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Choose Champion Build:
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Mid
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Jungle
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Top
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3v3
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Full Support
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AP Support
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Insane Introduction
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Hello and welcome to my first mobafire guide, which will be on
Elise. From the moment she came out I've been hooked on her and her unique play style. She can fill a huge range of roles, including mid lane, top lane, and jungle, and her build options are hugely flexible, though I will be primarily focusing on her in mid lane. If you need any further convincing, here's what playing Elise makes you feel like:
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Offense Tree
In the Offense tree, you're gonna want to invest all the way like most AP carries. Not too much explanation necessary here. |
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Defense Tree
The rest of your mastery points should be invested into the Defense Tree because |
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Precision
Fleet Footwork
Phase Rush
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Precision
Fleet Footwork
Phase Rush
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Runes - First choice
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Runes




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Since our opposition will stack Magic Resistance, we have to deal with that asap. Because % magic penetration is applied before flat magic penetration those work really well in combination with
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Once you leave your lane and team fights begin you need to have armor. These give you that extra defense while you don't have your armor items yet.Sometimes you will meet hybrid characters like |
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Runes - Second choice
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Greater Glyph of Scaling Cooldown Reduction and
Greater Seal of Cooldown Reduction increases your overall damage really well, especially because cooldown reduction is harder to achieve by items than the rest. Still, I prefer additional protection versus magic damage burst without having to rush a magic resistance item. If you want to use them it's probably a good idea to use them with a more tanky build.
Greater Glyph of Scaling Ability Power increases your damage both in the early and late game. Since you are scaling decent, this results in better harass and some extra minion kills. Take these instead if your confident about your lane match-up.
Greater Quintessence of Movement Speed are nearly on pair with the magic penetration ones because mobility is one of the most important stats in this game. The greatest AP doesn't help you if you cannot reach your target.
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In my opinion, ![]() |
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If your worried about adc's bursting you down, take this. ![]() |
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iiiiSpider iiSwarm
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In Human Form, Elise's spells will ready a spiderling when cast on an enemy. When Elise transforms she summons her Spiderlings to fight by her side. Spiderlings deal physical damage and take reduced damage from multi-target abilities.
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Tips and Tricks
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Neurotoxin
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Elise deals magic damage plus 8% of target's current health as bonus damage. Damage against monsters is capped depending on level.
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Tips and Tricks
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Venomous iiiiiBite
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Elise lunges forward and bites her target, dealing magic damage plus 8% of target's missing health as bonus damage. Damage against monsters is capped depending on level.
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Tips and Tricks:
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Volatile Spiderling
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Elise releases a venom-gorged Spiderling that explodes after 3 seconds or when it nears a target.
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Tips and Tricks:
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Skittering iiFrenzy
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Elise and her Spiderlings passively gain Attack Speed. On activation, the Attack Speed of Elise and her Spiderlings is increased for 3 seconds and Elise is healed by 4 health on every attack.
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Tips and Tricks:
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iiiCocoon
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Elise fires a web that stuns the first enemy struck for 1.5 seconds.
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iiiRappel
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On enemy cast: Elise and her Spiderlings lift up into the air and then descend upon the target enemy.
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On ground cast: Elise and her Spiderlings lift up into the air, becoming untargetable for 2 seconds and revealing nearby enemies. She can then cast Rappel again to descend upon a nearby enemy. |
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Spider Form / Human Form
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Elise transforms into the Godzilla of spiders with new abilities. While in Spider Form, Elise deals bonus magic damage on each attack and gains 10 bonus Movement Speed as well as bonus Armor and Magic Resistance.
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Tips and Tricks:
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Starting Items
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Because of the changes to |
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Starting 7 |
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Early Game




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Early on you'll want to pick up a |
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On your first trip back to base pick up |
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This item gives you even more early magic pen as well as a little bit of ability power and 200 health making you harder to kill. This is a great overall early item for APs especially since it builds into a |
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These synergize extremely well to your |
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Core Items


