPS:

- Try casting Blade Whirl on an enemy to stack Style.
- Blade Whirl will cancels the second slash spin when casting Inferno Trigger. Other channeling abilities such as recall will also cancel the second slash.
- Do not use it in team-fights, and use it in game-changing plays such as blocking Nami’s Tidal Wave or Ornn’s Call of the Forge God and saving your teammates from CC.
- Flair is the only ability you cannot use while Blade Whirl is active.
- The ability has a high cooldown and casts a lot of mana. Use it only when necessary.

||



DESCRIPTION:

COST: 40 MANA COOLDOWN: 20 / 18 / 16 / 14 / 12 CAST TIME: NONE
TARGET RANGE: 600 RANGE: 650 / 800 / -150 WIDTH: 300 SPEED: 1600
MAGIC DAMAGE: 50 / 60 / 70 / 80 / 90 (+ 20% bonus AD)
BONUS ATTACK SPEED: 20 / 25 / 30 / 35 / 40%

ACTIVE: Samira dashes a fixed distance in the direction of the target enemy or enemy structure, dealing magic damage to enemies she passes through. She also gains bonus attack speed for 3 seconds.

Scoring a Damage takedown against an enemy champion within 3 seconds of damaging them resets Wild Rush's cooldown.

Flair and Inferno Trigger can be cast during the dash. Casting Blade Whirl will buffer it to cast at the end of the dash.





EXPLANATION:

The main play for Samira for engaging, disengaging, stacking and dodging abilities. You can use it on both enemy champions, minions, monsters and turrets.


TIPS:

- Casting Wild Rush before the second spin of Blade Whirl will grant 3 style grades.
- Use Wild Rush after scoring a kill to catch up with enemies. Know who is your next target.
- Cast Flair during Wild Rush for faster Style grade and increased damage.
- Use Wild Rush on turrets to increase attack speed and turret down faster.
- Save Wild Rush as a final grade before engaging the enemy and casting Inferno Trigger.
- Depending on Samira’s distance between her and her enemy, Wild Rush can place her in front of the enemy, or behind them. Think of where you plan to position Samira before executing your plan (by thinking I mean, milli seconds, after all, this is what this game is all about).
- Samira can pass through walls with Wild Rush when used on an enemy.
- Use it on a minion in lane to catch up with an enemy or escape them.
- You can only cast Flair during Blade Whirl during Wild Rush.
- Do not lose Style stack. Keep using auto attacks or Flair and wait for the right opportunity to engage.
- If an enemy is chasing you around jungler, use Wild Rush on a monster, krugs, raptors, buffs or gromp to escape. You can also use it on the enemy to catch up with them or escape them.

Wild rush in Jungle


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DESCRIPTION:

COST: 6 STYLE CAST TIME: NONE STATIC COOLDOWN: 5 EFFECT RADIUS: 600 PHYSICAL DAMAGE PER SHOT: 5 / 15 / 25 (+ 50% AD) MINION DAMAGE PER SHOT: 1.25 / 3.75 / 6.25 (+ 12.5% AD)

ACTIVE: Samira unleashes a torrent of shots for 2.277 seconds, reducing her movement speed by 30% and rapidly shooting at nearby enemies over 2.013 seconds at sporadic times in 0.2-second intervals each, dealing physical damage with each shot, reduced by 75% against minions.

Each shot can critically strike for (75% + 35% 35%) bonus physical damage and applies life-steal at 66.6% effectiveness.

A nearby visible enemy is required to cast this ability, and targets do not have to be visible to be shot at. Style stacks are consumed at the end of the effect.

Samira cannot attack nor cast Flair and Blade Whirl during Inferno Trigger, but she can still move. Inferno Trigger will end prematurely by all forms of cast-inhibiting crowd control as well as disarm.



EXPLANATION:

Inferno Trigger can only be casted when Style grades are fully stacked and when you have enough mana.


TIPS:

- CC counters Inferno Trigger except from root that fixes Samira in a single position. Make sure the enemy’s CC abilites are on cooldown before engaging in with Inferno Trigger.
- Use Wild Rush to catch up with an enemy and make up for the restriction of movement speed.
- Stack for style again to be able to cast Inferno Trigger again.
- If a camouflaged enemy is near but you cannot see them after stacking style, cast Inferno Trigger on minions, monsters or before the enemy camouflages to hit them.
- You CANNOT cast a couple of ultimate if you stack the second Style fast due to 8 second cooldown.
- If an enemy Flashs to a wall after casting Inferno Trigger, you can try to get closer to them as its damage is not blocked or reduced by walls.
- You can use Flair during Inferno Trigger.
- Increase the DPS by using Flair and Wild Rush during Inferno Trigger.




DESCRIPTION:

RANGE:950 / 890 WIDTH: 120 SPEED: 1400

Samira's taunt prevents her from inputting attack commands and casting non-movement abilities, and she may only interrupt it herself with a movement command. After 3 seconds without interruption, she will toss a Samira splash coin in the direction she is facing.

If she has at least 1 gold, the coin deals 1 true damage to the first enemy champion hit and granting them 1 Gold 1 of Samira's gold.

If cast within 1200 units of a visible enemy champion, Samira will turn to face towards the closest one to perform the animation.

Samira's Taunt can target and hit dead enemy champions, granting them 1 but not triggering other effects.



EXPLANATION:

Use Ctrl+2 and Samira will toss a coin to an enemy that reduces from her fortune 1 gold, deal 1 true damage, and taunt the enemy. It counts when stacking Daredevil Impulse style and it can take down an enemy (faster with The Collector). Do this for fun purposes only!

Note: Check this link for more details on Samira stats and abilities.

At level 1, start with Flair, it helps with poking, trading and taking down the first wave of minions fast. At level 2, level up Wild Rush to aim for a kill or just to dodge the enemy attacks. You need to max Flair first because at max level -maxed at level 9-, its cooldown reduced to 2 seconds which helps Samira stacking for her combo faster as well as helps her with the poke. Next, you need to max Wild Rush Inferno Trigger takes priority in maxing–. Final ability to max is Blade Whirl, do not prioritize it even against a heavy CC lane or team comp, because even when it is maxed, its cooldown will still take 20 seconds which is quite long and not suitable in team-fights. That is the best way to max Samira’s abilities and there is no other way that can be as good as this one.

The best part about playing Samira is that she is a combo-dependent champion. Besides, without the combos, you will not be able to hit her ultimate Inferno Trigger. Here are the combos you use in lane for trading with the enemy marksman and support , and then combos after reaching level 6 that can be used before level 6 but without being able to use Inferno Trigger and with consideration with the early-game abilities cooldown.
> > >


A base combo to be used to secure a kill and get back to safety. Use the second Wild Rush on an enemy champion or minions wave. This combo also ensures securing a kill because Samira would be in melee range and thus she will deal more damage.


> > >


Another simple combo to secure the kill and out.


> >


The very basic combo in lane for short trades. will be your main trading combo in lane, whenever you are doing a short trade do this.


> > >


Use this combo if you are seeking a kill or at least, make the enemy user their summoner spells. Make sure to use Flair during Wild Rush instead of after, it can stack Style faster this way if 2 enemies get hit by it, granting Samira additional movement speed from Daredevil Impulse.


