Code:
[img=http://i.imgur.com/jurIVEz.png width=800]
[columns]
[nextcol width=80]
[nextcol] [img=http://i.imgur.com/Jbcpxa4.png hieght=150 width=150]
[nextcol width=80]
[nextcol]
1. [goto=1][color=#f68727]A Brief Introduction[/color][/goto]
2. [goto=20][color=#f68727]Pros & Cons[/color][/goto]
3. [goto=2][color=#f68727]Rune Setup[/color][/goto]
4. [goto=4][color=#f68727]Spell Choices[/color][/goto]
5. [goto=5][color=#f68727]Skill Explanation[/color][/goto]
6. [goto=6][color=#f68727]Build Paths[/color][/goto]
[nextcol width=20]
[nextcol]
7. [goto=7][color=#f68727]Laning Breakdown[/color][/goto]
8. [goto=8][color=#f68727]Objective Strategy[/color][/goto]
9. [goto=9][color=#f68727]Teamfights[/color][/goto]
10. [goto=10][color=#f68727]Matchups[/color][/goto]
11. [goto=11][color=#f68727]Hall of Fame[/color][/goto]
12. [goto=12][color=#f68727]Conclusion[/color][/goto]
[/columns]
[img=http://i.imgur.com/xFnM8Vj.png]
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50][anchor=1]
[nextcol]: Look for this icon throughout the guide! It will always be accompanied by interesting info! [/columns]
[img=http://i.imgur.com/xFnM8Vj.png]
[img=http://i.imgur.com/zuDkRjm.png width=800 height=300]
[center][url=https://discord.gg/ubXpKHe]Join my new Discord Server![/url][/center]
[size=20][center]REWORK ALERT! GUIDE WILL BE UNDER CONSTRUCTION FOR A WEEK OR TWO! :D[/center][/size]
[columns]Hello, and welcome to my Pantheon guide! My current summoner name is [color=#ef6d45]Swuft[/color], and I've been playing [[pantheon]] off and on since Season 2. I am currently ranked [color=#ef6d45]Diamond 5[/color] in SoloQ, and I had a combined[color=#ef6d45] 65% winrate[/color] with Pantheon over the past 3 ranked seasons.
I credit [[pantheon]] as being the one champion that helped me climb out of low silver/high bronze. This guide is intended to help others do the same. We all know what it feels like to be stuck at a certain rank, and I am confident that [[pantheon]] can help get you over that hump and to the next level like he did for me![/columns]
[center][columns]
[nextcol][center][icon=pantheon size=60][/center]
[nextcol width=20]
[nextcol width=100][center][icon=Mortal Will]
[icon=Comet Spear] [icon=Shield Vault] [icon=Aegis Assault]
[icon=Grand starfall][/center][/columns][/center]
[columns][[pantheon]] is a high damage [color=#ef6d45]AD Caster[/color] who specializes in skewering his opponents and snowballing fast. A high poke laning phase combined with strong engage helps make him one of the most oppressive and dangerous laning champions in the game.
Many people believe that [[pantheon]] is best suited to the jungle, so you rarely see him top anymore. I disagree with this view wholeheartedly. In the toplane, Pantheon can [color=#ef6d45]completely dominate opponents[/color] and is great at stalling for your team's hyper-carries to get rolling. With high targeted poke, a stun and a semi-global ult, he is a fun champion to play and can help get you out of your Ranked losing slump or even carry you to the next division like he did for me.
In this guide, I will go over the [color=#ef6d45]3 different builds[/color] I use on [[pantheon]] and give you as much advice and insight about him as I can. Please select which you want to see at the very top left corner of the guide. If you have any questions, feel free to leave them in the comments![/columns]
[columns]
[nextcol width=325][img=http://i.imgur.com/wSPjPSN.png height=125 width=325] [nextcol width=25]
[nextcol width=330][img=http://i.imgur.com/kNF37iW.png height=125 width=325]
[/columns]
[center][img=https://i.imgur.com/PgkeEcy.png height=125 width=325][/center]
[columns]
[nextcol width=10]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: This guide won the prize for best Toplane Guide in the [url=http://www.mobafire.com/league-of-legends/forum/news/winners-mobafire-2017-guide-contest-40586]S7 Mobafire Guide Contest[/url], a prize in the [url=http://www.mobafire.com/league-of-legends/forum/news/winners-mobafire-2016-guide-contest-38484]S6 [color=black]::[/color]Mobafire Guide Contest[/url], and a prize for fantastic visuals in the [url=https://www.mobafire.com/league-of-legends/forum/news/winners-mobafire-season-9-guide-contest-43127]S9 Mobafire Guide Contest[/url] as well! [color=black]::[/color]Thanks for all the support![/columns]
[center][goto=0][color=#ef410b]BACK TO TOP[/color][/goto][/center]
[img=http://i.imgur.com/RxnxO6w.png]
[anchor=20][img=https://i.imgur.com/ADEAzPr.png]
[center]Like all champions, [[pantheon]] has his strengths and weaknesses. Here are a few of the most notable pros and cons for the Unbreakable Spear. [/center]
[img=http://i.imgur.com/xFnM8Vj.png]
[columns]
[nextcol width=100][center][b][color=green]The Good[/color][/b][/center]
[center][icon=recovery size=40][/center]
[nextcol width=20]
[nextcol width=200]
[color=green]+[/color] Massive lane bully
[color=green]+[/color] Easy farming
[color=green]+[/color] Targetable stun
[color=green]+[/color] Great roaming with ult
[color=green]+[/color] Can snowball hard
[color=green]+[/color] Few counters in lane
[nextcol width=20]
[nextcol][[Pantheon]] has very few hard counters in lane due to high, targetable ranged harass. He is a great pick against any champion that is slightly squishy or has a subpar early game, and punishes enemy mistakes hard. His poke is some of the best in the game, and if [[pantheon]] gets a lead in lane he is oppressive to play against. [/columns]
[columns]
[nextcol width=100][center][b][color=orange]The Bad[/color][/b][/center]
[center][icon=mastery safeguard size=40][/center]
[nextcol width=20]
[nextcol width=200]
[color=orange]-[/color] No innate sustain
[color=orange]-[/color] No reliable escape
[color=orange]-[/color] Relies on doing well in lane
[color=orange]-[/color] Relatively mana hungry
[color=orange]-[/color] Rough damage/tank tradeoff
[nextcol width=20]
[nextcol]Due to his lack of innate sustain, [[pantheon]] relies greatly on avoiding ganks/bad trades to do well in lane. Because he doesn't have a reliable escape, however, he is very easily ganked. If you can't get ahead in lane, it is hard to catch back up. [/columns]
[columns]
[nextcol width=100][center][b][color=red]The Ugly[/color][/b][/center]
[center][icon=piercing thoughts size=40][/center]
[nextcol width=20]
[nextcol width=200]
[img=http://i.imgur.com/zyk7C7H.png height=120 width=190]
[nextcol width=20]
[nextcol] [[Pantheon]]'s greatest weakness is time, as his damage falls off quite a bit late game when everyone has armor. As shown in the graph, if a game continues past 35min you enter the Sad Zone and your % chance of winning drops dramatically. Simply put, end games quickly by snowballing your lane and then pushing objectives with your team.[/columns]
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: Although [[pantheon]] falls off late game, he can still peel back for his own ADC! P.S. Old Urgot was the ugliest champion ever;sorry Urgod :3[/columns]
[center][goto=0][color=#ef410b]BACK TO TOP[/color][/goto][/center][anchor=2]
[img=http://i.imgur.com/RxnxO6w.png]
[img=http://i.imgur.com/dOA8gwq.png width=800 height=300]
With the recent rework, it is still unclear which Keystone will be optimal for [[pantheon]]. My belief is that [[conqueror]] will be the best, but it is possible [[electrocute]] may remain as the go-to mastery page. Keep an eye on this section as time goes by, as it will likely be updated!
Your Runes choices should be dictated by the benefits the Keystone tree gives you. I.E. the Conqueror tree (Domination) gives you more sustained damage, while the Aftershock tree (Sorcery) gives you more survivability when you engage. Domination and Sorcery runes are shown as secondaries, respectively, but these are more flexible and can be adjusted to the enemy team compositions.
[img=https://i.imgur.com/xFnM8Vj.png]
[columns]
[img=https://i.imgur.com/rU0mtVf.png width=300 height=305]
[nextcol width=150]
[nextcol width=300]
[[conqueror]] is a great Keystone for Pantheon, as your empowered W gives you 4 stacks of it. Also gives nice true damage.
[[triumph]] lets you heal off takedowns and stay alive longer in fights.
[[legend: tenacity]] gives you tenacity and allows you to stay active in fights
[[coup de grace]] helps you finish off enemies or steal kills, getting the snowball rolling
[[taste of blood]] gives you sustain in lane, letting you win trades you otherwise might not
[[ravenous hunter]] gives you a bit more sustain; can be swapped for [[relentless hunter]] for roams if needed.
[/columns]
[img=https://i.imgur.com/xFnM8Vj.png]
[columns]
[nextcol width=300]
[[aftershock]] should be taken only if you are facing a hard lane matchup or if you need to scale as an engage offtank for your team mid-lategame.
[[demolish]] can help you take down Turret Plating for extra early game gold.
[[bone plating]] lets you absorb poke in lane, giving a bit more survivability.
[[overgrowth]] makes you more beefy lategame, and scales with your health items.
[[absolute focus]] helps your poke stick in lane and scales decently lategame.
[[gathering storm]] is the ultimate scaling rune, and gives you free AD as the game goes on.
[nextcol width=140]
[nextcol width=300]
[img=https://i.imgur.com/zAhmzXV.png width=300 height=305]
[/columns]
[img=https://i.imgur.com/xFnM8Vj.png]
Bonus stats can be changed according to matchups: armor for an AD toplane, MR for an AP toplane, HP for a poke toplane etc... Take 2 Adaptive Force and 1 HP if you are looking to maximize early pressure.
See the "Matchups" section for more specific information on runes for Pantheon's common opponents in the toplane. Expect this section to evolve over the next few months as people begin to figure out the newly reworked [[pantheon]]!
[center][goto=0][color=#ef410b]BACK TO TOP[/color][/goto][/center][anchor=4]
[img=http://i.imgur.com/RxnxO6w.png]
[img=http://i.imgur.com/rmNHJqd.png width=800 height=300]
[img=http://i.imgur.com/xFnM8Vj.png]
[columns]
[nextcol width=230][center][icon=flash size=50][/center]
[[flash]] is a must have on almost every champion, and [[pantheon]] is no exception. This summoner spell allows for escapes and engages alike, and will prove invaluable in every game. It can be used to get in range for the killing [[Comet Spear]]/engage or to make a, ahem, "flashy" escape over a wall. I'm so sorry.
[nextcol width=30]
[nextcol width=230][center][icon=ignite size=50][/center]
I take always [[ignite]] on [[pantheon]] for one simple reason: he needs early kills. Since [[grand starfall]] is basically a Teleport, Ignite helps you cement or gain an early lead and snowball games. When combined with [[corrupting potion]], Ignite can burn down health on enemies surprisingly fast.
[nextcol width=30]
[nextcol width=230][center][icon=teleport size=50][/center]
Only take [[teleport]] against hard counters of [[pantheon]], or against enemies who you need to follow when they roam from top. The new extended cooldown and channel duration of Teleport makes it even less desirable to use as, and should only be taken if you are a new Panth player. More details in the Matchups. [/columns]
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: Once you become more experienced with [[pantheon]], you will rarely use [[teleport]]. [/columns]
[center][goto=0][color=#ef410b]BACK TO TOP[/color][/goto][/center][anchor=5]
[img=http://i.imgur.com/RxnxO6w.png]
[img=http://i.imgur.com/UstH6oC.png width=800 height=300]
[center] [size=5][color=ef410b]Order of Skills[Color][/size]
[table]
[tr]
[td width=150 padding=1][color=transparent]0[/color] [/td]
[center][td width=25 padding=1][color=#ef410b][b]1[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]2[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]3[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]4[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]5[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]6[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]7[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]8[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]9[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]10[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]11[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]12[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]13[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]14[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]15[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]16[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]17[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]18[/b][/color][/td][/center]
[/tr]
[/table]
[table][tr][td width=705 bgcolor=#6e5179 padding=1][/td][/tr][/table]
[table]
[tr]
[td width=150 padding=1][left][color=#ef410b][b][[Comet Spear]][/b][/color][/left] [/td]
[center][td width=25 padding=1] [icon=Comet Spear][/td]
[td width=25 padding=1][/td]
[td width=25 padding=1]
[td width=25 padding=1][icon= Comet Spear][/td] [/td]
[td width=25 padding=1][icon= Comet Spear][/td]
[td width=25 padding=1][/td]
[td width=25 padding=1][icon= Comet Spear][/td]
[td width=25 padding=1] [/td]
[td width=25 padding=1][icon= Comet Spear][/td]
[td width=25 padding=1][/td]
[td width=25 padding=1][/td]
[td width=25 padding=1][/td]
[td width=25 padding=1][/td]
[td width=25 padding=1][/td]
[td width=25 padding=1][/td]
[td width=25 padding=1][/td]
[td width=25 padding=1][/td]
[td width=25 padding=1][/td][/center]
[/tr]
[tr]
[td colspan=1 padding=1][left][color=#ef410b][b][[Shield Vault]][/b][/color][/left][/td]
[center][td colspan=1 padding=1][/td]
[td colspan=1 padding=1][icon= Shield Vault][/td]
[td colspan=11 padding=1][/td]
[td colspan=1 padding=1][icon= Shield Vault][/td]
[td colspan=1 padding=1][icon= Shield Vault][/td]
[td colspan=1 padding=1][/td]
[td colspan=1 padding=1][icon= Shield Vault][/td]
[td colspan=1 padding=1][icon= Shield Vault][/td][/center]
[/tr]
[tr]
[td colspan=1 padding=1][left][color=#ef410b][b][[Aegis Assault]][/b][/color][/left] [/td]
[center][td colspan=2 padding=1][/td]
[td colspan=1 padding=1][icon= Aegis Assault][/td]
[td colspan=4 padding=1][/td]
[td colspan=1 padding=1][icon= Aegis Assault][/td]
[td colspan=1 padding=1][/td]
[td colspan=1 padding=1][icon= Aegis Assault][/td]
[td colspan=1 padding=1][icon= Aegis Assault][/td]
[td colspan=1 padding=1][icon= Aegis Assault][/td]
[td colspan=6 padding=1][/td][/center]
[/tr]
[tr]
[td colspan=1 padding=1][left][color=#ef410b][b][[grand starfall]][/b][/color][/left][/td]
[center][td colspan=5 padding=1][/td]
[td colspan=1 padding=1][icon=grand starfall][/td]
[td colspan=6 padding=1][/td]
[td colspan=1 padding=1][icon= grand starfall][/td]
[td colspan=2 padding=1][/td]
[td colspan=1 padding=1][icon= grand starfall][/td]
[td colspan=2 padding=1][/td][/center]
[/tr]
[/Table]
[table][tr][td width=705 bgcolor=#6e5179 padding=1][/td][/tr][/table]
[table]
[tr]
[td width=150 padding=1][color=transparent]0[/color] [/td]
[center][td width=25 padding=1][color=#ef410b][b]Q[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]W[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]E[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]Q[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]Q[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]R[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]Q[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]E[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]Q[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]E[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]E[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]E[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]R[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]W[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]W[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]R[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]W[/b][/color][/td]
[td width=25 padding=1][color=#ef410b][b]W[/b][/color][/td][/center]
[/tr]
[/table][/center]
[center][icon=Comet Spear size=50][img=http://i.imgur.com/Jw5f5Ww.png height=30 width=30] [icon=Aegis Assault size=50][img=http://i.imgur.com/Jw5f5Ww.png height=30 width=30] [icon=Grand Starfall size=50][img=http://i.imgur.com/Jw5f5Ww.png height=30 width=30] [icon=Shield Vault size=50][/center]
On [[pantheon]] it is imperative to max [[Comet Spear]] first, as it provides the greatest amount of harass and kill potential in the early/mid game with a [color=orange]100% AD[/color] ratio. Since it has such a low cooldown, you will be whittling down the enemy's HP bar in no time.
[color=#ef410b][u]Alternative Choices Level 1-3[/u][/color]
Generally speaking you want to go [color=#ef6d45]Q>>W>>E[/color] in the first three levels as it allows for a Level 3 all in. If you can tell you won't be able to kill your opponent until Levels 4-6, however, you can go [color=#ef6d45]Q>>W>>Q[/color] then grab E later for maximum early poke.
If you get shoved into your turret before Level 3, consider taking [color=#ef6d45]Q>>E>>W[/color] to farm more easily under turret using [[certain death]].
[color=#ef410b][u]Why not grab R at Level 11?[/u][/color]
By not putting a second point into your ultimate until Level 13, you are able to finish maxing out both Q & E. This gives you the greatest increase in damage output, as another point in your ultimate only results in a slightly increased range and slightly lower cooldown.
[img=http://i.imgur.com/EtL0oHO.png]
[columns][nextcol width=50]
[center][b]Passive[/b][/center]
[nextcol width=300]
[nextcol]
[center] [b]Ability Description[/b][/center][/columns]
[columns]
[icon=Mortal Will size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Mortal Will[/color][/center]
[nextcol width=20]
[nextcol] After attacking or casting spells [color=orange]5 times[/color], Pantheon's next ability becomes Empowered. Empowered abilities are granted bonus effects/damage/range etc... The number of stacks on this passive is shown beneath your mana bar.[/columns]
[columns]
[nextcol width=272]
[nextcol] [img=http://i.imgur.com/x21Hps4.png width=528][/columns]
[columns]
[nextcol width=272]
[nextcol]
[[Mortal Will]] is Pantheon's passive. On paper it may not seem like much, but knowing which empowered spell to use at which times is critical to mastering Pantheon.
In lane it is not very difficult to activate this passive. Between poking with your [[Comet Spear]] and farming, it should be up most of the time. When you have this passive active and all abilities up, enemies will be unsure of what your next move is as you can disengage, engage or poke better than normal.
If you plan to engage or disengage at any point in the game, be aware of how many stacks (autos and spells) you will need to cast to activate this passive. If the enemy has an ability that registers as an auto attack, this can mean the difference between life or death in a fight.
[img=https://i.imgur.com/ppQZvUc.png width=528 height=250][/columns]
[columns][nextcol width=50]
[nextcol width=300]
[nextcol]
[center][color=green][b]Tips and Tricks[/b][/color][/center][/columns]
[columns][nextcol width=175]
[nextcol]
[list]
[*] Keep track of how many stacks you need to activate this
[*] Your Empowered W auto will stack this 3 times
[/list]
[/columns]
[img=http://i.imgur.com/xFnM8Vj.png]
[columns][nextcol width=50]
[center][b]Q[/b][/center]
[nextcol width=300]
[nextcol]
[center] [b]Ability Description[/b][/center][/columns]
[columns]
[icon=Comet Spear size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Comet Spear[/color][/center]
[nextcol width=20]
[nextcol][center]Normal[/center]
Tap/Hold: Pantheon thrusts/hurls his spear, dealing [color=orange]75/115/155/195/235 (+100% bonus Attack Damage)[/color] physical damage.Damage increased to[color=orange]155/240/325/410/495 (+200% bonus Attack Damage)[/color] physical damage against targets below 25% HP. Range increased to 1000 units.
[center]Empowered[/center]
Damaged increased by [color=orange]20 (+13/level) (+100%AD)[/color] and slows by [color=#008000]20/25/30/35/40%[/color] for 2.5sec.
[u]Cooldown:[/u] 10/9.5/9/8.5/8s
[u]Cost:[/u] 45 mana all ranks[/columns]
[columns]
[nextcol width=272]
[nextcol] [img=http://i.imgur.com/x21Hps4.png width=528][/columns]
[columns]
[nextcol width=272]
[nextcol]
[[Comet Spear]] is Pantheon's poke and execution skill. This ability has great AD scaling, increased even more when empowered against low health targets, and slows when empowered. General practice is to max this skill first, for waveclear and poke.
In lane [[Comet Spear]] is devastating. Enemies will usually attempt to hide in minions to avoid this, as it does less damage after the first target. Make sure to punish them if they step outside the wave. DO NOT CHARGE THIS ABILITY. Using the charged version DOUBLES the cooldown, reducing your poke significantly. Wait for the enemy to go for CS then tap your Q on them at close range.