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With your main early game power and regen bought it is time to add some much needed extra CC and more health to your kit. |
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This is should be built after getting |
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Offensive Items:
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Seraph's Embrace: With the recent mana cost increases to |
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Abyssal Scepter: Gives a good amount of ap and some helpful magic resist, which can be really useful against another ap caster. The magic resist debuff is very useful for bursting down squishy's or getting through tanks. Sell this item late game for a |
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Deathfire Grasp: This item is really helpful, especially if you're having trouble with a offtank like |
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Defensive Items:
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Guardian Angel: A excellent buy if you find that you're getting heavily focused in teamfights, or can't get your full combo off on the enemy team's carry. |
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Banshee's Veil: This item is great when you are looking to counter combo based spell casters. Examples would be _ |
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Quicksilver Sash: When you're fighting _ |
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Iceborn Gauntlet: All the stats this item offers are quite good, and the passive can be very helpful during a teamfight._ |
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Mercury's Treads: Buy these boots if you find that the enemy team has just WAY too much hard CC (ie. _ |
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Standard Combo:
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Ultimate Damage Combo:
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This is the combo you're going to use if you want to kill someone. Start out in
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Ganking:
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Use this whenever you're ganking a lane. Start out in
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Escaping:
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If the enemy jungler ganks you or your simply being chased, try to land your
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Standard Combo:
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Your bread and butter so to speak. Use this to deal a fair amount of damage without fear of retaliation. Just don't use it to much or you'll burn through all your mana very quickly!
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Ultimate Damage Combo:
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This is the combo you're going to use if you want to kill someone. Start out in
Human Form and try to land your
Cocoon on the enemy. If you do, quickly proceed to use your W and Q at the same time to deal the most damage possible. Next, switch to your
Spider Form. If your enemy
Flash's away, use your
Rappel to jump to them. Activate your
Skittering Frenzy for the attack speed boost and keep auto-attacking them. At the end use your
Venomous Bite. If they still aren't dead, some of your cooldowns will be down already so just switch back to
Human Form and repeat the same combo.
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Ganking:
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Use this whenever you're ganking a lane. Start out in
Spider Form and use your
Rappel to drop onto them. Next, transform into
Human Form and land your Standard Combo.
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Escaping:
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If the enemy jungler ganks you or your simply being chased, try to land your
Cocoon on them and then jump to a nearby jungle camp with your
Rappel.
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As
For the first half of your combo, you must be near enough to the team fight to deal damage but far back enough to not be focused or exposed when doing so. The second half of your combo though forces you to go directly go into a fight, so you'll have to time your entry and use of
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After you hit lvl 7 - 8 it is time to start either pushing or ganking. If at all possible, ask your jungler for Blue buff. If you have any spare gold, pick up some wards.
As
Elise, your job in team fights to neutralize their carry and clean up after your team has gone in. Due to the fact you have extremely high burst, you should be focusing a squishier guy like
Ashe,
Caitlyn,
LeBlanc, and
Veigar. Your
Cocoon should be saved for when you see a carry or high priority target grossly out of position or exposed.
REMEMBER THAT POSITIONING IS KEY
For the first half of your combo, you must be near enough to the team fight to deal damage but far back enough to not be focused or exposed when doing so. The second half of your combo though forces you to go directly go into a fight, so you'll have to time your entry and use of
Venomous Bite very carefully.
You may not always be able to pull off your full damage on only one carry, so don't be afraid to try and hurt a support or someone squisher at the front. By the later stages of the game, you should play extra cautious and always be on the lookout. Stay at the back of your team and focus the enemy carry, or the person you think deals the biggest amount of dmg.
If the enemies backline is too well protected, stay back and focus down whoever jumps in. Sometimes it's better to just focus down whoever is closest as a team than to just blindly jump onto the enemy backline, though if their carry shows up, by all means focus them instead.
DON'T CHASE! You'll cut off a huge amount of your teams overall damage, expose yourself, and more than likely lose the fight/get killed. Let them go, your team fight is more important than one potential kill.
Try not to fight when they have baron! The buff is really powerful and only unless you have to or are in a 5v3 situation, DO NOT ENGAGE OTHERWISE!
YOU ARE NOT THE TANK! Do not engage! Too many times I have seen people wandering in the front of their team, only to be jumped. A good rule of thumb is to stay a little behind your tank or support, depending on who they are. This way you won't get caught and can get right into the upcoming fight.
TL;DR
