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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Cho'Gath
Ideal
Strong
Ok
Low
None
|- Introduction -|
First of all I'm Phemeth (changed nickname from BerserkerSoul) a medium player in League of Legends classified in Diamond V division in EUW server. However I can say I have a great experience with

Let's begin introducing this big guy


This Champion is a melee AP bruiser naturally tanky due to





I divided the Guide into Three parts:


P R O S |
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+ Tons of Damage + Great duellist + Good AoE + ![]() + Great pusher + Very durable + Burst damage combos |
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P R O S |


C O N S |
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- Vulnerable through Early Ganks - Vulnerable when ![]() - Squishy early game - No Escape Mechanisms - No Natural Crowd Controls |
![]() |
C O N S |


|
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|
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Alternative: Offensive Rune Page

Runes




Greater Mark of Magic Penetration flat Magic Penetration which improves your damages and synergize with your penetration oriented build. You should be able to do almost true damage on every champion with a pair of
Sorcerer's Shoes and an
Haunting Guise.
Greater Seal of Scaling Armor scaling Armor will help you mitigate damage from Auto Attacks by APs or Mid AD assassins brust in lane while helping you survive in Team Fights.
Greater Glyph of Scaling Ability Power AP per level is what you need to improve your late game damages. It synergies well with
Blast and Magic Penetration items.
Greater Quintessence of Ability Power Percentage Movement Speed. Early AP will improve your early game sightly improving your harass and Shield generation. Remeber you will be permanently camped by the enmy jungler so keep on warding and keep low Health the enemy Mid laner.

Other Viable Runes
There are no Marks except





Seals
Runes



Greater Seal of Scaling Health Health per level could be a good idea if you plan tanking more magic damage than physical.
Gylphs
Runes



Greater Glyph of Scaling Magic Resist Magic Resist per level is great, improving your late-game Magic Resistance will reduce damage received by APs when they are more dangerous.
Greater Glyph of Magic Penetration flat Magic Penetration a berserker choice. Reducing Magic Resist to zero is awsome, but risky since you will be able to tank less magic damage and you will generate less Shield form minions.
Greater Glyph of Scaling Cooldown Reduction improve your Cooldown reduction up to 15% allowing you to spam more late game.
Quintessences
Runes



Greater Quintessence of Movement Speed Movement Speed is a great pick on
Mordekaiser as it scales really well trough the game, but it's nto as effective as other picks early on.
Greater Quintessence of Magic Penetration berserker choice. It's a great pick in a full Magic Penetration rune page, but it's inferior to
Greater Quintessence of Ability Power in any other rune set.
Alternative: Full Penetration Rune Page
Runes





There are few Summoner Spell that you need and a lot of summoner's spells you needn't. Most of times the best combination will be




Viable Summoner's Spells
Exhaust
|
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I saw some Morde using this skill so I added this to the list. It could be helpful on one versus one or when you want to lock down the enemy AD carry or surive enemies' burst combos.
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Flash
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I'm absolutely for this spell. It takes a long Cooldown but allow you to pass through short walls to escape ganks moving toward the cursor current position for 400 units. The best Summoner Spell. It's Cooldown may be reduced with
![]() |
Ghost
|
![]() |
This is a great spell for Top / Bot lanes with a lower Cooldown than
![]() ![]() |
Ignite
|
![]() |
Ignite is a single target spell which deals (50 + 20 × level) true damage and reduces Health received by all fonts by 50% over 5 seconds. It's the best Summoenr Spell pick along with
![]() ![]() |
Teleport
|
![]() |
Teleport is what you need to come back faster to the battlefield. It has 300 seconds of Cooldown. You can use it on any non champion ally unit including
![]() ![]() ![]() ![]() |
Other Not Viable Spells