> > > > >


Use Blade Whirl to cancel auto attacks or skill shots and deal damage to the enemy since Samira will be in melee range. Make sure to use Flair during Wild Rush instead of after.
> > > > > >


A good old friend taught me this combo and it is the very basic combo I would recommend for beginners. The good thing about this combo is that you will most likely hit Flair since you got in enemy range with Wild Rush. A great combo when you target a kill. You can use this combo in lane pre 6 (without Inferno Trigger of course).


> > > > > >


Similar to the previous combo except that if Samira is not in melee range, then you may miss hitting Flair if the enemy dodges it or gets out of range. If you are unsure about hitting the combo, I would recommend the previous combo.


> > > > > >


Another combo I recommend that is very easy and useful in team fights where you should not engage early in the enemy team and wait until Samira reaches grade S. This includes cases against heavy CC teams or when facing a dangerous enemy. Engage with Wild Rush and then Inferno Trigger when the threat fades or the enemy skill shots are on cooldown.


> > > > >


Another combo I recommend especially against heavy CC team. It is the easiest combo that you can only use it after maxing Flair. This combo keeps Samira safe especially if the enemy team focuses her. Wait for the opportunity before using Inferno Trigger.


> > > > >


This is the fastest combo to stack Style and cast Inferno Trigger, yet it is dangerous since Samira will be in melee range to hit Blade Whirl procs. Do it against squishy champions, enemies who are behind, and against champion whom their CC abilities are on cooldown. Use Wild Rush and falir during Blade Whirl, the enemy would not notice it and would be taken into Inferno Trigger by suprise.


> > > > > >


One of the fastest combos in game. It is also good against mage s who depend on skill shots, you will save Blade Whirl to make sure to keep it ready to cancel the skill shot.


> > > > > / >


Another fast combo to execute that gets the grade from C to A fast. Use Wild Rush during Blade Whirl to reach Grade S without the enemy noticing.


TIPS:

- Memorize and use 2 or 3 combos if you are a beginner. Once you get used to the mechanics, you can learn more combos or be creative and think of your own combos.
- Use Wild Rush before Flash if you plan to use both during a fight or when you plan to escape.
- You cannot stack Style on minions, monsters or dragon s or turrets.
- Use the same ability or auto-attack to prevent the Style Grade timer from resetting.
- Hitting two enemies with Wild Rush will count in your style if you use Flair during Wild Rush.
- DO NOT use Blade Whirl in the middle of a combo especially in early game -unless you want to avoid getting hit by a skill shot- as it will ruin your combo towards style. Use it either at the end of a combo, or pair it up with Wild Rush and Flair.
- Use Inferno Trigger before the second proc of Blade Whirl hits so you ensure faster damage.
- Keep poking the enemy with Flair before the team fight starts. This way you will keep grade from resting and reduce the health of the enemy.
- Always engage with Wild Rush and then Flair in early game, otherwise your chances of missing Flair gets higher and it will delay stacking for style.




You have a dozen of other possibilities to do combos with Samira. Alternate between abilities is quite situational. For example you can use Flair > Blade Whirl > combo to cancel a skill shot when getting exposed to the enemy when hitting Flair; or use > Wild Rush > > Flair if you reach level 2 before the enemy team to engage the enemy. You may also play with abiilties after level 6, such as > Flair > Wild Rush > Blade Whirl > Wild Rush > Blade Whirl second proc > Inferno Trigger used only after securing a kill. You can check more combos and pro moves in this video; it was published when Samira first released, therefore, the only thing you cannot do in game is Wild Rush on an ally.



Samira is a powerful AD carry who counters almost all marksman champions. But you have to keep in mind two things; the first thing is about how the player of the marksman you’re facing, if the enemy has a better reflexes and mechanics, then he can outplay you even if it is easy for Samira to counter him. The second thing is that the main problem lies in lane Samira is going to face, i.e., marksman and support . So, being stronger than many marksman champions does not mean that Samira is going to always win lane. It is a TEAM GAME, 1 VS 1 DIFFERENT THAN 2 VS 2.


Threat level: ✦✦✦✧✧

Aphelios got many nerfs, so currently, he is weak, however, he still out-scales Samira especially if he had a broken support by his side like Lulu, which mean you need to take care of him early game. Aphelios outranges Samira so lane-phase can be a struggle. Play aggressive in laning phase to deny him any lead. Avoid engaging him when he has Crescendum, the Chakram (Chakrams) since it counters Samira melee style. Save Blade Whirl to block his ultimate, also, do not use Inferno Trigger if Binding Eclipse or Moonlight Vigil, Gravitum is on cooldown so he doesn’t escape Samira. Depending on the enemy comp, you may want to take Cleanse for aggressive plays.

Threat level: ✦✦✦✧✧

Ashe is annoying lane bully thanks to her passive Frost Shot which will make it a bit hard for Samira to reach her to stack for Style. However, if she is hard engaged with Wild Rush, she will have no option but try to remain distance by wasting a Flash before level 6, and use Enchanted Crystal Arrow after level 6. Save Blade Whirl to block her ultimate to avoid any possible kill potential from a gank. Also, do not cast Inferno Trigger until she uses Enchanted Crystal Arrow. Get Boots of Swiftness to reduce slow effects, and Ghost or Cleanse for aggressive engages.

Threat level: ✦✦✦✧✧

Being the champion with the widest auto attacks range, Caitlyn will make the life of Samira hell in lane. Even if you try to keep safe distance between Samira and her, she can still poke with Piltover Peacemaker, and if Samira in a bush, she may get stuck in a chain of CC if she steps on Yordle Snap Trap if she has a CC support champion with her, or simply deal additional damage with 90 Caliber Net, Piltover Peacemaker and auto attack combo. But that is no problem, just block Piltover Peacemaker, Ace in the Hole and auto attack Headshot with Blade Whirl. When you try to engage her with or without Wild Rush be ready to use Blade Whirl to block 90 Caliber Net.

Threat level: ✦✦✦✧✧

Draven damage is on a whole different level thanks to Spinning Axe. Draven is probably the most problematic marksman to face in lane. Play aggressive to not deny him from taking the lead and preventing Samira from taking the farm. Always block his Spinning Axe with Blade Whirl. You can also block Whirling Death with the same ability. Use Inferno Trigger after he uses Stand Aside because it cancels the channeling of the ultimate. Building Plated Steelcaps is going to be essential against Draven. Make sure to not feed him and Samira will not lose any lead. Aim Flair and Wild Rush where his axe lands when trading and engaging.

Threat level: ✦✦✧✧✧

Not a tough match up since Ezreal needs to scale as well for late game, so lane phase will not be so difficult. And in late game he cannot do much against Samira thanks to her engaging nature. Use minion wave to defend Samira to be poked with Mystic Shot. Use Blade Whirl to defend from all of his abilities. Use Inferno Trigger after he uses Arcane Shift so he does not escape the damage of the ultimate, or at least, make sure that his Flash is on cooldown and yours still ready to catch up with him in case he tries to escape even with Arcane Shift. Care if Samira is low on HP and Ezreal gets out of vision, he may be planning to kill her with his ultimate Trueshot Barrage. Save Blade Whirl for that momvent]].

