This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- (10.21: Livestream) DIAMOND Aphelios ADC, 4 DIFFERENT TESTED
- (10.21: Livestream) Caitlyn ADC, by D3 Sejwoonapiggle | 400K
- (10.21: Livestream) Quinn Top, by D3 Sejwoonapiggle | 100K M
- (10.21: Livestream) ASHE ADC, by D3 Sejwoonapiggle | 100K Ma
- (10.21: Livestream) DIAMOND Varus ADC, BOTH BUILDS!
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Threats & Synergies


ABOUT ME

![]() ![]() ![]() |
Hello. Thank you for coming to view my guide on how to play ![]() ![]() ![]() |
![]() |


![]() ![]() ![]() |
Twisted Fate is a high utility mage who scales incredibly well with items, utilising his strong waveclear with ![]() ![]() ![]() ![]() ![]() ![]() ![]() |


+ Waveclear + Mana Sustain + Gold Generation + Crowd Control + Strong Roaming + Low Cooldowns + High Damage |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Very Squishy - Very Immobile - Item Dependent - CC Susceptible - Low Range (525) - Mediocre Scalings - No Level 6 Powerspike. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |


![]() |
![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() |
These runes are great on

greater mark of hybrid penetration |
![]() ![]() |
![]() ![]() |
![]() |
greater mark of hybrid penetration x9![]() ![]() ![]() ![]() ![]() |
![]() |
These runes are the best for

![]() |
![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() |
These runes are good if you don't have enough influence-points to purchase higher tier/more utility based runes. The basic setup of defense and offense means that we deal more damage with abilities early due to the extra magic penetration and we also have a good amount of defense against all types of damage.
![]() |
![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() |
Taking movement speed quintessences allow you to dodge abilities from your opponents such as

![]() |
![]() |
OFFENSE T1 ![]() ![]() T2 ![]() ![]() ![]() T3 ![]() ![]() T4 ![]() ![]() T5 ![]() ![]() T6 ![]() |
UTILITY T1 ![]() ![]() T2 ![]() ![]() T3 ![]() ' ' ' ' ' ' ' ' ' ' |
These masteries are the best for twisted fate. Cooldown reduction, increased ability power, sustain through last hitting, more damage to low health targets, tower bursting and some percentage hybrid penetration allow us to deal a lot more damage in scenarios we would often lose without them (e.g. in lane duel to the death). The utility tree allows us to travel faster, gain more health and mana every time we use a


![]() |
![]() |
OFFENSE T1 ![]() ![]() T2 ![]() ![]() ![]() T3 ![]() ![]() T4 ![]() ![]() T5 ![]() ![]() T6 ![]() |
DEFENSE T1 ![]() ![]() T2 ![]() ![]() T3 ![]() ' ' ' ' ' ' ' ' ' ' ' |
These masteries are the best for



Make sure to pick up ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Make sure to pick up ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Make sure to pick up ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Make sure to pick up ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Make sure to pick up ![]() ![]() ![]() ![]() ![]() ![]() |

ABILITY EXPLANATION

![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() |
Blue
40 | 60 | 80 | 100 | 120 (+ 100% AD) (+ 50% AP) |
Red
30 | 45 | 60 | 75 | 90 (+ 100% AD) (+ 50% AP) |
Yellow
15 | 22.5 | 30 | 37.5 | 45 (+ 100% AD) (+ 50% AP) |
![]() |
Stacked Deck (E) Twisted Fate gains a bonus 10 / 15 / 20 / 25 / 30% Attack Speed , and every fourth basic attack will deal 55 / 80 / 105 / 130 / 155 (+ 50% AP) bonus magic damage. |
Auto attack your enemy laner when the passive is up since you'll deal quite a lot of damage. ![]() ![]() |
![]() |
Destiny (R) Twisted Fate reveals all enemy champions, including stealthed characters for a duration of 6/8/10 seconds. After a 0.5 second delay, Twisted Fate has the ability to cast Gate when his ultimate is active. |
This ultimate reveals all targets, including ones who are in brushes or stealthed. If you're chasing and your opponent leads you into a brush, cast your ultimate to locate their position so you don't get baited. ![]() ![]() ![]() ![]() |
![]() |
Gate (R2) Twisted Fate channels for 1.5 seconds and teleporting/blinking to a location within 5500 range of his position. |
Use Gate when there's a champion who is alone and positioned incorrectly. After a teamfight where everyone is trying to escape, use this ultimate to pick them off. ![]() |