Now we'll talk about


Right after maxing out






Iron Man (Passive)
It's your passive skill one of the best of the game. Your champion is tank-like when he gets this passive up. We'll call this skill "Shield". Your Shield is located under your Health bar where should be located your mana bar. You could charge it using your four skills or with Ghsot Pet auto attacks.
Unfortunately hitting minions return only 17,5% of damage done as Shield. However hitting champions mean you'll get 35% of the damage done after the Magic Resist mitigation so you could get more Shield hitting a minion than a tank champion.
Your Shield is like extra life so it benefit from Armor and Magic Resist's damage reductions, but it's better because if you get hit by skills which damage is based on current, maximum or missing Health you'll receive the same damage you should get without the Shield so you can mitigate the damage received. The biggest problem is that it decays by 3% of it's maximum amount per second.
A balanced build focused on keeping



Mace of Spades
Health Cost: 25 / 32 / 39 / 46 / 53 health
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Single Target Magic Damage: 132 /181.5 / 231 /280.5 / 330 + (66% Ability Power) + (165% Bonus Attack Damage)
Multi Target Magic Damage: 80 / 110 / 140 / 170 / 200 + (40% Ability Power) + (100% Bonus Attack Damage)
Range First Target: 125
Radius Secondary Targets: 600
It's your late-game skill. With a low Cooldown and a good AP Ratio (40% Multi Target and 66% Single Target) it's a great damage skill which converts all the damage done with the basic attack into magic damage including Spell Blades. It also scales with AD (100% Multi Target and 165% Single Target).
It's a basic attack modifier, which resets the attack timer allowing








- The first is a Multi Target effect which target the first enemy hit and up the three nearest units to the target's position (400 bounce range) dealing moderate magic damage. You can use this effect to last hit more minions at once when
Siphon of Destruction isn't up or to harass your enemies in lane when they'll get closer to last hit minions.
- The second is a Single Target effect which deals awesome magic damage to a single enemy target when it's alone. This is your only way to proc
Rylai's Crystal Scepter and Spell Vamp with full effect so be sure to use this second effect as much as possible.

Creeping Death
Health Cost: 26 / 32 / 38 / 44 / 50 health
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Armor & Magic Resist Bonus: 10 / 15 / 20 / 25 / 30
Magic Damage Per Second: 24 / 38 / 52 / 66 / 80 (+20% Ability Power)
Maximum Magic Damage: 144 / 228 / 312 / 396 / 480 (+120% Ability Power)
Range: 750
Could Radius: 250
It's your mid-game skill. A nice AP Ratio (20% Ability Power) and a nice damage per second. The increase of Armor and Magic Resist let the target absorb more damage. The Cooldown could seem very long, but if maxed you can put your cloud of metal for 6 seconds every 12 seconds. It has different uses.
It can be thrown on an allied champion, minion or pet, so you can use it on your



This skill is wonderful! I like the heavy AoE damage which proc Spell Vamp with diminished effect and keeps your Shield up while you are fighting enemy champions. During laning phase you could target the second melee minion of the incoming weave in order to get a bit of Shield before extending through lane. An other underestimate usage is targeting minions when you are escaping through a lane, consequently this will slow and lightly damage your chasers owe to


This skill is a defensive skill, but it has the best damage so use it to take Health advantage fighting the enemy champion among his minions. You can use Alt + W to use the skill on yourself, but be careful if you do this when you are moving and you have a Ghost pet to control.

Siphon of Destruction
|
![]() |
Mordekaiser damages enemies in a cone in front of him, dealing 70 / 115 / 160 / 205 / 250 (+60% of ability power) magic damage.
|
Cooldown: 6 / 6 / 6 / 6 / 6 seconds
Health Cost: 24 / 36 / 48 / 60 / 72 health
Magic Damage: 70 / 115 / 160 / 205 / 250 (60% Ability Power)
Range: 700
It's your early-game skill. With a fixed low Cooldown and a sweet basic damage it's your main harass tool. It's first aim is to farm from distance the second is to heavily harass your opponent the third is to instantly gain tons of Shield. Every time you use

It's a conic skill which instantly damages all enemies under the template which is just few units longer than you can see. It's easy to harass your lane enemy, but do never forget to farm. Moreover lv 1 and 2 of this skill are really bad, especially level one, so do not spam it. When you'll get


