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Choose Champion Build:
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Standart Core
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Core 2
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Core 3
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Standart Build
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Tanky + CC vs AD
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Aggressive vs Ap
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Splitpush AS Balanced
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Balanced Crit (less defensive,
Introduction
Hey,
i am AWildNidAppears from the EUW Server (recently reached goldelo in S3) and welcome to my
Nidalee Guide! In this guide i will try to cover many aspects of AD Nidalee, she is obviously my favourite Champion in Leage of Legends. Please keep in mind that this is my first guide and that i´m not a native english speaker :)
i am AWildNidAppears from the EUW Server (recently reached goldelo in S3) and welcome to my

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,.-~*´¨¯¨`*·~-.¸-(_Pros_and_Cons_)-,.-~*´¨¯¨`*·~-.¸
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Welcome to the abilities section. I will only explain how nidalees skills work and how to use them in this chapter. :D
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The passive of
Nidalee is really nice if you use it. Using it means, don't forget to walk through bushes to get faster. Sometimes the autopathing will lead you directly beside a bush, but it wont make this little step into the bush wich will make you faster.

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Throws your spear in human form and increases the damage your next auto attack deals in cougar form, and it will also do more damage, depending on the life of your enemy, wich makes this skill a really nice executioner.
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Human Form
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- Try to imagine where your enemies will go when you aim for the spear. Keep autopathing in mind.
- You shouldnt use this skill that often as AD
Nidalee pre level 6, you need your mana for your
Primal Surge / Swipe
- The projeczile goes a bit further than the indicator shows.
Cougar Form
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- Dont forget, it resetts your auto attack timer, wich means you will attack immediately after you use this, even when you cant attack with an auto attack because you have not enough attack speed. Confused? Just use this immediately after an auto attack for a free auto attack. This can be usefull in fights, for taking down creeps or taking down turrets. :D
- This skill does more damage when your target has low life. Use this after your W and your E when attacking.
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This skill sets a Trap. The trap can be triggered by minions and by enemy champions. This skill is what makes
Nidalee a very safe toplaner, but to cover most ganks you need some experience with placing them. It is a simple jumpe in cougar form that does magic AOE damage in the area where you will land.
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Human Form
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- The Traps do slight damage and they give you sight. Most people forget one thing about them. They reduce armor AND magic resistance by 20% at rank 1 and by 40% at rank 5. Over 12 seconds. I know, placing traps infight is not easy, but if you train hard to make a use of them, it will be a pain in the enemy tank's ***.
- You got this at level 1, why? Because you have time enough to set 3 Traps before you have to port back to recover the mana. Many junglers will come ganking really early, but when you can see them...this wont be succesfull (!): watch the map
- Remember: you will always pounce in the direction you are looking at.
Cougar Form
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- Combine this with
to reach a longer distance to suprise enemies.
- You can use this skill to jump over many different walls. I won't explain wich walls you can jump, others allready did that :D. Besides this, you will improve your skill in junmping over walls after some matches. Training this will safe your life someday.
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This skill gives you a nice sustain in lane and it is nice for farming and it also deals a nice amount of damage. In human form it is a heal wich gives you an attack speed buff over 7 seconds. In cougar form it is a little AOE that deals magical damage in front of you immediately.
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Human Form
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- Don't spam your heal, your mp5 as AD
Nidalee is not very high, use this if you have to
- If you wouldnt heal up to full life, use this before entering a fight for the AS buff
- Heal your carry in teamfights, he will normaly get alot of damage and the AS buff increases his damage far more than your damage
Cougar Form
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- Jump into minions and immediately use your E for farming
- Dont forget to make most use of this by spamming and aiming. This is a side task, but necessary if you want to get a higher damage output in teamfights
- NOTE: the base damage of your cougar form abilities will only increase when you skill your ultimate. If you skill your
Javelin Toss / Takedown it will only increase the base damage of javelin toss, not the base damage of takedown.
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This skill is what used to make
Nidalee unique. Now there is
Jayce. Whatever, this will switch your form. It grants you in facht 3 new abilities, it increases your survivability and your damage output. While you are in cougar form, you get +20 movement speed and 10/20/30 magic resist and armor. In cougar form you are no longer a ranged champion, you are melee.


- Try to use this before you get damage. This can help you to survive
Karthus
Requiem for example. NOTE: you cant heal yourself in cougar form
- Try to stay on your toplane as long as possible, your goal is to get this as fast as you can. NOTE: if you have really big problems versus your enemey, consider going back.
,.-~*´¨¯¨`*·~-.¸-(Ability sequence)-,.-~*´¨¯¨`*·~-.¸
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This is my ability sequence, it shows wich skills are important but not why. I ordered
Bushwhack / Pounce in importance last but i take it first. Why do i take it first? Because with
Bushwhack / Pounce i am able to secure my lane against ganks before the game even starts. You should be able to survive level 1 to 2 without needing your heal, since you got 4 healthpots. At level 2 and 3 i take
Primal Surge / Swipe because i need the heal and the AS buff to increase my lane and getting insane lane sustain. At level 4 i take
Javelin Toss / Takedown because i cant rank up
Primal Surge / Swipe and it is still a nice executioner wich could give you a kill, but with lower damage because you are AD. + You want to get all skills to rank 1 before you get
Aspect Of The Cougar so you can use all new abilities. At level 5 you can skill
Primal Surge / Swipe again and at level 6 you should skill your ultimate. After level 6 skill whenever possible in this way:







R>E>Q>W
,.-~*´¨¯¨`*·~-.¸-(Recommended)-,.-~*´¨¯¨`*·~-.¸
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This is good for enemies that could heal themselves like
Dr. Mundo or
Yorick, or for this little bit of extra damage. Also very useful against
Tryndamere.
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My favourite summoner spell. You can use this to chase, to escape and to do insane combos. You can combine
with your
Bushwhack / Pounce to "blink" over a greater distance than your enemy will expect. This is great for killing lowlife enemies when they think they are safe. It´s also very usfeul when u want to towerdive them.
,.-~*´¨¯¨`*·~-.¸-(Viable)-,.-~*´¨¯¨`*·~-.¸
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You can take this instead of
if u want to. It will grant you a much greater distance than
, but u wont recieve this distance instantly and you are also not able to use this distance to get over walls.
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Since you dont have any form of CC, this is also a good choice on AD
Nidalee, specialy against champions like Jax or Fiora.
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You are very vulnerable to hard CC, and with this summoner spell you are able to counter hard CC. Simple as that :)
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This makes you able to split push, to appear anywhere on the map, to enable your global presence. To achieve this goal you have to use this in the right moment. But warning, never forget your lane. This summoner spell makes things easier, but in my oppinion he is not necessary, due to your high mobility.
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I tried this out and it can be really usefull. It will soak some damage in a fight like a risky towerdive or an earlygank by the enemy jungler. This can safe your life and i think it is viable. Note that this wont be that effective in the lategame.
,.-~*´¨¯¨`*·~-.¸-(Dont's!)-,.-~*´¨¯¨`*·~-.¸
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You dont need this. Leave this to the Supporter, but today most of them tend to take
instead of this. You have your traps for map awareness, and you can get wards or a wriggles.
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You dont need this. This could be useful for an AP or support
Nidalee, but you are AD. You should be able to use your mana mostly for bushwhack /pounce and
Primal Surge / Swipe, and that should be enough.
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You have your primal surge /swipe. You dont really need this, specialy on Toplane, if u really want u can use this, but i would strongly recommend to leave this.
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Eeeem, i'm not saying this is useless. There are just simply better options. REMOVED!
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In my opinion, the cooldown is way too long. It is not useless. There are just simply better options.
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You are not jungling, ergo you dont need smite.
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I dont think this can be effective on AD
Nidalee. I have to say that i havent used this that often on AD
Nidalee. Maybe im just too unexperienced with this summoner spell. (tell me your oppinion on surge?) :) REMOVED!
With the new Season there were quite much changes made to the Mastery Trees. However, It is not that rewarding to go into the Utility Tree for
Nidalee. So i use a 21 / 9 /0 setup for the new season. BUT: you still have lots of different ways to invest your points in the offensive and defensive tree, here i´ll try to explain the advantages you can get from the different new masteries and to what playstyles/builds they fit.
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I always put 21 points in the offense tree. The reason why i take them also as an Offtank/Bruiser is simple, in my oppinion
Nidalee needs a good basis for doing some damage early as AD
Nidalee. This is why i dont put more than 9 points into the defense tree. Okay, you would be harder to get, and you would be more tanky overall, but getting an early kill and/or dominating the lane early, without your cougar form, will be unnecessary harder. It may also cause less farm. The same reason applies for my runes. So here are my 21 points of the offense tree, explained in more detail and with some hints for individualisation:


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Those are the Points you will always take in the Offense Tree. With these you have 3 Points left for your individual Playstsyle. Put 1 Point in Summoner´s Wrath If you want to take
Exhaust or
Ignite or
Ghost. If you want to make your early farming easier put 2 Points in
. If you want to Splitpush or push much in general
is made for you. If you aim for some reckognizable critchance in your build, go for 2 points in
and 1 point in
(note: nope i dont mean volis W, it´s just the same name :D ). Putting 2 Points into
is also a good choice, but u will have to make these decisions to play effectivly ;)








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After you understood my decisions in the offense tree, let´s take a look at what you can do with your last 9 points. Well Season 3 Baby! Since investing these Points into the Utility Tree isn´t that rewarding for you anymore (Movementspeed only when youre out of the fight...just no.) I think The advantages of some more defense is better than some manaregen and movement speed when youre not infight.
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Mix
and
depending on the enemy team. I dont think putting 3 points in
(Nope, i dont mean garens passive) is really worth it, it is most effective when youre low health and slightly increases your Hp regen. Whatever, when i tested that i didnt really notice the difference but had 3 Points i didnt put in my Resistances. This is in my oppinion only good if you got ganked early and have to hug tower at the levels 1-6. Some might disagree on that, just tell me your oppinion on this since im really curious about it.
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So we´re done with the masteries. Keep in mind that you have to adapt them to your own playstyle. Be creative :)
Welcome to my runes section. Of course there are many different runes you could use as an offensive or defensive AD
Nidalee. I will tell you again wich runes I like to use, and i will give you some other viable rune decisions, so you are able to adapt your runes to your own playstyle.
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Runes




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x9 result: + 8.55 attack damage. This helps you with your early farming and with your earlygame damage.
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x9 result: + 12.69 armor. This will give you a nice amount of armor for the beginning. Many Toplaner and Jungler are based on normal damage, this will simply the reduce the amount of damage you will take. Dont forget, every champ got autoattacks :)
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x9 result: + 1.35 armor per level, 24.30 at level 18. I take MR per level glyphs, they outscale flat MR glyphs on level 9. Besides this,
Nidalee doesnt have much Mr at level 18, she doesnt get that much over the levels, i use these runes to reduce this weakness.
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x3 result: + 78 Health. I take these because i like the earlygame boost they provide. One of my first goals is to stay in lane till i get level 6. These runes help out to achieve this goal.
Now you know the decisions behind the runes i like to use with AD
Nidalee. Of course they are not the only runes that suit
Nidalee, here is a list of other viable runes:


- greater mark of desolation x9 result: +14.94 armor penetration. This will make it harder to counter you, and it will you increase your normal damage a bit.
-
x9 result: +15.30 % attack speed. This could help you in laning. These marks makes it easier to harass with auto attacks while you are farming.
-
x9 result: +5.76 % attack speed. If you feel like you dont need the MR from my recommended
, those will make it easier to harass with auto attacks while you are farming like
, but they are not that effective since these are glyphs.
-
x3 result: +6% lifesteal. These give you slightly more sustain in lane and they are quite useful in mid/lategame.
-
x3 result: +6.75 attack damage. You want to do more earlygame damage and easier farming? Then take these.
- greater quintessence of armor penetration x3 result: +7.68 armor penetration. Makes it even harder to counter you, and these runes will aswell increase your normal damage. NOTE: All Penetration Runes got nerfed abit with the Preseason Patch.
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I recomend getting these runes if you want to go more offensive. These runes will make it easier to harass. They will make you nearly uncatchable for slow champs and grant you a nice improvement on your mobility.
Now that you know wich runes will improve wich detail of playing
Nidalee, make your own decisions. As said in the masteries section, this is not a strict guide, im just giving help to adapt your runes (and masteries) to your own playstyle of
Nidalee. If you are new to AD
Nidalee try different mix ups, and take those you like.



Welcome to my Items Section. Here i Will Explain the Core builds i use and how to finish them. However, you can also find a list of items you could buy after you finished your core. In other words i will only give examples of finished builds and my standart balanced build. If you´re too lazy to read all that then plz just use my standart build. This guide is meant as help for you to decide what to build, i won´t give a strict build, but if you want a strict build use my standart build allthough you might struggle with that sometimes.
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If you don't know what you are up against build balanced.
,.-~*´¨¯¨`*·~-.¸-(Your alltime opener)-,.-~*´¨¯¨`*·~-.¸
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This is your alltime opener. You will always start with
Boots and 4 healt potion. At the start of every match you do, you buy
Boots and 3 healt potion as fast as you can. Then you immediately start to place 3 traps on important spots of the map. These can be different, depending on your side of the map and the enemy jungler. after you placed the last trap, port back. If you were fast enough you should be in your base arround 1:25. wait for your mana to regenerate and go to the longest shop range. Wait until you can buy your 4th
Health Potion. Now go on your lane. Use
Prowl, walk through the sidebush between your 1) and 2) turett to get faster to your lane. If you just do what i wrote down you will be back in time to start with farming and harassment and all the other laning fun. If anyone triggers a trap, decide if you need to re-trap the spot. Dont re-trap it when you allready placed 3 traps, just port back and re-trap later if necessary. You can also place a trap right on Blue or Red Buff so you will have vision on them for 12 seconds after they spawn. IN that way you can see if the enemy jungler wants to steal them or the enemy Jungler has to wait 12 seconds to steal it unseen wich will delay his jungling.
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NOTE: all champions got +25 movement speed and tier 1boots give 25 movement speed less now. If you want you can also start with
Cloth Armor or a
Doran's Blade or a
Null-Magic Mantle. I don´t really think this will help you trade better since movementspeed is really important on
Nidalee specialy early to avoid melee fights when you cant switch to cougar form and pounce away. If you´re fine with that, go for it.
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Here i made a picture of where to place the first trap(s):

I would place the first trap in one of this red dots. Depending on wich site you are and wich jungler is in the enemy team, place them wether to save your own jungle entrances (1 and 2 prevent invading) or trap the jungle entrance from the enemy (3 and 4) . It is always better to trap the enemies jungle entrances, this is where their jungler will come out to gank. This Area got wider with Season 3 so you cant trap the enemy jungle entrance here with only 1 trap when you are blue side. Care when you place the traps, specialy if you are purple side and you want to trap the enemies jungle entrance. Well just decide betweeen my recommended spots, you may trap 2 of these and your midlaner will love you... :D
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I´ve made an image that shows where i normaly place my last two traps:

Those two traps are what makes
Nidalee a really safe toplaner. Some junglers might know about those important spots. If someone tries to gank early, he will mostly waste his time on top. place your three traps as fast as possible but try to stay safe.NOTE: watch the map or this was useless

There are different ways of starting with
Nidalee and different oppinions how you should start building in earlygame. Here are my thoughts:

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,.-~*´¨¯¨`*·~-.¸-(Standart Core)-,.-~*´¨¯¨`*·~-.¸
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My standart Core, it aims at damage and sustain in the first place, then i add utility and some defences with Tier2 Boots depending on my enemy. After this i first aim for Phage since it gives me hp a nice passive and some more damage. From here on you have many possabilities to build. This Core is good against most toplaners, however for some you need to specialize. If you dont like getting a
Doran's Blade early (like K0rN92, this is for you rofl) get a wriggle's lanter or even only a
Vampiric Scepter before you get
Phage.
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,.-~*´¨¯¨`*·~-.¸-(Core 2)-,.-~*´¨¯¨`*·~-.¸
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This Core Build is against Melee Ad Bruisers with a gapcloser like
Irelia
Jax or
Wukong. It aims on reducing the enemy damage, the tier 2 boots with a fast enchantment to make it easier to escape melee fights. However This reduces your damage , but if you have a hard time against a
Jax or an
Irelia this will help you to survive.