An Empowered [[comet spear]] does significantly more damage and will slow enemies hit. Stacking your passive and waiting to poke with an Empowered Q is the best use of your mana most of the time.
This ability has a low CD, which can cause you to run out of mana quickly if you're not careful. A general rule of thumb is spam it on enemies when you have an odd number of skill points in it (1,3,5). Learn the range of this ability, as you can queue the ability similar to an Ahri E now by using the [[Comet Spear]] > [[flash]] to cancel the Q throwing animation and surprise execute unaware enemies.
[img=https://i.imgur.com/JrUn7wD.png width=528 height=190][/columns]
[columns][nextcol width=50]
[nextcol width=300]
[nextcol]
[center][color=green][b]Tips and Tricks[/b][/color][/center][/columns]
[columns][nextcol width=175]
[nextcol]
[list]
[*] Q-Hold > Flash will cancel part of the throwing animation
[*] Q-Tap reduces CD by half
[*] Q-Hold is an execute when enemy is below 25% HP
[*] Empowered Q slows enemy
[*] Does less damage after first target
[/list]
[/columns]
[img=http://i.imgur.com/xFnM8Vj.png]
[columns][nextcol width=50]
[center][b]W[/b][/center]
[nextcol width=300]
[nextcol]
[center] [b]Ability Description[/b][/center][/columns]
[columns]
[icon=Shield Vault size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Shield Vault[/color][/center]
[nextcol width=20]
[nextcol][center]Normal[/center]
Pantheon dashes to a target enemy enemy, dealing [color=orange] 60/80/100/120/140 (+100% Ability Power)[/color] physical damage and [color=#008000]stunning them for 1 second[/color].
[center]Empowered[/center]
After dashing, Pantheon's next auto strikes 3 times for 45% damage each. These hits apply on-hit effects and stack your passive.
[u]Cooldown:[/u] 13/12/11/10/9s
[u]Cost:[/u] 55 mana all ranks[/columns]
[columns]
[nextcol width=272]
[nextcol] [img=http://i.imgur.com/x21Hps4.png width=528][/columns]
[columns]
[nextcol width=272]
[nextcol]
[[Shield Vault]] is a targeted stun, bringing some much needed CC to Pantheon's kit. In lane, this ability doubles as both your hard engage and hard disengage. It's most important use is stacking your passive and [[conqueror]] when the Empowered version is used.
Be aware you can jump over any wall using this ability, provided you have vision of an enemy on the other side. You can also jump over walls onto jungle camps, making an escape.
As mentioned above, an Empowered W will cause your next auto attack to strike 3 times, applying on-hit effects for each strike. If you don't auto attack the target of your W, you will retain the empowered AA effect for a maximum of 4 seconds. The empowered AA will stack both your passive AND Conqueror, making it an extremely strong engage tool.
[img=https://i.imgur.com/8ymQIok.png width=528 height=190][/columns]
[columns][nextcol width=50]
[nextcol width=300]
[nextcol]
[center][color=green][b]Tips and Tricks[/b][/color][/center][/columns]
[columns][nextcol width=175]
[nextcol]
[list]
[*] Empowered W activates on-hit effects
[*] Once you jump onto an enemy, you have no other escape
[*] If grabbed by a [[darius]] or [[blitzcrank]], stun them then run away
[/list]
[/columns]
[img=http://i.imgur.com/xFnM8Vj.png]
[columns][nextcol width=50]
[center][b]E[/b][/center]
[nextcol width=300]
[nextcol]
[center] [b]Ability Description[/b][/center][/columns]
[columns]
[icon=Aegis Assault size=50]
[nextcol width=10]
[nextcol width=60]
[center][color=#ef6d45]Aegis Assault[/color][/center]
[nextcol width=15]
[nextcol][center]Normal[/center]
Cast in a direction for 1.5s. During that time, you are immune to damage from that direction and deal physical damage equal to [color=orange] 100% AD[/color] of your AD to all enemies in that direction. At the end of the duration or upon reactivation, deal [color=orange]55/105/155/205/255 (+150%AD)[/color] in the same direction
[center]Empowered[/center]
Lasts 2.5s, and deals physical damage equal to [color=orange] 166.6% AD[/color]
[u]Cooldown:[/u] 22/20.5/19/17.5/16s
[u]Cost:[/u] 80 mana [/columns]
[columns]
[nextcol width=272]
[nextcol] [img=http://i.imgur.com/x21Hps4.png width=548][/columns]
[columns]
[nextcol width=272]
[nextcol]
[[Aegis Assault]] is a channeled ability that does damage in a cone infront of Pantheon. It also provides an avenue for escape from enemies or means of diving enemies under tower.
In lane, this ability has a hefty cooldown. Be careful and choose your opportunities to use it when an enemy attempts to burst you. Its damage early isn't that much considering its cooldown, so it is best used to negate enemy damage isntead. Late game, try and hit as many enemies with this as possible. This applies stacks of [[black cleaver]]'s armor reduction, meaning you can quickly shred through an entire team's armor. If you use W>>E, the enemy will be unable to dodge most of your E's damage.
The damage immunity is a classic Riot overtune. 1.5-2.5 seconds of invulnerability blocks ALL DAMAGE, including tower shots, from a direction. This means a level 3 dive in toplane with your jungler guarantees a kill if you take tower aggro first. Expect this to be reduced to damage reduction, or a flat amount of damage blocked, in the future.
[img=https://i.imgur.com/sq5DcmA.png width=548 height=190][/columns]
[columns][nextcol width=50]
[nextcol width=300]
[nextcol]
[center][color=green][b]Tips and Tricks[/b][/color][/center][/columns]
[columns][nextcol width=175]
[nextcol]
[list]
[*] You are invulnerable to all damage from a direction you choose
[*] Take aggro under a turret for a free kill with your jungler
[*] Reactivate quickly for a faster burst combo
[*] Manage its long CD carefully
[/list]
[/columns]
[img=http://i.imgur.com/xFnM8Vj.png]
[columns][nextcol width=50]
[center][b]R[/b][/center]
[nextcol width=300]
[nextcol]
[center] [b]Ability Description[/b][/center][/columns]
[columns]
[icon=Grand Starfall size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Grand Starfall[/color][/center]
[nextcol width=20]
[nextcol]
Pantheon begins channeling and, after 2 seconds, leaps into the air. He then blinks to the target location and plummets down 2.4 seconds later, crashing up to 5500 units away over a large area and dealing [color=#29e5d6]300/500/700 (+100% Ability Power)[/color] magic damage to enemies in a line (down to 50% at the edges). Instantly readies your passive, [[mortal will]].
[u]Cooldown:[/u] 180/165/150s
[u]Cost:[/u] 100 mana [/columns]
[columns]
[nextcol width=272]
[nextcol] [img=http://i.imgur.com/x21Hps4.png width=528][/columns]
[columns]
[nextcol width=272]
[nextcol]
[[Grand Starfall]] is a semi-global ultimate that is great for roaming to other lanes, contesting objectives or simply returning to your own lane. This is the ability that allows Pantheon to effect the entire game if he gets ahead.
In lane, this ability is useless. Unlike other Top champions Pantheon's ultimate cannot be used in combat, meaning his Level 6 powerspike is very weak. When you get this ability you should immediately look to roam Middle to try and get a kill. If you need to back after getting it, use it to return to lane and kill your laning opponent.
Late game, this ability can change the tide of fights. Use it to zone an enemy team away from an area, to initiate a fight or to get to a fight if one is already happening. Enemies will have to flee from the area or risk being chunked by the huge base magic damage. If a fight is already happening or the opposing team is already taking dragon/baron, use it directionally to end up in the enemy backline.
When aiming this, try to predict where the enemy will go, as it has a total cast time of 4.4 seconds (the landing zone is visible to the enemy for 2.4 seconds). Be aware this ultimate can be canceled by any form of hard CC, but YOU cannot cancel it once you start channeling.
[img=https://i.imgur.com/ns9ou0E.png width=528 height=190][/columns]
[columns][nextcol width=50]
[nextcol width=300]
[nextcol]
[center][color=green][b]Tips and Tricks[/b][/color][/center][/columns]
[columns][nextcol width=175]
[nextcol]
[list]
[*] Ward the enemy jungle so you can ult to the enemy jungler if they appear with low HP
[*] This uses lots of mana, so make sure you have enough mana to combo upon landing
[*] Instantly readies your passive when used
[*] If in a fight and the enemy has no CC, use this to escape
[*] Yell "SPARTAAAAAA" when landing on the enemies' faces
[/list]
[/columns]
[img=http://i.imgur.com/xFnM8Vj.png]
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: How well you use [[Grand Starfall]] can determine whether you win or lose a game![/columns]
[center][goto=0][color=#ef410b]BACK TO TOP[/color][/goto][/center]
[img=http://i.imgur.com/RxnxO6w.png]
[img=http://i.imgur.com/rR8HRHg.png height=200 width=800]
[center][size=3][[long sword]] stands for an auto-attack.[/size][/center]
[center][size=3][[boots of speed]] stand for movement.[/size][/center]
[center][size=3][[mortal will]] + ability = Empowered ability.[/size][/center]
[center] For most combos, you will want your Q or W to be empowered. Empowered Q is a great way to poke or execute, Empowered W is a great way to engage, and Empowered E is a great way to disengage or dive.
UNDER CONSTRUCTION FOR UPDATE
[img=http://i.imgur.com/xFnM8Vj.png]
[color=#ff8000][size=4][b][u]Deny Combo[/u][/b][/size][/color]
[columns][icon=Comet Spear size=50]
[nextcol] [size=6] Tap [/size]
[nextcol width=10]
[nextcol] [size=6] -> [/size]
[nextcol width=10]
[nextcol] [icon=long sword size=50]
[nextcol width=10]
[nextcol] [size=6] -> [/size]
[nextcol width=10]
[nextcol] [icon=boots of speed size=50]
[nextcol width=10][/columns]
This is what you want to do whenever your enemy walks up to farm a minion. If you don't feel comfortable getting close enough to AA, just tap [[Comet Spear]]. Try to hit the enemy first with your Q, as it will do more damage
[color=#ff8000][size=4][b][u]Hard Deny Combo[/u][/b][/size][/color]
[columns][size=6] Tap [/size][icon=Comet Spear size=50]
[nextcol width=10]
[nextcol] [size=6] -> [/size]
[nextcol width=10]
[nextcol] [icon=Mortal Will size=50][icon=Shield Vault size=50]
[nextcol width=10]
[nextcol] [size=6] -> [/size]
[nextcol width=10]
[nextcol] [icon=long sword size=50] [icon=long sword size=50]
[nextcol width=10]
[nextcol] [size=6] -> [/size]
[nextcol width=10]
[nextcol] [size=6] Tap [/size][icon=Mortal Will size=50][icon=Comet Spear size=50]
[/columns]
Use this combo when you want to severely punish an enemy who is trying to get a creep. The final Q should be empowered with your passive and Conqueror.
[color=#ff8000][size=4][b][u]Basic Panth Combo[/u][/b][/size][/color]
[columns][icon=Comet Spear size=50]
[nextcol width=10]
[nextcol] [size=6] -> [/size]
[nextcol width=10]
[nextcol] [icon=Shield Vault size=50]
[nextcol width=10]
[nextcol] [size=6] -> [/size]
[nextcol width=10]
[nextcol] [icon=long sword size=50]
[nextcol width=10]
[nextcol] [size=6] -> [/size]
[nextcol width=10]
[nextcol] [icon=Aegis Assault size=50]
[nextcol width=10]
[nextcol] [size=6] -> [/size]
[nextcol width=10]
[nextcol] [icon=Comet Spear size=50][/columns]
This is [[pantheon]]'s bread and butter combo. Use your [[Comet Spear]] before stunning the enemy, as after you use [[Aegis Assault]] it will be back up again. Make sure to AA between your [[Shield Vault]] and [[Aegis Assault]], otherwise you could lose the chance of having your last [[Comet Spear]] critically strike.
[color=#ff8000][size=4][b][u]Death From Above[/u][/b][/size][/color]
[columns][icon=Grand Starfall size=50]
[nextcol width=10]
[nextcol] [size=6] -> [/size]
[nextcol width=10]
[nextcol] [icon=Comet Spear size=50]
[nextcol width=10]
[nextcol] [size=6] -> [/size]
[nextcol width=10]
[nextcol] [icon=Shield Vault size=50]
[nextcol width=10]
[nextcol] [size=6] -> [/size]
[nextcol width=10]
[nextcol] [icon=long sword size=50]
[nextcol width=10]
[nextcol] [size=6] -> [/size]
[nextcol width=10]
[nextcol] [icon=Aegis Assault size=50]
[nextcol width=10]
[nextcol] [size=6] -> [/size]
[nextcol width=10]
[nextcol] [icon=Comet Spear size=50][/columns]
This is your ult combo. Position your ult to pass through as many enemies as possible and end up near the enemy carries (if you are ahead), then engage with the [color=#ef6d45][u]Basic Panth Combo[/u][/color]. If the enemy is on the very edge of your ult when you land, do not try to walk up. Instead, immediately stun them to prevent escape.
[center][goto=0][color=#ef410b]BACK TO TOP[/color][/goto][/center][anchor=6]
[img=http://i.imgur.com/RxnxO6w.png]
[img=http://i.imgur.com/fqJK9gb.png width=800 height=300]
[img=http://i.imgur.com/xFnM8Vj.png]
[columns]
[nextcol width=150]
[center][img=http://i.imgur.com/Jw5f5Ww.png width=50 height=50][/center]
[nextcol width=175]
[center][goto=.1][img=http://i.imgur.com/rvDNnkw.png height=50 width=50]
JUMP TO NON-TANK BUILD[/goto][/center]
[nextcol width=150]
[center][img=http://i.imgur.com/KWKKpbD.png width=50 height=50][/center]
[nextcol width=175]
[center][goto=.2][img=http://i.imgur.com/yfmqozA.png height=50 width=50]
JUMP TO OFF/TANK BUILD[/goto][/center]
[nextcol width=150]
[center][img=http://i.imgur.com/xQL2nYo.png width=50 height=50][/center]
[/columns]
[img=http://i.imgur.com/xFnM8Vj.png]
[center][img=http://i.imgur.com/uuJEQog.png height=30][/center]
[img=http://i.imgur.com/xFnM8Vj.png]
Pantheon must sacrifice tank and survivability to reach his maximum potential as a champion. In both builds detailed below, I focus on items that will help you achieve this. That being said, to actually complete these builds and succeed you will most likely have to do well in lane. Here I provide [color=#ef6d45]two builds[/color], one for when facing a non-tanky opponents in lane and another for facing tanky opponents in lane.
I will briefly mention some defensive items that are most useful on Pantheon. The rationale for these will be mostly explained in the [goto=10][color=#ef6d45]Matchups[/color][/goto] section, however.
As [[pantheon]], a bursty AD Caster, you need several stats which are listed below in order of importance.
[center][color=#ef6d45]Attack Damage[/color]>>[color=#ef6d45]Armor Pen[/color]>>[color=#ef6d45]Cooldown Reduction[/color]>>[color=#ef6d45]Health[/color][/center]
Building items with these statistics will allow you to do well in almost every situation. Although others can be purchased, you will not be playing Pantheon to his [anchor=.1]full potential if you do so.