Don't be greedy with this skill because you are vulnerable to early gank in every lane so be sure to get



Keep buying




Children of the Grave
Health cost: No cost
Cooldown: 120 / 105 / 90 seconds
Initial Magic Damage: 12 / 14.5 / 17% + (2% per 100 Ability Power)
Magic Damage Per Second: 1.2 / 1.45 / 1.7% + (0.2% per 100 Ability Power)
Range: 850
Leash Range: 1125 (estimate)
It's your ultimate, one of the best ability in the game. The Cooldown isn't too long and it has no cost. It deals a percentage of Health as magic damage cursing the target with a DoT, in addition if the target is killed when he the it is still cursed







During laning phase



When you use your combo with






The game is a living thing so you should dynamically chose items in order to react to your champion's needs. I think choosing an item or an other changes the future team fights. If your champ in the next fight should die, adding a new item could change the result of the skirmish. You have to learn what your


Starting Items
![]() ![]() ![]() ![]() ![]() |
Boots Start |
![]() ![]() |
Doran's Shield Start |
![]() ![]() ![]() ![]() ![]() ![]() |
Cloth Armor Start |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Sustain Start |
- Boots Start is the standard start granting you 25 bonus MS and 600 Health over 60 seconds. This helps you to escape ganks, dodge skillshot and satying alive for the very early game. In addition it speeds up your build allowing you to rush
Sorcerer's Shoes.
- Doran's Shield Start is a safe pick agaisnt passive laners who doesn't need to land skillshots for their combos and uses a lot of auto attacks. The block passive combined with
Block and
Unyielding makes you almost immune to auto attacks. The Health regen will worth more than 3
Health Potion from Boots Start if you manage to stay alive until 8:20 minute mark. The Health bonus helps you survive burst damage. The 150 Health over 15 seconds from
Health Potion will help you survive when your Health bar will drop too low. Sell it only when you'll seriously need the item slot for 220 Gold.
- Cloth Armor Start is more effective when you are going to face AD Mid and Jungle or you want just to survive lane agaisnt an AD assassin without any jungler's help. Upgrade
Cloth Armor into
Seeker's Armguard for laning phase than when you'll need to get
Zhonya's Hourglass.
- Sustain Start is a really outdated start, which is not really viable anymore due to lack of a meaningful upgrade for
Rejuvenation Bead. It's a really safe start giving you the
Doran's Shield's sustain over time, along with 600 Health over 60 seconds and 2
Stealth Ward for lane coverage. Get it if you really fear the enemy jungler's gank and you want to just be safe and farm all day long.

Core Items
|
The first thing you should get after Spell Vamp is damage. Since ![]() ![]() ![]() ![]() ![]() |
|
A great alternative to ![]() ![]() ![]() ![]() ![]() |
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A good alternative to ![]() ![]() ![]() ![]() |
|
The Spell Vamp is a must on ![]() ![]() ![]() |
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An excellent Early game item. It gives all stats you need Health to resist burst damages, a bit of AP and Magic Penetration which is the best stat for early game. You can get it after ![]() ![]() ![]() |
|
This item is awesome combined with ![]() ![]() ![]() |
|
A powerful item on ![]() ![]() ![]() ![]() ![]() |
|
It's a situational items which becomes mandatory while facing AD assassins such as ![]() ![]() ![]() |

