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Recommended Items
Runes: Personal Favorite
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Teleport
Items
Ability Order Standard










Threats & Synergies
Akshan
> Akshan has relatively low range outside of his Avengerang (Q), so look to poke him as much as possible. You should avoid letting him freely push into your turret or else he'll start terrorizing your team.
> If he uses Heroic Swing (E) at you, avoid using EE unless you're casting it perpendicular to him. If you cast it at him straight on, he'll usually just fly past it. You can also EQ him out of his E if you can quickly determine the arc he's traveling in. WW is another option to soak up his E damage.
> Keep track of where he's going by warding the lane and clear the minion waves to prevent/punish his roams. Make sure you are pinging and communicating with your team about where he could be.
Jarvan IV
> Hwei synergizes well with champions that have strong engage, teamfighting ability, or CCs, especially if they can frontline for him. Most ganking AD junglers are excellent for Hwei as well. (e.g. J4, Xin, Rek'sai, Ashe, Rell)
Jarvan IV
> Hwei synergizes well with champions that have strong engage, teamfighting ability, or CCs, especially if they can frontline for him. Most ganking AD junglers are excellent for Hwei as well. (e.g. J4, Xin, Rek'sai, Ashe, Rell)
Champion Build Guide
"There's no secret to art... just begin and keep going. That's all we can do."







As with other immobile mages,

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"Leave everything to my imagination."
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Signature of the Visionary (Passive) |
Hwei marks enemy champions with his signature finishing touch by first damaging them with his abilities. Hitting an enemy with two damage-dealing spells places Hwei’s signature on the ground beneath them. The signature detonates after a short delay, dealing magic damage to all enemies in range.![]() |
- Proccing the passive on multiple targets will essentially multiply your passive damage since it'll drop an AoE for each person you combo
- Can help you waveclear (e.g. QE + EE combo through the wave procs passive, damaging the enemy and minions)
- Has to be 2 separate spell casts (e.g. passive can't be proc'd with only AAs enhanced by WE or a single QE with its eruption and DoT portions)
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Subject: Disaster (Q) COST: 80 / 90 / 100 / 110 / 120 MANA COOLDOWN: 10 / 9 / 8 / 7 / 6 |
Hwei paints visions of disaster that deal a large amount of damage to enemies.![]() ![]() The Q spellbook is for damage. |

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Subject: Serenity (W) COST: 90 / 95 / 100 / 105 / 110 MANA COOLDOWN: 18 / 17.5 / 17 / 16.5 / 16 |
Hwei paints visions of serenity that provide utility for himself and allied champions.![]() ![]() The W spellbook is for utility. |

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Subject: Torment (E) COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11 |
Hwei paints visions of torment that control enemies.![]() ![]() The E spellbook is for crowd control. |

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Spiraling Despair (R) RANGE: 1340 COST: 100 MANA COOLDOWN: 140 / 115 / 80 |
Hwei launches a vision of pure despair that sticks to an enemy champion for a few seconds. The vision expands and overwhelms all enemies it touches, dealing magic damage per second. Enemies within the zone are afflicted with stacks of Despair over time. Each stack of Despair applies a stacking percent slow. Upon completion, the vision shatters, dealing magic damage.![]() DESPAIR: For each stack, the target is slowed by 10% for 0.25 seconds, stacking up to 12 times. At the end of the duration or when the target dies, the aura explodes to deal magic damage to enemies within and remove all Despair stacks from affected enemies. ![]() ![]() |
- Has a significant cast-time and travels slowly, so be careful when opening with it because it's easy to miss
- Pay attention to the sound of the ult when you're timing QW executes, it's easy to miss lethal damage if QW goes off too early
- Don't be afraid to use this in lane even if it doesn't result in a kill; forcing summoners/getting someone low can force them to base which lets you build your lead
Here's a neat little cheat sheet created by Riot to help you digest his kit!

"Every mark should have meaning."


Important Note:







STAT SHARDS

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"Keep an open mind, and we'll find meaning together."
If an item is not listed, then I most likely do not recommend buying it. Please refer to the Items section at the start of the guide where I quickly go over almost every item.
Starting Items
Doran's Ring![]() ![]() |
Tear of the Goddess Starting ![]() ![]() ![]() ![]() |
First Back
Lost Chapter![]() ![]() ![]() ![]() ![]() |
Dark Seal An incredible item to purchase early on. If you are forced to back early or get first blood, buying and sitting on a ![]() ![]() |
Boots Against certain matchups (e.g. ![]() ![]() ![]() ![]() ![]() |
Refillable Potion It is generally a good idea to buy ![]() |
Tear of the Goddess A necessary component if you plan on building towards ![]() ![]() |
Boots
Sorcerer's Shoes![]() ![]() |
Ionian Boots of Lucidity![]() ![]() ![]() ![]() |
Mercury's Treads Getting ![]() ![]() ![]() |
Boots of Swiftness![]() ![]() ![]() ![]() |
First Item
Blackfire Torch![]() ![]() ![]() ![]() ![]() |
Seraph's Embrace![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Luden's Companion![]() ![]() ![]() |
Example Buildpaths
The next segment showcases my logic for itemization in various scenarios.