Threat level: ✦✦✦✧✧

Jhin kit is annoying. Samira can Blade Whirl his FOUR-auto-attack, Dancing Grenade, and Curtain Call, but Deadly Flourish cannot be avoided. Save Blade Whirl for his fourth shot. Captive Audience make it hard for Samira to catch up with Jhin to stack Style and the same can be said when he builds Galeforce. So, watch where Samira steps, and do not cast Inferno Trigger until Deadly Flourish is on cooldown, the same can be said on Galeforce. You may need to build Plated Steelcaps if you are struggling in lane. If he uses his ultimate and he is in range, Wild Rush behind him, if you cannot, save Blade Whirl for his fourth shot. Try your best to dodge Deadly Flourish during team fights.

Threat level: ✦✦✦✧✧

Jinx is troublesome in lane because she outranges Samira with Switcheroo!. Avoid fighting her after she gets a kill or takedown a turret or an epic monster until Get Excited! is on cooldown. Dodge Flame Chompers! before they activate (the first second Jinx places them) so Samira can catch up with her with Inferno Trigger. Use Blade Whirl if Samira is caught in chompers to avoid getting damaged by auto attacks and cast Inferno Trigger when Flame Chompers! are on cooldown. Jinx is a mid-late game champion, but Samira outburst her when it comes to damage in all stages of the game. Depending on lane, play aggressive or passive and Samira will win.

Threat level: ✦✦✦✦✧

A very tough matchup, you need play very aggressive since early game to demolish her and prevent her from scaling. Always avoid getting hit by her fifth auto attack because it deals a lot of damage, you can use Blade Whirl if you have to. Before level 6, position Samira next to minions wave so Kai'Sa’s Icathian Rain missiles targets minions instead of solely focus on Samira. After 6, play aggressive until she is dead because if you hesitate, she can ult with Killer Instinct, shield herself and survive. If Kai'Sa builds AP, always block Void Seeker with Blade Whirl and save your teammates from deadly damage. If you let her take the lead through roaming or playing passively, DO NOT 1 V 1 her. End before late game.

Threat level: ✦✦✦✧✧

It is hard to trade with Kalista because she lunges away when Samira tries to execute stack for Style. Block her Pierce and do not let her stack her spears because they cannot be blocked with Blade Whirl. Kalista usually uses Black Spear for oath-sworn bond with her support . Sometimes it can be her tank jungle r or top laner. Based on this you can know if you should be ready to dodge Fate's Call it in lane, team-fights later in game, or ward to avoid getting it used when a jungle r ganks. Blade Whirl does not block Fate's Call, so use other methods to dodge it. Fate's Call has a long cooldown, use Inferno Trigger when it is on cooldown.

Threat level: ✦✦✦✧✧

Kog'Maw is not a tough matchup for Samira, but the threat can reach extreme level if he is paired with Lulu, Yuumi or Nami, but if you have a hard CC tank like Leona as a support , then he still will not do much. Use Blade Whirl to block Caustic Spittle to avoid getting additional damage from his auto attacks. Engage him in early game Samira wins lane trades and denies Kog'Maw scaling for late game. Get Exhaust, Barrier, or Cleanse to avoid getting Exhausted. You cannot block Icathian Surprise with Blade Whirl, but since this passive activates after he dies, simply Wild Rush away. Avoid getting poked in laning phase and play aggressively. End the game before Kog'Maw out-scales Samira.

Threat level: ✦✦✦✧✧

An early game champion and a lane bully whose auto-attack range is similar to Samira which make it easy for her to engage him and stack for Style, but he can still escape with Relentless Pursuit. The threat level reaches extreme if he is paired with Nami or Lulu. If you find a trouble trading with him, just play safely and wait for the jungle r to gank until mid-game because Samira out-scales him. Before casting Inferno Trigger, make sure that Relentless Pursuit is on cooldown to ensure that he gets caught in the ultimate. Save Blade Whirl to block the extra damage from Lightslinger auto attacks, and to block The Culling that you can avoid as well through Wild Rush or stay behind minions.

Threat level: ✦✦✦✧✧

Miss Fortune is a lane bully. You cannot use minions’ wave to protect Samira because her Double Up deals a lot of damage using minions, and she uses Make it Rain as a poke as well which cannot be blocked by Blade Whirl which is also slows Samira, preventing her stacking Style. However, Miss Fortune does not represent a major threat and Samira will win all of her engages, block her ultimate Bullet Time with Blade Whirl or Wild Rush away to get behind her and stack for Style. Make sure to slow her down with an auto attack or ability so the passive of Strut is on cooldown before stacking for Style. Let her use Make it Rain for the same reason. Whether she builds AP or AD, Samira out-scales Miss Fortune.

Threat level: ✦✦✦✦✦

Nilah is a fighter and an Assassin which is counter to Samira. With Jubilant Veil, Nilah and her nearby ally dodge attacks which makes stacking for Style for Samira impossible. She dashes with Slipstream and casts her ultimate with Apotheosis which cannot be countered with Blade Whirl. Nilah is more challenging if she had an enchanter support such as Sona because both Nilah and her support benefit from Joy Unending. Samira wins early trades. Engage her before she has her ultimate and deny her before she out-scales Samira. Save Wild Rush when she engages for Apotheosis, once it is on cooldown, you can cast Inferno Trigger. Let her use Jubilant Veil before stacking for Style.

Threat level: ✦✦✧✧✧

Sivir is an easy champion for Samira to take on for many reasons, first, she has a short auto-attack range just like Samira which make it easy to cast Wild Rush on her and stack for Style; she has no abilities that counters her ultimate Inferno Trigger, and her main poking ability Boomerang Blade can be blocked with Blade Whirl. Picking Sivir against Samira is almost a troll. Spell Shield blocks an ability, so if you hit an ability when it is on, it will not be considered when stacking for Style. Boomerang Blade cooldown is shorter than Blade Whirl, also Ricochet can be quite the poke, therefore, avoid standing next to minions when she uses it. If the lane gets a bit rough, just play safe until mid-game.

Threat level: ✦✦✦✧✧

Tristana out-scales Samira, which means, she is weak in early game. However, best Tristana players play aggressively early game to take the lead. Take Exhaust or Barrier. Try to reach level 2 before her and prepare for her all-ins engage. The standard Tristana engage is Rocket Jump and Explosive Charge combo which deals a lot of damage. If you are able to block Explosive Charge with Blade Whirl, Samira has higher chances of winning the trade. A bad Tristana will place the bomb right after she jumps which make blocking the bomb easier. If things get rough, play safely and don’t give her kills. After level 6, block Buster Shot with Blade Whirl or make sure it is on cooldown before using Inferno Trigger.

Threat level: ✦✦✧✧✧

Twitchy is only a problem if he has Lulu or Yuumi by his side. Twitchy needs items to scale, and even after he scales, Samira still wins against him. Use Blade Whirl to block Venom Cask because it slows Samira and allows Twitchy to deal damage with Contaminate. When Twitchy shows up from his camouflage Ambush, do not be afraid, engage him with Wild Rush. Use Inferno Trigger before he becomes invisible with Ambush, if he manages to camouflage before casting Inferno Trigger, then use it on a nearby enemy champion or minion, he will still get affected and Samira can secure a kill. Block Spray and Pray with Blade Whirl.