[img=http://i.imgur.com/xFnM8Vj.png]
[img=http://i.imgur.com/5bFd2eO.png]
[center] The items in this build path assume you are winning your lane, as [[pantheon]] beats most champions in lane. For more detailed build paths, find your specific enemy laner in the [goto=10]Matchups[/goto] section. Follow this build if you are facing a lane opponent who is not tanky.[/center]
[img=http://i.imgur.com/x21Hps4.png]
[center][h2][b]Starting Items[/b][h2][/center]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[icon=corrupting potion size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Corrupting Potion[/color][/center]
[nextcol width=20]
[nextcol]
This is really the only viable starting item for [[pantheon]]. Because you will be harassing the enemy so often with your abilities, you need the Mana Regen this item gives. Additionally, the burn damage active increases your poke nicely.[/columns]
[columns]
[icon=warding totem size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Warding Totem[/color][/center]
[nextcol width=20]
[nextcol]
Allows you to ward the river to prevent early ganks. Also allows you to ward lane brush, in case the enemy tries to hide in them to avoid your harass. Has a long cooldown early so be smart about its placement. Works on a charge system, storing up to 2 wards at a time. [/columns]
[img=http://i.imgur.com/x21Hps4.png]
[center][h2][b]First Buys[/b][h2][/center]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[icon=serrated dirk size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Serrated Dirk[/color][/center]
[nextcol width=20]
[nextcol]
This should be your first item in 99% of games. It gives decent AD and good ARP, and provides a large damage spike for you. Ideally you will be able to buy this on your first back (1100g); if not, get 2x [[long sword]] instead.[/columns]
[columns]
[icon=boots of speed size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Boots of Speed[/color][/center]
[nextcol width=20]
[nextcol]
Buy these on your first back if you have 300g left after Dirk, or just whenever you have the extra gold. Pantheon has the highest base MS in the game, so you can afford to delay buying these for a bit. If you do buy them early, don't feel obligate to upgrade them right away.[/columns]
[columns]
[icon=control ward size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Control Ward[/color][/center]
[nextcol width=20]
[nextcol]
At 75g, this is an item you should buy whenever possible. When placed in the river brushes, it allows you to see incoming ganks easily. It also disables nearby enemy wards, which clears a path for your own jungler to gank.[/columns]
[img=http://i.imgur.com/x21Hps4.png]
[center][h2][b]Core Items[/b][h2][/center]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[icon=youmuu's ghostblade size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Youmuu's Ghostblade[/color][/center]
[nextcol width=20]
[nextcol]
Building out of your early [[serrated dirk]], Youmuu's gives a huge powerspike with its CDR, AD and Lethality. This should be bought as your first full item if ahead or the enemy is not buying armor. The active is also very useful for chasing down enemies. [/columns]
[columns]
[icon=edge of night size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Edge of Night[/color][/center]
[nextcol width=20]
[nextcol]
This is an all around good item for Pantheon. Build as your 2nd or 3rd main item: 2nd if ahead and they have a spell you want to dodge, 3rd if against a tanky laner. The active, a temporary [[banshee's veil]], allows you to completely negate the first spell that hits you when active. This is great against targets with one hard CC ability ([[vayne]], [[xerath]] etc..) and allows you to stick to them much better. [/columns]
[columns]
[icon=ionian boots of lucidity size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Ionian Boots of Lucidity[/color][/center]
[nextcol width=20]
[nextcol]
These are your first choice of boots. They allow you to spam your skills even more, and combined with Cleaver and Youmuu's they give you 40% CDR. Only get other boots in specific situations, such as [[mercury's treads]] against high CC/high AP teams or [[ninja tabi]] against high AD teams. If you plan on buying Maw or Duskblade, make sure you buy other Tier 2 boots as you will have too much CDR.[/columns]
[columns]
[icon=Guardian Angel size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Guardian Angel[/color][/center]
[nextcol width=20]
[nextcol]
Now that GA gives AD, it is best to purchase as a third or fourth item (unless you need to absolutely hard carry late game). This means that you should only be getting it if really ahead, as the build path is not very beneficial to [[pantheon]]. Since it no longer gives MR, you will also need to purchase either Merc Treads, Edge of Night or Maw at some point if the enemy has a AP threat. [/columns]
[img=http://i.imgur.com/x21Hps4.png]
[center][h2][b]Situational Items[/b][h2][/center]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[icon=black cleaver size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Black Cleaver[/color][/center]
[nextcol width=20]
[nextcol]
Gives every stat Pantheon needs. The passive, which reduces armor when dealing physical damage to enemy, will allow you to shred through any armor the enemy might have mid game. Buy as your first full item, before Youmuu's, if your laning opponent is rushing armor and will be really tanky later.[/columns]
[columns]
[icon=Lord Dominik's Regards size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Lord Dominik's Regards[/color][/center]
[nextcol width=20]
[nextcol]
This is an all around very strong item for [[pantheon]]. Generally, this should be your 3rd or 4th buy if you are against a primarily squishy team. There are very few circumstances where you will not want to buy this in extended games. [/columns]
[columns]
[icon=Mortal Reminder size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Mortal Reminder[/color][/center]
[nextcol width=20]
[nextcol]
Similar to Lord Dominik's, but trades some of the % Armor Pen for heal reduction. Against high healing enemies ([[vladimir]], [[swain]]), grabbing an early [[executioner's calling]] and finishing this item later can be useful. Heal reduction is applied off ALL physical damage, including your abilities. Buy this if the enemy has a dangerous sustain tank; otherwise, Lord Dominik's is better.[/columns]
[columns]
[icon=maw of malmortius size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Maw of Malmortius[/color][/center]
[nextcol width=20]
[nextcol]
If an enemy mage is out of control or the entire enemy team is AP, get this item. The 10% CDR it gives allows you to replace [[ionian boots of lucidity]] with [[mercury's treads]] and still hit 40% overall. Can buy an early [[hexdrinker]] and finish this later.[/columns]
[columns]
[icon=death's dance size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Death's Dance[/color][/center]
[nextcol width=20]
[nextcol]
If you don't want to build Guardian Angel, pick this up. It gives lots of AD plus some sustain. The passive is also nice as it reduces the amount of burst you take and lets you survive a little bit longer in fights. Combined with Maw it makes you surprisingly hard to kill in fights. [/columns]
[columns]
[icon=duskblade of draktharr size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Duskblade of Draktharr[/color][/center]
[nextcol width=20]
[nextcol]
With the changes to this item, it is a viable replacement for Youmuu's. The upfront burst from an auto can help execute enemies if you catch them by surprise from a bush. Get this if your opponent has very few movement abilities, or if you are going full glass cannon; otherwise, Youmuu's will still be better as it allows you to chase down your opponent. [/columns]
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: There are some more defensive items are listed in the [goto=.2]Off/Tank Build Section[/goto]! [/columns]
[center][goto=6][color=#ef410b]BACK TO BUILDS[/color][/goto][/center][anchor=.2]
[img=http://i.imgur.com/xFnM8Vj.png]
[img=http://i.imgur.com/jTZsCAq.png]
[center] The items in this build path assume you are winning your lane, as [[pantheon]] beats most champions in lane. For more detailed build paths, find your specific enemy laner in the [goto=10]Matchups[/goto] section. Follow this build if you are facing a lane opponent that is tanky. [/center]
[img=http://i.imgur.com/x21Hps4.png]
[center][h2][b]Starting Items[/b][h2][/center]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[icon=corrupting potion size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Corrupting Potion[/color][/center]
[nextcol width=20]
[nextcol]
This is really the only viable starting item for [[pantheon]]. Because you will be harassing the enemy so often with your abilities, you need the Mana Regen this item gives. Additionally, the burn damage active increases your poke nicely.[/columns]
[columns]
[icon=warding totem size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Warding Totem[/color][/center]
[nextcol width=20]
[nextcol]
Allows you to ward the river to prevent early ganks. Also allows you to ward lane brush, in case the enemy tries to hide in them to avoid your harass. Has a long cooldown early so be smart about its placement. Works on a charge system, storing up to 2 wards at a time. [/columns]
[img=http://i.imgur.com/x21Hps4.png]
[center][h2][b]First Buys[/b][h2][/center]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[icon=serrated dirk size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Serrated Dirk[/color][/center]
[nextcol width=20]
[nextcol]
This should be your first item in 99% of games. It gives decent AD and good ARP, and provides a large damage spike for you. Ideally you will be able to buy this on your first back (1100g); if not, get 2x [[long sword]] instead.[/columns]
[columns]
[icon=boots of speed size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Boots of Speed[/color][/center]
[nextcol width=20]
[nextcol]
Buy these on your first back if you have 300g left after Dirk, or just whenever you have the extra gold. Pantheon has the highest base MS in the game, so you can afford to delay buying these for a bit. If you do buy them early, don't feel obligate to upgrade them right away.[/columns]
[columns]
[icon=control ward size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Control Ward[/color][/center]
[nextcol width=20]
[nextcol]
At 75g, this is an item you should buy whenever possible. When placed in the river brushes, it allows you to see incoming ganks easily. It also disables nearby enemy wards, which clears a path for your own jungler to gank.[/columns]
[img=http://i.imgur.com/x21Hps4.png]
[center][h2][b]Core Items[/b][h2][/center]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[icon=black cleaver size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Black Cleaver[/color][/center]
[nextcol width=20]
[nextcol]
Gives every stat Pantheon needs. The passive, which reduces armor when dealing physical damage to enemy, will allow you to shred through any armor the enemy might have mid game. Buy as your first full item, before Lord Dominik's, if you are even or behind in lane. This will ensure you have a strong mid game powerspike. [/columns]
[columns]
[icon=Lord Dominik's Regards size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Lord Dominik's Regards[/color][/center]
[nextcol width=20]
[nextcol]
If you are able to kill the enemy laner early, rush Pickaxe into this after [[serrated dirk]]. Against champions with huge armor pools like [[malphite]] and [[rammus]], this will keep an early snowball rolling. Be careful rushing this against Offtanks, however, as it will make you squishy and vulnerable to their damage. [/columns]
[columns]
[icon=ionian boots of lucidity size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Ionian Boots of Lucidity[/color][/center]
[nextcol width=20]
[nextcol]
These are your first choice of boots. They allow you to spam your skills even more, and combined with Cleaver and Youmuu's they give you 40% CDR. Only get other boots in specific situations, such as [[mercury's treads]] against high CC/high AP teams or [[ninja tabi]] against high AD teams. If you plan on buying Maw or Duskblade, make sure you buy other Tier 2 boots as you will have too much CDR.[/columns]
[columns]
[icon=youmuu's ghostblade size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Youmuu's Ghostblade[/color][/center]
[nextcol width=20]
[nextcol]
Building out of your early [[serrated dirk]], Youmuu's gives a huge powerspike with its CDR, AD and Lethality. Against tanks this is a 2nd or 3rd item, providing more Lethality to keep shredding that armor. [/columns]
[columns]
[icon=edge of night size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Edge of Night[/color][/center]
[nextcol width=20]
[nextcol]
This is an all around good item for Pantheon. Build as your 2nd or 3rd main item; it gives Lethality, AD, HP and a good active. The active, a temporary [[banshee's veil]], allows you to completely negate the first spell that hits you when active. This is fantastic against targets with one hard CC ability ([[vayne]], [[xerath]] etc..) and allows you to stick to them much better. [/columns]
[img=http://i.imgur.com/x21Hps4.png]
[center][h2][b]Defensive Options[/b][h2][/center]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[icon=randuin's omen size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Randuin's Omen[/color][/center]
[nextcol width=20]
[nextcol]
If the enemy ADC is ahead and building crit or the enemy team has Yasuo, this should be your tank item purchase. Although it gives less health than Deadman's, the reduced crit damage can be invaluable and it's active/AS slow passive is very nice too. [/columns]
[columns]
[icon=dead man's plate size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Dead Man's Plate[/color][/center]
[nextcol width=20]
[nextcol]
An "offensive-defensive" item. Gives a good amount of armor, and more HP than Randuin's. Its passive is also remarkably useful, as it increases your movement speed greatly over time and gives a slow on your next auto. Buy this if you need a bit of survivability in addition to increased roaming ability, and the enemy team is not building crit. [/columns]
[columns]
[icon=Guardian Angel size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Guardian Angel[/color][/center]
[nextcol width=20]
[nextcol]
Now that GA gives AD, it is best to purchase as a third or fourth item (unless you need to absolutely hard carry late game). This means that you should only be getting it if really ahead, as the build path is not very beneficial to [[pantheon]]. Since it no longer gives MR, you will also need to purchase either Merc Treads, Edge of Night or Maw at some point if the enemy has a AP threat. [/columns]
[columns]
[icon=death's dance size=50]
[nextcol width=20]
[nextcol width=60]
[center][color=#ef6d45]Death's Dance[/color][/center]
[nextcol width=20]
[nextcol]
If you don't want to build Guardian Angel, pick this up. It gives lots of AD plus some sustain. The passive is also nice as it reduces the amount of burst you take and lets you survive a little bit longer in fights. Combined with Maw it makes you surprisingly hard to kill in fights. [/columns]
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: An early rush of [[lord dominik's regards]] can help you win lanes against tanky opponents![/columns]
[center][goto=0][color=#ef410b]BACK TO TOP[/color][/goto][/center][anchor=7]
[img=http://i.imgur.com/RxnxO6w.png]
[img=http://i.imgur.com/xHcaVcy.png width=800 height=300]
[img=http://i.imgur.com/xFnM8Vj.png]
[columns]
[nextcol width=150]
[center][img=http://i.imgur.com/Jw5f5Ww.png width=50 height=50][/center]
[nextcol width=175]
[center][goto=.3][img=http://i.imgur.com/4LjE2wo.png height=50 width=50]
JUMP TO MINDSET[/goto][/center]
[nextcol width=150]
[center][goto=.4][img=http://i.imgur.com/PkyF1q7.png height=50 width=50]
JUMP TO WARDS[/goto][/center]
[nextcol width=175]
[center][goto=.5][img=http://i.imgur.com/uEc964S.png height=50 wifth=50]
JUMP TO LEVELS[/goto][/center]
[nextcol width=150]
[center][img=http://i.imgur.com/xQL2nYo.png width=50 height=50][/center]
[/columns]
[img=http://i.imgur.com/xFnM8Vj.png]
So you want to play [[pantheon]]? Well you've made it this far, so don't turn back now! I said earlier that Pantheon can help you get out of your ranked losing slump; that is only true if you fully embrace him as a champion, from abs to spear to pizza feet. Oh, and don't forget the calves carved from rock. Never skip out on leg day.
Below is a breakdown of the most important aspects of laning as Pantheon. Master them all and you will succeed. First I'll go over some basic principles, including some detailed information on warding, then we can dive into a level-by-level breakdown of laning phase.
Pantheon is one of the, if not the, strongest laning champions in the game. In order to maximize the effect you have on a game, you must win lane and get kills early.[anchor=.3]
[img=http://i.imgur.com/xFnM8Vj.png]
[img=http://i.imgur.com/yJZIxbT.png height=150 width=800]
[img=http://i.imgur.com/xFnM8Vj.png]
[columns]
Having the right mindset going into each game is incredibly important, and honestly should be talked about in every guide. As a Pantheon player, however, you need more than just the standard positive attitude and all that blablabla. You are a motherf*cking Spartan. When you walk into the top-lane, that lane is YOURS.
It doesn't matter who you are against: during laning phase, YOU are in command of everything north of the Baron pit. Nothing happens unless you let it happen. Here are three easy steps to crushing your opponent in lane.
[/columns]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=100][center][icon=martial mastery size=40][/center]
[nextcol width=50]
[nextcol width=150]
[center][img=http://i.imgur.com/Jw5f5Ww.png width=40 height=40][/center]
[nextcol width=175]
[center][img=http://i.imgur.com/EdUMiWT.png height=30][/center]
[nextcol width=150]
[center][img=http://i.imgur.com/xQL2nYo.png width=40 height=40][/center]
[nextcol width=50]
[nextcol width=100][center][icon=martial mastery size=40][/center]
[/columns]
[img=http://i.imgur.com/x21Hps4.png]
Step one for dominating as Pantheon is learning to deny the enemy farm in lane. Pantheon's kit and style rewards those who are super aggressive early in the game. Project this aura of aggressiveness into the game by constantly poking with your [[Comet Spear]] and just generally bullying your opponent in lane whenever possible.
[columns]
[nextcol width=470]Basically, every time there isn't a creep for you to last hit you need to be poking the enemy down or feinting like you're going to poke then back off. Make them scared to get near their creeps, and their farm will plummet.
When they do step up to farm, PUNISH THEM. This is easier against melee opponents, since you can stand back in your own wave and just [[Comet Spear]] them forever. Remember: this is YOUR LANE. They can't farm if you don't let them.
There are two possible outcomes if you correctly deny the enemy in lane. One, they come out of lane with dramatically reduced farm because they were zoned off the minion wave during laning phase. [color=#ef6d45]Win.[/color] Two, they die multiple times in lane because they continued farming as normal and ate all of your poke. [color=#ef6d45]Win.[/color]
[nextcol width=30]
[nextcol width=250]
[img=http://i.imgur.com/ragYUHm.jpg width=280 height=260]
[/columns]
Either way it goes, you should come out top. If there is one thing you should take away from all of this, it's "Stomp lane, win game". Building a strong lead early is critical.
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: Using [[Comet Spear]] on an enemy champion will no longer draw minion aggro! [/columns]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=100][center][icon=tear of the goddess size=40][/center]
[nextcol width=50]
[nextcol width=150]
[center][img=http://i.imgur.com/Jw5f5Ww.png width=40 height=40][/center]
[nextcol width=175]
[center][img=http://i.imgur.com/xBb0O1J.png height=30][/center]
[nextcol width=150]
[center][img=http://i.imgur.com/xQL2nYo.png width=40 height=40][/center]
[nextcol width=50]
[nextcol width=100][center][icon=tear of the goddess size=40][/center]
[/columns]
[img=http://i.imgur.com/x21Hps4.png]
Step two for crushing your lane is demoralizing your opponent. What this amounts to, essentially, is making them feel useless in lane. A tilted enemy is an easy victory. If you have been correctly denying them farm in lane, this should be easy to do as they will already be behind in gold.
An essential component in the demoralization of your opponent is controlling the location of the minion wave in your lane. After the first two waves, which you want to shove as hard as possible so you can get Level 2 first, [color=#ef6d45]ONLY LAST HIT[/color] while your opponent is in your lane.
[columns]
[nextcol width=220]
[img=http://i.imgur.com/kGl1wTg.jpg width=250 height=270]
[nextcol width=30]
[nextcol width=500]Good wave control freezes the lane in one place, preferably close to your tower. Your opponent won't be able to approach the minions without opening themselves to harass or a gank, while you will be safe from ganks yourself. This means easy farm for you and no farm for them. Yay!
If your opponent backs or dies and they don't have [[teleport]] to get back to lane, look at the wave. If your minions are pushing,shove the wave to their turret. If it's pushing to you or frozen, back immediately so you can buy and return the same time as your opponent. An enemy minion wave with 3 more minions than your wave will shove to you slowly.
The other major component of demoralizing the enemy is emoting. It can be as simple as flashing your champion mastery emote after killing them or just spamming laugh while they are forced to stand helplessly away from the minion wave.
[/columns]
Yes this actually works and causes them to tilt more, and no I am definitely not telling you use this strategy; that would be disrespectful. I am simply alerting you to its effectiveness... Its extreme effectiveness...
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: In Ranked, anything that helps you win and doesn't break the Summoner's Code is fair game. [/columns]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=100][center][icon=blade weaving size=40][/center]
[nextcol width=50]
[nextcol width=150]
[center][img=http://i.imgur.com/Jw5f5Ww.png width=40 height=40][/center]
[nextcol width=175]
[center][img=http://i.imgur.com/O7QA7mm.png height=30][/center]
[nextcol width=150]
[center][img=http://i.imgur.com/xQL2nYo.png width=40 height=40][/center]
[nextcol width=50]
[nextcol width=100][center][icon=blade weaving size=40][/center]
[/columns]
[img=http://i.imgur.com/x21Hps4.png]
Now that we have have denied our laner farm and demoralized them with wave control, it is time for the final step in the process of winning lane: destruction. As I mentioned earlier, you must play aggressively in lane if you want to win. Look to kill your opponent whenever possible and snowball your lane even more.
[columns]
[nextcol width=500]
Once you've put your laner far behind, they will be looking for every opportunity to catch back up quickly. Often, this will mean calling for a gank. In order to snuff out all of their remaining hope, make sure to ward the river bushes. A [[control ward]] will help nicely here.
At this point if a jungler does happen to gank, you may be able to get a double kill. If you see an enemy jungler appear toplane, quickly decide whether you can fight. If you cannot, run back towards your turret. If you can, focus the squishier/lower HP one first and then deal with the other. At the very least, you will trade kills.
It is also important for you to spread the destruction top to other lanes. Look for opportunities to roam into mid, bottom or even the enemy jungle. By helping other lanes you can ensure they win their lanes too.
[nextcol width=30]
[nextcol width=220]
[img=http://i.imgur.com/wtbAWxE.png width=250 height=280]
[/columns]
Be aware of who the enemy jungler is, too. Are they a farming jungle, or a ganking jungle? This will dictate how likely they are to help top once you begin stomping. If they appear to be ganking you a lot, temper your aggression if you cannot see them on the minimap or in another lane.
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: Be sure to abuse the huge kill potential [[ignite]] gives you. When it is up, you always win duels.[anchor=.4][/columns]
[center][goto=7][color=#ef410b]BACK TO LANING BREAKDOWN[/color][/goto][/center]
[img=http://i.imgur.com/xFnM8Vj.png]
[img=http://i.imgur.com/kVnDHfP.png height=150 width=800]
[img=http://i.imgur.com/xFnM8Vj.png]
Warding is a very important and oft overlooked part of the game. A well warded lane can quite literally make the difference between life or death, so there is no excuse for you not to know how/where to ward.
In this brief section I will go over the two types of warding that occur in the top lane: Offensive and Defensive. Defensive wards mostly involve ensuring that an enemy jungler can't sneak up on you, while offensive wards give you an opportunity to contest objectives or invade the jungle.
The legends for each diagram is as follows:
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=150] [center][color=#340bef]Blue[/color]
Safe zone when you are on the Blue side, danger zone when you are on Red side.[/center]
[nextcol width=50]
[nextcol width=150][center][color=#8b09bd]Purple[/color]
Safe zone when you are on the Red side, danger zone when you are on Blue side.[/center]
[nextcol width=50]
[nextcol width=150][center][color=#f1dd00]Yellow[/color]
Semi-Danger Zone for each side.
[/center]
[nextcol width=50]
[nextcol width=150][center][color=#ed1c24]Red[/color]
Range of vision for ward placement.[/columns][/center]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=350]
[center][img=http://i.imgur.com/iiNhW9k.png height=30][/center]
Defensive warding is meant to keep you safe from ganks, allowing you to play very aggressively in lane.
In the diagram to the right, you can see the three zones of safety. If you do not have the river brush warded, DO NOT go past the [color=#f1dd00]yellow[/color] zone unless you see the jungler in another lane. Ideally, no matter which side you are playing on (Red or Blue), you will have each brush warded 95% of the time. The easiest way to do this is purchase one [[control ward]] and place it in the brush furthest from your turret, using [[warding totem]] to cover the closest brush.
If you can't/haven't bought a control ward, the general rule is toward the bush furthest from your tower and closest to the enemy jungle so use your [[warding totem]] to do that.
[nextcol width=30]
[nextcol width=420]
[img=http://i.imgur.com/5JL1ygo.png width=400 height=350]
[/columns]
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: A [[control ward]] is only 75g! Don't be afraid to carry an extra if needed.[/columns]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=350]
[center][img=http://i.imgur.com/dbJWFsD.png height=23][/center]
Offensive warding is meant to give your team opportunities to make picks on roaming enemy champions and the enemy jungler.
In the diagram to the right, you can see several possible warding spots in the Red side jungle. Usually it is only viable to ward these spots as a top laner once you have [[farsight alteration]], which allows you to place a long distance ward, due to missing farm.
Placing offensive wards can be risky with [[warding totem]], as you must walk blindly into the enemy jungle to place it in the first place. Note that Farsight Alteration reveals less Fog of War than Warding Totem.
[nextcol width=30]
[nextcol width=420]
[img=http://i.imgur.com/daoRfxP.png width=400 height=350]
[/columns]
[columns]
[nextcol width=420]
[img=http://i.imgur.com/JcbSHFn.png width=400 height=350]
[nextcol width=30]
[nextcol width=350]
Make sure you have a [[control ward]] in one of the defensive ward locations if you go to place an offensive ward to ensure safety from ganks upon return.
In the diagram to the left, you can see several possible warding spots in the Blue side jungle. Usually it is only viable to ward these spots as a top laner once you have [[farsight alteration]], which allows you to place a long distance ward, due to missing farm. Also shown on this map are ward locations around Baron Nashor which can be utilized to keep an eye on enemy movement through that area.
Note that you may also use [[warding totem]] in the brush located within top lane. Only do this if the enemy is trying to dodge your harass by sitting in them.
[/columns]
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: [[farsight alteration]] unlocks at Level 9. Don't forget to switch to it; it's free![/columns][anchor=.5]
[center][goto=7][color=#ef410b]BACK TO LANING BREAKDOWN[/color][/goto][/center]
[img=http://i.imgur.com/xFnM8Vj.png]
[img=http://i.imgur.com/enTmuU7.png height=150 width=800]
[img=http://i.imgur.com/xFnM8Vj.png]
Pantheon is an extremely dominant and lane reliant champion. Of all top laners, he has arguably the strongest pre-level 6 harass and kill potential in the game.