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,.-~*´¨¯¨`*·~-.¸-(Core 3)-,.-~*´¨¯¨`*·~-.¸
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This Core aims on Magic resistance and a mix of damage and sustain just like the standart Core. decide how much MR you need, if the enemy team has tons of cc go for
Negatron Cloak to build that into a
Quicksilver Sash wich leads to a
Mercurial Scimitar or if u got a
Null-Magic Mantle a
Hexdrinker, later
Maw of Malmortius or
Wit's End. As you can see you have now more choices for offensive MR items.
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Please take in mind that those are not the only ways of starting with Nidalee. There are other possibilities sometimes, maybe rushing a
Wriggle's Lantern or getting 2
Doran's Blade is also a good option for you. Anyways to be a good Nidalee Player you have to be really flexible and adapt to your enemies. So you might also try different Cores from time to time.. :)


Here is a list of all Items that can be usefull to get for you, when to get them and what they counter. I only gave some examples for specialized builds and 3 standart builds for you to use if youre too lazy to read all this. If you want to be a good
Nidalee player then you should be able to adapt to the enemy team and try to fit into your team at the same time. Try to see what your team lacks - damage, tankyness,roaming power, push power....anything. And try to fill that role as best as possible. For example if your team lacks a tank you might build really tanky, if your team lacks damage build offensive etc etc. At the same time try to balance your resistances, you will get better at this, if the amount of normal and magic damage you got at the end of the game is kinda equal you made a good job (allthough minions and towers deal normal damage so the amount of normal damage should be usualy higher than the amount of magic damage). Be creative.
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Please keep in mind that this is not a strict guide, this list should help you in your decisions if you read it. If you are too lazy to collect all this information please just use my standart build. For you to create an effective build when youre ingame you need the right mix of offensive and defensive items, only going tanky wont get you anywhere. Since you will have to adapt to the enemy team it is in my oppinion anyway senceless to follow a strict build, so here are the informations you need to adapt your items to the enemy. The corebuilds should help you in getting started :)
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,.-~*´¨¯¨`*·~-.¸-(Defensive Items)-,.-~*´¨¯¨`*·~-.¸
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Who doesnt know ![]() |
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NICE! You can now upgrade ![]() |
The passive of this item is now even better, since it refreshes in 25 seconds when you didnt get damage from any enemy champion. Like ![]() ![]() ![]() ![]() |
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Good old ![]() ![]() ![]() |
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,.-~*´¨¯¨`*·~-.¸-(Offensive/Defensive Items)-,.-~*´¨¯¨`*·~-.¸
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This item goes well with your takedown and deals damage in a field (125% aoe takedown damage!) and slows everything in it. Since ![]() ![]() ![]() ![]() |
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Get this if you got no ![]() ![]() ![]() ![]() |
This item is kinda op in my oppinion, note that u can stack it, all stats will stack. If you got for example to black cleaver it will provide 2 stacks of armor reduction on every attack, but still max 4. This item is good if your enemies build lots of armor, if you combine it with ![]() ![]() |
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This item is good against ap teams. It is rather cheap and gives you nice attack speesd with a nice on hit effect and with full stacks a total of 40 magic resistance which is really cost effective. However there are better choices for ![]() |
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This item is really good against anything that deals magic damage, it also counters the ultimates of ![]() ![]() ![]() ![]() ![]() |
Another really really nice offensive magic resistance item. It gets build form a ![]() ![]() ![]() |
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,.-~*´¨¯¨`*·~-.¸-(Offensive Items)-,.-~*´¨¯¨`*·~-.¸
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If you need to penetrate tons of armor you can get ![]() ![]() |
This item can be good on ![]() ![]() ![]() |
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This item can also be good on ![]() |
Also an item thats more meant for carries in my oppinion. It can be quite good on ![]() |
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This item can be good on ![]() ![]() |
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,.-~*´¨¯¨`*·~-.¸-(Lifesteal/sustain Items)-,.-~*´¨¯¨`*·~-.¸
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Really nice item. It gives you nice lifesteal damage and hp regen. But the real strenght of this is that it synergizes with takedown. for you that means actiavte it jump in and take the enemy team down all at once lol. No srsly this is good on ![]() |
The good old ![]() ![]() ![]() ![]() |
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,.-~*´¨¯¨`*·~-.¸-(Also possible but you may get flamed lol)-,.-~*´¨¯¨`*·~-.¸
You didnt get ![]() ![]() |
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With the new season there are also some changes to Tier 2 boots and of course the enchantments you can get now for your boots. Once you got one enchantment you cannot change it, only if you get new boots.
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,.-~*´¨¯¨`*·~-.¸-(Tier 2 Boots)-,.-~*´¨¯¨`*·~-.¸
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Get these if you are up against an ad toplaner and you need more armor to trade succesfull. Also get these against a heavy ad team. |
Standart against an ap toplaner and against teams with much cc, however you can also get ![]() ![]() |
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These boots wasnt used that much in season 2, however this may change! They now got a passive which reduces the duration of all slows by 25%. If you are up against a toplaner that can only slow you (![]() ![]() ![]() |
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If you dont feel like you need resistances against your enemy on the toplane you might aswell get these, if you dont go for some CDR in your build they can really help out. This is just as ![]() |
If you want to roam alot then these can really help you with doing this. It will greatly increase the speed of your movement and help you in showing presence on the whole map. |
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,.-~*´¨¯¨`*·~-.¸-(Enchantments)-,.-~*´¨¯¨`*·~-.¸
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If you simply need some more movement speed just get this enchantment for your tier2 boots. |
If youre going with ![]() ![]() |
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Get this enchantment when you have to chase alot in your match. |
Since you are naturally really fast this can help your teammates to keep up in a chase or escape. |
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Well im not really a fan of this enchantment since it doesnt give you any advantages infight. It only spares you some time but you dont really need this since you are natuarly really fast anyways. |
,.-~*´¨¯¨`*·~-.¸-(Any Questions about items?)-,.-~*´¨¯¨`*·~-.¸
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Nope. Noones got a question till now.
lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(Advice to
Wriggle's Lantern)-,.-~*´¨¯¨`*·~-.¸


If you pushed the first tower, place your ward like shown in the image below. If an enemy wants to gank you now he will have to either destroy your ward, or he has to walk a long way wich will lead him through your teams jungle, so he could suprise attack you from behind. This ward spot also gives sight to Nashor. Don't forget to place your traps at important spots anyway.
lolucantseethis
If the enemy supporter placed a
Vision Ward at this position or if he got
Oracle's Elixir and destroys your ward, place your next ward like shown in the image below. Not all supporters check out for wards there...
lolucantseethis


Of course you can also trap Nashor if you want and place your ward from
Wriggle's Lantern on the enemy blue or red buff, but remember that you can also track the respawns with your traps.
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,.-~*´¨¯¨`*·~-.¸-(earlygame goals and tasks)-,.-~*´¨¯¨`*·~-.¸
Goals
- Get farm
- Reach level 6 as fast as possible
- Try to stay alive
.
Tasks
- Propper last hitting
- Keep your lane secured with
Bushwhack / Pounce
- If possible kill your enemy but do not overextend
- Do not completly destroy the first tower, even if you are able to. It will keep your lane safer for farming and if you need to destroy the first tower, weaken it so far that it is not a problem to push it alone later.
- You reached level 6 and your Lane is pushed? Go midlane and gankif u want.
,.-~*´¨¯¨`*·~-.¸-(midgame goals and tasks)-,.-~*´¨¯¨`*·~-.¸
Goals
- Get done with the midgame build.
- Get some kills
- try to stay alive
Tasks
- Do not forget your farm
- If possible, steal enemy jungle creeps and/or buffs
- start to trap important spots of the map between the waves, probably nashor, or, if your jungler gets counterjungled alot, your jungle entrances. Just trap as much as possible, map awareness is an important factor of winning a game.
- If you need to help out on mid or botlane, push the first tower, or just push the minions to the enemy tower and help out. Care if top is warded by the enemy. You are fast enough
- Try to push some towers in general, in the best case all lanes should've pushed their first tower now, if not, go push them down.
- If there is the chance and you are there in the right moment, kill Dragon.
- Your tower got pushed? Time to annoy the enemy midlaner! Push your lane aggressively, then go roaming, maybe even to botlane for the max amount of frustration. Easier with
Teleport.
,.-~*´¨¯¨`*·~-.¸-(lategame goals and tasks)-,.-~*´¨¯¨`*·~-.¸
Goals
- Get done with your build
- Win the teamfights so you can push so you can win the match :D
- Try to stay alive
- Get Nashor if possible
Tasks
- Always push if possible
- If necessary, go backdoor
- Trap any spots that seem to be important for the situation of the game.
- Never facecheck bushes anymore
- Try to move in a group with your allies. If you die alone, and your team has to defend in a teamfight 4 v 5, everything you did was kinda useless. It seems to be hard sometimes to move with your allies, sometimes they will flame you or you will flame them or whatever but you are still a team.
In this section you will find a list of general tricks and combos.
lolucantseethis
- 1) You can place your traps on jungle creep camps when you don´t know when they will respawn. To do this with success you have to watch the minimap, the trap will be triggered immediately after the creeps spawn and they will show up on your minimap as little grey dots.
- 2) Your enemies will try to stay out of your auto attack range. You can suprise them by attacking them from the top bush, against most enemies you will have 2 seconds movement speed advantage after you leave the bush, you will become better in this method and this constant harassment is very frustating for your enemy. Don´t forget your farm while doing this
- 3) You are a ranged champion that can harass the enemy while he is camping at his tower. If he directly stands beside the tower you can attack him while using your maximum range and run the shortest way out of tower range. You can do this again when the tower switches targets immediately. This is possible without any movement runes or getting your 9 points in the utility tree, but with those improvements you will be able to go a bit further. This might not work againsst some champions. Don´t forget your farm while doing this
- 4)If you fight vs champs that has a gap closer or a ranged stun/bind/slow/silence such as
Irelias
Bladesurge,
Sions cryptics gaze or
Fiddlesticks
Reap, harass them with trick 2) but try to only give him sight for a very short time. If you are good at this strategy, your opponent won't have time to react.
lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(STOP! Combo time! :D)-,.-~*´¨¯¨`*·~-.¸
Well, i have to say that i never really learned strict combos for
Nidalee, i just played her and after a few games ("a few" :D) with her I developed my way of playing her and i got better over the time.
Nidalee is a champ that needs very fast combinations sometimes to be succesfull, and you need a calm mind. I will try to write down some combos i use to kill my enemies or to do whatever. But: every fight is different and it depends on so many different things that you will have to learn to play her like I did to become good with her. Some combos might be inefficient against some champions, but I think I will make an enemy section with tricks on how to beat different opponents on the toplane. Due to the fact that I cant create icons wich only show the cougar ability of
Nidalee I wll write them down but I will color them orange for cougar form and green for human form



lolucantseethis
Farm as a Cougar Combo (well it is not really a combo)
lolucantseethisPounce [Q] | =]> | Swipe [E] |
Yeah pretty much the easiest "combo" of
Nidalee. It will completly destroy the ranged minions since level 11. Because you are AD, it won't kill the ranged minions during the levels 14-15, but at level 16 it will furthermore destroy the ranged minions completly. To use this effective you have to aim properly with pounce.