Fifth & Sixth Items
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A Balanced Advanced item. It has cheap total cost, but the recipe is expensive. It gives a great amount of Magic Resist, a good amount of AP and a unique passive aura debuff, which reduce enemies champions' Magic Resist by 20 in a medium range of 700 units. Good against APs, great if played in a team which does heavy magic damages. Every balanced team should get this item for it's benefical aura. |
|
A Defensive Legendary item. It's a cost efficent item which grants a good amount of Health and Magic Resist. It gives a Spell Shield which block the first incoming spell on your champion and grant a massive amount of Health regen for 10 seconds. In addition if tsustain through and a lot of Magic Resist. It's a perfect choice while facing AP mages who rely on their first spell hit in order to land their combos. |
|
An Offensive Legendary item. This item has an high cost which increase your CDR. Moreover it gives your Morde a huge amount of AP and a great Active. The Active deal 15% of the maximum target's Health as magic damage and amplify magic damages taken by target by 20% for 4 seconds. It synergies well with ![]() |
|
A Defensive advanced item. It is a low cost item, which grants an good amount of Armor and low amount of Magic Resist, furthermore it allow you to resurrect after 2 seconds of Invulnerability with 30% of your maximum Health (Cooldown 300 seconds). Excellent if enemies are focusing you, moreover while you are resurrecting you can still control your Ghost pet. Using it to keep champions away you can save your life and help your team to dominate the fight. |
|
An Offensive Legendary item. A low cost item which gives a nice boost of AP and huge CDR. It's a situational item owe to his Passive which applies Grevious Wounds (50% healing reduction from all sources) every time you hit an enemy with less than 40% Health with magic damage for 4 seconds. The magic damage applied by items such as ![]() ![]() ![]() ![]() ![]() |
|
An Offensive Legendary item. An high cost item which increase your AP sightly. This gives you the best amount of it you can get by a single item. In addition it's passive give the owner an extra amount of AP equals to 30% of his total AP. Nothing else is better than a ![]() ![]() |
|
A Defensive Legendary item. It has an average cost. A big amount of Armor and Health. It's passive helps a lot against auto attack based champions: every time you get hit by champion's basic attacks reduce the Attack Speed of the enemy champion by 15% for 1.5 seconds and his movement speed by 10%. The active do the same thing of the passive on a small area (500 Range) slowing by 35% for an an amount of seconds equals to 1 per 200 Armor + Magic Resist. Great for escaping. |
|
A Defensive Legendary item. This is an average cost item. This gives a bit of all you need to survive: Health, Health regen, Magic Resist and Cooldown reduction. In addition the Passive improve all your healing received by 20% including Spell Vamp, Health Regen and ![]() |
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An Offensive Legendary item. A cheap item which improve your CDR sightly and gives you a good amount of AP. In addition it gives a movement speed buff and an active, Hunt, which explore the area near your champion and reveal nearby enemies (Cooldown 120 seconds). You should pick this item over ![]() |
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An Offensive advanced item. This is a very low cost item. As I already said basic Morde's basic skills damages are good so improving them is the best way in order to deal more damages. It synergise well with ![]() ![]() |
|
A Balanced Legendary item. This is an high cost item. This item has a cheap recipe cost, but is built from high ![]() ![]() ![]() |

Twisted Treeline Items
The best way to approach Twisted Treeline is to get a Defensive or Balanced item and then an Offensive one. In most cases playing a balanced

Get a






Accordingly to situation you can swap you





The following items are unvaible on Twisted Treeline:



If you feel like a badass just take a





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An Offensive Legendary item. It's a nerfed version of ![]() |
Hextech Sweeper
|
|
A Defensive Legendary item. Let's see it's good item which gives a bit of Armor, Health and Mana along with a big amount of Cooldown reduction which helps a lot. The Active is a mist which help you check the bushes without any risk. In addition its Passive reveal Traps such as ![]() |
|
A Balanced Legendary item. It's a cost efficient item which gives a huge amount of Armor along with a bit of APn and Tenacity. It's a perfect choice when your enemies have a balanced mix of damages or when you need the Tenacity stat. It's built from ![]() |
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A Balanced and Advanced item. This item is the Twisted Treeline version of ![]() ![]() ![]() |

Spell Vamp Item
|
|
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In ![]() ![]()
|
|



L E V E L S 1 | 6 |
Early GameIn the Early game your damages aren't enough to directly face to face your enemy so try to last hit minions and harass your enemy with your ![]() If your Wraith are up and your jungle isn't near take that camp after pushing your lane. Try to leave them to your jungler if he goes for ![]() When you reach level 6 you'll be ready to face to face the enemy and defeat him. Moreover remember to fight near minions in order to charge your Shield with you area attacks, in addition do not sacrifice your ![]() If you are level 6 and the jungler comes to gank your lane you have to check the situation and decide whether to fight or flee. If they got tons of CC skills and gap closer such ![]() ![]() |
L E V E L S 1 | 6 |
|

