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Choose Champion Build:
-
DPS
-
Tank
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction



I hope that the true value of this guide will lie in the walls of text that follow the build. I want to convey the parts of

As for myself, I'm not a hardened vet of the Fields of Justice. I'm a college student who started playing in the fall of 2012. My elo at the end of the season two reached 1385(?) I believe (if there's a way to check that, I would love to) and I'm currently in Silver V. I also played

His Role

At first glance that seems very powerful, as the majority of champions capable of dealing large amounts of burst damage are squishy while most tanks have good solid damage, but nothing overly bursty.

Kit

His passive,

His passive is one of the reasons he falls off later in the game, as it simply doesn't help teamfights. There isn't a ton to say about it, except don't underestimate the amount of lane sustain it can provide.

His "q",



His "w",



His "e", or



His ultimate,


I consider
Flash a must on
Garen. He needs it offensively to get close to hit target in a lot of situations, and in the current meta is it simply too strong to not take.
For the second choice, the options are more open.
Ignite is my personal favorite, since with this build
Garen will be very bursty and ignite just adds to that.
Teleport is always helpful, if you can use it at the right time and have good communication with your team.
Ghost is perfect if you have already caught your target, they will never get away.
Exhaust can help against a lot of auto attack reliant champions, and I see it used occasionally.
Other spells shouldn't be considered.


For the second choice, the options are more open.





Other spells shouldn't be considered.
Runes
Runes




Other marks:

greater mark of hybrid penetration: I know what you're thinking here, but I've seen this mentioned before and it COULD have merits if you are building

Other seals:
None. You need armor if you want to survive top lane, regardless if you are facing an AP or not.
Other glyphs:


Other quints:
greater quintessence of armor penetration: Last hitting will be harder, but you will do more damage in trades.

Masteries
The only viable mastery set-ups for
21-9 will give you:
- 2% more damage
- 10% crit damage
- 3 AD
- 5% damage to low health targets
- 1% CDR
9-21 will give you:
- 5 more armor and MR in tamfights (which is roughly 5% less damage taken in teamfights)
- 15% tenacity
- ~150 more effective health through
Juggernaut as well as
Honor Guard
- 5 less damage from basic attacks
- Easier diving
Both give strong perks, but in order for




I don't believe there is a 'correct' mastery tree set up, but the one I suggested is that one that I personally have had the best results with. It is what I recommend for both a tanky build and a more DPS oriented build.
Starting Items
Starting boots is a good option against quicker opponents and opponents you think will start with boots. It is one of the most cost effective starts but doesnt offer any special perks. |
Best start against AD casters when you arent afraid of enemy ganks. Can choose to wait or 5 gold and get three potions and one ward. |
Good sustain start against ranged champions when you just need to survive at the start. It can also be a good start against champions you will be aggressing on a lot, since you will be able to outsustain them. It also offers safety from ganks. |
High risk, high reward start that is good if you want to try for an early kill. |
Other starts:



Choose a Path
Take a look at your team comp and your lane matchup and decide what you want to to build.




First back options








Damage build



Great core for both damage and tankiness. It costs 9,665 gold however (10,865 with




Tanky build



This core centers around the



It costs 8,515 (9,715 with boots), but is more oriented over early dominance and you will not experience as many lulls in effectiveness like you would while building an

Before I talk about options to round off your build, I want to discuss the two core builds.
The common items in both of them are





The damaging build helps ensure that

The tankier build revolves around

Final Items

























Pressuring:
Laning with
Garen is a lot of muscle flexing. When you harass you will push, but don't be overly afraid of that. With
Decisive Strike and
Courage you will be able to get out of most situations. Take advantage of your passive and lack of resources to force your lane opponent out of lane.
Never use
Judgment to farm, it will leave you without damage for a long time and opens you up to harass. If you gain an advantage, you can often stand by your melee minions when they get low health. If the opponent moves in to last hit, silence them and begin a
Judgment before backing off into your own minions to avoid counter harass. Note: in the lane matchups section, if I say any form of "whenever possible", this is the type of harass I refer to.
Warding
Try to keep the lane warded at all times, if you're blue side than the river bush necessary, but if you're purple side and your mid has a ward above mid lane, you can ward at baron instead for a more advanced warning.
Sometimes a gank can be a good thing. If your opponent knows their jungler is around, it will tempt them into starting a fight with you. Of course, being
Garen, you probably have more health then them and you might even be able to kill them with one combo, even if they don't realize it. This is where knowing what kind of damage
Garen can pump out at different stages of the game is useful.
Farming
While last hitting, pay attention to which of their minions are being attacked and how many of your minions are attacking them. That way you can predict which minions will get low so you can be there when they do. If two will be getting low at the same time, sometimes attacking one early so that it dies faster can ensure you get both last hits.
When farming under tower, melee minions need two hits and one auto attack and caster minions need one hit and two auto attacks to kill them (until you have some AD built).
As
Garen you need to decide when it is beneficial to freeze a lane and when you should shove it and roam. Being a bully means you scale better with kills than farm, and if your early dominance isn't being felt you aren't doing your job right.
If your opponent is very farm reliant and you are able to freeze the lane and zone them off of farm (read:
Nasus), do it. If your opponent is able to pressure your mid lane with a gank and needs kills to snowball (read:
Akali), shove the lane into her tower and then screw with her jungler/mid.
Laning with



