Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Jungle Lee Sin #1
-
Jungle Lee Sin #2
-
Jungle Lee Sin #3
-
Against Heavy AD
-
Against Heavy AP
Welcome!


Hello all, this guide was specially made from a request from my friends as well as the blog post about which champion I should do next. This was a birthday special guide I decided to make for my birthday and I thought since my birthday is the 31st of December and it's new years then why not make one. So, majority said and voted

This will be my 7th active guide in mobafire, 9 overall but archived the rest because I didn't make it as nice as possible (I used to suck at bbcoding) and again, what I said above. So my archived guides didnt look as appealing.
Anyways moving on to the guide, this is actually one of the most worked on guides that I've done out of the total 10 i've done in mobafire. It really did take a lot of effort doing this, and I made this specifically because I wanted to give you guys what you wanted. The guide I will be showing you right now would be the most success i have with when I play


Take note: This is a 5 v 5 Jungle Guide.

![]() ![]() ![]() ![]() ![]() |
![]() The Blind Monk
Assassin, Melee
![]() ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |





> His tools are incredibly awesome and unique!
>


> Can escape in various ways as well as chase people down.
> Has a knock back/up, a slow and an ally shield.
> Can sustain pretty well in the jungle and in laning phase.
> Really strong early game, ganks are effective
> Master his skills, master the enemy and you're all set!

Runes


















Note: These are Lee Sin's Abilities, Simply drag your mouse to the photos below for the description of each ability
Q > E (Basic Combo)
Q > W (Easy Harass in Lane, Dash to opponent and W straight back out to ally/ minion for safety)
W > E > Q > R ( Dash to an ally, slow enemy and then finish with Q and R)
Q > R > Q > E (Lock in the target with Q, knock back and then dash to them, slow)
Q > W > E > R (Mark with Q, W to a ward or ally, Q to the opponent, Slow, finish with ulti)
Q > R > Q > E > W (Mark target, knock back , Q to the opponent, Slow, W when necessary to ally/ward)
Level 1: Always start with


Level 2: Get one of the above, depending on which you unlocked first.
Level 3: Always get

Here are my thoughts on the reason on unlocking each ability first:
At level 1, you shouldn't unlock anything yet until the 1:38 mark. Reason being is because for the cases of counter jungling. If you insta-unlock Q, and get counter jungled, you basically have no way of escaping at all. Where as if you take a look at the situation, and then you saw the counter jungling coming and your trapped this is when it's best to instantly take W. This way, you can try your luck and dash to your ally as fast as possible. However, always ask for a leash if there was no counter-jungling cases. If so, start with


So why? You want to clear out the jungle camps as fast as possible. So once you've finished doing golems and wolves ( I always start blue ) you immediately go straight to wraiths camp. With this, this is when your

W should be maxed lost because personally,


Overall, it works best for me to max Q first and then followed by your E. Again this is for personal opinions. Just take note you alternate W and E at times. They both have their special uses A nice example is Safe guard / Iron will . Of course what this does is really to give a shield to your allies. Take note this is crucial on saving your allies too. Let's say they're on 175 health. When you W to them, as fast as possible you just saved them from dying from a tower hit.


![]() ![]() ![]() |
This is possibly one of ![]() ![]() |
I really think ![]() ![]() |



Take note: The 5 items below each chapter are not going to be your final build either, along with the boots of your choice. These are just examples of beneficial and optional items for

![]() |
Very easily said to be the most used Summoner Spell. ![]() |
![]() |
Exhaust is a very underrated spell, it really comes in handy at times but a jungler with ![]() |
![]() |
We all know this is the most broken spell in the game and the most used as well. It deals true damage over 5 seconds and reduces healing effects. You can still take this with ![]() ![]() ![]() ![]() |
![]() |
These boots personally don't give you any combat stats aside from movement speed alone. These are what we call "Speed Racer" boots because these give a ridiculous amount of movement speed. They're helpful for escaping and also chasing. This item is viable for ![]() |
![]() |
Bah... you're really taking this?!?!. I highly suggest you do not, it's just optional. ![]() ![]() |