L E V E L S 7 | 1 3 |
Mid GameNow farming minions should be easy so just keep harassing the enemy and when you can get the kill, do not forget to ward both bushes in Mid and the river in Top/Bot lanes with ![]() ![]() If you are playing Mid you can push the lane hard and when you could see the jungler is visible on the map, while your lane opponent is defending the tower go stealing Wraiths. You may get your Wraiths as well if you ask your jungler. If you are in Top/Bot lane be sure jungler is visible and when your lane opponents can't stop you go stealing Buffs. Although it could seem silly buffs are not bad on ![]() ![]() ![]() |
L E V E L S 7 | 1 3 |
|

L E V E L S 1 4 | 1 8 |
Late gameDuring the late game minions are so much easy to kills, that no explanation is needed. Your main resource of Gold should be champions, minions and jungle camps during free time. This is a summary of your skills amin focus:
|
L E V E L S 1 4 | 1 8 |
|

Farming Neutral Monsters
Wraith and
Lesser Wraith you just need to focus the
Wraith, use
Siphon of Destruction,
Creeping Death, and
Mace of Spades just before
Lesser Wraith dies then you may finish
Wraith with
Siphon of Destruction or Auto Attacks. Wraiths gives the best amount of EXP among minor neutral monsters, but they drop few Gold. Level Required 3+.
Giant Wolf and
Wolf the same for Wraiths, but
Wolfs are harder to kill and deals more damage then
Lesser Wraith while having one less monster to hit with your AoE spells. Wolfs gives a greater amount of Gold than Wraiths, but fewer EXP. Level Required 4+.
- Big Golem and
Golem they are pretty hard to kill for Morde, so I suggest being level 8 to clear these monsters camps, or just be sure to have a good amount of Shield up. Focus the Big Golem and kill him with basic attacks, E and W and Q, when the big one is gone you can focus the
Golem using your Q with full effect and maybe E again. Level Required 5+.
- Weight you can see this monster like an EXP and Gold resource to get when you jungler is not nearby, the best skill to farm this camp is
Mace of Spades sicne it's a solo monster. You may want to not use
Siphon of Destruction in roder to not waste Health. Level Required 8+.


Now you have to play the team fight with your role of0AD carry killer your strength relies in your burst damage and if you keep close to the AD carry you'll certainly be able to shut him down with

You have to rely on your team mates because you need team play in order to make your job. Although your aim is to kill the ADc don't be afraid to use your ultimate to finish off other enemies, unless that is the support because a Ghost Utility Support such as






However remember that you can curse someone with a lot Health in order to survive a gank. Getting a kill is more important than getting a good Ghost. If you get a tank Ghost you can still use it to push a turret, if you get an AP, it will share with you his high AP statistic, if you kill an AD you can melt their team.
In conclusion what's your role and what you need to do? You need to deal as much damage as possible in the best way possible without dieing taking only risks ony you can afford. In teamfights cast





Wards are the most important purchase you can get. You should never back to lane without at least a

In addition if you back to base and have a free slot during mid-late game getting a

Do never give up to wards even if you could get an important item such as


Do not leave your base if you can't ward the following strategic points:
Blue Team
- Mid Lane: Both Side Bushes.
- Top Lane: Top river Bush.
- Bot Lane: Dragon (and Bot Tri-Bush if your midder is not warding the bottom-right side Bush).
Purple Team
- Mid Lane: Both Side Bushes.
- Top Lane: Baron Nashor (and Top Tri-Bush if your midder is not warding the top-left side Bush).
- Bot Lane: Bot river Bush.