Threat level: ✦✦✧✧✧

Varus has a lot of annoying abilities to be blocked with Blade Whirl. Save it mainly to block Chain of Corruption, and Piercing Arrow pre level 6. Hail of Arrows applies anti-heal, therefore, you should consider taking any summoner spell excluding Heal. Check Varus build, AP or AD, if he is building AP then the damage he deals with his passive (max 3 auto-attacks) will be deadly, therefore, you should make sure to block them and engage him without fear. Deny him any kills in lane phase and everything will be fine.

Threat level: ✦✦✧✧✧

Vayne out-scales Samira and deals a lot of true damage, but even in late game she is easily countered by Samira. Use Blade Whirl to block her third auto attack that deals true damage, try to save Blade Whirl for Final Hour and stacking for Style. Make sure Condemn is on a cooldown so Inferno Trigger does not get interrupted. Also, use it after Vayne uses Tumble so she does not escape the ultimate. You may need to build Plated Steelcaps if Vayne is becoming problematic, especially with support champions like Lulu, also, you may need to pick Exhaust if your support didn’t pick it to save your teammates. Engage her aggressively and deny her farm, and the game will go smoothly.

Threat level: ✦✦✦✧✧

Xayah is another lane bully, she outranges Samira thanks to her passive Clean Cuts, but it is still easy to dive her early game. Use Blade Whirl to prevent Xayah from collecting her feathers with Bladecaller because they root Samira, allowing Xayah to deal further damage with Deadly Plumage. Let her use her ultimate Featherstorm and block t with Blade Whirl before casting Inferno Trigger so Xayah takes all the damage from it, making it easier to secure a kill. Engage her hard in lane and take the lead if possible. You may need to take Cleanse if her support has many CC abilities as well.

Threat level: ✦✦✦✧✧

Playing against Zeri can be quite annoying since she uses Burst Fire to farm which can be quite the poke for Samira, she also pokes and slows Samira with Ultrashock Laser which makes it hard for Samira to stack for Style. Avoid fighting her when her ultimate Lightning Crash is on. Zeri out-scales and out-ranges Samira but she is still squishy. Engage her and use Inferno Trigger when Spark Surge is on cooldown so she does not escape. Whether she builds AD or AP, end the game before she scales.


There are 3 kinds of support champions that you will have in lane. CC champions who are mostly tank champions such as Nautilus or Leona; enchanters who provides a great sustain such as Sona or Yuumi; and pokers who will do most of the damage before Samira can finish them off, these champions usually belong to other roles and not originally support champions, they can either be AD champions such as Pantheon or Senna, or AP champions such as Brand or Xerath. There is actually a fourth category which includes trollers, but none can win with these champions. The favored supports are tank since they proc Daredevil Impulse, and enchanters who push Samira to her greatest potential. As for the bullies, they do neither, let them do the job of reducing the enemy health and engage when the enemy health drops to 50% or below. All of them poses a great threat to Samira more than the marksman champions. Remember, support s are THE TRUE GAME MAKERS.


Threat level: ✦✦✦✦✦

The threat of Alistar is not represented in how tank y he but in his CC abilities, especially if his keystone rune is Glacial Augment are for Flash > Headbutt > Pulverize combo. Do not cast Inferno Trigger unless he is away. Do not focus him in team fights and wait for your team to engage first. Building Lord Dominik's Regards is essential.


Synergy level: ✦✦✦✦✦

Alistar is strangely tank y and has amazing CC abilities (stuns and knock-ups) and sustain which makes his dives more than great. With his Headbutt and Pulverize combo, he both protects Samira and allows her to engage with Wild Rush and most likely score a kill. Follow him when he engages with Trample to stun the enemy and aim for a kill.

Threat level: ✦✦✧✧✧

Bard pokes Cosmic Binding which can stun Samira if it strikes anything behind her. Block it with Blade Whirl before engage him with Wild Rush. Do not follow him in Magical Journey so he does not stun her with Cosmic Binding. Ward in jungle to avoid any ganks from portal. Pick Cleanse for Tempered Fate if his team comp is dangerous.


Synergy level: ✦✧✧✧✧

Bard cannot offer a lot of synergy for Samira. Wait for him to lower the enemy’s health with Cosmic Binding and then engage when he stuns an enemy. He can keep Samira safe with Magical Journey. Engage the enemy if he ever uses Tempered Fate on the enemy turret. Bard is going to roam most game for Traveler's Call, it is mostly going to be 1 V 2 lane.

Threat level: ✦✦✦✧✧

Stay behind minions and Blitzcrank won’t be able to do much against Samira. If there are no minions or Blitzcrank uses Flash to grab Samira or her ally, block it with Blade Whirl. Make sure that Static Field is on cooldown before casting Inferno Trigger. As for Rocket Grab and Power Fist, they are still be dodged using Flash and Wild Rush.


Synergy level: ✦✦✦✧✧

Blitzcrank is a great support if he manages to grab an enemy with Rocket Grab, however, it is pretty hard to hit the ability when there is a wave of minions, it has a long cooldown, 4 grabs consume almost all of Blitzcrank mana. If he manages to grab an enemy, just fully engage and Samira will most likely take a kill.

Threat level: ✦✦✦✧✧

Watch where Samira steps to avoid getting hit by his Q because it stuns (fun fact: I cannot type the name of the ability because it is considered blacklisted text lol). Also, stay away from minions to not get caught in Conflagration which gives Brand the chance to stun Samira with Sear (or just block it with Blade Whirl. Save Blade Whirl for Pyroclasm in team fights. Always focus Brand in bot lane, engage him after he uses Sear.


Synergy level: ✦✧✧✧✧

There is not much synergy between Brand and Samira. You should only farm safely and let Brand deal his supreme damage. If Brand manages to stun a champion with Sear, engage with Wild Rush for a kill. Do not worry if you do not contribute much as a Samira falls off later in game or does, Brand will cover for the damage with his divine AP damage.

Threat level: ✦✦✦✦✧

Braum can be quite annoying when paired marksman]] champions, use Blade Whirl to block Winter's Bite in laning phase and Glacial Fissure after 6. If he manages to hit Samira, Wild Rush away so she won’t get stunned with Concussive Blows. Wait for his ultimate and Unbreakable to be on cooldown before casting Inferno Trigger.


Synergy level: ✦✦✦✦✧

Braum has a lot in his kit for Samira. He protects from a lot of deadly ultimate abilities such as Bullet Time or Curtain Call, and auto attacks with Unbreakable. Follow him when he engages the enemy with auto attacks to proc Concussive Blows and stun an enemy, following with Wild Rush for fully engage and a kill. After 6, things get even better.

Threat level: ✦✧✧✧✧

The mean threat that Janna represents on Samira is getting hit by Howling Gale which can be countered with Blade Whirl. Use it when Janna tries to interrupt Samira when stacking for Style. Also, make sure that Howling Gale and Monsoon are on cooldown before casting Inferno Trigger. Target her first in team fights so she would not interrupt your teammates with Howling Gale.