ABILITY SEQUENCE

![]() |
Skill Order |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
OF R>Q>W>E
Destiny
Allows you to chase champions who are fleeing, create picks and gain information of the position of enemy champions. Max this first.
Wild Cards
Waveclear, high base damage and good ability power scaling and allows you to poke/trade in skirmishes and teamfights. It's long range and high damage make it a very good ability, especially on TF's kit. Max it second.
Pick A Card
Grants you mana sustain, area of effect waveclear and a single target disable which is great for picking off enemies. Versatile ability which can be used in numerous situations but takes time getting used to. Max it third.
Stacked Deck
One point wonder ability until late game, the attack speed it grants allows you to last hit with auto attacks easier. The extra magic damage this applies to every fourth auto attack you do makes it invaluable but not worth maxing early. Max it last.
By using this order, you rule out all of your weaknesses. There are no drawbacks so there are no noticable cons with the exception of lack of lane sustain and slower stun duration on


GAME STAGES + ABILITY USAGE

Use












You have synergy with movespeed multipliers since the items you generally build will grant you a small percentage of movement speed. You can push your lane and then walk to another side lane and flank them, or when you have your ultimate up you can teleport in and surprise your opponents. Twisted Fate snowballs incredibly well, as a result, it's important to pick up early game kills so you can translate that into a lead in the mid game for your entire team.

Your high ability power scalings and good burst damage mixed in with your pick potential makes it easy for you to find a lone carry who hasn't positioned correctly and punish them for it. Your lockdown from


Twisted Fate should rarely initiate a fight. You should only do so if you're confident that you won't get blown up and you can outplay the enemy team. You want to stand in the backline and wait for the fight to erupt. Before a fight, throw


Your synergy with





ITEMISATION

This item grants you the stats that you need to survive the early game and get as many minions as possible. The two ![]() |
I would only ever buy this if I desperately needed the movement speed to avoid skillshot nukes against an ability power oriented mage/lane bully such as ![]() ![]() ![]() |
Against early game attack damage assassins, we can start ![]() ![]() ![]() |
This builds into a ![]() ![]() |
I see a lot of people buy ![]() ![]() |
Against attack damage assassins or champions which have single target targeted nukes like ![]() ![]() |
These boots are great since they increase the amount of damage we deal with our abilities that deal magic damage (which are all of them with the exception of our ultimate) and grant us movement speed. |
Twisted Fate has great synergy with Lich Bane since he uses auto attacks quite often and the extra magic damage also procs onto structures making him a very potent turret killer and single target burst mage. |
You get a choice of what to build here. All these items benefit you but you shouldn't buy all of them. Build what is appropriate in order to fulfill your requirements to becoming a successful AP carry for your team. |
This item grants you a huge amount of ability power which is good for you since your abilities all have a decent ability power scaling on them. Once you buy this item you hit like a truck and will burst bruisers down with a combo. |
If you're becoming a threat and the enemy team have a brain they will start building some magic resistance against you in order to nullify your damage. You need void staff in order to remain effective at the later stages of the game. |
Has the enemy team got an ability like ![]() ![]() |
You need to have vision of your enemies in order to make the correct play. Having the information of enemy positions means that you know whether or not they're trying to invade or whether they're vulnerable or not. |
Areas that are left unchecked where you need to deny vision are the places where vision wards work best. By placing one, you can know whether or not that area is warded or if a stealth character is near that location. |
You lack sustain, so buying potions in the laning phase and in the mid game allow you to not get poked down too much and remain in lane at low health. Health pots can also save you from Ignite so remember that. |