![]() |
This item was slightly nerfed, as it used to give you a larger amount of armor and MR. However, it's unique passive was changed to 30% of your max health and mana. What I love about this item is simple baits just for like ![]() ![]() ![]() |
![]() |
Atma's is a very good substitute item for ![]() ![]() ![]() ![]() |

![]() |
This item is extremely helpful for AP heavy teams. It gives a huge amount of MR, and adding to that a free cleanse + a movement speed bonus for 1 second. Team comps like ![]() ![]() ![]() |
![]() |
This is very critical especially if there is about 4-5 AP on the other team. It gives a unique passive of absorbing a shield that absorbs 400 magic damage for a duration. This is really good for bursty AP carries like ![]() |
![]() |
This item is not a bad item for ![]() |
![]() |
This is actually not a bad item at all, because it gives you a big amount of attack speed, CDR, AD and also a tenacity unique passive exactly the same as ![]() ![]() |
![]() |
This item is extremely viable and useful for ![]() |
![]() |
This is again a very viable item that can be a substitute for either ![]() ![]() |
![]() |
This is again one of the main substitutes for Lee. This item is useful especially against a pretty tanky team. This item is the new ![]() ![]() ![]() |





The most important aspect here is understand the jungle and the items itself. We all know


So the main reason of jungling is to really kind of balance the way the game runs. Instead of having everyone lane, they created the Jungle. The main crucial point of Jungling is ganking. A jungler's job is to gank lanes. This is very important to the whole team as sometimes the Jungler can determine the outcome of the game. How? If the jungler constantly babysits bottom and keeps ganking there, there are more likely chances of killing ( 3 v 2 ) as well as getting the ADC fed. Jungling can also be tricky due to counter jungling or invasion. These are smart tactics, just to slow down the jungler's clearing speed as well as preventing them the XP, Gold and buff they need. Without these, they're going to have a hard time especially without buffs.

Jungling can also be tricky due to counter jungling or invasion. These are smart tactics, just to slow down the jungler's clearing speed as well as preventing them the XP, Gold and buff they need. Without these, they're going to have a hard time especially without buffs. Also, devastatingly when a single neutral monster is left in that camp, the respawn timer doesn't reset. So if you've got your Blue Golem stolen away from you, the opposing jungler left one baby lizard and you come back later to see it. That means you're going to have to kill this until the respawn timer of 5:00 minutes starts. If you leave it as it is, you'll never see your Blue Golem again.


Baron Nashor is the strongest and toughest neutral monster to kill in 5 v 5. It has a base damage of 460. However, he also has abilities which deal an enormous amount of damage. However when slain, grants the baron buff or Exalted with Baron Nashor. It provides 900XP and 300G to the whole team.

The Ancient Golem is one of the toughest jungle camps you will encounter in the jungle. It has a base health of 1500. This monster gives you primarily the blue buff or the crest of the ancient golem. This buff grants 20% Cooldown reduction and a high increase in mana regen. When slain, provides 72 Gold and 231 XP. These jungle camps have a 5:00 respawn timer.When counter jungling, leave a lizard.

The Elder Lizard is again one of the toughest jungle camps, it's quite similar to the ancient golem in terms of toughness but this lizard deals true damage over time. This gives you the Red Buff or The Blessing of the Lizard Elder when slain. This monster has a base health of 1500 health, provides 72 Gold and 210 XP when slain. These jungle camps have a 5:00 respawn timer. When counter jungling leave a lizard.

The Giant Wolf has a base health of 900. It attacks slightly faster than the Golems and the Lizards and also has a possible critical chance. When slain, this provides 25G and 128 XP. These jungle camps have a 1:00 respawn timer. When counter jungling, leave a wolf.