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Start at a camp in
Start at a camp in
Human Form. Use your
Neurotoxin on the big creep and then throw out your
Volatile Spiderling and quickly change into
Spider Form and use
Venomous Bite on the big creep again due to the % missing health damage and then activate
Skittering Frenzy to clear the rest and move on to the next camp.
When you use your
Rappel, it gives you vision of the whole area, so it allows you to jump over walls in the jungle to neutral camps and dragon/baron. This allows for some clever escape tactics when invading and in general.
It is very important to note that you can make your
Spider Queen tank the creep camps as well as baron/dragon. All you have to do is change into spider form and attack the creeps, and then just move behind your spiders. Due to the nature of the Season 3 jungle aggro, they will attack your spider creeps and you should be able to have full health at all times due to your
Skittering Frenzy and your spiderling. This gets rid of
Elise's sustain problem.
Elise suffers from lacking the ability to gain huge amounts of health fast. She needs a bit of time to recover with her
Spirit Stone and
Skittering Frenzy, so try to do smart engages and not to take too much damage or you'll be more of a liability.
Ganking with
Elise:
When ganking, try to initiate with
Human Form and landing your
Cocoon. After, Q then W. Quickly change into spider form and Q and W. They will most likely use
Flash or leap away, so then use your
Rappel and then quickly Q again for the kill.
If they are too far to reach and stun, initiate with your
Rappel in
Spider Form and Q them to close the distance. Quickly change into
Human Form and land your
Cocoon and Q and W them. Walk along with them to be able to change into
Spider Form and Q them again for % missing health damage.
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Play offensively. You are not a defensive/sustain support.
Play offensively. You are not a defensive/sustain support.
In lane, use
Neurotoxin whenever possible to harass the enemy laners down. Just run up, cast it, and walk back, for free, unanswered damage that quickly adds up. You may wish to take it up to rank 2 before you start spamming it, as its level 1 damage is not very high for the mana cost.
If you can land
Cocoon on an enemy, switch to
Spider Form, jump on their face, activate
Skittering Frenzy, and start biting away. Between
Venomous Bite, on-hit damage, your
Spider Queen, and your carry backing you up, you will hurt.
The above two actions, repeated, will make up 90% of your lane presence.
Use
Cocoon to repel ganks, or enable your own jungler's ganks.
Use
Volatile Spiderling to scout brush for vision. Avoid spamming this spell as it is less effective than
Neurotoxin, and will drain your mana fast.
Use
Rappel to escape, dodge skillshots, or snipe fleeing low-health enemies.
Remember you gain free armour and +10 movespeed in Spider Form. However don't always remain in
Spider Form in lane, or your spiderlings may steal CS from your ADC, and may be killed off. You're not able to use your
Cocoon ->
Spider Form combo if you start out in
Spider Form. You usually want to be in human form to keep harassing with
Neurotoxin.
Later in the game, your playstyle is similar. Attempt to stun enemies with
Cocoon for your team to engage, or save it to protect your carry if the enemy team has high-threat assassins. Harass with
Neurotoxin if you can do so safely. Use
Rappel to scout through fog of war. Switch to
Spider Form for engagements; don't underestimate the damage you can throw out even with minimal items.
Generally you should prioritise protecting your carry over chasing enemies, but use your own judgment.
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Counter Items to Ahri
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Ahri is a champ with a combo reliant kit. She relies mostly on landing her
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Counter Items to Akali
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Akali is a high-burst, high mobility champion. This lane match-up need's to be played very aggressively. You cannot let her free farm, try to zone her with your
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Counter Items to Anivia
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Anivia's one weakness is that she has to slow you before she can do any real damage. Before she hits 6 her ability to combo is horrible. Punish her for this, but don't try to kill her. Unless she is asking for it, passively farm. Due to her passive,
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Counter Items to Annie
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Annie tends to try and bully you out of the lane, so just "let" her do it for a while. However, every time she gets close, hit her with your
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Counter Items to Brand
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Brand can be a rather easy lane, but don't underestimate him. The key thing to beating him is to harass him after he uses
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Counter Items to Cassiopeia
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Cassiopeia is a force to be reckoned with. She has very good CSing and spamming. Her
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Counter Items to Ezreal
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Better suited as a adc bot, Ezreal occasionally appears in mid as a ap carry. This should be a fairly easy lane since shutting down squishy carries is your job. He will constantly try to snipe you with his
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Fiddlesticks can be pretty annoying mid. His silence from
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This is a very hard and very annoying lane match-up. His
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Counter Items to Gragas
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In theory, Gragas is a morbidly obese hill-billy with a serious drinking problem (remember kids, alcohol destroys families), which should equate into a easy lane, though practice is often different from theory. He has a potentially high damage output, but 3 of his abilities are all skill shots. Dodge his annoying
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Blue Indicates an easy difficulty champion.
Orange Indicates an average difficulty champion.
Red Indicates a hard difficulty champion.
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Ahri