Due to the need for a strong laning phase, I am going to provide an in-depth analysis of Pantheon's early levels. Everything you do should be aimed towards starting your snowball early on, which then transitions to getting your team snowballing after you get [[Grand Starfall]].
This information is intended to be for laning phase in general. If you want information specific to a certain matchup, check out the [goto=10][color=#ef6d45]Matchups[/color][/goto] section. Below "[u]Level[/u]" tells which level the analysis is geared to, "[u]Power[/u]" tells you what your strengths are, and "[u]Analysis[/u]" provides more information.
[img=http://i.imgur.com/x21Hps4.png]
[columns][nextcol width=20]
[center][h2][b]Lvl[/b][/h2][/center]
[nextcol width=20]
[nextcol width=60]
[center][h2][b]Power[/b][/h2][/center]
[nextcol width=25]
[nextcol width=560]
[center][h2][b]Analysis and Advice[/b][/h2][/center][/columns]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=25]
[center][color=#ff8000][h1]1[/h1][/color][/center]
[nextcol width=15]
[nextcol width=80]
[color=#ef6d45]Poke:[/color] [color=#ffff00]Ok[/color]
[color=#ef6d45]Engage:[/color] [color=#ff0000]Low[/color]
[color=#ef6d45]Kill:[/color] [color=#ff0000]Low[/color]
[nextcol width=15]
[nextcol] Since you start [[corrupting potion]] begin poking the enemy right away. Stop when around half your mana bar is gone, unless you want to use a potion, to ensure you have reasonable mana for Level 2.
If you last hit most of the first minion wave, you will hit Level 2 off the first melee minion from the second wave, so shove the wave as hard as you can with AA's early. This is one of the only times you want to push the minion wave.
Do not engage hard to get into extended trades; you want your health to be as high as possible for an all in Level 2-3. If the enemy is a ranged champion or also has high harass, duck in and out of the lane bushes as you last hit to avoid their poke.
[/columns]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=25]
[center][color=#ff8000][h1]2[/h1][/color][/center]
[nextcol width=15]
[nextcol width=80]
[color=#ef6d45]Poke:[/color] [color=#ffff00]Ok[/color]
[color=#ef6d45]Engage:[/color] [color=#ffff00]Ok[/color]
[color=#ef6d45]Kill:[/color] [color=#008000]High[/color]
[nextcol width=15]
[nextcol] When you hit Level 2, immediately determine whether or not using [[Shield Vault]] and engaging can get you the kill. If so, go in when you have your passive stacked and use Ignite. If not, pop a charge of [[corrupting potion]], continue poking and wait for Level 3.
Begin slow pushing the wave. If the enemy jungler started at their top buff, they could gank you around 2:45-3:15 so ward up in the river. Use Corrupting whenever necessary, but save at least one charge for Level 3.
Continue to avoid hard engages. If they go onto you, stun them and kite away, using [[Comet Spear]] to punish if they try to CS. If they begin hiding in the lane brush while not farming, throw a ward in the one nearest to the minion wave so they can't hide.
[/columns]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=25]
[center][color=#ff8000][h1]3[/h1][/color][/center]
[nextcol width=15]
[nextcol width=80]
[color=#ef6d45]Poke:[/color] [color=#ff0000]Low[/color]
[color=#ef6d45]Engage:[/color] [color=#008000]High[/color]
[color=#ef6d45]Kill:[/color] [color=#008000]High[/color]
[nextcol width=15]
[nextcol] If the enemy is below half HP when you hit Level 3, pop [[corrupting potion]] and go in with everything. Most of the time this will result in a kill. If they aren't that low, poke a little and look for a chance to engage. Don't be afraid to flash for a kill if needed. DO NOT fight in a huge wave of their minions.
If your opponent tries to engage now, fight them. You should be able to win most trades with a full rotation of your abilities, but be aware that it will cost a lot of mana to do so. If you get ganked, look to kill the jungler if they are low otherwise run/flash away.
Since you will still only have 1 point in [[Comet Spear]], your poke will be pretty bad this level so conserve mana if possible. Even if you force them to back and don't kill them it's a win, because when they get back you should have a level advantage. Continue slow pushing the wave.
[/columns]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=25]
[center][color=#ff8000][h1]4[/h1][/color][/center]
[nextcol width=15]
[nextcol width=80]
[color=#ef6d45]Poke:[/color] [color=#ffff00]Ok[/color]
[color=#ef6d45]Engage:[/color] [color=#ffff00]Ok[/color]
[color=#ef6d45]Kill:[/color] [color=#008000]High[/color]
[nextcol width=15]
[nextcol] With another point in [[Comet Spear]] your poke will pick up again. If you haven't gotten a kill yet keep harassing, denying and looking for the opportunity. Even if you blew Ignite for nothing earlier you can still get a kill.
If the enemy used their [[flash]] already or they happen to overextend, go all in. Make sure to keep the river warded as the jungler could swing by at some point. If you can get a friendly jungle gank during this time it's basically a guaranteed kill.
If you are low from bad trades or harass, determine whether you can stay safely until Level 6. If not, go back because it's not worth giving up a kill. If you can, play a bit safer and farm.
[/columns]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=25]
[center][color=#ff8000][h1]5[/h1][/color][/center]
[nextcol width=15]
[nextcol width=80]
[color=#ef6d45]Poke:[/color] [color=#008000]High[/color]
[color=#ef6d45]Engage:[/color] [color=#008000]High[/color]
[color=#ef6d45]Kill:[/color] [color=#008000]High[/color]
[nextcol width=15]
[nextcol] If you somehow haven't gotten a kill yet, this is your chance. Your poke will be huge now, especially if the enemy hasn't backed yet, as [[Comet Spear]] gets a huge base damage boost with 3 points in it.
At this point, the enemy should have no potions left to use. This means every Q you land will be damage that is not healed. Play very aggressive and go for a kill; if you haven't gotten one already this is your last clear chance to snowball in lane.
If you are ahead and have kills/items already, deny the enemy farm harder than usual to delay them from getting Level 6 (usually their power spike).
[/columns]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=25]
[center][color=#ff8000][h1]6[/h1][/color][/center]
[nextcol width=15]
[nextcol width=80]
[color=#ef6d45]Poke:[/color] [color=#008000]High[/color]
[color=#ef6d45]Engage:[/color] [color=#ff0000]Low[/color]
[color=#ef6d45]Kill:[/color] [color=#ff0000]Low[/color]
[nextcol width=15]
[nextcol] 90% of champions are able to out duel you once they hit Level 6, even if they are a bit behind. This is because they gain a combat skill at Level 6 and you don't. If you haven't gone back to base yet, do so immediately and look to [[Grand Starfall]] back into lane for a kill.
If you hit 6 after just returning to lane, instantly look to ult mid lane. Mages will be very squishy still, and most of the time this will end up being a kill for somebody on your team. Your poke will still hurt most laners, so focus more on that than hard engages until the enemy is low enough for an all-in kill.
If you are very far ahead in items, you can often force the enemy completely out of lane by freezing the minion wave. If you are far behind still look to roam, but call for a gank because you are going to need help at this point if you have no kills.
[/columns]
[img=http://i.imgur.com/xFnM8Vj.png]
[columns]
[nextcol width=150] [center][icon=Comet Spear size=40][/center]
[nextcol width=500][center][img=http://i.imgur.com/6lA6gr7.png height=30][/center]
[nextcol width=150] [center][icon=Comet Spear size=40][/center][/columns]
[img=http://i.imgur.com/xFnM8Vj.png]
An important aspect of [[pantheon]]'s early levels is knowing how to trade with the enemy. In nearly all matchups, Pantheon has the advantage in trades early if you stay away and use your [[Comet Spear]] (poking/harassing). Where you can run into problems, however, is when the enemy wants to jump on to you and force fighting.
Champions like [[renekton]], for example, need to get close to do damage. You, on the other hand, never want to full engage unless you are certain you win trades or get a kill. If the enemy ever decides to jump on you, it is imperative that you stun them with [[Shield Vault]] and back off.
By using this strategy of "Poke-Poke-Run", you can whittle the enemy down until they are low enough to kill with a single all-in. It will also keep your healthy, allowing you to go for those all-ins without a risk of dying. An added bonus will be royally pissing off whoever you are playing against. Prepare yourself for the salt in All-Chat. Also, if you see one of the Honeyfruits spawn in the river (shown on minimap) go take it. It heals a lot of health and mana.
[img=http://i.imgur.com/xFnM8Vj.png]
[columns]
[nextcol width=150] [center][icon=wealth size=40][/center]
[nextcol width=500][center][img=http://i.imgur.com/tkNFdZc.png height=30][/center]
[nextcol width=150] [center][icon=wealth size=40][/center][/columns]
[img=http://i.imgur.com/xFnM8Vj.png]
Even though Pantheon is not very good at taking towers, you should always try to take the enemy turret as soon as possible. Now that there is a Turret First Blood, you can get extra gold for being the first to take a tower. After the enemy's outer top turret goes down, look to roam into the other lanes and enemy jungle to shove objectives. Return top whenever you need to.
[columns]
[nextcol width=580]Fortunately, if you get far ahead in lane, you will be in a position to one combo both the enemy ADC and mage. This allows you to, for example, ult bot and get two kills then help your team take a dragon. Never forget that the enemy ADC is a walking money bag. Remember that you will fall off later, so do everything you can early to cement your teams lead. If you/your team is behind, still look to roam and snowball other lanes.
Choose to gank lanes where it will make the most difference. If your midlane is 0/3/0 and your ADC is 0/0/0, a gank bot has a better chance than of snowballing your team than a gank mid. Additionally, if you have the enemy jungle well warded, you can sit in a bush and wait for the enemy jungler to come along. This can work well if you have good vision and are smart about positioning.
The more you can invade other lanes, the more disruption you cause. The more disruption you cause, the more likely you can close out the game early. Just don't roam so much that your enemy laner catches back up.
[nextcol width=20]
[nextcol width=200]
[img=http://i.imgur.com/CvRN5X0.jpg width=200 height=300][/columns]
[columns]
[nextcol width=485]
[nextcol width=20]
[nextcol width=200]
[center][h5]You say Miss Fortune, I say MY fortune![/h5][/center]
[/columns]
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: You can also roam to contest objectives like dragon. Your ultimate is very good around the [color=black]::[/color]Dragon and Baron pits.[/columns]
[center][goto=0][color=#ef410b]BACK TO TOP[/color][/goto][/center][anchor=8]
[img=http://i.imgur.com/RxnxO6w.png]
[img=http://i.imgur.com/BQcVkpX.png width=800 height=300]
[img=http://i.imgur.com/xFnM8Vj.png]
One thing that changes as you climb the ranked ladder is the focus on objectives. In lower elos, it is not uncommon to see a team blow a lead simply because they don't take those dragons or turrets. Plainly: [u]objectives win games, not kills.[/u] You could be up 20 kills, but if you don't take towers or Dragons you can end up losing.
In this section, I will be talking about how you can help your team take these all-important objectives from the island that is top lane. I am talking about objectives before Teamfights because there are often opportunities to take them before people group up together.
Before you go to contest an objectives, ask yourself three questions. One, does my team have a reasonable chance of getting the objective? Two, does my team need my help to fight at or take said objective? Three, can I make it there in time to contest the objective? If the answer is yes to all three, go help.
[img=http://i.imgur.com/xFnM8Vj.png]
[columns]
[nextcol width=490]
[center] [i][b]Normal Spawn: 2:30[/b]
[b]Elder Spawn: 35:00[/b][/i][/center]
[nextcol width=180] [center][b][color=#ff0000]DRAKE[/color][/b][/center]
[/columns]
[columns]
[nextcol width=580]
Dragons are, in my opinion, the most important early objective in the game due to power each buff gives. After level 6, [[pantheon]] is able to help contest drakes due to the range of his ult, so don't be afraid to help.
Be aware that if you go to Dragon your enemy laner may also come down, so if your team can't win a 5v5 it may be better to stay top. If you choose to stay top and your enemy laner has [[teleport]], watch for them trying to teleport to the drake and use [[Shield Vault]] to cancel it.
Good times to get a dragon include the enemy jungler being dead, enemy bot lane being dead or the enemy jungler appearing top lane. If you are ganked, let your team know they can take a dragon for free.
[nextcol width=20]
[nextcol width=200][center][img=http://i.imgur.com/3OSikcL.png width=200 height=210]
[/columns]
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: Dragon types spawn randomly, and stack up to 3 times each. Killing Elder Drake gives TD burn [color=black]::[/color]and amplifies these buffs.[/columns]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=200] [center][b][color=#ff0080]RIFT HERALD[/color][/b][/center]
[nextcol width=400]
[center] [i][b]Spawn: 9:50[/b]
[b]Despawn: 19:45[/b][/i][/center]
[/columns]
[columns]
[nextcol width=200][center][img=http://i.imgur.com/JBDHPzA.png width=200 height=320]
[nextcol width=20]
[nextcol width=580]
The [color=#ff0080][url=http://leagueoflegends.wikia.com/wiki/Rift_Herald]Rift Herald[/url][/color] grants a trinket that can be picked up once the Herald is slain. While in your inventory, the buff grants Enhanced Recall. If activated, the Rift Herald will be summoned after a few seconds of channeling. After the Rift Herald is summoned, it will attack minions in lane and charge at nearby enemy turrets doing true damage to them. This will continue until it is slain by the enemy team.
Although much different than the previous iterations of the Rift Herald buff, this buff allows [[pantheon]] to easily take down turrets if he gets it. This can be used to either quickly shove toplane or pressure another lane, depending on where you summon it.
Look to take this buff every game, especially if you are ahead. Getting a gold lead through kills combined with the siege power the summoned Herald grants can quickly end games if your team groups and shoves. Ideally, summon the Herald in a lane the enemy will have trouble defending. This can net your team some easy gold by taking down a Tier 1/2 turret in a matter of seconds.
[/columns]
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: Attacking the Herald from behind while its eye is open does a lot of bonus true damage to it![/columns]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=490]
[center][i][b]Armor/Magic Resist: Varies[/b]
[b]Health: Varies[/b][/i][/center]
[nextcol width=180] [center][b][color=#ff8000]TURRETS[/color][/b][/center]
[/columns]
[columns]
[nextcol width=580]
Due to being an AD caster with rather low attack speed and mediocre base AD, [[pantheon]] falls rather flat in the turret taking department. This being said, since you will be killing your opposing laner so often it is possible for you to take down the turret quickly.
With the new Turret Plating mechanic, you can double down on kill advantages by getting bonus gold if you are around the turret when a Plate breaks! Try to never miss this, as it's extra gold that can help you snowball. Just be aware of where the enemy jungler is if you decide to try and take one after getting a kill.
Always group up with your team, as that is how you will push the easiest as [[pantheon]]. Additionally Lethality applies to turrets, so late game you will actually be able to take them down solo pretty fast. If you got really fed in lane, don't be afraid to stay and push top for a bit. If you draw more than one enemy top to stop your push, your team can easily take other objectives on the map (like Dragon!).
One strategy for taking down the first enemy top turret fast is getting your jungler to gank after you've made top waste their [[teleport]] and/or [[flash]]. After getting a kill off the gank, get your jungler to help you shove to tower and take it down quickly. Turret First Blood gives a nice bit of gold if you get it!
[nextcol width=20]
[nextcol width=200][center][img=http://i.imgur.com/CCZ08u1.png width=200 height=290]
[/columns]
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: [[Grand Starfall]] allows you to quickly join a fight in another lane if you are splitpushing! [/columns]
[img=http://i.imgur.com/x21Hps4.png]
[columns]
[nextcol width=200] [center][b][color=#800080]BARON NASHOR[/color][/b][/center]
[nextcol width=400]
[center] [i][i][b]Spawn: 20:00[/b]
[b]Respawn: 7:00[/b] [/i][/center]
[/columns]
[columns]
[nextcol width=200][center][img=http://i.imgur.com/F26O6Cm.png width=200 height=280]
[nextcol width=20]
[nextcol width=580]
This is objective becomes increasingly important as the game progresses. You must coordinate with your team to take this and always be sure you will get it if started. A bad Baron call can quickly bring the enemy team back into the game.
There are many circumstances that enable you to take [url=http://leagueoflegends.wikia.com/wiki/Baron_Nashor]Baron Nashor[/url], but a few common ones include: 3 or more of enemy dead, 2 or more enemies in the botlane, all enemy inhibitors destroyed, all enemies at Drake, or no enemy wards around the pit. If the enemy tries to take it around mid game, do not commit suicide trying to steal it as you will just be able to defend.
Late game, there are some circumstances where you must contest Baron or lose the game. If this is the case try and get a ward in the Baron pit, then time [[Grand Starfall]] so that you land in the pit right before they take Baron. Your passive, [[certain death]], allows for easy steals if the enemy jungler is lazy with smite.
[/columns]
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: If you get the Baron buff, have your team group up and siege towers with your empowered [color=black]::[/color]minions.[/columns]
[img=http://i.imgur.com/x21Hps4.png]
[center]One last thing to note is that enemy jungle camps display a timer a minute before they respawn. If you pay attention to the enemy jungler's movement on your minimap (or have an Offensive Ward!) you can predict when an enemy jungler will visit the camp. This gives you an opportunity to [[Grand Starfall]] on their face. Who doesn't want a free kill and a buff to boot![/center]
[center][goto=0][color=#ef410b]BACK TO TOP[/color][/goto][/center][anchor=9]
[img=http://i.imgur.com/RxnxO6w.png]
[img=http://i.imgur.com/LZUBUFg.png height=300 width=800]
[img=http://i.imgur.com/xFnM8Vj.png]
Teamfighting with [[pantheon]] is all about killing an enemy carry. As the game progresses, you should be analyzing the enemy team to determine the greatest threat. With my suggested builds, you should be able instantly take that threat out of the game. As the saying goes, "Death is the best form of CC". If you are not far ahead, however, your job shifts to protecting the person on your team who IS carrying. Pretty simple.
Below I will focus specifically on a few aspects of teamfighting that I think Pantheon players need to specifically pay attention. This includes role, basic positioning, and focus.
[columns]
[img=http://i.imgur.com/Cqi4nHn.png]
[img=http://i.imgur.com/x21Hps4.png]
Pantheon fills one of two roles in teamfights, depending on how far ahead you are compared to the enemy team. You are either an assassin who goes straight for an enemy carry when the opportunity arises, or you are an bruiser who pumps out DPS with [[Comet Spear]] and peels for your carries.
[columns]
[nextcol width=210][img=http://i.imgur.com/6V70yYW.png width=210 height=200]
[nextcol width=20]
[nextcol width=570]
To be able to pull off the assassin role, you must either be able to 100-0 the enemy ADC/Mage or be able to do enough to them that they can't re-enter the fight. Knowing whether or not you can do this will stem from how your fights earlier in the game have gone. Pay attention to whether or not certain enemies have Guardian Angel, as other targets may be easier to kill if they do.
If you can't assassinate a carry, protect yours because keeping them alive is how you win. You will still have lots of armor shred, so if an enemy tank charges you should be able to stall and hurt them a lot before they get to your carry. Simply stunning a charging enemy can give your carry enough time to reposition safely.[/columns]
With max CDR, your stun will have a pretty low cooldown. If you have to peel for your carry, try and save your stun for the enemy that can do the most damage to your carry.
For example, stunning a Leona that has just ulted your ADC is less important than stunning the Talon running towards your ADC. [/columns]
[columns]
[img=http://i.imgur.com/Ukcg18H.png]
[img=http://i.imgur.com/x21Hps4.png]
Unless you can make a free pick on an enemy caught out from their team, Pantheon works best if you stay behind your frontline tanks and infront of your backline ADC/Mage. [/columns]
[columns]
[nextcol width=570]
You should never be the one to engage fights (the exception is using your ult to cut the enemy escape off); instead, wait for your tanks to go in then make a beeline for the enemy carries.
By positioning in what is essentially the center of your team, you are able to decide whether it is best for you to engage on the enemy or peel back for your carries. By positioning like this, you give yourself the most flexibility and thus the best chance of reacting to whatever happens in the fight.
If a fight happens to break out and you aren't already with your team, be sure to use your ultimate [[Grand Starfall]] on the enemy backline to have the greatest impact possible. Remember, it's okay for you to die in fights (even if not preferable) if it helps your team win.