VS. Squishies / General Build
This build path works against balanced team comps, offering great damage against both squishy targets and beefier threats. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
VS. Melee / Burst threat
Rushing ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Note: Running ![]() |
VS. Tank / HP stacker
In this scenario, you'll want ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Other Items
Liandry's Torment An incredible item on ![]() ![]() ![]() |
Shadowflame The passive synergizes well with ![]() ![]() ![]() ![]() |
Stormsurge Another flat pen option like ![]() ![]() ![]() |
Horizon Focus![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Rabadon's Deathcap A classic AP stat stick that boosts your entire kit - more damage, more shielding, more everything. If you can, getting ![]() |
Cryptbloom Your option against tanks/MR stacking enemies. It doesn't give as much %magic pen or AP as ![]() ![]() |
Void Staff Gives a lot more AP and a significant 40% magic pen instead of the 30% that ![]() ![]() |
Bloodletter's Curse A new %magic pen option that shreds MR through a debuff rather than simply ignoring MR. This item should only be purchased if your team has multiple sources of magic damage and the enemy team is building MR. ![]() ![]() |
Cosmic Drive An incredible defensive option for ![]() |
Zhonya's Hourglass![]() ![]() ![]() ![]() ![]() ![]() |
Banshee's Veil The MR version of ![]() ![]() ![]() ![]() ![]() ![]() |
Morellonomicon This is basically your anti- ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Mejai's Soulstealer If you bought an early ![]() ![]() ![]() ![]() ![]() |
Elixir of Sorcery Realistically the only elixir that ![]() ![]() |
"Creativity is limitless—for better or worse."
Rather than learning strict combos, with



- The main thing with
Hwei is that you want to pair spells together as much as possible in order to proc his
passive.
- You can add
WE to the start of your combos whenever you want to maximize your damage, but it isn't necessary.
- WE can be cast during the travel time of every single one of Hwei's spells, even EE. This is important to mask your intentions since casting WE first every time will make it obvious when you're looking to be aggressive.
- Get used to the timing of your ult, either by memorizing the duration or listening to the sound so that you can properly time your QW to pop immediately afterward or follow-up with an E spell.
- You CANNOT do QW > EE for the bonus damage off of EE's CC. EE literally does not come out fast enough due to cast times and delays. This has been confirmed by Riot Emizery.
QE > WE > EE - Your standard combo to clear the wave
WE > EE > QQ - Must be done from the side to be effective; a faster method of clearing the wave
Poke
QQ - Standard poke spell
EE - Standard poke spell; can bypass having to aim around the wave + easier for

QE > EE - Waveclear + Poke combined; the passive proc from landing this combo can also help clear the wave
EE > QQ - Standard poke combo
EE > QW - Does less damage if not isolated, but ignores the minion wave
QQ > WE > AAs - Level 2 poke, or if you want to hold onto E
Finisher
EQ/EW/EE > QW - Pair your CC spells to guarantee QW executes the enemy
EQ > (WQ) > QQ/QW/QE - You can add WQ and/or QE into this combo for extra disengage
All-In
EE > R > QQ/QW - EE is the quickest and easiest way to help your ult land
QE > R > EW > QW - If you tag your target with the QE slow, it can also help with landing your ult
EQ/EW > QQ > R > EW > QW - This combo requires some AH so that your E spells come up fast enough, but if you start with an E spell and wait until the end of your ult you can extend the CC with EW (basically guaranteed with the slow) which then leads into a free QW.
EW > QW to scout and follow-up with poke. EQ after she Es in, followed by QQ > R > WE while CC'd, then finish with QW
Flash Combos
While somewhat niche due to





"What's heavy in the mind, becomes light on the page."
The game starts during champ select, not after you load into the game!
- Figure out your gameplan during champ select/loading screen
- What's the matchup? Who's the enemy midlaner, jungler, and support? What about your team?
- What rune setup are you running?
- Which summoner spells will you want?
- What is your build path going to look like?
Early Levels