Synergy level: ✦✧✧✧✧

The main issue to face when being supported by Janna is that you need to coordinate the use of both of your ultimate. You do not want Janna to push them away with Monsoon after casting Inferno Trigger, communication is required. Besides that, her passive is nice in granting Samira movement speed to stack for Style. Additionally, Eye Of The Storm grants additional damage. Play aggressively to win.

Threat level: ✦✧✧✧✧

Always stay behind minions’ wave to protect Samira from the great damage from Mantra + Inner Flame. Make sure Focused Resolve is on cooldown so she does not stop Samira when stacking for Style or casting Inferno Trigger. Karma and her marksman are hard kill thanks to Inspire. Consider buying Serpent's Fang for Karma.


Synergy level: ✦✦✦✧✧

Karma is a balanced champion that can benefit Samira with Inner Flame poke, Focused Resolve root and Inspire shield. If you engage the enemy with Wild Rush, she can offer a lot, with her shield that grants movement speed to help stacking for Style. Let her lower the health of enemy before engaging. Not the best support for Samira nor the worst.

Threat level: ✦✦✦✧✧

Save Blade Whirl to block Zenith Blade to avoid her combo of CC. Having an enchanter support , allows Samira can kill her and her marksman . Consider buying Mercury's Treads and Cleanse, in serious games, get Quicksilver Sash. Do not get caught in the middle of Solar Flare and do not cast Inferno Trigger until she uses Solar Flare and Shield of Daybreak.


Synergy level: ✦✦✦✦✧

An aggressive support . Follow Leona engages and Samira will take the lead early. The first engage will probably start in level 2 with Zenith Blade + Shield of Daybreak combo. And after 6, she adds Solar Flare to that chain of CC. Leona is a tank champion, fight with her until the very end, do not run away if you see her health bar drops low because she makes herself durable with Eclipse.

Threat level: ✦✦✧✧✧

Engage her first, make sure Whimsy is on cooldown or block it with Blade Whirl. Try to keep distance until she casts Wild Growth so it doesn’t your plan for stacking for style or interrupt Inferno Trigger. Care if she supports champions like Vayne, Kog'Maw, Kai'Sa, etc. Get Cleanse if bot lane is a threat. Also, build Serpent's Fang if needed.


Synergy level: ✦✦✧✧✧

Lulu is a broken support , she shields and pokes with Help, Pix! which can increase movement speed with Shurelya's Battlesong later in game, pokes and slow the enemy with Glitterlance, increase Samira movement speed with Whimsy and boosts Samira engage with Wild Growth. Play aggressive when you have Lulu as a support .

Threat level: ✦✦✦✧✧

Lux becomes vulnerable if she misses rooting with Light Binding. Hard engage with Wild Rush after she misses it and take her down. After 6, block it with Blade Whirl. Otherwise, she will follow with the deadly combo: auto attack > Final Spark (not block-able) > Lucent Singularity. Use Inferno Trigger when Light Binding is on a cooldown.


Synergy level: ✦✦✧✧✧

Lux is going to do the poking job for Samira. Wait until she lowers the enemy health to 50% then engage after she catches an enemy with Light Binding with Wild Rush. Just focus on the farm if she keeps taking kills with her Light Binding > auto attack > Lucent Singularity and Final Spark combo. Your playstyle will pretty much depend on who are you facing.

Threat level: ✦✦✧✧✧

Always try to avoid getting hit by Dark Binding even if it costs you using Blade Whirl, especially if she is paired with Caitlyn who can be lethal along with Yordle Snap Trap. Engage after she fails landing it. Use Wild Rush to escape Soul Shackles until her Stopwatch breaks to engage her again.


Synergy level: ✦✦✦✧✧

Morgana is great when the enemy in lane has CC abilities or the enemy team in general is heavy CC or AP because of her Black Shield. Let her poke the enemy with Tormented Shadow and when she catches an enemy with Dark Binding, just engage with Wild Rush and stack for Style.

Threat level: ✦✧✧✧✧

Nami can be a threat if she is supporting champions such as Lucian or Kog'Maw. All of her CC abilities can be blocked with Blade Whirl, including her slowing combo Tidecaller's Blessing > Ebb and Flow which will not cause Samira trouble stacking for Style. Save Blade Whirl to block Tidal Wave, in lane, always engage after she casts Aqua Prison.


Synergy level: ✦✦✦✦✧

Nami is can heal, slow, cast CC abilities and increase movement speed with any of her abilities -including CC abilities- thanks to her passive Surging Tides. Nami would be ideal if she always hit Aqua Prison. If not, both her and Samira can do much more after 6. If she hit a bubble, engage, if she cannot, play aggressively and she will support you from behind.

Threat level: ✦✦✦✧✧

The only threat Nautilus represents is from his ultimate Depth Charge which can be deadly in team fights. Besides that, Dredge Line can be blocked by minions’ wave or Blade Whirl. Poke the enemy and engage for Style when the enemy marksman health drops to 50% and after Nautilus casts Dredge Line and Depth Charge before casting Inferno Trigger. Build Lord Dominik's Regards if there is another tank in the enemy team.


Synergy level: ✦✦✦✦✧

Unlike Blitzcrank who can grab from behind walls, Nautilus hook is restricted to what he is surrounded by. However, that does not make him less useless. He is tank , and his first auto attack roots the enemy Staggering Blow. Always follow his engages, especially after he catches an enemy with Dredge Line or Depth Charge.

Threat level: ✦✦✦✦✧

Pantheon is strong in early game. It will be a big problem f he catches Samira with Shield Vault, especially If he is with Jhin who will further root Samira with Deadly Flourish. Consider picking Cleanse, stay away from Shield Vault range, and if he is not around, be cautious as he can join with Grand Starfall. Do not use Inferno Trigger until Shield Vault and Aegis Assault are on cooldown.


Synergy level: ✦✦✦✦✧

Pantheon is strong with Samira because he can poke the enemy with Comet Spear, stun the enemy with Shield Vault which procs Samira passive, protect from incoming attacks and Lux ultimate Final Spark with Aegis Assault and allow Samira to deal more damage with his keystone rune Press the Attack. Pantheon builds lethality so, follow his engages for sure fast kills.

Threat level: ✦✦✦✧✧

Avoid getting caught with Bone Skewer or block it with Blade Whirl so he does not follow with Phantom Undertow which can be deadly. Make sure both of these abilities are on cooldown before casting Inferno Trigger. Consider taking Heal to counter Death from Below, because any shield including Immortal Shieldbow’s does not counter it.


Synergy level: ✦✦✦✧✧

Pyke is not the most ideal support for Samira since he cannot tank for her or sustain her. But his CC is nice and he deals a lot of damage, follow his engages especially level 2 all ins. Do not worry if Pyke gets in trouble, he is quite mobile and can escape. He will probably roam a lot to help other lanes win, so be prepared for 1v2 lane.

Threat level: ✦✦✦✧✧

Rakan is easy to take care of if you keep distance from him to avoid Grand Entrance, it can be dodged with Wild Rush. Make sure both Grand Entrance and The Quickness are on cooldown before casting Inferno Trigger. Rakan is squishy, killing him in lane to avoid cc would be a nice plan.


Synergy level: ✦✦✦✧✧

Rakan is good with Samira because he shields, heals and casts CC, he is quite mobile. If you are trying to escape and Rakan is behind, try to get in his range so he can catch up with Samira and escape with Battle Dance. Let him engage first and follow his engages with Wild Rush.