MATCHUPS

TIP:
When starting


AHRI
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + DECENT CATCH POTENTIAL + HIGH COOLDOWN MOBILITY + SUPER AGGRESSIVE PLAYSTYLE |
![]() ![]() ![]() |
AKALI
|
PROPERTIES
+ MEDIUM COOLDOWN HYBRID BURST + HIGH RANGE STICKING POWER + HIGH COOLDOWN TARGET MOBILITY + ULTIMATE HAS RESET MECHANIC |
![]() ![]() ![]() ![]() ![]() |
ANIVIA
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + HIGH RANGE AOE STUN/SLOW + LONG COOLDOWN SELF-REVIVE + REALLY HIGH ABILITY SCALINGS |
Weak early game who needs to farm to do anything. Difficult to kill early due to passive which revives her after 6 seconds after taking lethal damage. Dodge Q. She has little waveclear pre level 6. She has amazing waveclear after level 6. She has a long auto attack range. Medium matchup. Start ![]() ![]() |
ANNIE
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT DAMAGE STUN + TARGETED ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
Strong all game. Her auto attack range is 575. Try trade with her early but don't over commit. Level 6, try roam and push when she's not in lane. Play safe against her post-level 6. Hard matchup. Start ![]() ![]() |
AZIR
|
PROPERTIES
+ SUSTAINED AOE MAGIC DAMAGE + AREA OF EFFECT DISPLACEMENTS + STRONG LATE GAME CHAMPION + COOLDOWN REDUCTION SYNERGY |
Strong zoning at all stages of the game and decent upfront damage. His unique crowd control, mobility and burst with strong waveclear, sieging and tower taking potential makes him a force to be reckoned with. High skillcap. Medium matchup. Start ![]() ![]() |
BRAND
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + PERCENTAGE HEALTH MAGIC DAMAGE + SINGLE TARGET LONG RANGE STUN + REALLY HIGH ABILITY SCALINGS |
Strong waveclear and good synergy with ![]() ![]() ![]() ![]() |
CASSIOPEIA
|
PROPERTIES
+ SUSTAINED SINGLE TARGET AP DPS + AREA OF EFFECT DAMAGE STUN/SLOW + MOVEMENT SPEED BOOST AND KITING + REALLY HIGH ABILITY SCALINGS |
Strong early game lane bully with insane late game potential. Strong dueling and difficult to kill, appreciates farming over roaming but is effective at it. Requires to hit Q or W to maximise late game ![]() ![]() ![]() |
CHO'GATH
|
PROPERTIES
+ SINGLE TARGET TRUE DAMAGE + AREA OF EFFECT DAMAGE CC + HEALTH BUFF FROM ULTIMATE + REALLY HIGH ABILITY SCALINGS |
Strong waveclear and burst with high base statistics and base damage. A force to be reckoned with. He is melee so take advantage of him early. He has good lane sustain. Don't let him farm. Medium matchup. Start ![]() ![]() |
CORKI
|
PROPERTIES
+ LOW COOLDOWN HYBRID BURST + AREA OF EFFECT ARMOR SHRED + LONG RANGE AOE MAGIC NUKE + SAFE AND CONSISTENT LANER |
Very reliable in the mid game. His poke through ult and his good burst with his escape make him difficult to kill. Wait until level 6 and then roam and try and get kills outside of your lane since it'll backfire. Medium matchup. Start ![]() ![]() |
DIANA
|
PROPERTIES
+ DECENTLY LOW MANA CONSUMPTION + AREA OF EFFECT DISPLACEMENT + TARGETED MAGIC NUKE MOBILITY + REALLY STRONG ASSASSINATION POTENTIAL |
Very tanky due to W and difficult to kill, but not known for her laning phase strength and therefore tends to play passive. Melee and cannot spam Q early, so punish her, at level 6, try and make picks rather than duel her. Medium matchup. Start ![]() ![]() |
EKKO
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT STUN + SKILLSHOT ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
Just auto attack him and use ![]() ![]() ![]() ![]() |
EZREAL
|
PROPERTIES
+ MEDIUM COOLDOWN HYBRID BURST + LONG RANGE LOW COOLDOWN POKE + SKILLSHOT RELIANT ABILITIES + DECENT MOBILITY + OUTPLAY |
His long range and blink mobility makes him a strong pick. Has no waveclear pre lvl 6. Use red card + wild cards and shove the lane really hard into his tower. Roam and try kill him in the mid game. Medium matchup. Start ![]() ![]() |
FIDDLESTICKS
|
PROPERTIES
+ SINGLE TARGET HEALTH SUSTAIN + AREA OF EFFECT POKE + SILENCE + HIGH DAMAGE AREA OF EFFECT DOT + REALLY HIGH ABILITY SCALINGS |
Squishy. Will farm and use ![]() ![]() ![]() |
FIORA
|
PROPERTIES
+ LOW COOLDOWN PHYSICAL BURST + AREA OF EFFECT DAMAGE BLINK + INCREDIBLY HIGH AD SCALINGS + VERY GOOD DUELIST/SPLITPUSHER |
Can use parry to reflect your yellow card and then punish you with her dash ![]() ![]() ![]() ![]() ![]() |
FIZZ
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT DAMAGE KNOCKUP + HIGH MOBILITY + UNTARGETABLE + REALLY HIGH ABILITY SCALINGS |
Can use his E to dodge your stun. Strong early game all in. Strong roamer and good burst. Snowballs well. He has high mana costs but builds ![]() ![]() ![]() |