lolucantseethis
You want to fight? Come at me bro!
lolucantseethislolucantseethis
Do this AS FAST AS POSSIBLE when a melee champion engages vs you and you want to fight him or someone walks into a bush where you are standing and goes facecheck. If you are waiting in a bush for the opponent to facecheck, throw your spear when he is one step away from entering the bush. In both cases you won´t run away first. After you got your Spear on cooldown, place a trap on the enemy, heal yourself with primal surge, switch to the cougar form and immediately attack with swipe followed by takedown. Do all this as fast as possible. You have to stay at your position until the trap is triggered. Consider that you will take damage. Afer you are done with your combo, use your pounce do chase or if you made a mistake with facing your oponent directly to escape. If the enemy opponent is melee he will be confused first because u won´t move back. Sometimes they might try to walk arround a bit wich will cost them 1 or 2 autoattacks, but the trap wont trigger. Sometimes both happens :D NOTE: this won´t work that good vs ranged champions, they tend to run away when they see that you placed the trap. AND: you need all your skills on cooldown to maximize the efficiency.
lolucantseethis
Your standart engage combo
lolucantseethislolucantseethis
Pretty much the same like the "come at me bro combo" , but you engage this time. Many enemies will run away when they see you only pounce to them, so you can´t do your full combo on them. After your takedown is on cooldown, switch immediately to the human form to attack them with your spear, to heal yourself with primal surge and to place your trap on them. If you are good you may place the trap in the way they want to escape. Now attack with your auto attacks (and hope for a
Phage proc :D) or run away. You can launch this combo from the bush so you have a movement speed advantage and your opponent less time to react. If your opponent runs away and you have some room to chase and your lane is safe, switch back to cougar form as soon as possible and chase them down. NOTE for chasing: Swipe has a longer range than your auto attacks in cougar form.

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A beautiful way to kill someone
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If you want to kill a lowlife enemy by suprise you can use this combo. If you combine
Flash and pounce very fast you can easily reach auto attack range to an enemy with low life. You can tarn your goal if you use pounce to attack a group of enemy minions so it looks like you are farming at first sight and then immediately
Flash to the enemy. This will give him less time to react. To do this you need a bit training on your pounce and
Flash aiming, but if you succed and you get in auto attack range quickly use takedown and if necessary
Ignite. If you dive someone with this method you will try to reach auto attack range with your pounce so you are able to
Flash out of tower range immediatley. If you want to dive someone and your
Flash range is enough,
Flash in, kill him with takedown and
Ignite if necessary you can immediately pounce out of tower range. This will give him less time to react. If your opponent overextends with low life you can suprise him out of the bush to get a movement speed advantage and you could get in atuo attack range with pounce, do it so you don'd need
Flash, but if you won't get him only with pounce use
Flash first and then immediately pounce, this will give him less time to react.










lolucantseethis
Juke them down
lolucantseethisSwipe [E] | =]> | Takedown [Q] | =]> | Pounce [W] |
If your enemy follows behind you enter the bush turn arround till he is in range for your Swipe and takedown, then immediately pounce into the other bush on the toplane. If you can set this up he won't be able to deal much damage to you and you wait in the other bush for your skills to come to cooldown. Maybe he turns arround just run away till your skill are ready again turn arround and do the same, repeat often if necessary. If he waits in the other bush for you to come out place a trap to locate his position and use the time to heal yourself. If he walks into your trap pounce for the suprise and take your enemy down.NOTE: this is risky when the enemy jungler is arround.
lolucantseethis
First wait for your enemy to engage, then run to your bush:

Then turn arround and wait for him to get in range.

If he gets in range use the combo as explained above and pounce into the other toplane bush. If he stays in the other toplane bush place a trap and heal yourself.

Pounce into "his" bush and finish him off if possible.
lolucantseethis
Those are screenshots to show how its done, theyre not from a real match :)
In this section i will describe what your task in teamfights is, as defensive focused
Nidalee and as offensive focused
Nidalee.
lolucantseethis

lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(Defensive role in teamfights)-,.-~*´¨¯¨`*·~-.¸
Your role as an defensive focused
Nidalee in a teamfight is to protect your allies from damage. You can do this if you draw attention. You could pounce into the enemy team and because they will want to kill you they will use alot of CC on you, now use your
Quicksilver Sash if you got one. You are tanky enough to simply chase the enemy carries out of the fight wich WILL draw attention and if not it is also good if they ignore you because you can takedown most carries. It is not easy to engage a teamfight properly as
Nidalee because you have no natural CC. But you can be in the enemy lines really really fast. You should focus on the squishie targets. If someone comes near your carries pounce and swipe arround like a berserker. If you do good they can not ignore you and they will "waste" alot of damage to get you down. This is not a "waste" if you get killed, so do not extend over your limits. Use your primal surge on the AD carry of your team, the as buff will increase his damage much more than it would increase yours.
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lolucantseethis lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(Offensive role in teamfights)-,.-~*´¨¯¨`*·~-.¸
Your role as an offensive focused
Nidalee in a teamfight is to poke down their squishies. You can absorb a big amount of damage if you build right but not that much. Well that´s it. You are kind of a less damage and more tanky AD carry. Use your primal surge on your AD carry or on yourself, you use it only if you can safe a teammate for others. Also protect your AD or AP carry if necessary, if you can safe them by suicide, go in. But only if you are sure that this will help them to survive. If you allready got
Guardian Angel you might escape aswell.


In this section I will list toplaner you might face as AD
Nidalee on the toplane and I will give advice on how to beat them in laning.
lolucantseethis