Threat level: ✦✦✦✦✦

Escaping Rell is hard and gets harder with Glacial Augment. She has 3 abilities that cannot be blocked by Blade Whirl and interrupts Inferno Trigger. You need to position anywhere except between her and an ally so she doesn’t stun Samira with Attract and Repel, avoid fighting until the effect of Shattering Strike wears off. Use Inferno Trigger when Magnet Storm is on cooldown.


Synergy level: ✦✦✦✦✧

Rell synergies greatly with Samira, especially against late-game, snowballing bot-lane such as Lulu and Kog'Maw. On top of that she is a tank , she reduces the shield of the enemy with Shattering Strike, grants shield with Attract and Repel and 3 of her abilities synergy with Daredevil Impulse. Try to position in her favor so Rell can stun the enemy with Attract and Repel. Follow her engages without fear.

Threat level: ✦✧✧✧✧

Renata Glasc main poke ability is Loyalty Program, which also shields her allies as any of her other abilities. Avoid getting rooted by Handshake otherwise she can stun Samira if there is an ally nearby. Block Hostile Takeover during team fights and your team will win. Cast Inferno Trigger when Handshake and Hostile Takeover is on cooldown.


Synergy level: ✦✦✦✦✧

A great potential with Renata Glasc, with Bailout, can be revived by playing aggressive until the very end and probably get revived. With Hostile Takeover, not only Samira fight safely, but the enemies will damage each other making it easier for Samira to take care of them with The Collector. Play aggressive without faulter.

Threat level: ✦✦✦✧✧

Whether an AD carry or support , Senna needs time to scale, so prevent her from scaling and play aggressive in laning phase, you win in early game, engage after she casts Last Embrace and when Curse of the Black Mist are on cooldown.


Synergy level: ✦✧✧✧✧

Senna is a late game marksman , she only cares about scaling with Absolution. She can heal, shield and root, but no synergy with Samira. Moreover, she is an AD champion, so if your team comp is full AD, reconsider picking Samira during champion select.

Threat level: ✦✧✧✧✧

Engaging on Sona is super easy, she cannot do much pre level 6. Make sure to block Crescendo with Blade Whirl when she casts so next you can engage with Inferno Trigger. Sona is powerful in team fights, so make sure to assassinate her first so the enemy team stay supportless.


Synergy level: ✦✦✧✧✧

Probably the worst support to duo with, she balances between poke, sustain and movement speed, but none of these as strong as with Seraphine poke, Soraka heal and Lulu shield. Moreover, the only engaging ability she has is her ultimate, so you need to wait until 6 to make sure that everything may work out.

Threat level: ✦✧✧✧✧

Always engage on Soraka first so she would not heal her allies, make sure that Equinox is on cooldown before casting Inferno Trigger. If your support does not want to build anti-heal, then build Executioner's Calling to counter Astral Infusion and Wish. Later on, decide whether to complete building the item or someone else will do the job.


Synergy level: ✦✦✧✧✧

Soraka can provide a lot of sustain in lane with Astral Infusion and Wish, she can prevent combo champions such as Leona from casting their abilities with Equinox, her passive Salvation is also nice since she can catch up with you faster. But she cannot really offer much, plus she dies easily. Play aggressively and always protect her so she keeps Samira safe.

Threat level: ✦✦✦✧✧

The main threat that Swain represents resembled in Nevermove, just easily avoid it or avoid getting hit by any CC in general and all will be fine. Make sure it is on cooldown before casting Inferno Trigger. His healing from Demonic Ascension is problematic, so get out of its range and buy Executioner's Calling.


Synergy level: ✦✦✦✧✧

Swain will do the poking job for Samira. If he manages to grab someone with Nevermove, poke them with him until the enemy health drops to 50% or below, then engage them with Wild Rush (after making sure that the enemy CC is on cooldown). Make use of his early game advantage.

Threat level: ✦✦✦✧✧

Avoid getting hit by his Dazzle and everything should be fine, you should engage him right after he casts it. Focus on his marksman . If he casts Cosmic Radiance, try to kill the enemy before it takes effect, if it is impossible, stay away until its effect wears off.


Synergy level: ✦✦✦✦✦

Heals, shields and protects, stuns and his ultimate Cosmic Radiance is the most ideal ultimate for Samira playstyle. Wait for his engage with Dazzle. His ultimate takes time to take effect, so do not engage instantly if Samira health is low.

Threat level: ✦✦✦✦✧

If Thresh manages to grab an enemy with Death Sentence then just follow his engage because he will tank for Samira. Not only he is a scaling tank , but he also shields or gets Samira in or out a fight with Dark Passage. His ultimate The Box prevents enemies from escaping Inferno Trigger.


Synergy level: ✦✦✦✦✧

Another CC tank that counters Samira especially if his keystone rune is Glacial Augment. Use minions’ wave to avoid getting caught by Death Sentence and make sure it is on cooldown along with Flay and The Box before casting Inferno Trigger so Samira would not get interrupted or slowed.

Threat level: ✦✦✦✧✧

Vel'Koz is a solo champion, or in this case, support , his kit is just to deal damage, not to support. He deals burst damage, engage the enemy after their health drops below 50%.


Synergy level: ✦✧✧✧✧

The damage dealt by Vel'Koz is dangerous because of his passive Organic Deconstruction. Focus on him first in lane to avoid the burst damage. Save Blade Whirl to block Life Form Disintegration Ray.

Threat level: ✦✦✦✧✧

You need a sustain support by your side such as Taric to make up for the heavy poke from Xerath. Cast Inferno Trigger when Shocking Orb is on cooldown. He is squishy, engage him first in lane.


Synergy level: ✦✧✧✧✧

Another CC tank that counters Samira especially if his keystone rune is Glacial Augment. Use minions’ wave to avoid getting caught by Death Sentence and make sure it is on cooldown along with Flay and The Box before casting Inferno Trigger so Samira would not get interrupted or slowed.

Threat level: ✦✦✦✦✦

Samira does not have in her kit, but she has burst damage and can escape her ultimate with Blade Whirl and Wild Rush. Depend on burst damage instead of anti-heal to kill Yuumi and her ally.


Synergy level: ✦✦✧✧✧

A great sustain, movement speed Zoomies, additional AD with You and Me!. She also slows and pokes with Prowling Projectile. As a main Yuumi, many Samira players ask me to pick Yuumi. Make sure to coordinate the use of Wild Rush with her ultimate Final Chapter, otherwise, she has to detach and that makes her vulnerable to CC. Note: Learn to love playing with Yuumi, it is devastating, but if you do it, you will be an advanced Samira player.

Threat level: ✦✦✦✧✧

Avoid poke of Time Bomb, also, avoid Time Bomb > Rewind > Time Bomb combo, especially after 6 because it counters Inferno Trigger. Make sure that Time Warp is on cooldown before stacking Style. Care pre levels 2 & 3 since Time in a Bottle grants the enemy level advantage. Finally, if he uses Chronoshift on a his ally, don't fight until it wears off because if killed, they’ll revive with more health.