GALIO
|
PROPERTIES
+ FREE MAGIC RESISTANCE STATS + AREA OF EFFECT DAMAGE TAUNT + SKILLSHOT ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
Galio is difficult to beat as any champion. He's melee and only has two abilities that are ranged so you can abuse him early but he'll build magic resistance and you'll have little damage. Snowball by roaming and build ![]() ![]() ![]() ![]() |
GRAGAS
|
PROPERTIES
+ LONG RANGE AOE DISPLACEMENT + LONG RANGE MOBILITY/AOE STUN + PERCENTAGE HEALTH DAMAGE NUKE + IN LANE SUSTAIN WITH PASSIVE |
Melee but his damage is not to be underestimated. Strong roamer and playmaker with good mobility. Strong at dueling and is very tanky and has sustain with ![]() ![]() ![]() |
HEIMERDINGER
|
PROPERTIES
+ LONG RANGE MAGIC DAMAGE NUKE + AREA OF EFFECT DAMAGE STUN + STRONG LANE CONTROL/ZONING + HIGH ABILITY POWER SCALINGS |
Will attempt to zone you away from minions with his turrets and long range auto attacks. Has good burst and utility but is vulnerable to ganks due to no mobility and his pushing capability. Roam at 6 and only fight him when his abilities are down. Medium matchup. Start ![]() ![]() |
JAYCE
|
PROPERTIES
+ LONG RANGE PHYSICAL AOE NUKE + SINGLE TARGET MELEE KNOCKBACK + GOOD BURST + SUSTAINED DAMAGE + REALLY HIGH DAMAGE SCALINGS |
Strong lane bully who scales well into the mid game. Has good poke and decent team utility. Becomes a real problem after he's bought a few early items. Has no level 6 powerspike. Strong duelist and pusher. Medium matchup. Start ![]() ![]() |
KARMA
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + SINGLE TARGET DAMAGE SNARE + IN LANE HEALTH SUSTAIN + AOE DAMAGE MITIGATION SHIELD |
Good early game bully with strong mid game teamfighting due to utility and high damage. Will take early game magic penetration and most likely try to push by instantly killing backline caster minions with her ![]() ![]() ![]() |
KARTHUS
|
PROPERTIES
+ SUSTAINED AOE MAGIC DAMAGE + AREA OF EFFECT %MR SHRED SLOW + GLOBAL DAMAGE MAGIC NUKE + STRONG LATE GAME TEAMFIGHTER |
Karthus can't answer back to your short and sweet trades with ![]() ![]() ![]() ![]() ![]() |
KASSADIN
|
PROPERTIES
+ LOW COOLDOWN MOBILITY BLINK + SINGLE TARGET NUKES + AA RESET + IN LANE MANA SUSTAIN + SHIELD + REALLY HIGH ABILITY SCALINGS |
Weak early game assassin who snowballs and roams very well after level 6 due to his massive powerspike that he gets by accessing his main ability, ![]() ![]() ![]() ![]() |
KATARINA
|
PROPERTIES
+ LOW COOLDOWN MAGIC BURST + PASSIVE INNATE ABILITY RESET + AREA OF EFFECT DAMAGE ULTIMATE + REALLY HIGH ABILITY SCALINGS |
Quick and nimble. Mobile Katarina is weak early but will snowball really heavily just after one kill. She's melee, so try punish her and in lane avoid her ![]() ![]() ![]() |
KAYLE
|
PROPERTIES
+ SUSTAINED AOE MAGIC DAMAGE + SINGLE TARGET DAMAGE SLOW + PERCENTAGE RESISTANCE SHRED + DAMAGE DENIAL ULTIMATE SPELL |
Can self-cast her ult to take no effect from your burst then all-in you and win. Bait it and fight her when her E is off cooldown. Weak early, roam and try and get fed and deny her items. Should be easy enough once you get ![]() ![]() ![]() |
KENNEN
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT DAMAGE STUN + TARGETED ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
His skillshot harass and strong auto attack and manaless resource bar all mean he can bully you in lane. He's not the strongest early game champion but his late game teamfighting and lockdown is monstrous. Try deny him farm when possible. Medium matchup. Start ![]() ![]() |
LEBLANC
|
PROPERTIES
+ LOW COOLDOWN MAGIC BURST + AREA OF EFFECT DAMAGE NUKE + MOBILITY DASH + RETURN BLINK + REALLY HIGH ABILITY SCALINGS |
Early game assassin's can stomp over ![]() ![]() ![]() ![]() ![]() |
LEE SIN
|
PROPERTIES
+ MEDIUM COOLDOWN PHYISCAL BURST + LONG RANGE LOW COOLDOWN MOBILITY + TARGETED ABILITY PHYSICAL NUKE + REALLY HIGH DAMAGE SCALINGS |
Lee Sin is melee but has a huge amount of mobility and burst damage whilst being tanky. His strong early and mid game, huge AD scalings and outplay potential make him difficult to play against. His assassin potential is unrivalled but he is very high skillcap. He can roam. Hard matchup. Start ![]() ![]() |
LISSANDRA
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT DAMAGE ROOT + TARGETED ABILITY MAGIC NUKE + REALLY LONG RANGE MOBILITY |
![]() ![]() ![]() ![]() |
LULU
|
PROPERTIES
+ LONG RANGE WAVECLEAR + SLOW + AREA OF EFFECT KNOCKUP + HP + TARGETED ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