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GAMEPLAY
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Ahri is a champ with a combo reliant kit. She relies mostly on landing her
Charm to achieve her high burst damage, so stay behind minions. This matchup is not too hard, but it will all come down to the player skills. You should try to farm the most you can and have your jungler gank as much as possible, because you are not going to get many kills in your lane. After level 6
Ahri gains high mobility through her ultimate,
Spirit Rush.
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Akali

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Akali is a high-burst, high mobility champion. This lane match-up need's to be played very aggressively. You cannot let her free farm, try to zone her with your
Neurotoxin / Venomous Bite and punish her every time she approaches to last hit. After level 6 when she has her
Shadow Dance, she gets the high mobility she needs to make your life miserable, so take advantage before she reaches level 6 and use that in your favour to get ahead. After level 6 play cautious and wait for the right moment to strike.
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Anivia

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Anivia's one weakness is that she has to slow you before she can do any real damage. Before she hits 6 her ability to combo is horrible. Punish her for this, but don't try to kill her. Unless she is asking for it, passively farm. Due to her passive,
Rebirth killing her is a real pain in the ***, as you have to do it twice. Try to always be in lane after 6 as she can push it really hard with her
Glacial Storm. AVOID HER
Flash Frost, IT'S EASY BUT IT HURTS WHEN SHE HITS YOU!
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Annie

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Annie tends to try and bully you out of the lane, so just "let" her do it for a while. However, every time she gets close, hit her with your
Cocoon and
Volatile Spiderling then run back. Eventually she will have to stop doing this because she is simply losing these trades. Now all that is left to do is out farm her and not over extend. After level six, be extra careful around her when she has
Pyromania up; she can easily stun you with it by using
Summon: Tibbers. If you do get stunned by her, don't panic. Her range is rather bad, so if you
Flash she won't be able to hit you again.
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Brand

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Brand can be a rather easy lane, but don't underestimate him. The key thing to beating him is to harass him after he uses
Pillar of Flame and
Conflagration on the minion wave (this is his farm combo). After he does this, he can't really fight back, which is why you go after him. Also, if you are always moving while fighting him he will have a higher chance of missing his
Sear and
Pillar of Flame. Running side to side instead of up and down will throw him off as well. Also, don't bunch up with your team when fighting him, as his
Pyroclasm will melt your face off if it's allowed to bounce around!
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Cassiopeia

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Cassiopeia is a force to be reckoned with. She has very good CSing and spamming. Her
Twin Fang spam is devastating and
Petrifying Gaze gives her a almost guaranteed kill if she lands it. Her
Noxious Blast gives her a speed up, so she can use this to run right at you to slow and kill you. My best advice is to avoid being hit by her
Noxious Blast at all costs, and let her push the minions to your tower so you can CS safely. If you do get into a fight, try to hit her immediately with
Cocoon and/or turn around about 1.5 second into fight. She will probably miss her stun because of this, and now she is in trouble. Remember, dodge
Noxious Blast and
Petrifying Gaze and you're golden.
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Diana

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Diana can be a medium to major problem depending on how you deal with her. Traditionally built as a tanky ap assassin, she can dish it out while still soaking up a surprising large amount of punishment. She also has huge snowball potential. During laning, you'll want to play it safe; her
Crescent Strike out ranges your harass, and her
Pale Cascade can block your
Neurotoxin. Once she unlocks her
Lunar Rush, try very hard to avoid her
Crescent Strike because if she hits you with it she'll be able to cast
Lunar Rush twice on you. One thing to keep in mind is that while
Diana has amazing chase potential, she doesn't have many escape mechanisms. If she does focus you, a well timed
Cocoon can mess up her whole combo on and allow you to leisurely walk away, or punish her in turn.
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Ezreal

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Better suited as a adc bot, Ezreal occasionally appears in mid as a ap carry. This should be a fairly easy lane since shutting down squishy carries is your job. He will constantly try to snipe you with his
Mystic Shot, so just chill behind your minions or ran around hectically. If he manages to burst you down, be extra careful when recalling as he will most likely use
Trueshot Barrage to snipe you. If you can't avoid his ult use your
Rappel to dodge it.
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Fiddlesticks

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Fiddlesticks can be pretty annoying mid. His silence from
Reap is killer, and God forbid you get caught in his
Crowstorm. Most fiddles max their
Bountiful Harvest and
Terrify first, so the silence doesn't last long. Just let him fear drain and silence you, but after the fear land your
Cocoon on him. This will break the cast of
Bountiful Harvest, and at this point you can just eat him. Don't try and out DPS his
Bountiful Harvest, YOU WILL LOSE. If you see him casting
Crowstorm you can interrupt it with
Cocoon, which will stop it and reset it's cooldown. A real pisser if you are fiddlestick =D. Another note is that if he casts
Bountiful Harvest on you,
Rappel won't break its chain on you unless you jump to a far away creep or monster.
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Fizz