Your Ghost pet is like a champion, but he's better. He gives you 20% of AD and AP of the champion killed and takes 75% Health, AD and AP from your adjusted statistics. The Ghost is controllable, can't use active spells, but uses all passive skills and passive items of the killed champion, except toogle and semi-toogle on-hit skills passive such as




You can control your Ghost champion pressing the Alt key and using the right click of the mouse or pressing the R of your keyboard as any other controllable clone such as






Your leash range is long about 1150 units and if the distance between you and your Ghsot pet exceeds that leash it gets teleported to

Remember a Ghost pet is a Champion so it can be focused by spells like



Stasis Active effect (from




There are few champion which counter your ultimate directly. However there are several other minior counter mechanism which may save the target. In this section I'll explain as many champion abilities and items as possible that could prevent the death of

Main Counter Abilities
Karthus,
Zyra and
Kog'Maw if these guy die while cursed you shall wait the end of their passives to get the Ghost.
Zilean's
Chronoshift and
Guardian Angel resurrect the champion cursed champion you don't get any Pet.
Anivia will not die when she drops below 0 Health due to her
Rebirth so you should kill her a second time if you want the Ghost.
Quicksilver Sash and
Mercurial Scimitar will cancel the curse when activated.
Kayle's
Intervention make someone completely invulnerable to damaging spells including your
Children of the Grave.
Poppy's
Diplomatic Immunity make your ultimate being ignored if you are not the target.
Tryndamere's
Undying Rage makes him immune to death. His Health wouldn't goes under 1 point and you should save your
Ignite and use it 3 seconds after the ultimate cast when he'll try to escape.
Sivir's
Spell Shield,
Nocturne's
Shroud of Darkness and
Banshee's Veil are Spell Shields which make the owner immune to the first spell which hits him. Use
Siphon of Destruction to pops these Shields before ultimateing them.
Shaco's
Hallucinate,
Wukong's
Warrior Trickster and
LeBlanc's
Mirror Image could make you waste your ultimate. Don't waste it on a clone or you'll get no Ghost.
Hexdrinker and
Maw of Malmortius protect the owner from 250/400 magic damage. Harass until the effect activates wait 5 seconds to use your finishing combo or break it off with a full skill rotation.
Yorick's
Omen of Death preventing you form getting the Ghost until the resurrection time expires.
Elixir of Fortitude and
Health Potion these items can counter your damage healing the cursed champion.
Zac's
Cell Division makes you unable to get a Ghost from
Zac. When he will die
Children of the Grave will disappear and even if you kill him in few seconds after casting it you will get no Ghost.
Aatrox's
Blood Well act like a
Guardian Angel making you waste your debuff.
Minor Counter Abilities

Here I'll write best questions about
Mordekaiser and this guide and the best possible answers.
- How Magic Penetration and Magic reduction work? By Common Question
Spoiler: Click to view
- Will On-hit effects trigger on a Ghost's autoattack? By xcd222
Spoiler: Click to view

- How Magic Penetration and Magic reduction work? By Common Question

- Will On-hit effects trigger on a Ghost's autoattack? By xcd222


Lolking profile: http://www.lolking.net/summoner/euw/29179911
Elophant profile: http://www.elophant.com/league-of-legends/summoner/euw/29179911
This is the my score at the end of Season 3:

I played


- 10/26/14 Guide Republished due to a mobafire bug.
- 10/26/14
Azir Added to Mid match ups section.
- 06/19/14 Guide updated.
- 04/05/14
Vel'Koz Matchs up added.
- 02/23/14
Yasuo,
Xerath and
Lulu Matchs up added.
- 12/30/13
Tristana and
Vladimir Matchs up added.
- 10/03/13 Layout updated, banners added.
- 07/29/13
Master Yi Match up edited.
- 07/29/13
Aatrox Added to Mid match ups section.
- 07/21/13
Jayce Added to Mid match ups section.
- 07/21/13 Mid Match ups section updated.
- 06/06/13 Ghost pet section updated.
- 05/13/13 ARAM and The Crystal Scar builds added.
- 05/12/13
Lissandra and
Master Yi Added to Mid match ups section.
- 04/28/13 Added
Twin Shadows to items section.
- 04/14/13 Added FAQ about Ghost's on-hit effects.
- 04/07/13 Children of the Grave vs All updated.
- 03/27/13
Elise and
Karma Added to Mid match ups section.
- 03/27/13
Viktor Added to Mid match ups section.
- 03/13/13 Added alternative Utility masteries.
- 03/01/13 Added Warding Section.
- 02/26/13 Word spelling corrected.
- 02/15/13
Lee Sin and
Kayle Added to Mid match ups section.
- 02/15/13 Added Mid match ups section.
- 02/13/13 Modified the Skill Sequence, added the related FAQ, new sections Added.
- 02/13/13 The guide has been completely updated.
- 02/08/13 Item section modified.
- 02/08/13 Added Summoner's Rift Top and Solo Bot Builds.
- 12/24 Item section modified.
- 12/24 Added
Liandry's Torment to items section.
- 12/23 Build Updated.
- 12/23 Added
Zhonya's Hourglass to items section.
- 12/20 Removed
Runic Bulwark from viable items.
- 12/20 Added
Spirit Visage from viable items.
- 12/20 2 Masteries points moved from
Hardiness
and
Resistance
to
Relentless
.
- 12/08 Build adapted to Season 3.
- 11/04 Added Twisted Treeline item section.
- 11/02 3 Masteries points changed from
Mental Force
to
Brute Force
.
- 11/01 Improved coding.
- 10/28 2 Masteries points changed from
Honor Guard
to
Resistance
and
Initiator
.
- 08/27 Build name edited.
- 08/20 Added FAQ about
Deathfire Grasp.
- 08/15 2 Masteries points changed from
Indomitable
to
Initiator
in order to improve Movement Speed.
- 08/15 Added FAQs.
- 08/15 Guide Published.
- 10/26/14

- 06/19/14 Guide updated.
- 04/05/14

- 02/23/14



- 12/30/13


- 10/03/13 Layout updated, banners added.
- 07/29/13

- 07/29/13

- 07/21/13

- 07/21/13 Mid Match ups section updated.
- 06/06/13 Ghost pet section updated.
- 05/13/13 ARAM and The Crystal Scar builds added.
- 05/12/13


- 04/28/13 Added

- 04/14/13 Added FAQ about Ghost's on-hit effects.
- 04/07/13 Children of the Grave vs All updated.
- 03/27/13


- 03/27/13

- 03/13/13 Added alternative Utility masteries.
- 03/01/13 Added Warding Section.
- 02/26/13 Word spelling corrected.
- 02/15/13


- 02/15/13 Added Mid match ups section.
- 02/13/13 Modified the Skill Sequence, added the related FAQ, new sections Added.
- 02/13/13 The guide has been completely updated.
- 02/08/13 Item section modified.
- 02/08/13 Added Summoner's Rift Top and Solo Bot Builds.
- 12/24 Item section modified.
- 12/24 Added

- 12/23 Build Updated.
- 12/23 Added

- 12/20 Removed

- 12/20 Added

- 12/20 2 Masteries points moved from



- 12/08 Build adapted to Season 3.
- 11/04 Added Twisted Treeline item section.
- 11/02 3 Masteries points changed from


- 11/01 Improved coding.
- 10/28 2 Masteries points changed from



- 08/27 Build name edited.
- 08/20 Added FAQ about

- 08/15 2 Masteries points changed from


- 08/15 Added FAQs.
- 08/15 Guide Published.
I'd like to Thanks:
- jhoijhoi for her break lines and guide which taught me How to Make a Guide;
- Unforgiven for his old guide which taught me how to play Morde How to build a Succesful Mordekaiser;
- LoLWiki for his additional information. A Wiki opened to all players of League of Legends;
- LiLStormcloaK for his review of this guide. His Review Shop;
- YourSpineIsMine and Lucorian5 for their review of this guide. Their Review Shop.
I really enjoyed writing this build so I guess you'll like it. I'd like to talk about it, so that I could improve this guide and my
Mordekaiser.
Thanks for reading. Phemeth.

Thanks for reading. Phemeth.
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