Shields, health steroid, movement speed steroid and damage. A strong duelist and early game bully with good late game potential. Becomes impossible to kill once she gets CDR or tankiness and has a good mana pool. Strong teamfighter. Medium matchup. Start ![]() ![]() |
LUX
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT DAMAGE SLOW + SKILLSHOT ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
Shield, catch potential with light binding and strong waveclear. Early game is weak but once she has AP she can destroy you and has build room for a ![]() ![]() ![]() ![]() |
MALZAHAR
|
PROPERTIES
+ LOW COOLDOWN MAGIC SUSTAIN DMG + SINGLE TARGET DAMAGE SUPRESSION + TARGETED ABILITY MAGIC D.O.T. + REALLY HIGH ABILITY SCALINGS |
Long range and difficult to deal with. The damage potential that this guy has in a prolonged fight against tanks or squishies is crazy. He can easily roam or catch out someone alone in the jungle and pick up a kill. His level 6 powerspik is too high for you to handle and he has waveclear so you have to force him out of lane to roam. Medium matchup. Start ![]() ![]() |
MORDEKAISER
|
PROPERTIES
+ LOW COOLDOWN MAGIC BURST + AREA OF EFFECT DAMAGE + TARGETED ABILITY MAGIC D.O.T. + FREE DAMAGE MITIGATION |
Can block your damage with his passive and can easily all in you at level 6 if you get too close. Immobile but deadly if you try duel him in a straight up 1v1 duel since his sustained and burst damage mixed in with his health sustain and lack of a resource bar (uses cooldowns only, no mana). Hard matchup. Start ![]() ![]() |
MORGANA
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT DAMAGE STUN + SKILLSHOT ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
Catch potential and a way to stop getting cc'd by your ![]() ![]() ![]() |
NIDALEE
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + SINGLE TARGET DAMAGE NUKE + TARGETED ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
Mobile, and can dodge your ![]() ![]() ![]() ![]() ![]() |
ORIANNA
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT DAMAGE DISPLACEMENT + TARGETED ABILITY RESISTANCE SHIELD + REALLY HIGH ABILITY SCALINGS |
Strong mid game champion with super high damage and late game utility. Safer than most and always effective. The most consistent champion in the game, a good ![]() ![]() ![]() |
PANTHEON
|
PROPERTIES
+ MEDIUM COOLDOWN PHYSICAL BURST + SINGLE TARGET DAMAGE STUN + SKILLSHOT ABILITY MAGIC NUKE + REALLY HIGH ATTACK DMG SCALINGS |
Very strong early game champion with cheese strategies. Snowballs and strong roamer, can solo carry the game and has the ability to stop your ult channeling with his ![]() ![]() ![]() |
RIVEN
|
PROPERTIES
+ MEDIUM COOLDOWN PHYSICAL BURST + AREA OF EFFECT DAMAGE STUN + VERY MOBILE + OUTPLAY POTENTIAL + REALLY HIGH ATTACK DMG SCALINGS |
Outplay potential and damage mitigation with huge mobility and damage through abilities and auto attacks. Can easily kill you early game so you need to use range and disengage when she uses her mobility and just farm, push when she backs and roams. Zhonya's is important here. Medium matchup. Start ![]() ![]() |
RYZE
|
PROPERTIES
+ LOW COOLDOWN MAGIC BURST + AREA OF EFFECT DAMAGE DPS + TARGETED ABILITY MAGIC NUKES + SUPER LOW MANA COSTS |
His low cooldowns and high base damage with medium ap scalings and decent range make him a formiddable foe to go against. His mid game is strong but his late game is weaker than yours since you can instagib him if he doesn't buy any magic resistance. He isn't amazing at roaming but isn't awful. Avoid dueling. You won't solo kill him. Immobile = jungler camp. Medium matchup. Start ![]() ![]() |
SWAIN
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC DPS + AREA OF EFFECT DAMAGE ROOT + TARGETED ABILITY MAGIC D.O.T + MEDIUM RANGE HEALTH SUSTAIN |
Weak laner but godly mid game champion. Difficult to farm with so high skillcap but doesn't take long to ramp up and get going. Deny blue buff and camp him early since he'll get fed. Medium matchup. Start ![]() ![]() |
SYNDRA
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT DAMAGE STUN + TARGETED ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
Her magic damage nuke and huge single target burst makes her a strong ranged ap assassin who's base damage and scalings can kill even the tankiest of foes in an instant. She tends to be very aggressive in lane or at level 6 so you want to freeze the lane and call your jungler to gank since she's immobile and vulnerable, especially when her abilities are on cooldown. Take mid outer tower and then roam like mad. You'll need blue. Medium matchup. Start ![]() ![]() |