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This is a very hard and very annoying lane match-up. His
Playful / Trickster can be used to dodge abilities in the same way your
Rappel does, which can be extremely annoying. Like you, he is an assassin, and therefore he is very weak at pushing a lane, though
Elise can farm a lane quite a bit better, so what I would recommend is warding both sides of your river and keeping
Fizz pushed as much as possible, then call in your jungler. If he hits you with
Chum the Waters's, use your
Rappel to outlast the majority of the slow.
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Gragas

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DIFFICULTY
Pre 6 : MediumSPACEPost 6 : Medium
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In theory, Gragas is a morbidly obese hill-billy with a serious drinking problem (remember kids, alcohol destroys families), which should equate into a easy lane, though practice is often different from theory. He has a potentially high damage output, but 3 of his abilities are all skill shots. Dodge his annoying
Barrel Roll and you should be all-right for the most part. Try to land a
Cocoon on him, otherwise just farm and dodge. After level 6 when he unlocks his
Explosive Cask his damage output hugely escalates. If he manages to land a full combo, you'll be seeing a grey screen for a little bit. Fortunately for you, your
Rappel can dodge his ult if timed right.
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Pre 6 : MediumSPACEPost 6 : Medium
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Counter Items to Karthus
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Karthus can be really annoying, he's going try to zone you with his
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Pre 6 : EasySPACEPost 6 : Hard
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Counter Items to Kassadin
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Ladies and Gentlemen, give it up for the one, the only, the original ANTI-MAGE! Kassadin is the ban of most ap carries, and though you're not just some average ap carry, you're still vulnerable to him. He's weaker than you earlier game, so use this to your advantage. Deny him as much farm as possible, and try to get your jungler to gank him before level six. Once he unlocks
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sinister steel
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Pre 6 : EasySPACEPost 6 : Medium
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Counter Items to Katarina
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Katarina shouldn't be too horrible. You can interrupt
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Pre 6 : MediumSPACEPost 6 : Medium/Hard
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Counter Items to Kayle
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Her
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Pre 6 : EasySPACEPost 6 : Medium
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Counter Items to Kennen
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Kennen can be really tricky to deal with because he has a lot of stuns and speed. However for him to combo he has to get close to you. When he charges you, jump away with
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Karthus

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Pre 6 : MediumSPACEPost 6 : Medium
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Karthus can be really annoying, he's going try to zone you with his
Lay Waste and the worst thing is, he won't even run out of mana because it costs almost nothing and his
Defile grants him mana regen everytime he kills something. That won't make it a hard lane, you are just going to need to be paying more attention to it. Try to hit him with your
Cocoon to perform a full combo on him, otherwise just farm and run "around" to avoid his
Lay Waste. Go for the kill whenever the chance presents itself, keep in mind that you can't have low HP when you go in for the kill or he will kill you with his
Death Defied and
Requiem.
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Kassadin

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DIFFICULTY
Pre 6 : EasySPACEPost 6 : Hard
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GAMEPLAY
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Ladies and Gentlemen, give it up for the one, the only, the original ANTI-MAGE! Kassadin is the ban of most ap carries, and though you're not just some average ap carry, you're still vulnerable to him. He's weaker than you earlier game, so use this to your advantage. Deny him as much farm as possible, and try to get your jungler to gank him before level six. Once he unlocks
Riftwalk your life can become a living nightmare. Virtually any gank is rendered useless, and you'll have a slim chance of getting away from or catching him.
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Katarina

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Pre 6 : EasySPACEPost 6 : Medium
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GAMEPLAY
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Katarina shouldn't be too horrible. You can interrupt
Death Lotus with your
Cocoon / Rappel, so that kind of cuts off a lot of her damage. However,
Shunpo will make it hard to land skill shots. Her daggers hurt, and she has no mana so she can spam pretty much all day. Try and bait her into fighting you. If she does use her jump on you, you will win. If she walks up to you, then don't full combo her. Fight her when her
Shunpo is down!
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Kayle

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Pre 6 : MediumSPACEPost 6 : Medium/Hard
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Her
Divine Blessing is annoying as it boosts her movement speed and gives her health back, making harass harder. I have found that you can out damage her, but be careful when fighting her when her
Intervention up. Don't blow your load all at once, watch her for an ultimate and back off. Only engage her when you have at least 30% more HP.
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Kennen