- In most ranged matchups, you'll start Q at level 1 and look to poke your opponent with QQ if they stand apart from the wave or too close to minions (make sure you abuse the QQ AoE). You can also immediately QE the wave to get prio and force your lane opponent to use spells on the wave to match you. Starting E can also be viable since EE is fast and can be used to poke through the minion wave, but you risk losing prio when doing so. At level 2, you can level either W or Q/E depending on what you took level 1. Leveling W lets you use WE to harass with AAs, regen your mana, or push the wave. Leveling Q/E lets you perform combos such as EE > QQ. Once you hit level 3, you should level whichever spell you haven't already, giving you access to your full spellbook and combos. If you don't take W at level 2, make sure you pay attention to your mana pool.
- Against melees, the ability you level first completely depends on the matchup. Please refer to the matchup section near the start of the guide for more details. For the most part, you'll likely want to hold onto your E defensively to stop engages from enemies with gap closers while harassing with Q spells and enhanced AAs (or just normal AAs).
- For
Hwei's more difficult matchups (e.g.
Yasuo,
Irelia), you'll want to keep the minion wave closer to your side of the map to prevent the enemy from running you down or freezing the wave.
Hwei's waveclear isn't strong enough to one-shot the wave until after his first item, so if the enemy is able to freeze the wave against you early on you're going to have a rough time.
Post-6
Once you hit level 6, you get access to your ult which is huge for getting picks. Even using it to chunk out your lane opponent can be useful, since it threatens a dive or solo kill, forcing them to play extra safe under turret or recall which gives you and your team a timing to affect the map. You can also skirmish around objectives or follow your jungler around, helping to secure kills.Laning Goals
Your goal overall should be to harass your opponent when possible, pressuring them off CS and off the wave to get prio. With lane prio, you can get vision down and enable your jungler and team to make plays around the map or defend yourself from ganks.





Mid-Game


Late-Game
Your goal in the late-game is the same as it was in the mid-game, except you're more likely going to be using





Teamfighting
When approaching teamfights, there are a few general things you need to think about, especially as an immobile mage.- Who are the priority targets? (The ADC? Enemy midlaner? Annoying
Soraka?)
- Who should I be careful of? (
Evelynn sneaking around?
Rell hexflashing?)
- Which abilities do I need to watch out for? (
Ashe ult,
Malphite ult,
Syndra stun?)
- Do I need to peel for a specific teammate? (Protect the
Kog'Maw?)


For

Don't get stuck in the habit of spamming QE in teamfights. While the AoE slow and zoning are powerful, your QQ does a lot of upfront damage and can be just as - if not more effective when used properly. You can also tag people with QW for long-range poke or even to get vision with

Teamfight Example
"I'll always be a student of the brush, never its master."
Thank you for reading through my guide! I hope it proves to be a helpful resource for any aspiring Hwei players, and if so, make sure you hit that upvote button!
If you have any questions, criticisms, or simply want to point out a spelling mistake, please feel free to leave a comment on the discussion page or contact me on Discord in the Hwei Mains server (softheadpats or "Benji"). I will try to respond as soon as possible.
- Big thank you to jhoijhoi's Making a Guide which helped immensely with almost all the formatting for this guide!

6/4/25 - Formatting for "Threats" section updated. Hwei emotes swapped in for "Pros and Cons" section.
5/18/25 - Adjusted example builds. Adjusted descriptions for most items under "Itemization" section and moved items around.
5/16/25 - Updated for 25.10. Item descriptions and builds adjusted overall.

5/6/25 - Removed "support" options from guide. Adjusted item descriptions.
5/1/25 - Updated for 25.09. Some descriptions slightly adjusted.
4/25/25 - Revised general items section. Revised example builds and descriptions under "Itemization" section. Added

4/22/25 - Adjusted descriptions for some items and readded


4/16/25 - Updated for 25.08.


4/11/25 - Updated format and descriptions for all of "Threat" section.
4/2/25 - Updated for 25.07. "Threats" section adjusted for Naafiri.
3/19/25 - Updated for 25.06. "Threats" section adjusted.
3/5/25 - Updated for 25.05. Adjusted description for

2/26/25 - Renamed rune pages and added

2/20/25 - Updated for 25.04.

2/6/25 - Updated for 25.03 and updated Mel matchup.
1/31/25 - Readded

1/27/25 - Revised itemization sections
1/23/25 - Updated for 25.02. Mel matchup added, plus many champs moved around (still a WIP).
1/12/25 - Updated for hotfix. Triumphant Boots descriptions updated.
1/11/25 - Updated for 25.01. New runes, boots, and




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