[nextcol width=20]
[nextcol width=210] [img=http://i.imgur.com/qZZMZkB.png width=210 height=250]
[/columns]
For example, going after the fed enemy ADC and forcing them to [[heal]]/[[flash]] away from the fight can give your team time to kill the enemy frontline while the enemy backline is zoned away.
[columns]
[img=http://i.imgur.com/IKvjJys.png]
[img=http://i.imgur.com/x21Hps4.png]
If you are able to fill the assassin role, you must assess who the greatest threat on the enemy team is that you are able to kill. Usually you want to go for the ADC or Mage as they do the most damage in fights.
[columns]
[nextcol width=210][img=http://i.imgur.com/JsX7vF1.png width=210 height=200]
[nextcol width=20]
[nextcol width=570]
Sometimes, however, it is best to focus targets of opportunity. If an enemy gets caught out, bursting them down fast then turning your focus to the enemy carries can quickly make the fight a 4v5 in your favor. Late game, stunning an enemy who is alone (with your team supporting you) is a kill 99% of the time.
Always be aware of what summoner spells the enemy carries have available. If the enemy ADC is more fed then the Mage but the Mage used his [[flash]] in the last fight, it may be beneficial to focus the Mage first since you know they can't escape. Communicate with your team so that they know who you will be going to kill. Track GA/Zhonya cooldowns of enemies if possible.[/columns]
If there is a really high priority threat on the enemy team who can kite you out, let your team engage before going for them. This will force the enemy to blow CC abilities on your teammates, allowing you to potentially get a full combo off on the enemy carry.
[/columns]
[center][goto=0][color=#ef410b]BACK TO TOP[/color][/goto][/center][anchor=10]
[img=http://i.imgur.com/RxnxO6w.png]
[img=http://i.imgur.com/LgM51hD.png width=800 height=300]
In this section I will go more in depth with which items I recommend in specific lanes. They are arranged in alphabetical order and hidden under the "Spoiler" tags to save space. I will assume you have basic knowledge of the other champions' abilities in order to keep the explanations as concise as possible.
Please refer to the top of the guide in the "Threats to Pantheon with this Build" area to see who I consider a tank. The guide should be opened by default to the Non-Tanks; you may switch to the Tanks by clicking the second icon at the very top left of this guide.
[center]UNDER CONSTRUCTION FOR REWORK. IT WILL BE A LONG TIME BEFORE THIS IS COMPLETE AND ACCURATE[/center]
Thank you for your patience.
[img=http://i.imgur.com/xFnM8Vj.png]
[spoiler=Matchups A-H]
[columns]
[nextcol width=60]
[icon=aatrox size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Aatrox[/color] | [img=http://i.imgur.com/UjfPA2b.png height=15] | [color=#ff0000]8/10[/color] | [icon=deathbringer stance size=15][icon=the darkin blade size=15][icon=infernal chains size=15][icon=umbral dash size=15][icon=world ender size=15] | [color=#ffff00] the New Riven[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[aftershock]]+ [[Absolute focus]] & [[gathering storm]]
[u]Explanation[/u]: Aatrox pokes hard and out-trades you hard all game, so Aftershock will let you trade better. Gathering Storm to help your scaling, Absolute Focus can be swapped out for Transcendence.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[boots of speed]]>>[[youmuu's ghostblade]]>>[[phage]]
[u]Playstyle[/u]: Out-trades you level 1-3 when his Q is up. Early boots help you dodge Q's, as will Ghostblade and Phage. Learn his Q mechanics/CD and punish him when it is down. Try and spread lead to other lanes if you do manage to get ahead, as post-6 you really won't be able to fight him unless he wastes ult.
[u]Items if Behind[/u]: [[phage]]>>[[ninja tabi]]>>[[black cleaver]]>>[[serrated dirk]]
[u]Playstyle[/u]: If you fall behind in lane, getting Tabi can help you stay safer in lane. An early Phage will help you avoid his Q's and give you some health. Aatrox can snowball lanes post-6 by diving you with his ult under turret. Focus on farming not poke, as he has sustain and will rush HP items like Cleaver.
[center] Tips and Tricks[/center]
[list]
[*]The edges of his Q's will interrupt your W and E
[*]Don't fight him while he is in ultimate form
[*]Trade while his Q is on CD
[*]Spread lead to other lanes, he outscales you
[*] Walk sideways if hit by his W
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=akali size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Akali[/color] | [img=http://i.imgur.com/Jps6d3v.png height=15] | [color=#ffff00]4/10[/color] | [icon=assassin's mark size=15][icon=five point strike size=15][icon=twilight shroud size=15][icon=shuriken flip size=15][icon=perfect execution size=15] | [color=#ffff00]the Flippin Ninja Assassin[/color]
[spoiler=More Info]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Electrocute to win trades if you are confident in your ability to snowball the lane, Aftershock if you need to play safe for some reason.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[youmuu's ghostblade]]>>[[boots of speed]]>>[[phage]]
[u]Playstyle[/u]: Once you get ahead, you will be able to force her off the minion wave. She will likely continue trying to farm with her Q, so whenever she walks up to use it give her another [[Comet Spear]]. Play even more aggressive after she uses [[twighlight shroud]] or [[shuriken flip]].
[u]Items if Behind[/u]: [[hexdrinker]]>>[[boots of speed]]>>[[phage]]>>[[maw of malmortius]]
[u]Playstyle[/u]: Falling behind to Akali can be hard, as she will constantly Q you and auto you to proc her passive if you come near the wave. She can dive you easily even pre-6 with her new "true invisibility" in Twilight Shroud, so buying an early Hexdrinker helps mitigate some of her burst. Farm, don't let her Q you for free and ward well.
[center] Tips and Tricks[/center]
[list]
[*]Your passive, [[Mortal Will]], blocks her passive autos
[*][[control ward]]s do not reveal Akali in her shroud
[*]Be careful of her Level 6 powerspike, even if you are ahead
[*]If marked by her E, she can dash to you after you ult away
[*} Your Q has a slightly longer range than hers (+50)
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=aurelion sol size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Aurelion Sol [/color] | [img=http://i.imgur.com/NMPRGLC.png height=15] | [color=#00ff00]2/10[/color] | [icon=center of the universe size=15][icon=starsurge size=15][icon=celestial expansion size=15][icon=comet of legend size=15][icon=voice of light size=15] | [color=#ffff00]the Universe's Sweaty Asol[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Aurelion Sol is very very squishy early, and Electrocute allows you to maximize your all in damage as you lose most poke trades.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[boots of speed]]>>[[youmuu's ghostblade]]>>[[edge of night]]
[u]Playstyle[/u]: Early levels will be really rough due to his [[celestial expansion]] forcing you off the wave. As soon as you hit level 3-4, however, you should be able to all-in for a kill. Once you get Dirk you will hit like a truck, and all you have to do from there is punish him whenever he returns to lane. Avoid taking free damage from his orbiting stars if possible.
[u]Items if Behind[/u]: [[serrated dirk]]>>[[hexdrinker]]>>[[boots of speed]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: If you fall behind in lane you probably won't be able to go near the minion wave at all. Let him push the wave and try to freeze it around your tower. A gank will almost always result in a kill on him due to his lack of mobility, but if your jungler won't come just farm up. You should still do damage to him since he won't build tank, but he can hurt you a lot if you jump in so just poke.
[center] Tips and Tricks[/center]
[list]
[*]Your stun will cancel his expanded [[center of the universe]]
[*]His ultimate will cancel your W/E if you are inside his rotating stars
[*]If he hides in a bush you can still see his rotating stars
[*]Hexdrinker lowers his burst a lot
[*]Plan on buying Merc. Treads
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=cassiopeia size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Cassiopeia [/color] | [img=http://i.imgur.com/ISNRFgu.png height=15] | [color=#00ff00]3/10[/color] | [icon=serpentine grace size=15][icon=noxious blast size=15][icon=miasma size=15][icon=twin fang size=15][icon=petrifying gaze size=15] | [color=#ffff00]the Definitely Not Medusa[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Cassiopeia is very very squishy early, so taking Aery will cause poke to seriously whittle her down in lane. If you try and all in to proc Electrocute she will just kite away, so this Keystone helps you win the inevitable poke war in lane.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[mercury's treads]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: You win poke wars level 1 but at level 2 when she gets [[twin fang]] you have to play passive. Get early boots to help dodge her Noxious Blast, because if you can juke that you win fights really easily. If you get hit by it run away to avoid the Twin Fang spam. Once you get Youmuu's you will do a ton to her, but when she gets Rylai's she wins the rest of laning phase no matter how far ahead you are.
[u]Items if Behind[/u]: [[phage]]>>[[boots of speed]]>>[[hexdrinker]]>>[[mercury's treads]]
[u]Playstyle[/u]: Once behind to Cass she can use her Twin Fang spam to force you out of lane. Dodge her Q's and farm as best you can, asking for ganks since she has no escape. When she gets Rylai's you must stay under tower otherwise it's a free kill for her. [[hexdrinker]] helps a little bit but her damage is DPS not burst so it's not a great item.
[center] Tips and Tricks[/center]
[list]
[*]You can't use your ultimate or W when standing on her [[miasma]]
[*]Her ultimate will cancel your E, so predict this and save it for after the stun is up
[*]If you engage on her you must be able to kill or she will kill you as you run back
[*]Boots help you dodge her [[noxious blast]]
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=cho'gath size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Cho'Gath [/color] | [img=http://i.imgur.com/5wpWwGv.png height=15] | [color=#ff0000]9/10[/color] | [icon=carnivore size=15][icon=rupture size=15][icon=feral scream size=15][icon=vorpal spikes size=15][icon=feast size=15] | [color=#ffff00]the Glutton[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[aftershock]]+ [[absolute focus]] & [[gathering storm]]
[u]Explanation[/u]: Cho'Gath is one of the toughest matchups for you due to his insane innate sustain and disruption abilities. In order to have a chance of winning lane, you must go for the early level kills. Going the Sorcery+Precision trees gives you vital mana regen runes to keep up your poke.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[boots of speed]]>>[[black cleaver]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: Zone him off the wave to deny his sustain, but be careful of his CC gank setup. If he continues to build straight damage you win easily, but if he builds tank you have trouble killing him even if you are ahead. Try to kill him whenever possible to keep his Feast stacks low or he has used his Q/W; if you do this, you can kill him easily in lane. Be aware his Q & W both interrupt [[Aegis Assault]] and [[Grand Starfall]], and his Q can knock you out of your [[Shield Vault]]. An early Phage can also be helpful for dodging his CC abilities.
[u]Items if Behind[/u]: [[hexdrinker]]>>[[mercury's treads]]>>[[black cleaver]]>>[[maw of malmortius]]
[u]Playstyle[/u]: If you get behind, a full combo from Cho can 100-0 you. Get Hexdrinker to try and prevent this, and farm under turret as he will most likely push. You will never be able to hard engage, but stack MR and health to survive his burst and make it to mid game without dying too much. Building semi-tank + Lord Dominik's here could work.
[center] Tips and Tricks[/center]
[list]
[*]Engage after he uses his [[rupture]] and [[feral scream]], as they have long CD's
[*]Cho'Gath's ult does true damage, so if you are low HP just go back to base
[*]Be careful ulting back to lane as he can use Rupture right where you are landing
[*]Boots help you dodge Rupture(Q), which is his main engage tool
[*] His Q and W interrupt your E
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=darius size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Darius[/color] | [img=http://i.imgur.com/sGpMBdt.png height=15] | [color=#ffff00]7/10[/color] | [icon=hemorrhage size=15][icon=decimate size=15][icon=crippling strike size=15][icon=apprehend size=15][icon=noxian guillotine size=15] | [color=#ffff00]the Vince Carter of League[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[absolute focus]] & [[gathering storm]]
[u]Explanation[/u]: Darius is one bad dude, and you want to stay as far away from as possible most of the time. Electrocute helps you maximize damage when you do go all in.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[boots of speed]]>>[[phage]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: You never ever want to engage Darius unless he is around 1/4 HP. Poke poke poke, and if he grabs you stun him then run away. Even when you get ahead you won't be able to straight up fight him due to his Q heal and [[hemorrhage]] damage. Freeze the lane, zone him off and solidify your lead.
[u]Items if Behind[/u]: [[phage]]>>[[ninja tabi]]>>[[black cleaver]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: If you get behind in this lane stuff is gonna be really rough. He will zone you off the wave, farm up then dive you when he hits Level 6. Let him push, farm under tower and ask for help before he hits 6. Stacking HP helps against his ult, and early boots let you stay out of his Q range easier. If he grabs you, stun him then run away.
[center] Tips and Tricks[/center]
[list]
[*]I like starting Boots and 4 pots so I can dodge his Q early and deny his sustain
[*]If he gets 5 stacks of bleed on you run away
[*]If he starts using his Q, jump on him with W to dodge the heal and bleed stack
[*]Your [[Mortal Will]] blocks his [[crippling strike]]
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=dr. mundo size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Dr. Mundo[/color] | [img=http://i.imgur.com/UjfPA2b.png height=15] | [color=#ff0000]8/10[/color] | [icon=adrenaline rush size=15][icon=infected cleaver size=15][icon=burning agony size=15][icon=masochism size=15][icon=sadism size=15] | [color=#ffff00]the Roid Monster[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Electrocute gives you a chance to kill him pre-6, or failing that oneshot an enemy carry lategame. Aftershock can work too, for lategame scaling.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[black cleaver]]>>[[executioner's calling]]
[u]Playstyle[/u]: With Mundo you have a 5 level window before he essentially becomes unkillable. Poke him down from within your minion wave so you can dodge his cleavers. It will be hard to zone him, as he will either farm from afar with his cleavers or chunk you down with them instead. Grabbing an Executioner's Calling isn't a bad idea either, if you think you will be able to kill him after buying it. Getting the Rift Herald buff in this lane is really nice.
[u]Items if Behind[/u]: [[phage]]>>[[boots of speed]]>>[[giant's belt]]>>[[black cleaver]]
[u]Playstyle[/u]: Getting behind to Mundo makes you lose any chance of killing him. Don't bother poking or fighting in lane if this happens; just farm and help your team take objectives. Be aware of the enemy jungler coming to dive you as Mundo can tank towers for an eternity. Ideally you will make him stack armor, allowing your Mage to blow him up in fights.
[center] Tips and Tricks[/center]
[list]
[*]Your [[Mortal Will]] blocks the empowered AA from his W
[*]If he ults and you don't have [[ignite]], you won't be able to kill him
[*]Dodge cleavers and he has no damage in lane. Standing in minions helps with this
[*]He has no CC, so you can easily ult away from a bad fight if necessary
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=ekko size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Ekko[/color] | [img=http://i.imgur.com/8kTPYa5.png height=15] | [color=#ffff00]5/10[/color] | [icon=z-drive resonance size=15][icon=timewinder size=15][icon=parallel convergence size=15][icon=phase dive size=15][icon=chronobreak size=15] | [color=#ffff00]the Kid Who's Always Late[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Ekko's passive hits really hard, meaning that he wins any melee range trades early. Since you want to stay back and poke him down, Aery is the Keystone of choice here.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[youmuu's ghostblade]]>>[[black cleaver]]
[u]Playstyle[/u]: Most top Ekkos start damage items and transition to a tank build. This means you should have the upper hand early, assuming you can dodge his Q's and W. Rushing Youmuu's gives you a bunch of damage and more mobility to deal with Ekko's dash and stun. Zone him off the wave and force him to waste mana Q farming. This will cause the wave to push towards you and put him further behind.
[u]Items if Behind[/u]: [[phage]]>>[[ionian boots of lucidity]]>>[[hexdrinker]]>>[[black cleaver]]
[u]Playstyle[/u]: If you get behind, Ekko will get tankier very fast while also maintaining his high base damage. Be extra alert for his W stun. Hexdrinker negates a lot of his burst, while Black Cleaver gives HP for survivability and armor shred. Let him shove and play safe, and be alert for dives as Ekko can ult and lose turret aggro at any time.
[center] Tips and Tricks[/center]
[list]
[*]If Ekko disappears for a second towards his turret in the fog of war, he is probably setting up his W on you
[*]Dodging his Q on the way back negates a lot of his early poke
[*][[Mortal Will]] blocks the empowered auto from his [[phase dive]]
[*]If you are going all in, [[ignite]] before he ults to reduce the healing
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=fiora size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Fiora[/color] | [img=http://i.imgur.com/eL2OWf4.png height=15] | [color=#ffff00]6/10[/color] | [icon=duelist's dance size=15][icon=lunge size=15][icon=riposte size=15][icon=bladework size=15][icon=Grand Challenge size=15] | [color=#ffff00]the Angry Baguette Lady[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Fiora has an advantage in AA duels early and a bit of early sustain, so Aery will help you to poke from a safe distance. Because she will get her HP whittled down so much, you can bait out her [[riposte]] and get a free engage.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[youmuu's ghostblade]]>>[[ionian boots of lucidity]]>>[[phage]]>>
[u]Playstyle[/u]: Poke her to death and feint away when her Lunge is up. Once she gets low enough she will use Riposte on a spear; as soon as the parry ends jump on her and kill her. If she ults you, still be careful if ahead, as the true damage does a lot and she heals a bunch from hitting the marks as well. Always keep lane warded, as a single early kill for her can start her snowball.
[u]Items if Behind[/u]: [[phage]]>>[[ninja tabi]]>>[[serrated dirk]]>>[[black cleaver]]
[u]Playstyle[/u]: If you fall behind, stay away from the wave and let her push. Be prepared for tower dives, especially if she has her ultimate up. Build health and armor and don't die to her. Just surviving is a win in this situation.
[center] Tips and Tricks[/center]
[list]
[*][[Mortal Will]] blocks her Q, [[lunge]], and prevents her from proccing the true damage mark
[*]Bait her [[riposte]] before stunning or you will lose the trade
[*]Do not ult on her going back to lane as she can just [[riposte]] the damage and escape
[*]Do not trade in melee range level 1, as she heavily outdamages you
[*]If you die to a gank, she will be very aggressive in lane when you get back. You can usually win a 1v1 early though
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=gangplank size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Gangplank[/color] | [img=http://i.imgur.com/ISNRFgu.png height=15] | [color=#00ff00]3/10[/color] | [icon=trial by fire size=15][icon=parrrley size=15][icon=remove scurvy size=15][icon=powder keg size=15][icon=cannon barrage size=15] | [color=#ffff00]the Scurvy Scourge[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Both Summon Aery and Electrocute can work in this matchup, although I personally prefer Electrocute to increase my poke in lane. Gangplank is squishy, so when you get a chance to hard engage you want to do as much damage as possible.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[youmuu's ghostblade]]>>[[ionian boots of lucidity]]>>[[phage]]
[u]Playstyle[/u]: Even if you get a kill or two, Gangplank will not build armor. You can zone him off the wave, but pay attention to his barrels and kill them before he can explode them. Your passive blocks his Q, [[parrrley]], so you can win trades. If he doesn't have barrels on the ground feel free to engage on him. Even if he cleanses your stun with his W your full [[Aegis Assault]] will still hit him.
[u]Items if Behind[/u]: [[phage]]>>[[boots of speed]]>>[[black cleaver]]>>[[serrated dirk]]
[u]Playstyle[/u]: If you fall behind here you need to ask for help, because a Gangplank that is allowed to farm freely can carry games. Stay away from his barrels and farm under your turret, and let your team know when his ultimate is up. Don't engage as he will out damage you, but feel free to poke a bit if you can.
[center] Tips and Tricks[/center]
[list]
[*]Tell your team when Gangplank hits Level 6 as his ultimate is global
[*][[Mortal Will]] blocks his Q, [[parrrley]]
[*]Learn to kill his barrels right before he shoots them to stop his poke
[*]Play more aggressive when his [[remove scurvy]] is down. Ignite as you W onto him to all-in to stop its healing.
[*]Sometimes a Gangplank will stick a barrel in a lane bush, then chain it later to one in lane giving you barely any time to react. Make sure to ward the lane bush he does this from if possible.