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Pre 6 : EasySPACEPost 6 : Medium
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GAMEPLAY
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Kennen can be really tricky to deal with because he has a lot of stuns and speed. However for him to combo he has to get close to you. When he charges you, jump away with
Rappel or flash from him if he use
Slicing Maelstrom and beat him up from a distance. DO NOT STAND IN HIS
Slicing Maelstrom! Hide behind your minions so his
Thundering Shuriken can't hit you. A large majority of his damage and the beginning of his combo comes from you being hit by his Q, but that can only happen if you are in the open. Avoid getting a Q, kill his damage. If he does rush up to you, try and kite him. Distance is your friend, slows and stuns are your... SUPAH best friends!
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LeBlanc

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Sigil of Silence
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Pre 6 : MediumSPACEPost 6 : Hard
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Counter Items to LeBlanc
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LeBlanc's burst is stupidly strong, but if you can live through her burst she is dead in the water. Try at all costs to dodge her
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Pre 6 : MediumSPACEPost 6 : Medium
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Counter Items to Lux
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Lux is an champion with an very strong early game, though if you can shut her down early, she won't be much of a threat. Play real safe and don't let her free kill you. All of her abilities are long cooldown skill shots, so if you can dodge her
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Pre 6 : MediumSPACEPost 6 : Hard
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Counter Items to Malzahar
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Malzahar can deal some serious burst damage with his
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Pre 6 : MediumSPACEPost 6 : Hard
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Counter Items to Mordekaiser
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Mordekaiser has a short range but his passive,
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Pre 6 : MediumSPACEPost 6 : Medium
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Counter Items to Morgana
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Morgana is not a hard lane, though if you make mistakes you will pay for them with your life. She will try to land her
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Pre 6 : MediumSPACEPost 6 : Medium
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Counter Items to Nidalee
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It's really important to punish Nidalee from levels 1-5. Try to spam your
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Pre 6 : MediumSPACEPost 6 : Hard
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GAMEPLAY
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LeBlanc's burst is stupidly strong, but if you can live through her burst she is dead in the water. Try at all costs to dodge her
Distortion and her
Ethereal Chains. If you don't get snared and can live through her silence you can eat her alive. Be careful when she gets low, as her passive will momentarily make her invincible, and be sure to target the real LeBlanc and not her clone.
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Lux

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Pre 6 : MediumSPACEPost 6 : Medium
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Lux is an champion with an very strong early game, though if you can shut her down early, she won't be much of a threat. Play real safe and don't let her free kill you. All of her abilities are long cooldown skill shots, so if you can dodge her
Light Binding and/or
Lucent Singularity you will win most of the trades. She is a high range caster, and will be spend most of the day trying to harass you from afar. If she burns her abilities, don't waste the opportunity; close the distance with your
Rappel and burst her down.
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Malzahar

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Pre 6 : MediumSPACEPost 6 : Hard
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GAMEPLAY
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Malzahar can deal some serious burst damage with his
Nether Grasp, especially if it's cast on top of his
Null Zone, since it deals health % damage. His
Malefic Visions are very strong for farming and harass. Never get close to a minion with visions, because if it dies you will get it. Stay far away and wear him down gradually, and try not to engage in a 1v1 if you know his ultimate is up; chances are, you will most likely lose if you do. If you can survive his combo though, there's not much he can do since all his abilities have fairly long cooldowns.
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Mordekaiser

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Pre 6 : MediumSPACEPost 6 : Hard
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Mordekaiser has a short range but his passive,
Iron Man, can actually block a ridiculous amount of damage, especially when combined with his
Creeping Death. Your best bet is to only hit him when his shield is down, and be careful when his ult is up. He will steal a lot of your HP with it. Try and kite him if you can, which is easier said than done. His shield is charged based on how much damage he does, so if he hits a whole minion wave he will get a lot more than if he hit one wraith. Therefore harass him before he can use his skills on the wave, not after.
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Morgana

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Pre 6 : MediumSPACEPost 6 : Medium
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Morgana is not a hard lane, though if you make mistakes you will pay for them with your life. She will try to land her
Dark Binding on you, so just hide behind your minions. If you try to burst her down, she will pop her
Black Shield, so the best thing to do is farm farm farm. And after that farm some more. In the mean while, try to zone her with your
Neurotoxin. Call for ganks often but whatever you, don't get her fed! I would highly recommend a
Quicksilver Sash against her since it counters her
Dark Binding and
Soul Shackles, several limiting her damage
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Nidalee