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,.-~*´¨¯¨`*·~-.¸-(
Akali)-,.-~*´¨¯¨`*·~-.¸
- Akali is an interesting matchup for an AD
Nidalee, both get a huge damage boost and new possibilities to attack when they reach level 6. So you will try to push her out of lane and to get more creeps than she does.
- Harass whenever possible without losing farm.
- Don't let her hit you with an auto attack after she used
Mark of the Assassin on you.
- Try to avoid fighting her in
Twilight Shroud, it gives her armor and magic resistance + you can't see her when she's not attacking.
- Really care after she got her ultimate
Shadow Dance. She can burst faster than you but she has no heal BUT keep in mind that she can use
Shadow Dance up to 3 times with a 2 second cooldown at rank 1. Really tough to fight against if the
Akali player is skilled.
- Getting a
Vision Ward can secure a kill if u place it in the middle of a fight against
Akali to counter her
Twilight Shroud.
- The standart core and core 3 work against Akali, you might get a
Hexdrinker after phage if you have problems against her.
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lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(
Cho'Gath)-,.-~*´¨¯¨`*·~-.¸
- Dodge his [Q]
Rupture. With boots that shouldnt be a problem, and it is not even a threat after you reach level 6 and u can use pounce.
- If you keep doding his
Rupture, he will max out
Feral Scream. Be aware of the range of that spell. Unfortunatly it is farer than your auto attack range. The silence is pretty brutal and it will interrupt your combos, it lasts 2 seconds on rank 1 and 3 seconds on rank 5. He might initiate a gank when you overextend too far with this, so you won't be able to pounce
- He has really strong sustain in lane because of his passive
Carnivore. That means if you want to beat him in lane you have to harass a lot with auto attacks. Wether he starts to spam his
Rupture or he will try to trade with
Feral Scream or he will go passive, if he lets you push his lane care for ganks.
- Care for his ultimate
Feast, better known as OMNOMNOM, it deals a massive amount of absolute damage, keep this always in mind.
- Early
Mercury's Treads and
Enchantment: Alacrity work good against
Cho'Gath to dodge his skillshots.
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lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(
Darius)-,.-~*´¨¯¨`*·~-.¸
- This guy deals massive amounts of damage when he gets near you, so do not let this happen. His only possibilites to get near you are
Ghost or
Flash, a simple engage, waiting in the bush or he uses his skill
Apprehend. The range of this skill is farer than
Nidalees auto attack range in human form, according to LoL Wiki, but it always feels like it is a bit lower. Whatever,
Darius needs a good reaction to get you and you have to watch exactly what he is doing.
- I won't recommend harassing him under the tower like explained in the tricks section. It can be really dangerous for inexperienced
Nidalee players and it is still dangerous for experienced
Nidalee players.
Apprehend got a cooldown of 24 seconds on rank 1 that reduces by 3 seconds with every skillpoint invested in it. Just look if Darius has CDR and imagine how much time for free harassment you got after he uses
Apprehend. Most
Darius players will max it out last.
- Care for his ultimate
Noxian Guillotine, it can deal massive amounts of absolute damage like
Cho'Gaths ultimate
Feast. I am earnest, i tend to forget this sometimes :D.
- Since you dont want to get caught an early
Enchantment: Alacrity can be usefull against
Darius. The standart core works well against him.
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,.-~*´¨¯¨`*·~-.¸-(
Dr. Mundo)-,.-~*´¨¯¨`*·~-.¸
- Dodge his
Infected Bonesaw as often as possible. If he can not hit you with
Infected Bonesaw he won't have a chance because he got nothing else to slow you down.
- If you dodge his
Infected Bonesaw, it shouldn't be hard to stay out of his
Heart Zapper.
- He got
Goes Where He Pleases, you got tons of harassment auto attacks that wait for him. Wether he allows you to hit him really often, or he will fall back so your lane gets pushed. Expect a gank.
- Don't fight him without
Ignite if he has his ultimate
Maximum Dosage ready if possible.
- The standart core works well against
Dr. Mundo, to doge his Q u might go for early
Mercury's Treads with
Enchantment: Alacrity.
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,.-~*´¨¯¨`*·~-.¸-(
Fiddlesticks)-,.-~*´¨¯¨`*·~-.¸
- Care for his
Terrify it is a really anoying fear and it's range is higher than your auto attack range so consider being feared if you fight
Fiddlesticks before you can attack with an auto attack. Don't let him run away after he used it and save your pounce so you can chase him. Don't get into the range of
Terrify if you don't want to fight him (the range is 575). If possible try to track the cooldown of this ability, wich will be 15 seconds at rank 1 minus 1 second per skillpoint invested.
- His
Bountiful Harvest has a cast range of 475 that means you can harass him easily if he has no
Terrify or
Reap.
- You can easily prevent early harassment if you don't move near your own minions so
Reap can't bounce between you and another minion. If he directly casts
Reap on you and you want fiddle to push his lane, move near your minions so it can bounce and immediately leave the bounce range (The bounce range is 450). Many
Fiddlesticks players only get
Reap at level 1 and max it out last, wich means this spell has a 15 second cooldown.
- Conclusion: appart from his abilities he can't fight you, so tracking
Fiddlesticks cooldowns is very important to beat him in lane.
- Early
Mercury's Treads are important against fiddle since he has a silence and a fear.
Enchantment: Alacrity is not needed against him, invest this money early in some more sustain and MR early.
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lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(
Fiora)-,.-~*´¨¯¨`*·~-.¸
- Fiora got a gap closer with her
Lunge. It got a longer range than your auto attacks, so expect getting attacked when you try to harass. If she decides to only trade a few hits and to run back, hit her a few times again to do a bit damage. If it looks like a longer fight run away through the bushes, you will have better sustain than she got.
- If you engage vs a
Fiora with in cougar form, only use pounce and swipe, because she will definetly use her ability
Riposte, and you dont want your takedown to get blocked. Also be careful with
Flash pounce suprise combos to use takedown on her. She will use
Riposte if it isn't on CD or she isn't oom.
- If she ults you near your tower because she has low life (many
Fioras tend to use her ult when they have low life to "suprise" their enemy) run to your tower. Her ultimate
Blade Waltz is just like
Master Yis
Alpha Strike, and destroy her with the help of your tower for the lulz.
- Your range is your advantage vs all meleetype toplaners. Use it.
Exhaust and core 2 work against Fiora, you can also go for the standart core but that is more risky.
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lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(
Gangplank)-,.-~*´¨¯¨`*·~-.¸
Parrrley is a really mean thing. You will always trade 1-2 auto attacks against one
Parrrley because the range of
Parrrley is higher than the range of your auto atacks. just move towards him to give him the auto attack(s) he deserves. If he crits this isn't a problem, if he crits 5 times in a row you are probably dead, but the probability is really low.
- He will have a hard time vs a good AD
Nidalee, just harass as much as you can, he can't trade over range so he will run away or he will engage. If he engages run into the bush until he stopps with his engage, then come out of the bush with movement speed advantage and harass even more.
- Expect ganks.
- He might get you when you are not in the bush because of the passive of
Raise Morale. Just stay in the bush, farm from the bush and harass from the bussh if possible. That will force him to move near the bush at the river wich makes him vulnerable for ganks.
- Get early
Ninja Tabi and
Enchantment: Alacrity if he starts to move faster than you. Armor in genral helps but the standart core with early
Ninja Tabi should be enough for you to beat him.
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lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(
Garen)-,.-~*´¨¯¨`*·~-.¸
- Don't let him rest with his passive
Perseverance wich will give him a strong buff on his health regeneration, make sure to harass him every 9 seconds with an auto attack so it won't trigger.
Garen can keep up with you in the bush if he uses
Decisive Strike so be carefull. Additionaly his next auto attack will silence you, wich is really anoying.
- Try avoid
Judgment if you dont want to fight him, that is damage you dont need.
- Care for his ultimate
Demacian Justice, it could one shot you. Keep in mind that this spell deals magic damage and more damage uf you are low life and that you can use it like
Ignite for example. It has a range of 400 (wich is 2/3 of the range of primal surge) so be carefull.
- You want to kite Garen, getting early phage and then
Ninja Tabi with enchantment: fury followed up by
Vampiric Scepter should win you this lane.
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lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(
Irelia)-,.-~*´¨¯¨`*·~-.¸
- Irelias key to beat you in lane is her ability
Bladesurge, a simple gap-closer. Try to track the cooldown of this ability to harass her as much as possible, and if you know she got
Bladesurge ready don't move into her range if you really don't want to fight. The cooldown is 14 seconds at rank 1 with a 2 second reduction for every skillpoint invested. Keep in mind that the cooldown refreshes if she kills her target, so expect suprise attacks.
- Try to avoid fighting