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=garen size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Garen[/color] | [img=http://i.imgur.com/eL2OWf4.png height=15] | [color=#ffff00]6/10[/color] | [icon=perseverance size=15][icon=decisive strike size=15][icon=courage size=15][icon=judgment size=15][icon=demacian justice size=15] | [color=#ffff00]the DEMACIAAAAAAA!..n[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Garen is tanky all game, the Sorcery Tree mana regen is important for poking him down.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[black cleaver]]>>[[ionian boots of lucidity]]>>[[last whisper]]
[u]Playstyle[/u]: Assuming you get an early kill or early farm lead, Cleaver is the key to your success here. [[garen]] will immediately start stacking armor if he falls behind, making the Cleaver passive shred invaluable to you. Follow with Last Whisper to punch through his early bonus armor wall and you should be good to go. The key is to deny his passive regen, which means poking him every once in a while. Without this he has no sustain and you can bully him around.
[u]Items if Behind[/u]: [[phage]]>>[[boots of speed]]>>[[black cleaver]]>>[[serrated dirk]]
[u]Playstyle[/u]: Falling behind to Garen is tricky since he does a lot of damage and has an ultimate that executes low health targets. Be aware of his ability to tower-dive; never stay in lane if you have low health. Regardless of whether he builds damage or tank, you won't be able to fight him once behind so farm up and focus on building late game items.
[center] Tips and Tricks[/center]
[list]
[*][[Mortal Will]] blocks his empowered Q (and silence)
[*]If you are marked by Garen, do not fight him until the mark goes away as he will do true damage to you
[*]Every 9/6/4 seconds Garen's passive will begin healing him, so hit him with [[Comet Spear]] to stop his heal
[*]Garen's ultimate does more magic damage the lower health you are
[*]If your passive is down [[decisive strike]] will cancel your E channel
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=gnar size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Gnar[/color] | [img=http://i.imgur.com/8kTPYa5.png height=15] | [color=#ffff00]5/10[/color] | [icon=rage gene size=15][icon=boomerang throw size=15][icon=hyper size=15][icon=hop size=15][icon=gnar! size=15] | [color=#ffff00]the Teeto v2.0[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Gnar, similar to Pantheon, does not really want to full engage his enemy in lane (at least while he is small). He outranges your poke with his Boomerang when small, out-tanks you in Mega form and out-kites you in both. Aery helps you win the poke war when he is small and gives you mana regen when he is mega.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[ionian boots of lucidity]]>>[[black cleaver]]
[u]Playstyle[/u]: If you get an early kill Gnar will usually hang back and farm with his Boomerang, safely out of your range. Use the CD of his Boomerang as a timer telling you when to go in. Be aware he can hop away from you or gain huge HP & CC when he goes Mega, so keep track of those when engaging.
[u]Items if Behind[/u]: [[phage]]>>[[ninja tabi]]>>[[black cleaver]]>>[[giant's belt]]
[u]Playstyle[/u]: Once Gnar gets [[frozen mallet]] he can kite you to death no matter how far ahead you are, so if you get behind early expect him to rush this item. You must be very careful with your positioning as Gnar can harass, setup ganks and kite very easily if ahead. Dodge his Q, try to farm, and ask for a gank.
[center] Tips and Tricks[/center]
[list]
[*][[boomerang throw]] stops if it hits minions but not immediately, so stay a bit behind your wave for maximum safety
[*]When Gnar goes Mega he gains HP and will usually go super aggro. Analyze whether you can get a kill then either do so or retreat until he returns to Mini form
[*]A [[black cleaver]] or [[frozen mallet]] rush Gnar does lots of damage, but also takes lots of damage
[*]If Gnar jumps onto a unit he bounces further, so fight outside minion waves to minimize his escapes
[*]If Gnar fails to catch his Boomerang the CD is huge, so stun him out of its path to make him drop it when engaging
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=graves size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Graves[/color] | [img=http://i.imgur.com/ISNRFgu.png height=15] | [color=#00ff00]3/10[/color] | [icon=new destiny size=15][icon=end of the line size=15][icon=smoke screen size=15][icon=quickdraw size=15][icon=collateral damage size=15] | [color=#ffff00]the Vaping Gunslinger[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Graves'f sustain is ludicrous. With just a Vamp Scepter, he will nullify the effects of Aery so hard that you might as well not have a Keystone at all. Although you don't want to get close to Graves until you finish him off, there's just no point to Aery because he will just heal back the extra poke anyways.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[ionian boots of lucidity]]>>[[black cleaver]]
[u]Playstyle[/u]: Thankfully Grave's autos are blocked by minions, allowing you to poke to your heart's content. He will likely try to shove the wave and harass you under your tower with his Q, but don't take sh*t from him. Poke him right down if he insists on sitting near the wave, and freeze the lane if he shoves it to you. If he tries to engage just stun and run away unless you can kill him.
[u]Items if Behind[/u]: [[phage]]>>[[ninja tabi]]>>[[black cleaver]]>>[[executioner's calling]]
[u]Playstyle[/u]: If Graves gets ahead his sustain will be godly, so poke will have little to no effect. Buy Tabi to discourage dives and let him shove, as this will allow you to farm up for mid/late game. A kill starved Graves is pretty damn useless in fights, so just don't die and you will be alright later. Look to roam and help other lanes.
[center] Tips and Tricks[/center]
[list]
[*]Grave's Q, [[end of the line]], does more damage as it returns to him so make sure to dodge the second half
[*]If Graves shoots his Q into terrain it explodes back faster, so stay away from terrain when fighting him.
[*]If his sustain is just too large, grab an early [[executioner's calling]]
[*]He has no escapes outside of his E dash, so ganks can snowball your lane in your favor nicely
[*]If he dives you under turret, manage your passive and you can kill him easily
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=heimerdinger size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Heimerdinger[/color] | [img=http://i.imgur.com/Jps6d3v.png height=15] | [color=#ffff00]4/10[/color] | [icon=Techmaturgical Repair Bots size=15][icon=H-28G Evolution Turret size=15][icon=Hextech Micro-Rockets size=15][icon=CH-2 Electron Storm Grenade size=15][icon=UPGRADE!!! size=15] | [color=#ffff00]the Split Push Titan[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Getting near enough to Heimer in order to proc electrocute is an suicide mission given the damage his turrets pump out. Aery allows you to sit back and poke from safety until he is low enough to kill easily. Triumph can save you from his turrets killing you after Heimer is dead.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[youmuu's ghostblade]]>>[[ionian boots of lucidity]]
[u]Playstyle[/u]: Sadly Heimer will always zone you off the wave while he has turrets down. Dart in and out to poke and you should win. Once you have some items you will begin to chunk him hard (and also kill those dastardly turrets more easily). An easy way to snowball is ult back to lane ontop of him; the impact kills his turrets and your damage can one-combo him.
[u]Items if Behind[/u]: [[hexdrinker]]>>[[boots of speed]]>>[[phage]]>>[[black cleaver]]
[u]Playstyle[/u]: Heimer getting an early kill doesn't translate directly into him killing you more often, as Heimer primarily relies on bad engages from the enemy to clean up kills. Tell your jungler to stay away and let Heimer push as he likes to do, farming under turret. You may lose your tower, but you will bring more to the team later if you can make it out of lane in decent shape.
[center] Tips and Tricks[/center]
[list]
[*]Heimer's E and empowered E both stun you out of [[Aegis Assault]]
[*]It is advisable to kill Heimer's turrets before engaging on him, but don't waste mana on removing them early.
[*]Heimer shoves a lot, but his turrets provide defense even if he is far up. Pre-6 ganks can help a lot, but post-6 they often give Heimer more kills
[*]If you roam well you can get fed off of other lanes since Heimer will be focused on splitting
[*]If you jump on him post-6, make sure you can tank his ult turret long enough to kill him and get out
[/color]
[/spoiler]
[/columns]
[/spoiler]
[spoiler=Matchups I-Q]
[columns]
[nextcol width=60]
[icon=illaoi size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Illaoi[/color] | [img=http://i.imgur.com/sGpMBdt.png height=15] | [color=#ffff00]7/10[/color] | [icon=Prophet of an elder god size=15][icon=tentacle smash size=15][icon=harsh lesson size=15][icon=test of spirit size=15][icon=leap of faith size=15] | [color=#ffff00]the Octomom[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: You need to stay away from Illaoi. Aery is the best option to let you do this. Triumph helps you survive any random tentacle damage if you kill her while she is ulting.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[youmuu's ghostblade]]>>[[ionian boots of lucidity]]
[u]Playstyle[/u]: It will be tough to zone Illaoi from the minion wave due to her ranged Q farming/poke. Make sure to kill tentacles on walls whenever possible, but if she contests them just back off. Generally most Illaois rush Cleaver no matter what, so a Youmuu's rush will make you do a ton of damage early. Phage/Boots help you get away from her tentacles.
[u]Items if Behind[/u]: [[phage]]>>[[boots of speed]]>>[[black cleaver]]>>[[giant's belt]]
[u]Playstyle[/u]: Dying to Illaoi early is extremely punishing, as her damage in lane is insane. Do not have your jungler gank post-6 as she will get a double kill easily. Focus on dodging her abilities and farm the best you can. Ask your team to group as soon as possible because you will do better out of lane. Roam mid and try to get your mage fed.
[center] Tips and Tricks[/center]
[list]
[*]If Illaoi hits you with [[test of spirit]], decide whether you can safely force her away from the shadow of you. If not, get out of the radius fast and then kill the tentacles that spawn
[*]If Illaoi ults you, DO NOT fight her. Wait for the spawned tentacles to disappear then re-engage
[*]Dodge her Q to deny her sustain
[*]If she leaves lane kill as many of her tentacles as possible
[*][[test of spirit]] can be blocked by minions
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=irelia size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Irelia[/color] | [img=http://i.imgur.com/eL2OWf4.png height=15] | [color=#ffff00]6/10[/color] | [icon=ionian fervor size=15][icon=bladesurge size=15][icon=defiant dance size=15][icon=flawless duet size=15][icon=vanguard's edge size=15] | [color=#ffff00]the Nerfable[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Most Irelias will start Corrupting, which gives a lot of sustain when combined with her Q heal. Electrocute will help you win short trades which are critical in this matchup.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[boots of speed]]>>[[youmuu's ghostblade]]>>[[edge of night]]
[u]Playstyle[/u]: To beat Irelia in the early/mid game you must deny her farm. It is very important to freeze the lane near your tower and zone her away from it. Poke her whenever she tries to farm. If she engages on you, either stun and run or full combo then run. Once she gets Sheen be more careful with your engages.
[u]Items if Behind[/u]: [[phage]]>>[[boots of speed]]>>[[black cleaver]]>>[[ninja tabi]]
[u]Playstyle[/u]: If you lose early to Irelia you will not be able to go near the wave, because she will just Bladesurge to a minion and then to your face. A good Irelia can dive you easily if your wave is around your tower, so focus and dodge her E to prevent that. Tabi negate some of her damage, but simply not falling behind in the first place is the best thing to do here.
[center] Tips and Tricks[/center]
[list]
[*]Her W grants damage reduction and can keep channeling through your stun
[*]Her E lets her dash to you and refresh her Q CD instantly
[*]If Irelia kills a minion with her dash the CD automatically resets
[*]Don't walk through edges of her ult zone unless absolutely necessary
[*][[Mortal Will]] blocks the AA portion of her [[bladesurge]] damage
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=jarvan iv size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Jarven IV[/color] | [img=http://i.imgur.com/Jps6d3v.png height=15] | [color=#ffff00]4/10[/color] | [icon=Martial cadence size=15][icon=dragon strike size=15][icon=golden aegis size=15][icon=demacian standard size=15][icon=cataclysm size=15] | [color=#ffff00]the Compensator[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Jarvan wins nearly all full engages early/mid game due to his insane base damage and AD scalings, not to mention the armor shred on his Q. Aery gives your poke a little more "oomph" to discourage him from jumping on your face, and Manaflow Band gives you mana regen to keep poking away.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[youmuu's ghostblade]]>>[[black cleaver]]
[u]Playstyle[/u]: Jarvan's main combo is is E-Q, which if landed will make him dash to his standard and knock you up. Avoiding this combo (and just his flat Q poke) is key. Whenever his Q is on CD, poke and zone him off the wave. Play carefully early, as he can snowball in lane just as hard as you. Once ahead, force him to used his Q to farm by zoning, then go for a kill.
[u]Items if Behind[/u]: [[phage]]>>[[ninja tabi]]>>[[black cleaver]]>>[[serrated dirk]]
[u]Playstyle[/u]: Once behind to Jarvan, he will do tons of damage and zone you off the wave. Farm around your turret, making sure to dodge his Q or E-Q poke. When he hits 6 be aware of his dive potential, as his ult does A LOT of base damage. Luckily most Jarvan's rush [[tiamat]] in lane, so freezing the lane around your turret should be easy.
[center] Tips and Tricks[/center]
[list]
[*]Your passive blocks his passive-empowered auto
[*]You can use [[Shield Vault]] to jump out of Jarvan's ultimate if necessary
[*]Dodge his Q and he does very little damage
[*]Jarvan's E-Q combo can interrupt your E and R
[*]Jarvan outdamages you levels 1-3, so play safe until he is poked down
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=jax size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Jax[/color] | [img=http://i.imgur.com/8kTPYa5.png height=15] | [color=#ffff00]5/10[/color] | [icon=relentless assault size=15][icon=leap strike size=15][icon=empower size=15][icon=counter strike size=15][icon=grandmaster's might size=15] | [color=#ffff00]the Purple-People-Eater[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[aftershock]]+ [[absolute focus]] & [[gathering storm]]
[u]Explanation[/u]: Jax always wins extended trades, so you normally don't want to hard engage early on. Aftershock helps you scale and survive his Q/E trades early/midgame.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[boots of speed]]>>[[phage]]>>[[black cleaver]]
[u]Playstyle[/u]: Poke a lot early, and try and reach level 3 first then all in. If he jumps on you with stun, Q then wait to be stunned before using your full combo. Harass him as he tries to disengage, and play very aggressive once his Leap Strike is down. You win trades, he wins extended fights post 6.
[u]Items if Behind[/u]: [[phage]]>>[[boots of speed]]>>[[warden's mail]]>>[[randuin's omen]]
[u]Playstyle[/u]: Any items that reduce Jax's attack speed will help you stay alive. If he builds straight damage, feel free to continue doing the same. You can roam to other lanes, but don't let him free farm for too long. Jax takes turrets very fast so if you are forced from lane get your jungler to cover for you. Never try to 1v1 if behind.
[center] Tips and Tricks[/center]
[list]
[*]Your passive blocks his empowered AA's
[*]Use [[Aegis Assault]] after his stun to make sure it isn't interrupted
[*]When engaging, stay between him and his turret to deny his jump to minions escape
[*]Once he gets Trinity Force you can't fight him anymore
[*]If he starts E be careful trading level 1
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=jayce size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Jayce[/color] | [img=http://i.imgur.com/eL2OWf4.png height=15] | [color=#ffff00]6/10[/color] | [icon=hextech capacitor size=15][icon=to the skies! size=15][icon=lightning field size=15][icon=thundering blow size=15][icon=mercury hammer size=15] | [color=#ffff00]the MC Hammer[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[Electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Jayce is one of the few champions that can outpoke Pantheon in lane. He has a ranged AA greater than [[Comet Spear]] in Mercury Cannon form. Electrocute will maximize your damage on engage, and Triumph lets you survive Ignite ticks.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[ninja tabi]]>>[[phage]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: Try and hit level 3 before him and all in. Even if you get ahead, Ninja Tabi are a must to prevent being oneshot by Jayce's all in. The only armor he will build will be Tabi, so you should be able to crush him if you get the early advantage. When Jayce is in Mercury Hammer form, punish him with [[Comet Spear]] until he changes out of it.
[u]Items if Behind[/u]: [[ninja tabi]]>>[[serrated dirk]]>>[[phage]]>>[[black cleaver]]
[u]Playstyle[/u]: Jayce's damage if he gets ahead is ridiculous, and beats you in every aspect: all in, poke, harass. Dodge his accelerated [[shock blast]] by hiding behind minions, and pray he plays passively in lane. The number one priority if behind is not to die, so do whatever is necessary to make this happen.
[center] Tips and Tricks[/center]
[list]
[*]Your passive blocks his empowered AA's after hammer transformation
[*]Use [[Aegis Assault]] after his [[thundering blow]] or it will get canceled
[*]His accelerated [[shock blast]] has large AOE, so stand well behind your minions
[*]You will lose trades levels 1-3, so play safe and stay healthy
[*]Even if you get ahead, a Jayce with [[ignite]] can 100-0 you
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=kayle size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Kayle[/color] | [img=http://i.imgur.com/NMPRGLC.png height=15] | [color=#00ff00]2/10[/color] | [icon=holy fervor size=15][icon=reckoning size=15][icon=divine blessing size=15][icon=righteous fury size=15][icon=intervention size=15] | [color=#ffff00]the Angelic Lettuce[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: When she is using ranged AA's from [[righteous fury]], you'll have trouble using [[Comet Spear]]. Electrocute helps you maximize your damage when you get the opening to hard engage.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[boots of speed]]>>[[youmuu's ghostblade]]>>[[phage]]
[u]Playstyle[/u]: Kayle is very very squishy, so level 3 is almost always a free kill. Wait for her empowered AA's to be on CD then punish her. Kayle builds almost no armor, so an early Youmuu's will destroy her. Post-6 bait out her ultimate before blowing Ignite or a full skill rotation.
[u]Items if Behind[/u]: [[hexdrinker]]>>[[mercury's treads]]>>[[serrated dirk]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: If you fall behind to Kayle, don't attempt to harass or engage on a minion wave, as [[reckoning]] can catch you out very easily and give her a free kill. Let her shove the wave, farm under tower and call for a gank; she has no escape. Call out MIA's and look to roam middle; if you catch up in items you can 100-0 still as she will build fully offensive.
[center] Tips and Tricks[/center]
[list]
[*]Kayle's ult grants invulnerability for 2/2.5/3 seconds (2 at level 6)
[*]Kayle naturally pushes waves to be ready to farm under tower
[*]Be careful of Kayle's slow/self-speed combo; it can catch you out
[*]Her empowered AA's have splash damage so don't stand in minions
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=kennen size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Kennen[/color] | [img=http://i.imgur.com/ISNRFgu.png height=15] | [color=#00ff00]3/10[/color] | [icon=mark of the storm size=15][icon=thundering shuriken size=15][icon=electrical surge size=15][icon=lightning rush size=15][icon=slicing maelstrom size=15] | [color=#ffff00]the Thunder Rat[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Your [[Comet Spear]] outranges Kennen's AA. He will try to harass you with AA's, giving you lots of opportunities to apply Aery. You also don't want to hard engage on Kennen unless you can kill him, because he can easily stun you with his Q-W-E combo.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[mercury's treads]]>>[[phage]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: Pre-6 you have the advantage in lane. Freeze the lane and poke him down. Once you've baited out [[lightning rush]], go in for the kill. Kennen will probably rush Zhonya's. Even if you are ahead Merc Treads will reduce the time you are stunned when he engages on you. Be careful if you are marked by his passive.
[u]Items if Behind[/u]: [[hexdrinker]]>>[[serrated dirk]]>>[[mercury's treads]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: An early Hexdrinker will stop a lot of Kennen's damage as well as discouraging an all in. If he gets ahead he will rush Protobelt, meaning you can pick up a [[serrated dirk]] and do a lot of damage. Rounding out your early MR with Merc Treads will seriously hurt his damage.
[center] Tips and Tricks[/center]
[list]
[*]Stay in your minions to dodge his Q, which is a skillshot
[*]Your passive will not consume his empowered AA, but will block the damage
[*]Punish him while [[lightning rush]] is on cooldown
[*]If Kennen ults you, he can get 2-3 consecutive stuns onto you
[*]Don't engage if Kennen has a passive mark on you
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=kled size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Kled[/color] | [img=http://i.imgur.com/Jps6d3v.png height=15] | [color=#ffff00]4/10[/color] | [icon=skaarl the cowardly lizard size=15][icon=beartrap on a rope size=15][icon=violent tendencies size=15][icon=jousting size=15][icon=Chaaaaaaaarge!!! size=15] | [color=#ffff00]and Skaaaaaaarl![/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Aery will let you force Kled to dismount really quickly, and Manaflow Band will allow you to keep your mana high.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[boots of speed]]>>[[phage]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: Poke him constantly, and try and force him to dismount. If he does dismount and does not back, you can get a free kill. Engage when Kled's Q/W/E are down, or as many of those as possible are down. If Kled rushes armor to stop your poke, pick up Black Cleaver after [[phage]] instead of Youmuu's.