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Pre 6 : MediumSPACEPost 6 : Medium
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It's really important to punish Nidalee from levels 1-5. Try to spam your
Neurotoxin and
Volatile Spiderling, though don't burn all of your mana. It's also important to push up the lane a lot, as though this will leave you susceptible to ganks, there's nothing a Nidalee can do really do aid a jungler gank pre-6, so you should be fairly safe if you buy wards. Nidalee isn't good at last hitting at the tower, unless it's a very good player, in which case they'll still miss a few last hits. After level 6 you need to play extremely cautiously because she can punish you with cougar, maybe even kill you with 1 burst and a spear. The two most important things is to force her to burn her mana for heals, and to avoid her
Javelin Toss / Takedown at all costs.
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Pre 6 : MediumSPACEPost 6 : Medium
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Counter Items to Orianna
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Truth be told, I haven't seen Orianna too much, so my information might be slightly off. Don't get to close to her, and remember that the ball can deal damage when it passes through you, so don't stand in her general direction with the ball behind you. If she casts
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Pre 6 : EasySPACEPost 6 : Medium
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Counter Items to Ryze
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Ryze is a weak early game champ, and you need to take advantage of it. Zone him hard with
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Pre 6 : MediumSPACEPost 6 : Medium / Hard
SPACESPACE
Counter Items to Swain
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He has more poke than you, more sustain than you, and can
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Orianna

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Pre 6 : MediumSPACEPost 6 : Medium
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GAMEPLAY
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Truth be told, I haven't seen Orianna too much, so my information might be slightly off. Don't get to close to her, and remember that the ball can deal damage when it passes through you, so don't stand in her general direction with the ball behind you. If she casts
Command: Shockwave, it's likely that a immediate gank is incoming. All of her damage comes from the ball, so don't get near the ball. Not extremely hard.
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Ryze

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Pre 6 : EasySPACEPost 6 : Medium
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GAMEPLAY
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Ryze is a weak early game champ, and you need to take advantage of it. Zone him hard with
Neurotoxin and
Volatile Spiderling to deny him farm, though don't burn all of your mana! After level 6 things get a little different but you'll remain in front. Keep the harass and go for the kill when you're sure you'll get it. One thing you do not want is a fed late game
Ryze.
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Swain

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Pre 6 : MediumSPACEPost 6 : Medium / Hard
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GAMEPLAY
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He has more poke than you, more sustain than you, and can
Nevermove you when you try to go in on him. Swain's lane sustain is killer at level 6, so burst is your best friend. Don't get snared in his
Nevermove and try not to stand near him when he casts
Ravenous Flock, since he will just heal back most of the damage you deal, while your own health is slowly whittled away!
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Talon

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mercy
cutthroat
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Pre 6 : HardSPACEPost 6 : Damn Hard
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Counter Items to Talon
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Talon is one of the hardest lanes you can get with
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Pre 6 : EasySPACEPost 6 : Easy
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Counter Items to Twisted Fate
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His
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Pre 6 : EasySPACEPost 6 : Easy / Medium
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Counter Items to Veigar
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His early game is even worse than yours, and until 6 he deals little damage. Your primary goal in this lane to prevent him from farming up his
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Pre 6 : EasySPACEPost 6 : Medium
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Counter Items to Vlad
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Your best bet against Vlad is your
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Pre 6 : HardSPACEPost 6 : Damn Hard
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GAMEPLAY
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Talon is one of the hardest lanes you can get with
Elise, or any mage for that matter. He's a high mobility burst assassin with a blink/dash that silences you. This alone will make your lane annoyingly hard. Try to zone him with
Neurotoxin but always stay out of range of cutthroat. Try to rush an early
Seeker's Armguard as it will offer a brief reprieve from him and can be built into
Zhonya's Hourglass. Try to push the minion wave and then go for ganks, or stay in lane and ask your jungler for a gank.
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Twisted Fate

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Pre 6 : EasySPACEPost 6 : Easy
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GAMEPLAY
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His
Wild Cards is very easy to dodge, and until he gets
Lich Bane and some attack speed his damage is not very good. If he has his yellow card primed be prepared for a flash stun gank. Announce when he hits 6 so no one yells at you for not calling mia if he teleports to their lane.
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Veigar

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DIFFICULTY
Pre 6 : EasySPACEPost 6 : Easy / Medium
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GAMEPLAY
SPACESPACE
His early game is even worse than yours, and until 6 he deals little damage. Your primary goal in this lane to prevent him from farming up his
Baleful Strike, with killing him coming second. It's very important to stack magic resist against
Veigar since his
Primordial Burst will use your ap against you. If he stuns with his
Event Horizon you're pretty much screwed if he has a
Rabadon's Deathcap, so yah... don't get stunned =D
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Vlad