Irelia if
Hiten Style is active. If she engages with
Bladesurge and
Equilibrium Strike smach your abilities into her face and run away. Run away if she would kill you in a trade, early enough to get out of
Bladesurge range.
Remember that she needs to use nearly all of her abilities to force you to a longer fight, so if you didn't have to flee in the trade, payback with harassment. - Try to avoid fighting her before level 6, a skilled
Irelia could kill you in a longer fight before you reach level 6. But after level 6 you can burst out enough damage and then pounce away so you can make
Hiten Style less effective, then if she retreats switch forms to harass. If you want to get an advantage in laning, do very aggressive harassment early, because she needs all of her 3 abilities to get dominant, so you want to use your range advantage enough before she reaches level 3.
- Remember that
Equilibrium Strike sunts you if you have more life than her (in %).
- Use core 2 against
Irelia.
lolucantseethis
lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(
Jarvan IV)-,.-~*´¨¯¨`*·~-.¸
- Try to dodge his demacian standart /
Dragon Strike combo as much as possible, it is his only way to get near enough for auto attacks besides
Flash
Ghost and
Exhaust. This means you don't only dodge his comob, you dodge alot of damage through auto attacks. Early tier 2 boots may help. Dodging this is the key to win vs
Jarvan IV.
- Harass as much as possible,
Jarvan IV is a melee type champion.
- If he uses his ultimate
Cataclysm don't fell in panic, just pounce out of the arena as fast as possible.
- Use core 2 or the standart core with early
Ninja Tabi. If you can dodge his combo the standart core will be more effective but this is not that easy so in most cases core 2 will work better.
lolucantseethis
lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(
Jax)-,.-~*´¨¯¨`*·~-.¸
Jax has also only one possibility to fight you, his
Leap Strike, and he will try to stun you immediately after he jumped with his
Counter Strike. Try to escape from the stun, if you know you wont stay were you are and smash a spear into his face and place a trap on the position where
Jax will be. If the stun is over heal yourself and attack him, if you would die run away. Remember that you can hit
Jax with your spear while he's jumping.
- If you reached lvl 6, simply pounce out of his stun. If you are good with that he won't be able to stun you anymore.
- Don't fight that long vs Jax or his passive
Relentless Assault combined with his ultimate
Grandmaster-At-Arms will deal massive amounts of damage.
- Use core 2. No other way to get rid of that damage. Dammn a good Jax will be hard to beat.
lolucantseethis
lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(
Jayce)-,.-~*´¨¯¨`*·~-.¸
- Dodge his
Shock Blast.
- Harass whenever he is in his melee form.
- Avoid
Lightning Field.
- Use trick 4) against him. Always if possible.
- You have a slight auto attack range advantage, the auto attack range of
Jayce is 500 so use it.
- The standart core should be fine against
Jayce.
lolucantseethis
lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(
Kayle)-,.-~*´¨¯¨`*·~-.¸
- If she activates
Righteous Fury, go out of range. If it ends, harass her.
- Care for her ultimate
Intervention, if she uses it to save her life
Ignite her just like you would kill
Tryndamere.
- If she engages with
Reckoning, run away till the debuff ends.
- Core 2 works against
Kayle if you have problems with her. If you made it through the early without too much farm disatvantage or getting killed, you can use the standart core, it also beat her.
lolucantseethis
lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(
Kennen)-,.-~*´¨¯¨`*·~-.¸
- Try to dodge his
Thundering Shuriken, this will also deny his
Thundering Shuriken
Electrical Surge.
- Take care of his passive
Mark of the Storm, try to track his ways of giving you another
Mark of the Storm so you can avoid getting stunned.
- Don't let him auto attack you when his next auto attack will give you a
Mark of the Storm, he will wether try to attack you and waste farm or he won't attack you. This will make the passive of
Electrical Surge less effective.
- His auto attack range is 550, yours is 525, so he will have a slight advantage on auto attack harassment.
- Early
Mercury's Treads and core 3 is how you go against a
Kennen
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lolucantseethis
,.-~*´¨¯¨`*·~-.¸-(
Lee Sin)-,.-~*´¨¯¨`*·~-.¸
- Try to dodge his ability
Sonic Wave, or hide behind minions, so he can't use
Resonating Strike on you. Expect suprise attacks, because he can "teleport" to his own minions with his ability
Safeguard / Iron Will.
- If you are level 6 try to immediately pounce away from him, your pounce has the same range like his [E] ability
Tempest.
- Try to avoid fighting
Lee Sin while the ability
Iron Will, he can use
Iron Will after he used
Safeguard / Iron Will
- You can beat
Lee Sin with the standart core, if you have problems against him go with core 2.
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,.-~*´¨¯¨`*·~-.¸-(
Malphite)-,.-~*´¨¯¨`*·~-.¸
- If you got his passive shield
Granite Shield down, attack
Malphite at least every 10 seconds once so
Granite Shield refresh. I even use my spear to attack him during this time when he stays out of auto attack range :O but using some mana on your spear is better than having to take down 10% of his max life every 10 seconds.
- Keep in mind that he reduces your attack speed with
Ground Slam, and that this will reduce your damage in a fight.
- Try to avoid fighting him while his ability
Brutal Strikes is active.
- His [Q]
Seismic Shard doesn't slow you, it is a movement speed steal, so you try to not stand in a bush when his
Seismic Shard hits you.
- MR and armorpen will be usefull against him, as soon as he gets some armor you should consider a
The Brutalizer.
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,.-~*´¨¯¨`*·~-.¸-(
Master Yi)-,.-~*´¨¯¨`*·~-.¸
- Unfortunately i don't have information on the bounce range of master yi's
Alpha Strike, but rhe range he needs to cast
Alpha Strike on his target is 600 so i would recommend trying to stay that range away from your minions if possible. This is even more important when you face an AP
Master Yi
- Place a trap on
Master Yi whil he uses his
Meditate. And then immediately attack him. He will either run away or attack you, so consider getting into a fight with him.
- The standart core should be fine against
Master Yi
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,.-~*´¨¯¨`*·~-.¸-(
Mordekaiser)-,.-~*´¨¯¨`*·~-.¸
- Try to harass him early as much as possible because he can't deal much damage at once with only 1 or 2 abilities, wich means his passive shield
Iron Man is not that effective in blocking harassment.
- Try to avoid fighting him while
Creeping Death is active on himself, or if it's active on a minion move out of the area where
Creeping Death is active. This will reduce the damage
Mordekaiser deals to you aswell as the damage blocked by
Iron Man
- If he uses his ultimate
Children of the Grave on you run away and heal yourself, use a
Health Potion if possible.
- Morde has no cc, core 3 and a
Hexdrinker is what you should get against him.
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,.-~*´¨¯¨`*·~-.¸-(
Nasus)-,.-~*´¨¯¨`*·~-.¸
- Many
Nasus players tend to farm
Siphoning Strike early and risk auto attack harassment. Harass him as much as possible and let him pay with blood for his
Siphoning Strike farm.
- If
Nasus uses
Wither on you, don't fight him if he is not in auto attack range, run away and if he gets to auto attack range fight him and if you would die in a longer trade, continue running away.
- Try to avoid fighting him in
Spirit Fire, the AoE reduces your armor.
- Don't forget that he will recieve a large amount of health with his ultimate
Fury of the Sands
- You want to kite him just like
Garen, so early phage is usefull against
Nasus. Besides that the standart core is enough.
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,.-~*´¨¯¨`*·~-.¸-(
Nunu & Willump)-,.-~*´¨¯¨`*·~-.¸
Nunu & Willumps
Ice Blast has a cooldown of 6 seconds and a range of 550. Try to stay out of this range if you don't want to fight.
- Harass him out of the bush like explained in trick 4). You need to harass much, because
Nunu & Willump has a very strong sustain with
Consume.
- If he casts his ultimate
Absolute Zero move out, it deals massive amounts of damage, if you allready reached level 6 pounce out, you will escape in most cases.
- Early
Mercury's Treads will help you get rid of that e debuff from
Nunu & Willump. The standart core and core 3 can beat him, your decision depending on the enemy team.
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,.-~*´¨¯¨`*·~-.¸-(
Olaf)-,.-~*´¨¯¨`*·~-.¸
- Care if
Olaf is lowlife, his passive
Berserker Rage makes him really strong on low life. Shouldn't be a problem if you burst him down with takedown immediately.
- Try to dodge
Undertow, keep in mind that the axe gives him sight for a short time just like your traps. If he wants to pick up his axe again for the cooldown reduction, harass him.
- Avoid fighting
Olaf when he activated
Tough It Out.
- If you fight Olaf, always consider getting hit by
Reckless Swing, it is hard to avoid that.
- Early Phage and Tier 2 Boots +
Enchantment: Alacrity his what you want to build against
Olaf. With that you should be able to outfarm and outplay him.
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,.-~*´¨¯¨`*·~-.¸-(
Pantheon)-,.-~*´¨¯¨`*·~-.¸
- Don't crush his passive
Aegis Protection with takedown, make sure to harass him more than one time when this is active. Don't let him do many auto attacks, try to zone him out so he can't refresh
Aegis Protection that often.
- His
Spear Shot has a range of 600, try to give him atleast 1 auto attack for moving into range. A good
Pantheon could time this very mean so he can harass you and you can't. Fight him from the bush if that happens.