TALON
|
PROPERTIES
+ LOW COOLDOWN PHYSICAL BURST + AREA OF EFFECT DAMAGE NUKE + TARGETED ABILITY PHYSICAL NUKE + REALLY HIGH ATTACK DMG SCALINGS |
talon] is an assassin with low counterplay, high damage but little mobility and no escape. Catching him out with gold card will be your best bet. His weak laning phase must not be underestimated since he can still trade with [[rake and cutthroat if you get too close. Hard matchup. Start ![]() ![]() |
VEIGAR
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT LONG RANGE STUN + TARGETED ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
Strong late game champion due to infinite ability power scalings with waveclear and burst. Immobile and weak roamer so take advantage of that and try roam. Punish him for every mistake. If his Q is on cooldown (it has a high mana cost) fight him since it's his main damage/harass source. Medium matchup. Start ![]() ![]() |
VEL'KOZ
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC/TRUE BURST + AREA OF EFFECT DAMAGE KNOCKUP + SKILLSHOT ABILITY MAGIC NUKES + REALLY HIGH BASE DAMAGES |
His true damage and good sustained/aoe burst damage can be difficult to deal with but like most mages he is very immobile so you can shut him down early. He tends to play aggressively and try and poke or shove the lane. Blue reliant. You outroam him and can lock him down. Easy matchup. Start ![]() ![]() |
VIKTOR
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT STUN/DISPLACEMENT + TARGETED ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
Is a late game powerhouse with strong mid game power and high AP scalings on his abilities. Is capable to carry and is a decent duelist. Weak mobility but good movement speed through Q and has damage mitigation/long range and waveclear. Tends to stay in lane and shove but can roam. Medium Matchup. Start ![]() ![]() |
VLADIMIR
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT PERCENTAGE INCREASE + TARGETED ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
Can dodge your stun with his pool and has good burst and sustained damage with HP sustain and decent range. Decent follow up with jungle ganks and a mid/late game carry. Tanky for building AP and damage for building tanky because of passive makes him difficult to deal with, even in lane! Hard matchup. Start crystaline flask + 4 ![]() |
XERATH
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT DAMAGE NUKES + SKILLSHOT ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
Will try and poke you down and push the wave, regaining mana through passive. Dodge ![]() ![]() ![]() |
YASUO
|
PROPERTIES
+ LOW COOLDOWN PHYSICAL BURST + AREA OF EFFECT DAMAGE KNOCKUP + TARGETED ABILITY MAGIC NUKE + REALLY HIGH ATTACK DMG SCALINGS |
Mobile champion with a wind wall to stop your stun, a good Yasuo will crush your dreams and outplay you constantly, whilst maintaining good farm, pressuring the map and roaming. Tends to build assassin but usually builds tenacity boots which makes him hard to kill. Medium Matchup. Start ![]() ![]() |
ZED
|
PROPERTIES
+ MEDIUM COOLDOWN PHYSICAL BURST + SINGLE TARGET DAMAGE NUKE + SKILLSHOT ABILITY PHYSICAL NUKE + REALLY HIGH ATTACK DMG SCALINGS |
Mobile champion with strong assassination potential and good diver. Can dodge your stun with his ultimate and outplay you and a good zed will roam and kill you over and over again so you'll need an earlish zhonya's to counter his insane burst damage potential. Wait until late and make picks. Medium Matchup. Start ![]() ![]() |
ZIGGS
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT DAMAGE DISPLACEMENT + SKILLSHOT ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
Waveclear and range, can usually poke you down and go for an all in at 6 if he knows what he's doing but has one of the highest skillcaps of all mid laners just because of his easy margin of error. Try and kill him early or mid game, since his late game is really difficult to deal with. He's super strong at short trades and sieges. Medium Matchup. Start ![]() ![]() |
ZYRA
|
PROPERTIES
+ MEDIUM COOLDOWN MAGIC BURST + AREA OF EFFECT DAMAGE ROOT + SKILLSHOT ABILITY MAGIC NUKE + REALLY HIGH ABILITY SCALINGS |
Good burst and sustained damage but immobile. Amazing laner with super strong mid game and unique late game utility. Decent but inefficient roamer since she's very slow and all her abilities have a delay which can be good or bad. Make sure she doesn't get ahead. Medium Matchup. Start ![]() ![]() |