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DIFFICULTY
Pre 6 : EasySPACEPost 6 : Medium
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GAMEPLAY
SPACESPACE
Your best bet against Vlad is your
Neurotoxin / Venomous Bite, since Vlad relies on stacking health. He can heal through a lot of your harass and dodge your spells with his
Sanguine Pool.
Ignite and range are your best friends, use both of them to your advantage. Though his
Hemoplague does a rather small amount of damage in and of itself, it amplifies all his damage against you, so if he casts it on you try to get away or use
Rappel to avoid most of his ensuing burst. I would highly recommend not attempting to tower dive him even when he has low health, on account of his
Sanguine Pool.
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Xerath

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Ascended Form
Locus of PowerMage Chains
SPACESPACE
Pre 6 : EasySPACEPost 6 : Medium
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Counter Items to Xerath
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SPACESPACE
The definition of a poker. Pre-six, he will mostly try to farm with
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SPACESPACE
Pre 6 : MediumSPACEPost 6 : Medium/Hard
SPACESPACE
Counter Items to Zed
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One of the newest additions to the League, Zed should be considered much the same as
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SPACESPACE
Pre 6 : EasySPACEPost 6 : Medium
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Counter Items to Ziggs
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SPACESPACE
Ziggs kit is entirely based around skill shots, so try to keep your distance, and move around hectically and unpredictably. If you engage him, he can burst you down or instead escape rather easily with a
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DIFFICULTY
Pre 6 : EasySPACEPost 6 : Medium
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GAMEPLAY
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The definition of a poker. Pre-six, he will mostly try to farm with
Arcanopulse and harass you. Post level six, if he uses his Mage Chains, you can't dodge all his ult, but you may be able to dodge 1 or even 2 if you are lucky. Excluding his Mage Chains, he is 100% skillshots so if you are good at dodging (or, most likely, he is a bad shot) the lane is yours. He has range on you, so you might as well poke him and try to dodge his burst. Remember that both his
Arcanopulse and
Arcane Barrage indicate where they are going to hit.
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Zed

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DIFFICULTY
Pre 6 : MediumSPACEPost 6 : Medium/Hard
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GAMEPLAY
SPACESPACE
One of the newest additions to the League, Zed should be considered much the same as
Talon. He uses energy instead of mana, so he's going to probably spam his
Razor Shuriken all day. Try to move erratically and unpredictably around him. You CAN try to kite him, but he has a deceptive amount of range when his
Razor Shuriken is combined with his
Living Shadow, and he has a strong slow also. If he casts
Death Mark on you, quickly use
Rappel to avoid the brunt of his attack, as much of the damage from it comes from the repercussions of his other attacks on you.
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Ziggs

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DIFFICULTY
Pre 6 : EasySPACEPost 6 : Medium
SPACESPACE

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GAMEPLAY
SPACESPACE
Ziggs kit is entirely based around skill shots, so try to keep your distance, and move around hectically and unpredictably. If you engage him, he can burst you down or instead escape rather easily with a
Satchel Charge+
Hexplosive Minefield combo. If he gets you low, it's important to watch out for his
Mega Inferno Bomb. You should generally save your
Rappel to avoid the majority of his retaliation.
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Zyra

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Deadly Bloom
SPACESPACE
Pre 6 : MediumSPACEPost 6 : Medium
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Counter Items to Zyra
SPACESPACE
SPACESPACE
Zyra is an very powerful mid, with both a strong burst and lane presence. Try to avoid getting rooted by her
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DIFFICULTY
Pre 6 : MediumSPACEPost 6 : Medium
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GAMEPLAY
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Zyra is an very powerful mid, with both a strong burst and lane presence. Try to avoid getting rooted by her
Grasping Roots, but if you do (assuming you have equal gold and hp) you should win the engagement. Poke her a lot, out damage her, watch for roots. They are very slow, so it's relatively easy to dodge them. Finally, don't fight near her plants. They account for half of her damage. IF you get caught in her
Stranglethorns, simply cast
Rappel to get out of it.
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Thank you for reading my guide! I hope you enjoyed it, and that it will help you in your future endeavours. If you liked it, remember to leave a upvote! If you found something you disagreed with or didn't like, I'd appreciate it if you left your complaint in the Discussion section instead of just downvoting my guide over one thing. I'd also like to thank the Academy, my friends, family, and especially jhoijhoi, who without her Making a Guide, none of this would have been possible, and also I Am Lord and Master, who greatly helped me with formatting and editing my guide.
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10/1/2013 - Edited various pictures and icons
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