- Don't instantly burst out your abilities if he uses
Aegis of Zeonia on you, auto attack him and after you destroyed
Aegis Protection with an auto attack you burst out your skills. You do this because
Aegis of Zeonia refreshes aegiy protection.
- If he uses
Heartseeker Strike, pounce out of the AoE in the shortest way. If he uses
Aegis of Zeonia on you followed by
Heartseeker Strike, walk arround him.
- You should have no problem with pounce to escape from his ultimate
Grand Skyfall.
- Definetly get early
Ninja Tabi and some more armor,
Warden's Mail can be used it will delay the times he can block your attacks, so core 2 is what you build.
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,.-~*´¨¯¨`*·~-.¸-(
Poppy)-,.-~*´¨¯¨`*·~-.¸
- Keep in mind that you will do only half of your damage to her because of her passive
Valiant Fighter. So if she has 10% or less life, treat her like she has double of the amount of life she actualy has.
- Don't fight
Poppy for too long,
Paragon of Demacia will give her an advantage in longer fights. Also avoid fighting
Poppy if she activates
Paragon of Demacia.
- Attacking from the jungle is risky vs
Poppy, you don't want to get stunned from
Heroic Charge, so make sure theres alway room behind you in the line
Poppy stands to you.
- If
Poppy uses diplomatic imunity on you don't fight her, it will increase the damage she deals to you by 20/30/40 % wich is a huge buff. It has a duration of 6/7/8 seconds, and with pounce you should be able to get away.
- The standart core is most times enough to beat poppy.
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,.-~*´¨¯¨`*·~-.¸-(
Renekton)-,.-~*´¨¯¨`*·~-.¸
- Try to force
Renekton to use
Cull the Meek on your minions if possible, and only risk a fight because of harasment when this ability is on cooldown. [[cull the meek has a cooldown of 8 seconds. This will cut his sustain a little.
Renekton uses fury to improve his abilities, try to delay every fight a bit when he tries to engage, so he has less fury when the fight starts.
- Expect suprise attacks from
Renekton, he can move very fast over minions with
Slice and Dice
- Keep in mind that
Dominus gives him a massive amount of health, a magic damage AoE and 5 fury regeneration per second for 15 seconds and that this can turn a fight.
- The standart core and core 2 work against
Renekton, if you outplay him the standart core is better, if he outplays you core 2 is better.
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,.-~*´¨¯¨`*·~-.¸-(
Rengar)-,.-~*´¨¯¨`*·~-.¸
Rengar got in fact a free jump to you with his passive
Unseen Predator everytime he moves through a bush + 0.5 seconds after leaving it. Most
Rengars i've met so far tended to play really aggressive and i got suprised a few times when they attacked me right in the moment i arrived on the lane. So be careful.
- If
Rengar attacks you pounce away because his attack speed only lasts 3 seconds, then return to fight him, if he retreads early harass him, him but sometimes it is a trap. His armor and magic resistance buff from
Battle Roar also lasts 3 seconds.
- Even if your passive
Prowl grants you increased movement speed, avoid fighting
Rengar in the bushes, so he has nearly no chance to attack you, only with
Bola Strike wich got a range of 575. Some
Rengars i've met used this to harass me so make sure if
Rengar wants to attack when he uses this, because if not harass him.
- If Rengar uses his ultimate
Thrill of the Hunt run away if you could be sure that he wants to attack you. Many
Rengar players also use this to escape.
- Go for core 2 and pray that you can survive that massive early burst.
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,.-~*´¨¯¨`*·~-.¸-(
Riven)-,.-~*´¨¯¨`*·~-.¸
- Pounce away so the little AoEs from
Broken Wings won't hit you if
Ki Burst is on cooldown, if
Ki Burst is not on cooldown save your pounce to dodge this ability because it stuns you.
- Avoid fighting
Riven when her ultimate
Blade of the Exile is active, well, decide if you can take this :D You may try to dodge her
Wind Slash with pounce.
- She will have an advantage in the first few levels but only when she has [Q], [W] and [E], so harass her early in the time where she can't truly dominate, then you should get to level 6 without too much problems beside of gansks.
- The standart core should be enough to beat a
Riven, however if you struggle get core 2.
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,.-~*´¨¯¨`*·~-.¸-(
Rumble)-,.-~*´¨¯¨`*·~-.¸
- Dodge his
Electro-Harpoon if possible, it has a cooldown of 10 seconds but can be fired twice. Hide behind minions if you can't dodge it.
Rumble has alot of sustained magic damage with his flamespiter]. You will need probably a bit more health and magic resistance vs him. Unfortunatly his [[flamespiter has a range of 600 wich is longer than your auto attack range. If possible stay out of his range and farm until
Flamespitter is on cooldown and then you can harass
Rumble. [[Flamespitter] lasts for 3 seconds and has only a 6 second cooldown.
- If
Rumble uses his ultimate
The Equalizer move out of the affected areas as fast as possible, this will prevent a lot of damage if you react fast enough.
- Remember that
Rumble will deal additional magic damage with his auto attacks when he is overheated but at the same time he is silenced for 6 seconds.
- You can outplay a
Rumble, no doubt so the standart core should be fine, if you struggle against him go for core 3 with a
Hexdrinker
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,.-~*´¨¯¨`*·~-.¸-(
Shen)-,.-~*´¨¯¨`*·~-.¸
- Track his passive
Ki Strike and deny fights when it is up so he may waste this extra damage on minions.
- His
Vorpal Blade has a range of 475 wich is lower than your auto attack range, so harass whenever possible, but react to his moves so he can't come near you. If
Shen attacks a minion with
Vorpal Blade he might want to restore health so move in auto attack range so you can harass him if he tries.
- Don't underestimate
Shen, he can absorb much damage in a fight.
- I know it is not that easy to dodge
Shens taunt [[shadow dash] if you have no pounce but try it.
- Warn your team when
Shen reaches level 6 so they know he could use
Stand United
- Use the standart core with early
Mercury's Treads against
Shen, if he stacks tons of armor u might think about a
The Brutalizer.
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,.-~*´¨¯¨`*·~-.¸-(
Shyvana)-,.-~*´¨¯¨`*·~-.¸
- Shyvana has no natural CC, but she can get really fast with her [W]
Burnout, but if you always react to her moves she shouldn't be able to get near you.
- Allthough you will harass her as much as possible and she can't really harass back, don't underestimate her, she could deal much damage early vs you, later she should have less farm because you can zone her out easily.
- You can see if her ultimate
Dragon's Descent is ready from her fury bar, if it is full she can use it.
- Dodge
Flame Breath if possible and if it hits you delay a fight because it will reduce your armor and increase her damage to you.
- Shyvie is really fast so getting early Tier 2 boots is not a bad idea. The standart Core should be fine, if you struggle, go for core 2.
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,.-~*´¨¯¨`*·~-.¸-(
Singed)-,.-~*´¨¯¨`*·~-.¸
- You should never get effected by
Poison Trail if he doesn't use
Fling on you. Try to stay out of his
Fling range wich is 125.
- Harass him as much as possible,
Singed is melee type and he can only get to you if he slows you with
Mega Adhesive.
- I used to counter
Singed with an early
Force of Nature, too bad it is removed (;_;). Whatever, get early
Mercury's Treads or
Boots of Swiftness with
Enchantment: Alacrity against him and phage, then get
Vampiric Scepter. If you want to get
Trinity Force later go for
Zeal after phage for the movement speed.
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,.-~*´¨¯¨`*·~-.¸-(
Sion)-,.-~*´¨¯¨`*·~-.¸
- Harass
Sion from the bush with trick 4) so he has less time to react with cryptics gaze. Also track the cooldown of this ability so you know when you can harass without the risk of getting stunned.
- Care for his ultimate
Cannibalism, the attack speed and lifesteal increase is brutal, don't fight him without
Ignite if possible.
- Care for
Death's Caress it explodes after 8 seconds if you can't destroy it.
Sion will have a little advantage early through
Enrageso don't let him get near you or you will take much damage.
- I think core 2 is the best way to build against an ad
Sion.
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,.-~*´¨¯¨`*·~-.¸-(
Talon)-,.-~*´¨¯¨`*·~-.¸
- Remember that
Noxian Diplomacy will reveal your position so don't try riksy suprise things if you are bleeding.
- You have to track the cooldown of cutthroat because it is a very effective gap closer vs
Nidalee, with the silence you can't immediately switch to cougar form or heal yourself.
Talons damage against you will also increase after he used cutthroat for 3 seconds.
- If a fight is really close
Talon can turn it his ultimate because you have to react to him because he is stealthed. If you want to fight him after a clos fight and he used ulti be careful and better allreaady prepare takedown.
- The standart core beats him, core 2 beats him but with less damage. Only go for core 2 if you struggle against
Talon.
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,.-~*´¨¯¨`*·~-.¸-(
Teemo)-,.-~*´¨¯¨`*·~-.¸
- Make sure to wait until the blind from
Blinding Dart ends until you attack
Teemo with takedown.
- If you reached level 6 only engage with pounce and swipe because he will shoot blindint dart at the beginning of a fight.
- Stay out of range of
Teemo, the range of
Blinding Dart is 680 but if
Blinding Dart is on cooldown you can harass him because
Teemos attack range is only 500 so you have a slight range advantage and if you do it right he can't harass back.
Teemo will place his