CONCLUSION



CHANGELOG + THANK YOU

Special thanks to Emikadon for her inspiration into getting me to writing guides. Without her I wouldn't of made this guide as for she was the reason why I got into it. Huge thank you to Scrap Computer who does detailed guides on champions who is a friend of mine who has helped support me with this, in addition to jhoijhoi for her guide on how to code and create a guide so it looks formal and is interesting to read. Special thanks to Vaedrix for being fat. Special thanks you to for viewing my guide and reading it all! I hope you learned something! :)
Changelog:
29/04/15: Started Guide.
10/05/15: Finished Majority of Guide.
11/05/15: Finished Guide (Exception: Matchups).
17/05/15: Added Anivia To Matchups.
22/05/15: Added Ability Icons To All Matchups.
22/05/15: Added Annie, Azir, Brand
23/05/15: Added Champion Names (Color Difficulty) To Matchups.
25/05/15: Added Fiora - Kassadin Matchups. Added runes. Updated cheatsheet.
26/05/15: Added laning items. Fixed runes coding. Changed TF splash in runes from classic to underworld.
29/06/15: Added rest of the matchups and fixed coding errors.
30/08/15: Updated matchups and added Ekko. Changed item suggestions. Fixed mastery page images. Removed

Achievements:
40,000 views? You guys are amazing! = 03/07/2015.
50,000 views? 10,000 extra views in only 10 days!!! = 08/07/2015.
110,000 views? Dafaq? = 23/07/2015.
150,000 views. Thanks. = 30/08/2015.
Check out my Lissandra guide here.
You must be logged in to comment. Please login or register.