Never use


Warding
Try to keep the lane warded at all times, if you're blue side than the river bush necessary, but if you're purple side and your mid has a ward above mid lane, you can ward at baron instead for a more advanced warning.
Sometimes a gank can be a good thing. If your opponent knows their jungler is around, it will tempt them into starting a fight with you. Of course, being


Farming
While last hitting, pay attention to which of their minions are being attacked and how many of your minions are attacking them. That way you can predict which minions will get low so you can be there when they do. If two will be getting low at the same time, sometimes attacking one early so that it dies faster can ensure you get both last hits.
When farming under tower, melee minions need two hits and one auto attack and caster minions need one hit and two auto attacks to kill them (until you have some AD built).
As

If your opponent is very farm reliant and you are able to freeze the lane and zone them off of farm (read:


This section is intended to be a reference for when you are waiting for the game to load. I'll try to keep the sections short but instructive, and give general guidelines for starting builds and harassing.
WARNING: I may not have all of these down perfectly. A few matchups I haven't played in a very long time. I only wish to give you my interpretation on the matchup.
I am completely open to feedback on any other opinions that I can use to refine my descriptions. Note, this does not mean tell me your story how you went 8-0 in lane against a
Teemo. Playing a person who is obviously much lower (or higher) in skill level with you makes a lane one sided regardless of the champion matchup.
The jumps will only work with the spoiler open.
All Champions, Large Spoiler!
WARNING: I may not have all of these down perfectly. A few matchups I haven't played in a very long time. I only wish to give you my interpretation on the matchup.
I am completely open to feedback on any other opinions that I can use to refine my descriptions. Note, this does not mean tell me your story how you went 8-0 in lane against a

Champions

After you leave lane hopefully you have
The Brutalizer and a defensive item finished. You can kill any squishy on their team before they can kill you and any bruiser/tank you can't 1v1 you will be able to
Decisive Strike away from. Don't be afraid to go off on your own to push a lane or counter jungle them, a
Garen in/around bushes is a happy
Garen.
When it comes to teamfights, you will function better in a chaotic jungle fight than an open lane fight. In either situation, focus on getting to the most fed person on the enemy team and killing them quickly.
Flash on top of them with a silence ready if you can. You are still a monster at this point in the game in terms of both tankiness and damage.
Attacking or defending towers is a bit of a hassle for you, since you can't add much to either. Try to avoid too much poke, but sacrifice yourself for your carry if you can. Just wait for an engage and then do your thing.




When it comes to teamfights, you will function better in a chaotic jungle fight than an open lane fight. In either situation, focus on getting to the most fed person on the enemy team and killing them quickly.

Attacking or defending towers is a bit of a hassle for you, since you can't add much to either. Try to avoid too much poke, but sacrifice yourself for your carry if you can. Just wait for an engage and then do your thing.
Once everyone starts having 4-5 items completed you'll find you aren't as scary anymore. Between good peel and immense amounts of damage you may be dying before you even reach the enemy ADC. If you do reach the ADC you still have full potential to kill them, however.
At this point it can be better if you splitpush, and if the enemy has someone splitpushing you should be the one to stop them, since you don't always add as much to a teamfight.
In full out fights this late, it can generally be better to protect your own carries instead of trying to get theirs. Your armor shred on
Black Cleaver means your ADC can kill them faster and a silence is helpful. Of course, this means you are functioning as a full tank and as far as tanks go,
Garen is sub par. Try to never let a game reach this length!
At this point it can be better if you splitpush, and if the enemy has someone splitpushing you should be the one to stop them, since you don't always add as much to a teamfight.
In full out fights this late, it can generally be better to protect your own carries instead of trying to get theirs. Your armor shred on


Like most people who are first posting a guide, I relied a lot on jhoijhoi's guide to get me started.
I also would like to thank my college friends Lord of Brisingr and Wizidross for helping me proofread my guide and helping me think out different sections. (If there are any typos blame them for missing them!)
And most importantly, thanks to everyone who uses and responds to this guide! If you have anything you want to comment on, no matter how little, don't hesitate to comment on this guide or contact me in game!
Change Log:
2013/09/14: Posted guide!
I also would like to thank my college friends Lord of Brisingr and Wizidross for helping me proofread my guide and helping me think out different sections. (If there are any typos blame them for missing them!)
And most importantly, thanks to everyone who uses and responds to this guide! If you have anything you want to comment on, no matter how little, don't hesitate to comment on this guide or contact me in game!
Change Log:
2013/09/14: Posted guide!
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