The Wraith has a base health of 750. It's one of the easier camps to clear out. When slain, provides 35G and 120XP. These jungle camps have a 0:50 respawn timer. When counter jungling, leave 1-2 wraiths.

The Big Golem is somewhat similar to the ancient golem, it deals heavy damage but attacks fairly slowly. When slain, provides 30G and 117XP. These jungle camps have a 1:00 respawn timer. When counter jungling, leave the small golem.

Dragon is a strong neutral monster that cannot be solo'd especially very early on. You must work as a team to slain the dragon. In doing so, provides 400 exp and 190G to all the people in the team. This has a 6:00 respawn timer.
![]() |
This is the item you should always start off with, adding 5 ![]() ![]() ![]() ![]() |
![]() |
Again, the best along to go with ![]() |
![]() |
This is personally one of the best items for ![]() |
Sight ward |
This is one of ![]() |
![]() |
Possibly also one of the best early game items early on, gives great amount of health which makes you look tanky as well as a good amount of AD, because it's very early on the game. Adding to this is it's slow unique passive. This is really great especially for your ganks because of that slow. Adding the unique slow passive, ![]() |
Here is an overview of where you can find each of these neutral monsters:

These are basic, but knowing the respawn timer of your own buffs/drag/baron are crucial
Here is an overview of the most important warding spots in the Summoner's Rift map (All Roles):

What you specifically want to ward is dragon and places near your jungle and also your opponents

![]() ![]() ![]() ![]() ![]() |
Ganking Potential : High
Chances of counter jungling : Low
Counter Mechanics : True damage, Magic Resist
Detail :
![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking Potential : High
Chances of counter jungling : Low
Counter Mechanics : Stealing Blue Buff, Movement Speed and Magic Resist
Detail :
![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking Potential : Medium-High
Chances of counter jungling : Medium Counters : ![]() ![]() ![]() ![]() ![]() Counter Mechanics : % Life Based Damage and Magic Resist Detail : ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking Potential : Medium-High
Chances of counter jungling : Medium Counters : ![]() ![]() ![]() ![]() ![]() Counter Mechanics : % Life Based Damage and Magic Resist Detail : ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium
Chances of counter jungling : Medium Counters: ![]() ![]() ![]() ![]() ![]() Counter Mechanics : Ignite, Healing Reduction , % Life Based damage Detail : Dr.Mundo 's main CC is ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium
Chances of counter jungling : Medium Counters: ![]() ![]() ![]() Counter Mechanics : Burst Damage, Magic Resist , Spell Shield Detail : ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium
Chances of counter jungling : Medium-High Counters: ![]() ![]() ![]() Counter Mechanics : Stealth Detection, Hard CC Detail : ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : High
Chances of counter jungling : Low Counters: ![]() ![]() ![]() Counter Mechanics : Stuns, Magic Resist , Gap-closers Detail : ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium
Chances of counter jungling : Medium Counters: ![]() ![]() ![]() Counter Mechanics : Armor, Slows, Spell Shield , Burst damage Detail : ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium
Chances of counter jungling : Medium Counters: ![]() ![]() ![]() Counter Mechanics : CC, Armor , MR Detail : ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium
Chances of counter jungling : Medium Counters: ![]() ![]() ![]() Counter Mechanics : Slow, Dodge-abilities , Armor Detail : ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium-High
Chances of counter jungling : Low-Medium Counters: ![]() ![]() ![]() ![]() Counter Mechanics : AP, Magic Resist, HP % Damage Detail : ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() arcane smash ![]() ![]() ![]() |
Ganking potential : Medium-High
Chances of counter jungling : Low-Medium Counters: ![]() ![]() ![]() Counter Mechanics : Knockback, Magic Resist Detail : ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium
Chances of counter jungling : Medium-High Counters: ![]() ![]() ![]() ![]() Counter Mechanics : Hard CC, Dodge, Armor Detail : ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : High
Chances of counter jungling : Low Counters: ![]() ![]() ![]() Counter Mechanics : Dodge, True Damage, Magic Resist, Spell Shield Detail : ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium
Chances of counter jungling : Medium Counters: ![]() ![]() ![]() ![]() Counter Mechanics : Flash abilities, Armor Detail : ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium
Chances of counter jungling : Medium-High Counters: ![]() ![]() ![]() Counter Mechanics : Interrupts, Magic Resist, Cleanse Detail : ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() zeke's herald ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium
Chances of counter jungling : Medium Counters: ![]() ![]() ![]() Counter Mechanics : High Health target, Attack Speed Reduction , Armor Detail : ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential: Medium
Chances of counter jungling : Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Armor, Healing Reduction , Stay Away From Bush Detail : ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium-High
Chances of counter jungling : High
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Stealth Detection, Armor Detail : ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium
Chances of counter jungling : High
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Sustain , CC Detail : ![]() |
|
![]() ![]() ![]() ![]() ![]() |
energize![]() ![]() ![]() ![]() |
Ganking potential : Medium-High
Chances of counter jungling : Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Hard CC, Stay in a safe distance Detail : ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium-High
Chances of counter jungling : Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Kiting, Armor Detail : ![]() ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking potential : Medium
Chances of counter jungling : Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Slows, Armor Detail : ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking Potential : Medium-High
Chances of counter jungle : Low-Medium
Counters: ![]() ![]() ![]() ![]() ![]() Counter Mechanics: Knock backs, armor, mobile champions with CC Detail : ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking Potential: Medium
Chances of counter jungling : Medium Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Healing Reduction, Magic Resist Detail : ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Ganking Potential: High
Chances of counter jungling : Medium Counters: ![]() ![]() Counter Mechanics: Blinds, Slow, Taunt , Armor Detail : ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |

I would like to thank you all for spending some time checking out this guide. I really hope you guys enjoyed this guide. This was specifically made as a birthday special guide I promised to do as well as some of my friend's request for this guide. So this is what I've came up with it and I hope you give me positive and constructive feedback especially because this took me so long to do. Yes I spent some time on this even on my birthday.
The builds above are based on what I have the most success with and I've gone through the things that can help you out in game through my experience in playing

Please do not rely on looking at masteries, runes and the builds alone to rate this guide. There's more to it than just looking at those and I promise you that. Play some games first. If you're not really having a good time, just keep practicing especially if you're new to this guy. Otherwise, it might be because he may not be your preferred play style.
Here below is my "proof" video. This is me doing a live commentary and showing some of my best scores as well as my ranked stats for Season 2 and 3. I thought this would be a better idea instead of uploading scores of my photos one by one, and you guys can hear my ****py voice =(. Although I am well-aware the voice sounds a tad low, it's my first time using camtasia :D. More to come though. Please watch it on youtube, it's most likely to have a higher and better quality there. The timer is here below if you wanted to see my main champ's stats for Season 2 and Season 3. I figured some of you would only want to see my main champ stats so here you go.
Here's the timer:
Season 2 - 56/67 (45.5%)






Season 3 - Currently 33/46 (41.8%)






1K views - 4/1/12 (First day published)
5K views - 5/1/12
10K views - 7/1/12
20K views - 8/1/12
50K views -
100K views -

You can find their work here:
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
http://www.mobafire.com/league-of-legends/build/how-to-use-columns-194730
http://www.mobafire.com/league-of-legends/build/support-janna-jus-a-harmless-breeze-284297
http://www.mobafire.com/league-of-legends/build/tinystars-signature-boutique-lt-3-resources-and-more-248498
LOVELY CONTRIBUTORS:
-jhoijhoi
-TinyStar
- -NA- Veng Lmfao
-Isthatok
-DemonSovereign
-Meiyjhe
-I am Lord and Master
-Hogopogo
-MissMaw
-aqueosme
-DrunkenIVIaster
-Athan
-Arcana3
-Joxuu
-Retribution
-ShortyHUN
You must be logged in to comment. Please login or register.