Synergy level: ✦✦✦✧✧

Zilean pokes with Time Bomb and increases Samira movement speed with Time Warp, but you need to fight in frontline. It may be hard before level 6, but after 6 it will be much easy with Chronoshift that revives Samira if she dies. If you see the enemy avoiding fighting Samira, then just back off because they will engage when Chronoshift wears off. Make use of his passive Time in a Bottle advantage in lane.

Threat level: ✦✦✦✧✧

Zyra is squishy, but the damage she deals is supreme. Step on her seeds from Garden of Thorns, they are the source of damage. Engage with Wild Rush when Grasping Roots and Stranglethorns are on cooldown. If needed, get Mercurial Scimitar.


Synergy level: ✦✦✧✧✧

Zyra deals great damage, her ultimate is nice, however she prefers in backline without providing sustain. Engage when the enemy health drops below 50%. Fully engage with Wild Rush when she uses her Grasping Roots and Stranglethorns combo.


This is the phase where Samira and her support stay in bot side of the jungle to help the jungler get the blue buff or simply defend it from the enemy jungler. If you are helping the jungler, then leave him at 1:38, if not, you can leave earlier to get XP advantage from minions. You need to be careful if the enemy team has any form of CC, for instance, Pyke or Blitzcrank as they may invade. You can also plan for a counter gank if your team are up to it, or just follow your team if they plan to invade the enemy, you can grant Samira the first snowballing advantage there, always participate, but do not die no matter what.
This is the most crucial and extremely important phase, the factor that can give Samira the ability to snowball and take the lead. It is the phase to farm to reach level 2, it does not last a minute and a half. Based on the matchups section, you now should know what are the SWOT of the enemy marksman and support , and the capabilities of your support . Therefore, you need to know if you should avoid skill-shots, stay behind minions’ wave, etc. And you know that Samira auto attack range is limited but Samira early game is stronger than most marksman . You need to poke the enemy with Flair and auto attacks, if possible, a basic poke combo would be AA > Flair > AA, while poking. In order to reach level 2, you need to takedown the first minions’ wave and the first 3 minions in the second wave. From here, you got 2 case scenarios:

Samira reaches level 2 first and levels up Wild Rush: The moment Samira hits level 2, instantly engage the enemy with Wild Rush and fight, focus on a single enemy, fighting two enemies means Samira’s death. If the enemy uses Flash, do not Flash after them, just go back to your minions’ wave and deny them any farm. Continue poking them with Flair. In case the enemy backed off when Samira was about to hit level 2, then do not engage them, just continue poking with AA > Flair > AA combo and do not let the enemy farm no matter what. If they try to approach, then keep farming and poking them. Careful though, they will let you push, which means the enemy jungler may ganks, you need to ward.
The enemy team reaches level 2 first because they probably have lane advantage: for example Caitlyn and Lux in bot-lane, or you both reach level 2 at the same time. In that case, play safe, and focus on farming, since they outrange you, focus on using Flair to farm minions. Do not let Samira be vulnerable and get caught with all abilities. Stay safe, know your support potentials and look for opportunities. Is your support a tank and going to engage? Then you should follow their engages. Is your support an enchanter? Then maybe you can play aggressively once the enemy CC ability is on cooldown since your support can sustain you. Are they going to poke? Then maybe you just need to continue playing safe.
What happens in this stage is decided based on what happened in the previous section. If Samira managed to take a kill when she hit level 2, then she has the lead, got Noonquiver on her first back and continues to snowball or deny the enemy CS and XP, she can dive the enemy on her own or waiting for her support to engage and follow him. If nothing happened after hitting level 2, then do the same plan until you reach level 3 and level up Blade Whirl and see if you can take the lead. However, it does not always go happily this way and few more scenarios:

Samira got kill at level two or didn’t get a kill at all but the jungler ganks and prevented her from taking the lead: That’s when you should play safe, AFK farm and play passively. Find the best way to control the minions wave and wait for mid-game where Samira shines. DO NOT look for more fight and engages on the enemy so the int minimizes, the only time you are allowed to look for more trades if your fed jungler ganks alone or along with the mid laner. A Teleport from top laner would be nice as well -if possible-.
Samira did not get a kill and the poke in lane is heavy: Continue playing passively and farm with Flair and auto attacks. Wait for an opportunity to take a kill and dominate your lane, opportunities include the enemy marksman and support focusing on your support , which means Samira will not die because she will not get damaged and the enemy abilities will probably be on cooldown; or when your jungler or mid laner ganks your lane. Join the fight and try to take a kill or even get an assist to get a step closer to taking the lead.
Your jungler or support are doing a splendid job intentionally feeding: Or it can simply be the case where the enemy marksman went to river and killed your jungler and have a lead. With this lead, the enemy marksman can deny Samira CS and XP. In this case, look at the map and try to find an opportunity to take the lead, is there going to be a fight in mid lane? Is your jungler invading and you can get a kill or assist? Leave your lane, join the fight, take a kill or two. The enemy marksman will not have the advantage anymore.
Where to ward?
This is when Samira has her greatest snowball potential, if she has Sona by her side, she can finally cast Crescendo, stunning the enemy and allowing Samira to flex Style to Inferno Trigger. You need to force fights to take the lead that you may have lost earlier especially against late game champions who out-scales Samira. If you do not think that is possible, then wait until you build Immortal Shieldbow and force a fight that Samira is probably going to win. If you still think that it is not going to work, then wait for your teammates to help you in lane, or just AFK farm until mid-game and test the power of your power-spike items. Try to take short trades and dodge abilities whenever possible. DO NOT fight without a reason and save Blade Whirl to survive. Do not forget to check the combo section for more details on how to stack style and try to fight in melee range for additional AP damage. Let the enemy support use their CC abilities first then fully engage with Wild Rush. Your basic combo -in case you want to stick to just one- should be Wild Rush > AA > Flair > AA > Blade Whirl > Inferno Trigger.

This is the first time you have to leave your lane to do something for your team, which is dragon . Although your jungler should know when to take dragon since he should know where the enemy jungler is, you should still check the map and your lane statues to see if it is possible. See it for yourself, where is the enemy jungler? Is he alive or dead? Is he in top side or bot side? What is the condition in mid lane? Will they rotate to drake and create a massacre with their team? Is there a good vision? What about your condition? Do you lack mana and health? Do you have a lot of gold and you need to recall to be more useful in drake fights?
The ideal fight for dragon would be one of these scenarios:

• The enemy pushing your lane and your jungler ganks: you kill the marksman and support , push the minions’ wave and help your nice jungler to take dragon .

• Your lane is pushed, the enemy bot lane goes to dragon : you and your support , the mid laner and the jungler surrounds the enemy, get fed from killing the enemy team.

• You have lane advantage: you push your lane and go to drake (make sure the river bush is not warded by the enemy so they don’t follow you), the enemy marksman will have a wave of minions to deal with.

There is still an option where you can force drake, be ready to escape though if you see the enemy approaching from a certain direction. You may also stay in lane to prevent the enemy bot lane players from rotating.
Wave management is crucial to win lane. Otherwise, you can be put in a lot of unfavored situations and grants the enemy the option to take back the lead. Please check more videos and read more about wave management since here, I provide only the essentials. Basically, there are three types of wave management:

FAST PUSH

Fast push means auto attacking minions non-stop and using abilities to kill minions and push forward in lane.