[u]Items if Behind[/u]: [[phage]]>>[[boots of speed]]>>[[black cleaver]]>>[[giant's belt]]
[u]Playstyle[/u]: Even if Kled gets ahead in lane, most of his damage is dodgeable with a little practice (aside from his ult). Poke when his Q is down, and farm safely. Stacking health and getting some movement speed is usually enough to stay safe in lane if behind. If he engages, wait for his Q to go through its whole animation then stun and walk away.
[center] Tips and Tricks[/center]
[list]
[*]If his Q lands, wait for it to expire before using [[Aegis Assault]]
[*]Nearly all of Kled's damage comes from [[violent tendencies]]
[*]BE SURE to call MIA if Kled is missing post-6
[*]While dismounting/mounting Kled is immune to damage
[*]If Kled is close to remounting back off
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=malphite size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Malphite[/color] | [img=http://i.imgur.com/5wpWwGv.png height=15] | [color=#ff0000]9/10[/color] | [icon=granite shield size=15][icon=seismic shard size=15][icon=brutal strikes size=15][icon=ground slam size=15][icon=unstoppable force size=15] | [color=#ffff00]the Rock[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[aftershock]]+ [[manaflow band]] & [[transcendence]]
[u]Explanation[/u]: Aftershock lets you scale into late game, as it's very tough to kill him in lane. Can swap in [[Gathering Storm]] for even more scaling if you want.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[last whisper]]>>[[lord dominik's regards]]>>[[boots of speed]]
[u]Playstyle[/u]: This is probably one of the most annoying matchups for [[pantheon]]. It is necessary to rush LDR here; if you get an early kill, building this will let you kill him over and over which is the only way you win the lane. Poke often enough to keep his passive shield down (otherwise you're wasting mana), and get a gank too if you can. Level 3-4 you MUST all in to snowball.
[u]Items if Behind[/u]: [[phage]]>>[[mercury's treads]]>>[[black cleaver]]>>[[serrated dirk]]
[u]Playstyle[/u]: If Malphite kills you early, you are doomed in lane. He will instantly get too tanky to be killed, and then proceed to turn the lane into a farmfest so he can scale. If this happens, build Merc Treads to negate his harass and then look to roam elsewhere because you will need your team to carry.
[center] Tips and Tricks[/center]
[list]
[*]Hit him once every 9 seconds to make sure his passive stays down
[*]Don't fight him after he actives his [[brutal strikes]]
[*][[ground slam]] destroys your AS, so don't trade AA's if it's on you
[*]Be alert to flash his ult post-6 if necessary
[*]Ward post-6 as he can set up ganks easily with his ultimate
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=maokai size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Maokai[/color] | [img=http://i.imgur.com/am8p6oS.png height=15] | [color=#ff0000]10/10[/color] | [icon=sap magic size=15][icon=bramble smash size=15][icon=twisted advance size=15][icon=sapling toss size=15][icon=vengeful maelstrom size=15] | [color=#ffff00]I AM GROOT[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[aftershock]]+ [[absolute focus]] & [[gathering storm]]
[u]Explanation[/u]: You really won't ever have a chance of killing him 1v1 if he's any good at all, so Aftershock lets you scale into late game and peel for your carries.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[boots of speed]]>>[[black cleaver]]
[u]Playstyle[/u]: Look for an early kill. As soon as Maokai gets a health item and armor he will become impossible to kill, while still doing enough damage to kill you easily. [[Phage]] rush is necessary to survive his engage; if he opts for health stacking over armor stacking go for [[lord dominik's regards]] after boots instead of Cleaver. Harass early can deny him farm, but eventually it will turn into a farm lane so look to roam.
[u]Items if Behind[/u]: [[phage]]>>[[mercury's treads]]>>[[black cleaver]]>>[[serrated dirk]]
[u]Playstyle[/u]: If Maokai kills you early, you are doomed in lane. Make sure to ward because [[twisted advance]] allows for easy ganks. His base damage is really high, so if you fall behind play safe and farm. Consider building tank if you die more than 3 times in lane. Maoki will scale harder than you even without having a kill, so roaming is important.
[center] Tips and Tricks[/center]
[list]
[*]Force him to farm with [[sapling toss]], and freeze the lane near your tower
[*]Don't ever hard engage unless you have a gank or sure kill
[*][[arcane smash]] can interrupt your E if he is near you
[*][[twisted advance]] will follow you if you flash
[*]Ward river always; if you get ganked you are probably dead
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=nasus size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Nasus[/color] | [img=http://i.imgur.com/sGpMBdt.png height=15] | [color=#ffff00]7/10[/color] | [icon=soul eater size=15][icon=siphoning strike size=15][icon=wither size=15][icon=spirit fire size=15][icon=fury of the sands size=15] | [color=#ffff00]the Angry Doggo[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[aftershock]]+ [[absolute focus]] & [[gathering storm]]
[u]Explanation[/u]: Aftershock will make it harder for him to trade with you, and Absolute Focus will help your poke.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[youmuu's ghostblade]]>>[[Ionian boots of lucidity]]
[u]Playstyle[/u]: This lane comes down to the skill of the Nasus and your ability to control the wave. Poke him hard levels 1-2 when he goes for minions and try to kill level 3. DO NOT EVER shove the wave, or you lose. Try and freeze it around your tower, forcing him to overextend for stacks. When he goes in for cannon minions, use your full combo and back off. Once he gets a couple hundred stacks and [[sheen]], he will be able to free farm so try to group with your team and end the game quickly.
[u]Items if Behind[/u]: [[phage]]>>[[ninja tabi]]>>[[black cleaver]]>>[[serrated dirk]]
[u]Playstyle[/u]: If you fall behind early, Tabi can stop a lot of his damage early-midgame. Do your best to prevent his stacking, but to do anything you will most likely need a gank. Look to roam, and make sure your team understands the way to beat a Nasus is to group and take objectives while he AFK farms top.
[center] Tips and Tricks[/center]
[list]
[*][[spearshot]] and AA punish if he goes for farm
[*]Keep the lane warded as [[wither]] sets up ganks very easily
[*][[Mortal Will]] does block [[siphoning strike]]
[*]Be aware [[fury of the sands]] increases Nasus' armor, MR and HP
[*]Taking Rift Herald will let you 1v1 until late game
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=nautilus size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Nautilus[/color] | [img=http://i.imgur.com/sGpMBdt.png height=15] | [color=#ffff00]7/10[/color] | [icon=staggering blow size=15][icon=dredge line size=15][icon=titan's wrath size=15][icon=riptide size=15][icon=depth charge size=15] | [color=#ffff00]the Big Daddy[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Aery will make early poke stick, and the mana regen counters Nautilus' innate tankiness. Electrocute has too long of a CD to be useful here.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[boots of speed]]>>[[black cleaver]]
[u]Playstyle[/u]: Nautilus shoves waves hard, so poke from a distance and let him shove. Once you hit level 3, wait for him to use [[titan's wrath]] (his shield) and then engage while it is on CD. If you get a kill you snowball, if he flashes he is dead next time. Do not ever poke or engage while his shield is active. If he stacks health finish Youmuu's first, if he stacks armor finish Cleaver first.
[u]Items if Behind[/u]: [[phage]]>>[[mercury's treads]]>>[[black cleaver]]>>[[serrated dirk]]
[u]Playstyle[/u]: If you die early to a gank or something, let him push and farm up. You should still be able to kill him when his abilities are on CD, but be aware he will do lots of base damage while they are up. Stand behind minions to avoid being hit by his hook, and he will have no way to engage until level 6. Rushing Cleaver is the best choice there.
[center] Tips and Tricks[/center]
[list]
[*]Stand out of range of [[riptide]] and poke
[*]Keep the lane warded as Nautilus sets up ganks very easily
[*][[dredge line]] and [[depth charge]] interrupt your E
[*]Even if Nautilus builds tank, he does high damage if you get close
[*]Do not poke or engage if his shield is active
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=olaf size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Olaf[/color] | [img=http://i.imgur.com/eL2OWf4.png height=15] | [color=#ffff00]6/10[/color] | [icon=berserker rage size=15][icon=undertow size=15][icon=vicious strikes size=15][icon=reckless swing size=15][icon=ragnarok size=15] | [color=#ffff00]the Viking Lumberjack[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Since Olaf's passive grants him increased AS as he gets lower HP, the execute potential Electrocute gives is invaluable all phases of the game.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[boots of speed]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: Do not trade level 1. Level 2-6 poke and try to keep him off the wave to deny his sustain. He has no escapes pre-6, but can chain [[undertow]]s together to chase you down if you are low (and will probably run [[ghost]]) so back if you are low HP. Many Olafs expect to be able to sustain when they get low HP, but your [[Aegis Assault]] passive Certain Death will execute him if he gets low enough.
[u]Items if Behind[/u]: [[phage]]>>[[ninja tabi]]>>[[black cleaver]]>>[[serrated dirk]]
[u]Playstyle[/u]: If you fall behind early, Tabi can stop a lot of his damage early-midgame. Play safe and don't concede anymore kills; if he gets cocky he will try to dive and usually you can get back into the game that way. Otherwise, farm up and look to roam. If he has Ghost and no Flash, call for ganks pre-6. If he rushes damage and not tank go Youmuu's before Cleaver.
[center] Tips and Tricks[/center]
[list]
[*]Do not trade level 1; his axe is deadly if chained
[*]Olaf needs kills to scale; play safe if you can't snowball
[*][[reckless swing]] does true damage
[*]Olaf's ult makes him immunes to CC and gives AD
[*]Olaf gains AS the lower HP he is
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=poppy size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Poppy[/color] | [img=http://i.imgur.com/sGpMBdt.png height=15] | [color=#ffff00]7/10[/color] | [icon=iron ambassador size=15][icon=hammer shock size=15][icon=steadfast presence size=15][icon=heroic charge size=15][icon=keeper's verdict size=15] | [color=#ffff00]the MC Hammer v2.0[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Poppy is insanely tanky all game, so the Sorcery tree allows you to poke continuously without backing.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[boots of speed]]>>[[black cleaver]]
[u]Playstyle[/u]: Poke as much as possible early, and stay away from her so she can't poke. Don't poke when her shield is active. Level 3-4 bait her W (that blocks dashes) or surprise her with an engage and get a kill. Even if you get a kill and deny farm early, by level 6-7 she will be too tanky to kill. At this point look to roam.
[u]Items if Behind[/u]: [[phage]]>>[[boots of speed]]>>[[black cleaver]]>>[[serrated dirk]]
[u]Playstyle[/u]: If you die early, Poppy will be able to kill you as well as be too tanky to kill. Farm as best you can, making sure not to stand next to walls or turrets, and roam mid when you can. Cleaver should give you enough health to survive the rest of laning phase. If you are still dying get Giant's Belt.
[center] Tips and Tricks[/center]
[list]
[*]Step on her buckler to kill it
[*]Don't stand near walls or she can stun & engage
[*]Her W active will block your [[Shield Vault]] dash
[*]Her E will interrupt your [[Aegis Assault]]
[*]Don't let the second part of her Q hit you
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=Quinn size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Quinn[/color] | [img=http://i.imgur.com/ISNRFgu.png height=15] | [color=#00ff00]3/10[/color] | [icon=harrier size=15][icon=blinding assault size=15][icon=Heightened Senses size=15][icon=vault size=15][icon=Behind Enemy Lines size=15] | [color=#ffff00]the Parrot Person[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Electrocute for the all in damage, as Quinn can usually win poke wars. Triumph will let you survive the Ignite Quinn will invariably bring with her.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[youmuu's ghostblade]]>>[[boots of speed]]
[u]Playstyle[/u]: Whoever gets the first kill in this lane has the advantage. Stand in your minions and harass her during the early levels, and be careful to back off if you are marked by her passive. When you engage make sure your passive is up so you can block 2 AA's from her, and go for the level 3-4 kill. She won't build armor, so the lane should be easy from there. Use bushes early to dodge her AA harass.
[u]Items if Behind[/u]: [[phage]]>>[[ninja tabi]]>>[[serrated dirk]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: If you die early, Quinn will do tons of damage until you get Tabi and Phage so play safe. Once you have items you should still be able to 100-0 her, but until Youmuu's farm it out. If you continue dying Quinn can easily help her other lanes get ahead when she hits 6 due to her insane roaming potential.
[center] Tips and Tricks[/center]
[list]
[*][[Mortal Will]] blocks her empowered AA's
[*]If you get blinded back off until it goes away
[*]Her E, [[vault]], interrupts your E
[*]Engage after Quinn uses [[vault]]
[*]Spam MIA when Quinn is 6 and missing
[/color]
[/spoiler]
[/columns]
[/spoiler]
[spoiler=Matchups R-Z]
[columns]
[nextcol width=60]
[icon=rammus size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Rammus[/color] | [img=http://i.imgur.com/5wpWwGv.png height=15] | [color=#ff0000]9/10[/color] | [icon=spiked shell size=15][icon=powerball size=15][icon=defensive ball curl size=15][icon=frenzying taunt size=15][icon=tremors size=15] | [color=#ffff00]OK[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Rammus is the classic example of a armor-stacking beast who is hard to force out of lane. The mana regen from the Sorcery tree lets you accomplish this.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[Lord Dominik's Regards]]>>[[boots of speed]]>>[[black cleaver]]
[u]Playstyle[/u]: Poke hard early and zone off the minion wave. Once you hit level 3 go for the kill. If you get an early kill, LDR should be rushed to penetrate the massive amounts of armor Rammus will stack. This, followed by Black Cleaver and funded by an early kill, will let you kill this spiky ball of armor with impunity. Make sure to ward so his year-long taunt doesn't kill you, however.
[u]Items if Behind[/u]: [[phage]]>>[[mercury's treads]]>>[[black cleaver]]>>[[serrated dirk]]
[u]Playstyle[/u]: If Rammus somehow manages to kill you early, you are screwed. Don't bother rushing Lord Dominik's because it is too expensive to viably get without an early kill. Instead, rush Cleaver and get Merc Treads to reduce his damage then focus on farming. Hopefully he will just stack armor, so midgame your mage will be able to shred him.
[center] Tips and Tricks[/center]
[list]
[*]Stand in minions to avoid his [[powerball]]
[*]Don't fight if he uses his ultimate
[*]His E & Q can interrupt [[Aegis Assault]]
[*]Expect Rammus to rush Thornmail or Sunfire
[*]If Rammus takes Ghost ask for a gank
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=renekton size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Renekton[/color] | [img=http://i.imgur.com/Jps6d3v.png height=15] | [color=#ffff00]4/10[/color] | [icon=reign of anger size=15][icon=cull the meek size=15][icon=ruthless predator size=15][icon=Slice and Dice size=15][icon=Dominus size=15] | [color=#ffff00]the Crocodile Rocker[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Renekton wins almost every trade if you get close, so Aery will help you harass him out of lane. Triumph enables you to surive Renek's Ignite if you kill him.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[boots of speed]]>>[[black cleaver]]
[u]Playstyle[/u]: Poke and zone as best you can early, and stay out of range of his Q. Level 3-4 engage when his Q is down and your passive is up and get a kill. If he builds damage after dying you can snowball by getting Youmuu's; if he gets HP or tank go for Cleaver. Be careful of fighting post-6 or whenever his Fury bar is full, as he will still hurt a lot without real damage items.
[u]Items if Behind[/u]: [[phage]]>>[[boots of speed]]>>[[black cleaver]]>>[[serrated dirk]]
[u]Playstyle[/u]: If Renekton gets a kill he will outdamage you for the rest of laning phase. Rush Cleaver and get Tabi if necessary. Expect to get dove at level 6 if you are far behind. Stay off the wave and poke/farm, and if he tries to engage stun and run. Get a gank pre-6 if you can, as post 6 he can potentially 2v1.
[center] Tips and Tricks[/center]
[list]
[*][[Mortal Will]] blocks his stun!
[*]His Q will heal him if he has 50% fury
[*]If his dash hits you he can dash again
[*]You win poke wars, he wins engages
[*]If he hits level 2 watch the all in
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=Rengar size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Rengar[/color] | [img=http://i.imgur.com/Jps6d3v.png height=15] | [color=#ffff00]4/10[/color] | [icon=unseen predator size=15][icon=savagery size=15][icon=battle roar size=15][icon=bola strike size=15][icon=thrill of the hunt size=15] | [color=#ffff00]the P*ssy Cat[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Rengar will be in the lane bushes most of the time, making it hard to consistantly apply Aery. Take Electrocute for burst when he engages and Triumph to survive his Ignite.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[boots of speed]]>>[[youmuu's ghostblade]]>>[[phage]]
[u]Playstyle[/u]: Rengars usually build damage, so an early kill will allow you to snowball hard. Poke if you can level 1, but mostly avoid trading as he outdamages you. Level 2 look to fight if you aren't too low. Use your ward in the bush he usually goes in so you can poke him with Q. After level 6, call MIA as he will roam and gank with ultimate.
[u]Items if Behind[/u]: [[phage]]>>[[ninja tabi]]>>[[black cleaver]]>>[[serrated dirk]]
[u]Playstyle[/u]: If you die early you will have to stay near tower as the lane bushes allow him to get on you if the minion wave is anywhere else. Try and freeze by your tower and play safe. Like you, Rengar needs kills so you can go even by not dying anymore. Cleaver and Tabi will help you survive his burst. Look to roam with your ult when you hit 6.
[center] Tips and Tricks[/center]
[list]
[*]His empowered W will cleanse your stun
[*]Ward lane bushes so you can poke him
[*]Be aware of his leap distance from lane bushes
[*][[Mortal Will]] doesn't block his Q
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=Riven size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Riven[/color] | [img=http://i.imgur.com/8kTPYa5.png height=15] | [color=#ffff00]5/10[/color] | [icon=runic blade size=15][icon=broken wings size=15][icon=ki burst size=15][icon=valor size=15][icon=blade of the exile size=15] | [color=#ffff00]the Broken Bunny[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[aftershock]]+ [[absolute focus]] & [[gathering storm]]
[u]Explanation[/u]: Riven likes to get up close and usually maxes shield early. Getting your stun off as she tries to do quick trades will proc Aftershock and make you really tanking, causing her trade to be worthless.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[boots of speed]]>>[[phage]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: Most Rivens start with their shield ability to dodge poke early. Your Q has a shorter CD, so abuse this. From Level 2-5, you should win trades. Zone her off the wave and ward the lane bushes if she tries to hide in them. Go for a kill, because if she survives until 6 she wins. Regardless of how ahead you are, she will eventually catch up so look to roam and end the game early.
[u]Items if Behind[/u]: [[phage]]>>[[ninja tabi]]>>[[black cleaver]]>>[[serrated dirk]]
[u]Playstyle[/u]: If you give up a kill early, you will have to respect her engage as she can 100-0 you (especially after level 6). Let her push and freeze under your tower; if she engages, stun her and run.
[center] Tips and Tricks[/center]
[list]
[*]Her last Q dash can interrupt your stun and your E
[*]Try to bait her shield (E) before you poke
[*]After Level 6 she wins fights
[*]You win trades, she wins long fights
[*]Knowing Riven's ability CD's can be vital for winning fights
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=Rumble size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Rumble[/color] | [img=http://i.imgur.com/sGpMBdt.png height=15] | [color=#ffff00]7/10[/color] | [icon=junkyard titan size=15][icon=Flamespitter size=15][icon=scrap shield size=15][icon=electro harpoon size=15][icon=the equalizer size=15] | [color=#ffff00]the Robo-Yordle[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Rumble is a pain in the butt. If he plays well you won't get a kill in lane, so take Electrocute for lategame pressure on enemy carries.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[hexdrinker]]>>[[boots of speed]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: Rumble's shield ability has a CD 2 seconds longer than your Q, but it costs no mana. Poke him as low as possible level 1 if he doesn't take his shield, and then engage level 2. Zone him off the wave and force him to farm with his E. The only armor he will build is Zhonya's, so if you get a kill early you can snowball easily.
[u]Items if Behind[/u]: [[hexdrinker]]>>[[boots of speed]]>>[[phage]]>>[[maw of malmortius]]
[u]Playstyle[/u]: If you die early you will get zoned off the minion wave by Rumble's Q. This will also cause him to shove the lane though, so freeze it under your tower. If he gets a kill you can still kill him once you get an item or two as he will likely build straight damage. Focus more on farming than poking as his shield will negate a lot of your Q damage. Hexdrinker is a must.
[center] Tips and Tricks[/center]
[list]
[*]His W (shield) has a 6 sec CD
[*]Don't fight if his secondary bar is yellow.