Noxious Trap on common spots, if possible use pounce about walls to avoid trapping into it.
- Early
Mercury's Treads with
Enchantment: Alacrity and
Phage will get you this anyoing goddamm yordle. This lane is usualy one of the most anoying lanes for
Nidalee.
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,.-~*´¨¯¨`*·~-.¸-(
Tryndamere)-,.-~*´¨¯¨`*·~-.¸
- Harass as much as possible.
- Make sure to use
Ignite when he uses his ultimate
Undying Rage time it right and he will die immediately after
Undying Rage ends unless he got
Heal or
Cleanse ready. After you used
Ignite pounce away so he has no chance of finishing you while
Undying Rage is active.
- Keep in mind that critical strikes will reduce the cooldown of
Spinning Slash by 2 seconds.
- Get Core 2 against
Tryndamere and you should do fine.
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,.-~*´¨¯¨`*·~-.¸-(
Udyr)-,.-~*´¨¯¨`*·~-.¸
- Harass
Udyr as much as possible, he is completly based on melee attacks so react to his moves and he won't get near you.
- If
Udyr uses
Blazing Stampede don't get caught cause you don't want to get stunned, pounce away if necessary. If he retreads continue harassing.
- Early
Phage and tier 2 boots will definetly win you this lane if you dont get ganked 24/7.
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,.-~*´¨¯¨`*·~-.¸-(
Urgot)-,.-~*´¨¯¨`*·~-.¸
- [Urgot]]s auto attack range is 425 wich means you should be able to harass him without getting auto attacked by him.
- Dodge his
Acid Hunter and most important dodge his
Noxian Corrosive Charge so you can dodge
Acid Hunter.
- Try to take down his
Terror Capacitor so his auto attacks and
Acid Hunter won't slow you.
- The standart Core should beat him.
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,.-~*´¨¯¨`*·~-.¸-(
Vladimir)-,.-~*´¨¯¨`*·~-.¸
Vladimirs auto attack range is 450, you should be able to harass him without fearing auto attacks.
- Try to track the cooldown of
Transfusion so you can harass him without getting hit by
Transfusion, it is pretty anoying because it doesn't have any costs so expect
Vladimir to spam this, wether to heal himself on minions or to harass.
- If you want to chase
Vladimir avoid his
Sanguine Pool, it will slow you down.
- Remeber that his ultimate
Hemoplague will increase the damage you take from ALL sources by 12% for 5 seconds.
- Use
Ignite early if you want to kill him because it will reduce all heals and regenerations he gets and he always gets healed when he fights.
- Go for Core 3 with a hexdrinker against
Vladimir. You may also get even more MR.
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,.-~*´¨¯¨`*·~-.¸-(
Volibear)-,.-~*´¨¯¨`*·~-.¸
- Safe
Ignite until his passive
The Relentless Storm activates. This will reduce the amount of heal he gets massively and he is still killable.
- Avoid getting caught by
Thundering Smash, this will give him the chance to use all of his abilities on you and will cause much damage in this "chain reaction".
Volibear deals magic and normal damage, a balanced build is best in my oppinion to counter him.
- As always harass whenever possible and you won't lose farm.
- Early Tier 2 Boots and
Phage should drag the advantage to your side, so you can easily outfarm and outplay him.
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,.-~*´¨¯¨`*·~-.¸-(
Warwick)-,.-~*´¨¯¨`*·~-.¸
- Don't get into the range of
Hungering Strike, or you will have problems vs
Warwick.
Warwick should have no chance vs you, he has no gap closer except his ultimate
Infinite Duress. Keep in mind that quicksilver slash will cancel
Infinite Duress.
- Try to stay about 50% life because if you have under 50% life he will sense you and will get bonus movement speed.
- Use the standart Core against
Warwick and then its all about outplaying him.
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,.-~*´¨¯¨`*·~-.¸-(
Wukong)-,.-~*´¨¯¨`*·~-.¸
- Harass
Wukong from the bush if possible to give him less time to react with
Nimbus Strike. If nimus strike is on cooldown try to harass as much as possible. Try to stay out of range of
Nimbus Strike if not necessary, the range is 625
- Stay more passive early, the
Nimbus Strike auto attack
Crushing Blow combo deals much damage early.
- Try to figure out how your enemy
Wukong uses
Warrior Trickster. If you can't a vison ward may be very helpfull against him.
- Avoid the MonkeyKingSpintoWin
Cyclone if possible.
- Get Core 2 against this guy and you should do fine.
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,.-~*´¨¯¨`*·~-.¸-(
Xin Zhao)-,.-~*´¨¯¨`*·~-.¸
- Same things like
Wukong. Harass
Xin Zhao from the bush so he has less time to react with
Audacious Charge. If
Audacious Charge is on cooldown try to harass as much as possible. Try to stay out of range of
Audacious Charge wich is 600.
- Keep in mind that
Xin Zhao will get bonus armor and magic resistance for 6 seconds after he got you with his ultimate
Crescent Sweep
- Better get Core 2 when laning against
Xin Zhao.
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,.-~*´¨¯¨`*·~-.¸-(
Yorick)-,.-~*´¨¯¨`*·~-.¸
- Stay out of the bush amd out of the range of
Omen of Famine wich is 550 if possible. If he casts any minions on you move into the bush and all created minions will completly lose aggro on you.
- Harass whenever possible.
- Care when you kill him and immediately run away if you did because his ultimae
Omen of Death could kill you beacuse he will try everything to get you because he is allready dead. If he casts this during a fight be aware that it will last 10 seconds, so if you can delay his death, sometimes it was a waste for
Yorick then.
- The standart core or core 3 works against
Yorick. Early Tier 2 boots and sustain will help you against him.
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,.-~*´¨¯¨`*·~-.¸-(
Zed)-,.-~*´¨¯¨`*·~-.¸
Zed can use his q to harass, in that case harass back when he tries to last hit, the lane should be even then. If he stays passive and uses it to farm wich he will lose his lane because he cant´t sit back and farm all creeps with it. So Whatever he does he will struggle against a good Nidalee that is also able to doge most of his Q´s
- You can easily counter him by getting some armor and damage, you will outsustain him anyway.
- If he uses his ulti wait till he appears and then pounce away, try to doge his abilities then because it will increase the damage of his ulti if he hits you.
- Dont come near his shadows so he cant harass you with his E.
- The standart core and also core 2 work against him.
,.-~*´¨¯¨`*·~-.¸-( Construction)-,.-~*´¨¯¨`*·~-.¸
28.08.2012 started to consrtuct Guide
01.09.2012 added Pros / Cons; Masteries; Runes; Summoner Spells; Abilities;
02.09.2012 added ability sequence to the abilities chapter; added Items - Introduction;
02.09.2012 finished the whole item section...now ill go to sleep ;D
03.09.2012 added Gameplay - early-, mid- and lategame goals and tasks
03.09.2012 added Gameplay - general tricks and combos
03.09.2012 added Gameplay - Teamfights
03.09.2012 started with Gameplay - vs. enemy toplaner
05.09.2012 added Dr. Mundo, Fiddlesticks, Fiora, Gankplank, Garen, Irelia, Jarvan IV, Jax, Jayce, Kayle, Kennen, Lee sin, Malphite, Master Yi, Mordekaiser and Nasus to Gameplay - vs. enemy toplaner
06.09.2012 added Nunu, Olaf, Pantheon, Poppy, Renekton, Rengar and Riven to Gameplay - vs. enemy toplaner
07.09.2012 finished the Gameplay - vs. enemy toplaner section
07.09.2012 changed some details and added The End
07.09.2012 published the guide
09.12.2012-11.12.2012 updated to season 3
12.12.2012 (dat date :D) Some improvements and changes made.
01.09.2012 added Pros / Cons; Masteries; Runes; Summoner Spells; Abilities;
02.09.2012 added ability sequence to the abilities chapter; added Items - Introduction;
02.09.2012 finished the whole item section...now ill go to sleep ;D
03.09.2012 added Gameplay - early-, mid- and lategame goals and tasks
03.09.2012 added Gameplay - general tricks and combos
03.09.2012 added Gameplay - Teamfights
03.09.2012 started with Gameplay - vs. enemy toplaner
05.09.2012 added Dr. Mundo, Fiddlesticks, Fiora, Gankplank, Garen, Irelia, Jarvan IV, Jax, Jayce, Kayle, Kennen, Lee sin, Malphite, Master Yi, Mordekaiser and Nasus to Gameplay - vs. enemy toplaner
06.09.2012 added Nunu, Olaf, Pantheon, Poppy, Renekton, Rengar and Riven to Gameplay - vs. enemy toplaner
07.09.2012 finished the Gameplay - vs. enemy toplaner section
07.09.2012 changed some details and added The End
07.09.2012 published the guide
09.12.2012-11.12.2012 updated to season 3
12.12.2012 (dat date :D) Some improvements and changes made.
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,.-~*´¨¯¨`*·~-.¸-( Change Log)-,.-~*´¨¯¨`*·~-.¸
Nothing happend here... :)
Well, this was my first guide, i've put a lot of time into it so i would be happy if you take some time to read the guide before you vote. Also keep in mind that i am not a native english speaker, so if you find any spelling or grammar or vocabulary mistakes please tell me, i will change them then :) If you have any Questions, suggestions or ideas how i could improve this guide please tell me. If you liked this guide i am glad, i just wanted to share my way of playing her. I won't have that much time in a month because i will study biomathematics, so don't be rude if i update it instantly :D
lolucantseethis
Special thanks to:
- jhoijhoi for her amazing "making a guide" guide. This guide wouldn't exsist without her tricks and help^^
- Everyone who made a
Nidalee guide because i've read many of them until i was able to play her like i do.
- All enemies i've ever had on toplane that made me learn rofl :D
- FreshMcHam (EUW) for making some screenshots (hes the olaf)
- Benevolent Liar (EUW) for making some test matches
lolucantseethis


written by AWildNidAppears from EUW, have fun on top... :D
A gameplay from me, 5 pre vs 5 pre, normal game. It is commented in german.
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