Do it: after you killed the enemy or if the enemy recalled so there is a huge wave under their turret. The turret will kill the ally minions, denying the enemy the chance to freeze and putting the “engaging” Samira in a non-favorable position. If your jungler happened to gank your lane and you need to recall, you can ask them for help to fast push the wave.

Don’t: if the enemy is in still in lane and trying to find the opportunity of freezing the lane or find the advantage of taking Samira on with the pushed lane. Do not do it if the enemy is backing, inidcates a threat.

FREEZE

Freeze means having a minion wave that prevents your lane from being pushed and prevent the enemy lane from being pushed. Freezing by having equal numbers of ally and enemy minions. If it turns into a slow push, then you can be freeze it again by killing caster minions first, and then last hitting the rest of the minions.

Do it: to engage the enemy if they try to approach the minion’s wave to farm and set up a tower dive. Freezing is essential against severe poking lane; they cannot really do much to Samira under turret. You can also use it to deny the enemy farm.

Don’t: if you need to recall to get items because the enemy recalled. Or if the enemy support and/or marksman roams. Fast push the wave and possibly take plates from the enemy turret, make sure to ping your teammates the missing enemy. Also, if the minions wave starts pushing towards your tower, you need to push it so you do not lose minions.

SLOW PUSH

Slow push means having 2 or 3 extra minions on your minions’ wave that allows the wave to be pushed slowly through last hitting minions instead of auto-attacking them to fast push. So basically, you need to kill 3 caster minions and then last hitting the reset minions to allow the wave to be pushed slowly.

Do it: to set up tower dives. This is crucial especially before 6 since your minions’ wave can deal a lot of damage putting them at disadvantage. You can also slow push to zone out the enemy just like in freezing.

Don’t: … There is basically no rule of thumb here. This is quite situational depending on the size of both waves, where the enemy is and what do you want to do.



This is the case where Samira crushed her lane, built Immortal Shieldbow and probably The Collector as well. This is where Samira reaches her optimum potential, she should have nice farm and took down the first turret in lane, it is time to swap lanes with the mid laner and crush this lane as well. Go mid and rotate when required. Play aggressively and unleash the beast within Samira, have no mercy on the enemy and do not give them the chance to take the lead. Do not stop farming, clear the enemy jungle. Do not be afraid to take on duels (unless the enemy is a bruiser ( fighter ) or a fed Assassin . Keep pressuring lanes and force fights (not against a fed enemy champion, not 1v1 at least) and win them, help your teammates getting kills and / or assists, play with the team, or at least have your support by your side and carry the game to victory before late game. Do not forget when you kill with Inferno Trigger to know who your next target is with Wild Rush, its beauty is seen in targeting many champions and watching Samira dashing everywhere, make sure enemy CC are on cooldown.
At this point, you will probably have Immortal Shieldbow and still in bot lane, trying to take down the enemy turret. Do not leave lane until you take down turret or if the split-pusher top laner asks you to switch lane, but you should be extremely careful if the enemy took turrets in other lanes, they may roam bot especially if dragon is about to spawn. Thus, avoid getting assassinated by an Assassin , a fighter or any fed enemy champion so Samira does not fall off. Also, avoid looking for a fight as you need to focus on farming in gaining experience points to hit your power-spike items. If you see an ally needs help, join them and see what you can do, if that’s not the case, then only join the fight for objectives. Samira needs to take the lead somehow, but since she is not so strong and cannot play less aggressively in this case, when you see a fight around objective, you need to stack for Style from a distance, a good combo would be AA > Flair > AA > Flair > Wild Rush > Inferno Trigger. Or you can simply omit engaging with Wild Rush and preserve Style stacks until the enemy CC abilities are on cooldown or the enemy threat is dead. Always keep your support to be protected and avoid getting killed. Use Blade Whirl and Wild Rush to stays alive.
This is probably due to an unlucky circumstance, for example, it was always 4v2 in bot lane while you played safely under turret. Samira lost a lot of CS and XP and probably did not build Immortal Shieldbow yet. In that case, you have no option but to avoid fighting at all costs, stay under turret and farm minions, always have bushes next to lane warded (use Farsight Alteration) to avoid getting ambushed and do not push unless you know where the enemy is to avoid getting killed more. Take krugs or gromp on your jungle side to earn more gold to get Immortal Shieldbow and go for the next item. You should let go of your support -unless everyone in the team wants solo XP- and let them see what they can do to help the team win without you, it is also good to earn solo experience points. If possible, try to takedown turret and recall immediately. If there is an objective, stick with your teammates, do not wander alone, play it safe and look for an opportunity. If Samira proved to be useless in fights, then just go the farthest lane from objective to gain XP and gold, and distract the enemy, this way they either lose a turret or lose objective.

This should be the very beginning of late game stage where your team should win against an enemy team in an objective fight, took baron nashor . Just go for turrets, crush them and end the game and do not give champions such as Ryze the chance to take over the game. Follow your teammates engages and make sure to not give Samira huge shutdown to a scaling enemy champion and change the course of the game to the enemy favor. Wait for the enemy to use their abilities then engage them with Wild Rush and cast Inferno Trigger and always stick with your team to deal damage and to keep Samira protected and safe.
This is probably because the enemy team do better in team fight than your team or they have scaling champions. This is not a favorable stage for Samira nor for your team if you do not have a scaling champion. Winning the game at this stage is going to be tough. Avoid looking for fights, you can 1 V 1. See what your team needs to win, maybe a frontline? Build Death's Dance and / or Spirit Visage for durability against champions such as Kayle or Viktor. Wait for the enemy to use their abilities before casting Inferno Trigger to avoid dying for no reason. Do not stand still and calculate it properly before engaging. Save Blade Whirl to block game changing ultimate abilities such as Encore and do your best to win the fight.
This can be because of the reasons I mentioned before, or because other reasons such as getting focused and countered, your support left you against a rough lane. Going for the regular build of burst damage is fruitless because you will not benefit your team with it nor Samira will out-scale champions with it. Check current stats, are your team winning without you? Split push and earn gold and XP, maybe go for an attack speed build to take down turrets and escape the enemy with Wild Rush, you will help your team distracting the enemy team and help them 4v4 or 4v3. Your team loses without you? Build tank and join them, it always works.


Thank you for reading my guide, I really appreciate your time here, I hope you found it useful or learned anything new. Thanks to Riot for creating such an interesting champion in both character and playstyle. I would like to thank all Samira players I duo with for the great plays. Special thanks to JHOIJHOI for the amazing guide making a guide and for FRUXO for the unique BBC guide that helped making creating this guide possible. Finally, I’m much obliged for the wonderful KATASANDRA for responsive columns guide and for providing me with useful answers whenever I needed them!!

Please leave any comment if you have any question, want a point out a mistake, or give me feedback that will make this guide more useful to other readers. If possible, please upvote the guide I would really appreciate it. Samira is a very interesting marksman , keep in mind that you need to play aggressive to take the lead. Playing Samira requires a bit of mechanics and great decision making, so do not feel devastated if things do not work out well, review this guide again. Keep practicing, that is the key to winning!! Until next time!!




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