[*]Engage when you know Rumble will overheat
[*]Rumbles Q pushes the minion wave if he harasses you
[*]Rumble is very good at chasing enemies
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=Ryze size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Ryze[/color] | [img=http://i.imgur.com/Jps6d3v.png height=15] | [color=#ffff00]4/10[/color] | [icon=arcane mastery size=15][icon=overload size=15][icon=rune prison size=15][icon=spell flux size=15][icon=realm warp size=15] | [color=#ffff00]the Reworked[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Both Electrocute and Aery work here. I prefer Electrocute for all-in potential and more burst damage on carries late game.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[youmuu's ghostblade]]>>[[boots of speed]]>>[[hexdrinker]]
[u]Playstyle[/u]: Ryze's current rework allows him to shove waves and poke easily, but only if you let him. Dodge his Q's by standing behind minions and poke him when his abilities are down. He is weakest levels 1/2. Forcing him to build armor early will make him irrelevant for a long time.
[u]Items if Behind[/u]: [[hexdrinker]]>>[[boots of speed]]>>[[phage]]>>[[maw of malmortius]]
[u]Playstyle[/u]: Falling behind to Ryze is rough, as he will be able to chunk you hard with Q's. If you can dodge his Q's, though, you can be fine. He will still be squishy so look for a chance to engage and get back ahead. Let him shove and freeze the wave under your tower if possible. Ryze is very susceptible to ganks.
[center] Tips and Tricks[/center]
[list]
[*]If he throws E on you, don't engage
[*]Dodge his Qs, as that is all his damage
[*]If his W is down, engage
[*]You can zone if off the wave easily
[*]Know how his ultimate works
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=Shen size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Shen[/color] | [img=http://i.imgur.com/UjfPA2b.png height=15] | [color=#ff0000]8/10[/color] | [icon=ki barrier size=15][icon=twilight assault size=15][icon=spirit's refuge size=15][icon=shadow dash size=15][icon=stand united size=15] | [color=#ffff00]the Flippin' Ninja #2[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[aftershock]]+ [[absolute focus]] & [[gathering storm]]
[u]Explanation[/u]: Shen gets really tanky really fast, so Aftershock and Gathering Storm let you scale into lategame as a bruiser. Absolute Focus lets you maximize poke in lane
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[youmuu's ghostblade]]>>[[boots of speed]]>>[[black cleaver]]
[u]Playstyle[/u]: Shen is a tanky dude whose kit makes poking him down really hard. Poke levels 1-2 and look for a kill level 3. If you don't get a kill early, he will outtank and outdamage you later. Zone him off the minion wave, as he has no way to farm from range.
[u]Items if Behind[/u]: [[phage]]>>[[boots of speed]]>>[[black cleaver]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: If you die early to Shen, farm it out and hope your team can carry. Roaming doesn't work in this matchup, as he will just ult the lane you are ganking. He will do a lot of damage, too, so make sure to dodge his E. Ward behind your tower so you don't get dove under tower.
[center] Tips and Tricks[/center]
[list]
[*]If he uses an ability, he gets a shield
[*]If he uses Q, his next autos hurt bad
[*]Don't fight in his W zone
[*]Watch for his Flash-E combo on ganks
[*][[Shield Vault]] stops his ultimate
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=shyvana size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Shyvana[/color] | [img=http://i.imgur.com/8kTPYa5.png height=15] | [color=#ffff00]5/10[/color] | [icon=fury of the dragonborn size=15][icon=twin bite size=15][icon=burnout size=15][icon=flame breath size=15][icon=dragon's descent size=15] | [color=#ffff00]the Dragon Without Wings[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[manaflow band]] & [[transcendence]]
[u]Explanation[/u]: Shyvanna has no hard engage pre-6, so Electrocute lets your chosen trading engages go in your favor.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[boots of speed]]>>[[youmuu's ghostblade]]>>[[black cleaver]]
[u]Playstyle[/u]: Stay back, poke, and when she is low go all in. Don't be afraid to Flash->Ignite->Spear for an early kill, as she has no dashes pre-6. If she builds damage you will crush her all game. If you force a bad engage just stun and run, since she has no CC to lock you down with.
[u]Items if Behind[/u]: [[phage]]>>[[boots of speed]]>>[[black cleaver]]>>[[warden's mail]]
[u]Playstyle[/u]: Although Shyvana deals most of her damage through AA's, she does a fair bit of magic damage with her E/W so itemizing defensively is a pain. Stacking health can help, and Warden's Mail reduces her AS on hit. Tabi can also be helpful. Since she has no CC outside of her ult's displacement, you should never die unless you are far enough behind to get dove.
[center] Tips and Tricks[/center]
[list]
[*]Don't fight when marked by her E, as it makes her do bonus magic damage on hit
[*]Be aware of her speedboost from her W when chasing or running
[*]Shyvana can only use her ult when her Fury bar is completely filled.
[*]Generally try not to fight her when she is in dragon form, as she gains lots more damage
[*]Your passive blocks her Q (at least part of it)
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=singed size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Singed[/color] | [img=http://i.imgur.com/ISNRFgu.png height=15] | [color=#00ff00]3/10[/color] | [icon=empowered bulwark size=15][icon=poison trail size=15][icon=mega adhesive size=15][icon=fling size=15][icon=insanity potion size=15] | [color=#ffff00]the Unchasable[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[Electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: This refers to Lane Singed. Due to Singed's Poison Trail and Fling combo, the only time you want to engage is when you can kill him. Triumph lets you survive his poison DPS if you kill him and are low.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[ionian boots of lucidity]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: Completely zone Singed from the minion wave and freeze. He will try to shove the wave with Poison Trail, so harass him when he does this. Q whenever you can, and keep his health low enough that he doesn't want to be near you. Be careful of ganks though, as a Singed with Ghost can easily chase you down and Fling you into their jungler. Although he usually rushes armor, you need the movement qualities of all the suggested items to stay away from him.
[u]Items if Behind[/u]: [[hexdrinker]]>>[[boots of speed]]>>[[maw of malmortius]]>>[[phage]]
[u]Playstyle[/u]: Falling behind to Singed basically means he will freefarm. Your lane will be shoved constantly, so you can farm, but he will get too tanky to kill. Farm up, watch for dives, and use your ult to roam. DO NOT have your jungler gank; the more attention Singed gets, the better off he is as his team can take other objectives while he leads you on a wild goose chase.
[center] Tips and Tricks[/center]
[list]
[*]After Singed uses Fling, you can ult away to safety if needed
[*]Do not ever chase Singed through his Poison Trail
[*]Make sure to buy a [[control ward]] to protect yourself
[*]If Singed flings you onto his Adhesive, you will be rooted
[*]Many Singeds use Ghost not Flash, so be aggressive once Ghost is down
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=sion size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Sion[/color] | [img=http://i.imgur.com/Jps6d3v.png height=15] | [color=##ffff00]3/10[/color] | [icon=glory in death size=15][icon=decimating smash size=15][icon=soul furnace size=15][icon=roar of the slayer size=15][icon=Unstoppable Onslaught size=15] | [color=#ffff00]the Angry Man[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Aery for increased poke + access to the Sorcery tree mana regen. Triumph in case he runs Ignite and tries to cheese you.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[ionian boots of lucidity]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: Watch for the level 1 Sion toplane brush cheese (if he's running ignite). Dodging his abilities is the key in the matchup. Getting a kill early will help, but once he gets Sunfire Cape you won't be able to fight anymore. Post-6 call MIA if he leaves lane or dies.
[u]Items if Behind[/u]: [[phage]]>>[[boots of speed]]>>[[black cleaver]]>>[[last whisper]]
[u]Playstyle[/u]: If you die early to Sion, you won't be able to kill him ever. Farm it out and ward against ganks. Sion needs his team to do well to win, so roaming post-6 for you is key.
[center] Tips and Tricks[/center]
[list]
[*]Your stun cancels his Q, but doesn't put it on full CD
[*]Run after Sion dies; he does a lot of damage when reanimated
[*]Flash his ult, or you will take a full combo
[*]Sion's E lowers your armor significantly on hit
[*]Sion's Q indicator is invisible if he is in a bush
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=swain size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Swain[/color] | [img=http://i.imgur.com/eL2OWf4.png height=15] | [color=#ffff00]6/10[/color] | [icon=ravenous flock size=15][icon=death's hand size=15][icon=vision of empire size=15][icon=nevermove size=15][icon=demonic ascension size=15] | [color=#ffff00]the Bird is the Word[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Swain is quite squishy early. When you engage, Electrocute helps you maximize your damage. Aftershock can also work if you want to play safer.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[boots of speed]]>>[[youmuu's ghostblade]]>>[[edge of night]]
[u]Playstyle[/u]: Zoning Swain early should be easy. Although his Q has longer range than yours, your Q does more damage early. Standing behind minions can block his Q, too. Always dodge his W, and you can stop a fair amount of his damage. Engage when his E is down, and look for the early kill. Post-6, pop ignite early to negate healing from his ultimate and try not to stand in it for too long.
[u]Items if Behind[/u]: [[hexdrinker]]>>[[boots of speed]]>>[[maw of malmortius]]>>[[phage]]
[u]Playstyle[/u]: Falling behind to Swain early makes this a tough lane, as he will be able to bully you with his longer range spells. Picking up a Hexdrinker will help significantly. Plan on finishing Maw and buying Merc Treads at some point. You will still be able to kill him, just wait for his ultimate to go on cooldown.
[center] Tips and Tricks[/center]
[list]
[*]If he lands E he can pull you closer, which interrupts your E
[*]Dodge his W/E with your W if you need to
[*]Pop Ignite early in fights to negate his ultimate healing
[*]Watch his item purchases closely to plan your build path
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=teemo size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Teemo[/color] | [img=http://i.imgur.com/8kTPYa5.png height=15] | [color=#ffff00]5/10[/color] | [icon=Guerrilla Warfare size=15][icon=blinding dart size=15][icon=move quick size=15][icon=toxic shot size=15][icon=noxious trap size=15] | [color=#ffff00] SATAN[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Electrocute helps you win all ins, as Teemo wins ranged trades almost by default. Triumph can let you survive his poison/Ignite ticks if you kill him.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[mercury's treads]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: Use the bushes early to deny Teeto's poke, popping out and using Q on him whenever it is up. Accept the fact you will lose CS from the first two waves. Once you hit level 2, begin threatening to jump on him while continuing to poke. Level 3/4, look for a kill when he is low. Whoever gets the first kill has the upper hand here.
[u]Items if Behind[/u]: [[serrated dirk]]>>[[boots of speed]]>>[[phage]]>>[[hexdrinker]]
[u]Playstyle[/u]: If you do die to Teeto early, lane will become hell. Pay attention to if he is going tank/on-hit/AP, and itemize accordingly. You will still be able to kill him if he isn't tank, so look for opportunities to strike. Control wards will be key for clearing his shrooms.
[center] Tips and Tricks[/center]
[list]
[*]Buy an early sweeper & a control ward when he hits 6
[*]Ideally, engage after he has wasted his blind
[*]Use bushes to your advantage early. If he can't see you, he can't AA you
[*]Watch his item purchases closely to plan your build path
[*]Ulting on him level 6 will generally result in a kill
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=tryndamere size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Tryndamere[/color] | [img=http://i.imgur.com/Jps6d3v.png height=15] | [color=#ffff00]4/10[/color] | [icon=Battle Fury size=15][icon=bloodlust size=15][icon=mocking shout size=15][icon=spinning slash size=15][icon=undying rage size=15] | [color=#ffff00]the Angry Man With Sword[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Short trades are key against Trynd, and Electrocute maximizes your damage during these. It can also surprise him and pop him before he uses ult later if you're lucky.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[ninja tabi]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: Poke him hard and continuously, zoning him off the wave as best as possible. Be careful of fighting when he gets a full rage-bar. Level 3 you can usually kill him, so look to bait his E hust before. Watch for ganks, because Trynd will outscale you much earlier if he gets kills.
[u]Items if Behind[/u]: [[serrated dirk]]>>[[ninja tabi]]>>[[phage]]>>[[black cleaver]]
[u]Playstyle[/u]: Ninja Tabi will help a lot if you fall beind early. Call for a gank, because if Trynd free farms you will lose the game. He won't build armor, so look for chances to poke/engage. Post-6 watch for dives.
[center] Tips and Tricks[/center]
[list]
[*]Use your ultimate to escape if necessary. He has no CC
[*]Ideally, engage after he has wasted his E
[*]Zone Trynd from wave to deny his rage-bar
[*]Wait 2.5-3.5 seconds after Trynd ults to Ignite
[*]His W reduces your AD and slows you if you aren't facing him
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=vladimir size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Vladimir[/color] | [img=http://i.imgur.com/8kTPYa5.png height=15] | [color=#ffff00]5/10[/color] | [icon=crimson pact size=15][icon=transfusion size=15][icon=sanguine pool size=15][icon=tides of blood size=15][icon=hemoplague size=15] | [color=#ffff00]the Bloody Boi[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[electrocute]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Electrocute to maximize trades. Aftershock works as well.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[boots of speed]]>>[[youmuu's ghostblade]]>>[[edge of night]]
[u]Playstyle[/u]: Vlad has a lot of sustain, obviously, so be aware of your mana while poking. Level 2-3 is usually a kill if you can get him to blow his W. Back off when his empowered Q is up to deny sustain, and use bushes to force him to Q creeps. An early executioners isn't the worst thing here.
[u]Items if Behind[/u]: [[hexdrinker]]>>[[mercury's treads]]>>[[maw of malmortious]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: An early Maw can stop his snowball if you die early. Youmuu's is still a good buy for the MS/active; if he goes straight AP you'll be able to kill him even if he is ahead. Be aware of dives, as Vlad's W causes him to lose turret aggro. Freeze lane and farm up.
[center] Tips and Tricks[/center]
[list]
[*]His Q bar grants him a burst of MS when full
[*]Engage hard when his W is on CD
[*]Minions block his E
[*]His ult will heal him after a few seconds, so Ignite before this
[*]He can dive easily with W if ahead
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=wukong size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Wukong[/color] | [img=http://i.imgur.com/NMPRGLC.png height=15] | [color=#00ff00]2/10[/color] | [icon=stone skin size=15][icon=crushing blow size=15][icon=decoy size=15][icon=nimbus strike size=15][icon=cyclone size=15] | [color=#ffff00]the Literal Ape[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Aery helps you poke Wukong down. If he is low, he can't safely enage on you and will be forced to play very passively or leave lane.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[boots of speed]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: Poke him hard and continuously, zoning him off the wave as best as possible. Levels 1-2 he won't usually have his W, Decoy, so punish him if he engages. Bait his W level 3-5 and it should be a free kill. Be aware, however, Wukong does a lot of damage so plan your poke/engages carefully. First one to get a kill will win the lane.
[u]Items if Behind[/u]: [[phage]]>>[[ninja tabi]]>>[[Black Cleaver]]>>[[Sterak's Gage]]
[u]Playstyle[/u]: If Wukong gets ahead, he can 100-0 all game you unless you build armor/health. Let him push and farm under tower where he can't engage on you, and watch for dives at level 6. If he builds Lethality, he will be squishy so look to engage when his skills are on CD.
[center] Tips and Tricks[/center]
[list]
[*]Ignite while Wukong is stunned so you can see him when he uses W, Decoy
[*]Ideally, engage after he has wasted his W
[*]Your E will hit Wukong even if he uses Decoy as you stun
[*]His R will knock you out of your W/E
[*]Your passive blocks his Q damage
[/color]
[/spoiler]
[/columns]
[columns]
[nextcol width=60]
[icon=yasuo size=60]
[nextcol width=30]
[nextcol width=650] [color=#ffff00]Yasuo[/color] | [img=http://i.imgur.com/Jps6d3v.png height=15] | [color=#00ff00]4/10[/color] | [icon=way of the wanderer size=15][icon=steel tempest size=15][icon=wind wall size=15][icon=sweeping blade size=15][icon=last breath size=15] | [color=#ffff00]the Salt Pillar[/color]
[spoiler=More Info]
[columns]
[color=#808080][u]Recommended Runes[/u]: [[summon aery]]+ [[coup de grace]] & [[triumph]]
[u]Explanation[/u]: Aery helps you poke Yasuo down. If he is low, he won't be able to engage on you. With no innate sustain, it should be easy to bully him around after that.
[u]Items if Ahead[/u]: [[serrated dirk]]>>[[phage]]>>[[boots of speed]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: Gaining a level advantage early will help you smash Yas in lane. If you hit levels 2,3 or 4 before him, try to immediately engage. You should win all trades, poke or engage, versus Yasuo when his W is down so look for those chances. Be careful of fighting him in a full minion wave, but otherwise this should be an easy lane early.
[u]Items if Behind[/u]: [[phage]]>>[[ninja tabi]]>>[[Black Cleaver]]>>[[youmuu's ghostblade]]
[u]Playstyle[/u]: Dying to Yasuo early won't immediately cause you to lose lane, but it will lower the amount of time you have before he ascends to god-tier with 100% crit chance. Ninja Tabi will significantly hurt his damage, but be careful of engaging when behind. Rely more on your poke to stay in the game.
[center] Tips and Tricks[/center]
[list]
[*]His W does not block your E
[*]Your passive blocks his Q
[*]Don't fight him in your minion wave as he can dash to all the minions
[*]His Q tornado will knock you out of your W/E
[*]Watch his passive; it can save him from your otherwise deadly Ignite/Q
[*]After he gets Phantom Dancer, play safer
[/color]
[/spoiler]
[/columns]
[/spoiler]
[center][goto=0][color=#ef410b]BACK TO TOP[/color][/goto][/center][anchor=11]
[img=http://i.imgur.com/RxnxO6w.png]
[img=http://i.imgur.com/UOVoOBl.png height=250 width=800]
I personally think my guide is pretty helpful, but don't take my word for it! The proof is in the pudding. Here are some people who followed this guide to great success!
[img=http://i.imgur.com/x21Hps4.png]
[img=http://i.imgur.com/RcYmJjH.png width=800]
[center]Thanks to Moltenhard for some Platinum 1 >> Diamond 5 stats![/center]
[img=http://i.imgur.com/i8kfb2P.png height=150 width=800]
[center]Thanks to MBMx for the stats and the commendation![/center]
[img=https://i.imgur.com/SQJRZKS.jpg height=150 width=800]
[center]Thanks to Patence! Look at those stats![/center]
[img=http://i.imgur.com/Hv7msW7.png height=175 width=800]
[center]Thanks to BioBriefing! Great questions and comments. Keep up the good work![/center]
[img=http://i.imgur.com/CjemcoN.png]
[center] Thanks to Theevo![/center]
[img=https://i.imgur.com/LOR6vvG.png width=800]
[center] Thanks to Lambdacode for the comments and stats![/center]
[columns]
[nextcol width=30]
[nextcol] [img=http://i.imgur.com/dSMorWo.png height=50 width=50]
[nextcol]: If you want to see your stats here, drop a comment in the discussion section with some [color=black]::[/color]feedback and the picture link![/columns]
[center][goto=0][color=#ef410b]BACK TO TOP[/color][/goto][/center][anchor=12]
[img=http://i.imgur.com/RxnxO6w.png]
[img=http://i.imgur.com/6HvLT8F.png height=300 width=800]
[center]Congratulations! You have reached the end of my guide to playing [[pantheon]]! Unfortunately, however, this is only the beginning of your journey. I have provided the foundation, but now it is up to you to continue learning and growing as a Pantheon player. To quote a certain champion:
[color=#ef6d45]"A true master is an eternal student."[/color]
If you have any comments/criticism please drop a note in the comments or send me a PM, and if you liked the guide please drop a +1! If you really want to help out, click the [url=paypal.me/swuft]"Tip Author"[/url] button underneath the title at the very top of the page. It helps a lot! [/center]
[center][h4]Thank you to everyone who helped me with this guide along the way, including:
~jhoijhoi, for her "Guide on how to make a Guide"
~foxyriven for the coding guide.
~IceCreamy for a coding guide
~Everyone who left a review in the comments section
~Surrender@20 for ability images[/h4][/center]
[center][url=https://www.writeurl.com/text/bf0sojxo6b81lz9596xy/b8jjpa1xr3071prh05yl]Changelog[color=transparent]::[/color][/url][/center]
[center][goto=0][color=#ef410b]BACK TO TOP[/color][/goto][/center]
[img=http://i.imgur.com/RxnxO6w.png]
You must be logged in to comment. Please login or register.